Title.F      text="Pile 2"
Resume.F     text="Equiper les robots shooters de piles"
Title.E      text="Power Cell 2"
Resume.E     text="Power all the winged shooters."
ScriptName.F text="Pile2"
ScriptName.E text="Spider2"
Instructions name="tcell2.txt"
HelpFile     name="cbot.txt"
EndingFile   win=2 lost=0

Audio         track=0
AmbientColor  air=0.400;0.400;0.400;0.400 water=0.078;0.078;0.078;0.078  // grey
FogColor      air=0.706;0.871;1.000;0.000 water=0.039;0.078;0.392;0.000  // grey
VehicleColor  color=0.686;0.820;0.843;0.000  // bleu-sable
DeepView      air=100.00 water=25.00 
FogStart      air=0.1 water=0.1
SecondTexture rank=3
Background    up=0.298;0.412;0.886;0.000 down=0.753;0.980;1.000;
ForegroundName image="lens5.png"
Planet        pos=0.00;0.70 dim=0.03 image="effect01.png" uv1=0.00;0.50 uv2=0.25;0.75
Planet        pos=1.00;0.60 dim=0.02 image="effect01.png" uv1=0.00;0.50 uv2=0.25;0.75
Planet        pos=1.20;0.40 dim=0.03 image="effect01.png" uv1=0.00;0.50 uv2=0.25;0.75
Planet        pos=2.00;0.40 dim=0.03 image="effect01.png" uv1=0.00;0.50 uv2=0.25;0.75
Planet        pos=2.50;0.50 dim=0.04 image="effect01.png" uv1=0.00;0.50 uv2=0.25;0.75
Planet        pos=3.00;0.30 dim=0.04 image="effect01.png" uv1=0.00;0.50 uv2=0.25;0.75
Planet        pos=3.85;0.30 dim=0.06 image="effect01.png" uv1=0.00;0.50 uv2=0.25;0.75
Planet        pos=4.00;0.70 dim=0.02 image="effect01.png" uv1=0.00;0.50 uv2=0.25;0.75
Planet        pos=4.10;0.50 dim=0.03 image="effect01.png" uv1=0.00;0.50 uv2=0.25;0.75
Planet        pos=5.30;0.30 dim=0.08 image="effect01.png" uv1=0.00;0.50 uv2=0.25;0.75

TerrainGenerate     vision=400.00 depth=1 hard=0.7
TerrainRelief       image="relief45.png" factor=1.0
TerrainResource     image="resae.png"
TerrainWater        image="lava04.png" level=0.0 moveX=1.0 moveY=0.3 water=TO color=0.000;0.502;1.000;
TerrainInitTextures image="terra" dx=1 dy=1 table=2
TerrainCreate

BeginObject
CreateObject pos=  16; -13 dir=1.5 type=Me range=200
CreateObject pos=   8;  -3 dir=1.5 type=WheeledGrabber reset=1 trainer=1 script4="tcell2.txt" power=1
CreateObject pos=  15;   5 dir=1.5 type=WingedShooter reset=1 script1="wingsh02.txt" run=1 range=200 power=0 selectable=0
CreateObject pos=  12;   5 dir=1.5 type=WingedShooter reset=1 script1="wingsh02.txt" run=1 range=200 power=0 selectable=0
CreateObject pos=   9;   5 dir=1.5 type=WingedShooter reset=1 script1="wingsh02.txt" run=1 range=200 power=0 selectable=0
CreateObject pos=   6;   5 dir=1.5 type=WingedShooter reset=1 script1="wingsh02.txt" run=1 range=200 power=0 selectable=0
CreateObject pos=   3;   5 dir=1.5 type=WingedShooter reset=1 script1="wingsh02.txt" run=1 range=200 power=0 selectable=0
CreateObject pos=   0;   5 dir=1.5 type=WingedShooter reset=1 script1="wingsh02.txt" run=1 range=200 power=0 selectable=0
CreateObject pos=  -3;   5 dir=1.5 type=WingedShooter reset=1 script1="wingsh02.txt" run=1 range=200 power=0 selectable=0
CreateObject pos=  -6;   5 dir=1.5 type=WingedShooter reset=1 script1="wingsh02.txt" run=1 range=200 power=0 selectable=0
CreateObject pos=  -9;   5 dir=1.5 type=WingedShooter reset=1 script1="wingsh02.txt" run=1 range=200 power=0 selectable=0
CreateObject pos= -12;   5 dir=1.5 type=WingedShooter reset=1 script1="wingsh02.txt" run=1 range=200 power=0 selectable=0
CreateObject pos=   0;  -3 dir=0.0 type=PowerCell
CreateObject pos=   1;  -4 dir=0.0 type=PowerCell
CreateObject pos=   2;  -6 dir=0.0 type=PowerCell
CreateObject pos=  -3;  -8 dir=0.0 type=PowerCell
CreateObject pos=   1;  -8 dir=0.0 type=PowerCell
CreateObject pos=   3;  -7 dir=0.0 type=PowerCell
CreateObject pos=  -1;  -7 dir=0.0 type=PowerCell
CreateObject pos=  -2;  -4 dir=0.0 type=PowerCell
CreateObject pos=  -2;  -9 dir=0.0 type=PowerCell
CreateObject pos=  -1; -10 dir=0.0 type=PowerCell
CreateObject pos=  -7; -22 dir=0.0 type=RadarStation

CreateObject pos= -30; 83 dir=0.0 type=Quartz0
CreateObject pos= -35; 82 dir=1.2 type=Quartz2
CreateObject pos= -32; 86 dir=0.6 type=Quartz3
CreateObject pos= -30;105 dir=0.8 type=Quartz1
CreateObject pos= -33;107 dir=1.9 type=Quartz0
CreateObject pos= -34;114 dir=1.0 type=Quartz3
CreateObject pos= -30;129 dir=0.3 type=Quartz2
CreateObject pos= -27;134 dir=1.2 type=Quartz1
CreateObject pos=  -4;148 dir=0.8 type=Quartz0
CreateObject pos=  11;146 dir=0.5 type=Quartz2
CreateObject pos=  15;145 dir=0.2 type=Quartz3
CreateObject pos=  18;139 dir=0.7 type=Quartz1
CreateObject pos=  17; 83 dir=1.0 type=Quartz0
CreateObject pos=  21; 84 dir=1.3 type=Quartz3
CreateObject pos=  25; 81 dir=0.6 type=Quartz1

CreateObject pos=   0; 120 dir=0.0 type=AlienNest
CreateObject pos=   5; 120 cmdline=   0; 120; 25 dir=0.0 type=AlienAnt script1="antice.txt" run=1
CreateObject pos=  -5; 120 cmdline=   0; 120; 25 dir=0.0 type=AlienAnt script1="antice.txt" run=1
CreateObject pos=   0; 125 cmdline=   0; 120; 25 dir=0.0 type=AlienAnt script1="antice.txt" run=1
CreateObject pos=   5; 125 cmdline=   0; 120; 25 dir=0.0 type=AlienAnt script1="antice.txt" run=1
CreateObject pos=  -5; 125 cmdline=   0; 120; 25 dir=0.0 type=AlienAnt script1="antice.txt" run=1
CreateObject pos=   0; 110 cmdline=   0; 120; 25 dir=0.0 type=AlienAnt script1="antice.txt" run=1
CreateObject pos=  -5; 110 cmdline=   0; 120; 25 dir=0.0 type=AlienAnt script1="antice.txt" run=1
CreateObject pos=   5; 110 cmdline=   0; 120; 25 dir=0.0 type=AlienAnt script1="antice.txt" run=1
//CreateObject pos=  10; 110 cmdline=   0; 120; 25 dir=0.0 type=AlienAnt script1="antice.txt" run=1
//CreateObject pos= -10; 110 cmdline=   0; 120; 25 dir=0.0 type=AlienAnt script1="antice.txt" run=1

CreateLight dir= 0.0;-1.0; 0.0 color= 0.63; 0.63; 0.63 type=Terrain
CreateLight dir= 1.0; 0.0;-1.0 color=-0.70;-0.70;-0.70 type=Terrain
CreateLight dir=-1.0; 0.0; 1.0 color= 1.40; 1.40; 1.40 type=Terrain
CreateLight dir=-1.0;-1.0; 1.0 color= 0.56; 0.56; 0.56 type=Object
CreateLight dir= 1.0;-1.0; 1.0 color= 0.32; 0.32; 0.32 type=Object
CreateLight dir=-1.0;-1.0;-1.0 color= 0.32; 0.32; 0.32 type=Object
CreateLight dir= 1.0;-1.0;-1.0 color= 0.16; 0.16; 0.16 type=Object
CreateLight dir= 0.0;-1.0; 0.0 color= 0.30; 0.00; 0.30 type=Quartz
CreateLight dir= 0.0;-1.0; 0.0 color= 0.30; 0.30; 0.00 type=Quartz
WaterColor color=-0.6;-0.1;-0.1

MapColor floor=0.408;0.725;0.804 water=0.604;0.922;1.000
MapZoom  factor=2

EnableResearch type=WINGER
DoneResearch type=WINGER

EndMissionTake pos=0.00;0.00 dist=25000.00 type=Me lost=0
EndMissionTake pos=0.00;0.00 dist=25000.00 type=WheeledGrabber lost=0
EndMissionTake pos=0.00;0.00 dist=1000.00 type=AlienAnt min=0 max=0

Camera eye=7.00;20.00;-50.00 lookat=7.00;1.00;-10.00 delay=10 fixDirection=-0.25