192 lines
3.5 KiB
C++
192 lines
3.5 KiB
C++
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// * This file is part of the COLOBOT source code
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// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
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// * Copyright (C) 2012-2013, Polish Portal of Colobot (PPC)
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// *
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// * This program is free software: you can redistribute it and/or modify
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// * it under the terms of the GNU General Public License as published by
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// * the Free Software Foundation, either version 3 of the License, or
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// * (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have received a copy of the GNU General Public License
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// * along with this program. If not, see http://www.gnu.org/licenses/.
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#include "sound/sound.h"
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#include "math/vector.h"
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#include "common/logger.h"
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#include <iostream>
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#include <iomanip>
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#include <sstream>
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#include <boost/filesystem.hpp>
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CSoundInterface::CSoundInterface()
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{
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}
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CSoundInterface::~CSoundInterface()
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{
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}
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bool CSoundInterface::Create(bool b3D)
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{
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return true;
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}
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void CSoundInterface::CacheAll(std::string path)
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{
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for ( int i = 1; i < SOUND_MAX; i++ )
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{
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std::stringstream filename;
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filename << path << "/sound" << std::setfill('0') << std::setw(3) << i << ".wav";
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if ( !Cache(static_cast<Sound>(i), filename.str()) )
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GetLogger()->Warn("Unable to load audio: %s\n", filename.str().c_str());
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}
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}
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void CSoundInterface::AddMusicFiles(std::string path)
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{
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m_soundPath = path;
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CacheMusic("Intro1.ogg");
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CacheMusic("Intro2.ogg");
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CacheMusic("music010.ogg");
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CacheMusic("music011.ogg");
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}
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bool CSoundInterface::Cache(Sound bSound, std::string bFile)
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{
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return true;
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}
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bool CSoundInterface::CacheMusic(std::string bFile)
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{
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return true;
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}
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bool CSoundInterface::GetEnable()
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{
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return true;
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}
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void CSoundInterface::SetSound3D(bool bMode)
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{
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}
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bool CSoundInterface::GetSound3D()
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{
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return true;
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}
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bool CSoundInterface::GetSound3DCap()
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{
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return true;
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}
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void CSoundInterface::SetAudioVolume(int volume)
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{
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}
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int CSoundInterface::GetAudioVolume()
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{
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return 0;
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}
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void CSoundInterface::SetMusicVolume(int volume)
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{
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}
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int CSoundInterface::GetMusicVolume()
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{
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return 0;
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}
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void CSoundInterface::SetListener(Math::Vector eye, Math::Vector lookat)
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{
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}
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void CSoundInterface::FrameMove(float rTime)
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{
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}
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int CSoundInterface::Play(Sound sound, float amplitude, float frequency, bool bLoop)
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{
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return 0;
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}
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int CSoundInterface::Play(Sound sound, Math::Vector pos, float amplitude, float frequency, bool bLoop)
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{
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return 0;
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}
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bool CSoundInterface::FlushEnvelope(int channel)
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{
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return true;
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}
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bool CSoundInterface::AddEnvelope(int channel, float amplitude, float frequency, float time, SoundNext oper)
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{
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return true;
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}
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bool CSoundInterface::Position(int channel, Math::Vector pos)
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{
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return true;
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}
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bool CSoundInterface::Frequency(int channel, float frequency)
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{
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return true;
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}
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bool CSoundInterface::Stop(int channel)
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{
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return true;
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}
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bool CSoundInterface::StopAll()
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{
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return true;
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}
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bool CSoundInterface::MuteAll(bool bMute)
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{
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return true;
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}
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bool CSoundInterface::PlayMusic(int rank, bool bRepeat)
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{
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return true;
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}
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bool CSoundInterface::PlayMusic(std::string filename, bool bRepeat)
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{
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return true;
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}
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bool CSoundInterface::RestartMusic()
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{
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return true;
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}
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void CSoundInterface::SuspendMusic()
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{
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}
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void CSoundInterface::StopMusic()
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{
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}
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bool CSoundInterface::IsPlayingMusic()
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{
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return true;
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}
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