<?xml version="1.0" ?> <Falagard version="7"> <WidgetLook name="Colobot/ImageButton"> <PropertyDefinition name="Image" initialValue="ColobotButton1/ButtonDead" redrawOnWrite="true" /> <ImagerySection name="background_normal"> <ImageryComponent> <Area> <Dim type="LeftEdge"> <AbsoluteDim value="0" /> </Dim> <Dim type="TopEdge"> <AbsoluteDim value="0" /> </Dim> <Dim type="RightEdge"> <UnifiedDim scale="1" offset="0" type="RightEdge" /> </Dim> <Dim type="BottomEdge"> <UnifiedDim scale="1" offset="0" type="BottomEdge" /> </Dim> </Area> <Image name="ColobotButton1/ButtonBgNormal" /> <VertFormat type="Stretched" /> <HorzFormat type="Stretched" /> </ImageryComponent> </ImagerySection> <ImagerySection name="background_hover"> <ImageryComponent> <Area> <Dim type="LeftEdge"> <AbsoluteDim value="0" /> </Dim> <Dim type="TopEdge"> <AbsoluteDim value="0" /> </Dim> <Dim type="RightEdge"> <UnifiedDim scale="1" offset="0" type="RightEdge" /> </Dim> <Dim type="BottomEdge"> <UnifiedDim scale="1" offset="0" type="BottomEdge" /> </Dim> </Area> <Image name="ColobotButton1/ButtonBgHover" /> <VertFormat type="Stretched" /> <HorzFormat type="Stretched" /> </ImageryComponent> </ImagerySection> <ImagerySection name="background_pushed"> <ImageryComponent> <Area> <Dim type="LeftEdge"> <AbsoluteDim value="0" /> </Dim> <Dim type="TopEdge"> <AbsoluteDim value="0" /> </Dim> <Dim type="RightEdge"> <UnifiedDim scale="1" offset="0" type="RightEdge" /> </Dim> <Dim type="BottomEdge"> <UnifiedDim scale="1" offset="0" type="BottomEdge" /> </Dim> </Area> <Image name="ColobotButton1/ButtonBgPushed" /> <VertFormat type="Stretched" /> <HorzFormat type="Stretched" /> </ImageryComponent> </ImagerySection> <ImagerySection name="background_disabled"> <ImageryComponent> <Area> <Dim type="LeftEdge"> <AbsoluteDim value="0" /> </Dim> <Dim type="TopEdge"> <AbsoluteDim value="0" /> </Dim> <Dim type="RightEdge"> <UnifiedDim scale="1" offset="0" type="RightEdge" /> </Dim> <Dim type="BottomEdge"> <UnifiedDim scale="1" offset="0" type="BottomEdge" /> </Dim> </Area> <Image name="ColobotButton1/ButtonBgDisabled" /> <VertFormat type="Stretched" /> <HorzFormat type="Stretched" /> </ImageryComponent> </ImagerySection> <ImagerySection name="image"> <ImageryComponent> <Area> <Dim type="LeftEdge"> <UnifiedDim scale="0.025" offset="0" type="LeftEdge" /> </Dim> <Dim type="TopEdge"> <UnifiedDim scale="0.025" offset="0" type="TopEdge" /> </Dim> <Dim type="RightEdge"> <UnifiedDim scale="0.95" offset="0" type="RightEdge" /> </Dim> <Dim type="BottomEdge"> <UnifiedDim scale="0.95" offset="0" type="BottomEdge" /> </Dim> </Area> <ImageProperty name="Image" /> <VertFormat type="Stretched" /> <HorzFormat type="Stretched" /> </ImageryComponent> </ImagerySection> <ImagerySection name="image_pushed"> <ImageryComponent> <Area> <Dim type="LeftEdge"> <UnifiedDim scale="0.0725" offset="0" type="LeftEdge" /> </Dim> <Dim type="TopEdge"> <UnifiedDim scale="0.0725" offset="0" type="TopEdge" /> </Dim> <Dim type="RightEdge"> <UnifiedDim scale="0.855" offset="0" type="RightEdge" /> </Dim> <Dim type="BottomEdge"> <UnifiedDim scale="0.855" offset="0" type="BottomEdge" /> </Dim> </Area> <ImageProperty name="Image" /> <VertFormat type="Stretched" /> <HorzFormat type="Stretched" /> </ImageryComponent> </ImagerySection> <!-- TODO: background_dead = ColobotButton1/Disabled --> <StateImagery name="Normal"> <Layer> <Section section="background_normal" /> </Layer> <Layer> <Section section="image" /> </Layer> </StateImagery> <StateImagery name="Hover"> <Layer> <Section section="background_hover" /> </Layer> <Layer> <Section section="image" /> </Layer> </StateImagery> <StateImagery name="Pushed"> <Layer> <Section section="background_pushed" /> </Layer> <Layer> <Section section="image_pushed" /> </Layer> </StateImagery> <StateImagery name="Disabled"> <Layer> <Section section="background_disabled" /> </Layer> <Layer> <Section section="image" /> </Layer> </StateImagery> </WidgetLook> </Falagard>