colobot-data/ai/tprot1a.txt

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extern void object::Attack( )
{
object p;
float dist, prox;
point nav1, nav2, dest;
boolean advance = true;
wait(5);
while ( true )
{
p = radar(WheeledShooter);
if ( p == null )
{
nav1.x = position.x-5;
nav1.y = position.y;
nav2.x = position.x+5;
nav2.y = position.y;
while ( true )
{
goto(nav1);
p = radar(WheeledShooter);
if ( p != null ) break;
goto(nav2);
p = radar(WheeledShooter);
if ( p != null ) break;
}
}
else
{
dist = distance(p.position, position);
if ( dist <= 25 && !advance )
{
fire(p.position);
advance = true;
wait(2);
}
else
{
prox = dist-5;
if ( prox > 25 ) prox = 25;
if ( prox < 15 ) prox = 15;
dest.x = (position.x-p.position.x)*prox/dist + p.position.x;
dest.y = (position.y-p.position.y)*prox/dist + p.position.y;
dest.z = (position.z-p.position.z)*prox/dist + p.position.z;
goto(dest);
advance = false;
}
}
}
}