\b;Programs dispatched by Houston We have developed a program that takes care of recharging the power cell of a \l;defense tower\u object\tower;: 1) Go to a \l;defense tower\u object\tower;. 2) Wait until the \l;power cell\u object\power; is 80% empty. 3) Grab the \l;power cell\u object\power; and recharge it on a \l;power station\u object\station;. 4) Put it back on the \l;defense tower\u object\tower;. Build the \l;power station\u object\station; as close as possible to the tower in order to reduce the time when the tower has got no power cell. A good trick is to place a power cell on the ground in front of the tower. The wasp will attack the power cell, and if the first shoot misses or a wasp arrives when the defense tower has got no energy, only the power cell is destroyed and not the defense tower. \c; \s;extern void object::ServiceTower1() \s;{ \s; \l;object\u cbot\object; tower; // info. about tower \s; \l;object\u cbot\object; station; // info. about station \s; \s; // 1) go to the defense tower \s; tower = \l;radar\u cbot\radar;(DefenseTower); // look for tower \s; \l;goto\u cbot\goto;(tower.position); // go there \s; \s; \l;while\u cbot\while; ( true ) // repeat forever \s; { \s; // 2) wait until power cell is empty \s; \l;while\u cbot\while; ( tower.energyCell.energyLevel > 0.2 ) \s; { \s; \l;wait\u cbot\wait;(2); \s; } \s; \l;grab\u cbot\grab;(); // grab the power cell \s; \s; // 3) go to the power station to recharge \s; station = \l;radar\u cbot\radar;(PowerStation); \s; \l;goto\u cbot\goto;(station.position); // go there \s; \l;while\u cbot\while; ( load.energyLevel < 1 ) \s; { \s; \l;wait\u cbot\wait;(1); // wait until recharged \s; } \s; \s; // 4) go back to defense tower \s; \l;goto\u cbot\goto;(tower.position); // go to tower \s; \l;drop\u cbot\drop;(); // drop the power cell \s; } \s;} \n; \b;Archives Index of the programs dispatched in former missions: o \c;\l;CollectTitanium3\u mlvolca1;\n; o \c;\l;KillAnt1\u mlsaari2;\n; o \c;\l;CollectTitanium2\u mlcrys2;\n; o \c;\l;CollectTitanium1\u mlcrys1;\n; o \c;\l;Recharge2\u mltropi3;\n; o \c;\l;Recharge1\u mllune4;\n; o \c;\l;SwitchCell1\u mllune1;\n;