extern void object::Attack( )
{
	int		enemy;
	object	p;
	float	dist;
	point	nav1, nav2, nav3, nav4, dest;

	errmode(0);  // ne stoppe pas si erreur
	while ( ismovie() != 0 )  wait(1);

//	enemy = WheeledGrabber;
	enemy = WingedOrgaShooter;

	while ( true )
	{
		p = radar(enemy, 0, 360, 0, 50);
		if ( p == null )
		{
			nav1.x = position.x+2.5;
			nav1.y = position.y+2.5;
			nav2.x = position.x+2.5;
			nav2.y = position.y-2.5;
			nav3.x = position.x-2.5;
			nav3.y = position.y-2.5;
			nav4.x = position.x-2.5;
			nav4.y = position.y+2.5;

			while ( true )
			{
				goto(nav1);
				p = radar(enemy, 0, 360, 0, 50);
				if ( p != null )  break;

				goto(nav2);
				p = radar(enemy, 0, 360, 0, 50);
				if ( p != null )  break;

				goto(nav3);
				p = radar(enemy, 0, 360, 0, 50);
				if ( p != null )  break;

				goto(nav4);
				p = radar(enemy, 0, 360, 0, 50);
				if ( p != null )  break;
			}
		}
		else
		{
			dist = distance(p.position, position);
			if ( dist <= 7.5 )
			{
				fire();
			}
			else
			{
				dest.x = (position.x+p.position.x)/2;
				dest.y = (position.y+p.position.y)/2;
				dest.z = (position.z+p.position.z)/2;
				goto(dest);
			}
		}
	}
}