398 lines
13 KiB
Plaintext
398 lines
13 KiB
Plaintext
# SOME DESCRIPTIVE TITLE
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# Copyright (C) YEAR Free Software Foundation, Inc.
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# This file is distributed under the same license as the PACKAGE package.
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# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
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msgid ""
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msgstr ""
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"Project-Id-Version: PACKAGE VERSION\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2014-07-02 12:51+0200\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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"Language: pl\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"X-Generator: Translate Toolkit 1.11.0\n"
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#. type: One-char language identifier
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#: scene402.languagecode:1
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#, no-wrap
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msgid "E"
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msgstr "P"
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#. type: Title-text
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#: scene402/scene.txt:1
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#, no-wrap
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msgid "scene402:Subterranean strategy"
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msgstr "scene402:Ziemska strategia"
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#. type: Resume-text
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#: scene402/scene.txt:2
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#, no-wrap
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msgid "scene402:Use the planet's resources to combat the virus-spreading worms."
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msgstr "scene402:Użyj zasobów planety do walki z robalem roznoszącym wirusy."
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#. type: \b; header
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#: scene402-help/mhcrys2.txt:1
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#, no-wrap
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msgid "From Mission Control"
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msgstr "Z Centrum Kontroli Misji"
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#. type: Plain text
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#: scene402-help/mhcrys2.txt:3
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#, no-wrap
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msgid ""
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"Cleanse the area of all hostile organisms. The way you accomplish this (<a "
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"object|tower>defense tower</a> or <a object|botfj>winged shooter</a>) is up "
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"to you."
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msgstr ""
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"Oczyść teren ze wszystkich wrogich organizmów. Sposób wykonania zadania (<a "
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"object|tower>wieża obronna</a> lub <a object|botfj>działo latające</a>) "
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"zależy od Ciebie."
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#. type: Plain text
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#: scene402-help/mhcrys2.txt:5
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#, no-wrap
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msgid ""
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"The radar seems to be perfectly suited to the detection of worms. Keep in "
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"mind though that they only appear when they are on the surface."
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msgstr ""
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"Wygląda na to, że radar jest idealnie przystosowany do wykrywania robali. "
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"Należy jednak pamiętać, że widoczne są tylko te przebywające na powierzchni."
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#. type: Plain text
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#: scene402-help/mhcrys2.txt:7
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#, no-wrap
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msgid ""
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"We relayed a transmission to your <a object|factory>bot factory</a>. It "
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"concerns a bot designed to detect raw materials in the subsoil: energy "
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"sources, ore. We call it a <a object|botsr>sniffer</a> for "
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"short. Preliminary analysis leads us to believe that the presence of "
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"titanium ore on Crystalium is closely linked to the growth of large blue "
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"crystals. If this is indeed the case, this information should allow you to "
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"save some precious time. A <a object|derrick>derrick</a> is of course "
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"required for the extraction."
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msgstr ""
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"Przesłaliśmy transmisję do Twojej <a object|factory>fabryki robotów</a>. "
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"Dotyczy ona robota zaprojektowanego do wykrywania surowców w podglebiu: "
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"źródeł energii i rudy. Dla uproszczenia nazwaliśmy go <a "
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"object|botsr>szperaczem</a>. Na podstawie wstępnych analiz przypuszczamy, że "
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"występowanie rudy tytanu na Krystalii jest ściśle związane z występowaniem "
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"wielkich niebieskich kryształów. Jeśli to prawda, informacja ta pozwoli Ci "
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"zaoszczędzić nieco cennego czasu. Oczywiście do wydobycia rudy niezbędna "
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"jest <a object|derrick>kopalnia</a>."
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#. type: Plain text
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#: scene402-help/mhcrys2.txt:9
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#, no-wrap
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msgid ""
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"<format key><key help/></format> allows you to review these instructions at "
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"all times on your personal SatCom <button 63/>."
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msgstr ""
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"Naciśnięcie klawisza <format key><key help/></format> pozwala ponownie "
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"przejrzeć te instrukcje na Twoim osobistym komunikatorze SatCom <button 63/>."
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#. type: \t; header
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#: scene402-help/mhcrys2.txt:10 scene402-help/mscrys2.txt:16
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#, no-wrap
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msgid "See also"
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msgstr "Zobacz również"
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#. type: Plain text
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#: scene402-help/mhcrys2.txt:11
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#, no-wrap
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msgid "<a command>Controls</a> and <a cbot>CBOT Language</a>"
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msgstr "<a command>Sterowanie</a> i <a cbot>Język CBOT</a>"
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#. type: \b; header
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#: scene402-help/micrys2.txt:1
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#, no-wrap
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msgid "Satellite Report"
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msgstr "Raport z satelity"
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#. type: Plain text
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#: scene402-help/micrys2.txt:3
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#, no-wrap
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msgid "Currently in a geo-stationary orbit of Crystalium."
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msgstr "Obecnie na orbicie geostacjonarnej planety Krystalia."
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#. type: \s; block (usually verbatim code)
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#: scene402-help/micrys2.txt:5
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#, no-wrap
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msgid "-> SURFACE<c/>"
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msgstr "-> POWIERZCHNIA<c/>"
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#. type: Plain text
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#: scene402-help/micrys2.txt:10
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#, no-wrap
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msgid ""
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"\\tab;Temperature: 3.2C\n"
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"\\tab;Atmosphere: nitrogen\n"
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"\\tab;Wind: 0.0 mps\n"
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"\\tab;Titanium ore: none\n"
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"\\tab;Uranium ore: none"
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msgstr ""
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"\\tab;Temperatura: 3,2C\n"
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"\\tab;Atmosfera: azot\n"
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"\\tab;Wiatr: 0,0 m/s\n"
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"\\tab;Ruda tytanu: brak\n"
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"\\tab;Ruda uranu: brak"
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#. type: \s; block (usually verbatim code)
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#: scene402-help/micrys2.txt:12
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#, no-wrap
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msgid "-> SUBSOIL<c/>"
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msgstr "-> PODGLEBIE<c/>"
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#. type: Plain text
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#: scene402-help/micrys2.txt:15
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#, no-wrap
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msgid ""
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"\\tab;Energy source: isolated (close to the spaceship)\n"
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"\\tab;Titanium ore: scattered\n"
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"\\tab;Uranium ore: none"
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msgstr ""
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"\\tab;Źródło energii: odizolowane (blisko statku kosmicznego)\n"
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"\\tab;Ruda tytanu: rozproszona\n"
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"\\tab;Ruda uranu: brak"
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#. type: \s; block (usually verbatim code)
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#: scene402-help/micrys2.txt:17
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#, no-wrap
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msgid "-> ADDITIONAL INFORMATION<c/>"
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msgstr "-> DODATKOWE INFORMACJE<c/>"
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#. type: Plain text
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#: scene402-help/micrys2.txt:19
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#, no-wrap
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msgid ""
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"\\tab;Detected: worms\n"
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"\\tab; - Danger: no"
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msgstr ""
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"\\tab;Wykryto: robale\n"
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"\\tab; - Zagrożenie: nie"
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#. type: \b; header
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#: scene402-help/mlcrys2.txt:1
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#, no-wrap
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msgid "Programs dispatched by Houston"
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msgstr "Programy przysłane z Houston"
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#. type: Plain text
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#: scene402-help/mlcrys2.txt:4
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#, no-wrap
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msgid ""
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"Below is one of the programs that has been developed by our engineers.\n"
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"An upgrade on the previous program: the <a object|botgr>grabber</a>, on its "
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"way back from the converter, makes a stop, if necessary, at the <a "
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"object|station>power station</a> to recharge its power cell."
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msgstr ""
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"Poniżej znajdziesz jeden z programów napisanych przez naszych inżynierów.\n"
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"Poprzedni program został usprawniony: jeśli to konieczne <a "
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"object|botgr>transporter</a> w drodze powrotnej odwiedza <a object|station>"
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"stację energetyczną</a> w celu naładowania ogniwa elektrycznego."
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#. type: Plain text
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#: scene402-help/mlcrys2.txt:6
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#, no-wrap
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msgid ""
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"This program also works on <a object|botgj>winged grabbers</a>, if the <a "
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"object|derrick>derrick</a> is on another island than the <a "
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"object|convert>converter</a>."
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msgstr ""
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"Program ten działa również na <a object|botgj>transporterze latającym</a>, "
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"co może być konieczne jeśli <a object|derrick>kopalnia</a> jest na innej "
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"wyspie niż <a object|convert>huta</a>."
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#. type: \s; block (usually verbatim code)
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#: scene402-help/mlcrys2.txt:31
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#, no-wrap
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msgid ""
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"extern void object::CollectTitanium2()\n"
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"{\n"
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"\t// 1) Variable definition.\n"
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"\t<a cbot|type>object</a> item; // info. about objects\n"
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"\t\n"
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"\t// 2) Go to the titanium ore and grab it.\n"
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"\titem = <a cbot|radar>radar</a>(<a cbot|category>TitaniumOre</a>);// look "
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"for titanium ore\n"
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"\t<a cbot|goto>goto</a>(item.position); // go to the position\n"
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"\t<a cbot|grab>grab</a>(); // grab the titanium\n"
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"\t\n"
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"\t// 3) Go to the converter and drop it.\n"
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"\titem = <a cbot|radar>radar</a>(<a cbot|category>Converter</a>); // look "
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"for converter\n"
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"\t<a cbot|goto>goto</a>(item.position); // go to the position\n"
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"\t<a cbot|drop>drop</a>(); // drop the titanium\n"
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"\t<a cbot|move>move</a>(-2.5); // step back 2.5 m\n"
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"\t\t\n"
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"\t// 4) If power cell half empty, recharges.\n"
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"\tif ( energyCell.energyLevel < 0.5 )\n"
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"\t{ // if so:\n"
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"\t\titem = <a cbot|radar>radar</a>(<a cbot|category>PowerStation</a>); // "
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"look for station\n"
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"\t\t<a cbot|goto>goto</a>(item.position); // go there\n"
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"\t\t<a cbot|wait>wait</a>(5); // wait\n"
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"\t}\n"
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"}"
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msgstr ""
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"extern void object::CollectTitanium2()\n"
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"{\n"
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"\t// 1) Definicja zmiennej\n"
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"\t<a cbot|type>object</a> item; // informacja o obiekcie\n"
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"\t\n"
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"\t// 2) Idź do rudy tytanu i podnieś ją\n"
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"\titem = <a cbot|radar>radar</a>(<a cbot|category>TitaniumOre</a>);// znajdź "
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"rudę tytanu\n"
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"\t<a cbot|goto>goto</a>(item.position); // idź do pozycji\n"
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"\t<a cbot|grab>grab</a>(); // podnieś porcję rudy\n"
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"\t\n"
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"\t// 3) Idź do huty i zostaw rudę\n"
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"\titem = <a cbot|radar>radar</a>(<a cbot|category>Converter</a>); // znajdź "
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"hutę\n"
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"\t<a cbot|goto>goto</a>(item.position); // idź do pozycji\n"
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"\t<a cbot|drop>drop</a>(); // zostaw rudę\n"
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"\t<a cbot|move>move</a>(-2.5); // cofnij się o 2,5 m\n"
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"\t\t\n"
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"\t// 4) Naładuj ogniwo elektryczne, jeśli jest w połowie zużyte\n"
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"\tif ( energyCell.energyLevel < 0.5 )\n"
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"\t{ // jeśli tak:\n"
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"\t\titem = <a cbot|radar>radar</a>(<a cbot|category>PowerStation</a>); // "
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"znajdź stację energetyczną\n"
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"\t\t<a cbot|goto>goto</a>(item.position); // idź tam\n"
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"\t\t<a cbot|wait>wait</a>(5); // poczekaj\n"
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"\t}\n"
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"}"
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#. type: \b; header
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#: scene402-help/mlcrys2.txt:32
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#, no-wrap
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msgid "Archives"
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msgstr "Archiwum"
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#. type: Plain text
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#: scene402-help/mlcrys2.txt:34
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#, no-wrap
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msgid "Index of the programs dispatched in former missions:"
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msgstr "Lista programów przysłanych w poprzednich misjach:"
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#. type: Bullet: 'o'
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#: scene402-help/mlcrys2.txt:35
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#, no-wrap
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msgid "<code><a mlcrys1>CollectTitanium1</a></code>"
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msgstr "<code><a mlcrys1>CollectTitanium1</a></code>"
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#. type: Bullet: 'o'
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#: scene402-help/mlcrys2.txt:36
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#, no-wrap
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msgid "<code><a mltropi3>Recharge2</a></code>"
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msgstr "<code><a mltropi3>Recharge2</a></code>"
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#. type: Bullet: 'o'
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#: scene402-help/mlcrys2.txt:37
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#, no-wrap
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msgid "<code><a mllune4>Recharge1</a></code>"
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msgstr "<code><a mllune4>Recharge1</a></code>"
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#. type: Bullet: 'o'
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#: scene402-help/mlcrys2.txt:38
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#, no-wrap
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msgid "<code><a mllune1>SwitchCell1</a></code>"
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msgstr "<code><a mllune1>SwitchCell1</a></code>"
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#. type: \b; header
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#: scene402-help/mscrys2.txt:1
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#, no-wrap
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msgid "Walkthrough"
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msgstr "Rozwiązanie"
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#. type: Bullet: '1)'
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#: scene402-help/mscrys2.txt:2
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#, no-wrap
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msgid "Build a <a object|factory>bot factory</a>."
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msgstr "Zbuduj <a object|factory>fabrykę robotów</a>."
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#. type: Bullet: '2)'
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#: scene402-help/mscrys2.txt:3
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#, no-wrap
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msgid "Produce a <a object|botsj>winged sniffer</a>."
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msgstr "Zbuduj <a object|botsj>szperacza latającego</a>."
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#. type: Bullet: '3)'
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#: scene402-help/mscrys2.txt:4
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#, no-wrap
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msgid ""
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"Sniff the ground near the large crystals until you get a <a "
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"object|stonspot>red cross</a>."
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msgstr ""
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"Przebadaj ziemię w pobliżu ogromnych kryształów, aż pojawi się <a "
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"object|stonspot>czerwony plus</a>."
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#. type: Bullet: '4)'
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#: scene402-help/mscrys2.txt:5
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#, no-wrap
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msgid "Build a <a object|derrick>derrick</a> near the red cross."
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msgstr "Zbuduj <a object|derrick>kopalnię</a> w pobliżu czerwonego plusa."
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#. type: Bullet: '5)'
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#: scene402-help/mscrys2.txt:6
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#, no-wrap
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msgid "Build a <a object|convert>converter</a>."
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msgstr "Zbuduj <a object|convert>hutę</a>."
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#. type: Plain text
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#: scene402-help/mscrys2.txt:9
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#, no-wrap
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msgid ""
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"The pairing of a derrick and a converter allows for an unlimited supply of "
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"<a object|titan>titanium</a>. In order to leave this task to a bot, execute "
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"the program <code>CollectTitanium2</code>."
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msgstr ""
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"Zbudowanie pary kopalni i huty zapewnia nieograniczone zaopatrzenie w <a "
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"object|titan>tytan</a>. Aby zostawić to zadanie robotowi, uruchom program "
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"<code>CollectTitanium2</code>."
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#. type: Bullet: '6)'
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#: scene402-help/mscrys2.txt:10
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#, no-wrap
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msgid ""
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"Sniff the area at the foot of the spaceship. A <a object|enerspot>green "
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"cross</a> means you can build a <a object|station>power station</a> on the "
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"spot."
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msgstr ""
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"Przebadaj obszar w pobliżu statku kosmicznego. <a object|enerspot>Zielony "
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"plus</a> oznacza miejsce, w którym można zbudować <a object|station>stację "
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"energetyczną</a>."
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#. type: Bullet: '7)'
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#: scene402-help/mscrys2.txt:11
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#, no-wrap
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msgid "Build a <a object|radar>radar</a>."
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msgstr "Zbuduj <a object|radar>radar</a>."
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#. type: Bullet: '8)'
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#: scene402-help/mscrys2.txt:12
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#, no-wrap
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msgid "Produce a <a object|botfj>winged shooter</a>."
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msgstr "Zbuduj <a object|botfj>działo latające</a>."
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#. type: Bullet: '9)'
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#: scene402-help/mscrys2.txt:13
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#, no-wrap
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msgid "Eliminate all worms."
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msgstr "Zabij wszystkie robale."
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#. type: Plain text
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#: scene402-help/mscrys2.txt:15
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#, no-wrap
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msgid "10) Go back to your ship and take off."
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msgstr "10) Wróć na statek i odleć."
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#. type: Plain text
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#: scene402-help/mscrys2.txt:17
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#, no-wrap
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msgid "<a command>Controls</a>"
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msgstr "<a command>Sterowanie</a>"
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