colobot-data/levels/missions/chapter004/level002/po/fr.po

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# SOME DESCRIPTIVE TITLE
# Copyright (C) YEAR Free Software Foundation, Inc.
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: DATE\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: fr\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Translate Toolkit 1.11.0\n"
#. type: One-char language identifier
#: levels-po/missions/chapter004/level002/scene_langchar.txt:1
#, no-wrap
msgid "E"
msgstr "F"
#
#. type: Title-text
#: levels/missions/chapter004/level002/scene.txt:1
#, no-wrap
msgid "Subterranean strategy"
msgstr "Eliminez les vers"
#
#. type: Resume-text
#: levels/missions/chapter004/level002/scene.txt:2
#, no-wrap
msgid "Use the planet's resources to combat the virus-spreading worms."
msgstr "Eliminez tous les vers de la région."
#. type: \b; header
#: levels/missions/chapter004/level002/help/help.E.txt:1
#, no-wrap
msgid "From Mission Control"
msgstr "Instructions de Houston"
#. type: Plain text
#: levels/missions/chapter004/level002/help/help.E.txt:3
#, no-wrap
msgid "Cleanse the area of all hostile organisms. The way you accomplish this (<a object|tower>defense tower</a> or <a object|botfj>winged shooter</a>) is up to you."
msgstr "Eliminez toute présence nuisible de la région. A vous de trouver le moyen le plus efficace (<a object|tower>tour de défense</a> ou robot <a object|botfj>shooter</a>)."
#. type: Plain text
#: levels/missions/chapter004/level002/help/help.E.txt:5
#, no-wrap
msgid "The radar seems to be perfectly suited to the detection of worms. Keep in mind though that they only appear when they are on the surface."
msgstr "Nous avons constaté que le <a object|radar>radar</a> détecte parfaitement les <a object|worm>vers</a>, du moins tant qu'ils sont en surface. Ceci peut vous être utile."
#. type: Plain text
#: levels/missions/chapter004/level002/help/help.E.txt:7
#, no-wrap
msgid "We relayed a transmission to your <a object|factory>bot factory</a>. It concerns a bot designed to detect raw materials in the subsoil: energy sources, ore. We call it a <a object|botsr>sniffer</a> for short. Preliminary analysis leads us to believe that the presence of titanium ore on Crystalium is closely linked to the growth of large blue crystals. If this is indeed the case, this information should allow you to save some precious time. A <a object|derrick>derrick</a> is of course required for the extraction."
msgstr "Nous avons transmis à votre <a object|factory>fabrique de robots</a> les informations nécessaires pour construire un robot capable de <a object|botsj>détecter</a> les richesses du sous-sol (énergie, minerai). Les informations transmises par l'expédition précédente laissent à penser que la présence de titanium en sous-sol favorise la croissance de grands cristaux bleu-violets. Ceci peut vous permettre de gagner du temps dans vos recherches des gisements de <a object|titanore>minerai de titanium</a>, que vous pouvez ensuite exploiter à l'aide d'un <a object|derrick>derrick</a>."
#. type: Plain text
#: levels/missions/chapter004/level002/help/help.E.txt:9
#, no-wrap
msgid "<format key><key help/></format> allows you to review these instructions at all times on your personal SatCom <button 63/>."
msgstr "Nous avons amélioré le programme permettant à un robot d'amener le minerai vers le <a object|convert>convertisseur</a> (voir la page programmes <button 53/>)."
#. type: \t; header
#: levels/missions/chapter004/level002/help/help.E.txt:10
#: levels/missions/chapter004/level002/help/soluce.E.txt:16
#, no-wrap
msgid "See also"
msgstr "Voir aussi"
#. type: Plain text
#: levels/missions/chapter004/level002/help/help.E.txt:11
#, no-wrap
msgid "<a command>Controls</a> and <a cbot>CBOT Language</a>"
msgstr "<a command>Commandes</a>."
#. type: \b; header
#: levels/missions/chapter004/level002/help/prog.E.txt:1
#, no-wrap
msgid "Programs dispatched by Houston"
msgstr "Programmes envoyés par Houston"
#. type: Plain text
#: levels/missions/chapter004/level002/help/prog.E.txt:4
#, no-wrap
msgid ""
"Below is one of the programs that has been developed by our engineers.\n"
"An upgrade on the previous program: the <a object|botgr>grabber</a>, on its way back from the converter, makes a stop, if necessary, at the <a object|station>power station</a> to recharge its power cell."
msgstr "Voilà une version améliorée du programme précédent. En effet, le robot refait le plein d'énergie sur une <a object|station>station de recharge</a> après avoir déposé le minerai, si nécessaire."
#. type: Plain text
#: levels/missions/chapter004/level002/help/prog.E.txt:6
#, no-wrap
msgid "This program also works on <a object|botgj>winged grabbers</a>, if the <a object|derrick>derrick</a> is on another island than the <a object|convert>converter</a>."
msgstr "Ce programme fonctionne aussi avec des <a object|botgj>déménageurs volants</a>, dans le cas où le <a object|derrick>derrick</a> serait sur une autre île que le <a object|convert>convertisseur</a>."
#. type: \s; block (usually verbatim code)
#: levels/missions/chapter004/level002/help/prog.E.txt:31
#, no-wrap
msgid ""
"extern void object::CollectTitanium2()\n"
"{\n"
"\t// 1) Variable definition.\n"
"\t<a cbot|type>object</a> item; // info. about objects\n"
"\t\n"
"\t// 2) Go to the titanium ore and grab it.\n"
"\titem = <a cbot|radar>radar</a>(<a cbot|category>TitaniumOre</a>);// look for titanium ore\n"
"\t<a cbot|goto>goto</a>(item.position); // go to the position\n"
"\t<a cbot|grab>grab</a>(); // grab the titanium\n"
"\t\n"
"\t// 3) Go to the converter and drop it.\n"
"\titem = <a cbot|radar>radar</a>(<a cbot|category>Converter</a>); // look for converter\n"
"\t<a cbot|goto>goto</a>(item.position); // go to the position\n"
"\t<a cbot|drop>drop</a>(); // drop the titanium\n"
"\t<a cbot|move>move</a>(-2.5); // step back 2.5 m\n"
"\t\t\n"
"\t// 4) If power cell half empty, recharges.\n"
"\tif ( energyCell.energyLevel < 0.5 )\n"
"\t{ // if so:\n"
"\t\titem = <a cbot|radar>radar</a>(<a cbot|category>PowerStation</a>); // look for station\n"
"\t\t<a cbot|goto>goto</a>(item.position); // go there\n"
"\t\t<a cbot|wait>wait</a>(5); // wait\n"
"\t}\n"
"}"
msgstr ""
"extern void object::ApporteTitanium2()\n"
"{\n"
"\t// 1) Définition des variables.\n"
"\t<a cbot|type>object</a>\tchose; // déclaration variable\n"
"\t\n"
"\t// 2) Va vers le minerai et le prend.\n"
"\tchose = <a cbot|radar>radar</a>(<a cbot|category>TitaniumOre</a>); // cherche le minerai\n"
"\t<a cbot|goto>goto</a>(chose.position); // va à la position\n"
"\t<a cbot|grab>grab</a>(); // prend le titanium\n"
"\t\n"
"\t// 3) Va vers le convertisseur et pose le minerai.\n"
"\tchose = <a cbot|radar>radar</a>(<a cbot|category>Converter</a>); // cherche convertisseur\n"
"\t<a cbot|goto>goto</a>(chose.position); // va à la position\n"
"\t<a cbot|drop>drop</a>(); // pose le titanium\n"
"\t<a cbot|move>move</a>(-2.5); // recule de 2.5 m.\n"
"\t\n"
"\t// 4) Si pile à moitié déchargée, va recharger.\n"
"\tif ( <a cbot|object>energyCell.energyLevel</a> < 0.5 ) \n"
"\t{ // si oui:\n"
"\t\tchose = <a cbot|radar>radar</a>(<a cbot|category>PowerStation</a>); // cherche station\n"
"\t\t<a cbot|goto>goto</a>(chose.position); // va recharger\n"
"\t\t<a cbot|wait>wait</a>(5); // attend\n"
"\t}\n"
"}"
#. type: \b; header
#: levels/missions/chapter004/level002/help/prog.E.txt:32
#, no-wrap
msgid "Archives"
msgstr "Archives"
#. type: Plain text
#: levels/missions/chapter004/level002/help/prog.E.txt:34
#, no-wrap
msgid "Index of the programs dispatched in former missions:"
msgstr "Résumé des programmes déjà reçus:"
#. type: Bullet: 'o'
#: levels/missions/chapter004/level002/help/prog.E.txt:35
#, no-wrap
msgid "<code><a mlcrys1>CollectTitanium1</a></code>"
msgstr "<code><a mlcrys1>ApporteTitanium1</a></code>"
#. type: Bullet: 'o'
#: levels/missions/chapter004/level002/help/prog.E.txt:36
#, no-wrap
msgid "<code><a mltropi3>Recharge2</a></code>"
msgstr "<code><a mltropi3>Recharge2</a></code>"
#. type: Bullet: 'o'
#: levels/missions/chapter004/level002/help/prog.E.txt:37
#, no-wrap
msgid "<code><a mllune4>Recharge1</a></code>"
msgstr "<code><a mllune4>Recharge1</a></code>"
#. type: Bullet: 'o'
#: levels/missions/chapter004/level002/help/prog.E.txt:38
#, no-wrap
msgid "<code><a mllune1>SwitchCell1</a></code>"
msgstr "<code><a mllune1>EchangePile1</a></code>"
#. type: \b; header
#: levels/missions/chapter004/level002/help/report.E.txt:1
#, no-wrap
msgid "Satellite Report"
msgstr "Rapport du satellite"
#. type: Plain text
#: levels/missions/chapter004/level002/help/report.E.txt:3
#, no-wrap
msgid "Currently in a geo-stationary orbit of Crystalium."
msgstr "En orbite géostationnaire autour de Crystalium."
#. type: \s; block (usually verbatim code)
#: levels/missions/chapter004/level002/help/report.E.txt:5
#, no-wrap
msgid "-> SURFACE<c/>"
msgstr "-> SURFACE<c/>"
#. type: Plain text
#: levels/missions/chapter004/level002/help/report.E.txt:10
#, no-wrap
msgid ""
"\\tab;Temperature: 3.2C\n"
"\\tab;Atmosphere: nitrogen\n"
"\\tab;Wind: 0.0 mps\n"
"\\tab;Titanium ore: none\n"
"\\tab;Uranium ore: none"
msgstr ""
"\\tab;Température: 3.2 degrés\n"
"\\tab;Atmosphère: azote\n"
"\\tab;Vent: 0.0 m/s\n"
"\\tab;Minerai titanium: aucun\n"
"\\tab;Minerai uranium: aucun"
#. type: \s; block (usually verbatim code)
#: levels/missions/chapter004/level002/help/report.E.txt:12
#, no-wrap
msgid "-> SUBSOIL<c/>"
msgstr "-> SOUS-SOL<c/>"
#. type: Plain text
#: levels/missions/chapter004/level002/help/report.E.txt:15
#, no-wrap
msgid ""
"\\tab;Energy source: isolated (close to the spaceship)\n"
"\\tab;Titanium ore: scattered\n"
"\\tab;Uranium ore: none"
msgstr ""
"\\tab;Energie: près du vaisseau\n"
"\\tab;Minerai titanium: par endroits\n"
"\\tab;Minerai uranium: aucun"
#. type: \s; block (usually verbatim code)
#: levels/missions/chapter004/level002/help/report.E.txt:17
#, no-wrap
msgid "-> ADDITIONAL INFORMATION<c/>"
msgstr "-> INFORMATIONS SPECIALES<c/>"
#. type: Plain text
#: levels/missions/chapter004/level002/help/report.E.txt:19
#, no-wrap
msgid ""
"\\tab;Detected: worms\n"
"\\tab; - Danger: no"
msgstr ""
"\\tab;Détecté: vers\n"
"\\tab; - Danger: non"
#. type: \b; header
#: levels/missions/chapter004/level002/help/soluce.E.txt:1
#, no-wrap
msgid "Walkthrough"
msgstr "Solution"
#. type: Bullet: '1)'
#: levels/missions/chapter004/level002/help/soluce.E.txt:2
#, no-wrap
msgid "Build a <a object|factory>bot factory</a>."
msgstr "Construisez une <a object|factory>fabrique de robots</a>."
#. type: Bullet: '2)'
#: levels/missions/chapter004/level002/help/soluce.E.txt:3
#, no-wrap
msgid "Produce a <a object|botsj>winged sniffer</a>."
msgstr "Construisez un <a object|botsj>robot renifleur</a>."
#. type: Bullet: '3)'
#: levels/missions/chapter004/level002/help/soluce.E.txt:4
#, no-wrap
msgid "Sniff the ground near the large crystals until you get a <a object|stonspot>red cross</a>."
msgstr "Sondez le sol avec le robot renifleur à proximité des cristaux, jusqu'à obtenir une <a object|stonspot>croix rouge</a>."
#. type: Bullet: '4)'
#: levels/missions/chapter004/level002/help/soluce.E.txt:5
#, no-wrap
msgid "Build a <a object|derrick>derrick</a> near the red cross."
msgstr "Construisez un <a object|derrick>derrick</a> proche de la croix rouge."
#. type: Bullet: '5)'
#: levels/missions/chapter004/level002/help/soluce.E.txt:6
#, no-wrap
msgid "Build a <a object|convert>converter</a>."
msgstr "Construisez un <a object|convert>convertisseur</a>."
#. type: Plain text
#: levels/missions/chapter004/level002/help/soluce.E.txt:9
#, no-wrap
msgid "The pairing of a derrick and a converter allows for an unlimited supply of <a object|titan>titanium</a>. In order to leave this task to a bot, execute the program <code>CollectTitanium2</code>."
msgstr "Le couple derrick-convertisseur permet de produire du <a object|titan>titanium</a> tant qu'il en faut. Pour automatiser cette tâche, exécutez le programme <code>ApporteTitanium2</code> dans le <a object|botgj>robot déménageur volant</a>."
#. type: Bullet: '6)'
#: levels/missions/chapter004/level002/help/soluce.E.txt:10
#, no-wrap
msgid "Sniff the area at the foot of the spaceship. A <a object|enerspot>green cross</a> means you can build a <a object|station>power station</a> on the spot."
msgstr "Sondez les zones plates proches du vaisseau avec le renifleur. Lorsqu'une <a object|enerspot>croix verte</a> est trouvée, construisez une <a object|station>station de recharge</a>."
#. type: Bullet: '7)'
#: levels/missions/chapter004/level002/help/soluce.E.txt:11
#, no-wrap
msgid "Build a <a object|radar>radar</a>."
msgstr "Construisez un <a object|radar>radar</a>."
#. type: Bullet: '8)'
#: levels/missions/chapter004/level002/help/soluce.E.txt:12
#, no-wrap
msgid "Produce a <a object|botfj>winged shooter</a>."
msgstr "Construisez un <a object|botfj>robot shooter volant</a>."
#. type: Bullet: '9)'
#: levels/missions/chapter004/level002/help/soluce.E.txt:13
#, no-wrap
msgid "Eliminate all worms."
msgstr "Tuez tous les <a object|worm>vers</a>."
#. type: Plain text
#: levels/missions/chapter004/level002/help/soluce.E.txt:15
#, no-wrap
msgid "10) Go back to your ship and take off."
msgstr "10) Retournez sur le <a object|base>vaisseau</a> et décollez."
#. type: Plain text
#: levels/missions/chapter004/level002/help/soluce.E.txt:17
#, no-wrap
msgid "<a command>Controls</a>"
msgstr "<a command>Commandes</a>."