\b;Instruction \c;destroy\n; Syntax: \s;\c;\l;object\u cbot\object;.destroy ( );\n; Destroys an object. \t;\l;object\u cbot\object; \l;Destroyer\u object\destroy;. \t;Return value: \c;\l;int\u cbot\int;\n; Normally an error stops the program. You can prevent the program from stopping on errors by using the \c;\l;errmode\u cbot\errmode;(0)\n; instruction. A value different from zero if an error occurred is then returned by \c;destroy()\n;. \c;== 0 \n;The operation of destroying of an object was started \c;!= 0 \n;The instruction could not be done (e.g. nothing to destroy) \t;See also \l;Programming\u cbot;, \l;types\u cbot\type; and \l;categories\u cbot\category;.