colobot-data/help/cbot/E/category.txt

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\b;Value \c;Categories\n;
Categories represent the names of objects in the CBOT language. Everything in COLOBOT is an object: robots, buildings, raw materials, etc., even yourself.
In a program, categories are always displayed on a \const;red background\norm;. If a category isn't highlighted in red, it is misspelled. Caps and lower cases should be kept as is.
Below are the different categories available :
\t;Buildings :
\button 176; \c;\l;Houston\u object\Huston; \n;Mission Control
\button 171; \c;\l;SpaceShip\u object\base; \n;Spaceship
\button 160; \c;\l;BotFactory\u object\factory; \n;Robot Factory
\button 163; \c;\l;ResearchCenter\u object\research; \n;Research Center
\button 168; \c;\l;RadarStation\u object\radar; \n;Radar
\button 172; \c;\l;ExchangePost\u object\exchange; \n;Information Exchange Post
\button 169; \c;\l;RepairCenter\u object\repair; \n;Repair Center
\button 165; \c;\l;DefenseTower\u object\tower; \n;Defense Tower
\button 166; \c;\l;AutoLab\u object\labo; \n;Organic Matter Analyzer
\button 164; \c;\l;PowerStation\u object\station; \n;Power Station
\button 167; \c;\l;PowerPlant\u object\energy; \n;Power Cell Factory
\button 170; \c;\l;NuclearPlant\u object\nuclear; \n;Nuclear Plant
\button 162; \c;\l;Converter\u object\convert; \n;Titanium Converter
\button 161; \c;\l;Derrick\u object\derrick; \n;Derrick
\button 174; \c;\l;PowerCaptor\u object\captor; \n;Parabolic Lightning Conductor
\button 175; \c;\l;Vault\u object\safe; \n;Vault
\c;\l;StartArea\u object\start; \n;Starting Pad
\c;\l;GoalArea\u object\goal; \n;Finishing Pad
\c;\l;AlienNest\u object\nest; \n;Alien Nest
\t;Portable Objects :
\c;\l;TitaniumOre\u object\titanore; \n;Titanium Ore
\c;\l;UraniumOre\u object\uranore; \n;Uranium Ore
\c;\l;Titanium\u object\titan; \n;Cube of converted Titanium
\c;\l;PowerCell\u object\power; \n;Regular Power Cell
\c;\l;NuclearCell\u object\atomic; \n;Nuclear Power Cell
\c;\l;OrgaMatter\u object\bullet; \n;Organic Matter
\c;\l;BlackBox\u object\bbox; \n;Black Box
\c;\l;TNT\u object\tnt; \n;Explosive device
\c;\l;KeyA..D\u object\key; \n;Keys A, B, C and D
\t;Robots :
\button 158; \c;\l;PracticeBot\u object\bottr; \n;Practice Bot
\button 173; \c;\l;TargetBot\u object\bottarg; \n;Target Bot
\button 137; \c;\l;WheeledGrabber\u object\botgr; \n;Wheeled Grabber
\button 138; \c;\l;TrackedGrabber\u object\botgc; \n;Tracked Grabber
\button 139; \c;\l;WingedGrabber\u object\botgj; \n;Winged Grabber
\button 150; \c;\l;LeggedGrabber\u object\botgs; \n;Legged Grabber
\button 140; \c;\l;WheeledSniffer\u object\botsr; \n;Wheeled Sniffer
\button 141; \c;\l;TrackedSniffer\u object\botsc; \n;Tracked Sniffer
\button 142; \c;\l;WingedSniffer\u object\botsj; \n;Winged Sniffer
\button 152; \c;\l;LeggedSniffer\u object\botss; \n;Legged Sniffer
\button 143; \c;\l;WheeledShooter\u object\botfr; \n;Wheeled Shooter
\button 144; \c;\l;TrackedShooter\u object\botfc; \n;Tracked Shooter
\button 145; \c;\l;WingedShooter\u object\botfj; \n;Winged Shooter
\button 151; \c;\l;LeggedShooter\u object\botfs; \n;Legged Shooter
\button 153; \c;\l;WheeledOrgaShooter\u object\botor; \n;Wheeled Orga Shooter
\button 154; \c;\l;TrackedOrgaShooter\u object\botoc; \n;Tracked Orga Shooter
\button 155; \c;\l;WingedOrgaShooter\u object\botoj; \n;Winged Orga Shooter
\button 156; \c;\l;LeggedOrgaShooter\u object\botos; \n;Legged Orga Shooter
\button 149; \c;\l;Subber\u object\botsub; \n;Subber
\button 148; \c;\l;Recycler\u object\botrecy; \n;Recycler
\button 157; \c;\l;Shielder\u object\botshld; \n;Shielder
\button 146; \c;\l;Thumper\u object\bottump; \n;Thumper
\button 147; \c;\l;PhazerShooter\u object\botphaz; \n;Phazer Shooter
\t;Enemies :
\c;\l;AlienQueen\u object\mother; \n;Alien Queen
\c;\l;AlienEgg\u object\egg; \n;Alien Egg
\c;\l;AlienAnt\u object\ant; \n;Ant
\c;\l;AlienSpider\u object\spider; \n;Spider
\c;\l;AlienWasp\u object\wasp; \n;Wasp
\c;\l;AlienWorm\u object\worm; \n;Worm
\t;Miscellaneous :
\button 136; \c;\l;Me\u object\human; \n;You!
\c;\l;Mine\u object\mine; \n;Mine
\c;\l;Barrier\u object\barrier; \n;Barrier
\c;\l;Wreck\u object\wreck; \n;Derelict bot
\c;\l;Ruin\u object\ruin; \n;Derelict building
\t;Flags and Other Indicators :
\c;\l;BlueFlag\u object\flag; \n;Blue Flag
\c;\l;RedFlag\u object\flag; \n;Red Flag
\c;\l;GreenFlag\u object\flag; \n;Green Flag
\c;\l;YellowFlag\u object\flag; \n;Yellow Flag
\c;\l;VioletFlag\u object\flag; \n;Violet Flag
\c;\l;WayPoint\u object\waypoint; \n;Checkpoint
\c;\l;EnergySite\u object\enerspot; \n;Underground Energy Deposit
\c;\l;TitaniumSite\u object\stonspot; \n;Underground Titanium Deposit
\c;\l;UraniumSite\u object\uranspot; \n;Underground Uranium Deposit
\t;See also
\l;CBOT Language\u cbot; and \l;Variables\u cbot\type;.