# SOME DESCRIPTIVE TITLE # Copyright (C) YEAR Free Software Foundation, Inc. # This file is distributed under the same license as the PACKAGE package. # FIRST AUTHOR <EMAIL@ADDRESS>, YEAR. # #, fuzzy msgid "" msgstr "" "Project-Id-Version: PACKAGE VERSION\n" "POT-Creation-Date: DATE\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME <EMAIL@ADDRESS>\n" "Language-Team: LANGUAGE <LL@li.org>\n" "Language: \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" #. type: Bullet: '-' #: ../E/authors.txt:2 #, no-wrap msgid "Daniel Roux -Denis Dumoulin -Otto Kölbl -Michael Walz -Didier Gertsch" msgstr "" #. type: Bullet: '-' #: ../E/authors.txt:3 #, no-wrap msgid "Adrien Roux -Daniel Sauthier -Didier Raboud -Nicolas Stubi" msgstr "" #. type: Bullet: '-' #: ../E/authors.txt:4 #, no-wrap msgid "Nicolas Beuchat -Patrick Thévoz -Joël Roux -Michael Jubin" msgstr "" #. type: Bullet: '-' #: ../E/authors.txt:7 #, no-wrap msgid "TerranovaTeam: https://github.com/orgs/colobot/members" msgstr "" #. type: Bullet: '-' #: ../E/authors.txt:8 #, no-wrap msgid "Contributors on GitHub: https://github.com/colobot/colobot/graphs/contributors" msgstr "" #. type: \b; header #: ../E/cbot.txt:1 #, no-wrap msgid "Programming - the CBOT language" msgstr "" #. type: Plain text #: ../E/cbot.txt:2 #, no-wrap msgid "" "The CBOT language is very close in structure and syntax to C++ and Java. It has been adapted for the specific purposes of COLOBOT, and for an efficient pedagogical approach.\n" "This language is made up of instructions (see below), <a cbot|bloc>blocks</a>, <a cbot|function>functions</a>, <a cbot|class>classes</a>, <a cbot|var>variables</a>, <a cbot|array>arrays</a>, <a cbot|expr>expressions</a> and <a cbot|cond>conditions</a>." msgstr "" #. type: Bullet: 'o' #: ../E/cbot.txt:8 #, no-wrap msgid "<code><format type>Type</format></code>" msgstr "" #. type: Bullet: 'o' #: ../E/cbot.txt:11 #, no-wrap msgid "<code><format const>Constants</format></code>" msgstr "" #. type: \t; header #: ../E/cbot.txt:14 #, no-wrap msgid "Instructions in the CBOT language:" msgstr "" #. type: \t; header #: ../E/cbot.txt:29 #, no-wrap msgid "Specific instructions for bots:" msgstr "" #. type: \t; header #: ../E/cbot.txt:53 #, no-wrap msgid "Instructions about topology:" msgstr "" #. type: \t; header #: ../E/cbot.txt:59 #, no-wrap msgid "Instructions specific to some bots:" msgstr "" #. type: \t; header #: ../E/cbot.txt:78 #, no-wrap msgid "Specific instructions for exchange posts:" msgstr "" #. type: Plain text #: ../E/cbot.txt:79 #, no-wrap msgid "" "<code><a cbot|receive>receive</a> </code>Receives an information\n" "<code><a cbot|send>send</a> </code>Sends a new information\n" "<code><a cbot|testinfo>testinfo</a> </code>Tests if an information exists\n" "<code><a cbot|delinfo>deleteinfo</a> </code>Deletes an existing information" msgstr "" #. type: \t; header #: ../E/cbot.txt:84 #, no-wrap msgid "Specific instructions for classes:" msgstr "" #. type: Plain text #: ../E/cbot.txt:85 #, no-wrap msgid "" "<code><a cbot|class>class</a> </code>Class declararion\n" "<code><a cbot|public>public</a> </code>Declares a public function\n" "<code><a cbot|private>private</a> </code>Declares a private class member\n" "<code><a cbot|static>static</a> </code>Declares a static class member\n" "<code><a cbot|synchro>synchronized</a> </code>Prevents simultaneous execution\n" "<code><a cbot|new>new</a> </code>Creates a new instance\n" "<code><a cbot|this>this</a> </code>Reference to the current instance" msgstr "" #. type: \t; header #: ../E/cbot.txt:93 #, no-wrap msgid "Specific instructions for strings:" msgstr "" #. type: Plain text #: ../E/cbot.txt:94 #, no-wrap msgid "" "<code><a cbot|strlen>strlen</a> </code>Gets string length\n" "<code><a cbot|strleft>strleft</a> </code>Extracts left part\n" "<code><a cbot|strright>strright</a> </code>Extracts right part\n" "<code><a cbot|strmid>strmid</a> </code>Extracts center part\n" "<code><a cbot|strfind>strfind</a> </code>Finds a substring.\n" "<code><a cbot|strval>strval</a> </code>Converts string to number\n" "<code><a cbot|strupper>strupper</a> </code>Converts to upper case\n" "<code><a cbot|strlower>strlower</a> </code>Converts to lower case" msgstr "" #. type: \t; header #: ../E/cbot.txt:103 #, no-wrap msgid "Specific instructions for files:" msgstr "" #. type: Plain text #: ../E/cbot.txt:104 #, no-wrap msgid "" "<code><a cbot|open>open</a> </code>Opens a file\n" "<code><a cbot|close>close</a> </code>Closes a file\n" "<code><a cbot|writeln>writeln</a> </code>Writes line to a file\n" "<code><a cbot|readln>readln</a> </code>Reads line from a file\n" "<code><a cbot|eof>eof</a> </code>Tests if end of file\n" "<code><a cbot|deletef>deletefile</a> </code>Deletes a file" msgstr "" #. type: \t; header #: ../E/battles.txt:53 ../E/cbot.txt:127 ../E/freehelp.txt:4 #, no-wrap msgid "See also" msgstr "" #. type: Plain text #: ../E/cbot.txt:128 #, no-wrap msgid "<a cbot|type>Types</a> and <a cbot|category>categories</a>." msgstr "" #. type: \b; header #: ../E/command.txt:1 #, no-wrap msgid "Controls" msgstr "" #. type: Plain text #: ../E/command.txt:2 #, no-wrap msgid "You are advised to play with one hand on the arrow keys and the other hand on the mouse." msgstr "" #. type: \t; header #: ../E/command.txt:4 #, no-wrap msgid "Bots" msgstr "" #. type: Plain text #: ../E/command.txt:5 #, no-wrap msgid "" "<format key><key left/></format> = turn left\n" "<format key><key right/></format> = turn right\n" "<format key><key up/></format> = move forward\n" "<format key><key down/></format> = move back\n" "These controls are unavailable when working with the <a object|bottr>practice bots</a>." msgstr "" #. type: Plain text #: ../E/command.txt:11 #, no-wrap msgid "" "<format key><key gup/></format> = take off and climb <button 28/>\n" "<format key><key gdown/></format> = descend and land <button 29/>\n" "These controls are of course restricted to the <a object|human>astronaut</a> as well as the various <a object|botgj>winged bots</a> and in selected missions only." msgstr "" #. type: Plain text #: ../E/command.txt:15 #, no-wrap msgid "" "mouse forward = higher aim\n" "mouse backward = lower aim\n" "mouse right = aim right\n" "mouse left = aim left\n" "These controls are only available to the <a object|botfr>shooters</a>, the <a object|botor>orga shooters</a> and the <a object|botphaz>phazer shooter</a>." msgstr "" #. type: Plain text #: ../E/command.txt:21 #, no-wrap msgid "" "<format key><key action/></format> = main action for a given selection (human or bot)\n" "This control will for example operate the arm of a <a object|botgr>grabber</a> or fire a <a object|botfr>shooter</a> <button 42/>." msgstr "" #. type: \t; header #: ../E/command.txt:24 #, no-wrap msgid "Selections" msgstr "" #. type: Plain text #: ../E/command.txt:25 #, no-wrap msgid "" "<format key><key next/></format> = selects next object\n" "<format key><key human/></format> = selects astronaut\n" "<format key><key desel/></format> = previous selection <button 10/>" msgstr "" #. type: \t; header #: ../E/command.txt:29 #, no-wrap msgid "Camera" msgstr "" #. type: Plain text #: ../E/command.txt:30 #, no-wrap msgid "" "<format key><key camera/></format> = shifts between onboard and following cameras <button 13/>\n" "<format key><key near/></format> = zoom in\n" "<format key><key away/></format> = zoom out\n" "<format key><key visit/></format> = pauses the game and shows where the latest message originated. Press again to show origin of previous message." msgstr "" #. type: \t; header #: ../E/command.txt:35 #, no-wrap msgid "Help" msgstr "" #. type: Plain text #: ../E/command.txt:36 #, no-wrap msgid "" "<format key><key help/></format> = mission instructions\n" "<format key><key prog/></format> = programming help" msgstr "" #. type: \t; header #: ../E/command.txt:39 #, no-wrap msgid "Game" msgstr "" #. type: Plain text #: ../E/command.txt:40 #, no-wrap msgid "" "<format key><key speed10/></format> = normal speed x1\n" "<format key><key speed15/></format> = medium speed x1.5\n" "<format key><key speed20/></format> = faster speed x2\n" "<format key><key quit/></format> = exits mission <button 11/>" msgstr "" #. type: Plain text #: ../E/command.txt:45 #, no-wrap msgid "All these commands can be redefined in the options/controls menu." msgstr "" #. type: \b; header #: ../E/freehelp.txt:1 #, no-wrap msgid "Objective" msgstr "" #. type: Plain text #: ../E/freehelp.txt:2 #, no-wrap msgid "Here you can play around without any definite objective. You can do whatever you want, explore the region, build a base camp and several bots, run various research programs, kill the insects if you find some, etc." msgstr "" #. type: Plain text #: ../E/freehelp.txt:5 #, no-wrap msgid "<a command>Controls</a>." msgstr "" #. type: Plain text #: ../E/licences.txt:1 #, no-wrap msgid "The photograph of the nebula NGC3606 illuminating the sky on Orpheon and the installation program was taken with the Hubble space telescope. It is used with the permission of the authors Wolfgang Brandner (JPL/IPAC), Eva K. Grebel (Washington University), You-Hua Chu (Illinois Urbana-Champaign University) and NASA." msgstr "" #. type: Plain text #: ../E/licences.txt:3 #, no-wrap msgid "The thunder sound on Orpheon is used by limited permission from CREATIVE." msgstr "" #. type: \b; header #: ../E/navig.txt:1 #, no-wrap msgid "Navigation" msgstr "" #. type: Plain text #: ../E/navig.txt:2 #, no-wrap msgid "The three buttons on the upper left-hand corner of the screen allow you to navigate in the different texts of the help file:" msgstr "" #. type: Plain text #: ../E/navig.txt:4 #, no-wrap msgid "" "<button 30/> Home\n" "Get back to the home page, i.e. the first page that was displayed, for example when you hit the <format key><key help/></format> or <format key><key prog/></format> key." msgstr "" #. type: Plain text #: ../E/navig.txt:7 #, no-wrap msgid "" "<button 55/> Previous\n" "Get back to the previous page, i.e. the page that was displayed before you clicked on a link." msgstr "" #. type: Plain text #: ../E/navig.txt:10 #, no-wrap msgid "" "<button 48/> Next\n" "Get again to the next page, after you used the \"Home\" or \"Previous\" button." msgstr "" #. type: \t; header #: ../E/navig.txt:13 #, no-wrap msgid "Remark" msgstr "" #. type: Plain text #: ../E/navig.txt:14 #, no-wrap msgid "" "When a button is gray, this means that it can not be used at this precise moment. For example, when you are in the home page, the \"Home\" button is gray, because it does not make sense to use it.\n" "This remark is valid for all buttons in COLOBOT." msgstr "" #. type: \t; header #: ../E/navig.txt:17 #, no-wrap msgid "Text scrolling" msgstr "" #. type: Plain text #: ../E/navig.txt:18 #, no-wrap msgid "If your mouse is equipped with a wheel, you can use it to scroll the text up and down. Otherwise, use the arrow keys and the scroll bar on the right-hand side of the screen." msgstr "" #. type: \t; header #: ../E/navig.txt:20 #, no-wrap msgid "Font size" msgstr "" #. type: Plain text #: ../E/navig.txt:21 #, no-wrap msgid "The cursor on the upper side of the screen allows you to change the font size of the text." msgstr "" #. type: Plain text #: ../E/win.txt:2 #, no-wrap msgid "" "Houston congratulates you in the name of mankind for the success of your mission.\n" "The Great Migration to Terra Nova will start very soon." msgstr "" #. type: Plain text #: ../E/authors.txt:1 #, no-wrap msgid "Developers and internal betatesters of Original COLOBOT game from EPSITEC" msgstr "" #. type: Plain text #: ../E/authors.txt:6 #, no-wrap msgid "Colobot: Gold Edition developers" msgstr "" #. type: \b; header #: ../E/battles.txt:1 #, no-wrap msgid "Code battles" msgstr "" #. type: Plain text #: ../E/battles.txt:2 #, no-wrap msgid "Code battle is a completely new game mode featured in Colobot: Gold Edition. The idea is that you set up two programs (yours and the opponent's) to fight with each other. The player can't interact with the world manually." msgstr "" #. type: Plain text #: ../E/battles.txt:18 #, no-wrap msgid "With the new functions provided in the Gold Edition, you can create a fully automatised base, which does not need any influence from <a object|human>human</a>. All of them are described in the <a cbot>CBOT documentation</a>." msgstr "" #. type: Plain text #: ../E/battles.txt:20 #, no-wrap msgid "Production line is explained in Missions and Exercises, but you may want to jump into code battles right away without beating the whole game. So here is a brief description of how the things works in Colobot." msgstr "" #. type: \t; header #: ../E/battles.txt:22 #, no-wrap msgid "What you want to achieve" msgstr "" #. type: Plain text #: ../E/battles.txt:23 #, no-wrap msgid "Basically, you want to destroy the opponent. To do that, you will need something lethal, for example, a robot, specifically, a <a object|botfr>shooter</a>. But you will probably be losing them quite often, so maybe you should keep the production going on. For example, more <a object|botgr>grabbers</a> or more <a object|factory>factories</a>, <a object|convert>converters</a> and so on would be helpful in that. Remember that robots needs <a object|power>batteries</a>. Anyway, before you can start, you must also do some <a object|research>researches</a> to get better technologies. And here we are at the beginning, with a single <a object|botgr>robot</a> and a <a object|titan>Titanium</a>." msgstr "" #. type: Image filename #: ../E/battles.txt:25 #, no-wrap msgid "productionline1" msgstr "" #. type: \t; header #: ../E/battles.txt:27 #, no-wrap msgid "Titanium production" msgstr "" #. type: Plain text #: ../E/battles.txt:28 #, no-wrap msgid "" "1. <a cbot|radar>Find</a> a <a object|titan>Titanium</a>.\n" "2. <a cbot|build>Build</a> a <a object|convert>Converter</a>.\n" "3. Find a <a object|titanore>TitaniumOre</a>.\n" "4. Place it in the converter. Move back and wait until the converter is done.\n" "5. Use or move somewhere your new Titanium.\n" "Repeat steps 3-5 in order to keep your production going." msgstr "" #. type: \t; header #: ../E/battles.txt:35 #, no-wrap msgid "Researches" msgstr "" #. type: Plain text #: ../E/battles.txt:36 #, no-wrap msgid "" "1. <a cbot|build>Build</a> a <a object|research>ResearchCenter</a>.\n" "2. Power it with a <a object|power>PowerCell</a>.\n" "3. <a cbot|research>Request</a> a <a cbot|researches>research</a> and wait until the research center is done." msgstr "" #. type: \t; header #: ../E/battles.txt:40 #, no-wrap msgid "Robot production" msgstr "" #. type: Plain text #: ../E/battles.txt:41 #, no-wrap msgid "" "1. <a cbot|build>Build</a> a <a object|factory>BotFactory</a>.\n" "2. Place a <a object|titan>Titanium</a> inside and move back.\n" "3. <a cbot|factory>Request</a> a construction of a robot and wait until the bot factory is done.\n" "4. Power the robot with a <a object|power>PowerCell</a>." msgstr "" #. type: \t; header #: ../E/battles.txt:46 #, no-wrap msgid "Power cell production" msgstr "" #. type: Plain text #: ../E/battles.txt:47 #, no-wrap msgid "" "1. <a cbot|build>Build</a> a <a object|energy>PowerPlant</a>.\n" "2. Place a <a object|titan>Titanium</a> in it and wait until the power plant is done." msgstr "" #. type: \t; header #: ../E/battles.txt:50 #, no-wrap msgid "There is more" msgstr "" #. type: Plain text #: ../E/battles.txt:51 #, no-wrap msgid "There is much more options, but this is the basis. Read documentation, play the game and think creatively to come up with new ideas. Good luck and have fun!" msgstr "" #. type: Plain text #: ../E/battles.txt:54 #, no-wrap msgid "<a cbot>Programming</a>, <a cbot|type>types</a> and <a cbot|category>categories</a>." msgstr "" #. type: Plain text #: ../E/cbot.txt:15 #, no-wrap msgid "" "<code><a cbot|extern>extern</a> </code>Indicate the main function\n" "<code><a cbot|if>if</a> </code>Choice structure\n" "<code><a cbot|if>else</a> </code>Alternative choice structure\n" "<code><a cbot|switch>switch</a> </code>Multiple choice structure\n" "<code><a cbot|switch>case</a> </code>One choice\n" "<code><a cbot|switch>default</a> </code>Default choice\n" "<code><a cbot|for>for</a> </code>Loop structure\n" "<code><a cbot|while>while</a> </code>Control structure\n" "<code><a cbot|do>do</a> </code>Control structure\n" "<code><a cbot|break>break</a> </code>Exit from a loop\n" "<code><a cbot|continue>continue</a> </code>Continues the loop\n" "<code><a cbot|return>return</a> </code>Exit from a function\n" "<code><a cbot|sizeof>sizeof</a> </code>Size of an array" msgstr "" #. type: Plain text #: ../E/cbot.txt:30 #, no-wrap msgid "" "<code><a cbot|detect>detect</a> </code>Simple object detection\n" "<code><a cbot|radar>radar</a> </code>Advanced object detection\n" "<code><a cbot|search>search</a> </code>Object detection from a specific point\n" "<code><a cbot|direct>direction</a> </code>Calculates a rotation angle\n" "<code><a cbot|dist>distance</a> </code>Calculates a distance\n" "<code><a cbot|dist2d>distance2d</a> </code>Calculates a distance\n" "<code><a cbot|wait>wait</a> </code>Waits\n" "<code><a cbot|move>move</a> </code>Moves forward or backward\n" "<code><a cbot|turn>turn</a> </code>Turns\n" "<code><a cbot|goto>goto</a> </code>Goes to a given position\n" "<code><a cbot|motor>motor</a> </code>Direct motor control\n" "<code><a cbot|jet>jet</a> </code>Direct jet engine control\n" "<code><a cbot|message>message</a> </code>Displays a message\n" "<code><a cbot|retobj>retobject</a> </code>Returns an object from a function\n" "<code><a cbot|errmode>errmode</a> </code>Error treatement control\n" "<code><a cbot|abstime>abstime</a> </code>Returns the absolute time\n" "<code><a cbot|pendown>pendown</a> </code>Starts drawing\n" "<code><a cbot|penup>penup</a> </code>Stops drawing\n" "<code><a cbot|pencolor>pencolor</a> </code>Changes the pen color\n" "<code><a cbot|penwidth>penwidth</a> </code>Changes the pen width\n" "<code><a cbot|canresearch>canresearch</a> </code>Checks if a technology can be researched\n" "<code><a cbot|researched>researched</a> </code>Checks if a technology is researched" msgstr "" #. type: Plain text #: ../E/cbot.txt:54 #, no-wrap msgid "" "<code><a cbot|space>space</a> </code>Calculates a free space\n" "<code><a cbot|flatspace>flatspace</a> </code>Calculates a free, flat space\n" "<code><a cbot|topo>topo</a> </code>Returns the altitude of a point\n" "<code><a cbot|flatgrnd>flatground</a> </code>Returns radius of a flat area" msgstr "" #. type: Plain text #: ../E/cbot.txt:60 #, no-wrap msgid "" "<code><a cbot|grab>grab</a> </code>Picks up an object\n" "<code><a cbot|drop>drop</a> </code>Puts down an object\n" "<code><a cbot|sniff>sniff</a> </code>Sounds the subsoil\n" "<code><a cbot|thump>thump</a> </code>Overturns alien insects\n" "<code><a cbot|recycle>recycle</a> </code>Recycles a derelict bot\n" "<code><a cbot|shield>shield</a> </code>Extends or withdraws the shield\n" "<code><a cbot|fire>fire</a> </code>Fires the cannon\n" "<code><a cbot|aim>aim</a> </code>Rotates the cannon\n" "<code><a cbot|build>build</a> </code>Builds a building\n" "<code><a cbot|canbuild>canbuild</a> </code>Checks if a building can be built\n" "<code><a cbot|buildingenabled>buildingenabled</a> </code>Checks if a building can be built in the level" msgstr "" #. type: \t; header #: ../E/cbot.txt:72 #, no-wrap msgid "Instructions specific for some <a cbot|object>objects</a>:" msgstr "" #. type: Plain text #: ../E/cbot.txt:73 #, no-wrap msgid "" "<code><a cbot|factory>factory</a> </code>Starts construction of a bot\n" "<code><a cbot|research>research</a> </code>Starts a research\n" "<code><a cbot|takeoff>takeoff</a> </code>Takes off a spaceship\n" "<code><a cbot|busy>busy</a> </code>Checks if object is busy" msgstr "" #. type: \t; header #: ../E/cbot.txt:111 #, no-wrap msgid "Mathematical functions:" msgstr "" #. type: Plain text #: ../E/cbot.txt:112 #, no-wrap msgid "" "<code><a cbot|rand>rand</a> </code>Returns a random value\n" "<code><a cbot|pow>pow</a> </code>Returns a power\n" "<code><a cbot|sqrt>sqrt</a> </code>Returns a square root\n" "<code><a cbot|floor>floor</a> </code>Returns the largest previous integer\n" "<code><a cbot|ceil>ceil</a> </code>Returns the smallest following integer\n" "<code><a cbot|round>round</a> </code>Returns a rounded number\n" "<code><a cbot|trunc>trunc</a> </code>Returns a truncated number\n" "<code><a cbot|sin>sin</a> </code>Returns a sine\n" "<code><a cbot|cos>cos</a> </code>Returns a cosine\n" "<code><a cbot|tan>tan</a> </code>Returns a tangent\n" "<code><a cbot|asin>asin</a> </code>Returns an arcus sine\n" "<code><a cbot|acos>acos</a> </code>Returns an arcus cosine\n" "<code><a cbot|atan>atan</a> </code>Returns an arcus tangent\n" "<code><a cbot|atan2>atan2</a> </code>Returns an arcus tangent, has two arguments" msgstr "" #. type: Plain text #: ../E/cbot.txt:9 #, no-wrap msgid "The <a cbot|type>type</a> of a variable appears like that: <format type>type</format>. " msgstr "" #. type: Plain text #: ../E/cbot.txt:12 #, no-wrap msgid "Constants like <a cbot|category>categories</a> are displayed like that: <format const>constant</format>. " msgstr "" #. type: Plain text #: ../E/cbot.txt:5 #, no-wrap msgid "" "<a cheats>o</a> |c;<format token>Instructions</format><n/>\n" "In the program editor, an instruction in the CBOT language is always displayed like that: <format token>instruction</format>. If an instruction is not highlighted, this means that it has been misspelled. Instruction names are always written in lower case. " msgstr "" #. type: \b; header #: ../E/cheats.txt:1 #, no-wrap msgid "Cheats" msgstr "" #. type: Plain text #: ../E/cheats.txt:2 #, no-wrap msgid "Great, you have found this secret page. We hope you will use informations contained here only for other than cheating purposes. Like testing the game or recording a cool video about Colobot." msgstr "" #. type: \b; header #: ../E/cheats.txt:4 #, no-wrap msgid "Console" msgstr "" #. type: Plain text #: ../E/cheats.txt:5 #, no-wrap msgid "You can open the console by pressing the <key/><code>~</code><norm/> button on your keyboard. Press <key/><code>ENTER</code><norm/> to hide it or pass one of the commands below." msgstr "" #. type: \t; header #: ../E/cheats.txt:7 #, no-wrap msgid "Missions" msgstr "" #. type: \t; header #: ../E/cheats.txt:13 #, no-wrap msgid "Gameplay" msgstr "" #. type: \t; header #: ../E/cheats.txt:32 #, no-wrap msgid "Debug" msgstr "" #. type: \t; header #: ../E/cheats.txt:37 #, no-wrap msgid "Aesthetic" msgstr "" #. type: \b; header #: ../E/cheats.txt:41 #, no-wrap msgid "CBOT" msgstr "" #. type: Bullet: 'o' #: ../E/cheats.txt:45 #, no-wrap msgid "<code><a cbot|produce>produce</a> </code>Immediately creates an object" msgstr "" #. type: Bullet: 'o' #: ../E/cheats.txt:8 #, no-wrap msgid "<code>winmission </code>Immediately win the current mission" msgstr "" #. type: Bullet: 'o' #: ../E/cheats.txt:9 #, no-wrap msgid "<code>lostmission </code>Immediately lose the current mission" msgstr "" #. type: Bullet: 'o' #: ../E/cheats.txt:14 #, no-wrap msgid "<code>allresearch </code>All researches are done" msgstr "" #. type: Bullet: 'o' #: ../E/cheats.txt:15 #, no-wrap msgid "<code>allbuildings </code>All buildings are enabled" msgstr "" #. type: Bullet: 'o' #: ../E/cheats.txt:16 #, no-wrap msgid "<code>all </code><code>allbuildings</code> + <code>allresearch</code>" msgstr "" #. type: Bullet: 'o' #: ../E/cheats.txt:17 #, no-wrap msgid "<code>fullenergy </code>Restore energy in the currently selected bot" msgstr "" #. type: Bullet: 'o' #: ../E/cheats.txt:18 #, no-wrap msgid "<code>fullshield </code>Restore shield in the currently selected object" msgstr "" #. type: Bullet: 'o' #: ../E/cheats.txt:19 #, no-wrap msgid "<code>fullrange </code>Flying reactor is cold" msgstr "" #. type: Bullet: 'o' #: ../E/cheats.txt:20 #, no-wrap msgid "<code>fullpower </code><code>fullenergy</code> + <code>fullshield</code> + <code>fullrange</code>" msgstr "" #. type: Bullet: 'o' #: ../E/cheats.txt:22 #, no-wrap msgid "<code>fly </code>You can fly even if flying is disabled in the current mission" msgstr "" #. type: Bullet: 'o' #: ../E/cheats.txt:24 #, no-wrap msgid "<code>addfreezer </code>Flying reactor heats more slowly" msgstr "" #. type: Bullet: 'o' #: ../E/cheats.txt:25 #, no-wrap msgid "<code>addhusky </code>You take less damage than usual" msgstr "" #. type: Bullet: 'o' #: ../E/cheats.txt:26 #, no-wrap msgid "<code>nolimit </code>You can fly higher" msgstr "" #. type: Bullet: 'o' #: ../E/cheats.txt:27 #, no-wrap msgid "<code>trainerpilot </code>You can drive robots which could be previously controlled only by programs" msgstr "" #. type: Bullet: 'o' #: ../E/cheats.txt:38 #, no-wrap msgid "<code>photo1 </code>Free camera, you can change angle with <key/><code>+</code><norm/> and <key/><code>-</code><norm/> keys, type again to set it off" msgstr "" #. type: Bullet: 'o' #: ../E/cheats.txt:39 #, no-wrap msgid "<code>photo2 </code>Same as <code>photo1</code>, except it hides interface, type again to set it off" msgstr "" #. type: Bullet: 'o' #: ../E/cheats.txt:47 #, no-wrap msgid "<code>delete </code>Damages the object, <code>1</code>: object's ID, <code>2</code>: magnifyDamage multiplier, without <code>2</code> the object explodes" msgstr "" #. type: Bullet: 'o' #: ../E/cheats.txt:48 #, no-wrap msgid "<code>setbuild </code>Sets buildings bitmask, <code>1</code>: new bitmask" msgstr "" #. type: Bullet: 'o' #: ../E/cheats.txt:49 #, no-wrap msgid "<code>setresearchenable </code>Sets researches bitmask, <code>1</code>: new bitmask" msgstr "" #. type: Bullet: 'o' #: ../E/cheats.txt:50 #, no-wrap msgid "<code>setresearchdone </code>Sets done researches bitmask, <code>1</code>: new bitmask" msgstr "" #. type: Bullet: 'o' #: ../E/cheats.txt:51 #, no-wrap msgid "<code>getbuild </code>Returns buildings bitmask" msgstr "" #. type: Bullet: 'o' #: ../E/cheats.txt:52 #, no-wrap msgid "<code>getresearchenable </code>Returns researches bitmask" msgstr "" #. type: Bullet: 'o' #: ../E/cheats.txt:53 #, no-wrap msgid "<code>getresearchdone </code>Returns done researches bitmask" msgstr "" #. type: Bullet: 'o' #: ../E/cheats.txt:54 #, no-wrap msgid "<code>playmusic </code>Plays music, <code>1</code>: file name, <code>2</code>: repeat" msgstr "" #. type: Bullet: 'o' #: ../E/cheats.txt:55 #, no-wrap msgid "<code>stopmusic </code>Stops music" msgstr "" #. type: Bullet: 'o' #: ../E/cheats.txt:10 #, no-wrap msgid "<code>allmission </code>All missions are unlocked, works also in main menu" msgstr "" #. type: Bullet: 'o' #: ../E/cheats.txt:11 #, no-wrap msgid "<code>showsoluce </code>All solutions are unlocked, works also in main menu" msgstr "" #. type: Bullet: 'o' #: ../E/cheats.txt:21 #, no-wrap msgid "<code>selectinsect </code>You can select and control aliens, works also in main menu, type again to disable" msgstr "" #. type: Bullet: 'o' #: ../E/cheats.txt:23 #, no-wrap msgid "<code>invradar </code>Mini-map works like you would have built a <a object|radar>radar</a>, works also in main menu, type again to disable" msgstr "" #. type: Bullet: 'o' #: ../E/cheats.txt:28 #, no-wrap msgid "<code>noclip </code>The currently selected object can pass through objects" msgstr "" #. type: Bullet: 'o' #: ../E/cheats.txt:29 #, no-wrap msgid "<code>clip </code>Disable <code>noclip</code> on the currently selected object" msgstr "" #. type: Bullet: 'o' #: ../E/cheats.txt:30 #, no-wrap msgid "<code>speed </code>Set the speed of the game to the given number, for example <code>speed 2</code> - two times faster, <code>speed 0.5</code> - two times slower, works also in main menu" msgstr "" #. type: Plain text #: ../E/cheats.txt:33 #, no-wrap msgid "These commands work also in main menu. Type them again to set them off." msgstr "" #. type: Bullet: 'o' #: ../E/cheats.txt:34 #, no-wrap msgid "<code>showstat </code>Show debug statistics on the screen, <format key>F12</format> keyboard key has the same effect" msgstr "" #. type: Bullet: 'o' #: ../E/cheats.txt:35 #, no-wrap msgid "<code>debugmode </code>Enable debug mode (useful for the game developers): the verbose debugging of events and other things; make sure you run the game with <code>-loglevel trace</code> to see the effect; see also <code>-debug</code> commandline parameter" msgstr "" #. type: Plain text #: ../E/cheats.txt:42 #, no-wrap msgid "" "There are hidden commands in CBOT that are not even highlighted in the editor. They are considered cheating, so do not use them for \"legal\" programs. It should be fine to use them for level creation though if there is no other way.\n" "Numbers mean order of parameters." msgstr "" #. type: Bullet: 'o' #: ../E/cheats.txt:46 #, no-wrap msgid "<code>ipf </code>Sets the number of instructions per frame, <code>1</code>: the number, default is <code>100</code>" msgstr "" #. type: \b; header #: ../E/battles.txt:17 #, no-wrap msgid "Basics of production line\\m production;" msgstr "" #. type: \b; header #: ../E/battles.txt:4 #, no-wrap msgid "How to control the level" msgstr "" #. type: \t; header #: ../E/battles.txt:6 #, no-wrap msgid "Starting a code battle" msgstr "" #. type: \t; header #: ../E/battles.txt:11 #, no-wrap msgid "Controlling the spectator's view" msgstr "" #. type: Plain text #: ../E/battles.txt:12 #, no-wrap msgid "After a code battle is started, the camera is put into a special mode:" msgstr "" #. type: Plain text #: ../E/battles.txt:7 #, no-wrap msgid "" "In order to start a code battle you need to:\n" "1. Run all the necessary programs for your/all team(s).\n" "2. Press the <button 21/> button above the mini-map." msgstr "" #. type: Bullet: 'o' #: ../E/battles.txt:13 #, no-wrap msgid "One can select objects as a player normally would, but one will not see their interface and the camera does not rotate when the object rotates. One can also use numerical keyboard instead of mouse in order to rotate the object-centered camera." msgstr "" #. type: Bullet: 'o' #: ../E/battles.txt:15 #, no-wrap msgid "One can return to the normal view by pressing the <button 13/> button above the mini-map." msgstr "" #. type: Bullet: 'o' #: ../E/battles.txt:14 #, no-wrap msgid "One can also switch to the free camera view by clicking somewhere on the map. One can move around in this view by using the numerical keyboard and <format key>PageUp</format>/<format key>PageDown</format> keys." msgstr ""