colobot/src/object/crash_sphere.h

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/*
* This file is part of the Colobot: Gold Edition source code
2016-02-13 13:11:30 +00:00
* Copyright (C) 2001-2016, Daniel Roux, EPSITEC SA & TerranovaTeam
2015-08-22 14:40:02 +00:00
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#pragma once
#include "math/sphere.h"
#include "math/vector.h"
#include "sound/sound_type.h"
/**
* \struct CrashSphere
* \brief Sphere used to detect object collisions
*/
struct CrashSphere
{
CrashSphere(const Math::Vector& pos = Math::Vector(),
float radius = 0.0f,
SoundType _sound = SOUND_NONE,
float _hardness = 0.45f)
: sphere(pos, radius)
, sound(_sound)
, hardness(_hardness)
{}
//! Sphere (position + radius)
//! Sphere position is given in either object or world coordinates
//! (see CObject functions for more info)
Math::Sphere sphere;
//! Sound to be played on collision
SoundType sound;
//! "Hardness" of the sphere
float hardness;
};