colobot/colobot-base/graphics/opengl33/shaders/gl33/shadow_fs.glsl

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/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2021, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
// FRAGMENT SHADER - SHADOW MODE
#version 330 core
uniform sampler2D uni_Texture;
uniform bool uni_AlphaScissor;
in VertexData
{
vec2 TexCoord;
} data;
out vec4 out_FragColor;
void main()
{
if (uni_AlphaScissor)
{
float alpha = texture(uni_Texture, data.TexCoord).a;
if (alpha < 0.5) discard;
}
out_FragColor = vec4(1.0f);
}