2012-06-22 14:31:55 +00:00
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// * This file is part of the COLOBOT source code
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// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
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// * Copyright (C) 2012, Polish Portal of Colobot (PPC)
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// *
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// * This program is free software: you can redistribute it and/or modify
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// * it under the terms of the GNU General Public License as published by
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// * the Free Software Foundation, either version 3 of the License, or
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// * (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have received a copy of the GNU General Public License
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// * along with this program. If not, see http://www.gnu.org/licenses/.
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2012-08-11 16:39:16 +00:00
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/**
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* \file app/app.h
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* \brief CApplication class
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*/
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2012-06-22 14:31:55 +00:00
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#pragma once
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2012-06-24 13:41:56 +00:00
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#include "common/misc.h"
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2012-07-22 20:05:12 +00:00
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#include "common/singleton.h"
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2012-07-26 20:26:19 +00:00
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#include "graphics/core/device.h"
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#include "graphics/engine/engine.h"
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2012-07-29 13:09:53 +00:00
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#include "graphics/opengl/gldevice.h"
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2012-06-24 13:41:56 +00:00
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2012-06-25 17:59:17 +00:00
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#include <string>
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2012-06-30 10:26:40 +00:00
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#include <vector>
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2012-06-25 17:59:17 +00:00
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2012-06-24 13:41:56 +00:00
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class CInstanceManager;
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class CEvent;
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class CRobotMain;
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class CSound;
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2012-07-29 13:09:53 +00:00
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/**
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\struct JoystickDevice
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\brief Information about a joystick device */
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struct JoystickDevice
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{
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//! Device index (-1 = invalid device)
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int index;
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//! Device name
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std::string name;
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//! Number of axes (only available after joystick opened)
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int axisCount;
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//! Number of buttons (only available after joystick opened)
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int buttonCount;
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JoystickDevice()
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: index(-1), axisCount(0), buttonCount(0) {}
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};
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/**
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\enum VideoQueryResult
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\brief Result of querying for available video resolutions */
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enum VideoQueryResult
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{
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VIDEO_QUERY_ERROR,
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VIDEO_QUERY_NONE,
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VIDEO_QUERY_ALL,
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VIDEO_QUERY_OK
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};
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2012-06-25 17:59:17 +00:00
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2012-07-22 20:05:12 +00:00
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struct ApplicationPrivate;
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2012-06-24 13:41:56 +00:00
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2012-06-25 17:59:17 +00:00
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/**
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2012-06-26 20:50:55 +00:00
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* \class CApplication
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* \brief Main application
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*
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* This class is responsible for main application execution, including creating
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* and handling main application window, receiving events, etc.
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*
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* It is a singleton class with only one instance that can be created.
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*
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* \section Creation Creation of other main objects
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*
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* The class creates the only instance of CInstanceManager, CEventQueue, CEngine,
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* CRobotMain and CSound classes.
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*
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* \section Window Window management
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*
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* The class is responsible for creating app window, setting and changing the video mode,
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* joystick management, grabbing input and changing the system mouse cursor
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* position and visibility.
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* ("System mouse cursor" means the cursor displayed by the OS in constrast to the cursor
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* displayed by CEngine).
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*
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* \section Events Events
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*
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* Events are taken from SDL event queue, translated to common events from src/common.h
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* and pushed to global event queue CEventQueue.
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2012-06-30 10:26:40 +00:00
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*
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* Joystick events are generated somewhat differently, by running a separate timer,
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* polling the device for changes and synthesising events on change. It avoids flooding
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* the event queue with too many joystick events and the granularity of the timer can be
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* adjusted.
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*
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* The events are passed to ProcessEvent() of classes in this order: CApplication, CEngine
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* and CRobotMain. CApplication and CEngine's ProcessEvent() functions return bool, which
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* means whether to pass the event on, or stop the chain. This is to enable handling some
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* events which are internal to CApplication or CEngine.
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*
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* \section Portability Portability
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*
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* Currently, the class only handles OpenGL devices. SDL can be used with DirectX, but
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* for that to work, video initialization and video setting must be done differently.
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2012-06-25 17:59:17 +00:00
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*
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*/
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2012-07-22 20:05:12 +00:00
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class CApplication : public CSingleton<CApplication>
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{
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public:
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//! Constructor (can only be called once!)
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CApplication();
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//! Destructor
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~CApplication();
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2012-06-24 13:41:56 +00:00
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2012-06-25 17:59:17 +00:00
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public:
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//! Parses commandline arguments
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bool ParseArguments(int argc, char *argv[]);
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//! Initializes the application
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bool Create();
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//! Main event loop
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int Run();
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2012-07-04 17:56:22 +00:00
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//! Returns the code to be returned at main() exit
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int GetExitCode();
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//! Cleans up before exit
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void Destroy();
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2012-06-25 17:59:17 +00:00
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2012-07-29 13:09:53 +00:00
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//! Returns a list of possible video modes
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2012-08-11 15:17:04 +00:00
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VideoQueryResult GetVideoResolutionList(std::vector<Math::IntPoint> &resolutions,
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bool fullScreen, bool resizeable);
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//! Returns the current video mode
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Gfx::GLDeviceConfig GetVideoConfig();
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//! Change the video mode to given mode
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bool ChangeVideoConfig(const Gfx::GLDeviceConfig &newConfig);
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2012-06-25 17:59:17 +00:00
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2012-06-29 22:12:04 +00:00
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//! Updates the simulation state
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void StepSimulation(float rTime);
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//! Returns a list of available joystick devices
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std::vector<JoystickDevice> GetJoystickList();
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//! Returns info about the current joystick
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JoystickDevice GetJoystick();
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//! Change the current joystick device
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bool ChangeJoystick(const JoystickDevice &newJoystick);
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//! Enables/disables joystick
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void SetJoystickEnabled(bool enable);
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//! Returns whether joystick is enabled
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bool GetJoystickEnabled();
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2012-07-29 13:09:53 +00:00
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//! Polls the state of joystick axes and buttons
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void UpdateJoystick();
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2012-06-26 20:23:05 +00:00
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void FlushPressKey();
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void ResetKey();
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void SetKey(int keyRank, int option, int key);
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2012-07-01 20:59:22 +00:00
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int GetKey(int keyRank, int option);
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//! Sets the grab mode for input (keyboard & mouse)
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void SetGrabInput(bool grab);
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//! Returns the grab mode
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bool GetGrabInput();
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//! Sets the visiblity of system mouse cursor
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void SetSystemMouseVisible(bool visible);
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//! Returns the visiblity of system mouse cursor
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bool GetSystemMouseVisibile();
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//! Sets the position of system mouse cursor (in interface coords)
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void SetSystemMousePos(Math::Point pos);
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//! Returns the position of system mouse cursor (in interface coords)
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Math::Point GetSystemMousePos();
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//! Enables/disables debug mode (prints more info in logger)
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void SetDebugMode(bool mode);
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//! Returns whether debug mode is enabled
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bool GetDebugMode();
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//! Returns the full path to a file in data directory
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std::string GetDataFilePath(const std::string &dirName, const std::string &fileName);
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protected:
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//! Creates the window's SDL_Surface
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bool CreateVideoSurface();
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//! Processes the captured SDL event to Event struct
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Event ParseEvent();
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//! Handles some incoming events
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bool ProcessEvent(const Event &event);
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//! Renders the image in window
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void Render();
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//! Opens the joystick device
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bool OpenJoystick();
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//! Closes the joystick device
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void CloseJoystick();
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protected:
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//! Instance manager
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CInstanceManager* m_iMan;
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//! Private (SDL-dependent data)
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ApplicationPrivate* m_private;
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//! Global event queue
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CEventQueue* m_eventQueue;
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//! Graphics engine
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Gfx::CEngine* m_engine;
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//! Graphics device
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Gfx::CDevice* m_device;
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//! Sound subsystem
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CSound* m_sound;
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//! Main class of the proper game engine
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CRobotMain* m_robotMain;
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//! Code to return at exit
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int m_exitCode;
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//! Whether application window is active
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bool m_active;
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//! Whether debug mode is enabled
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bool m_debugMode;
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//! Current configuration of OpenGL display device
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Gfx::GLDeviceConfig m_deviceConfig;
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//! Previous configuration of OpenGL display device
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Gfx::GLDeviceConfig m_lastDeviceConfig;
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//! Text set as window title
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std::string m_windowTitle;
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int m_keyState;
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Math::Vector m_axeKey;
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Math::Vector m_axeJoy;
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Math::Point m_systemMousePos;
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long m_mouseWheel;
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long m_key[50][2];
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//! Info about current joystick device
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JoystickDevice m_joystick;
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//! Whether joystick is enabled
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bool m_joystickEnabled;
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//! Current state of joystick axes; may be updated from another thread
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std::vector<int> m_joyAxeState;
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//! Current state of joystick buttons; may be updated from another thread
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std::vector<bool> m_joyButtonState;
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2012-07-22 20:05:12 +00:00
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//! Path to directory with data files
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std::string m_dataPath;
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};
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