87 lines
2.3 KiB
C
87 lines
2.3 KiB
C
![]() |
/*
|
||
|
* This file is part of the Colobot: Gold Edition source code
|
||
![]() |
* Copyright (C) 2001-2022, Daniel Roux, EPSITEC SA & TerranovaTeam
|
||
![]() |
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
|
||
|
*
|
||
|
* This program is free software: you can redistribute it and/or modify
|
||
|
* it under the terms of the GNU General Public License as published by
|
||
|
* the Free Software Foundation, either version 3 of the License, or
|
||
|
* (at your option) any later version.
|
||
|
*
|
||
|
* This program is distributed in the hope that it will be useful,
|
||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||
|
* See the GNU General Public License for more details.
|
||
|
*
|
||
|
* You should have received a copy of the GNU General Public License
|
||
|
* along with this program. If not, see http://gnu.org/licenses
|
||
|
*/
|
||
|
|
||
|
/**
|
||
![]() |
* \file graphics/opengl33/gl33_shadow_renderer.h
|
||
|
* \brief OpenGL 3.3 shadow renderer
|
||
![]() |
*/
|
||
|
|
||
|
#pragma once
|
||
|
|
||
|
#include "graphics/core/renderers.h"
|
||
|
|
||
|
#include <GL/glew.h>
|
||
|
|
||
|
#include <array>
|
||
|
#include <vector>
|
||
|
|
||
![]() |
// Graphics module namespace
|
||
![]() |
namespace Gfx
|
||
|
{
|
||
|
|
||
|
class CGL33Device;
|
||
|
|
||
![]() |
class CGL33ShadowRenderer : public CShadowRenderer
|
||
![]() |
{
|
||
|
public:
|
||
![]() |
CGL33ShadowRenderer(CGL33Device* device);
|
||
|
virtual ~CGL33ShadowRenderer();
|
||
![]() |
|
||
|
virtual void Begin() override;
|
||
|
|
||
|
virtual void End() override;
|
||
|
|
||
|
//! Sets projection matrix
|
||
|
virtual void SetProjectionMatrix(const glm::mat4& matrix) override;
|
||
|
//! Sets view matrix
|
||
|
virtual void SetViewMatrix(const glm::mat4& matrix) override;
|
||
|
//! Sets model matrix
|
||
|
virtual void SetModelMatrix(const glm::mat4& matrix) override;
|
||
|
|
||
|
//! Sets texture
|
||
|
virtual void SetTexture(const Texture& texture) override;
|
||
|
|
||
![]() |
//! Sets shadow map
|
||
|
virtual void SetShadowMap(const Texture& texture) override;
|
||
|
//! Sets shadow region
|
||
|
virtual void SetShadowRegion(const glm::vec2& offset, const glm::vec2& scale) override;
|
||
![]() |
|
||
![]() |
//! Draws terrain object
|
||
|
virtual void DrawObject(const CVertexBuffer* buffer, bool transparent) override;
|
||
![]() |
|
||
|
private:
|
||
|
CGL33Device* const m_device;
|
||
|
|
||
|
// Uniform data
|
||
|
GLint m_projectionMatrix = -1;
|
||
|
GLint m_viewMatrix = -1;
|
||
|
GLint m_modelMatrix = -1;
|
||
|
GLint m_alphaScissor = -1;
|
||
|
|
||
|
// Shader program
|
||
|
GLuint m_program = 0;
|
||
|
|
||
![]() |
// Framebuffer
|
||
|
GLuint m_framebuffer = 0;
|
||
|
int m_width = 0;
|
||
|
int m_height = 0;
|
||
![]() |
};
|
||
|
|
||
![]() |
} // namespace Gfx
|