cmake_minimum_required(VERSION 2.8)

if(NOT DEFINED COLOBOT_INSTALL_DATA_DIR)
    if(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
        set(COLOBOT_INSTALL_DATA_DIR ${CMAKE_INSTALL_PREFIX}/data CACHE PATH "Colobot shared data directory")
    else()
        set(COLOBOT_INSTALL_DATA_DIR ${CMAKE_INSTALL_PREFIX}/share/games/colobot CACHE PATH "Colobot shared data directory")
    endif()
endif()

install(DIRECTORY ai         DESTINATION ${COLOBOT_INSTALL_DATA_DIR})
install(DIRECTORY fonts      DESTINATION ${COLOBOT_INSTALL_DATA_DIR})
install(DIRECTORY icons      DESTINATION ${COLOBOT_INSTALL_DATA_DIR})
install(DIRECTORY models     DESTINATION ${COLOBOT_INSTALL_DATA_DIR})
install(DIRECTORY sounds     DESTINATION ${COLOBOT_INSTALL_DATA_DIR})
install(DIRECTORY textures   DESTINATION ${COLOBOT_INSTALL_DATA_DIR})
install(DIRECTORY            DESTINATION ${COLOBOT_INSTALL_DATA_DIR}/mods) # Empty directory

set(DATA_SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR})
set(DATA_BINARY_DIR ${CMAKE_CURRENT_BINARY_DIR})

add_subdirectory(help)
add_subdirectory(levels)

if(EXISTS music)
    add_subdirectory(music)
endif()