54 lines
3.3 KiB
Plaintext
54 lines
3.3 KiB
Plaintext
\b;Code battles
|
|
Code battle is a completely new game mode featured in Colobot: Gold Edition. The idea is that you set up two programs (yours and the opponent's) to fight with each other. The player can't interact with the world manually.
|
|
|
|
\b;How to control the level
|
|
|
|
\t;Starting a code battle
|
|
In order to start a code battle you need to:
|
|
1. Run all the necessary programs for your/all team(s).
|
|
2. Press the \button 21; button above the mini-map.
|
|
|
|
\t;Controlling the spectator's view
|
|
After a code battle is started, the camera is put into a special mode:
|
|
o One can select objects as a player normally would, but one will not see their interface.
|
|
o One can also switch to the free camera view by clicking somewhere on the map. One can move around in this view by using the numerical keyboard.
|
|
|
|
\b;Basics of production line\m production;
|
|
With the new functions provided in the Gold Edition, you can create a fully automatised base, which does not need any influence from \l;human\u object\human;. All of them are described in the \l;CBOT documentation\u cbot;.
|
|
|
|
Production line is explained in Missions and Exercises, but you may want to jump into code battles right away without beating the whole game. So here is a brief description of how the things works in Colobot.
|
|
|
|
\t;What you want to achieve
|
|
Basically, you want to destroy the opponent. To do that, you will need something lethal, for example, a robot, specifically, a \l;shooter\u object\botfr;. But you will probably be losing them quite often, so maybe you should keep the production going on. For example, more \l;grabbers\u object\botgr; or more \l;factories\u object\factory;, \l;converters\u object\convert; and so on would be helpful in that. Remember that robots needs \l;batteries\u object\power;. Anyway, before you can start, you must also do some \l;researches\u object\research; to get better technologies. And here we are at the beginning, with a single \l;robot\u object\botgr; and a \l;Titanium\u object\titan;.
|
|
|
|
\image productionline1 22 10;
|
|
|
|
\t;Titanium production
|
|
1. \l;Find\u cbot\radar; a \l;Titanium\u object\titan;.
|
|
2. \l;Build\u cbot\build; a \l;Converter\u object\convert;.
|
|
3. Find a \l;TitaniumOre\u object\titanore;.
|
|
4. Place it in the converter. Move back and wait until the converter is done.
|
|
5. Use or move somewhere your new Titanium.
|
|
Repeat steps 3-5 in order to keep your production going.
|
|
|
|
\t;Researches
|
|
1. \l;Build\u cbot\build; a \l;ResearchCenter\u object\research;.
|
|
2. Power it with a \l;PowerCell\u object\power;.
|
|
3. \l;Request\u cbot\research; a \l;research\u cbot\researches; and wait until the research center is done.
|
|
|
|
\t;Robot production
|
|
1. \l;Build\u cbot\build; a \l;BotFactory\u object\factory;.
|
|
2. Place a \l;Titanium\u object\titan; inside and move back.
|
|
3. \l;Request\u cbot\factory; a construction of a robot and wait until the bot factory is done.
|
|
4. Power the robot with a \l;PowerCell\u object\power;.
|
|
|
|
\t;Power cell production
|
|
1. \l;Build\u cbot\build; a \l;PowerPlant\u object\energy;.
|
|
2. Place a \l;Titanium\u object\titan; in it and wait until the power plant is done.
|
|
|
|
\t;There is more
|
|
There is much more options, but this is the basis. Read documentation, play the game and think creatively to come up with new ideas. Good luck and have fun!
|
|
|
|
\t;See also
|
|
\l;Programming\u cbot;, \l;types\u cbot\type; and \l;categories\u cbot\category;.
|