1023 lines
39 KiB
Plaintext
1023 lines
39 KiB
Plaintext
# SOME DESCRIPTIVE TITLE
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# Copyright (C) YEAR Free Software Foundation, Inc.
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# This file is distributed under the same license as the PACKAGE package.
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# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
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#
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#, fuzzy
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msgid ""
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msgstr ""
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"Project-Id-Version: PACKAGE VERSION\n"
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"POT-Creation-Date: DATE\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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"Language: \n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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#. type: Bullet: '-'
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#: ../E/authors.txt:2
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#, no-wrap
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msgid "Daniel Roux -Denis Dumoulin -Otto Kölbl -Michael Walz -Didier Gertsch"
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msgstr ""
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#. type: Bullet: '-'
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#: ../E/authors.txt:3
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#, no-wrap
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msgid "Adrien Roux -Daniel Sauthier -Didier Raboud -Nicolas Stubi"
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msgstr ""
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#. type: Bullet: '-'
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#: ../E/authors.txt:4
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#, no-wrap
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msgid "Nicolas Beuchat -Patrick Thévoz -Joël Roux -Michael Jubin"
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msgstr ""
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#. type: Bullet: '-'
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#: ../E/authors.txt:7
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#, no-wrap
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msgid "TerranovaTeam: https://github.com/orgs/colobot/members"
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msgstr ""
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#. type: Bullet: '-'
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#: ../E/authors.txt:8
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#, no-wrap
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msgid "Contributors on GitHub: https://github.com/colobot/colobot/graphs/contributors"
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msgstr ""
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#. type: \b; header
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#: ../E/cbot.txt:1
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#, no-wrap
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msgid "Programming - the CBOT language"
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msgstr ""
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#. type: Plain text
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#: ../E/cbot.txt:2
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#, no-wrap
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msgid ""
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"The CBOT language is very close in structure and syntax to C++ and Java. It has been adapted for the specific purposes of COLOBOT, and for an efficient pedagogical approach.\n"
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"This language is made up of instructions (see below), <a cbot|bloc>blocks</a>, <a cbot|function>functions</a>, <a cbot|class>classes</a>, <a cbot|var>variables</a>, <a cbot|array>arrays</a>, <a cbot|expr>expressions</a> and <a cbot|cond>conditions</a>."
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msgstr ""
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#. type: Bullet: 'o'
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#: ../E/cbot.txt:5
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#, no-wrap
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msgid "<code><format token>Instructions</format></code>"
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msgstr ""
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#. type: Plain text
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#: ../E/cbot.txt:6
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#, no-wrap
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msgid "In the program editor, an instruction in the CBOT language is always displayed on an orange background. If an instruction hasn't got an orange background, this means that it has been misspelled. Instruction names are always written in lower case. "
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msgstr ""
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#. type: Bullet: 'o'
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#: ../E/cbot.txt:8
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#, no-wrap
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msgid "<code><format type>Type</format></code>"
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msgstr ""
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#. type: Plain text
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#: ../E/cbot.txt:9
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#, no-wrap
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msgid "The <a cbot|type>type</a> of a variable appears with a green background. "
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msgstr ""
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#. type: Bullet: 'o'
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#: ../E/cbot.txt:11
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#, no-wrap
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msgid "<code><format const>Constants</format></code>"
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msgstr ""
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#. type: Plain text
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#: ../E/cbot.txt:12
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#, no-wrap
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msgid "Constants like <a cbot|category>categories</a> are displayed with a red background. "
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msgstr ""
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#. type: \t; header
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#: ../E/cbot.txt:14
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#, no-wrap
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msgid "Instructions in the CBOT language:"
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msgstr ""
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#. type: \t; header
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#: ../E/cbot.txt:29
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#, no-wrap
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msgid "Specific instructions for bots:"
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msgstr ""
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#. type: \t; header
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#: ../E/cbot.txt:52
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#, no-wrap
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msgid "Instructions about topology:"
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msgstr ""
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#. type: \t; header
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#: ../E/cbot.txt:58
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#, no-wrap
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msgid "Instructions specific to some bots:"
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msgstr ""
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#. type: \t; header
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#: ../E/cbot.txt:77
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#, no-wrap
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msgid "Specific instructions for exchange posts:"
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msgstr ""
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#. type: Plain text
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#: ../E/cbot.txt:78
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#, no-wrap
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msgid ""
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"<code><a cbot|receive>receive</a> </code>Receives an information\n"
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"<code><a cbot|send>send</a> </code>Sends a new information\n"
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"<code><a cbot|testinfo>testinfo</a> </code>Tests if an information exists\n"
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"<code><a cbot|delinfo>deleteinfo</a> </code>Deletes an existing information"
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msgstr ""
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#. type: \t; header
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#: ../E/cbot.txt:83
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#, no-wrap
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msgid "Specific instructions for classes:"
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msgstr ""
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#. type: Plain text
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#: ../E/cbot.txt:84
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#, no-wrap
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msgid ""
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"<code><a cbot|class>class</a> </code>Class declararion\n"
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"<code><a cbot|public>public</a> </code>Declares a public function\n"
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"<code><a cbot|private>private</a> </code>Declares a private class member\n"
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"<code><a cbot|static>static</a> </code>Declares a static class member\n"
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"<code><a cbot|synchro>synchronized</a> </code>Prevents simultaneous execution\n"
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"<code><a cbot|new>new</a> </code>Creates a new instance\n"
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"<code><a cbot|this>this</a> </code>Reference to the current instance"
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msgstr ""
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#. type: \t; header
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#: ../E/cbot.txt:92
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#, no-wrap
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msgid "Specific instructions for strings:"
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msgstr ""
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#. type: Plain text
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#: ../E/cbot.txt:93
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#, no-wrap
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msgid ""
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"<code><a cbot|strlen>strlen</a> </code>Gets string length\n"
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"<code><a cbot|strleft>strleft</a> </code>Extracts left part\n"
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"<code><a cbot|strright>strright</a> </code>Extracts right part\n"
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"<code><a cbot|strmid>strmid</a> </code>Extracts center part\n"
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"<code><a cbot|strfind>strfind</a> </code>Finds a substring.\n"
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"<code><a cbot|strval>strval</a> </code>Converts string to number\n"
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"<code><a cbot|strupper>strupper</a> </code>Converts to upper case\n"
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"<code><a cbot|strlower>strlower</a> </code>Converts to lower case"
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msgstr ""
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#. type: \t; header
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#: ../E/cbot.txt:102
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#, no-wrap
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msgid "Specific instructions for files:"
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msgstr ""
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#. type: Plain text
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#: ../E/cbot.txt:103
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#, no-wrap
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msgid ""
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"<code><a cbot|open>open</a> </code>Opens a file\n"
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"<code><a cbot|close>close</a> </code>Closes a file\n"
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"<code><a cbot|writeln>writeln</a> </code>Writes line to a file\n"
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"<code><a cbot|readln>readln</a> </code>Reads line from a file\n"
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"<code><a cbot|eof>eof</a> </code>Tests if end of file\n"
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"<code><a cbot|deletef>deletefile</a> </code>Deletes a file"
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msgstr ""
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#. type: \t; header
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#: ../E/battles.txt:40 ../E/cbot.txt:126 ../E/freehelp.txt:4
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#, no-wrap
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msgid "See also"
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msgstr ""
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#. type: Plain text
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#: ../E/cbot.txt:127
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#, no-wrap
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msgid "<a cbot|type>Types</a> and <a cbot|category>categories</a>."
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msgstr ""
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#. type: \b; header
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#: ../E/command.txt:1
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#, no-wrap
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msgid "Controls"
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msgstr ""
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#. type: Plain text
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#: ../E/command.txt:2
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#, no-wrap
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msgid "You are advised to play with one hand on the arrow keys and the other hand on the mouse."
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msgstr ""
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#. type: \t; header
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#: ../E/command.txt:4
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#, no-wrap
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msgid "Bots"
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msgstr ""
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#. type: Plain text
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#: ../E/command.txt:5
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#, no-wrap
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msgid ""
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"<format key><key left/></format> = turn left\n"
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"<format key><key right/></format> = turn right\n"
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"<format key><key up/></format> = move forward\n"
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"<format key><key down/></format> = move back\n"
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"These controls are unavailable when working with the <a object|bottr>practice bots</a>."
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msgstr ""
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#. type: Plain text
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#: ../E/command.txt:11
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#, no-wrap
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msgid ""
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"<format key><key gup/></format> = take off and climb <button 28/>\n"
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"<format key><key gdown/></format> = descend and land <button 29/>\n"
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"These controls are of course restricted to the <a object|human>astronaut</a> as well as the various <a object|botgj>winged bots</a> and in selected missions only."
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msgstr ""
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#. type: Plain text
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#: ../E/command.txt:15
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#, no-wrap
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msgid ""
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"mouse forward = higher aim\n"
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"mouse backward = lower aim\n"
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"mouse right = aim right\n"
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"mouse left = aim left\n"
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"These controls are only available to the <a object|botfr>shooters</a>, the <a object|botor>orga shooters</a> and the <a object|botphaz>phazer shooter</a>."
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msgstr ""
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#. type: Plain text
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#: ../E/command.txt:21
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#, no-wrap
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msgid ""
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"<format key><key action/></format> = main action for a given selection (human or bot)\n"
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"This control will for example operate the arm of a <a object|botgr>grabber</a> or fire a <a object|botfr>shooter</a> <button 42/>."
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msgstr ""
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#. type: \t; header
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#: ../E/command.txt:24
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#, no-wrap
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msgid "Selections"
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msgstr ""
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#. type: Plain text
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#: ../E/command.txt:25
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#, no-wrap
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msgid ""
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"<format key><key next/></format> = selects next object\n"
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"<format key><key human/></format> = selects astronaut\n"
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"<format key><key desel/></format> = previous selection <button 10/>"
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msgstr ""
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#. type: \t; header
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#: ../E/command.txt:29
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#, no-wrap
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msgid "Camera"
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msgstr ""
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#. type: Plain text
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#: ../E/command.txt:30
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#, no-wrap
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msgid ""
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"<format key><key camera/></format> = shifts between onboard and following cameras <button 13/>\n"
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"<format key><key near/></format> = zoom in\n"
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"<format key><key away/></format> = zoom out\n"
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"<format key><key visit/></format> = pauses the game and shows where the latest message originated. Press again to show origin of previous message."
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msgstr ""
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#. type: \t; header
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#: ../E/command.txt:35
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#, no-wrap
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msgid "Help"
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msgstr ""
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#. type: Plain text
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#: ../E/command.txt:36
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#, no-wrap
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msgid ""
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"<format key><key help/></format> = mission instructions\n"
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"<format key><key prog/></format> = programming help"
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msgstr ""
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#. type: \t; header
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#: ../E/command.txt:39
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#, no-wrap
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msgid "Game"
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msgstr ""
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#. type: Plain text
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#: ../E/command.txt:40
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#, no-wrap
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msgid ""
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"<format key><key speed10/></format> = normal speed x1\n"
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"<format key><key speed15/></format> = medium speed x1.5\n"
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"<format key><key speed20/></format> = faster speed x2\n"
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"<format key><key quit/></format> = exits mission <button 11/>"
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msgstr ""
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#. type: Plain text
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#: ../E/command.txt:45
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#, no-wrap
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msgid "All these commands can be redefined in the options/controls menu."
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msgstr ""
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#. type: \b; header
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#: ../E/freehelp.txt:1
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#, no-wrap
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msgid "Objective"
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msgstr ""
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#. type: Plain text
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#: ../E/freehelp.txt:2
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#, no-wrap
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msgid "Here you can play around without any definite objective. You can do whatever you want, explore the region, build a base camp and several bots, run various research programs, kill the insects if you find some, etc."
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msgstr ""
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#. type: Plain text
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#: ../E/freehelp.txt:5
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#, no-wrap
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msgid "<a command>Controls</a>."
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msgstr ""
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#. type: Plain text
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#: ../E/licences.txt:1
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#, no-wrap
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msgid "The photograph of the nebula NGC3606 illuminating the sky on Orpheon and the installation program was taken with the Hubble space telescope. It is used with the permission of the authors Wolfgang Brandner (JPL/IPAC), Eva K. Grebel (Washington University), You-Hua Chu (Illinois Urbana-Champaign University) and NASA."
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msgstr ""
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#. type: Plain text
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#: ../E/licences.txt:3
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#, no-wrap
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msgid "The thunder sound on Orpheon is used by limited permission from CREATIVE."
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msgstr ""
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#. type: \b; header
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#: ../E/navig.txt:1
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#, no-wrap
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msgid "Navigation"
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msgstr ""
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#. type: Plain text
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#: ../E/navig.txt:2
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#, no-wrap
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msgid "The three buttons on the upper left-hand corner of the screen allow you to navigate in the different texts of the help file:"
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msgstr ""
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#. type: Plain text
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#: ../E/navig.txt:4
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#, no-wrap
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msgid ""
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"<button 30/> Home\n"
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"Get back to the home page, i.e. the first page that was displayed, for example when you hit the <format key><key help/></format> or <format key><key prog/></format> key."
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msgstr ""
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#. type: Plain text
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#: ../E/navig.txt:7
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#, no-wrap
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msgid ""
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"<button 55/> Previous\n"
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"Get back to the previous page, i.e. the page that was displayed before you clicked on a link."
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msgstr ""
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#. type: Plain text
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#: ../E/navig.txt:10
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#, no-wrap
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msgid ""
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"<button 48/> Next\n"
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"Get again to the next page, after you used the \"Home\" or \"Previous\" button."
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msgstr ""
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#. type: \t; header
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#: ../E/navig.txt:13
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#, no-wrap
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msgid "Remark"
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msgstr ""
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#. type: Plain text
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#: ../E/navig.txt:14
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#, no-wrap
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msgid ""
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"When a button is gray, this means that it can not be used at this precise moment. For example, when you are in the home page, the \"Home\" button is gray, because it does not make sense to use it.\n"
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"This remark is valid for all buttons in COLOBOT."
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msgstr ""
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#. type: \t; header
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#: ../E/navig.txt:17
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#, no-wrap
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msgid "Text scrolling"
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msgstr ""
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#. type: Plain text
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#: ../E/navig.txt:18
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#, no-wrap
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msgid "If your mouse is equipped with a wheel, you can use it to scroll the text up and down. Otherwise, use the arrow keys and the scroll bar on the right-hand side of the screen."
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msgstr ""
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#. type: \t; header
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#: ../E/navig.txt:20
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#, no-wrap
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msgid "Font size"
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msgstr ""
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#. type: Plain text
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#: ../E/navig.txt:21
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#, no-wrap
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msgid "The cursor on the upper side of the screen allows you to change the font size of the text."
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msgstr ""
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#. type: Plain text
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#: ../E/win.txt:2
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#, no-wrap
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msgid ""
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"Houston congratulates you in the name of mankind for the success of your mission.\n"
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"The Great Migration to Terra Nova will start very soon."
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msgstr ""
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#. type: Plain text
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#: ../E/authors.txt:1
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#, no-wrap
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msgid "Developers and internal betatesters of Original COLOBOT game from EPSITEC"
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msgstr ""
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#. type: Plain text
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#: ../E/authors.txt:6
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#, no-wrap
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msgid "Colobot: Gold Edition developers"
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msgstr ""
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#. type: \t; header
|
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#: ../E/cbot.txt:110
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#, no-wrap
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msgid "Mathematical functions:"
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msgstr ""
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|
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#. type: Plain text
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|
#: ../E/cbot.txt:59
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#, no-wrap
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msgid ""
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"<code><a cbot|grab>grab</a> </code>Picks up an object\n"
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"<code><a cbot|drop>drop</a> </code>Puts down an object\n"
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"<code><a cbot|sniff>sniff</a> </code>Sounds the subsoil\n"
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"<code><a cbot|thump>thump</a> </code>Overturns alien insects\n"
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"<code><a cbot|recycle>recycle</a> </code>Recycles a derelict bot\n"
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"<code><a cbot|shield>shield</a> </code>Extends or withdraws the shield\n"
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"<code><a cbot|fire>fire</a> </code>Fires the cannon\n"
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"<code><a cbot|aim>aim</a> </code>Rotates the cannon\n"
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"<code><a cbot|build>build</a> </code>Builds a building\n"
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"<code><a cbot|canbuild>canbuild</a> </code>Checks if a building can be built\n"
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"<code><a cbot|buildingenabled>buildingenabled</a> </code>Checks if a building can be built in the level"
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msgstr ""
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|
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#. type: Plain text
|
|
#: ../E/cbot.txt:111
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#, no-wrap
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msgid ""
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"<code><a cbot|rand>rand</a> </code>Returns a random value\n"
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"<code><a cbot|pow>pow</a> </code>Returns a power\n"
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"<code><a cbot|sqrt>sqrt</a> </code>Returns a square root\n"
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"<code><a cbot|floor>floor</a> </code>Returns the largest previous integer\n"
|
|
"<code><a cbot|ceil>ceil</a> </code>Returns the smallest following integer\n"
|
|
"<code><a cbot|round>round</a> </code>Returns a rounded number\n"
|
|
"<code><a cbot|trunc>trunc</a> </code>Returns a truncated number\n"
|
|
"<code><a cbot|sin>sin</a> </code>Returns a sine\n"
|
|
"<code><a cbot|cos>cos</a> </code>Returns a cosine\n"
|
|
"<code><a cbot|tan>tan</a> </code>Returns a tangent\n"
|
|
"<code><a cbot|asin>asin</a> </code>Returns an arcus sine\n"
|
|
"<code><a cbot|acos>acos</a> </code>Returns an arcus cosine\n"
|
|
"<code><a cbot|atan>atan</a> </code>Returns an arcus tangent\n"
|
|
"<code><a cbot|atan2>atan2</a> </code>Returns an arcus tangent, has two arguments"
|
|
msgstr ""
|
|
|
|
#. type: \t; header
|
|
#: ../E/cbot.txt:71
|
|
#, no-wrap
|
|
msgid "Instructions specific for some <a cbot|object>objects</a>:"
|
|
msgstr ""
|
|
|
|
#. type: Plain text
|
|
#: ../E/cbot.txt:72
|
|
#, no-wrap
|
|
msgid ""
|
|
"<code><a cbot|factory>factory</a> </code>Starts construction of a bot\n"
|
|
"<code><a cbot|research>research</a> </code>Starts a research\n"
|
|
"<code><a cbot|takeoff>takeoff</a> </code>Takes off a spaceship\n"
|
|
"<code><a cbot|busy>busy</a> </code>Checks if object is busy"
|
|
msgstr ""
|
|
|
|
#. type: Plain text
|
|
#: ../E/cbot.txt:53
|
|
#, no-wrap
|
|
msgid ""
|
|
"<code><a cbot|space>space</a> </code>Calculates a free space\n"
|
|
"<code><a cbot|flatspace>flatspace</a> </code>Calculates a free, flat space\n"
|
|
"<code><a cbot|topo>topo</a> </code>Returns the altitude of a point\n"
|
|
"<code><a cbot|flatgrnd>flatground</a> </code>Returns radius of a flat area"
|
|
msgstr ""
|
|
|
|
#. type: Plain text
|
|
#: ../E/cbot.txt:30
|
|
#, no-wrap
|
|
msgid ""
|
|
"<code><a cbot|radar>radar</a> </code>Object detection\n"
|
|
"<code><a cbot|search>search</a> </code>Object detection from a specific point\n"
|
|
"<code><a cbot|direct>direction</a> </code>Calculates a rotation angle\n"
|
|
"<code><a cbot|dist>distance</a> </code>Calculates a distance\n"
|
|
"<code><a cbot|dist2d>distance2d</a> </code>Calculates a distance\n"
|
|
"<code><a cbot|wait>wait</a> </code>Waits\n"
|
|
"<code><a cbot|move>move</a> </code>Moves forward or backward\n"
|
|
"<code><a cbot|turn>turn</a> </code>Turns\n"
|
|
"<code><a cbot|goto>goto</a> </code>Goes to a given position\n"
|
|
"<code><a cbot|motor>motor</a> </code>Direct motor control\n"
|
|
"<code><a cbot|jet>jet</a> </code>Direct jet engine control\n"
|
|
"<code><a cbot|message>message</a> </code>Displays a message\n"
|
|
"<code><a cbot|retobj>retobject</a> </code>Returns an object from a function\n"
|
|
"<code><a cbot|errmode>errmode</a> </code>Error treatement control\n"
|
|
"<code><a cbot|abstime>abstime</a> </code>Returns the absolute time\n"
|
|
"<code><a cbot|pendown>pendown</a> </code>Starts drawing\n"
|
|
"<code><a cbot|penup>penup</a> </code>Stops drawing\n"
|
|
"<code><a cbot|pencolor>pencolor</a> </code>Changes the pen color\n"
|
|
"<code><a cbot|penwidth>penwidth</a> </code>Changes the pen width\n"
|
|
"<code><a cbot|canresearch>canresearch</a> </code>Checks if a technology can be researched\n"
|
|
"<code><a cbot|researched>researched</a> </code>Checks if a technology is researched"
|
|
msgstr ""
|
|
|
|
#. type: \b; header
|
|
#: ../E/battles.txt:1
|
|
#, no-wrap
|
|
msgid "Code battles"
|
|
msgstr ""
|
|
|
|
#. type: Plain text
|
|
#: ../E/battles.txt:2
|
|
#, no-wrap
|
|
msgid "Code battle is a completely new game mode featured in Colobot: Gold Edition. The idea is that you set up two programs (yours and the opponent's) to fight with each other. The player can't interact with the world manually."
|
|
msgstr ""
|
|
|
|
#. type: \b; header
|
|
#: ../E/battles.txt:4
|
|
#, no-wrap
|
|
msgid "Basics of production line"
|
|
msgstr ""
|
|
|
|
#. type: Plain text
|
|
#: ../E/battles.txt:7
|
|
#, no-wrap
|
|
msgid "Production line is explained in Missions and Exercises, but you may want to jump into code battles right away without beating the whole game. So here is a brief description of how the things works in Colobot."
|
|
msgstr ""
|
|
|
|
#. type: Plain text
|
|
#: ../E/battles.txt:41
|
|
#, no-wrap
|
|
msgid "<a cbot>Programming</a>, <a cbot|type>types</a> and <a cbot|category>categories</a>."
|
|
msgstr ""
|
|
|
|
#. type: Image filename
|
|
#: ../E/battles.txt:12
|
|
#, no-wrap
|
|
msgid "productionline1"
|
|
msgstr ""
|
|
|
|
#. type: \t; header
|
|
#: ../E/battles.txt:9
|
|
#, no-wrap
|
|
msgid "What you want to achieve"
|
|
msgstr ""
|
|
|
|
#. type: Plain text
|
|
#: ../E/battles.txt:10
|
|
#, no-wrap
|
|
msgid "Basically, you want to destroy the opponent. To do that, you will need something lethal, for example, a robot, specifically, a <a object|botfr>shooter</a>. But you will probably be losing them quite often, so maybe you should keep the production going on. For example, more <a object|botgr>grabbers</a> or more <a object|factory>factories</a>, <a object|convert>converters</a> and so on would be helpful in that. Remember that robots needs <a object|power>batteries</a>. Anyway, before you can start, you must also do some <a object|research>researches</a> to get better technologies. And here we are at the beginning, with a single <a object|botgr>robot</a> and a <a object|titan>Titanium</a>."
|
|
msgstr ""
|
|
|
|
#. type: \t; header
|
|
#: ../E/battles.txt:14
|
|
#, no-wrap
|
|
msgid "Titanium production"
|
|
msgstr ""
|
|
|
|
#. type: \t; header
|
|
#: ../E/battles.txt:22
|
|
#, no-wrap
|
|
msgid "Researches"
|
|
msgstr ""
|
|
|
|
#. type: \t; header
|
|
#: ../E/battles.txt:27
|
|
#, no-wrap
|
|
msgid "Robot production"
|
|
msgstr ""
|
|
|
|
#. type: \t; header
|
|
#: ../E/battles.txt:33
|
|
#, no-wrap
|
|
msgid "Power cell production"
|
|
msgstr ""
|
|
|
|
#. type: \t; header
|
|
#: ../E/battles.txt:37
|
|
#, no-wrap
|
|
msgid "There is more"
|
|
msgstr ""
|
|
|
|
#. type: Plain text
|
|
#: ../E/battles.txt:5
|
|
#, no-wrap
|
|
msgid "With the new functions provided in the Gold Edition, you can create a fully automatised base, which does not need any influence from <a object|human>human</a>. All of them are described in the <a cbot>CBOT documentation</a>."
|
|
msgstr ""
|
|
|
|
#. type: Plain text
|
|
#: ../E/battles.txt:15
|
|
#, no-wrap
|
|
msgid ""
|
|
"1. <a cbot|radar>Find</a> a <a object|titan>Titanium</a>.\n"
|
|
"2. <a cbot|build>Build</a> a <a object|convert>Converter</a>.\n"
|
|
"3. Find a <a object|titanore>TitaniumOre</a>.\n"
|
|
"4. Place it in the converter. Move back and wait until the converter is done.\n"
|
|
"5. Use or move somewhere your new Titanium.\n"
|
|
"Repeat steps 3-5 in order to keep your production going."
|
|
msgstr ""
|
|
|
|
#. type: Plain text
|
|
#: ../E/battles.txt:23
|
|
#, no-wrap
|
|
msgid ""
|
|
"1. <a cbot|build>Build</a> a <a object|research>ResearchCenter</a>.\n"
|
|
"2. Power it with a <a object|power>PowerCell</a>.\n"
|
|
"3. <a cbot|research>Request</a> a <a cbot|researches>research</a> and wait until the research center is done."
|
|
msgstr ""
|
|
|
|
#. type: Plain text
|
|
#: ../E/battles.txt:28
|
|
#, no-wrap
|
|
msgid ""
|
|
"1. <a cbot|build>Build</a> a <a object|factory>BotFactory</a>.\n"
|
|
"2. Place a <a object|titan>Titanium</a> inside and move back.\n"
|
|
"3. <a cbot|factory>Request</a> a construction of a robot and wait until the bot factory is done.\n"
|
|
"4. Power the robot with a <a object|power>PowerCell</a>."
|
|
msgstr ""
|
|
|
|
#. type: Plain text
|
|
#: ../E/battles.txt:34
|
|
#, no-wrap
|
|
msgid ""
|
|
"1. <a cbot|build>Build</a> a <a object|energy>PowerPlant</a>.\n"
|
|
"2. Place a <a object|titan>Titanium</a> in it and wait until the power plant is done."
|
|
msgstr ""
|
|
|
|
#. type: Plain text
|
|
#: ../E/battles.txt:38
|
|
#, no-wrap
|
|
msgid "There is much more options, but this is the basis. Read documentation, play the game and think creatively to come up with new ideas. Good luck and have fun!"
|
|
msgstr ""
|
|
|
|
#. type: Plain text
|
|
#: ../E/cbot.txt:15
|
|
#, no-wrap
|
|
msgid ""
|
|
"<code><a cbot|extern>extern</a> </code>Indicate the main function\n"
|
|
"<code><a cbot|if>if</a> </code>Choice structure\n"
|
|
"<code><a cbot|if>else</a> </code>Alternative choice structure\n"
|
|
"<code><a cbot|switch>switch</a> </code>Multiple choice structure\n"
|
|
"<code><a cbot|switch>case</a> </code>One choice\n"
|
|
"<code><a cbot|switch>default</a> </code>Default choice\n"
|
|
"<code><a cbot|for>for</a> </code>Loop structure\n"
|
|
"<code><a cbot|while>while</a> </code>Control structure\n"
|
|
"<code><a cbot|do>do</a> </code>Control structure\n"
|
|
"<code><a cbot|break>break</a> </code>Exit from a loop\n"
|
|
"<code><a cbot|continue>continue</a> </code>Continues the loop\n"
|
|
"<code><a cbot|return>return</a> </code>Exit from a function\n"
|
|
"<code><a cbot|sizeof>sizeof</a> </code>Size of an array"
|
|
msgstr ""
|
|
|
|
#~ msgid ""
|
|
#~ "<code><a cbot|extern>extern</a> </code>Indicate the main function\n"
|
|
#~ "<code><a cbot|if>if</a> </code>Choice structure\n"
|
|
#~ "<code><a cbot|if>else</a> </code>Alternative choice structure\n"
|
|
#~ "<code><a cbot|switch>switch</a> </code>Multiple choice structure\n"
|
|
#~ "<code><a cbot|switch>case</a> </code>One choice\n"
|
|
#~ "<code><a cbot|switch>default</a> </code>Default choice\n"
|
|
#~ "<code><a cbot|for>for</a> </code>Loop structure\n"
|
|
#~ "<code><a cbot|while>while</a> </code>Control structure\n"
|
|
#~ "<code><a cbot|do>do</a> </code>Control structure\n"
|
|
#~ "<code><a cbot|break>break</a> </code>Exit from a loop\n"
|
|
#~ "<code><a cbot|continue>continue</a> </code>Continues the loop\n"
|
|
#~ "<code><a cbot|return>return</a> </code>Exit from a function\n"
|
|
#~ "<code><a cbot|sizeof>sizeof</a> </code>Size of an array"
|
|
#~ msgstr ""
|
|
|
|
#~ msgid ""
|
|
#~ "<code><a cbot|extern>extern</a> </code>Indicate the main function\n"
|
|
#~ "<code><a cbot|if>if</a> </code>Choice structure\n"
|
|
#~ "<code><a cbot|if>else</a> </code>Alternative choice structure\n"
|
|
#~ "<code><a cbot|switch>switch</a> </code>Multiple choice structure\n"
|
|
#~ "<code><a cbot|switch>case</a> </code>One choice\n"
|
|
#~ "<code><a cbot|switch>default</a> </code>Default choice\n"
|
|
#~ "<code><a cbot|for>for</a> </code>Loop structure\n"
|
|
#~ "<code><a cbot|while>while</a> </code>Control structure\n"
|
|
#~ "<code><a cbot|do>do</a> </code>Control structure\n"
|
|
#~ "<code><a cbot|break>break</a> </code>Exit from a loop\n"
|
|
#~ "<code><a cbot|continue>continue</a> </code>Continues the loop\n"
|
|
#~ "<code><a cbot|return>return</a> </code>Exit from a function\n"
|
|
#~ "<code><a cbot|sizeof>sizeof</a> </code>Size of an array"
|
|
#~ msgstr ""
|
|
|
|
#~ msgid ""
|
|
#~ "<code><a cbot|extern>extern</a> </code>Indicate the main function\n"
|
|
#~ "<code><a cbot|if>if</a> </code>Choice structure\n"
|
|
#~ "<code><a cbot|if>else</a> </code>Alternative choice structure\n"
|
|
#~ "<code><a cbot|for>for</a> </code>Loop structure\n"
|
|
#~ "<code><a cbot|while>while</a> </code>Control structure\n"
|
|
#~ "<code><a cbot|do>do</a> </code>Control structure\n"
|
|
#~ "<code><a cbot|break>break</a> </code>Exit from a loop\n"
|
|
#~ "<code><a cbot|continue>continue</a> </code>Continues the loop\n"
|
|
#~ "<code><a cbot|return>return</a> </code>Exit from a function\n"
|
|
#~ "<code><a cbot|sizeof>sizeof</a> </code>Size of an array"
|
|
#~ msgstr ""
|
|
|
|
#~ msgid "There is much more options (as there should be in an strategy game), but this is the basis. Read documentation, play the game and think creatively to come up with new ideas. Good luck and have fun!"
|
|
#~ msgstr ""
|
|
|
|
#~ msgid "With the new functions provided in the Gold Edition, you can create a fully automatised base, which does not need any influence from <a object|human>human</a>. All of them are described in the updated <a cbot>CBOT documentation</a>."
|
|
#~ msgstr ""
|
|
|
|
#~ msgid ""
|
|
#~ "1. Find a <a object|titan>Titanium</a>.\n"
|
|
#~ "2. Build a <a object|convert>Converter</a>.\n"
|
|
#~ "3. Find a <a object|titanore>TitaniumOre</a>.\n"
|
|
#~ "4. Place it in the converter. Move back and wait until the converter is done.\n"
|
|
#~ "5. Use or move somewhere your new Titanium.\n"
|
|
#~ "Repeat steps 3-5 in order to keep your production going."
|
|
#~ msgstr ""
|
|
|
|
#~ msgid ""
|
|
#~ "1. Build an <a object|research>ResearcheCenter</a>.\n"
|
|
#~ "2. Power it with a <a object|power>PowerCell</a>.\n"
|
|
#~ "3. <a cbot|research>Request</a> a <a cbot|researches>research</a> and wait until the research center is done."
|
|
#~ msgstr ""
|
|
|
|
#~ msgid ""
|
|
#~ "1. Build a <a object|factory>BotFactory</a>.\n"
|
|
#~ "2. Place a <a object|titan>Titanium</a> inside and move back.\n"
|
|
#~ "3. <a cbot|factory>Request</a> a construction of a robot and wait until the bot factory is done.\n"
|
|
#~ "4. Power the robot with a <a object|power>PowerCell</a>."
|
|
#~ msgstr ""
|
|
|
|
#~ msgid ""
|
|
#~ "1. Build a <a object|energy>PowerPlant</a>.\n"
|
|
#~ "2. Place a <a object|titan>Titanium</a> in it and wait until the power plant is done."
|
|
#~ msgstr ""
|
|
|
|
#~ msgid "productionline1.png"
|
|
#~ msgstr ""
|
|
|
|
#~ msgid ""
|
|
#~ "<c/><a object|destroy>test</a>\n"
|
|
#~ "//<c/><a cbot|destroy>test2</a>"
|
|
#~ msgstr ""
|
|
|
|
#~ msgid ""
|
|
#~ "<c/><a object|destroy>test</a>\n"
|
|
#~ "<c/><a cbot|destroy>test2</a>"
|
|
#~ msgstr ""
|
|
|
|
#~ msgid "<c/><a object|destroy>test</a>"
|
|
#~ msgstr ""
|
|
|
|
#~ msgid ""
|
|
#~ "<code><a cbot|radar>radar</a> </code>Object detection\n"
|
|
#~ "<code><a cbot|direct>direction</a> </code>Calculates a rotation angle\n"
|
|
#~ "<code><a cbot|dist>distance</a> </code>Calculates a distance\n"
|
|
#~ "<code><a cbot|dist2d>distance2d</a> </code>Calculates a distance\n"
|
|
#~ "<code><a cbot|wait>wait</a> </code>Waits\n"
|
|
#~ "<code><a cbot|move>move</a> </code>Moves forward or backward\n"
|
|
#~ "<code><a cbot|turn>turn</a> </code>Turns\n"
|
|
#~ "<code><a cbot|goto>goto</a> </code>Goes to a given position\n"
|
|
#~ "<code><a cbot|motor>motor</a> </code>Direct motor control\n"
|
|
#~ "<code><a cbot|jet>jet</a> </code>Direct jet engine control\n"
|
|
#~ "<code><a cbot|message>message</a> </code>Displays a message\n"
|
|
#~ "<code><a cbot|retobj>retobject</a> </code>Returns an object from a function\n"
|
|
#~ "<code><a cbot|errmode>errmode</a> </code>Error treatement control\n"
|
|
#~ "<code><a cbot|abstime>abstime</a> </code>Returns the absolute time\n"
|
|
#~ "<code><a cbot|pendown>pendown</a> </code>Starts drawing\n"
|
|
#~ "<code><a cbot|penup>penup</a> </code>Stops drawing\n"
|
|
#~ "<code><a cbot|pencolor>pencolor</a> </code>Changes the pen color\n"
|
|
#~ "<code><a cbot|penwidth>penwidth</a> </code>Changes the pen width\n"
|
|
#~ "<code><a cbot|canresearch>canresearch</a> </code>Checks if a technology can be researched\n"
|
|
#~ "<code><a cbot|researched>researched</a> </code>Checks if a technology is researched"
|
|
#~ msgstr ""
|
|
|
|
#~ msgid ""
|
|
#~ "<code><a cbot|space>space</a> </code>Calculates a free space\n"
|
|
#~ "<code><a cbot|flatspace>flatspace</a> </code>Calculates a free, flat space\n"
|
|
#~ "<code><a cbot|topo>topo</a> </code>Returns the altitude of a point\n"
|
|
#~ "<code><a cbot|flatgrnd>flatground</a> </code>Returns radius of a flat area"
|
|
#~ msgstr ""
|
|
|
|
#~ msgid ""
|
|
#~ "<code><a cbot|space>space</a> </code>Calculates a free space\n"
|
|
#~ "<code><a cbot|topo>topo</a> </code>Returns the altitude of a point\n"
|
|
#~ "<code><a cbot|flatgrnd>flatground</a> </code>Returns radius of a flat area"
|
|
#~ msgstr ""
|
|
|
|
#~ msgid ""
|
|
#~ "<code><a cbot|radar>radar</a> </code>Object detection\n"
|
|
#~ "<code><a cbot|direct>direction</a> </code>Calculates a rotation angle\n"
|
|
#~ "<code><a cbot|dist>distance</a> </code>Calculates a distance\n"
|
|
#~ "<code><a cbot|dist2d>distance2d</a> </code>Calculates a distance\n"
|
|
#~ "<code><a cbot|wait>wait</a> </code>Waits\n"
|
|
#~ "<code><a cbot|move>move</a> </code>Moves forward or backward\n"
|
|
#~ "<code><a cbot|turn>turn</a> </code>Turns\n"
|
|
#~ "<code><a cbot|goto>goto</a> </code>Goes to a given position\n"
|
|
#~ "<code><a cbot|motor>motor</a> </code>Direct motor control\n"
|
|
#~ "<code><a cbot|jet>jet</a> </code>Direct jet engine control\n"
|
|
#~ "<code><a cbot|message>message</a> </code>Displays a message\n"
|
|
#~ "<code><a cbot|retobj>retobject</a> </code>Returns an object from a function\n"
|
|
#~ "<code><a cbot|errmode>errmode</a> </code>Error treatement control\n"
|
|
#~ "<code><a cbot|abstime>abstime</a> </code>Returns the absolute time\n"
|
|
#~ "<code><a cbot|pendown>pendown</a> </code>Starts drawing\n"
|
|
#~ "<code><a cbot|penup>penup</a> </code>Stops drawing\n"
|
|
#~ "<code><a cbot|pencolor>pencolor</a> </code>Changes the pen color\n"
|
|
#~ "<code><a cbot|penwidth>penwidth</a> </code>Changes the pen width\n"
|
|
#~ "<code><a cbot|canresearch>canresearch</a> </code>Checks if a technology can be researched\n"
|
|
#~ "<code><a cbot|researched>researched</a> </code>Checks if a technology is researched"
|
|
#~ msgstr ""
|
|
|
|
#~ msgid ""
|
|
#~ "<code><a cbot|radar>radar</a> </code>Object detection\n"
|
|
#~ "<code><a cbot|direct>direction</a> </code>Calculates a rotation angle\n"
|
|
#~ "<code><a cbot|dist>distance</a> </code>Calculates a distance\n"
|
|
#~ "<code><a cbot|dist2d>distance2d</a> </code>Calculates a distance\n"
|
|
#~ "<code><a cbot|wait>wait</a> </code>Waits\n"
|
|
#~ "<code><a cbot|move>move</a> </code>Moves forward or backward\n"
|
|
#~ "<code><a cbot|turn>turn</a> </code>Turns\n"
|
|
#~ "<code><a cbot|goto>goto</a> </code>Goes to a given position\n"
|
|
#~ "<code><a cbot|motor>motor</a> </code>Direct motor control\n"
|
|
#~ "<code><a cbot|jet>jet</a> </code>Direct jet engine control\n"
|
|
#~ "<code><a cbot|message>message</a> </code>Displays a message\n"
|
|
#~ "<code><a cbot|retobj>retobject</a> </code>Returns an object from a function\n"
|
|
#~ "<code><a cbot|errmode>errmode</a> </code>Error treatement control\n"
|
|
#~ "<code><a cbot|abstime>abstime</a> </code>Returns the absolute time\n"
|
|
#~ "<code><a cbot|pendown>pendown</a> </code>Starts drawing\n"
|
|
#~ "<code><a cbot|penup>penup</a> </code>Stops drawing\n"
|
|
#~ "<code><a cbot|pencolor>pencolor</a> </code>Changes the pen color\n"
|
|
#~ "<code><a cbot|penwidth>penwidth</a> </code>Changes the pen width"
|
|
#~ msgstr ""
|
|
|
|
#~ msgid ""
|
|
#~ "<code><a cbot|radar>radar</a> </code>Object detection\n"
|
|
#~ "<code><a cbot|direct>direction</a> </code>Calculates a rotation angle\n"
|
|
#~ "<code><a cbot|dist>distance</a> </code>Calculates a distance\n"
|
|
#~ "<code><a cbot|dist2d>distance2d</a> </code>Calculates a distance\n"
|
|
#~ "<code><a cbot|wait>wait</a> </code>Waits\n"
|
|
#~ "<code><a cbot|move>move</a> </code>Moves forward or backward\n"
|
|
#~ "<code><a cbot|turn>turn</a> </code>Turns\n"
|
|
#~ "<code><a cbot|goto>goto</a> </code>Goes to a given position\n"
|
|
#~ "<code><a cbot|motor>motor</a> </code>Direct motor control\n"
|
|
#~ "<code><a cbot|jet>jet</a> </code>Direct jet engine control\n"
|
|
#~ "<code><a cbot|message>message</a> </code>Displays a message\n"
|
|
#~ "<code><a cbot|retobj>retobject</a> </code>Returns an object from a function\n"
|
|
#~ "<code><a cbot|errmode>errmode</a> </code>Error treatement control\n"
|
|
#~ "<code><a cbot|abstime>abstime</a> </code>Returns the absolute time\n"
|
|
#~ "<code><a cbot|pendown>pendown</a> </code>Starts drawing\n"
|
|
#~ "<code><a cbot|penup>penup</a> </code>Stops drawing\n"
|
|
#~ "<code><a cbot|pencolor>pencolor</a> </code>Changes the pen color\n"
|
|
#~ "<code><a cbot|penwidth>penwidth</a> </code>Changes the pen width"
|
|
#~ msgstr ""
|
|
|
|
#~ msgid ""
|
|
#~ "<code><a cbot|radar>radar</a> </code>Object detection\n"
|
|
#~ "<code><a cbot|direct>direction</a> </code>Calculates a rotation angle\n"
|
|
#~ "<code><a cbot|dist>distance</a> </code>Calculates a distance\n"
|
|
#~ "<code><a cbot|dist2d>distance2d</a> </code>Calculates a distance\n"
|
|
#~ "<code><a cbot|wait>wait</a> </code>Waits\n"
|
|
#~ "<code><a cbot|move>move</a> </code>Moves forward or backward\n"
|
|
#~ "<code><a cbot|turn>turn</a> </code>Turns\n"
|
|
#~ "<code><a cbot|goto>goto</a> </code>Goes to a given position\n"
|
|
#~ "<code><a cbot|motor>motor</a> </code>Direct motor control\n"
|
|
#~ "<code><a cbot|jet>jet</a> </code>Direct jet engine control\n"
|
|
#~ "<code><a cbot|message>message</a> </code>Displays a message\n"
|
|
#~ "<code><a cbot|retobj>retobject</a> </code>Returns an object from a function\n"
|
|
#~ "<code><a cbot|errmode>errmode</a> </code>Error treatement control\n"
|
|
#~ "<code><a cbot|abstime>abstime</a> </code>Returns the absolute time"
|
|
#~ msgstr ""
|
|
|
|
#~ msgid ""
|
|
#~ "<code><a cbot|factory>factory</a> </code>Starts construction of a bot\n"
|
|
#~ "<code><a cbot|research>research</a> </code>Starts a research\n"
|
|
#~ "<code><a cbot|takeoff>takeoff</a> </code>Takes off a spaceship\n"
|
|
#~ "<code><a cbot|busy>busy</a> </code>Checks if object is busy"
|
|
#~ msgstr ""
|
|
|
|
#~ msgid "Specific instructions for <a cbot|object>objects</a>:"
|
|
#~ msgstr ""
|
|
|
|
#~ msgid ""
|
|
#~ "<code><a cbot|factory>factory</a> </code>Starts construction of a bot\n"
|
|
#~ "<code><a cbot|research>research</a> </code>Starts a research\n"
|
|
#~ "<code><a cbot|takeoff>takeoff</a> </code>Takes off a SpaceShip\n"
|
|
#~ "<code><a cbot|busy>busy</a> </code>Checks if object is busy"
|
|
#~ msgstr ""
|
|
|
|
#~ msgid ""
|
|
#~ "<code><a cbot|factory>factory</a> </code>Starts construction of a bot\n"
|
|
#~ "<code><a cbot|research>research</a> </code>Starts a research\n"
|
|
#~ "<code><a cbot|takeoff>takeoff</a> </code>Takes off a SpaceShip\n"
|
|
#~ "<code><a cbot|busy>busy</a> </code>Checks if object is busy"
|
|
#~ msgstr ""
|
|
|
|
#~ msgid ""
|
|
#~ "<code><a cbot|rand>rand</a> </code>Returns a random value\n"
|
|
#~ "<code><a cbot|pow>pow</a> </code>Returns a power\n"
|
|
#~ "<code><a cbot|sqrt>sqrt</a> </code>Returns a square root\n"
|
|
#~ "<code><a cbot|floor>floor</a> </code>Returns the largest previous integer\n"
|
|
#~ "<code><a cbot|ceil>ceil</a> </code>Returns the smallest following integer\n"
|
|
#~ "<code><a cbot|round>round</a> </code>Returns a rounded number\n"
|
|
#~ "<code><a cbot|trunc>trunc</a> </code>Returns a truncated number\n"
|
|
#~ "<code><a cbot|sin>sin</a> </code>Returns a sine\n"
|
|
#~ "<code><a cbot|cos>cos</a> </code>Returns a cosine\n"
|
|
#~ "<code><a cbot|tan>tan</a> </code>Returns a tangent\n"
|
|
#~ "<code><a cbot|asin>asin</a> </code>Returns an arcus sine\n"
|
|
#~ "<code><a cbot|acos>acos</a> </code>Returns an arcus cosine\n"
|
|
#~ "<code><a cbot|atan>atan</a> </code>Returns an arcus tangent\n"
|
|
#~ "<code><a cbot|atan2>atan2</a> </code>Returns an arcus tangent, has two arguments"
|
|
#~ msgstr ""
|
|
|
|
#~ msgid ""
|
|
#~ "<code><a cbot|rand>rand</a> </code>Returns a random value\n"
|
|
#~ "<code><a cbot|pow>pow</a> </code>Returns a power\n"
|
|
#~ "<code><a cbot|sqrt>sqrt</a> </code>Returns a square root\n"
|
|
#~ "<code><a cbot|sin>sin</a> </code>Returns a sine\n"
|
|
#~ "<code><a cbot|cos>cos</a> </code>Returns a cosine\n"
|
|
#~ "<code><a cbot|tan>tan</a> </code>Returns a tangent\n"
|
|
#~ "<code><a cbot|asin>asin</a> </code>Returns an arcus sine\n"
|
|
#~ "<code><a cbot|acos>acos</a> </code>Returns an arcus cosine\n"
|
|
#~ "<code><a cbot|atan>atan</a> </code>Returns an arcus tangent"
|
|
#~ msgstr ""
|
|
|
|
#~ msgid ""
|
|
#~ "<code><a cbot|grab>grab</a> </code>Picks up an object\n"
|
|
#~ "<code><a cbot|drop>drop</a> </code>Puts down an object\n"
|
|
#~ "<code><a cbot|sniff>sniff</a> </code>Sounds the subsoil\n"
|
|
#~ "<code><a cbot|thump>thump</a> </code>Overturns alien insects\n"
|
|
#~ "<code><a cbot|recycle>recycle</a> </code>Recycles a derelict bot\n"
|
|
#~ "<code><a cbot|shield>shield</a> </code>Extends or withdraws the shield\n"
|
|
#~ "<code><a cbot|fire>fire</a> </code>Fires the cannon\n"
|
|
#~ "<code><a cbot|aim>aim</a> </code>Rotates the cannon\n"
|
|
#~ "<code><a cbot|build>build</a> </code>Builds a building"
|
|
#~ msgstr ""
|
|
|
|
#~ msgid ""
|
|
#~ "<code><a cbot|rand>rand</a> </code>Returns a random value\n"
|
|
#~ "<code><a cbot|pow>pow</a> </code>Returns a power\n"
|
|
#~ "<code><a cbot|sqrt>sqrt</a> </code>Returns a square root\n"
|
|
#~ "<code><a cbot|sin>sin</a> </code>Returns a sine\n"
|
|
#~ "<code><a cbot|cos>cos</a> </code>Returns a cosine\n"
|
|
#~ "<code><a cbot|tan>tan</a> </code>Returns a tangent\n"
|
|
#~ "<code><a cbot|asin>asin</a> </code>Returns an arcus sine\n"
|
|
#~ "<code><a cbot|acos>acos</a> </code>Returns an arcus cosine\n"
|
|
#~ "<code><a cbot|atan>atan</a> </code>Returns an arcus tangent"
|
|
#~ msgstr ""
|
|
|
|
#~ msgid ""
|
|
#~ "<code><a cbot|grab>grab</a> </code>Picks up an object\n"
|
|
#~ "<code><a cbot|drop>drop</a> </code>Puts down an object\n"
|
|
#~ "<code><a cbot|sniff>sniff</a> </code>Sounds the subsoil\n"
|
|
#~ "<code><a cbot|thump>thump</a> </code>Overturns alien insects\n"
|
|
#~ "<code><a cbot|recycle>recycle</a> </code>Recycles a derelict bot\n"
|
|
#~ "<code><a cbot|shield>shield</a> </code>Extends or withdraws the shield\n"
|
|
#~ "<code><a cbot|fire>fire</a> </code>Fires the cannon\n"
|
|
#~ "<code><a cbot|aim>aim</a> </code>Vertical angle of the cannon\n"
|
|
#~ "<code><a cbot|build>build</a> </code>Builds a building"
|
|
#~ msgstr ""
|
|
|
|
#~ msgid ""
|
|
#~ "<code><a cbot|grab>grab</a> </code>Picks up an object\n"
|
|
#~ "<code><a cbot|drop>drop</a> </code>Puts down an object\n"
|
|
#~ "<code><a cbot|sniff>sniff</a> </code>Sounds the subsoil\n"
|
|
#~ "<code><a cbot|thump>thump</a> </code>Overturns alien insects\n"
|
|
#~ "<code><a cbot|recycle>recycle</a> </code>Recycles a derelict bot\n"
|
|
#~ "<code><a cbot|shield>shield</a> </code>Extends or withdraws the shield\n"
|
|
#~ "<code><a cbot|fire>fire</a> </code>Fires the cannon\n"
|
|
#~ "<code><a cbot|aim>aim</a> </code>Vertical angle of the cannon\n"
|
|
#~ "<code><a cbot|build>build</a> </code>Builds a building"
|
|
#~ msgstr ""
|
|
|
|
#~ msgid ""
|
|
#~ "<code><a cbot|grab>grab</a> </code>Picks up an object\n"
|
|
#~ "<code><a cbot|drop>drop</a> </code>Puts down an object\n"
|
|
#~ "<code><a cbot|sniff>sniff</a> </code>Sounds the subsoil\n"
|
|
#~ "<code><a cbot|thump>thump</a> </code>Overturns alien insects\n"
|
|
#~ "<code><a cbot|recycle>recycle</a> </code>Recycles a derelict bot\n"
|
|
#~ "<code><a cbot|shield>shield</a> </code>Extends or withdraws the shield\n"
|
|
#~ "<code><a cbot|fire>fire</a> </code>Fires the cannon\n"
|
|
#~ "<code><a cbot|aim>aim</a> </code>Vertical angle of the cannon"
|
|
#~ msgstr ""
|