colobot-data/levels/exercises/chapter002/level004/po/train204.pot

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# SOME DESCRIPTIVE TITLE
# Copyright (C) YEAR Free Software Foundation, Inc.
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"POT-Creation-Date: DATE\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#. type: One-char language identifier
#: levels-po/exercises/chapter002/level004/scene_langchar.txt:1
#, no-wrap
msgid "E"
msgstr ""
#. type: Title-text
#: levels/exercises/chapter002/level004/scene.txt:1
#, no-wrap
msgid "Fighter Jet 1"
msgstr ""
#. type: Resume-text
#: levels/exercises/chapter002/level004/scene.txt:2
#, no-wrap
msgid "Instruct a winged shooter to clean the whole region."
msgstr ""
#. type: ScriptName-text
#: levels/exercises/chapter002/level004/scene.txt:3
#, no-wrap
msgid "Move"
msgstr ""
#. type: \b; header
#: levels/exercises/chapter002/level004/help/help.E.txt:1
#, no-wrap
msgid "Objectif"
msgstr ""
#. type: Plain text
#: levels/exercises/chapter002/level004/help/help.E.txt:3
#, no-wrap
msgid "Program a <a object|botfj>winged shooter</a> to hunt all ants in the region."
msgstr ""
#. type: \t; header
#: levels/exercises/chapter002/level004/help/help.E.txt:4
#, no-wrap
msgid "Program"
msgstr ""
#. type: Plain text
#: levels/exercises/chapter002/level004/help/help.E.txt:6
#, no-wrap
msgid ""
"In this swamp, a wheeled or tracked shooter is of little use. And ants, in "
"opposition to spiders, keep moving: you can not just turn towards the "
"closest ant, move forward and shoot."
msgstr ""
#. type: Plain text
#: levels/exercises/chapter002/level004/help/help.E.txt:8
#, no-wrap
msgid ""
"The easiest way to solve the problem consists in flying at a height of 10 "
"meters, aiming downward with <c/>aim(-20);<n/>, and approaching the ant with "
"a conditional loop as long as the <a cbot|dist>distance</a> is greater than "
"20m. In this conditional loop, you must look for the closest ant, turn "
"towards it, set the motors at full speed with <c/>motor(1,1);<n/>, and wait "
"a little, for example 0.2 seconds. All these instructions must be repeated "
"until the ant is at less than 20 meters. Then just shoot it."
msgstr ""
#. type: \t; header
#: levels/exercises/chapter002/level004/help/help.E.txt:9
#, no-wrap
msgid "See also"
msgstr ""
#. type: Plain text
#: levels/exercises/chapter002/level004/help/help.E.txt:10
#, no-wrap
msgid ""
"<a cbot>Programming</a>, <a cbot|type>types</a> and <a "
"cbot|category>categories</a>."
msgstr ""