colobot/src/graphics/d3d/d3denum.h

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// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
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// * along with this program. If not, see http://www.gnu.org/licenses/.
//-----------------------------------------------------------------------------
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// File: D3DEnum.h
//
// Desc: Functions to enumerate DDraw/D3D drivers, devices, and modes.
//
// Copyright (c) 1997-1999 Microsoft Corporation. All rights reserved
//-----------------------------------------------------------------------------
#ifndef D3DENUM_H
#define D3DENUM_H
#include <d3d.h>
//-----------------------------------------------------------------------------
// Flag and error definitions
//-----------------------------------------------------------------------------
#define D3DENUM_SOFTWAREONLY 0x00000001 // Software-devices only flag
#define D3DENUMERR_NODIRECTDRAW 0x81000001 // Could not create DDraw
#define D3DENUMERR_ENUMERATIONFAILED 0x81000002 // Enumeration failed
#define D3DENUMERR_SUGGESTREFRAST 0x81000003 // Suggest using the RefRast
#define D3DENUMERR_NOCOMPATIBLEDEVICES 0x81000004 // No devices were found that
// meet the app's desired
// capabilities
#define D3DENUMERR_ENGINE 0x81000005 // 3D engine error
#define D3DENUMERR_ROBOT 0x81000006 // robot error
#define D3DENUMERR_SOUND 0x81000007 // sound error
//-----------------------------------------------------------------------------
// Name: struct D3DEnum_DeviceInfo
// Desc: Structure to hold info about the enumerated Direct3D devices.
//-----------------------------------------------------------------------------
struct D3DEnum_DeviceInfo
{
// D3D Device info
TCHAR strDesc[40];
GUID* pDeviceGUID;
D3DDEVICEDESC7 ddDeviceDesc;
BOOL bHardware;
// DDraw Driver info
GUID* pDriverGUID;
DDCAPS ddDriverCaps;
DDCAPS ddHELCaps;
// DDraw Mode Info
DDSURFACEDESC2 ddsdFullscreenMode;
BOOL bWindowed;
BOOL bStereo;
// For internal use (apps should not need to use these)
GUID guidDevice;
GUID guidDriver;
DDSURFACEDESC2* pddsdModes;
DWORD dwNumModes;
DWORD dwCurrentMode;
BOOL bDesktopCompatible;
BOOL bStereoCompatible;
};
// For code not yet switched to new struct name
typedef D3DEnum_DeviceInfo D3DDEVICEINFO;
//-----------------------------------------------------------------------------
// Name: D3DEnum_EnumerateDevices()
// Desc: Enumerates all drivers, devices, and modes. The callback function is
// called each device, to confirm that the device supports the feature
// set required by the app.
//-----------------------------------------------------------------------------
HRESULT D3DEnum_EnumerateDevices( HRESULT (*fn)(DDCAPS*, D3DDEVICEDESC7*) );
//-----------------------------------------------------------------------------
// Name: D3DEnum_FreeResources()
// Desc: Cleans up any memory allocated during device enumeration
//-----------------------------------------------------------------------------
VOID D3DEnum_FreeResources();
//-----------------------------------------------------------------------------
// Name: D3DEnum_GetDevices()
// Desc: Returns a ptr to the array of enumerated D3DDEVICEINFO structures.
//-----------------------------------------------------------------------------
VOID D3DEnum_GetDevices( D3DEnum_DeviceInfo** ppDevices, DWORD* pdwCount );
//-----------------------------------------------------------------------------
// Name: D3DEnum_SelectDefaultDevice()
// Desc: Picks a driver based on a set of passed in criteria. The
// D3DENUM_SOFTWAREONLY flag can be used to pick a software device.
//-----------------------------------------------------------------------------
HRESULT D3DEnum_SelectDefaultDevice( D3DEnum_DeviceInfo** pDevice,
DWORD dwFlags = 0L );
//-----------------------------------------------------------------------------
// Name: D3DEnum_UserChangeDevice()
// Desc: Pops up a dialog which allows the user to select a new device.
//-----------------------------------------------------------------------------
HRESULT D3DEnum_UserChangeDevice( D3DEnum_DeviceInfo** ppDevice );
#endif // D3DENUM_H