colobot-data/ai/worm03.txt

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extern void object::Attack( )
{
int list[];
int i;
object p;
float dim, dist, prox;
point nav1, nav2, nav3, nav4, dest;
errmode(0); // ne stoppe pas si erreur
while ( ismovie() != 0 ) wait(1);
i = 0;
list[i++] = WingedGrabber;
list[i++] = TrackedGrabber;
list[i++] = WheeledGrabber;
list[i++] = LeggedGrabber;
list[i++] = WingedShooter;
list[i++] = TrackedShooter;
list[i++] = WheeledShooter;
list[i++] = LeggedShooter;
list[i++] = WingedOrgaShooter;
list[i++] = TrackedOrgaShooter;
list[i++] = WheeledOrgaShooter;
list[i++] = LeggedOrgaShooter;
list[i++] = WingedSniffer;
list[i++] = TrackedSniffer;
list[i++] = WheeledSniffer;
list[i++] = LeggedSniffer;
list[i++] = Thumper;
list[i++] = PhazerShooter;
list[i++] = Recycler;
list[i++] = Shielder;
list[i++] = Subber;
list[i++] = RadarStation;
// list[i++] = DefenseTower;
while ( true )
{
p = radar(list, 0, 360, 0, 60); // cherche cible
if ( p == null )
{
dim = 1+rand()*2;
nav1.x = position.x+dim;
nav1.y = position.y+dim;
nav2.x = position.x+dim;
nav2.y = position.y-dim;
nav3.x = position.x-dim;
nav3.y = position.y-dim;
nav4.x = position.x-dim;
nav4.y = position.y+dim;
while ( true )
{
goto(nav1);
p = radar(list, 0, 360, 0, 60);
if ( p != null ) break;
goto(nav2);
p = radar(list, 0, 360, 0, 60);
if ( p != null ) break;
goto(nav3);
p = radar(list, 0, 360, 0, 60);
if ( p != null ) break;
goto(nav4);
p = radar(list, 0, 360, 0, 60);
if ( p != null ) break;
}
}
else
{
dist = distance(p.position, position);
prox = dist/2; // on se rapproche
if ( prox < 2.5 )
{
dest.x = position.x+(rand()-0.5)*8;
dest.y = position.y+(rand()-0.5)*8;
dest.z = position.z;
}
else
{
dest.x = (position.x-p.position.x)*prox/dist + p.position.x;
dest.y = (position.y-p.position.y)*prox/dist + p.position.y;
dest.z = (position.z-p.position.z)*prox/dist + p.position.z;
}
goto(dest); // va sur la cible
}
}
}