colobot/colobot-base/ui/screen/screen_level_list.h

85 lines
2.2 KiB
C
Raw Normal View History

2015-08-04 21:28:58 +00:00
/*
* This file is part of the Colobot: Gold Edition source code
2023-08-06 21:15:48 +00:00
* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
2015-08-22 14:40:02 +00:00
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
2015-08-04 21:28:58 +00:00
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
2015-08-04 21:28:58 +00:00
#pragma once
#include "ui/screen/screen.h"
#include "level/level_category.h"
2015-08-04 21:28:58 +00:00
#include <map>
#include <vector>
namespace Ui
{
class CMainDialog;
2015-08-04 21:28:58 +00:00
class CScreenLevelList : public CScreen
{
public:
CScreenLevelList(Ui::CMainDialog* mainDialog);
void SetLevelCategory(LevelCategory category);
void CreateInterface() override;
bool EventProcess(const Event &event) override;
2015-08-04 21:28:58 +00:00
void SetSelection(LevelCategory category, int chap, int rank);
2015-08-04 21:28:58 +00:00
bool GetSceneSoluce();
2020-07-20 16:35:31 +00:00
bool GetPlusTrainer();
bool GetPlusResearch();
bool GetPlusExplorer();
2015-08-04 21:28:58 +00:00
void AllMissionUpdate();
void ShowSoluceUpdate();
void UpdateChapterPassed();
void NextMission();
2015-08-04 21:28:58 +00:00
void UpdateCustomLevelList();
std::string GetCustomLevelName(int id);
const std::vector<std::string>& GetCustomLevelList();
2015-08-04 21:28:58 +00:00
protected:
void UpdateSceneChap(int &chap);
void UpdateSceneList(int chap, int &sel);
void UpdateSceneResume(int chap, int rank);
protected:
Ui::CMainDialog* m_dialog;
LevelCategory m_category;
2015-08-04 21:28:58 +00:00
bool m_sceneSoluce;
2020-07-20 16:35:31 +00:00
bool m_plusTrainer;
bool m_plusResearch;
bool m_plusExplorer;
2015-08-04 21:28:58 +00:00
std::map<LevelCategory, int> m_chap; // selected chapter (0..8)
std::map<LevelCategory, int> m_sel; // chosen mission (0..98)
int m_maxList;
2015-08-04 21:28:58 +00:00
std::vector<std::string> m_customLevelList;
2015-08-04 21:28:58 +00:00
int m_accessChap;
};
} // namespace Ui