colobot/src/graphics/opengl/gl33renderers.h

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/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2021, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
/**
* \file graphics/opengl/gl33renderers.h
* \brief OpenGL 3.3 renderers
*/
#pragma once
#include "graphics/core/renderers.h"
#include <gl/glew.h>
#include <array>
#include <vector>
// Graphics module namespace
namespace Gfx
{
class CGL33UIRenderer : public CUIRenderer
{
public:
CGL33UIRenderer();
virtual ~CGL33UIRenderer();
virtual void SetProjection(float left, float right, float bottom, float top) override;
virtual void SetTexture(const Texture& texture) override;
virtual void DrawPrimitive(PrimitiveType type, int count, const Vertex2D* vertices) override;
virtual void Flush() override;
private:
// location of uni_ProjectionMatrix uniform
GLint m_projectionMatrix = -1;
// Vertex buffer object
GLuint m_bufferVBO = 0;
// Vertex array object
GLuint m_bufferVAO = 0;
// VBO capacity
GLsizei m_bufferCapacity = 4 * 1024;
// Buffered vertex data
std::vector<Vertex2D> m_buffer;
std::vector<GLenum> m_types;
std::vector<GLint> m_firsts;
std::vector<GLsizei> m_counts;
// Shader program
GLuint m_program = 0;
// 1x1 white texture
GLuint m_whiteTexture = 0;
// Currently bound texture
GLuint m_currentTexture = 0;
};
} // namespace Gfx