colobot-data/levels/missions/chapter004/level002/po/scene402.pot

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# SOME DESCRIPTIVE TITLE
# Copyright (C) YEAR Free Software Foundation, Inc.
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"POT-Creation-Date: DATE\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#. type: One-char language identifier
#: levels-po/missions/chapter004/level002/scene_langchar.txt:1
#, no-wrap
msgid "E"
msgstr ""
#. type: Title-text
#: levels/missions/chapter004/level002/scene.txt:1
#, no-wrap
msgid "Subterranean strategy"
msgstr ""
#. type: Resume-text
#: levels/missions/chapter004/level002/scene.txt:2
#, no-wrap
msgid "Use the planet's resources to combat the virus-spreading worms."
msgstr ""
#. type: \b; header
#: levels/missions/chapter004/level002/help/help.E.txt:1
#, no-wrap
msgid "From Mission Control"
msgstr ""
#. type: Plain text
#: levels/missions/chapter004/level002/help/help.E.txt:3
#, no-wrap
msgid ""
"Cleanse the area of all hostile organisms. The way you accomplish this (<a "
"object|tower>defense tower</a> or <a object|botfj>winged shooter</a>) is up "
"to you."
msgstr ""
#. type: Plain text
#: levels/missions/chapter004/level002/help/help.E.txt:5
#, no-wrap
msgid ""
"The radar seems to be perfectly suited to the detection of worms. Keep in "
"mind though that they only appear when they are on the surface."
msgstr ""
#. type: Plain text
#: levels/missions/chapter004/level002/help/help.E.txt:7
#, no-wrap
msgid ""
"We relayed a transmission to your <a object|factory>bot factory</a>. It "
"concerns a bot designed to detect raw materials in the subsoil: energy "
"sources, ore. We call it a <a object|botsr>sniffer</a> for "
"short. Preliminary analysis leads us to believe that the presence of "
"titanium ore on Crystalium is closely linked to the growth of large blue "
"crystals. If this is indeed the case, this information should allow you to "
"save some precious time. A <a object|derrick>derrick</a> is of course "
"required for the extraction."
msgstr ""
#. type: Plain text
#: levels/missions/chapter004/level002/help/help.E.txt:9
#, no-wrap
msgid ""
"<format key><key help/></format> allows you to review these instructions at "
"all times on your personal SatCom <button 63/>."
msgstr ""
#. type: \t; header
#: levels/missions/chapter004/level002/help/soluce.E.txt:16
#, no-wrap
msgid "See also"
msgstr ""
#. type: Plain text
#: levels/missions/chapter004/level002/help/help.E.txt:11
#, no-wrap
msgid "<a command>Controls</a> and <a cbot>CBOT Language</a>"
msgstr ""
#. type: \b; header
#: levels/missions/chapter004/level002/help/prog.E.txt:1
#, no-wrap
msgid "Programs dispatched by Houston"
msgstr ""
#. type: Plain text
#: levels/missions/chapter004/level002/help/prog.E.txt:4
#, no-wrap
msgid ""
"Below is one of the programs that has been developed by our engineers.\n"
"An upgrade on the previous program: the <a object|botgr>grabber</a>, on its "
"way back from the converter, makes a stop, if necessary, at the <a "
"object|station>power station</a> to recharge its power cell."
msgstr ""
#. type: Plain text
#: levels/missions/chapter004/level002/help/prog.E.txt:6
#, no-wrap
msgid ""
"This program also works on <a object|botgj>winged grabbers</a>, if the <a "
"object|derrick>derrick</a> is on another island than the <a "
"object|convert>converter</a>."
msgstr ""
#. type: \s; block (usually verbatim code)
#: levels/missions/chapter004/level002/help/prog.E.txt:31
#, no-wrap
msgid ""
"extern void object::CollectTitanium2()\n"
"{\n"
"\t// 1) Variable definition.\n"
"\t<a cbot|type>object</a> item; // info. about objects\n"
"\t\n"
"\t// 2) Go to the titanium ore and grab it.\n"
"\titem = <a cbot|radar>radar</a>(<a cbot|category>TitaniumOre</a>);// look "
"for titanium ore\n"
"\t<a cbot|goto>goto</a>(item.position); // go to the position\n"
"\t<a cbot|grab>grab</a>(); // grab the titanium\n"
"\t\n"
"\t// 3) Go to the converter and drop it.\n"
"\titem = <a cbot|radar>radar</a>(<a cbot|category>Converter</a>); // look "
"for converter\n"
"\t<a cbot|goto>goto</a>(item.position); // go to the position\n"
"\t<a cbot|drop>drop</a>(); // drop the titanium\n"
"\t<a cbot|move>move</a>(-2.5); // step back 2.5 m\n"
"\t\t\n"
"\t// 4) If power cell half empty, recharges.\n"
"\tif ( energyCell.energyLevel < 0.5 )\n"
"\t{ // if so:\n"
"\t\titem = <a cbot|radar>radar</a>(<a cbot|category>PowerStation</a>); // "
"look for station\n"
"\t\t<a cbot|goto>goto</a>(item.position); // go there\n"
"\t\t<a cbot|wait>wait</a>(5); // wait\n"
"\t}\n"
"}"
msgstr ""
#. type: \b; header
#: levels/missions/chapter004/level002/help/prog.E.txt:32
#, no-wrap
msgid "Archives"
msgstr ""
#. type: Plain text
#: levels/missions/chapter004/level002/help/prog.E.txt:34
#, no-wrap
msgid "Index of the programs dispatched in former missions:"
msgstr ""
#. type: Bullet: 'o'
#: levels/missions/chapter004/level002/help/prog.E.txt:35
#, no-wrap
msgid "<code><a mlcrys1>CollectTitanium1</a></code>"
msgstr ""
#. type: Bullet: 'o'
#: levels/missions/chapter004/level002/help/prog.E.txt:36
#, no-wrap
msgid "<code><a mltropi3>Recharge2</a></code>"
msgstr ""
#. type: Bullet: 'o'
#: levels/missions/chapter004/level002/help/prog.E.txt:37
#, no-wrap
msgid "<code><a mllune4>Recharge1</a></code>"
msgstr ""
#. type: Bullet: 'o'
#: levels/missions/chapter004/level002/help/prog.E.txt:38
#, no-wrap
msgid "<code><a mllune1>SwitchCell1</a></code>"
msgstr ""
#. type: \b; header
#: levels/missions/chapter004/level002/help/report.E.txt:1
#, no-wrap
msgid "Satellite Report"
msgstr ""
#. type: Plain text
#: levels/missions/chapter004/level002/help/report.E.txt:3
#, no-wrap
msgid "Currently in a geo-stationary orbit of Crystalium."
msgstr ""
#. type: \s; block (usually verbatim code)
#: levels/missions/chapter004/level002/help/report.E.txt:5
#, no-wrap
msgid "-> SURFACE<c/>"
msgstr ""
#. type: Plain text
#: levels/missions/chapter004/level002/help/report.E.txt:10
#, no-wrap
msgid ""
"\\tab;Temperature: 3.2C\n"
"\\tab;Atmosphere: nitrogen\n"
"\\tab;Wind: 0.0 mps\n"
"\\tab;Titanium ore: none\n"
"\\tab;Uranium ore: none"
msgstr ""
#. type: \s; block (usually verbatim code)
#: levels/missions/chapter004/level002/help/report.E.txt:12
#, no-wrap
msgid "-> SUBSOIL<c/>"
msgstr ""
#. type: Plain text
#: levels/missions/chapter004/level002/help/report.E.txt:15
#, no-wrap
msgid ""
"\\tab;Energy source: isolated (close to the spaceship)\n"
"\\tab;Titanium ore: scattered\n"
"\\tab;Uranium ore: none"
msgstr ""
#. type: \s; block (usually verbatim code)
#: levels/missions/chapter004/level002/help/report.E.txt:17
#, no-wrap
msgid "-> ADDITIONAL INFORMATION<c/>"
msgstr ""
#. type: Plain text
#: levels/missions/chapter004/level002/help/report.E.txt:19
#, no-wrap
msgid ""
"\\tab;Detected: worms\n"
"\\tab; - Danger: no"
msgstr ""
#. type: \b; header
#: levels/missions/chapter004/level002/help/soluce.E.txt:1
#, no-wrap
msgid "Walkthrough"
msgstr ""
#. type: Bullet: '1)'
#: levels/missions/chapter004/level002/help/soluce.E.txt:2
#, no-wrap
msgid "Build a <a object|factory>bot factory</a>."
msgstr ""
#. type: Bullet: '2)'
#: levels/missions/chapter004/level002/help/soluce.E.txt:3
#, no-wrap
msgid "Produce a <a object|botsj>winged sniffer</a>."
msgstr ""
#. type: Bullet: '3)'
#: levels/missions/chapter004/level002/help/soluce.E.txt:4
#, no-wrap
msgid ""
"Sniff the ground near the large crystals until you get a <a "
"object|stonspot>red cross</a>."
msgstr ""
#. type: Bullet: '4)'
#: levels/missions/chapter004/level002/help/soluce.E.txt:5
#, no-wrap
msgid "Build a <a object|derrick>derrick</a> near the red cross."
msgstr ""
#. type: Bullet: '5)'
#: levels/missions/chapter004/level002/help/soluce.E.txt:6
#, no-wrap
msgid "Build a <a object|convert>converter</a>."
msgstr ""
#. type: Plain text
#: levels/missions/chapter004/level002/help/soluce.E.txt:9
#, no-wrap
msgid ""
"The pairing of a derrick and a converter allows for an unlimited supply of "
"<a object|titan>titanium</a>. In order to leave this task to a bot, execute "
"the program <code>CollectTitanium2</code>."
msgstr ""
#. type: Bullet: '6)'
#: levels/missions/chapter004/level002/help/soluce.E.txt:10
#, no-wrap
msgid ""
"Sniff the area at the foot of the spaceship. A <a object|enerspot>green "
"cross</a> means you can build a <a object|station>power station</a> on the "
"spot."
msgstr ""
#. type: Bullet: '7)'
#: levels/missions/chapter004/level002/help/soluce.E.txt:11
#, no-wrap
msgid "Build a <a object|radar>radar</a>."
msgstr ""
#. type: Bullet: '8)'
#: levels/missions/chapter004/level002/help/soluce.E.txt:12
#, no-wrap
msgid "Produce a <a object|botfj>winged shooter</a>."
msgstr ""
#. type: Bullet: '9)'
#: levels/missions/chapter004/level002/help/soluce.E.txt:13
#, no-wrap
msgid "Eliminate all worms."
msgstr ""
#. type: Plain text
#: levels/missions/chapter004/level002/help/soluce.E.txt:15
#, no-wrap
msgid "10) Go back to your ship and take off."
msgstr ""
#. type: Plain text
#: levels/missions/chapter004/level002/help/soluce.E.txt:17
#, no-wrap
msgid "<a command>Controls</a>"
msgstr ""