\b;Exercise Remote control a slave robot without using an \l;information exchange post\u object\exchange;. The robot should pass over the 6 blue crosses. You must use a \c;\l;static\u cbot\static;\n; variable to pass the orders to the slave bot. The two main actors of this exercise are: 1) The \l;wheeled grabber\u object\botgr; without an energy pack and therefore immobile. This is the master you should program so it will transmit orders to the slave. 2) The slave \l;practice bot\u object\bottr; which is already programmed and just waits for orders from the master. \b;The slave First of all we must understand how the program of the slave works. The \l;class\u cbot\class; \c;order\n; contains two members: \c;m_type\n; is the order to execute (move or turn) and \c;m_param\n; is the distance to move or the rotation angle¦: \c;\s;\l;public\u cbot\public; \l;class\u cbot\class; order \s;{ \s; \l;int\u cbot\int; m_type = \l;nan\u cbot\nan;; \s; \l;float\u cbot\float; m_param; \s;} \n; A second \l;class\u cbot\class; \c;exchange\n; contains the mechanism for exchanging the orders. We declare a \c;\l;static\u cbot\static;\n; class member \c;m_order\n; which will contain the order to be executed. The word \c;static\n; insures that the member \c;m_order\n; is shared between all instances of the \l;class\u cbot\class; exchange. \c;\s;\l;public\u cbot\public; \l;class\u cbot\class; exchange \s;{ \s; \l;static\u cbot\static; \l;private\u cbot\private; order m_order = new order; \n; \n;The \c;put\n; method will be used by the master robot for transmitting an order. As long as \c;m_order\n; is different from \c;\l;nan\u cbot\nan;\n;, the slave has not finished the order and the \c;put\n; method will return \c;false\n; and will do nothing¦: \c;\s; \l;synchronized\u cbot\synchro; \l;bool\u cbot\bool; put(order a) \s; { \s; if ( m_order.m_type == nan ) \s; { \s; m_order = a; \s; return true; \s; } \s; else \s; { \s; return false; \s; } \s; } \n; Another method \c;get\n; will be used by the slave to retrieve the orders. This method returns the order to be executed: \c;\s; \l;synchronized\u cbot\synchro; order get() \s; { \s; return m_order; \s; } \n; A third method \c;delete\n; will be used by the slave to indicate that the order has been executed: \c;\s; \l;synchronized\u cbot\synchro; void delete() \s; { \s; m_order.m_type = nan; \s; } \s;} \n; The main program of the slave contains an instance of the class \c;exchange\n; called \c;list\n;. We put () after the word \c;list\n; in order to create an instance of the class \c;exchange\n;. \c;\s;\l;extern\u cbot\extern; void object::Slave3( ) \s;{ \s; exchange list(); \s; order todo; \n; The outer \c;while\n; loop lasts for ever. The inner \c;while\n; loop waits for an order by using the \c;get\n; method of the \c;exchange\n; class. As soon as \c;get\n; returns a value different from \c;nan\n;, the while loop stops. \c;\s; \l;while\u cbot\while; ( true ) \s; { \s; \l;while\u cbot\while; ( true ) \s; { \s; todo = list.get(); \s; if ( todo.m_type != nan ) break; \s; wait(1); \s; } \n; Now we have received the order in the \c;todo\n; variable. All we have to do is execute it: \c;\s; if ( todo.m_type == 1 ) \s; { \s; move(todo.m_param); \s; } \s; else if ( todo.m_type == 2 ) \s; { \s; turn(todo.m_param); \s; } \s; else \s; { \s; message("Unknown order"); \s; } \n; As soon as the execution of the order is finished, we must call the \c;delete\n; method so the master knows that another order can be sent¦: \c;\s; list.delete(); \s; } \s;} \n; \b;The master In the master we write an function called \c;SendOrder\n; which will send an order to the slave: \c;\s;void object::SendOrder(float order, float param) \s;{ \s; exchange list(); \s; order todo(); \s; \s; todo.m_type = order; \s; todo.m_param = param; \s; \s; while ( list.put(todo) == false ) \s; { \s; wait(1); \s; } \s;} \n; The \c;while\n; loop waits until a pending order has been terminated, that is the slaved has exited from the \c;get\n; method and the \c;delete\n; method has been called. Now the main program of the master is very simple: \c;\s;extern void object::Remote4( ) \s;{ \s; SendOrder(1, 20); // move(20); \s; SendOrder(2, 90); // turn(90); \s; SendOrder(1, 20); // move(20); \s; SendOrder(2, 90); // turn(90); \s; SendOrder(1, 10); // move(10); \s; SendOrder(2, 90); // turn(90); \s; SendOrder(1, 10); // move(10); \s; SendOrder(2,-90); // turn(-90); \s; SendOrder(1, 10); // move(10); \s;} \n; \key;\key help;\norm; show these instruction at any time. \t;See also \l;Controls\u command; and \l;programming\u cbot;.