2012-06-26 20:23:05 +00:00
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// * This file is part of the COLOBOT source code
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// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
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// *
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// * This program is free software: you can redistribute it and/or modify
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// * it under the terms of the GNU General Public License as published by
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// * the Free Software Foundation, either version 3 of the License, or
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// * (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have received a copy of the GNU General Public License
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// * along with this program. If not, see http://www.gnu.org/licenses/.
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// modfile.h
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#pragma once
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#include "math/vector.h"
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#include "old/d3dengine.h"
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class CInstanceManager;
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struct OldModelTriangle1
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{
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char bUsed; // true -> using
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char bSelect; // true -> selected
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D3DVERTEX p1;
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D3DVERTEX p2;
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D3DVERTEX p3;
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D3DMATERIAL7 material;
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char texName[20];
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float min;
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float max;
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}; // length = 196 bytes
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struct OldModelTriangle2
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{
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char bUsed; // true -> used
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char bSelect; // true -> selected
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D3DVERTEX p1;
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D3DVERTEX p2;
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D3DVERTEX p3;
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D3DMATERIAL7 material;
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char texName[20];
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float min;
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float max;
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long state;
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short reserve1;
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short reserve2;
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short reserve3;
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short reserve4;
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};
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struct ModelTriangle
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{
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char bUsed; // true -> used
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char bSelect; // true -> selected
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D3DVERTEX2 p1;
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D3DVERTEX2 p2;
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D3DVERTEX2 p3;
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D3DMATERIAL7 material;
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char texName[20];
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float min;
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float max;
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long state;
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short texNum2;
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short reserve2;
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short reserve3;
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short reserve4;
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}; // length = 208 bytes
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class CModFile
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{
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public:
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CModFile(CInstanceManager* iMan);
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~CModFile();
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bool ReadDXF(char *filename, float min, float max);
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bool AddModel(char *filename, int first, bool bEdit=false, bool bMeta=true);
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bool ReadModel(char *filename, bool bEdit=false, bool bMeta=true);
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bool WriteModel(char *filename);
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bool CreateEngineObject(int objRank, int addState=0);
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void Mirror();
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void SetTriangleUsed(int total);
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int RetTriangleUsed();
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int RetTriangleMax();
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ModelTriangle* RetTriangleList();
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float RetHeight(Math::Vector pos);
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protected:
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bool CreateTriangle(Math::Vector p1, Math::Vector p2, Math::Vector p3, float min, float max);
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protected:
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CInstanceManager* m_iMan;
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CD3DEngine* m_engine;
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ModelTriangle* m_triangleTable;
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int m_triangleUsed;
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};
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