colobot-data/levels/free101/scene.txt

337 lines
17 KiB
Plaintext

Title.E text="Free game"
Resume.E text="Do whatever you want, build a base camp and some bots, without any precise objective."
Instructions name="fglobal.txt"
HelpFile name="cbot.txt"
EndingFile win=-1 lost=-1
Audio track=2
AmbientColor air=0.631;0.506;0.161;0.000 water=0.078;0.078;0.078;0.078 // grey
FogColor air=0.561;0.561;0.498;0.000 water=0.263;0.314;0.392;0.000 // magenta
VehicleColor color=0.659;0.620;0.463;0.000 // sable
GreeneryColor color=0.631;0.592;0.161;
DeepView air=125.00 water=25.00
FogStart air=0.1 water=0.5
SecondTexture rank=1
ForegroundName image="lens5.png"
Background up=0.435;0.404;0.435;0.000 down=0.561;0.561;0.498;0.000 cloudUp=0.004;0.004;0.004;0.000 cloudDown=0.004;0.004;0.004;
TerrainGenerate vision=250.00 depth=1 slope=3.0
TerrainWind speed=0.0;2.0
TerrainRelief image="relief11.png" factor=1.0
TerrainResource image="res05.png"
TerrainCloud image="cloud09.png" level=125.0
TerrainMaterial id=1 image="desert6" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.2
TerrainMaterial image="desert6" u=0.25 v=0.00 up=2 down=1 left=1 right=1 hard=0.3
TerrainMaterial image="desert6" u=0.50 v=0.00 up=1 down=1 left=1 right=2 hard=0.3
TerrainMaterial image="desert6" u=0.75 v=0.00 up=2 down=1 left=1 right=2 hard=0.3
TerrainMaterial image="desert6" u=0.00 v=0.25 up=1 down=2 left=1 right=1 hard=0.3
TerrainMaterial id=3 image="desert6" u=0.25 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial image="desert6" u=0.50 v=0.25 up=1 down=2 left=1 right=2 hard=0.3
TerrainMaterial image="desert6" u=0.75 v=0.25 up=2 down=2 left=1 right=2 hard=0.3
TerrainMaterial image="desert6" u=0.00 v=0.50 up=1 down=1 left=2 right=1 hard=0.3
TerrainMaterial image="desert6" u=0.25 v=0.50 up=2 down=1 left=2 right=1 hard=0.3
TerrainMaterial id=4 image="desert6" u=0.50 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial image="desert6" u=0.75 v=0.50 up=2 down=1 left=2 right=2 hard=0.3
TerrainMaterial image="desert6" u=0.00 v=0.75 up=1 down=2 left=2 right=1 hard=0.3
TerrainMaterial image="desert6" u=0.25 v=0.75 up=2 down=2 left=2 right=1 hard=0.3
TerrainMaterial id=5 image="desert6" u=0.50 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=2 image="desert6" u=0.75 v=0.75 up=2 down=2 left=2 right=2 hard=0.6
TerrainInit id=1 // sand
TerrainLevel id=2 min=0.0 max=99.0 slope=2.0 freq=100.0 // roc
TerrainLevel id=1 center=-50;40 radius=20
TerrainLevel id=4 center= -40;-350 radius=1 // road
TerrainLevel id=4 center= -40;-340 radius=1 // road
TerrainLevel id=4 center= -40;-330 radius=1 // road
TerrainLevel id=4 center= -40;-320 radius=1 // road
TerrainLevel id=4 center= -40;-310 radius=1 // road
TerrainLevel id=4 center= -40;-300 radius=1 // road
TerrainLevel id=4 center= -40;-290 radius=1 // road
TerrainLevel id=4 center= -40;-280 radius=1 // road
TerrainLevel id=4 center= -40;-270 radius=1 // road
TerrainLevel id=4 center= -40;-260 radius=1 // road
TerrainLevel id=4 center= -40;-250 radius=1 // road
TerrainLevel id=4 center= -40;-240 radius=1 // road
TerrainLevel id=4 center= -40;-230 radius=1 // road
TerrainLevel id=4 center= -40;-220 radius=1 // road
TerrainLevel id=4 center= -40;-210 radius=1 // road
TerrainLevel id=4 center= -40;-200 radius=1 // road
TerrainLevel id=4 center= -40;-190 radius=1 // road
TerrainLevel id=4 center= -40;-180 radius=1 // road
TerrainLevel id=4 center= -40;-170 radius=1 // road
TerrainLevel id=4 center= -40;-160 radius=1 // road
TerrainLevel id=4 center= -40;-150 radius=1 // road
TerrainLevel id=4 center= -40;-140 radius=1 // road
TerrainLevel id=4 center= -40;-130 radius=1 // road
TerrainLevel id=4 center= -40;-120 radius=1 // road
TerrainLevel id=4 center= -40;-110 radius=1 // road
TerrainLevel id=4 center= -40;-100 radius=1 // road
TerrainLevel id=4 center= -40; -90 radius=1 // road
TerrainLevel id=4 center= -40; -80 radius=1 // road
TerrainLevel id=4 center= -40; -70 radius=1 // road
TerrainLevel id=4 center= -40; -60 radius=1 // road
TerrainLevel id=5 center= -40; -50 radius=1 // road
TerrainLevel id=4 center= -40; -40 radius=1 // road
TerrainLevel id=4 center= -40; -30 radius=1 // road
TerrainLevel id=4 center= -40; -20 radius=1 // road
TerrainLevel id=4 center= -40; -10 radius=1 // road
TerrainLevel id=4 center= -40; 0 radius=1 // road
TerrainLevel id=4 center= -40; 10 radius=1 // road
TerrainLevel id=4 center= -40; 20 radius=1 // road
TerrainLevel id=4 center= -40; 30 radius=1 // road
TerrainLevel id=5 center= -40; 40 radius=1 // road
TerrainLevel id=4 center= -40; 50 radius=1 // road
TerrainLevel id=4 center= -40; 60 radius=1 // road
TerrainLevel id=4 center= -40; 70 radius=1 // road
TerrainLevel id=4 center= -40; 80 radius=1 // road
TerrainLevel id=4 center= -40; 90 radius=1 // road
TerrainLevel id=4 center= -40; 100 radius=1 // road
TerrainLevel id=4 center= -40; 110 radius=1 // road
TerrainLevel id=4 center= -40; 120 radius=1 // road
TerrainLevel id=4 center= -40; 130 radius=1 // road
TerrainLevel id=4 center= -40; 140 radius=1 // road
TerrainLevel id=4 center= -40; 150 radius=1 // road
TerrainLevel id=4 center= -40; 160 radius=1 // road
TerrainLevel id=4 center= -40; 170 radius=1 // road
TerrainLevel id=4 center= -40; 180 radius=1 // road
TerrainLevel id=4 center= -40; 190 radius=1 // road
TerrainLevel id=4 center= -40; 200 radius=1 // road
TerrainLevel id=4 center= -40; 210 radius=1 // road
TerrainLevel id=4 center= -40; 220 radius=1 // road
TerrainLevel id=4 center= -40; 230 radius=1 // road
TerrainLevel id=4 center= -40; 240 radius=1 // road
TerrainLevel id=4 center= -40; 250 radius=1 // road
TerrainLevel id=4 center= -40; 260 radius=1 // road
TerrainLevel id=4 center= -40; 270 radius=1 // road
TerrainLevel id=4 center= -40; 280 radius=1 // road
TerrainLevel id=4 center= -40; 290 radius=1 // road
TerrainLevel id=4 center= -40; 300 radius=1 // road
TerrainLevel id=4 center= -40; 310 radius=1 // road
TerrainLevel id=4 center= -40; 320 radius=1 // road
TerrainLevel id=4 center= -40; 330 radius=1 // road
TerrainLevel id=4 center= -40; 340 radius=1 // road
TerrainLevel id=4 center= -40; 350 radius=1 // road
TerrainLevel id=3 center=-350; 40 radius=1 // road
TerrainLevel id=3 center=-340; 40 radius=1 // road
TerrainLevel id=3 center=-330; 40 radius=1 // road
TerrainLevel id=3 center=-320; 40 radius=1 // road
TerrainLevel id=3 center=-310; 40 radius=1 // road
TerrainLevel id=3 center=-300; 40 radius=1 // road
TerrainLevel id=3 center=-290; 40 radius=1 // road
TerrainLevel id=3 center=-280; 40 radius=1 // road
TerrainLevel id=3 center=-270; 40 radius=1 // road
TerrainLevel id=3 center=-260; 40 radius=1 // road
TerrainLevel id=3 center=-250; 40 radius=1 // road
TerrainLevel id=3 center=-240; 40 radius=1 // road
TerrainLevel id=3 center=-230; 40 radius=1 // road
TerrainLevel id=3 center=-220; 40 radius=1 // road
TerrainLevel id=3 center=-210; 40 radius=1 // road
TerrainLevel id=3 center=-200; 40 radius=1 // road
TerrainLevel id=3 center=-190; 40 radius=1 // road
TerrainLevel id=3 center=-180; 40 radius=1 // road
TerrainLevel id=3 center=-170; 40 radius=1 // road
TerrainLevel id=3 center=-160; 40 radius=1 // road
TerrainLevel id=3 center=-150; 40 radius=1 // road
TerrainLevel id=3 center=-140; 40 radius=1 // road
TerrainLevel id=3 center=-130; 40 radius=1 // road
TerrainLevel id=5 center=-120; 40 radius=1 // road
TerrainLevel id=3 center=-110; 40 radius=1 // road
TerrainLevel id=3 center=-100; 40 radius=1 // road
TerrainLevel id=3 center= -90; 40 radius=1 // road
TerrainLevel id=3 center= -80; 40 radius=1 // road
TerrainLevel id=3 center= -70; 40 radius=1 // road
TerrainLevel id=3 center= -60; 40 radius=1 // road
TerrainLevel id=3 center= -50; 40 radius=1 // road
TerrainLevel id=3 center= -30; 40 radius=1 // road
TerrainLevel id=3 center= -20; 40 radius=1 // road
TerrainLevel id=3 center= -10; 40 radius=1 // road
TerrainLevel id=3 center= 0; 40 radius=1 // road
TerrainLevel id=3 center= 10; 40 radius=1 // road
TerrainLevel id=3 center= 20; 40 radius=1 // road
TerrainLevel id=5 center= 30; 40 radius=1 // road
TerrainLevel id=3 center= 40; 40 radius=1 // road
TerrainLevel id=3 center= 50; 40 radius=1 // road
TerrainLevel id=3 center= 60; 40 radius=1 // road
TerrainLevel id=3 center= 70; 40 radius=1 // road
TerrainLevel id=3 center= 80; 40 radius=1 // road
TerrainLevel id=3 center= 90; 40 radius=1 // road
TerrainLevel id=3 center= 100; 40 radius=1 // road
TerrainLevel id=3 center= 110; 40 radius=1 // road
TerrainLevel id=3 center= 120; 40 radius=1 // road
TerrainLevel id=3 center= 130; 40 radius=1 // road
TerrainLevel id=3 center= 140; 40 radius=1 // road
TerrainLevel id=3 center= 150; 40 radius=1 // road
TerrainLevel id=3 center= 160; 40 radius=1 // road
TerrainLevel id=3 center= 170; 40 radius=1 // road
TerrainLevel id=3 center= 180; 40 radius=1 // road
TerrainLevel id=3 center= 190; 40 radius=1 // road
TerrainLevel id=3 center= 200; 40 radius=1 // road
TerrainLevel id=3 center= 210; 40 radius=1 // road
TerrainLevel id=3 center= 220; 40 radius=1 // road
TerrainLevel id=3 center= 230; 40 radius=1 // road
TerrainLevel id=3 center= 240; 40 radius=1 // road
TerrainLevel id=3 center= 250; 40 radius=1 // road
TerrainLevel id=3 center= 260; 40 radius=1 // road
TerrainLevel id=3 center= 270; 40 radius=1 // road
TerrainLevel id=3 center= 280; 40 radius=1 // road
TerrainLevel id=3 center= 290; 40 radius=1 // road
TerrainLevel id=3 center= 300; 40 radius=1 // road
TerrainLevel id=3 center= 310; 40 radius=1 // road
TerrainLevel id=3 center= 320; 40 radius=1 // road
TerrainLevel id=3 center= 330; 40 radius=1 // road
TerrainLevel id=3 center= 340; 40 radius=1 // road
TerrainLevel id=4 center= 30; 30 radius=1 // road
TerrainLevel id=4 center= 30; 20 radius=1 // road
TerrainLevel id=4 center= 30; 10 radius=1 // road
TerrainLevel id=4 center= 30; 0 radius=1 // road
TerrainLevel id=4 center= 30; -10 radius=1 // road
TerrainLevel id=4 center= 30; -20 radius=1 // road
TerrainLevel id=4 center= 30; -30 radius=1 // road
TerrainLevel id=4 center= 30; -40 radius=1 // road
TerrainLevel id=3 center= 40; -50 radius=1 // road
TerrainLevel id=5 center= 30; -50 radius=1 // road
TerrainLevel id=3 center= 20; -50 radius=1 // road
TerrainLevel id=3 center= 10; -50 radius=1 // road
TerrainLevel id=3 center= 0; -50 radius=1 // road
TerrainLevel id=3 center= -10; -50 radius=1 // road
TerrainLevel id=3 center= -20; -50 radius=1 // road
TerrainLevel id=3 center= -30; -50 radius=1 // road
TerrainLevel id=3 center= -50; -50 radius=1 // road
TerrainLevel id=3 center= -60; -50 radius=1 // road
TerrainLevel id=3 center= -70; -50 radius=1 // road
TerrainLevel id=3 center= -80; -50 radius=1 // road
TerrainLevel id=3 center= -90; -50 radius=1 // road
TerrainLevel id=3 center=-100; -50 radius=1 // road
TerrainLevel id=3 center=-110; -50 radius=1 // road
TerrainLevel id=4 center=-120; 130 radius=1 // road
TerrainLevel id=4 center=-120; 120 radius=1 // road
TerrainLevel id=4 center=-120; 110 radius=1 // road
TerrainLevel id=4 center=-120; 100 radius=1 // road
TerrainLevel id=4 center=-120; 90 radius=1 // road
TerrainLevel id=4 center=-120; 80 radius=1 // road
TerrainLevel id=4 center=-120; 70 radius=1 // road
TerrainLevel id=4 center=-120; 60 radius=1 // road
TerrainLevel id=4 center=-120; 50 radius=1 // road
TerrainCreate
GroundSpot pos= 0; 0 radius=40 color=0.863;0.667;0.627 // vaisseau
GroundSpot pos= -25; -8 radius=50 color=0.745;0.902;0.863 // construction
GroundSpot pos=-125;100 radius=40 color=0.745;0.863;0.627
GroundSpot pos=-107; 58 radius=20 color=0.745;0.863;0.627
GroundSpot pos= -20; 30 radius=40 color=0.745;0.863;0.627
GroundSpot pos= -48; 32 radius=20 color=0.745;0.863;0.627
GroundSpot pos= -44;-20 radius=20 color=0.745;0.863;0.627
GroundSpot pos= 10;-60 radius=40 color=0.745;0.863;0.627
GroundSpot pos= -99;-45 radius=40 color=0.745;0.863;0.627 // bbox
GroundSpot pos= -99;-22 radius=50 color=0.902;0.824;0.745
BeginObject
CreateObject pos= -53.0; 39.0 dir=0.2 type=Me option=1
CreateObject pos= -26.0;-14.0 dir=1.0 type=Titanium
CreateObject pos= -26.0; 5.0 dir=1.0 type=Titanium
CreateObject pos= -28.0; 17.0 dir=0.0 type=Titanium
CreateObject pos= -26.0; 17.0 dir=0.0 type=Titanium
CreateObject pos= -28.0; 15.0 dir=0.0 type=Titanium
CreateObject pos= -26.0; 15.0 dir=0.0 type=Titanium
CreateObject pos= -28.0; -6.0 dir=0.0 type=PowerCell
CreateObject pos= -26.0; -6.0 dir=0.0 type=PowerCell
CreateObject pos= -28.0; -4.0 dir=0.0 type=PowerCell
CreateObject pos= -26.0; -4.0 dir=0.0 type=PowerCell
CreateObject pos= -18.0;-30.0 dir=0.0 type=RadarStation
CreateObject pos=-100.0;-45.0 dir=0.0 type=GoalArea
CreateObject pos=-109.0;-42.4 dir=0.5 type=Barrier1
CreateObject pos=-109.0;-47.6 dir=0.5 type=Barrier1
CreateObject pos=48.0;-42.4 dir=0.5 type=Barrier1
CreateObject pos=48.0;-47.6 dir=0.5 type=Barrier1
CreateObject pos=-32.4;-58.0 dir=0.0 type=Barrier1
CreateObject pos=-37.6;-58.0 dir=0.0 type=Barrier1
CreateObject pos= -27.8; -37.3 dir=0.0 type=Tree0
CreateObject pos= -44.0; -51.3 dir=0.2 type=Tree1
CreateObject pos= -41.5; -26.7 dir=1.7 type=Tree2
CreateObject pos= -47.5; -1.4 dir=0.5 type=Tree3
CreateObject pos= -44.7; 2.5 dir=0.0 type=Tree1
CreateObject pos= 9.6; -36.2 dir=1.1 type=Tree2
CreateObject pos= 28.7; -12.5 dir=0.0 type=Tree3
CreateObject pos= 28.3; -7.0 dir=1.4 type=Tree1
CreateObject pos= 41.6; 12.1 dir=1.5 type=Tree0
CreateObject pos= 46.9; 56.8 dir=1.1 type=Tree1
CreateObject pos=-113.5; -42.7 dir=0.3 type=Tree2
CreateObject pos= -16.3; -77.7 dir=1.1 type=Tree3
CreateObject pos= -41.9;-109.4 dir=0.0 type=Tree0
CreateObject pos= -56.0; 38.3 dir=0.6 type=Tree1
CreateObject pos= -89.8; 52.3 dir=0.0 type=Tree2
CreateObject pos=-135.6; 39.6 dir=0.4 type=Tree0
CreateObject pos= -47.0;-21.2 dir=0.3 type=Greenery0
CreateObject pos= -47.6;-17.6 dir=1.9 type=Greenery1
CreateObject pos= -40.9;-22.3 dir=0.7 type=Greenery4
CreateObject pos= -16.9;-19.6 dir=0.5 type=Greenery2
CreateObject pos= -24.5; 0.5 dir=0.1 type=Greenery3
CreateObject pos= -42.0; 28.5 dir=0.8 type=Greenery4
CreateObject pos= -24.0; 37.2 dir=0.8 type=Greenery2
CreateObject pos= -18.4; 38.2 dir=1.2 type=Greenery1
CreateObject pos= 42.7;-35.2 dir=0.2 type=Greenery2
CreateObject pos= 8.5;-57.7 dir=1.6 type=Greenery4
CreateObject pos= -47.4;-70.5 dir=0.1 type=Greenery3
CreateObject pos= -87.1;-39.0 dir=0.5 type=Greenery0
CreateObject pos= -97.7;-50.2 dir=0.0 type=Greenery1
CreateObject pos=-104.3;-39.2 dir=1.4 type=Greenery3
CreateObject pos= -21.3; 22.3 dir=0.3 type=Greenery2
CreateObject pos= -52.9; 34.9 dir=0.9 type=Greenery0
CreateObject pos=-129.4;111.6 dir=0.7 type=Greenery1
CreateObject pos=-109.0;107.4 dir=0.8 type=Greenery3
CreateObject pos=-121.6;107.4 dir=0.1 type=Greenery2
CreateObject pos=-124.6; 97.8 dir=1.2 type=Greenery2
CreateObject pos=-120.7; 95.4 dir=0.5 type=Greenery3
CreateObject pos=-109.3; 87.0 dir=0.3 type=Greenery4
CreateObject pos=-108.1; 55.6 dir=0.6 type=Greenery1
CreateObject pos= -77.1; 53.1 dir=0.9 type=Greenery0
CreateObject pos=-112.4; 40.3 dir=0.0 type=Barrier1
CreateObject pos=-117.6; 40.3 dir=0.0 type=Barrier1
CreateObject pos=-112.4;139.7 dir=0.0 type=Barrier1
CreateObject pos=-117.6;139.7 dir=0.0 type=Barrier1
CreateObject pos= -30; -74 dir=1.0 type=TitaniumOre
CreateObject pos= -27; -79 dir=1.0 type=TitaniumOre
CreateObject pos= -2; -75 dir=1.0 type=TitaniumOre
CreateObject pos= 1; -78 dir=1.0 type=TitaniumOre
CreateObject pos= 6; -76 dir=1.0 type=TitaniumOre
CreateObject pos= 7; -77 dir=1.0 type=TitaniumOre
CreateObject pos= 12; -87 dir=1.0 type=TitaniumOre
CreateObject pos= 15; -84 dir=1.0 type=TitaniumOre
CreateObject pos= 34; -66 dir=1.0 type=TitaniumOre
CreateObject pos=-133; -39 dir=0.2 type=UraniumOre
CreateObject pos=-138; -38 dir=0.2 type=UraniumOre
CreateObject pos=-140; -44 dir=1.0 type=UraniumOre
CreateObject pos=-133; -50 dir=1.3 type=UraniumOre
CreateObject pos=-109; -63 dir=1.7 type=UraniumOre
CreateLight dir= 0.0;-1.0; 0.0 color= 0.63; 0.63; 0.63 type=Terrain
CreateLight dir= 1.0; 0.0;-1.0 color=-0.70;-0.70;-0.70 type=Terrain
CreateLight dir=-1.0; 0.0; 1.0 color= 1.40; 1.40; 1.40 type=Terrain
CreateLight dir=-1.0;-1.0; 1.0 color= 0.56; 0.56; 0.56 type=Object
CreateLight dir= 1.0;-1.0; 1.0 color= 0.32; 0.32; 0.32 type=Object
CreateLight dir=-1.0;-1.0;-1.0 color= 0.32; 0.32; 0.32 type=Object
CreateLight dir= 1.0;-1.0;-1.0 color= 0.16; 0.16; 0.16 type=Object
MapColor floor=0.647;0.557;0.420 water=0.604;0.922;1.000
MapZoom factor=2
EndMissionTake pos=0.00;0.00 dist=25000.00 type=Me lost=0
EndMissionTake pos=0.00;0.00 dist=1000 type=TNT min=1
Camera eye=-83.0;5.0;61.0 lookat=-53.0;0.0;39.0 delay=4