colobot/src/common/modfile.h

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// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// *
// * This program is free software: you can redistribute it and/or modify
// * it under the terms of the GNU General Public License as published by
// * the Free Software Foundation, either version 3 of the License, or
// * (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.
// modfile.h
#pragma once
#include "math/vector.h"
#include "old/d3dengine.h"
class CInstanceManager;
struct OldModelTriangle1
{
char bUsed; // true -> using
char bSelect; // true -> selected
D3DVERTEX p1;
D3DVERTEX p2;
D3DVERTEX p3;
D3DMATERIAL7 material;
char texName[20];
float min;
float max;
}; // length = 196 bytes
struct OldModelTriangle2
{
char bUsed; // true -> used
char bSelect; // true -> selected
D3DVERTEX p1;
D3DVERTEX p2;
D3DVERTEX p3;
D3DMATERIAL7 material;
char texName[20];
float min;
float max;
long state;
short reserve1;
short reserve2;
short reserve3;
short reserve4;
};
struct ModelTriangle
{
char bUsed; // true -> used
char bSelect; // true -> selected
D3DVERTEX2 p1;
D3DVERTEX2 p2;
D3DVERTEX2 p3;
D3DMATERIAL7 material;
char texName[20];
float min;
float max;
long state;
short texNum2;
short reserve2;
short reserve3;
short reserve4;
}; // length = 208 bytes
class CModFile
{
public:
CModFile(CInstanceManager* iMan);
~CModFile();
bool ReadDXF(char *filename, float min, float max);
bool AddModel(char *filename, int first, bool bEdit=false, bool bMeta=true);
bool ReadModel(char *filename, bool bEdit=false, bool bMeta=true);
bool WriteModel(char *filename);
bool CreateEngineObject(int objRank, int addState=0);
void Mirror();
void SetTriangleUsed(int total);
int RetTriangleUsed();
int RetTriangleMax();
ModelTriangle* RetTriangleList();
float RetHeight(Math::Vector pos);
protected:
bool CreateTriangle(Math::Vector p1, Math::Vector p2, Math::Vector p3, float min, float max);
protected:
CInstanceManager* m_iMan;
CD3DEngine* m_engine;
ModelTriangle* m_triangleTable;
int m_triangleUsed;
};