\b;Instruction \c;detect\n; With the instruction \c;detect();\n;, you can look for objects like \l;enemies\u object\mother;, bots, buildings or raw materials, which are in front of the bot. It is a simpler version of \c;\l;radar\u cbot\radar;();\n;. \b;For specialists Syntax: \s;\c;detect ( cat );\n; Detects the nearest object of the specified \l;category\u cbot\category; being in front of the bot. It is similar to the following instruction: \s;\c;radar(cat, 0, 45, 0, 20);\n; \t;cat: \c;\l;int\u cbot\int;\n; o \l;Category\u cbot\category; of the objects that should be detected. For example, when you are looking for an ant, write \c;radar(AlienAnt)\n;. o \l;Array\u cbot\array; of categories of the objects that should be detected. For example, when you are looking only for grabbers:\c; \s;int bots[4]; \s;bots[0] = WheeledGrabber; \s;bots[1] = TrackedGrabber; \s;bots[2] = WingedGrabber; \s;bots[3] = LeggedGrabber; \s;object nearestGrabber = radar(bots); \n; o Keyword \const;Any\norm; if you are looking for any object (including even plants and so on). \t;Return value: \c;\l;bool\u cbot\bool;\n; \const;true\norm; if the object was found \const;false\norm; if the object was not found \t;See also \l;Programming\u cbot;, \l;types\u cbot\type; and \l;categories\u cbot\category;.