colobot-data/levels/exercises/chapter001/level004/po/de.po

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# SOME DESCRIPTIVE TITLE
# Copyright (C) YEAR Free Software Foundation, Inc.
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: DATE\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: de\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Translate Toolkit 1.11.0\n"
#. type: One-char language identifier
#: levels/levels-po/exercises/chapter001/level004/po/scene_langchar.txt:1
#, no-wrap
msgid "E"
msgstr "D"
#. type: Title-text
#: levels/exercises/chapter001/level004/scene.txt:1
#, no-wrap
msgid "Titanium 2"
msgstr ""
#. type: Resume-text
#: levels/exercises/chapter001/level004/scene.txt:2
#, no-wrap
msgid "Use the bot's radar to look for the titanium ore and bring it to the converter."
msgstr ""
#. type: ScriptName-text
#: levels/exercises/chapter001/level004/scene.txt:3
#, no-wrap
msgid "Titanium2"
msgstr ""
#. type: \b; header
#: levels/exercises/chapter001/level004/help/help.E.txt:1
#, no-wrap
msgid "Objective"
msgstr ""
#. type: Plain text
#: levels/exercises/chapter001/level004/help/help.E.txt:3
#, no-wrap
msgid "Take a chunk of <a object|titanore>titanium ore</a> the exact location of which we do not know. Use the bot's radar to find it. Bring the titanium ore to the <a object|convert>converter</a>."
msgstr ""
#. type: \t; header
#: levels/exercises/chapter001/level004/help/help.E.txt:4
#, no-wrap
msgid "Program"
msgstr ""
#. type: Plain text
#: levels/exercises/chapter001/level004/help/help.E.txt:6
#, no-wrap
msgid "As you have certainly noticed, the programs written in the previous exercises were completely \"blind\": if the titanium ore, the power cell or the spiders had been at another location, the bot would not have found them."
msgstr ""
#. type: Plain text
#: levels/exercises/chapter001/level004/help/help.E.txt:8
#, no-wrap
msgid "The radar represents the \"eyes\" of the bot. With the radar, it can detect the objects around it. For example the instruction <c/><a cbot|radar>radar</a>(TitaniumOre);<n/> will return information about the closest chunk of <a object|titanore>titanium ore</a>. However, we will have to \"store\" the information returned by the instruction <c/><a cbot|radar>radar</a>(TitaniumOre);<n/> somewhere. For this task we will need a <a cbot|var>variable</a>."
msgstr ""
#. type: Plain text
#: levels/exercises/chapter001/level004/help/help.E.txt:10
#, no-wrap
msgid "A <a cbot|var>variable</a> is like a small box with a name where you can put some information, retrieve it, change it, etc. Before you can use a variable, you have got to declare it. First you must indicate the <a cbot|type>type</a> of the variable, in this case <code>object</code>. A variable of this type can contain all the information describing an object such as a chunk of titanium ore, a spider, an ant, a bot, a power cell, etc. Then you must write the name that you want to give to the variable, for example <code>item</code>. If we put this together, we get the following line:"
msgstr ""
#. type: \s; block (usually verbatim code)
#: levels/exercises/chapter001/level004/help/help.E.txt:12
#, no-wrap
msgid "<a cbot|type>object</a> item;"
msgstr ""
#. type: Plain text
#: levels/exercises/chapter001/level004/help/help.E.txt:14
#, no-wrap
msgid "Then we must put the information returned by the instruction <code><a cbot|radar>radar</a>(TitaniumOre)</code> into this variable:"
msgstr ""
#. type: \s; block (usually verbatim code)
#: levels/exercises/chapter001/level004/help/help.E.txt:16
#, no-wrap
msgid "item = <a cbot|radar>radar</a>(TitaniumOre);"
msgstr ""
#. type: Plain text
#: levels/exercises/chapter001/level004/help/help.E.txt:18
#, no-wrap
msgid "The variable <code>item</code> contains many different kinds of information: it contains the position, the orientation, the pitch, etc. In order to get the position of the chunk of titanium ore, write <code>item.position</code>. Then we use the instruction <c/>goto();<n/> in order to move the bot to this position. Here is a line that puts all this together:"
msgstr ""
#. type: \s; block (usually verbatim code)
#: levels/exercises/chapter001/level004/help/help.E.txt:20
#, no-wrap
msgid "<a cbot|goto>goto</a>(item.position);"
msgstr ""
#. type: Plain text
#: levels/exercises/chapter001/level004/help/help.E.txt:22
#, no-wrap
msgid "If we \"translate\" this into English, this would mean: go to the position of the object described by the variable <code>item</code>."
msgstr ""
#. type: Plain text
#: levels/exercises/chapter001/level004/help/help.E.txt:24
#, no-wrap
msgid "You can then just pick up what is at this position with the instruction <c/><a cbot|grab>grab</a>();<n/>."
msgstr ""
#. type: Plain text
#: levels/exercises/chapter001/level004/help/help.E.txt:26
#, no-wrap
msgid "If we put all this together, we get the following program:"
msgstr ""
#. type: \s; block (usually verbatim code)
#: levels/exercises/chapter001/level004/help/help.E.txt:36
#, no-wrap
msgid ""
"extern void object::Titanium2( )\n"
"{\n"
"\t\n"
"\t<a cbot|type>object</a> item;\n"
"\titem = <a cbot|radar>radar</a>(TitaniumOre);\n"
"\t<a cbot|goto>goto</a>(item.position);\n"
"\tgrab();\n"
"\t\n"
"}"
msgstr ""
#. type: Plain text
#: levels/exercises/chapter001/level004/help/help.E.txt:38
#, no-wrap
msgid "Then you must look for the <a cbot|convert>converter</a>, and put the information about the converter into the variable <code>item</code>:"
msgstr ""
#. type: \s; block (usually verbatim code)
#: levels/exercises/chapter001/level004/help/help.E.txt:40
#, no-wrap
msgid "item = <a cbot|radar>radar</a>(Converter);"
msgstr ""
#. type: Plain text
#: levels/exercises/chapter001/level004/help/help.E.txt:42
#, no-wrap
msgid "Go to the converter with the same instruction <c/><a cbot|goto>goto</a>(item.position);<n/> as above, drop the titanium, and step back. The converter will take care of the rest."
msgstr ""
#. type: Plain text
#: levels/exercises/chapter001/level004/help/help.E.txt:44
#, no-wrap
msgid "If you want to know more about the \"names\" of the different objects in the programming language, please refer to the <a cbot|category>text about categories</a>."
msgstr ""
#. type: \t; header
#: levels/exercises/chapter001/level004/help/help.E.txt:45
#, no-wrap
msgid "Remarks"
msgstr ""
#. type: Plain text
#: levels/exercises/chapter001/level004/help/help.E.txt:47
#, no-wrap
msgid "A <a cbot|var>variable</a> must be declared only once at the beginning of the program! You can then use it as often as you want."
msgstr ""
#. type: Plain text
#: levels/exercises/chapter001/level004/help/help.E.txt:49
#, no-wrap
msgid "In order to avoid retyping the instructions explained above, you can select them with the mouse, and copy-paste <button 61/> them into your program."
msgstr ""
#. type: \t; header
#: levels/exercises/chapter001/level004/help/help.E.txt:50
#, no-wrap
msgid "See also"
msgstr ""
#. type: Plain text
#: levels/exercises/chapter001/level004/help/help.E.txt:51
#, no-wrap
msgid "<a cbot>Programming</a>, <a cbot|type>types</a> and <a cbot|category>categories</a>."
msgstr ""