colobot/src/CBot/CBotInstr/CBotIf.cpp

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/*
* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2016, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#include "CBot/CBotInstr/CBotIf.h"
#include "CBot/CBotInstr/CBotBlock.h"
#include "CBot/CBotInstr/CBotCondition.h"
#include "CBot/CBotStack.h"
#include "CBot/CBotCStack.h"
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namespace CBot
{
////////////////////////////////////////////////////////////////////////////////
CBotIf::CBotIf()
{
m_condition = nullptr;
m_block = nullptr;
m_blockElse = nullptr;
}
////////////////////////////////////////////////////////////////////////////////
CBotIf::~CBotIf()
{
delete m_condition; // frees the condition
delete m_block; // frees the block of instruction1
delete m_blockElse; // frees the block of instruction2
}
////////////////////////////////////////////////////////////////////////////////
CBotInstr* CBotIf::Compile(CBotToken* &p, CBotCStack* pStack)
{
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CBotToken* pp = p; // preserves at the ^ token (starting instruction)
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if (!IsOfType(p, ID_IF)) return nullptr; // should never happen
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CBotCStack* pStk = pStack->TokenStack(pp); // un petit bout de pile svp
CBotIf* inst = new CBotIf(); // create the object
inst->SetToken( pp );
if ( nullptr != (inst->m_condition = CBotCondition::Compile(p, pStk )) )
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{
// the condition does exist
inst->m_block = CBotBlock::CompileBlkOrInst(p, pStk, true );
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if ( pStk->IsOk() )
{
// the statement block is ok (can be empty)
// see if the next instruction is the token "else"
if (IsOfType(p, ID_ELSE))
{
// if so, compiles the following statement block
inst->m_blockElse = CBotBlock::CompileBlkOrInst(p, pStk, true );
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if (!pStk->IsOk())
{
// there is no correct block after the else
// frees the object, and transmits the error that is on the stack
delete inst;
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return pStack->Return(nullptr, pStk);
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}
}
// return the corrent object to the application
return pStack->Return(inst, pStk);
}
}
// error, frees the object
delete inst;
// and transmits the error that is on the stack.
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return pStack->Return(nullptr, pStk);
}
////////////////////////////////////////////////////////////////////////////////
bool CBotIf :: Execute(CBotStack* &pj)
{
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CBotStack* pile = pj->AddStack(this); // adds an item to the stack
// or found in case of recovery
// if ( pile == EOX ) return true;
if ( pile->IfStep() ) return false;
// according to recovery, it may be in one of two states
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if( pile->GetState() == 0 )
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{
// evaluates the condition
if ( !m_condition->Execute(pile) ) return false; // interrupted here?
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// terminates if there is an error
if ( !pile->IsOk() )
{
return pj->Return(pile); // returns the results and releases the stack
}
// passes into the second state
if (!pile->SetState(1)) return false; // ready for further
}
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// second state, evaluates the associated instructions
// the result of the condition is on the stack
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if ( pile->GetVal() == true ) // condition was true?
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{
if (m_block != nullptr && // block may be absent
!m_block->Execute(pile) ) return false; // interrupted here?
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}
else
{
if (m_blockElse != nullptr && // if there is an alternate block
!m_blockElse->Execute(pile) ) return false; // interrupted here
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}
// sends the results and releases the stack
return pj->Return(pile);
}
////////////////////////////////////////////////////////////////////////////////
void CBotIf :: RestoreState(CBotStack* &pj, bool bMain)
{
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if ( !bMain ) return;
CBotStack* pile = pj->RestoreStack(this); // adds an item to the stack
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if ( pile == nullptr ) return;
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// according to recovery, it may be in one of two states
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if( pile->GetState() == 0 )
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{
// evaluates the condition
m_condition->RestoreState(pile, bMain); // interrupted here!
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return;
}
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// second state, evaluates the associated instructions
// the result of the condition is on the stack
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if ( pile->GetVal() == true ) // condition was true?
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{
if (m_block != nullptr ) // block may be absent
m_block->RestoreState(pile, bMain); // interrupted here!
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}
else
{
if (m_blockElse != nullptr ) // if there is an alternate block
m_blockElse->RestoreState(pile, bMain); // interrupted here!
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}
}
std::map<std::string, CBotInstr*> CBotIf::GetDebugLinks()
{
auto links = CBotInstr::GetDebugLinks();
links["m_condition"] = m_condition;
links["m_block"] = m_block;
links["m_blockElse"] = m_blockElse;
return links;
}
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} // namespace CBot