Merge branch 'dev' of https://github.com/colobot/colobot-data into dev-czech

coolant-mod
Martin Doucha 2018-08-20 22:17:09 +02:00
commit ec8cd993d6
20 changed files with 1112 additions and 190 deletions

65
Jenkinsfile vendored
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@ -1,39 +1,40 @@
#!/usr/bin/env groovy
if (env.BRANCH_NAME.startsWith('PR-')) {
properties([[$class: 'BuildDiscarderProperty', strategy: [$class: 'LogRotator', artifactNumToKeepStr: '1']]])
} else {
properties([[$class: 'BuildDiscarderProperty', strategy: [$class: 'LogRotator', artifactDaysToKeepStr: '30', artifactNumToKeepStr: '5']]])
}
if (env.CHANGE_TARGET == 'master') {
error("This pull request targets the wrong branch. Please reopen the pull request targetting the dev branch.")
}
node('master') {
stage('Pull changes') {
checkout scm
pipeline {
agent { label 'colobot-build' }
options {
buildDiscarder(logRotator(artifactDaysToKeepStr: '30', artifactNumToKeepStr: '5'))
}
stages {
stage('Check pull request target') {
when { changeRequest() }
steps {
script {
if (env.CHANGE_TARGET == 'master') {
throw "This pull request targets the wrong branch. Please reopen the pull request targetting the dev branch."
}
}
}
}
stage('Build data') {
steps {
sh 'mkdir -p build'
dir('build') {
sh '''
cmake -DCMAKE_INSTALL_PREFIX=/install -DCOLOBOT_INSTALL_DATA_DIR=/install/data ..
make
rm -rf install
DESTDIR=. make install
'''
}
}
}
stage('Build data') {
sh 'mkdir -p build'
dir('build') {
sh '''
cmake -DCMAKE_INSTALL_PREFIX=/install -DCOLOBOT_INSTALL_DATA_DIR=/install/data ..
make
rm -rf install
DESTDIR=. make install
'''
stage('Archive data') {
steps {
sh 'rm -f data.zip'
zip zipFile: 'data.zip', archive: true, dir: 'build/install'
}
}
}
stage('Archive data') {
sh 'rm -f data.zip'
zip zipFile: 'data.zip', archive: true, dir: 'build/install'
}
// Clean workspace after building pull requests
// to save disk space on the Jenkins host
if (env.BRANCH_NAME.startsWith('PR-')) {
cleanWs()
}
}

View File

@ -53,13 +53,13 @@ msgid "Tracked bots can ascend steep inclinations but they are quite slow and us
msgstr ""
#. type: \t; header
#: ../E/botfc.txt:11 ../E/botfj.txt:13 ../E/botfr.txt:11 ../E/botfs.txt:11 ../E/botgc.txt:24 ../E/botgj.txt:26 ../E/botgr.txt:24 ../E/botgs.txt:24 ../E/botoc.txt:9 ../E/botoj.txt:11 ../E/botor.txt:9 ../E/botos.txt:9 ../E/botphaz.txt:5 ../E/botrecy.txt:5 ../E/botsc.txt:11 ../E/botshld.txt:9 ../E/botsj.txt:13 ../E/botsr.txt:11 ../E/botss.txt:11 ../E/botsub.txt:7
#: ../E/botbc.txt:23 ../E/botbj.txt:23 ../E/botbr.txt:23 ../E/botbs.txt:23 ../E/botfc.txt:11 ../E/botfj.txt:13 ../E/botfr.txt:11 ../E/botfs.txt:11 ../E/botgc.txt:24 ../E/botgj.txt:26 ../E/botgr.txt:24 ../E/botgs.txt:24 ../E/botoc.txt:9 ../E/botoj.txt:11 ../E/botor.txt:9 ../E/botos.txt:9 ../E/botphaz.txt:5 ../E/botrecy.txt:5 ../E/botsc.txt:11 ../E/botshld.txt:9 ../E/botsj.txt:13 ../E/botsr.txt:11 ../E/botss.txt:11 ../E/botsub.txt:7
#, no-wrap
msgid "Programming"
msgstr ""
#. type: Plain text
#: ../E/botfc.txt:12 ../E/botfr.txt:12 ../E/botfs.txt:12 ../E/botgc.txt:25 ../E/botgj.txt:27 ../E/botgr.txt:25 ../E/botgs.txt:25 ../E/botoc.txt:10 ../E/botor.txt:10 ../E/botos.txt:10 ../E/botphaz.txt:6 ../E/botrecy.txt:6 ../E/botsc.txt:12 ../E/botshld.txt:10 ../E/botsr.txt:12 ../E/botss.txt:12 ../E/botsub.txt:8 ../E/bottump.txt:10
#: ../E/botbc.txt:24 ../E/botbr.txt:24 ../E/botbs.txt:24 ../E/botfc.txt:12 ../E/botfr.txt:12 ../E/botfs.txt:12 ../E/botgc.txt:25 ../E/botgj.txt:27 ../E/botgr.txt:25 ../E/botgs.txt:25 ../E/botoc.txt:10 ../E/botor.txt:10 ../E/botos.txt:10 ../E/botphaz.txt:6 ../E/botrecy.txt:6 ../E/botsc.txt:12 ../E/botshld.txt:10 ../E/botsr.txt:12 ../E/botss.txt:12 ../E/botsub.txt:8 ../E/bottump.txt:10
#, no-wrap
msgid "To program the bot's movements, use the following commands : <code><a cbot|move>move</a></code>, <code><a cbot|turn>turn</a></code>, <code><a cbot|motor>motor</a></code>, <code><a cbot|goto>goto</a></code>."
msgstr ""
@ -71,7 +71,7 @@ msgid "To program the fireball cannon, use <code><a cbot|fire>fire</a></code>. T
msgstr ""
#. type: \t; header
#: ../E/botfc.txt:16 ../E/botfj.txt:18 ../E/botfr.txt:16 ../E/botfs.txt:16 ../E/botgc.txt:29 ../E/botgj.txt:31 ../E/botgr.txt:29 ../E/botgs.txt:29 ../E/botoc.txt:14 ../E/botoj.txt:16 ../E/botor.txt:14 ../E/botos.txt:14 ../E/botphaz.txt:10 ../E/botrecy.txt:10 ../E/botsc.txt:16 ../E/botshld.txt:14 ../E/botsj.txt:18 ../E/botsr.txt:16 ../E/botss.txt:16 ../E/botsub.txt:12 ../E/bottarg.txt:7 ../E/bottr.txt:8 ../E/bottump.txt:14
#: ../E/botbc.txt:28 ../E/botbj.txt:28 ../E/botbr.txt:28 ../E/botbs.txt:28 ../E/botfc.txt:16 ../E/botfj.txt:18 ../E/botfr.txt:16 ../E/botfs.txt:16 ../E/botgc.txt:29 ../E/botgj.txt:31 ../E/botgr.txt:29 ../E/botgs.txt:29 ../E/botoc.txt:14 ../E/botoj.txt:16 ../E/botor.txt:14 ../E/botos.txt:14 ../E/botphaz.txt:10 ../E/botrecy.txt:10 ../E/botsc.txt:16 ../E/botshld.txt:14 ../E/botsj.txt:18 ../E/botsr.txt:16 ../E/botss.txt:16 ../E/botsub.txt:12 ../E/bottarg.txt:7 ../E/bottr.txt:8 ../E/bottump.txt:14
#, no-wrap
msgid "Object <a cbot|category>Category</a>"
msgstr ""
@ -83,13 +83,13 @@ msgid "<code>TrackedShooter</code>"
msgstr ""
#. type: \t; header
#: ../E/botfc.txt:19 ../E/botfj.txt:21 ../E/botfr.txt:19 ../E/botfs.txt:19 ../E/botgc.txt:32 ../E/botgj.txt:34 ../E/botgr.txt:32 ../E/botgs.txt:32 ../E/botoc.txt:17 ../E/botoj.txt:19 ../E/botor.txt:17 ../E/botos.txt:17 ../E/botphaz.txt:13 ../E/botrecy.txt:13 ../E/botsc.txt:19 ../E/botshld.txt:17 ../E/botsj.txt:21 ../E/botsr.txt:19 ../E/botss.txt:19 ../E/botsub.txt:15 ../E/bottarg.txt:10 ../E/bottr.txt:11 ../E/bottump.txt:17
#: ../E/botbc.txt:31 ../E/botbj.txt:31 ../E/botbr.txt:31 ../E/botbs.txt:31 ../E/botfc.txt:19 ../E/botfj.txt:21 ../E/botfr.txt:19 ../E/botfs.txt:19 ../E/botgc.txt:32 ../E/botgj.txt:34 ../E/botgr.txt:32 ../E/botgs.txt:32 ../E/botoc.txt:17 ../E/botoj.txt:19 ../E/botor.txt:17 ../E/botos.txt:17 ../E/botphaz.txt:13 ../E/botrecy.txt:13 ../E/botsc.txt:19 ../E/botshld.txt:17 ../E/botsj.txt:21 ../E/botsr.txt:19 ../E/botss.txt:19 ../E/botsub.txt:15 ../E/bottarg.txt:10 ../E/bottr.txt:11 ../E/bottump.txt:17
#, no-wrap
msgid "See also"
msgstr ""
#. type: Plain text
#: ../E/botfc.txt:20 ../E/botfj.txt:22 ../E/botfr.txt:20 ../E/botfs.txt:20 ../E/botgc.txt:33 ../E/botgj.txt:35 ../E/botgr.txt:33 ../E/botgs.txt:33 ../E/botoc.txt:18 ../E/botoj.txt:20 ../E/botor.txt:18 ../E/botos.txt:18 ../E/botphaz.txt:14 ../E/botrecy.txt:14 ../E/botsc.txt:20 ../E/botshld.txt:18 ../E/botsj.txt:22 ../E/botsr.txt:20 ../E/botss.txt:20 ../E/botsub.txt:16 ../E/bottarg.txt:11 ../E/bottr.txt:12 ../E/bottump.txt:18
#: ../E/botbc.txt:32 ../E/botbj.txt:32 ../E/botbr.txt:32 ../E/botbs.txt:32 ../E/botfc.txt:20 ../E/botfj.txt:22 ../E/botfr.txt:20 ../E/botfs.txt:20 ../E/botgc.txt:33 ../E/botgj.txt:35 ../E/botgr.txt:33 ../E/botgs.txt:33 ../E/botoc.txt:18 ../E/botoj.txt:20 ../E/botor.txt:18 ../E/botos.txt:18 ../E/botphaz.txt:14 ../E/botrecy.txt:14 ../E/botsc.txt:20 ../E/botshld.txt:18 ../E/botsj.txt:22 ../E/botsr.txt:20 ../E/botss.txt:20 ../E/botsub.txt:16 ../E/bottarg.txt:11 ../E/bottr.txt:12 ../E/bottump.txt:18
#, no-wrap
msgid "<a cbot>CBOT Language</a>, <a cbot|type>Variables</a> and <a cbot|category>Categories</a>."
msgstr ""
@ -125,7 +125,7 @@ msgid "Winged bots can fly across natural obstacles such as mountains or lakes b
msgstr ""
#. type: Plain text
#: ../E/botfj.txt:14 ../E/botoj.txt:12 ../E/botsj.txt:14
#: ../E/botbj.txt:24 ../E/botfj.txt:14 ../E/botoj.txt:12 ../E/botsj.txt:14
#, no-wrap
msgid "To program the bot's movements, use the following commands : <code><a cbot|move>move</a></code>, <code><a cbot|turn>turn</a></code>, <code><a cbot|motor>motor</a></code>, <code><a cbot|jet>jet</a></code>, <code><a cbot|goto>goto</a></code>."
msgstr ""
@ -943,3 +943,150 @@ msgstr ""
#, no-wrap
msgid "TODO"
msgstr ""
#. type: \b; header
#: ../E/botbc.txt:1
#, no-wrap
msgid "<button 193/> Tracked Builder"
msgstr ""
#. type: Image filename
#: ../E/botbc.txt:2
#, no-wrap
msgid "botbc"
msgstr ""
#. type: Plain text
#: ../E/botbc.txt:3
#, no-wrap
msgid "Tracked bot equipped with a neutron gun."
msgstr ""
#. type: Plain text
#: ../E/botbc.txt:5 ../E/botbj.txt:5 ../E/botbr.txt:5 ../E/botbs.txt:5
#, no-wrap
msgid ""
"<button 196/> Opens a build menu with the following options :\n"
"<button 160/> <code><a object|factory>BotFactory</a> </code>Robot Factory\n"
"<button 163/> <code><a object|research>ResearchCenter</a> </code>Research Center\n"
"<button 168/> <code><a object|radar>RadarStation</a> </code>Radar\n"
"<button 172/> <code><a object|exchange>ExchangePost</a> </code>Information Exchange Post\n"
"<button 169/> <code><a object|repair>RepairCenter</a> </code>Repair Center\n"
"<button 165/> <code><a object|tower>DefenseTower</a> </code>Defense Tower\n"
"<button 166/> <code><a object|labo>AutoLab</a> </code>Organic Matter Analyzer \n"
"<button 164/> <code><a object|station>PowerStation</a> </code>Power Station\n"
"<button 167/> <code><a object|energy>PowerPlant</a> </code>Power Cell Factory\n"
"<button 170/> <code><a object|nuclear>NuclearPlant</a> </code>Nuclear Plant\n"
"<button 162/> <code><a object|convert>Converter</a> </code>Titanium Converter\n"
"<button 161/> <code><a object|derrick>Derrick</a> </code>Derrick\n"
"<button 174/> <code><a object|captor>PowerCaptor</a> </code>Parabolic Lightning Conductor\n"
"<button 175/> <code><a object|safe>Vault</a> </code>Vault"
msgstr ""
#. type: Plain text
#: ../E/botbc.txt:21
#, no-wrap
msgid "Tracked bots can ascend steep inclinations but they are quite slow and use a lot of energy. On flat ground for short distances, a <a object|botbr>wheeled builder</a> is a better option. When it is possible to build <a object|botbj>winged bots</a>, these represent the best solution for long distances."
msgstr ""
#. type: Plain text
#: ../E/botbc.txt:26 ../E/botbj.txt:26 ../E/botbr.txt:26 ../E/botbs.txt:26
#, no-wrap
msgid "To program the neutron gun, use <code><a cbot|build>build</a></code>."
msgstr ""
#. type: Plain text
#: ../E/botbc.txt:29
#, no-wrap
msgid "<code>TrackedBuilder</code>"
msgstr ""
#. type: \b; header
#: ../E/botbj.txt:1
#, no-wrap
msgid "<button 194/> Winged Builder"
msgstr ""
#. type: Image filename
#: ../E/botbj.txt:2
#, no-wrap
msgid "botbj"
msgstr ""
#. type: Plain text
#: ../E/botbj.txt:3
#, no-wrap
msgid "Jet propelled flying bot equipped with a neutron gun."
msgstr ""
#. type: Plain text
#: ../E/botbj.txt:21
#, no-wrap
msgid "Winged bots can fly across natural obstacles such as mountains or lakes but their energy supply is used up quickly. They're slow on the ground. To cover a short distance that will not call for flying, it is recommended to use a <a object|botbr>wheeled builder</a> instead."
msgstr ""
#. type: Plain text
#: ../E/botbj.txt:29
#, no-wrap
msgid "<code>WingedBuilder</code>"
msgstr ""
#. type: \b; header
#: ../E/botbr.txt:1
#, no-wrap
msgid "<button 192/> Wheeled Builder"
msgstr ""
#. type: Image filename
#: ../E/botbr.txt:2
#, no-wrap
msgid "botbr"
msgstr ""
#. type: Plain text
#: ../E/botbr.txt:3
#, no-wrap
msgid "Wheeled bot equipped with a neutron gun."
msgstr ""
#. type: Plain text
#: ../E/botbr.txt:21
#, no-wrap
msgid "Wheels constitute a standard, fast and energy-saving mode of propulsion, which is perfectly adapted for a relatively flat terrain. Whenever the terrain gets sloped, it is advised to use a <a object|botbj>winged builder</a> instead, or, if this is impossible, a <a object|botbc>tracked builder</a>."
msgstr ""
#. type: Plain text
#: ../E/botbr.txt:29
#, no-wrap
msgid "<code>WheeledBuilder</code>"
msgstr ""
#. type: \b; header
#: ../E/botbs.txt:1
#, no-wrap
msgid "<button 195/> Legged Builder"
msgstr ""
#. type: Image filename
#: ../E/botbs.txt:2
#, no-wrap
msgid "botbs"
msgstr ""
#. type: Plain text
#: ../E/botbs.txt:3
#, no-wrap
msgid "Ant-legged creeping bot equipped with a neutron gun."
msgstr ""
#. type: Plain text
#: ../E/botbs.txt:21
#, no-wrap
msgid "A moving legged builder uses up half as much energy as a <a object|botbr>wheeled builder</a>. A legged bot is also perfectly adapted to climb the steepest slopes."
msgstr ""
#. type: Plain text
#: ../E/botbs.txt:29
#, no-wrap
msgid "<code>LeggedBuilder</code>"
msgstr ""

View File

@ -55,13 +55,13 @@ msgid "Tracked bots can ascend steep inclinations but they are quite slow and us
msgstr "Roboter mit Kettenantrieb können starke Gefälle überwinden, sie sind jedoch langsam und haben einen hohen Energieverbrauch. In flachem Gelände ist <a object|botfr>Radantrieb</a> für kurze Distanzen vorzuziehen. <a object|botfj>Jetantrieb</a> ist, wenn er gebaut und eingesetzt werden kann, für lange Distanzen die beste Lösung."
#. type: \t; header
#: ../E/botfc.txt:11 ../E/botfj.txt:13 ../E/botfr.txt:11 ../E/botfs.txt:11 ../E/botgc.txt:24 ../E/botgj.txt:26 ../E/botgr.txt:24 ../E/botgs.txt:24 ../E/botoc.txt:9 ../E/botoj.txt:11 ../E/botor.txt:9 ../E/botos.txt:9 ../E/botphaz.txt:5 ../E/botrecy.txt:5 ../E/botsc.txt:11 ../E/botshld.txt:9 ../E/botsj.txt:13 ../E/botsr.txt:11 ../E/botss.txt:11 ../E/botsub.txt:7
#: ../E/botbc.txt:23 ../E/botbj.txt:23 ../E/botbr.txt:23 ../E/botbs.txt:23 ../E/botfc.txt:11 ../E/botfj.txt:13 ../E/botfr.txt:11 ../E/botfs.txt:11 ../E/botgc.txt:24 ../E/botgj.txt:26 ../E/botgr.txt:24 ../E/botgs.txt:24 ../E/botoc.txt:9 ../E/botoj.txt:11 ../E/botor.txt:9 ../E/botos.txt:9 ../E/botphaz.txt:5 ../E/botrecy.txt:5 ../E/botsc.txt:11 ../E/botshld.txt:9 ../E/botsj.txt:13 ../E/botsr.txt:11 ../E/botss.txt:11 ../E/botsub.txt:7
#, no-wrap
msgid "Programming"
msgstr "Programmieren"
#. type: Plain text
#: ../E/botfc.txt:12 ../E/botfr.txt:12 ../E/botfs.txt:12 ../E/botgc.txt:25 ../E/botgj.txt:27 ../E/botgr.txt:25 ../E/botgs.txt:25 ../E/botoc.txt:10 ../E/botor.txt:10 ../E/botos.txt:10 ../E/botphaz.txt:6 ../E/botrecy.txt:6 ../E/botsc.txt:12 ../E/botshld.txt:10 ../E/botsr.txt:12 ../E/botss.txt:12 ../E/botsub.txt:8 ../E/bottump.txt:10
#: ../E/botbc.txt:24 ../E/botbr.txt:24 ../E/botbs.txt:24 ../E/botfc.txt:12 ../E/botfr.txt:12 ../E/botfs.txt:12 ../E/botgc.txt:25 ../E/botgj.txt:27 ../E/botgr.txt:25 ../E/botgs.txt:25 ../E/botoc.txt:10 ../E/botor.txt:10 ../E/botos.txt:10 ../E/botphaz.txt:6 ../E/botrecy.txt:6 ../E/botsc.txt:12 ../E/botshld.txt:10 ../E/botsr.txt:12 ../E/botss.txt:12 ../E/botsub.txt:8 ../E/bottump.txt:10
#, no-wrap
msgid "To program the bot's movements, use the following commands : <code><a cbot|move>move</a></code>, <code><a cbot|turn>turn</a></code>, <code><a cbot|motor>motor</a></code>, <code><a cbot|goto>goto</a></code>."
msgstr "Um die Bewegungen dieses Roboters mit einem Programm zu steuern, benutzen Sie folgende Befehle: <code><a cbot|move>move</a></code>, <code><a cbot|turn>turn</a></code>, <code><a cbot|motor>motor</a></code>, <code><a cbot|goto>goto</a></code>."
@ -73,7 +73,7 @@ msgid "To program the fireball cannon, use <code><a cbot|fire>fire</a></code>. T
msgstr "Um die Feuerballkanone abzufeuern, benutzen Sie <code><a cbot|fire>fire</a></code>. Für die vertikale Ausrichtung der Kanone benutzen Sie <code><a cbot|aim>aim</a></code>."
#. type: \t; header
#: ../E/botfc.txt:16 ../E/botfj.txt:18 ../E/botfr.txt:16 ../E/botfs.txt:16 ../E/botgc.txt:29 ../E/botgj.txt:31 ../E/botgr.txt:29 ../E/botgs.txt:29 ../E/botoc.txt:14 ../E/botoj.txt:16 ../E/botor.txt:14 ../E/botos.txt:14 ../E/botphaz.txt:10 ../E/botrecy.txt:10 ../E/botsc.txt:16 ../E/botshld.txt:14 ../E/botsj.txt:18 ../E/botsr.txt:16 ../E/botss.txt:16 ../E/botsub.txt:12 ../E/bottarg.txt:7 ../E/bottr.txt:8 ../E/bottump.txt:14
#: ../E/botbc.txt:28 ../E/botbj.txt:28 ../E/botbr.txt:28 ../E/botbs.txt:28 ../E/botfc.txt:16 ../E/botfj.txt:18 ../E/botfr.txt:16 ../E/botfs.txt:16 ../E/botgc.txt:29 ../E/botgj.txt:31 ../E/botgr.txt:29 ../E/botgs.txt:29 ../E/botoc.txt:14 ../E/botoj.txt:16 ../E/botor.txt:14 ../E/botos.txt:14 ../E/botphaz.txt:10 ../E/botrecy.txt:10 ../E/botsc.txt:16 ../E/botshld.txt:14 ../E/botsj.txt:18 ../E/botsr.txt:16 ../E/botss.txt:16 ../E/botsub.txt:12 ../E/bottarg.txt:7 ../E/bottr.txt:8 ../E/bottump.txt:14
#, no-wrap
msgid "Object <a cbot|category>Category</a>"
msgstr "<a cbot|category>Kategorie</a> des Objekts"
@ -85,13 +85,13 @@ msgid "<code>TrackedShooter</code>"
msgstr "<code>TrackedShooter</code>"
#. type: \t; header
#: ../E/botfc.txt:19 ../E/botfj.txt:21 ../E/botfr.txt:19 ../E/botfs.txt:19 ../E/botgc.txt:32 ../E/botgj.txt:34 ../E/botgr.txt:32 ../E/botgs.txt:32 ../E/botoc.txt:17 ../E/botoj.txt:19 ../E/botor.txt:17 ../E/botos.txt:17 ../E/botphaz.txt:13 ../E/botrecy.txt:13 ../E/botsc.txt:19 ../E/botshld.txt:17 ../E/botsj.txt:21 ../E/botsr.txt:19 ../E/botss.txt:19 ../E/botsub.txt:15 ../E/bottarg.txt:10 ../E/bottr.txt:11 ../E/bottump.txt:17
#: ../E/botbc.txt:31 ../E/botbj.txt:31 ../E/botbr.txt:31 ../E/botbs.txt:31 ../E/botfc.txt:19 ../E/botfj.txt:21 ../E/botfr.txt:19 ../E/botfs.txt:19 ../E/botgc.txt:32 ../E/botgj.txt:34 ../E/botgr.txt:32 ../E/botgs.txt:32 ../E/botoc.txt:17 ../E/botoj.txt:19 ../E/botor.txt:17 ../E/botos.txt:17 ../E/botphaz.txt:13 ../E/botrecy.txt:13 ../E/botsc.txt:19 ../E/botshld.txt:17 ../E/botsj.txt:21 ../E/botsr.txt:19 ../E/botss.txt:19 ../E/botsub.txt:15 ../E/bottarg.txt:10 ../E/bottr.txt:11 ../E/bottump.txt:17
#, no-wrap
msgid "See also"
msgstr "Siehe auch"
#. type: Plain text
#: ../E/botfc.txt:20 ../E/botfj.txt:22 ../E/botfr.txt:20 ../E/botfs.txt:20 ../E/botgc.txt:33 ../E/botgj.txt:35 ../E/botgr.txt:33 ../E/botgs.txt:33 ../E/botoc.txt:18 ../E/botoj.txt:20 ../E/botor.txt:18 ../E/botos.txt:18 ../E/botphaz.txt:14 ../E/botrecy.txt:14 ../E/botsc.txt:20 ../E/botshld.txt:18 ../E/botsj.txt:22 ../E/botsr.txt:20 ../E/botss.txt:20 ../E/botsub.txt:16 ../E/bottarg.txt:11 ../E/bottr.txt:12 ../E/bottump.txt:18
#: ../E/botbc.txt:32 ../E/botbj.txt:32 ../E/botbr.txt:32 ../E/botbs.txt:32 ../E/botfc.txt:20 ../E/botfj.txt:22 ../E/botfr.txt:20 ../E/botfs.txt:20 ../E/botgc.txt:33 ../E/botgj.txt:35 ../E/botgr.txt:33 ../E/botgs.txt:33 ../E/botoc.txt:18 ../E/botoj.txt:20 ../E/botor.txt:18 ../E/botos.txt:18 ../E/botphaz.txt:14 ../E/botrecy.txt:14 ../E/botsc.txt:20 ../E/botshld.txt:18 ../E/botsj.txt:22 ../E/botsr.txt:20 ../E/botss.txt:20 ../E/botsub.txt:16 ../E/bottarg.txt:11 ../E/bottr.txt:12 ../E/bottump.txt:18
#, no-wrap
msgid "<a cbot>CBOT Language</a>, <a cbot|type>Variables</a> and <a cbot|category>Categories</a>."
msgstr "Die <a cbot>CBOT-Sprache</a>, <a cbot|type>Variablentypen</a> und <a cbot|category>Kategorien</a>."
@ -127,7 +127,7 @@ msgid "Winged bots can fly across natural obstacles such as mountains or lakes b
msgstr "Roboter mit Jetantrieb können natürliche Hindernisse wie Berge und Seen leicht überwinden, ihr Energievorrat ist jedoch schnell aufgebraucht. Bei Bewegungen auf dem Boden sind sie langsam. Für kurze Distanzen ist <a object|botfr>Radantrieb</a> oft vorzuziehen."
#. type: Plain text
#: ../E/botfj.txt:14 ../E/botoj.txt:12 ../E/botsj.txt:14
#: ../E/botbj.txt:24 ../E/botfj.txt:14 ../E/botoj.txt:12 ../E/botsj.txt:14
#, no-wrap
msgid "To program the bot's movements, use the following commands : <code><a cbot|move>move</a></code>, <code><a cbot|turn>turn</a></code>, <code><a cbot|motor>motor</a></code>, <code><a cbot|jet>jet</a></code>, <code><a cbot|goto>goto</a></code>."
msgstr "Um die Bewegungen dieses Roboters mit einem Programm zu steuern, benutzen Sie folgende Befehle: <code><a cbot|move>move</a></code>, <code><a cbot|turn>turn</a></code>, <code><a cbot|motor>motor</a></code>, <code><a cbot|goto>goto</a></code>, <code><a cbot|jet>jet</a></code>."
@ -949,3 +949,150 @@ msgstr "Folgende Gegenstände können transportiert werden:"
#, no-wrap
msgid "TODO"
msgstr ""
#. type: \b; header
#: ../E/botbc.txt:1
#, no-wrap
msgid "<button 193/> Tracked Builder"
msgstr ""
#. type: Image filename
#: ../E/botbc.txt:2
#, no-wrap
msgid "botbc"
msgstr ""
#. type: Plain text
#: ../E/botbc.txt:3
#, no-wrap
msgid "Tracked bot equipped with a neutron gun."
msgstr ""
#. type: Plain text
#: ../E/botbc.txt:5 ../E/botbj.txt:5 ../E/botbr.txt:5 ../E/botbs.txt:5
#, no-wrap
msgid ""
"<button 196/> Opens a build menu with the following options :\n"
"<button 160/> <code><a object|factory>BotFactory</a> </code>Robot Factory\n"
"<button 163/> <code><a object|research>ResearchCenter</a> </code>Research Center\n"
"<button 168/> <code><a object|radar>RadarStation</a> </code>Radar\n"
"<button 172/> <code><a object|exchange>ExchangePost</a> </code>Information Exchange Post\n"
"<button 169/> <code><a object|repair>RepairCenter</a> </code>Repair Center\n"
"<button 165/> <code><a object|tower>DefenseTower</a> </code>Defense Tower\n"
"<button 166/> <code><a object|labo>AutoLab</a> </code>Organic Matter Analyzer \n"
"<button 164/> <code><a object|station>PowerStation</a> </code>Power Station\n"
"<button 167/> <code><a object|energy>PowerPlant</a> </code>Power Cell Factory\n"
"<button 170/> <code><a object|nuclear>NuclearPlant</a> </code>Nuclear Plant\n"
"<button 162/> <code><a object|convert>Converter</a> </code>Titanium Converter\n"
"<button 161/> <code><a object|derrick>Derrick</a> </code>Derrick\n"
"<button 174/> <code><a object|captor>PowerCaptor</a> </code>Parabolic Lightning Conductor\n"
"<button 175/> <code><a object|safe>Vault</a> </code>Vault"
msgstr ""
#. type: Plain text
#: ../E/botbc.txt:21
#, no-wrap
msgid "Tracked bots can ascend steep inclinations but they are quite slow and use a lot of energy. On flat ground for short distances, a <a object|botbr>wheeled builder</a> is a better option. When it is possible to build <a object|botbj>winged bots</a>, these represent the best solution for long distances."
msgstr ""
#. type: Plain text
#: ../E/botbc.txt:26 ../E/botbj.txt:26 ../E/botbr.txt:26 ../E/botbs.txt:26
#, no-wrap
msgid "To program the neutron gun, use <code><a cbot|build>build</a></code>."
msgstr ""
#. type: Plain text
#: ../E/botbc.txt:29
#, no-wrap
msgid "<code>TrackedBuilder</code>"
msgstr ""
#. type: \b; header
#: ../E/botbj.txt:1
#, no-wrap
msgid "<button 194/> Winged Builder"
msgstr ""
#. type: Image filename
#: ../E/botbj.txt:2
#, no-wrap
msgid "botbj"
msgstr ""
#. type: Plain text
#: ../E/botbj.txt:3
#, no-wrap
msgid "Jet propelled flying bot equipped with a neutron gun."
msgstr ""
#. type: Plain text
#: ../E/botbj.txt:21
#, no-wrap
msgid "Winged bots can fly across natural obstacles such as mountains or lakes but their energy supply is used up quickly. They're slow on the ground. To cover a short distance that will not call for flying, it is recommended to use a <a object|botbr>wheeled builder</a> instead."
msgstr ""
#. type: Plain text
#: ../E/botbj.txt:29
#, no-wrap
msgid "<code>WingedBuilder</code>"
msgstr ""
#. type: \b; header
#: ../E/botbr.txt:1
#, no-wrap
msgid "<button 192/> Wheeled Builder"
msgstr ""
#. type: Image filename
#: ../E/botbr.txt:2
#, no-wrap
msgid "botbr"
msgstr ""
#. type: Plain text
#: ../E/botbr.txt:3
#, no-wrap
msgid "Wheeled bot equipped with a neutron gun."
msgstr ""
#. type: Plain text
#: ../E/botbr.txt:21
#, no-wrap
msgid "Wheels constitute a standard, fast and energy-saving mode of propulsion, which is perfectly adapted for a relatively flat terrain. Whenever the terrain gets sloped, it is advised to use a <a object|botbj>winged builder</a> instead, or, if this is impossible, a <a object|botbc>tracked builder</a>."
msgstr ""
#. type: Plain text
#: ../E/botbr.txt:29
#, no-wrap
msgid "<code>WheeledBuilder</code>"
msgstr ""
#. type: \b; header
#: ../E/botbs.txt:1
#, no-wrap
msgid "<button 195/> Legged Builder"
msgstr ""
#. type: Image filename
#: ../E/botbs.txt:2
#, no-wrap
msgid "botbs"
msgstr ""
#. type: Plain text
#: ../E/botbs.txt:3
#, no-wrap
msgid "Ant-legged creeping bot equipped with a neutron gun."
msgstr ""
#. type: Plain text
#: ../E/botbs.txt:21
#, no-wrap
msgid "A moving legged builder uses up half as much energy as a <a object|botbr>wheeled builder</a>. A legged bot is also perfectly adapted to climb the steepest slopes."
msgstr ""
#. type: Plain text
#: ../E/botbs.txt:29
#, no-wrap
msgid "<code>LeggedBuilder</code>"
msgstr ""

View File

@ -52,13 +52,13 @@ msgid "Tracked bots can ascend steep inclinations but they are quite slow and us
msgstr "Les robots à chenille peuvent gravir des pentes raides mais ils plutôt lents et utilisent beaucoup d'énergie. Sur un terrain plat et pour de courtes distances, le <a object|botfr>canon à roues</a> est une meilleure option. Lorsqu'il est possible de construire les <a object|botfj>robots volants</a>, ceux-ci représentent la meilleures solution pour les grandes distances."
#. type: \t; header
#: ../E/botfc.txt:11 ../E/botfj.txt:13 ../E/botfr.txt:11 ../E/botfs.txt:11 ../E/botgc.txt:24 ../E/botgj.txt:26 ../E/botgr.txt:24 ../E/botgs.txt:24 ../E/botoc.txt:9 ../E/botoj.txt:11 ../E/botor.txt:9 ../E/botos.txt:9 ../E/botphaz.txt:5 ../E/botrecy.txt:5 ../E/botsc.txt:11 ../E/botshld.txt:9 ../E/botsj.txt:13 ../E/botsr.txt:11 ../E/botss.txt:11 ../E/botsub.txt:7
#: ../E/botbc.txt:23 ../E/botbj.txt:23 ../E/botbr.txt:23 ../E/botbs.txt:23 ../E/botfc.txt:11 ../E/botfj.txt:13 ../E/botfr.txt:11 ../E/botfs.txt:11 ../E/botgc.txt:24 ../E/botgj.txt:26 ../E/botgr.txt:24 ../E/botgs.txt:24 ../E/botoc.txt:9 ../E/botoj.txt:11 ../E/botor.txt:9 ../E/botos.txt:9 ../E/botphaz.txt:5 ../E/botrecy.txt:5 ../E/botsc.txt:11 ../E/botshld.txt:9 ../E/botsj.txt:13 ../E/botsr.txt:11 ../E/botss.txt:11 ../E/botsub.txt:7
#, no-wrap
msgid "Programming"
msgstr "Programmation "
#. type: Plain text
#: ../E/botfc.txt:12 ../E/botfr.txt:12 ../E/botfs.txt:12 ../E/botgc.txt:25 ../E/botgj.txt:27 ../E/botgr.txt:25 ../E/botgs.txt:25 ../E/botoc.txt:10 ../E/botor.txt:10 ../E/botos.txt:10 ../E/botphaz.txt:6 ../E/botrecy.txt:6 ../E/botsc.txt:12 ../E/botshld.txt:10 ../E/botsr.txt:12 ../E/botss.txt:12 ../E/botsub.txt:8 ../E/bottump.txt:10
#: ../E/botbc.txt:24 ../E/botbr.txt:24 ../E/botbs.txt:24 ../E/botfc.txt:12 ../E/botfr.txt:12 ../E/botfs.txt:12 ../E/botgc.txt:25 ../E/botgj.txt:27 ../E/botgr.txt:25 ../E/botgs.txt:25 ../E/botoc.txt:10 ../E/botor.txt:10 ../E/botos.txt:10 ../E/botphaz.txt:6 ../E/botrecy.txt:6 ../E/botsc.txt:12 ../E/botshld.txt:10 ../E/botsr.txt:12 ../E/botss.txt:12 ../E/botsub.txt:8 ../E/bottump.txt:10
#, no-wrap
msgid "To program the bot's movements, use the following commands : <code><a cbot|move>move</a></code>, <code><a cbot|turn>turn</a></code>, <code><a cbot|motor>motor</a></code>, <code><a cbot|goto>goto</a></code>."
msgstr "Pour programmer les mouvements du robot, utiliser les commandes suivantes: <code><a cbot|move>move</a></code>, <code><a cbot|turn>turn</a></code>, <code><a cbot|motor>motor</a></code>, <code><a cbot|goto>goto</a></code>."
@ -70,7 +70,7 @@ msgid "To program the fireball cannon, use <code><a cbot|fire>fire</a></code>. T
msgstr "Pour programmer le cannon à boules de feux, utiliser <code><a cbot|fire>fire</a></code>. Pour élever ou abaisser la visée, utiliser <code><a cbot|aim>aim</a></code>."
#. type: \t; header
#: ../E/botfc.txt:16 ../E/botfj.txt:18 ../E/botfr.txt:16 ../E/botfs.txt:16 ../E/botgc.txt:29 ../E/botgj.txt:31 ../E/botgr.txt:29 ../E/botgs.txt:29 ../E/botoc.txt:14 ../E/botoj.txt:16 ../E/botor.txt:14 ../E/botos.txt:14 ../E/botphaz.txt:10 ../E/botrecy.txt:10 ../E/botsc.txt:16 ../E/botshld.txt:14 ../E/botsj.txt:18 ../E/botsr.txt:16 ../E/botss.txt:16 ../E/botsub.txt:12 ../E/bottarg.txt:7 ../E/bottr.txt:8 ../E/bottump.txt:14
#: ../E/botbc.txt:28 ../E/botbj.txt:28 ../E/botbr.txt:28 ../E/botbs.txt:28 ../E/botfc.txt:16 ../E/botfj.txt:18 ../E/botfr.txt:16 ../E/botfs.txt:16 ../E/botgc.txt:29 ../E/botgj.txt:31 ../E/botgr.txt:29 ../E/botgs.txt:29 ../E/botoc.txt:14 ../E/botoj.txt:16 ../E/botor.txt:14 ../E/botos.txt:14 ../E/botphaz.txt:10 ../E/botrecy.txt:10 ../E/botsc.txt:16 ../E/botshld.txt:14 ../E/botsj.txt:18 ../E/botsr.txt:16 ../E/botss.txt:16 ../E/botsub.txt:12 ../E/bottarg.txt:7 ../E/bottr.txt:8 ../E/bottump.txt:14
#, no-wrap
msgid "Object <a cbot|category>Category</a>"
msgstr "<a cbot|category>Catégorie</a> d'objet"
@ -82,13 +82,13 @@ msgid "<code>TrackedShooter</code>"
msgstr "<code>TrackedShooter</code>"
#. type: \t; header
#: ../E/botfc.txt:19 ../E/botfj.txt:21 ../E/botfr.txt:19 ../E/botfs.txt:19 ../E/botgc.txt:32 ../E/botgj.txt:34 ../E/botgr.txt:32 ../E/botgs.txt:32 ../E/botoc.txt:17 ../E/botoj.txt:19 ../E/botor.txt:17 ../E/botos.txt:17 ../E/botphaz.txt:13 ../E/botrecy.txt:13 ../E/botsc.txt:19 ../E/botshld.txt:17 ../E/botsj.txt:21 ../E/botsr.txt:19 ../E/botss.txt:19 ../E/botsub.txt:15 ../E/bottarg.txt:10 ../E/bottr.txt:11 ../E/bottump.txt:17
#: ../E/botbc.txt:31 ../E/botbj.txt:31 ../E/botbr.txt:31 ../E/botbs.txt:31 ../E/botfc.txt:19 ../E/botfj.txt:21 ../E/botfr.txt:19 ../E/botfs.txt:19 ../E/botgc.txt:32 ../E/botgj.txt:34 ../E/botgr.txt:32 ../E/botgs.txt:32 ../E/botoc.txt:17 ../E/botoj.txt:19 ../E/botor.txt:17 ../E/botos.txt:17 ../E/botphaz.txt:13 ../E/botrecy.txt:13 ../E/botsc.txt:19 ../E/botshld.txt:17 ../E/botsj.txt:21 ../E/botsr.txt:19 ../E/botss.txt:19 ../E/botsub.txt:15 ../E/bottarg.txt:10 ../E/bottr.txt:11 ../E/bottump.txt:17
#, no-wrap
msgid "See also"
msgstr "Voir aussi"
#. type: Plain text
#: ../E/botfc.txt:20 ../E/botfj.txt:22 ../E/botfr.txt:20 ../E/botfs.txt:20 ../E/botgc.txt:33 ../E/botgj.txt:35 ../E/botgr.txt:33 ../E/botgs.txt:33 ../E/botoc.txt:18 ../E/botoj.txt:20 ../E/botor.txt:18 ../E/botos.txt:18 ../E/botphaz.txt:14 ../E/botrecy.txt:14 ../E/botsc.txt:20 ../E/botshld.txt:18 ../E/botsj.txt:22 ../E/botsr.txt:20 ../E/botss.txt:20 ../E/botsub.txt:16 ../E/bottarg.txt:11 ../E/bottr.txt:12 ../E/bottump.txt:18
#: ../E/botbc.txt:32 ../E/botbj.txt:32 ../E/botbr.txt:32 ../E/botbs.txt:32 ../E/botfc.txt:20 ../E/botfj.txt:22 ../E/botfr.txt:20 ../E/botfs.txt:20 ../E/botgc.txt:33 ../E/botgj.txt:35 ../E/botgr.txt:33 ../E/botgs.txt:33 ../E/botoc.txt:18 ../E/botoj.txt:20 ../E/botor.txt:18 ../E/botos.txt:18 ../E/botphaz.txt:14 ../E/botrecy.txt:14 ../E/botsc.txt:20 ../E/botshld.txt:18 ../E/botsj.txt:22 ../E/botsr.txt:20 ../E/botss.txt:20 ../E/botsub.txt:16 ../E/bottarg.txt:11 ../E/bottr.txt:12 ../E/bottump.txt:18
#, no-wrap
msgid "<a cbot>CBOT Language</a>, <a cbot|type>Variables</a> and <a cbot|category>Categories</a>."
msgstr "<a cbot>Le language CBOT</a>, <a cbot|type>Variables</a> et <a cbot|category>Catégories</a>."
@ -124,7 +124,7 @@ msgid "Winged bots can fly across natural obstacles such as mountains or lakes b
msgstr "Les robots volants peuvent voler au delà d'obstacles naturels tels que montagnes ou lacs, mais leur quantité d'énergie disponible est rapidement épuisée. Ils sont lents sur le sol. Pour couvrir des petites distances pour lesquelles le vol n'est pas nécessaire, il est recommandé de plutôt utiliser un <a object|botfr>canon sur roues</a>."
#. type: Plain text
#: ../E/botfj.txt:14 ../E/botoj.txt:12 ../E/botsj.txt:14
#: ../E/botbj.txt:24 ../E/botfj.txt:14 ../E/botoj.txt:12 ../E/botsj.txt:14
#, no-wrap
msgid "To program the bot's movements, use the following commands : <code><a cbot|move>move</a></code>, <code><a cbot|turn>turn</a></code>, <code><a cbot|motor>motor</a></code>, <code><a cbot|jet>jet</a></code>, <code><a cbot|goto>goto</a></code>."
msgstr "Pour programmer les mouvements du robot, utiliser les commandes suivantes: <code><a cbot|move>move</a></code>, <code><a cbot|turn>turn</a></code>, <code><a cbot|motor>motor</a></code>, <code><a cbot|jet>jet</a></code>, <code><a cbot|goto>goto</a></code>."
@ -942,3 +942,150 @@ msgstr "<code>Thumper</code>"
#, no-wrap
msgid "TODO"
msgstr "À FAIRE"
#. type: \b; header
#: ../E/botbc.txt:1
#, no-wrap
msgid "<button 193/> Tracked Builder"
msgstr ""
#. type: Image filename
#: ../E/botbc.txt:2
#, no-wrap
msgid "botbc"
msgstr ""
#. type: Plain text
#: ../E/botbc.txt:3
#, no-wrap
msgid "Tracked bot equipped with a neutron gun."
msgstr ""
#. type: Plain text
#: ../E/botbc.txt:5 ../E/botbj.txt:5 ../E/botbr.txt:5 ../E/botbs.txt:5
#, no-wrap
msgid ""
"<button 196/> Opens a build menu with the following options :\n"
"<button 160/> <code><a object|factory>BotFactory</a> </code>Robot Factory\n"
"<button 163/> <code><a object|research>ResearchCenter</a> </code>Research Center\n"
"<button 168/> <code><a object|radar>RadarStation</a> </code>Radar\n"
"<button 172/> <code><a object|exchange>ExchangePost</a> </code>Information Exchange Post\n"
"<button 169/> <code><a object|repair>RepairCenter</a> </code>Repair Center\n"
"<button 165/> <code><a object|tower>DefenseTower</a> </code>Defense Tower\n"
"<button 166/> <code><a object|labo>AutoLab</a> </code>Organic Matter Analyzer \n"
"<button 164/> <code><a object|station>PowerStation</a> </code>Power Station\n"
"<button 167/> <code><a object|energy>PowerPlant</a> </code>Power Cell Factory\n"
"<button 170/> <code><a object|nuclear>NuclearPlant</a> </code>Nuclear Plant\n"
"<button 162/> <code><a object|convert>Converter</a> </code>Titanium Converter\n"
"<button 161/> <code><a object|derrick>Derrick</a> </code>Derrick\n"
"<button 174/> <code><a object|captor>PowerCaptor</a> </code>Parabolic Lightning Conductor\n"
"<button 175/> <code><a object|safe>Vault</a> </code>Vault"
msgstr ""
#. type: Plain text
#: ../E/botbc.txt:21
#, no-wrap
msgid "Tracked bots can ascend steep inclinations but they are quite slow and use a lot of energy. On flat ground for short distances, a <a object|botbr>wheeled builder</a> is a better option. When it is possible to build <a object|botbj>winged bots</a>, these represent the best solution for long distances."
msgstr ""
#. type: Plain text
#: ../E/botbc.txt:26 ../E/botbj.txt:26 ../E/botbr.txt:26 ../E/botbs.txt:26
#, no-wrap
msgid "To program the neutron gun, use <code><a cbot|build>build</a></code>."
msgstr ""
#. type: Plain text
#: ../E/botbc.txt:29
#, no-wrap
msgid "<code>TrackedBuilder</code>"
msgstr ""
#. type: \b; header
#: ../E/botbj.txt:1
#, no-wrap
msgid "<button 194/> Winged Builder"
msgstr ""
#. type: Image filename
#: ../E/botbj.txt:2
#, no-wrap
msgid "botbj"
msgstr ""
#. type: Plain text
#: ../E/botbj.txt:3
#, no-wrap
msgid "Jet propelled flying bot equipped with a neutron gun."
msgstr ""
#. type: Plain text
#: ../E/botbj.txt:21
#, no-wrap
msgid "Winged bots can fly across natural obstacles such as mountains or lakes but their energy supply is used up quickly. They're slow on the ground. To cover a short distance that will not call for flying, it is recommended to use a <a object|botbr>wheeled builder</a> instead."
msgstr ""
#. type: Plain text
#: ../E/botbj.txt:29
#, no-wrap
msgid "<code>WingedBuilder</code>"
msgstr ""
#. type: \b; header
#: ../E/botbr.txt:1
#, no-wrap
msgid "<button 192/> Wheeled Builder"
msgstr ""
#. type: Image filename
#: ../E/botbr.txt:2
#, no-wrap
msgid "botbr"
msgstr ""
#. type: Plain text
#: ../E/botbr.txt:3
#, no-wrap
msgid "Wheeled bot equipped with a neutron gun."
msgstr ""
#. type: Plain text
#: ../E/botbr.txt:21
#, no-wrap
msgid "Wheels constitute a standard, fast and energy-saving mode of propulsion, which is perfectly adapted for a relatively flat terrain. Whenever the terrain gets sloped, it is advised to use a <a object|botbj>winged builder</a> instead, or, if this is impossible, a <a object|botbc>tracked builder</a>."
msgstr ""
#. type: Plain text
#: ../E/botbr.txt:29
#, no-wrap
msgid "<code>WheeledBuilder</code>"
msgstr ""
#. type: \b; header
#: ../E/botbs.txt:1
#, no-wrap
msgid "<button 195/> Legged Builder"
msgstr ""
#. type: Image filename
#: ../E/botbs.txt:2
#, no-wrap
msgid "botbs"
msgstr ""
#. type: Plain text
#: ../E/botbs.txt:3
#, no-wrap
msgid "Ant-legged creeping bot equipped with a neutron gun."
msgstr ""
#. type: Plain text
#: ../E/botbs.txt:21
#, no-wrap
msgid "A moving legged builder uses up half as much energy as a <a object|botbr>wheeled builder</a>. A legged bot is also perfectly adapted to climb the steepest slopes."
msgstr ""
#. type: Plain text
#: ../E/botbs.txt:29
#, no-wrap
msgid "<code>LeggedBuilder</code>"
msgstr ""

View File

@ -53,13 +53,13 @@ msgid "Tracked bots can ascend steep inclinations but they are quite slow and us
msgstr "Roboty na gąsienicach mogą pokonywać strome pochyłości ale są raczej powolne i zużywają mnóstwo energii. Na płaskim terenie na krótszych dystansach lepszym wyborem jest <a object|botfr>działo na kołach</a>. Gdy jest to możliwe, zbudowanie <a object|botfj>robota latającego</a> jest najlepszym sposobem pokonywania dużych odległości."
#. type: \t; header
#: ../E/botfc.txt:11 ../E/botfj.txt:13 ../E/botfr.txt:11 ../E/botfs.txt:11 ../E/botgc.txt:24 ../E/botgj.txt:26 ../E/botgr.txt:24 ../E/botgs.txt:24 ../E/botoc.txt:9 ../E/botoj.txt:11 ../E/botor.txt:9 ../E/botos.txt:9 ../E/botphaz.txt:5 ../E/botrecy.txt:5 ../E/botsc.txt:11 ../E/botshld.txt:9 ../E/botsj.txt:13 ../E/botsr.txt:11 ../E/botss.txt:11 ../E/botsub.txt:7
#: ../E/botbc.txt:23 ../E/botbj.txt:23 ../E/botbr.txt:23 ../E/botbs.txt:23 ../E/botfc.txt:11 ../E/botfj.txt:13 ../E/botfr.txt:11 ../E/botfs.txt:11 ../E/botgc.txt:24 ../E/botgj.txt:26 ../E/botgr.txt:24 ../E/botgs.txt:24 ../E/botoc.txt:9 ../E/botoj.txt:11 ../E/botor.txt:9 ../E/botos.txt:9 ../E/botphaz.txt:5 ../E/botrecy.txt:5 ../E/botsc.txt:11 ../E/botshld.txt:9 ../E/botsj.txt:13 ../E/botsr.txt:11 ../E/botss.txt:11 ../E/botsub.txt:7
#, no-wrap
msgid "Programming"
msgstr "Programowanie"
#. type: Plain text
#: ../E/botfc.txt:12 ../E/botfr.txt:12 ../E/botfs.txt:12 ../E/botgc.txt:25 ../E/botgj.txt:27 ../E/botgr.txt:25 ../E/botgs.txt:25 ../E/botoc.txt:10 ../E/botor.txt:10 ../E/botos.txt:10 ../E/botphaz.txt:6 ../E/botrecy.txt:6 ../E/botsc.txt:12 ../E/botshld.txt:10 ../E/botsr.txt:12 ../E/botss.txt:12 ../E/botsub.txt:8 ../E/bottump.txt:10
#: ../E/botbc.txt:24 ../E/botbr.txt:24 ../E/botbs.txt:24 ../E/botfc.txt:12 ../E/botfr.txt:12 ../E/botfs.txt:12 ../E/botgc.txt:25 ../E/botgj.txt:27 ../E/botgr.txt:25 ../E/botgs.txt:25 ../E/botoc.txt:10 ../E/botor.txt:10 ../E/botos.txt:10 ../E/botphaz.txt:6 ../E/botrecy.txt:6 ../E/botsc.txt:12 ../E/botshld.txt:10 ../E/botsr.txt:12 ../E/botss.txt:12 ../E/botsub.txt:8 ../E/bottump.txt:10
#, no-wrap
msgid "To program the bot's movements, use the following commands : <code><a cbot|move>move</a></code>, <code><a cbot|turn>turn</a></code>, <code><a cbot|motor>motor</a></code>, <code><a cbot|goto>goto</a></code>."
msgstr "Do zaprogramowania poruszania robotem można używać następujących instrukcji: <code><a cbot|move>move</a></code>, <code><a cbot|turn>turn</a></code>, <code><a cbot|motor>motor</a></code>, <code><a cbot|goto>goto</a></code>."
@ -71,7 +71,7 @@ msgid "To program the fireball cannon, use <code><a cbot|fire>fire</a></code>. T
msgstr "Do zaprogramowania działka strzelającego kulami ognia służy instrukcja <code><a cbot|fire>fire</a></code>. Lufę można podnieść lub opuścić używając instrukcji <code><a cbot|aim>aim</a></code>."
#. type: \t; header
#: ../E/botfc.txt:16 ../E/botfj.txt:18 ../E/botfr.txt:16 ../E/botfs.txt:16 ../E/botgc.txt:29 ../E/botgj.txt:31 ../E/botgr.txt:29 ../E/botgs.txt:29 ../E/botoc.txt:14 ../E/botoj.txt:16 ../E/botor.txt:14 ../E/botos.txt:14 ../E/botphaz.txt:10 ../E/botrecy.txt:10 ../E/botsc.txt:16 ../E/botshld.txt:14 ../E/botsj.txt:18 ../E/botsr.txt:16 ../E/botss.txt:16 ../E/botsub.txt:12 ../E/bottarg.txt:7 ../E/bottr.txt:8 ../E/bottump.txt:14
#: ../E/botbc.txt:28 ../E/botbj.txt:28 ../E/botbr.txt:28 ../E/botbs.txt:28 ../E/botfc.txt:16 ../E/botfj.txt:18 ../E/botfr.txt:16 ../E/botfs.txt:16 ../E/botgc.txt:29 ../E/botgj.txt:31 ../E/botgr.txt:29 ../E/botgs.txt:29 ../E/botoc.txt:14 ../E/botoj.txt:16 ../E/botor.txt:14 ../E/botos.txt:14 ../E/botphaz.txt:10 ../E/botrecy.txt:10 ../E/botsc.txt:16 ../E/botshld.txt:14 ../E/botsj.txt:18 ../E/botsr.txt:16 ../E/botss.txt:16 ../E/botsub.txt:12 ../E/bottarg.txt:7 ../E/bottr.txt:8 ../E/bottump.txt:14
#, no-wrap
msgid "Object <a cbot|category>Category</a>"
msgstr "<a cbot|category>Kategoria</a> obiektu"
@ -83,13 +83,13 @@ msgid "<code>TrackedShooter</code>"
msgstr "<code>TrackedShooter</code>"
#. type: \t; header
#: ../E/botfc.txt:19 ../E/botfj.txt:21 ../E/botfr.txt:19 ../E/botfs.txt:19 ../E/botgc.txt:32 ../E/botgj.txt:34 ../E/botgr.txt:32 ../E/botgs.txt:32 ../E/botoc.txt:17 ../E/botoj.txt:19 ../E/botor.txt:17 ../E/botos.txt:17 ../E/botphaz.txt:13 ../E/botrecy.txt:13 ../E/botsc.txt:19 ../E/botshld.txt:17 ../E/botsj.txt:21 ../E/botsr.txt:19 ../E/botss.txt:19 ../E/botsub.txt:15 ../E/bottarg.txt:10 ../E/bottr.txt:11 ../E/bottump.txt:17
#: ../E/botbc.txt:31 ../E/botbj.txt:31 ../E/botbr.txt:31 ../E/botbs.txt:31 ../E/botfc.txt:19 ../E/botfj.txt:21 ../E/botfr.txt:19 ../E/botfs.txt:19 ../E/botgc.txt:32 ../E/botgj.txt:34 ../E/botgr.txt:32 ../E/botgs.txt:32 ../E/botoc.txt:17 ../E/botoj.txt:19 ../E/botor.txt:17 ../E/botos.txt:17 ../E/botphaz.txt:13 ../E/botrecy.txt:13 ../E/botsc.txt:19 ../E/botshld.txt:17 ../E/botsj.txt:21 ../E/botsr.txt:19 ../E/botss.txt:19 ../E/botsub.txt:15 ../E/bottarg.txt:10 ../E/bottr.txt:11 ../E/bottump.txt:17
#, no-wrap
msgid "See also"
msgstr "Zobacz również"
#. type: Plain text
#: ../E/botfc.txt:20 ../E/botfj.txt:22 ../E/botfr.txt:20 ../E/botfs.txt:20 ../E/botgc.txt:33 ../E/botgj.txt:35 ../E/botgr.txt:33 ../E/botgs.txt:33 ../E/botoc.txt:18 ../E/botoj.txt:20 ../E/botor.txt:18 ../E/botos.txt:18 ../E/botphaz.txt:14 ../E/botrecy.txt:14 ../E/botsc.txt:20 ../E/botshld.txt:18 ../E/botsj.txt:22 ../E/botsr.txt:20 ../E/botss.txt:20 ../E/botsub.txt:16 ../E/bottarg.txt:11 ../E/bottr.txt:12 ../E/bottump.txt:18
#: ../E/botbc.txt:32 ../E/botbj.txt:32 ../E/botbr.txt:32 ../E/botbs.txt:32 ../E/botfc.txt:20 ../E/botfj.txt:22 ../E/botfr.txt:20 ../E/botfs.txt:20 ../E/botgc.txt:33 ../E/botgj.txt:35 ../E/botgr.txt:33 ../E/botgs.txt:33 ../E/botoc.txt:18 ../E/botoj.txt:20 ../E/botor.txt:18 ../E/botos.txt:18 ../E/botphaz.txt:14 ../E/botrecy.txt:14 ../E/botsc.txt:20 ../E/botshld.txt:18 ../E/botsj.txt:22 ../E/botsr.txt:20 ../E/botss.txt:20 ../E/botsub.txt:16 ../E/bottarg.txt:11 ../E/bottr.txt:12 ../E/bottump.txt:18
#, no-wrap
msgid "<a cbot>CBOT Language</a>, <a cbot|type>Variables</a> and <a cbot|category>Categories</a>."
msgstr "<a cbot>Język CBOT</a>, <a cbot|type>zmienne</a> i <a cbot|category>kategorie</a>."
@ -125,7 +125,7 @@ msgid "Winged bots can fly across natural obstacles such as mountains or lakes b
msgstr "Roboty latające mogą przemieszczać się ponad naturalnymi przeszkodami, takimi jak góry lub jeziora ale ich zapas energii szybko się zużywa. Na ziemi są one powolne. Na krótkich odległościach, nie wymagających latania, polecane jest użycie <a object|botfr>działa na kołach</a>."
#. type: Plain text
#: ../E/botfj.txt:14 ../E/botoj.txt:12 ../E/botsj.txt:14
#: ../E/botbj.txt:24 ../E/botfj.txt:14 ../E/botoj.txt:12 ../E/botsj.txt:14
#, no-wrap
msgid "To program the bot's movements, use the following commands : <code><a cbot|move>move</a></code>, <code><a cbot|turn>turn</a></code>, <code><a cbot|motor>motor</a></code>, <code><a cbot|jet>jet</a></code>, <code><a cbot|goto>goto</a></code>."
msgstr "Do zaprogramowania poruszania robotem można używać następujących instrukcji: <code><a cbot|move>move</a></code>, <code><a cbot|turn>turn</a></code>, <code><a cbot|motor>motor</a></code>, <code><a cbot|jet>jet</a></code>, <code><a cbot|goto>goto</a></code>."
@ -947,3 +947,150 @@ msgstr "<code>Thumper</code>"
#, no-wrap
msgid "TODO"
msgstr ""
#. type: \b; header
#: ../E/botbc.txt:1
#, no-wrap
msgid "<button 193/> Tracked Builder"
msgstr ""
#. type: Image filename
#: ../E/botbc.txt:2
#, no-wrap
msgid "botbc"
msgstr ""
#. type: Plain text
#: ../E/botbc.txt:3
#, no-wrap
msgid "Tracked bot equipped with a neutron gun."
msgstr ""
#. type: Plain text
#: ../E/botbc.txt:5 ../E/botbj.txt:5 ../E/botbr.txt:5 ../E/botbs.txt:5
#, no-wrap
msgid ""
"<button 196/> Opens a build menu with the following options :\n"
"<button 160/> <code><a object|factory>BotFactory</a> </code>Robot Factory\n"
"<button 163/> <code><a object|research>ResearchCenter</a> </code>Research Center\n"
"<button 168/> <code><a object|radar>RadarStation</a> </code>Radar\n"
"<button 172/> <code><a object|exchange>ExchangePost</a> </code>Information Exchange Post\n"
"<button 169/> <code><a object|repair>RepairCenter</a> </code>Repair Center\n"
"<button 165/> <code><a object|tower>DefenseTower</a> </code>Defense Tower\n"
"<button 166/> <code><a object|labo>AutoLab</a> </code>Organic Matter Analyzer \n"
"<button 164/> <code><a object|station>PowerStation</a> </code>Power Station\n"
"<button 167/> <code><a object|energy>PowerPlant</a> </code>Power Cell Factory\n"
"<button 170/> <code><a object|nuclear>NuclearPlant</a> </code>Nuclear Plant\n"
"<button 162/> <code><a object|convert>Converter</a> </code>Titanium Converter\n"
"<button 161/> <code><a object|derrick>Derrick</a> </code>Derrick\n"
"<button 174/> <code><a object|captor>PowerCaptor</a> </code>Parabolic Lightning Conductor\n"
"<button 175/> <code><a object|safe>Vault</a> </code>Vault"
msgstr ""
#. type: Plain text
#: ../E/botbc.txt:21
#, no-wrap
msgid "Tracked bots can ascend steep inclinations but they are quite slow and use a lot of energy. On flat ground for short distances, a <a object|botbr>wheeled builder</a> is a better option. When it is possible to build <a object|botbj>winged bots</a>, these represent the best solution for long distances."
msgstr ""
#. type: Plain text
#: ../E/botbc.txt:26 ../E/botbj.txt:26 ../E/botbr.txt:26 ../E/botbs.txt:26
#, no-wrap
msgid "To program the neutron gun, use <code><a cbot|build>build</a></code>."
msgstr ""
#. type: Plain text
#: ../E/botbc.txt:29
#, no-wrap
msgid "<code>TrackedBuilder</code>"
msgstr ""
#. type: \b; header
#: ../E/botbj.txt:1
#, no-wrap
msgid "<button 194/> Winged Builder"
msgstr ""
#. type: Image filename
#: ../E/botbj.txt:2
#, no-wrap
msgid "botbj"
msgstr ""
#. type: Plain text
#: ../E/botbj.txt:3
#, no-wrap
msgid "Jet propelled flying bot equipped with a neutron gun."
msgstr ""
#. type: Plain text
#: ../E/botbj.txt:21
#, no-wrap
msgid "Winged bots can fly across natural obstacles such as mountains or lakes but their energy supply is used up quickly. They're slow on the ground. To cover a short distance that will not call for flying, it is recommended to use a <a object|botbr>wheeled builder</a> instead."
msgstr ""
#. type: Plain text
#: ../E/botbj.txt:29
#, no-wrap
msgid "<code>WingedBuilder</code>"
msgstr ""
#. type: \b; header
#: ../E/botbr.txt:1
#, no-wrap
msgid "<button 192/> Wheeled Builder"
msgstr ""
#. type: Image filename
#: ../E/botbr.txt:2
#, no-wrap
msgid "botbr"
msgstr ""
#. type: Plain text
#: ../E/botbr.txt:3
#, no-wrap
msgid "Wheeled bot equipped with a neutron gun."
msgstr ""
#. type: Plain text
#: ../E/botbr.txt:21
#, no-wrap
msgid "Wheels constitute a standard, fast and energy-saving mode of propulsion, which is perfectly adapted for a relatively flat terrain. Whenever the terrain gets sloped, it is advised to use a <a object|botbj>winged builder</a> instead, or, if this is impossible, a <a object|botbc>tracked builder</a>."
msgstr ""
#. type: Plain text
#: ../E/botbr.txt:29
#, no-wrap
msgid "<code>WheeledBuilder</code>"
msgstr ""
#. type: \b; header
#: ../E/botbs.txt:1
#, no-wrap
msgid "<button 195/> Legged Builder"
msgstr ""
#. type: Image filename
#: ../E/botbs.txt:2
#, no-wrap
msgid "botbs"
msgstr ""
#. type: Plain text
#: ../E/botbs.txt:3
#, no-wrap
msgid "Ant-legged creeping bot equipped with a neutron gun."
msgstr ""
#. type: Plain text
#: ../E/botbs.txt:21
#, no-wrap
msgid "A moving legged builder uses up half as much energy as a <a object|botbr>wheeled builder</a>. A legged bot is also perfectly adapted to climb the steepest slopes."
msgstr ""
#. type: Plain text
#: ../E/botbs.txt:29
#, no-wrap
msgid "<code>LeggedBuilder</code>"
msgstr ""

View File

@ -53,13 +53,13 @@ msgid "Tracked bots can ascend steep inclinations but they are quite slow and us
msgstr "Гусеничные боты могут спускаться по крутым склонам, но они довольно медленны и используют много энергии. На плоской поверхности и небольших дистанциях лучше использовать <a object|botfr>колесного стрелка</a>. Если можно построить <a object|botfj>летающих ботов</a>, то они лучше всего подходят для больших расстояний."
#. type: \t; header
#: ../E/botfc.txt:11 ../E/botfj.txt:13 ../E/botfr.txt:11 ../E/botfs.txt:11 ../E/botgc.txt:24 ../E/botgj.txt:26 ../E/botgr.txt:24 ../E/botgs.txt:24 ../E/botoc.txt:9 ../E/botoj.txt:11 ../E/botor.txt:9 ../E/botos.txt:9 ../E/botphaz.txt:5 ../E/botrecy.txt:5 ../E/botsc.txt:11 ../E/botshld.txt:9 ../E/botsj.txt:13 ../E/botsr.txt:11 ../E/botss.txt:11 ../E/botsub.txt:7
#: ../E/botbc.txt:23 ../E/botbj.txt:23 ../E/botbr.txt:23 ../E/botbs.txt:23 ../E/botfc.txt:11 ../E/botfj.txt:13 ../E/botfr.txt:11 ../E/botfs.txt:11 ../E/botgc.txt:24 ../E/botgj.txt:26 ../E/botgr.txt:24 ../E/botgs.txt:24 ../E/botoc.txt:9 ../E/botoj.txt:11 ../E/botor.txt:9 ../E/botos.txt:9 ../E/botphaz.txt:5 ../E/botrecy.txt:5 ../E/botsc.txt:11 ../E/botshld.txt:9 ../E/botsj.txt:13 ../E/botsr.txt:11 ../E/botss.txt:11 ../E/botsub.txt:7
#, no-wrap
msgid "Programming"
msgstr "Программирование"
#. type: Plain text
#: ../E/botfc.txt:12 ../E/botfr.txt:12 ../E/botfs.txt:12 ../E/botgc.txt:25 ../E/botgj.txt:27 ../E/botgr.txt:25 ../E/botgs.txt:25 ../E/botoc.txt:10 ../E/botor.txt:10 ../E/botos.txt:10 ../E/botphaz.txt:6 ../E/botrecy.txt:6 ../E/botsc.txt:12 ../E/botshld.txt:10 ../E/botsr.txt:12 ../E/botss.txt:12 ../E/botsub.txt:8 ../E/bottump.txt:10
#: ../E/botbc.txt:24 ../E/botbr.txt:24 ../E/botbs.txt:24 ../E/botfc.txt:12 ../E/botfr.txt:12 ../E/botfs.txt:12 ../E/botgc.txt:25 ../E/botgj.txt:27 ../E/botgr.txt:25 ../E/botgs.txt:25 ../E/botoc.txt:10 ../E/botor.txt:10 ../E/botos.txt:10 ../E/botphaz.txt:6 ../E/botrecy.txt:6 ../E/botsc.txt:12 ../E/botshld.txt:10 ../E/botsr.txt:12 ../E/botss.txt:12 ../E/botsub.txt:8 ../E/bottump.txt:10
#, no-wrap
msgid "To program the bot's movements, use the following commands : <code><a cbot|move>move</a></code>, <code><a cbot|turn>turn</a></code>, <code><a cbot|motor>motor</a></code>, <code><a cbot|goto>goto</a></code>."
msgstr "Чтобы запрограммировать передвижение бота, используйте следующие команды : <code><a cbot|move>move</a></code>, <code><a cbot|turn>turn</a></code>, <code><a cbot|motor>motor</a></code>, <code><a cbot|goto>goto</a></code>."
@ -71,7 +71,7 @@ msgid "To program the fireball cannon, use <code><a cbot|fire>fire</a></code>. T
msgstr "Чтобы запрограммировать пушку, используйте <code><a cbot|fire>fire</a></code>. Чтобы поднимать или опускать прицел, используйте <code><a cbot|aim>aim</a></code>."
#. type: \t; header
#: ../E/botfc.txt:16 ../E/botfj.txt:18 ../E/botfr.txt:16 ../E/botfs.txt:16 ../E/botgc.txt:29 ../E/botgj.txt:31 ../E/botgr.txt:29 ../E/botgs.txt:29 ../E/botoc.txt:14 ../E/botoj.txt:16 ../E/botor.txt:14 ../E/botos.txt:14 ../E/botphaz.txt:10 ../E/botrecy.txt:10 ../E/botsc.txt:16 ../E/botshld.txt:14 ../E/botsj.txt:18 ../E/botsr.txt:16 ../E/botss.txt:16 ../E/botsub.txt:12 ../E/bottarg.txt:7 ../E/bottr.txt:8 ../E/bottump.txt:14
#: ../E/botbc.txt:28 ../E/botbj.txt:28 ../E/botbr.txt:28 ../E/botbs.txt:28 ../E/botfc.txt:16 ../E/botfj.txt:18 ../E/botfr.txt:16 ../E/botfs.txt:16 ../E/botgc.txt:29 ../E/botgj.txt:31 ../E/botgr.txt:29 ../E/botgs.txt:29 ../E/botoc.txt:14 ../E/botoj.txt:16 ../E/botor.txt:14 ../E/botos.txt:14 ../E/botphaz.txt:10 ../E/botrecy.txt:10 ../E/botsc.txt:16 ../E/botshld.txt:14 ../E/botsj.txt:18 ../E/botsr.txt:16 ../E/botss.txt:16 ../E/botsub.txt:12 ../E/bottarg.txt:7 ../E/bottr.txt:8 ../E/bottump.txt:14
#, no-wrap
msgid "Object <a cbot|category>Category</a>"
msgstr "Объект <a cbot|category>Категория</a>"
@ -83,13 +83,13 @@ msgid "<code>TrackedShooter</code>"
msgstr "<code>TrackedShooter</code>"
#. type: \t; header
#: ../E/botfc.txt:19 ../E/botfj.txt:21 ../E/botfr.txt:19 ../E/botfs.txt:19 ../E/botgc.txt:32 ../E/botgj.txt:34 ../E/botgr.txt:32 ../E/botgs.txt:32 ../E/botoc.txt:17 ../E/botoj.txt:19 ../E/botor.txt:17 ../E/botos.txt:17 ../E/botphaz.txt:13 ../E/botrecy.txt:13 ../E/botsc.txt:19 ../E/botshld.txt:17 ../E/botsj.txt:21 ../E/botsr.txt:19 ../E/botss.txt:19 ../E/botsub.txt:15 ../E/bottarg.txt:10 ../E/bottr.txt:11 ../E/bottump.txt:17
#: ../E/botbc.txt:31 ../E/botbj.txt:31 ../E/botbr.txt:31 ../E/botbs.txt:31 ../E/botfc.txt:19 ../E/botfj.txt:21 ../E/botfr.txt:19 ../E/botfs.txt:19 ../E/botgc.txt:32 ../E/botgj.txt:34 ../E/botgr.txt:32 ../E/botgs.txt:32 ../E/botoc.txt:17 ../E/botoj.txt:19 ../E/botor.txt:17 ../E/botos.txt:17 ../E/botphaz.txt:13 ../E/botrecy.txt:13 ../E/botsc.txt:19 ../E/botshld.txt:17 ../E/botsj.txt:21 ../E/botsr.txt:19 ../E/botss.txt:19 ../E/botsub.txt:15 ../E/bottarg.txt:10 ../E/bottr.txt:11 ../E/bottump.txt:17
#, no-wrap
msgid "See also"
msgstr "Смотрите также"
#. type: Plain text
#: ../E/botfc.txt:20 ../E/botfj.txt:22 ../E/botfr.txt:20 ../E/botfs.txt:20 ../E/botgc.txt:33 ../E/botgj.txt:35 ../E/botgr.txt:33 ../E/botgs.txt:33 ../E/botoc.txt:18 ../E/botoj.txt:20 ../E/botor.txt:18 ../E/botos.txt:18 ../E/botphaz.txt:14 ../E/botrecy.txt:14 ../E/botsc.txt:20 ../E/botshld.txt:18 ../E/botsj.txt:22 ../E/botsr.txt:20 ../E/botss.txt:20 ../E/botsub.txt:16 ../E/bottarg.txt:11 ../E/bottr.txt:12 ../E/bottump.txt:18
#: ../E/botbc.txt:32 ../E/botbj.txt:32 ../E/botbr.txt:32 ../E/botbs.txt:32 ../E/botfc.txt:20 ../E/botfj.txt:22 ../E/botfr.txt:20 ../E/botfs.txt:20 ../E/botgc.txt:33 ../E/botgj.txt:35 ../E/botgr.txt:33 ../E/botgs.txt:33 ../E/botoc.txt:18 ../E/botoj.txt:20 ../E/botor.txt:18 ../E/botos.txt:18 ../E/botphaz.txt:14 ../E/botrecy.txt:14 ../E/botsc.txt:20 ../E/botshld.txt:18 ../E/botsj.txt:22 ../E/botsr.txt:20 ../E/botss.txt:20 ../E/botsub.txt:16 ../E/bottarg.txt:11 ../E/bottr.txt:12 ../E/bottump.txt:18
#, no-wrap
msgid "<a cbot>CBOT Language</a>, <a cbot|type>Variables</a> and <a cbot|category>Categories</a>."
msgstr "<a cbot>Язык CBOT</a>, <a cbot|type>Переменные</a> и <a cbot|category>Категории</a>."
@ -125,7 +125,7 @@ msgid "Winged bots can fly across natural obstacles such as mountains or lakes b
msgstr "Летающие боты могут перелетать через естественные препятствия, такие как горы или озера, но их энергия быстро заканчивается. На земле они медленны. Чтобы покрыть небольшую дистанцию, где не требуется летать, лучше использовать <a object|botfr>колесного стрелка</a>."
#. type: Plain text
#: ../E/botfj.txt:14 ../E/botoj.txt:12 ../E/botsj.txt:14
#: ../E/botbj.txt:24 ../E/botfj.txt:14 ../E/botoj.txt:12 ../E/botsj.txt:14
#, no-wrap
msgid "To program the bot's movements, use the following commands : <code><a cbot|move>move</a></code>, <code><a cbot|turn>turn</a></code>, <code><a cbot|motor>motor</a></code>, <code><a cbot|jet>jet</a></code>, <code><a cbot|goto>goto</a></code>."
msgstr "Чтобы запрограммировать передвижение бота, используйте следующие команды : <code><a cbot|move>move</a></code>, <code><a cbot|turn>turn</a></code>, <code><a cbot|motor>motor</a></code>, <code><a cbot|jet>jet</a></code>, <code><a cbot|goto>goto</a></code>."
@ -947,3 +947,150 @@ msgstr "<code>Thumper</code>"
#, no-wrap
msgid "TODO"
msgstr ""
#. type: \b; header
#: ../E/botbc.txt:1
#, no-wrap
msgid "<button 193/> Tracked Builder"
msgstr ""
#. type: Image filename
#: ../E/botbc.txt:2
#, no-wrap
msgid "botbc"
msgstr ""
#. type: Plain text
#: ../E/botbc.txt:3
#, no-wrap
msgid "Tracked bot equipped with a neutron gun."
msgstr ""
#. type: Plain text
#: ../E/botbc.txt:5 ../E/botbj.txt:5 ../E/botbr.txt:5 ../E/botbs.txt:5
#, no-wrap
msgid ""
"<button 196/> Opens a build menu with the following options :\n"
"<button 160/> <code><a object|factory>BotFactory</a> </code>Robot Factory\n"
"<button 163/> <code><a object|research>ResearchCenter</a> </code>Research Center\n"
"<button 168/> <code><a object|radar>RadarStation</a> </code>Radar\n"
"<button 172/> <code><a object|exchange>ExchangePost</a> </code>Information Exchange Post\n"
"<button 169/> <code><a object|repair>RepairCenter</a> </code>Repair Center\n"
"<button 165/> <code><a object|tower>DefenseTower</a> </code>Defense Tower\n"
"<button 166/> <code><a object|labo>AutoLab</a> </code>Organic Matter Analyzer \n"
"<button 164/> <code><a object|station>PowerStation</a> </code>Power Station\n"
"<button 167/> <code><a object|energy>PowerPlant</a> </code>Power Cell Factory\n"
"<button 170/> <code><a object|nuclear>NuclearPlant</a> </code>Nuclear Plant\n"
"<button 162/> <code><a object|convert>Converter</a> </code>Titanium Converter\n"
"<button 161/> <code><a object|derrick>Derrick</a> </code>Derrick\n"
"<button 174/> <code><a object|captor>PowerCaptor</a> </code>Parabolic Lightning Conductor\n"
"<button 175/> <code><a object|safe>Vault</a> </code>Vault"
msgstr ""
#. type: Plain text
#: ../E/botbc.txt:21
#, no-wrap
msgid "Tracked bots can ascend steep inclinations but they are quite slow and use a lot of energy. On flat ground for short distances, a <a object|botbr>wheeled builder</a> is a better option. When it is possible to build <a object|botbj>winged bots</a>, these represent the best solution for long distances."
msgstr ""
#. type: Plain text
#: ../E/botbc.txt:26 ../E/botbj.txt:26 ../E/botbr.txt:26 ../E/botbs.txt:26
#, no-wrap
msgid "To program the neutron gun, use <code><a cbot|build>build</a></code>."
msgstr ""
#. type: Plain text
#: ../E/botbc.txt:29
#, no-wrap
msgid "<code>TrackedBuilder</code>"
msgstr ""
#. type: \b; header
#: ../E/botbj.txt:1
#, no-wrap
msgid "<button 194/> Winged Builder"
msgstr ""
#. type: Image filename
#: ../E/botbj.txt:2
#, no-wrap
msgid "botbj"
msgstr ""
#. type: Plain text
#: ../E/botbj.txt:3
#, no-wrap
msgid "Jet propelled flying bot equipped with a neutron gun."
msgstr ""
#. type: Plain text
#: ../E/botbj.txt:21
#, no-wrap
msgid "Winged bots can fly across natural obstacles such as mountains or lakes but their energy supply is used up quickly. They're slow on the ground. To cover a short distance that will not call for flying, it is recommended to use a <a object|botbr>wheeled builder</a> instead."
msgstr ""
#. type: Plain text
#: ../E/botbj.txt:29
#, no-wrap
msgid "<code>WingedBuilder</code>"
msgstr ""
#. type: \b; header
#: ../E/botbr.txt:1
#, no-wrap
msgid "<button 192/> Wheeled Builder"
msgstr ""
#. type: Image filename
#: ../E/botbr.txt:2
#, no-wrap
msgid "botbr"
msgstr ""
#. type: Plain text
#: ../E/botbr.txt:3
#, no-wrap
msgid "Wheeled bot equipped with a neutron gun."
msgstr ""
#. type: Plain text
#: ../E/botbr.txt:21
#, no-wrap
msgid "Wheels constitute a standard, fast and energy-saving mode of propulsion, which is perfectly adapted for a relatively flat terrain. Whenever the terrain gets sloped, it is advised to use a <a object|botbj>winged builder</a> instead, or, if this is impossible, a <a object|botbc>tracked builder</a>."
msgstr ""
#. type: Plain text
#: ../E/botbr.txt:29
#, no-wrap
msgid "<code>WheeledBuilder</code>"
msgstr ""
#. type: \b; header
#: ../E/botbs.txt:1
#, no-wrap
msgid "<button 195/> Legged Builder"
msgstr ""
#. type: Image filename
#: ../E/botbs.txt:2
#, no-wrap
msgid "botbs"
msgstr ""
#. type: Plain text
#: ../E/botbs.txt:3
#, no-wrap
msgid "Ant-legged creeping bot equipped with a neutron gun."
msgstr ""
#. type: Plain text
#: ../E/botbs.txt:21
#, no-wrap
msgid "A moving legged builder uses up half as much energy as a <a object|botbr>wheeled builder</a>. A legged bot is also perfectly adapted to climb the steepest slopes."
msgstr ""
#. type: Plain text
#: ../E/botbs.txt:29
#, no-wrap
msgid "<code>LeggedBuilder</code>"
msgstr ""

View File

@ -53,7 +53,7 @@ msgid "Time in seconds."
msgstr ""
#. type: \t; header
#: ../E/abstime.txt:10 ../E/acos.txt:11 ../E/aim.txt:23 ../E/array.txt:41 ../E/asin.txt:11 ../E/atan.txt:11 ../E/atan2.txt:16 ../E/bloc.txt:48 ../E/bool.txt:4 ../E/break.txt:24 ../E/build.txt:27 ../E/buildingenabled.txt:22 ../E/busy.txt:14 ../E/canbuild.txt:22 ../E/canresearch.txt:14 ../E/category.txt:109 ../E/ceil.txt:12 ../E/class.txt:120 ../E/close.txt:6 ../E/cond.txt:4 ../E/continue.txt:24 ../E/cos.txt:11 ../E/deletef.txt:9 ../E/delinfo.txt:13 ../E/destroy.txt:15 ../E/detect.txt:27 ../E/direct.txt:13 ../E/dist.txt:29 ../E/dist2d.txt:13 ../E/do.txt:27 ../E/drop.txt:28 ../E/eof.txt:13 ../E/errmode.txt:32 ../E/expr.txt:197 ../E/extends.txt:105 ../E/extern.txt:29 ../E/factory.txt:21 ../E/false.txt:4 ../E/file.txt:16 ../E/fire.txt:30 ../E/flatgrnd.txt:16 ../E/flatspace.txt:25 ../E/float.txt:24 ../E/floor.txt:12 ../E/for.txt:51 ../E/function.txt:165 ../E/goto.txt:34 ../E/grab.txt:28 ../E/if.txt:39 ../E/int.txt:18 ../E/jet.txt:14 ../E/message.txt:24 ../E/motor.txt:38 ../E/move.txt:21 ../E/nan.txt:14 ../E/new.txt:20 ../E/null.txt:4 ../E/object.txt:79 ../E/open.txt:19 ../E/openfile.txt:11 ../E/pencolor.txt:14 ../E/pendown.txt:17 ../E/penup.txt:11 ../E/penwidth.txt:14 ../E/point.txt:35 ../E/pointer.txt:51 ../E/pow.txt:14 ../E/private.txt:19 ../E/produce.txt:30 ../E/protected.txt:26 ../E/public.txt:49 ../E/radar.txt:80 ../E/radarall.txt:19 ../E/rand.txt:8 ../E/readln.txt:18 ../E/receive.txt:16 ../E/recycle.txt:12 ../E/research.txt:18 ../E/researched.txt:14 ../E/researches.txt:27 ../E/retobj.txt:13 ../E/return.txt:29 ../E/round.txt:12 ../E/search.txt:25 ../E/send.txt:17 ../E/shield.txt:18 ../E/sin.txt:11 ../E/sizeof.txt:21 ../E/sniff.txt:16 ../E/space.txt:22 ../E/sqrt.txt:11 ../E/static.txt:20 ../E/strfind.txt:18 ../E/string.txt:32 ../E/strleft.txt:14 ../E/strlen.txt:12 ../E/strlower.txt:10 ../E/strmid.txt:18 ../E/strright.txt:14 ../E/strupper.txt:10 ../E/strval.txt:17 ../E/super.txt:45 ../E/switch.txt:70 ../E/synchro.txt:23 ../E/takeoff.txt:15 ../E/tan.txt:11 ../E/term.txt:30 ../E/testinfo.txt:16 ../E/this.txt:52 ../E/thump.txt:12 ../E/topo.txt:13 ../E/true.txt:4 ../E/trunc.txt:12 ../E/turn.txt:32 ../E/type.txt:32 ../E/var.txt:66 ../E/void.txt:10 ../E/wait.txt:21 ../E/while.txt:46 ../E/writeln.txt:19
#: ../E/abstime.txt:10 ../E/acos.txt:11 ../E/aim.txt:23 ../E/array.txt:41 ../E/asin.txt:11 ../E/atan.txt:11 ../E/atan2.txt:16 ../E/bloc.txt:48 ../E/bool.txt:4 ../E/break.txt:24 ../E/build.txt:27 ../E/buildingenabled.txt:22 ../E/busy.txt:14 ../E/canbuild.txt:22 ../E/canresearch.txt:14 ../E/category.txt:114 ../E/ceil.txt:12 ../E/class.txt:120 ../E/close.txt:6 ../E/cond.txt:4 ../E/continue.txt:24 ../E/cos.txt:11 ../E/deletef.txt:9 ../E/delinfo.txt:13 ../E/destroy.txt:15 ../E/detect.txt:27 ../E/direct.txt:13 ../E/dist.txt:29 ../E/dist2d.txt:13 ../E/do.txt:27 ../E/drop.txt:28 ../E/eof.txt:13 ../E/errmode.txt:32 ../E/expr.txt:197 ../E/extends.txt:105 ../E/extern.txt:29 ../E/factory.txt:21 ../E/false.txt:4 ../E/file.txt:16 ../E/fire.txt:30 ../E/flatgrnd.txt:16 ../E/flatspace.txt:25 ../E/float.txt:24 ../E/floor.txt:12 ../E/for.txt:51 ../E/function.txt:165 ../E/goto.txt:34 ../E/grab.txt:28 ../E/if.txt:39 ../E/int.txt:18 ../E/jet.txt:14 ../E/message.txt:24 ../E/motor.txt:38 ../E/move.txt:21 ../E/nan.txt:14 ../E/new.txt:20 ../E/null.txt:4 ../E/object.txt:79 ../E/open.txt:19 ../E/openfile.txt:11 ../E/pencolor.txt:14 ../E/pendown.txt:17 ../E/penup.txt:11 ../E/penwidth.txt:14 ../E/point.txt:35 ../E/pointer.txt:51 ../E/pow.txt:14 ../E/private.txt:19 ../E/produce.txt:30 ../E/protected.txt:26 ../E/public.txt:49 ../E/radar.txt:80 ../E/radarall.txt:19 ../E/rand.txt:8 ../E/readln.txt:18 ../E/receive.txt:16 ../E/recycle.txt:12 ../E/research.txt:18 ../E/researched.txt:14 ../E/researches.txt:27 ../E/retobj.txt:13 ../E/return.txt:29 ../E/round.txt:12 ../E/search.txt:25 ../E/send.txt:17 ../E/shield.txt:18 ../E/sin.txt:11 ../E/sizeof.txt:21 ../E/sniff.txt:16 ../E/space.txt:22 ../E/sqrt.txt:11 ../E/static.txt:20 ../E/strfind.txt:18 ../E/string.txt:32 ../E/strleft.txt:14 ../E/strlen.txt:12 ../E/strlower.txt:10 ../E/strmid.txt:18 ../E/strright.txt:14 ../E/strupper.txt:10 ../E/strval.txt:17 ../E/super.txt:45 ../E/switch.txt:70 ../E/synchro.txt:23 ../E/takeoff.txt:15 ../E/tan.txt:11 ../E/term.txt:30 ../E/testinfo.txt:16 ../E/this.txt:52 ../E/thump.txt:12 ../E/topo.txt:13 ../E/true.txt:4 ../E/trunc.txt:12 ../E/turn.txt:32 ../E/type.txt:32 ../E/var.txt:66 ../E/void.txt:10 ../E/wait.txt:21 ../E/while.txt:46 ../E/writeln.txt:19
#, no-wrap
msgid "See also"
msgstr ""
@ -433,7 +433,7 @@ msgid ""
msgstr ""
#. type: Plain text
#: ../E/category.txt:70
#: ../E/category.txt:75
#, no-wrap
msgid ""
"<button 149/> <code><a object|botsub>Subber</a> </code>Subber\n"
@ -444,7 +444,7 @@ msgid ""
msgstr ""
#. type: Plain text
#: ../E/category.txt:79
#: ../E/category.txt:84
#, no-wrap
msgid ""
" <code><a object|mother>AlienQueen</a> </code>Alien Queen\n"
@ -456,7 +456,7 @@ msgid ""
msgstr ""
#. type: Plain text
#: ../E/category.txt:89
#: ../E/category.txt:94
#, no-wrap
msgid ""
"<button 136/> <code><a object|human>Me</a> </code>You!\n"
@ -467,7 +467,7 @@ msgid ""
msgstr ""
#. type: Plain text
#: ../E/category.txt:110
#: ../E/category.txt:115
#, no-wrap
msgid "<a cbot>CBOT Language</a> and <a cbot|type>Variables</a>."
msgstr ""
@ -5199,19 +5199,19 @@ msgid "Robots:"
msgstr ""
#. type: \t; header
#: ../E/category.txt:77
#: ../E/category.txt:82
#, no-wrap
msgid "Enemies:"
msgstr ""
#. type: \t; header
#: ../E/category.txt:87
#: ../E/category.txt:92
#, no-wrap
msgid "Miscellaneous:"
msgstr ""
#. type: \t; header
#: ../E/category.txt:96
#: ../E/category.txt:101
#, no-wrap
msgid "Flags and Other Indicators:"
msgstr ""
@ -7331,7 +7331,7 @@ msgid ""
msgstr ""
#. type: Plain text
#: ../E/category.txt:98
#: ../E/category.txt:103
#, no-wrap
msgid ""
" <code><a object|flag>BlueFlag</a> </code>Blue Flag\n"
@ -8047,3 +8047,13 @@ msgstr ""
#, no-wrap
msgid "Note that in the above example overloading causes the first default parameter to be useless as caller needs to pass it anyway in order to distinguish the two functions."
msgstr ""
#. type: Plain text
#: ../E/category.txt:70
#, no-wrap
msgid ""
"<button 192/> <code><a object|botbr>WheeledBuilder</a> </code>Wheeled Builder\n"
"<button 193/> <code><a object|botbc>TrackedBuilder</a> </code>Tracked Builder\n"
"<button 194/> <code><a object|botbj>WingedBuilder</a> </code>Winged Builder\n"
"<button 195/> <code><a object|botbs>LeggedBuilder</a> </code>Legged Builder"
msgstr ""

View File

@ -53,7 +53,7 @@ msgid "Time in seconds."
msgstr "Zeit in Sekunden."
#. type: \t; header
#: ../E/abstime.txt:10 ../E/acos.txt:11 ../E/aim.txt:23 ../E/array.txt:41 ../E/asin.txt:11 ../E/atan.txt:11 ../E/atan2.txt:16 ../E/bloc.txt:48 ../E/bool.txt:4 ../E/break.txt:24 ../E/build.txt:27 ../E/buildingenabled.txt:22 ../E/busy.txt:14 ../E/canbuild.txt:22 ../E/canresearch.txt:14 ../E/category.txt:109 ../E/ceil.txt:12 ../E/class.txt:120 ../E/close.txt:6 ../E/cond.txt:4 ../E/continue.txt:24 ../E/cos.txt:11 ../E/deletef.txt:9 ../E/delinfo.txt:13 ../E/destroy.txt:15 ../E/detect.txt:27 ../E/direct.txt:13 ../E/dist.txt:29 ../E/dist2d.txt:13 ../E/do.txt:27 ../E/drop.txt:28 ../E/eof.txt:13 ../E/errmode.txt:32 ../E/expr.txt:197 ../E/extends.txt:105 ../E/extern.txt:29 ../E/factory.txt:21 ../E/false.txt:4 ../E/file.txt:16 ../E/fire.txt:30 ../E/flatgrnd.txt:16 ../E/flatspace.txt:25 ../E/float.txt:24 ../E/floor.txt:12 ../E/for.txt:51 ../E/function.txt:165 ../E/goto.txt:34 ../E/grab.txt:28 ../E/if.txt:39 ../E/int.txt:18 ../E/jet.txt:14 ../E/message.txt:24 ../E/motor.txt:38 ../E/move.txt:21 ../E/nan.txt:14 ../E/new.txt:20 ../E/null.txt:4 ../E/object.txt:79 ../E/open.txt:19 ../E/openfile.txt:11 ../E/pencolor.txt:14 ../E/pendown.txt:17 ../E/penup.txt:11 ../E/penwidth.txt:14 ../E/point.txt:35 ../E/pointer.txt:51 ../E/pow.txt:14 ../E/private.txt:19 ../E/produce.txt:30 ../E/protected.txt:26 ../E/public.txt:49 ../E/radar.txt:80 ../E/radarall.txt:19 ../E/rand.txt:8 ../E/readln.txt:18 ../E/receive.txt:16 ../E/recycle.txt:12 ../E/research.txt:18 ../E/researched.txt:14 ../E/researches.txt:27 ../E/retobj.txt:13 ../E/return.txt:29 ../E/round.txt:12 ../E/search.txt:25 ../E/send.txt:17 ../E/shield.txt:18 ../E/sin.txt:11 ../E/sizeof.txt:21 ../E/sniff.txt:16 ../E/space.txt:22 ../E/sqrt.txt:11 ../E/static.txt:20 ../E/strfind.txt:18 ../E/string.txt:32 ../E/strleft.txt:14 ../E/strlen.txt:12 ../E/strlower.txt:10 ../E/strmid.txt:18 ../E/strright.txt:14 ../E/strupper.txt:10 ../E/strval.txt:17 ../E/super.txt:45 ../E/switch.txt:70 ../E/synchro.txt:23 ../E/takeoff.txt:15 ../E/tan.txt:11 ../E/term.txt:30 ../E/testinfo.txt:16 ../E/this.txt:52 ../E/thump.txt:12 ../E/topo.txt:13 ../E/true.txt:4 ../E/trunc.txt:12 ../E/turn.txt:32 ../E/type.txt:32 ../E/var.txt:66 ../E/void.txt:10 ../E/wait.txt:21 ../E/while.txt:46 ../E/writeln.txt:19
#: ../E/abstime.txt:10 ../E/acos.txt:11 ../E/aim.txt:23 ../E/array.txt:41 ../E/asin.txt:11 ../E/atan.txt:11 ../E/atan2.txt:16 ../E/bloc.txt:48 ../E/bool.txt:4 ../E/break.txt:24 ../E/build.txt:27 ../E/buildingenabled.txt:22 ../E/busy.txt:14 ../E/canbuild.txt:22 ../E/canresearch.txt:14 ../E/category.txt:114 ../E/ceil.txt:12 ../E/class.txt:120 ../E/close.txt:6 ../E/cond.txt:4 ../E/continue.txt:24 ../E/cos.txt:11 ../E/deletef.txt:9 ../E/delinfo.txt:13 ../E/destroy.txt:15 ../E/detect.txt:27 ../E/direct.txt:13 ../E/dist.txt:29 ../E/dist2d.txt:13 ../E/do.txt:27 ../E/drop.txt:28 ../E/eof.txt:13 ../E/errmode.txt:32 ../E/expr.txt:197 ../E/extends.txt:105 ../E/extern.txt:29 ../E/factory.txt:21 ../E/false.txt:4 ../E/file.txt:16 ../E/fire.txt:30 ../E/flatgrnd.txt:16 ../E/flatspace.txt:25 ../E/float.txt:24 ../E/floor.txt:12 ../E/for.txt:51 ../E/function.txt:165 ../E/goto.txt:34 ../E/grab.txt:28 ../E/if.txt:39 ../E/int.txt:18 ../E/jet.txt:14 ../E/message.txt:24 ../E/motor.txt:38 ../E/move.txt:21 ../E/nan.txt:14 ../E/new.txt:20 ../E/null.txt:4 ../E/object.txt:79 ../E/open.txt:19 ../E/openfile.txt:11 ../E/pencolor.txt:14 ../E/pendown.txt:17 ../E/penup.txt:11 ../E/penwidth.txt:14 ../E/point.txt:35 ../E/pointer.txt:51 ../E/pow.txt:14 ../E/private.txt:19 ../E/produce.txt:30 ../E/protected.txt:26 ../E/public.txt:49 ../E/radar.txt:80 ../E/radarall.txt:19 ../E/rand.txt:8 ../E/readln.txt:18 ../E/receive.txt:16 ../E/recycle.txt:12 ../E/research.txt:18 ../E/researched.txt:14 ../E/researches.txt:27 ../E/retobj.txt:13 ../E/return.txt:29 ../E/round.txt:12 ../E/search.txt:25 ../E/send.txt:17 ../E/shield.txt:18 ../E/sin.txt:11 ../E/sizeof.txt:21 ../E/sniff.txt:16 ../E/space.txt:22 ../E/sqrt.txt:11 ../E/static.txt:20 ../E/strfind.txt:18 ../E/string.txt:32 ../E/strleft.txt:14 ../E/strlen.txt:12 ../E/strlower.txt:10 ../E/strmid.txt:18 ../E/strright.txt:14 ../E/strupper.txt:10 ../E/strval.txt:17 ../E/super.txt:45 ../E/switch.txt:70 ../E/synchro.txt:23 ../E/takeoff.txt:15 ../E/tan.txt:11 ../E/term.txt:30 ../E/testinfo.txt:16 ../E/this.txt:52 ../E/thump.txt:12 ../E/topo.txt:13 ../E/true.txt:4 ../E/trunc.txt:12 ../E/turn.txt:32 ../E/type.txt:32 ../E/var.txt:66 ../E/void.txt:10 ../E/wait.txt:21 ../E/while.txt:46 ../E/writeln.txt:19
#, no-wrap
msgid "See also"
msgstr "Siehe auch"
@ -467,7 +467,7 @@ msgstr ""
"<button 156/> <code><a object|botos>LeggedOrgaShooter</a> </code>Krabbelorgashooter"
#. type: Plain text
#: ../E/category.txt:70
#: ../E/category.txt:75
#, no-wrap
msgid ""
"<button 149/> <code><a object|botsub>Subber</a> </code>Subber\n"
@ -483,7 +483,7 @@ msgstr ""
"<button 147/> <code><a object|botphaz>PhazerShooter</a> </code>Phazershooter"
#. type: Plain text
#: ../E/category.txt:79
#: ../E/category.txt:84
#, no-wrap
msgid ""
" <code><a object|mother>AlienQueen</a> </code>Alien Queen\n"
@ -501,7 +501,7 @@ msgstr ""
" <code><a object|worm>AlienWorm</a> </code>Wurm"
#. type: Plain text
#: ../E/category.txt:89
#: ../E/category.txt:94
#, no-wrap
msgid ""
"<button 136/> <code><a object|human>Me</a> </code>You!\n"
@ -517,7 +517,7 @@ msgstr ""
" <code>Ruin </code>Gebäuderuine"
#. type: Plain text
#: ../E/category.txt:110
#: ../E/category.txt:115
#, no-wrap
msgid "<a cbot>CBOT Language</a> and <a cbot|type>Variables</a>."
msgstr "Die <a cbot>CBOT-Sprache</a> und die <a cbot|type>Variablentypen</a>."
@ -5900,19 +5900,19 @@ msgid "Robots:"
msgstr ""
#. type: \t; header
#: ../E/category.txt:77
#: ../E/category.txt:82
#, no-wrap
msgid "Enemies:"
msgstr ""
#. type: \t; header
#: ../E/category.txt:87
#: ../E/category.txt:92
#, no-wrap
msgid "Miscellaneous:"
msgstr ""
#. type: \t; header
#: ../E/category.txt:96
#: ../E/category.txt:101
#, no-wrap
msgid "Flags and Other Indicators:"
msgstr ""
@ -8032,7 +8032,7 @@ msgid ""
msgstr ""
#. type: Plain text
#: ../E/category.txt:98
#: ../E/category.txt:103
#, no-wrap
msgid ""
" <code><a object|flag>BlueFlag</a> </code>Blue Flag\n"
@ -8748,3 +8748,13 @@ msgstr ""
#, no-wrap
msgid "Note that in the above example overloading causes the first default parameter to be useless as caller needs to pass it anyway in order to distinguish the two functions."
msgstr ""
#. type: Plain text
#: ../E/category.txt:70
#, no-wrap
msgid ""
"<button 192/> <code><a object|botbr>WheeledBuilder</a> </code>Wheeled Builder\n"
"<button 193/> <code><a object|botbc>TrackedBuilder</a> </code>Tracked Builder\n"
"<button 194/> <code><a object|botbj>WingedBuilder</a> </code>Winged Builder\n"
"<button 195/> <code><a object|botbs>LeggedBuilder</a> </code>Legged Builder"
msgstr ""

View File

@ -52,7 +52,7 @@ msgid "Time in seconds."
msgstr "Temps en secondes."
#. type: \t; header
#: ../E/abstime.txt:10 ../E/acos.txt:11 ../E/aim.txt:23 ../E/array.txt:41 ../E/asin.txt:11 ../E/atan.txt:11 ../E/atan2.txt:16 ../E/bloc.txt:48 ../E/bool.txt:4 ../E/break.txt:24 ../E/build.txt:27 ../E/buildingenabled.txt:22 ../E/busy.txt:14 ../E/canbuild.txt:22 ../E/canresearch.txt:14 ../E/category.txt:109 ../E/ceil.txt:12 ../E/class.txt:120 ../E/close.txt:6 ../E/cond.txt:4 ../E/continue.txt:24 ../E/cos.txt:11 ../E/deletef.txt:9 ../E/delinfo.txt:13 ../E/destroy.txt:15 ../E/detect.txt:27 ../E/direct.txt:13 ../E/dist.txt:29 ../E/dist2d.txt:13 ../E/do.txt:27 ../E/drop.txt:28 ../E/eof.txt:13 ../E/errmode.txt:32 ../E/expr.txt:197 ../E/extends.txt:105 ../E/extern.txt:29 ../E/factory.txt:21 ../E/false.txt:4 ../E/file.txt:16 ../E/fire.txt:30 ../E/flatgrnd.txt:16 ../E/flatspace.txt:25 ../E/float.txt:24 ../E/floor.txt:12 ../E/for.txt:51 ../E/function.txt:165 ../E/goto.txt:34 ../E/grab.txt:28 ../E/if.txt:39 ../E/int.txt:18 ../E/jet.txt:14 ../E/message.txt:24 ../E/motor.txt:38 ../E/move.txt:21 ../E/nan.txt:14 ../E/new.txt:20 ../E/null.txt:4 ../E/object.txt:79 ../E/open.txt:19 ../E/openfile.txt:11 ../E/pencolor.txt:14 ../E/pendown.txt:17 ../E/penup.txt:11 ../E/penwidth.txt:14 ../E/point.txt:35 ../E/pointer.txt:51 ../E/pow.txt:14 ../E/private.txt:19 ../E/produce.txt:30 ../E/protected.txt:26 ../E/public.txt:49 ../E/radar.txt:80 ../E/radarall.txt:19 ../E/rand.txt:8 ../E/readln.txt:18 ../E/receive.txt:16 ../E/recycle.txt:12 ../E/research.txt:18 ../E/researched.txt:14 ../E/researches.txt:27 ../E/retobj.txt:13 ../E/return.txt:29 ../E/round.txt:12 ../E/search.txt:25 ../E/send.txt:17 ../E/shield.txt:18 ../E/sin.txt:11 ../E/sizeof.txt:21 ../E/sniff.txt:16 ../E/space.txt:22 ../E/sqrt.txt:11 ../E/static.txt:20 ../E/strfind.txt:18 ../E/string.txt:32 ../E/strleft.txt:14 ../E/strlen.txt:12 ../E/strlower.txt:10 ../E/strmid.txt:18 ../E/strright.txt:14 ../E/strupper.txt:10 ../E/strval.txt:17 ../E/super.txt:45 ../E/switch.txt:70 ../E/synchro.txt:23 ../E/takeoff.txt:15 ../E/tan.txt:11 ../E/term.txt:30 ../E/testinfo.txt:16 ../E/this.txt:52 ../E/thump.txt:12 ../E/topo.txt:13 ../E/true.txt:4 ../E/trunc.txt:12 ../E/turn.txt:32 ../E/type.txt:32 ../E/var.txt:66 ../E/void.txt:10 ../E/wait.txt:21 ../E/while.txt:46 ../E/writeln.txt:19
#: ../E/abstime.txt:10 ../E/acos.txt:11 ../E/aim.txt:23 ../E/array.txt:41 ../E/asin.txt:11 ../E/atan.txt:11 ../E/atan2.txt:16 ../E/bloc.txt:48 ../E/bool.txt:4 ../E/break.txt:24 ../E/build.txt:27 ../E/buildingenabled.txt:22 ../E/busy.txt:14 ../E/canbuild.txt:22 ../E/canresearch.txt:14 ../E/category.txt:114 ../E/ceil.txt:12 ../E/class.txt:120 ../E/close.txt:6 ../E/cond.txt:4 ../E/continue.txt:24 ../E/cos.txt:11 ../E/deletef.txt:9 ../E/delinfo.txt:13 ../E/destroy.txt:15 ../E/detect.txt:27 ../E/direct.txt:13 ../E/dist.txt:29 ../E/dist2d.txt:13 ../E/do.txt:27 ../E/drop.txt:28 ../E/eof.txt:13 ../E/errmode.txt:32 ../E/expr.txt:197 ../E/extends.txt:105 ../E/extern.txt:29 ../E/factory.txt:21 ../E/false.txt:4 ../E/file.txt:16 ../E/fire.txt:30 ../E/flatgrnd.txt:16 ../E/flatspace.txt:25 ../E/float.txt:24 ../E/floor.txt:12 ../E/for.txt:51 ../E/function.txt:165 ../E/goto.txt:34 ../E/grab.txt:28 ../E/if.txt:39 ../E/int.txt:18 ../E/jet.txt:14 ../E/message.txt:24 ../E/motor.txt:38 ../E/move.txt:21 ../E/nan.txt:14 ../E/new.txt:20 ../E/null.txt:4 ../E/object.txt:79 ../E/open.txt:19 ../E/openfile.txt:11 ../E/pencolor.txt:14 ../E/pendown.txt:17 ../E/penup.txt:11 ../E/penwidth.txt:14 ../E/point.txt:35 ../E/pointer.txt:51 ../E/pow.txt:14 ../E/private.txt:19 ../E/produce.txt:30 ../E/protected.txt:26 ../E/public.txt:49 ../E/radar.txt:80 ../E/radarall.txt:19 ../E/rand.txt:8 ../E/readln.txt:18 ../E/receive.txt:16 ../E/recycle.txt:12 ../E/research.txt:18 ../E/researched.txt:14 ../E/researches.txt:27 ../E/retobj.txt:13 ../E/return.txt:29 ../E/round.txt:12 ../E/search.txt:25 ../E/send.txt:17 ../E/shield.txt:18 ../E/sin.txt:11 ../E/sizeof.txt:21 ../E/sniff.txt:16 ../E/space.txt:22 ../E/sqrt.txt:11 ../E/static.txt:20 ../E/strfind.txt:18 ../E/string.txt:32 ../E/strleft.txt:14 ../E/strlen.txt:12 ../E/strlower.txt:10 ../E/strmid.txt:18 ../E/strright.txt:14 ../E/strupper.txt:10 ../E/strval.txt:17 ../E/super.txt:45 ../E/switch.txt:70 ../E/synchro.txt:23 ../E/takeoff.txt:15 ../E/tan.txt:11 ../E/term.txt:30 ../E/testinfo.txt:16 ../E/this.txt:52 ../E/thump.txt:12 ../E/topo.txt:13 ../E/true.txt:4 ../E/trunc.txt:12 ../E/turn.txt:32 ../E/type.txt:32 ../E/var.txt:66 ../E/void.txt:10 ../E/wait.txt:21 ../E/while.txt:46 ../E/writeln.txt:19
#, no-wrap
msgid "See also"
msgstr "Voir aussi"
@ -520,7 +520,7 @@ msgstr ""
"<button 156/> <code><a object|botos>LeggedOrgaShooter</a></code>"
#. type: Plain text
#: ../E/category.txt:70
#: ../E/category.txt:75
#, no-wrap
msgid ""
"<button 149/> <code><a object|botsub>Subber</a> </code>Subber\n"
@ -536,7 +536,7 @@ msgstr ""
"<button 147/> <code><a object|botphaz>PhazerShooter</a> </code>Robot phazer"
#. type: Plain text
#: ../E/category.txt:79
#: ../E/category.txt:84
#, no-wrap
msgid ""
" <code><a object|mother>AlienQueen</a> </code>Alien Queen\n"
@ -554,7 +554,7 @@ msgstr ""
" <code><a object|worm>AlienWorm</a> </code>Ver"
#. type: Plain text
#: ../E/category.txt:89
#: ../E/category.txt:94
#, no-wrap
msgid ""
"<button 136/> <code><a object|human>Me</a> </code>You!\n"
@ -570,7 +570,7 @@ msgstr ""
" <code>Ruin </code>Bâtiment en ruine"
#. type: Plain text
#: ../E/category.txt:110
#: ../E/category.txt:115
#, no-wrap
msgid "<a cbot>CBOT Language</a> and <a cbot|type>Variables</a>."
msgstr "<a cbot>Programmation</a> et <a cbot|type>types</a>."
@ -5894,19 +5894,19 @@ msgid "Robots:"
msgstr ""
#. type: \t; header
#: ../E/category.txt:77
#: ../E/category.txt:82
#, no-wrap
msgid "Enemies:"
msgstr ""
#. type: \t; header
#: ../E/category.txt:87
#: ../E/category.txt:92
#, no-wrap
msgid "Miscellaneous:"
msgstr ""
#. type: \t; header
#: ../E/category.txt:96
#: ../E/category.txt:101
#, no-wrap
msgid "Flags and Other Indicators:"
msgstr ""
@ -8033,7 +8033,7 @@ msgid ""
msgstr ""
#. type: Plain text
#: ../E/category.txt:98
#: ../E/category.txt:103
#, no-wrap
msgid ""
" <code><a object|flag>BlueFlag</a> </code>Blue Flag\n"
@ -8749,3 +8749,13 @@ msgstr ""
#, no-wrap
msgid "Note that in the above example overloading causes the first default parameter to be useless as caller needs to pass it anyway in order to distinguish the two functions."
msgstr ""
#. type: Plain text
#: ../E/category.txt:70
#, no-wrap
msgid ""
"<button 192/> <code><a object|botbr>WheeledBuilder</a> </code>Wheeled Builder\n"
"<button 193/> <code><a object|botbc>TrackedBuilder</a> </code>Tracked Builder\n"
"<button 194/> <code><a object|botbj>WingedBuilder</a> </code>Winged Builder\n"
"<button 195/> <code><a object|botbs>LeggedBuilder</a> </code>Legged Builder"
msgstr ""

View File

@ -53,7 +53,7 @@ msgid "Time in seconds."
msgstr "Czas w sekundach."
#. type: \t; header
#: ../E/abstime.txt:10 ../E/acos.txt:11 ../E/aim.txt:23 ../E/array.txt:41 ../E/asin.txt:11 ../E/atan.txt:11 ../E/atan2.txt:16 ../E/bloc.txt:48 ../E/bool.txt:4 ../E/break.txt:24 ../E/build.txt:27 ../E/buildingenabled.txt:22 ../E/busy.txt:14 ../E/canbuild.txt:22 ../E/canresearch.txt:14 ../E/category.txt:109 ../E/ceil.txt:12 ../E/class.txt:120 ../E/close.txt:6 ../E/cond.txt:4 ../E/continue.txt:24 ../E/cos.txt:11 ../E/deletef.txt:9 ../E/delinfo.txt:13 ../E/destroy.txt:15 ../E/detect.txt:27 ../E/direct.txt:13 ../E/dist.txt:29 ../E/dist2d.txt:13 ../E/do.txt:27 ../E/drop.txt:28 ../E/eof.txt:13 ../E/errmode.txt:32 ../E/expr.txt:197 ../E/extends.txt:105 ../E/extern.txt:29 ../E/factory.txt:21 ../E/false.txt:4 ../E/file.txt:16 ../E/fire.txt:30 ../E/flatgrnd.txt:16 ../E/flatspace.txt:25 ../E/float.txt:24 ../E/floor.txt:12 ../E/for.txt:51 ../E/function.txt:165 ../E/goto.txt:34 ../E/grab.txt:28 ../E/if.txt:39 ../E/int.txt:18 ../E/jet.txt:14 ../E/message.txt:24 ../E/motor.txt:38 ../E/move.txt:21 ../E/nan.txt:14 ../E/new.txt:20 ../E/null.txt:4 ../E/object.txt:79 ../E/open.txt:19 ../E/openfile.txt:11 ../E/pencolor.txt:14 ../E/pendown.txt:17 ../E/penup.txt:11 ../E/penwidth.txt:14 ../E/point.txt:35 ../E/pointer.txt:51 ../E/pow.txt:14 ../E/private.txt:19 ../E/produce.txt:30 ../E/protected.txt:26 ../E/public.txt:49 ../E/radar.txt:80 ../E/radarall.txt:19 ../E/rand.txt:8 ../E/readln.txt:18 ../E/receive.txt:16 ../E/recycle.txt:12 ../E/research.txt:18 ../E/researched.txt:14 ../E/researches.txt:27 ../E/retobj.txt:13 ../E/return.txt:29 ../E/round.txt:12 ../E/search.txt:25 ../E/send.txt:17 ../E/shield.txt:18 ../E/sin.txt:11 ../E/sizeof.txt:21 ../E/sniff.txt:16 ../E/space.txt:22 ../E/sqrt.txt:11 ../E/static.txt:20 ../E/strfind.txt:18 ../E/string.txt:32 ../E/strleft.txt:14 ../E/strlen.txt:12 ../E/strlower.txt:10 ../E/strmid.txt:18 ../E/strright.txt:14 ../E/strupper.txt:10 ../E/strval.txt:17 ../E/super.txt:45 ../E/switch.txt:70 ../E/synchro.txt:23 ../E/takeoff.txt:15 ../E/tan.txt:11 ../E/term.txt:30 ../E/testinfo.txt:16 ../E/this.txt:52 ../E/thump.txt:12 ../E/topo.txt:13 ../E/true.txt:4 ../E/trunc.txt:12 ../E/turn.txt:32 ../E/type.txt:32 ../E/var.txt:66 ../E/void.txt:10 ../E/wait.txt:21 ../E/while.txt:46 ../E/writeln.txt:19
#: ../E/abstime.txt:10 ../E/acos.txt:11 ../E/aim.txt:23 ../E/array.txt:41 ../E/asin.txt:11 ../E/atan.txt:11 ../E/atan2.txt:16 ../E/bloc.txt:48 ../E/bool.txt:4 ../E/break.txt:24 ../E/build.txt:27 ../E/buildingenabled.txt:22 ../E/busy.txt:14 ../E/canbuild.txt:22 ../E/canresearch.txt:14 ../E/category.txt:114 ../E/ceil.txt:12 ../E/class.txt:120 ../E/close.txt:6 ../E/cond.txt:4 ../E/continue.txt:24 ../E/cos.txt:11 ../E/deletef.txt:9 ../E/delinfo.txt:13 ../E/destroy.txt:15 ../E/detect.txt:27 ../E/direct.txt:13 ../E/dist.txt:29 ../E/dist2d.txt:13 ../E/do.txt:27 ../E/drop.txt:28 ../E/eof.txt:13 ../E/errmode.txt:32 ../E/expr.txt:197 ../E/extends.txt:105 ../E/extern.txt:29 ../E/factory.txt:21 ../E/false.txt:4 ../E/file.txt:16 ../E/fire.txt:30 ../E/flatgrnd.txt:16 ../E/flatspace.txt:25 ../E/float.txt:24 ../E/floor.txt:12 ../E/for.txt:51 ../E/function.txt:165 ../E/goto.txt:34 ../E/grab.txt:28 ../E/if.txt:39 ../E/int.txt:18 ../E/jet.txt:14 ../E/message.txt:24 ../E/motor.txt:38 ../E/move.txt:21 ../E/nan.txt:14 ../E/new.txt:20 ../E/null.txt:4 ../E/object.txt:79 ../E/open.txt:19 ../E/openfile.txt:11 ../E/pencolor.txt:14 ../E/pendown.txt:17 ../E/penup.txt:11 ../E/penwidth.txt:14 ../E/point.txt:35 ../E/pointer.txt:51 ../E/pow.txt:14 ../E/private.txt:19 ../E/produce.txt:30 ../E/protected.txt:26 ../E/public.txt:49 ../E/radar.txt:80 ../E/radarall.txt:19 ../E/rand.txt:8 ../E/readln.txt:18 ../E/receive.txt:16 ../E/recycle.txt:12 ../E/research.txt:18 ../E/researched.txt:14 ../E/researches.txt:27 ../E/retobj.txt:13 ../E/return.txt:29 ../E/round.txt:12 ../E/search.txt:25 ../E/send.txt:17 ../E/shield.txt:18 ../E/sin.txt:11 ../E/sizeof.txt:21 ../E/sniff.txt:16 ../E/space.txt:22 ../E/sqrt.txt:11 ../E/static.txt:20 ../E/strfind.txt:18 ../E/string.txt:32 ../E/strleft.txt:14 ../E/strlen.txt:12 ../E/strlower.txt:10 ../E/strmid.txt:18 ../E/strright.txt:14 ../E/strupper.txt:10 ../E/strval.txt:17 ../E/super.txt:45 ../E/switch.txt:70 ../E/synchro.txt:23 ../E/takeoff.txt:15 ../E/tan.txt:11 ../E/term.txt:30 ../E/testinfo.txt:16 ../E/this.txt:52 ../E/thump.txt:12 ../E/topo.txt:13 ../E/true.txt:4 ../E/trunc.txt:12 ../E/turn.txt:32 ../E/type.txt:32 ../E/var.txt:66 ../E/void.txt:10 ../E/wait.txt:21 ../E/while.txt:46 ../E/writeln.txt:19
#, no-wrap
msgid "See also"
msgstr "Zobacz również"
@ -519,7 +519,7 @@ msgstr ""
"<button 156/> <code><a object|botos>LeggedOrgaShooter</a> </code>Działo organiczne na nogach"
#. type: Plain text
#: ../E/category.txt:70
#: ../E/category.txt:75
#, no-wrap
msgid ""
"<button 149/> <code><a object|botsub>Subber</a> </code>Subber\n"
@ -535,7 +535,7 @@ msgstr ""
"<button 147/> <code><a object|botphaz>PhazerShooter</a> </code>Działo fazowe"
#. type: Plain text
#: ../E/category.txt:79
#: ../E/category.txt:84
#, no-wrap
msgid ""
" <code><a object|mother>AlienQueen</a> </code>Alien Queen\n"
@ -553,7 +553,7 @@ msgstr ""
" <code><a object|worm>AlienWorm</a> </code>Robal"
#. type: Plain text
#: ../E/category.txt:89
#: ../E/category.txt:94
#, no-wrap
msgid ""
"<button 136/> <code><a object|human>Me</a> </code>You!\n"
@ -569,7 +569,7 @@ msgstr ""
" <code><a object|ruin>Ruin</a> </code>Szczątki budynku"
#. type: Plain text
#: ../E/category.txt:110
#: ../E/category.txt:115
#, no-wrap
msgid "<a cbot>CBOT Language</a> and <a cbot|type>Variables</a>."
msgstr "<a cbot>Język CBOT</a> i <a cbot|type>zmienne</a>."
@ -5917,19 +5917,19 @@ msgid "Robots:"
msgstr "Roboty:"
#. type: \t; header
#: ../E/category.txt:77
#: ../E/category.txt:82
#, no-wrap
msgid "Enemies:"
msgstr "Przeciwnicy:"
#. type: \t; header
#: ../E/category.txt:87
#: ../E/category.txt:92
#, no-wrap
msgid "Miscellaneous:"
msgstr "Różne:"
#. type: \t; header
#: ../E/category.txt:96
#: ../E/category.txt:101
#, no-wrap
msgid "Flags and Other Indicators:"
msgstr "Flagi i inne wskaźniki:"
@ -8198,7 +8198,7 @@ msgid ""
msgstr ""
#. type: Plain text
#: ../E/category.txt:98
#: ../E/category.txt:103
#, no-wrap
msgid ""
" <code><a object|flag>BlueFlag</a> </code>Blue Flag\n"
@ -8914,3 +8914,13 @@ msgstr ""
#, no-wrap
msgid "Note that in the above example overloading causes the first default parameter to be useless as caller needs to pass it anyway in order to distinguish the two functions."
msgstr ""
#. type: Plain text
#: ../E/category.txt:70
#, no-wrap
msgid ""
"<button 192/> <code><a object|botbr>WheeledBuilder</a> </code>Wheeled Builder\n"
"<button 193/> <code><a object|botbc>TrackedBuilder</a> </code>Tracked Builder\n"
"<button 194/> <code><a object|botbj>WingedBuilder</a> </code>Winged Builder\n"
"<button 195/> <code><a object|botbs>LeggedBuilder</a> </code>Legged Builder"
msgstr ""

View File

@ -53,7 +53,7 @@ msgid "Time in seconds."
msgstr "Время в секундах."
#. type: \t; header
#: ../E/abstime.txt:10 ../E/acos.txt:11 ../E/aim.txt:23 ../E/array.txt:41 ../E/asin.txt:11 ../E/atan.txt:11 ../E/atan2.txt:16 ../E/bloc.txt:48 ../E/bool.txt:4 ../E/break.txt:24 ../E/build.txt:27 ../E/buildingenabled.txt:22 ../E/busy.txt:14 ../E/canbuild.txt:22 ../E/canresearch.txt:14 ../E/category.txt:109 ../E/ceil.txt:12 ../E/class.txt:120 ../E/close.txt:6 ../E/cond.txt:4 ../E/continue.txt:24 ../E/cos.txt:11 ../E/deletef.txt:9 ../E/delinfo.txt:13 ../E/destroy.txt:15 ../E/detect.txt:27 ../E/direct.txt:13 ../E/dist.txt:29 ../E/dist2d.txt:13 ../E/do.txt:27 ../E/drop.txt:28 ../E/eof.txt:13 ../E/errmode.txt:32 ../E/expr.txt:197 ../E/extends.txt:105 ../E/extern.txt:29 ../E/factory.txt:21 ../E/false.txt:4 ../E/file.txt:16 ../E/fire.txt:30 ../E/flatgrnd.txt:16 ../E/flatspace.txt:25 ../E/float.txt:24 ../E/floor.txt:12 ../E/for.txt:51 ../E/function.txt:165 ../E/goto.txt:34 ../E/grab.txt:28 ../E/if.txt:39 ../E/int.txt:18 ../E/jet.txt:14 ../E/message.txt:24 ../E/motor.txt:38 ../E/move.txt:21 ../E/nan.txt:14 ../E/new.txt:20 ../E/null.txt:4 ../E/object.txt:79 ../E/open.txt:19 ../E/openfile.txt:11 ../E/pencolor.txt:14 ../E/pendown.txt:17 ../E/penup.txt:11 ../E/penwidth.txt:14 ../E/point.txt:35 ../E/pointer.txt:51 ../E/pow.txt:14 ../E/private.txt:19 ../E/produce.txt:30 ../E/protected.txt:26 ../E/public.txt:49 ../E/radar.txt:80 ../E/radarall.txt:19 ../E/rand.txt:8 ../E/readln.txt:18 ../E/receive.txt:16 ../E/recycle.txt:12 ../E/research.txt:18 ../E/researched.txt:14 ../E/researches.txt:27 ../E/retobj.txt:13 ../E/return.txt:29 ../E/round.txt:12 ../E/search.txt:25 ../E/send.txt:17 ../E/shield.txt:18 ../E/sin.txt:11 ../E/sizeof.txt:21 ../E/sniff.txt:16 ../E/space.txt:22 ../E/sqrt.txt:11 ../E/static.txt:20 ../E/strfind.txt:18 ../E/string.txt:32 ../E/strleft.txt:14 ../E/strlen.txt:12 ../E/strlower.txt:10 ../E/strmid.txt:18 ../E/strright.txt:14 ../E/strupper.txt:10 ../E/strval.txt:17 ../E/super.txt:45 ../E/switch.txt:70 ../E/synchro.txt:23 ../E/takeoff.txt:15 ../E/tan.txt:11 ../E/term.txt:30 ../E/testinfo.txt:16 ../E/this.txt:52 ../E/thump.txt:12 ../E/topo.txt:13 ../E/true.txt:4 ../E/trunc.txt:12 ../E/turn.txt:32 ../E/type.txt:32 ../E/var.txt:66 ../E/void.txt:10 ../E/wait.txt:21 ../E/while.txt:46 ../E/writeln.txt:19
#: ../E/abstime.txt:10 ../E/acos.txt:11 ../E/aim.txt:23 ../E/array.txt:41 ../E/asin.txt:11 ../E/atan.txt:11 ../E/atan2.txt:16 ../E/bloc.txt:48 ../E/bool.txt:4 ../E/break.txt:24 ../E/build.txt:27 ../E/buildingenabled.txt:22 ../E/busy.txt:14 ../E/canbuild.txt:22 ../E/canresearch.txt:14 ../E/category.txt:114 ../E/ceil.txt:12 ../E/class.txt:120 ../E/close.txt:6 ../E/cond.txt:4 ../E/continue.txt:24 ../E/cos.txt:11 ../E/deletef.txt:9 ../E/delinfo.txt:13 ../E/destroy.txt:15 ../E/detect.txt:27 ../E/direct.txt:13 ../E/dist.txt:29 ../E/dist2d.txt:13 ../E/do.txt:27 ../E/drop.txt:28 ../E/eof.txt:13 ../E/errmode.txt:32 ../E/expr.txt:197 ../E/extends.txt:105 ../E/extern.txt:29 ../E/factory.txt:21 ../E/false.txt:4 ../E/file.txt:16 ../E/fire.txt:30 ../E/flatgrnd.txt:16 ../E/flatspace.txt:25 ../E/float.txt:24 ../E/floor.txt:12 ../E/for.txt:51 ../E/function.txt:165 ../E/goto.txt:34 ../E/grab.txt:28 ../E/if.txt:39 ../E/int.txt:18 ../E/jet.txt:14 ../E/message.txt:24 ../E/motor.txt:38 ../E/move.txt:21 ../E/nan.txt:14 ../E/new.txt:20 ../E/null.txt:4 ../E/object.txt:79 ../E/open.txt:19 ../E/openfile.txt:11 ../E/pencolor.txt:14 ../E/pendown.txt:17 ../E/penup.txt:11 ../E/penwidth.txt:14 ../E/point.txt:35 ../E/pointer.txt:51 ../E/pow.txt:14 ../E/private.txt:19 ../E/produce.txt:30 ../E/protected.txt:26 ../E/public.txt:49 ../E/radar.txt:80 ../E/radarall.txt:19 ../E/rand.txt:8 ../E/readln.txt:18 ../E/receive.txt:16 ../E/recycle.txt:12 ../E/research.txt:18 ../E/researched.txt:14 ../E/researches.txt:27 ../E/retobj.txt:13 ../E/return.txt:29 ../E/round.txt:12 ../E/search.txt:25 ../E/send.txt:17 ../E/shield.txt:18 ../E/sin.txt:11 ../E/sizeof.txt:21 ../E/sniff.txt:16 ../E/space.txt:22 ../E/sqrt.txt:11 ../E/static.txt:20 ../E/strfind.txt:18 ../E/string.txt:32 ../E/strleft.txt:14 ../E/strlen.txt:12 ../E/strlower.txt:10 ../E/strmid.txt:18 ../E/strright.txt:14 ../E/strupper.txt:10 ../E/strval.txt:17 ../E/super.txt:45 ../E/switch.txt:70 ../E/synchro.txt:23 ../E/takeoff.txt:15 ../E/tan.txt:11 ../E/term.txt:30 ../E/testinfo.txt:16 ../E/this.txt:52 ../E/thump.txt:12 ../E/topo.txt:13 ../E/true.txt:4 ../E/trunc.txt:12 ../E/turn.txt:32 ../E/type.txt:32 ../E/var.txt:66 ../E/void.txt:10 ../E/wait.txt:21 ../E/while.txt:46 ../E/writeln.txt:19
#, no-wrap
msgid "See also"
msgstr "См. также"
@ -518,7 +518,7 @@ msgstr ""
"<button 156/> <code><a object|botos>LeggedOrgaShooter</a> </code>Шагающий орга-стрелок"
#. type: Plain text
#: ../E/category.txt:70
#: ../E/category.txt:75
#, no-wrap
msgid ""
"<button 149/> <code><a object|botsub>Subber</a> </code>Subber\n"
@ -534,7 +534,7 @@ msgstr ""
"<button 147/> <code><a object|botphaz>PhazerShooter</a> </code>Фазовый стрелок"
#. type: Plain text
#: ../E/category.txt:79
#: ../E/category.txt:84
#, no-wrap
msgid ""
" <code><a object|mother>AlienQueen</a> </code>Alien Queen\n"
@ -552,7 +552,7 @@ msgstr ""
" <code><a object|worm>AlienWorm</a> </code>Червь"
#. type: Plain text
#: ../E/category.txt:89
#: ../E/category.txt:94
#, no-wrap
msgid ""
"<button 136/> <code><a object|human>Me</a> </code>You!\n"
@ -568,7 +568,7 @@ msgstr ""
" <code><a object|ruin>Ruin</a> </code>Руины"
#. type: Plain text
#: ../E/category.txt:110
#: ../E/category.txt:115
#, no-wrap
msgid "<a cbot>CBOT Language</a> and <a cbot|type>Variables</a>."
msgstr "<a cbot>Язык CBOT</a> и <a cbot|type>Переменные</a>."
@ -5884,19 +5884,19 @@ msgid "Robots:"
msgstr "Роботы:"
#. type: \t; header
#: ../E/category.txt:77
#: ../E/category.txt:82
#, no-wrap
msgid "Enemies:"
msgstr ""
#. type: \t; header
#: ../E/category.txt:87
#: ../E/category.txt:92
#, no-wrap
msgid "Miscellaneous:"
msgstr ""
#. type: \t; header
#: ../E/category.txt:96
#: ../E/category.txt:101
#, no-wrap
msgid "Flags and Other Indicators:"
msgstr "Флагие и Другие Индикаторы:"
@ -8016,7 +8016,7 @@ msgid ""
msgstr ""
#. type: Plain text
#: ../E/category.txt:98
#: ../E/category.txt:103
#, no-wrap
msgid ""
" <code><a object|flag>BlueFlag</a> </code>Blue Flag\n"
@ -8387,7 +8387,7 @@ msgstr ""
#: ../E/super.txt:1
#, no-wrap
msgid "Keyword <code>super</code>"
msgstr ""
msgstr "Ключевое слово <code>super</code>"
#. type: Plain text
#: ../E/super.txt:46
@ -8419,13 +8419,13 @@ msgstr "Ключевое слово <code>extends</code>"
#: ../E/extends.txt:30
#, no-wrap
msgid "Inherited Members"
msgstr ""
msgstr "Наследованные Методы"
#. type: Plain text
#: ../E/extends.txt:31
#, no-wrap
msgid "Only <code><a cbot|public>public</a></code> and <code><a cbot|protected>protected</a></code> members are inherited. <code><a cbot|private>private</a></code> members are directly inaccessible even for a child, although they can be accessed indirectly through inherited methods."
msgstr ""
msgstr "Только <code><a cbot|public>public</a></code> и <code><a cbot|protected>protected</a></code> метода наследуются. <code><a cbot|private>private</a></code> члены напрямую недоступны даже для ребенка, хотя они могут быть доступны косвенно через наследованные методы."
#. type: Plain text
#: ../E/extends.txt:33
@ -8443,7 +8443,7 @@ msgstr ""
#: ../E/extends.txt:36
#, no-wrap
msgid "Inherited methods can be overriden (redefined) in the child class definition. Example:"
msgstr ""
msgstr "Наследованные методы могут быть переопределены в определении класса ребенка. Например:"
#. type: Source code
#: ../E/extends.txt:38
@ -8482,7 +8482,7 @@ msgstr "Полиморфизм"
#: ../E/extends.txt:63
#, no-wrap
msgid "<code><a cbot|pointer>Reference</a></code> of type Parent can point to an object of type Child. However, such a pointer can't be used to access a child member. In order to access a child member, it must be assured that the Parent reference really points to a Child object. If that's the case, it can be safely copied to a pointer of type Child, which has access to the child members."
msgstr ""
msgstr "<code><a cbot|pointer>Ссылка</a></code> типа Родитель может указывать на объект типа Ребенок. Однако, такой указатель не может использоватсья для доступа к члену ребенка. Для того чтобы получить доступ к члену ребенка, надо быть уверенным, чтобы ссылка на Родитель действительно указывает на объект Ребенка. Если это именно такой случай, то она может быть безопасно скопирована в указатель типа Ребенок, который имеет доступ к членам ребенка."
#. type: Source code
#: ../E/extends.txt:67
@ -8527,13 +8527,13 @@ msgstr ""
#: ../E/extends.txt:102
#, no-wrap
msgid "Multiple Inheritance"
msgstr ""
msgstr "Множественное Наследование"
#. type: Plain text
#: ../E/extends.txt:103
#, no-wrap
msgid "A child cannot have multiple parents, however, a parent can have many children."
msgstr ""
msgstr "Ребенок не может иметь несколько родителей, но, родетель может иметь много детей."
#. type: Plain text
#: ../E/extends.txt:106
@ -8547,7 +8547,7 @@ msgstr ""
#: ../E/super.txt:2
#, no-wrap
msgid "This keyword is similar to <code><a cbot|this>this</a></code>, however, it grants access to methods from the parent class (see the <code><a cbot|extends>extends</a></code> keyword), which is especially useful for method overriding."
msgstr ""
msgstr "Это ключевое слов подобно <code><a cbot|this>this</a></code>, но, оно дает доступ к методам от родительского класса (смотри ключевое слово <code><a cbot|extends>extends</a></code>), это особенно полезно для перегрузки методов."
#. type: Source code
#: ../E/super.txt:6
@ -8596,7 +8596,7 @@ msgstr ""
#: ../E/extends.txt:2
#, no-wrap
msgid "This keyword is used in a <code><a cbot|class>class</a></code> definition when we want the class to inherit members from another class. The class which is extended we usually call a parent or base, the extending class we call a child."
msgstr ""
msgstr "Это ключевое слово используется в определении <code><a cbot|class>class</a></code> когда мы хотим чтобы класс наследовал члены от другого класса. Класс, который расширен, мы обычно называем родителем или базовым классом, а расширяющий класс мы называем ребенком."
#. type: Source code
#: ../E/extends.txt:6
@ -8630,13 +8630,13 @@ msgstr ""
#: ../E/extends.txt:60
#, no-wrap
msgid "A parent's method can be called inside an overriden method by using the <code><a cbot|super>super</a></code> keyword."
msgstr ""
msgstr "Родительский метод может быть вызван внутри перегруженного метода используя ключевое слово <code><a cbot|super>super</a></code>."
#. type: Plain text
#: ../E/class.txt:56
#, no-wrap
msgid "As shown in the previous example, the class members can be initialized in the class definition (<c/>int x = 3.33;<n/>)."
msgstr ""
msgstr "Как показано в предыдущем примере, члены класса могут быть инициализированы в определении класса (<c/>int x = 3.33;<n/>)."
#. type: Plain text
#: ../E/open.txt:13
@ -8646,6 +8646,9 @@ msgid ""
"<code>\"w\"</code> mode: open for writing.\n"
"<code>\"a\"</code> mode: open for appending."
msgstr ""
"<code>\"r\"</code> режим: открыть для чтения.\n"
"<code>\"w\"</code> режим: открыть для записи.\n"
"<code>\"w\"</code> режим: открыть для добавления."
#. type: Plain text
#: ../E/openfile.txt:2
@ -8661,30 +8664,33 @@ msgid ""
"<code>\"w\"</code> mode: open for writing.\n"
"<code>\"w\"</code> mode: open for appending."
msgstr ""
"<code>\"r\"</code> режим: открыть для чтения.\n"
"<code>\"w\"</code> режим: открыть для записи.\n"
"<code>\"w\"</code> режим: открыть для добавления."
#. type: Plain text
#: ../E/function.txt:14
#, no-wrap
msgid "Nothing but a name can be changed in the main function. The keyword <code><a cbot|extern>extern</a></code> distinguishes the main function from others."
msgstr ""
msgstr "Ничего кроме имени может быть изменено в главной функции. Ключевое слово <code><a cbot|extern>extern</a></code> отличает главную функцию от других."
#. type: \b; header
#: ../E/function.txt:117
#, no-wrap
msgid "Public Functions"
msgstr ""
msgstr "Публичные Функции"
#. type: \b; header
#: ../E/function.txt:129
#, no-wrap
msgid "Default Parameters"
msgstr ""
msgstr "Параметры по умолчанию"
#. type: Plain text
#: ../E/function.txt:130
#, no-wrap
msgid "Last function parameters can have default values that can be omitted when calling."
msgstr ""
msgstr "Последние параметры функции могут иметь параметры по умолчанию, которые можно опустить, когда вызывается функция."
#. type: Source code
#: ../E/function.txt:132
@ -8706,13 +8712,13 @@ msgstr ""
#: ../E/function.txt:144
#, no-wrap
msgid "Default Parameters and Overloading"
msgstr ""
msgstr "Параметры по умолчанию и Перегрузка"
#. type: Plain text
#: ../E/function.txt:145
#, no-wrap
msgid "Functions with default parameters still can be overloaded, one must only ensure that function calls are not ambiguous. For example, consider the following code:"
msgstr ""
msgstr "Функции с параметрами по умолчанию все еще могут быть перегружены, нужно только быть уверенным, что вызовы функций не двусмысленны. Например, рассмотрим следующий код: "
#. type: Source code
#: ../E/function.txt:147
@ -8739,4 +8745,14 @@ msgstr ""
#: ../E/function.txt:163
#, no-wrap
msgid "Note that in the above example overloading causes the first default parameter to be useless as caller needs to pass it anyway in order to distinguish the two functions."
msgstr "Заметьте, что в вышеприведенном примере, перегрузка приводит к тому, что первый параметр по умолчанию становится бесполезным, т.к. вызывающий должен передать его в любом случае для того, чтобы можно было отличить две функции."
#. type: Plain text
#: ../E/category.txt:70
#, no-wrap
msgid ""
"<button 192/> <code><a object|botbr>WheeledBuilder</a> </code>Wheeled Builder\n"
"<button 193/> <code><a object|botbc>TrackedBuilder</a> </code>Tracked Builder\n"
"<button 194/> <code><a object|botbj>WingedBuilder</a> </code>Winged Builder\n"
"<button 195/> <code><a object|botbs>LeggedBuilder</a> </code>Legged Builder"
msgstr ""

View File

@ -37,9 +37,11 @@ This control will for example operate the arm of a \l;grabber\u object\botgr; or
\key;\key prog;\norm; = programming help
\t;Game
\key;\key speed10;\norm; = normal speed x1
\key;\key speed15;\norm; = medium speed x1.5
\key;\key speed20;\norm; = faster speed x2
\key;\key speed_dec;\norm; = slow down speed by half
\key;\key speed_reset;\norm; = normal speed x1
\key;\key speed_inc;\norm; = increase speed twice
\key;\key quicksave;\norm; = quick save
\key;\key quickload;\norm; = quick load
\key;\key quit;\norm; = exits mission \button 11;
All these commands can be redefined in the options/controls menu.

View File

@ -321,21 +321,7 @@ msgid "Game"
msgstr "Spiel"
#. type: Plain text
#: ../E/command.txt:40
#, no-wrap
msgid ""
"<format key><key speed10/></format> = normal speed x1\n"
"<format key><key speed15/></format> = medium speed x1.5\n"
"<format key><key speed20/></format> = faster speed x2\n"
"<format key><key quit/></format> = exits mission <button 11/>"
msgstr ""
"<format key><key speed10/></format> = normale Geschwindigkeit x1\n"
"<format key><key speed15/></format> = Geschwindigkeit x1.5\n"
"<format key><key speed20/></format> = Geschwindigkeit x2\n"
"<format key><key quit/></format> = unterbricht die Mission und zeigt das Menü <button 11/>"
#. type: Plain text
#: ../E/command.txt:45
#: ../E/command.txt:47
#, no-wrap
msgid "All these commands can be redefined in the options/controls menu."
msgstr "All diese Steuerungstasten können im Menü Einstellungen/Steuerung neu definiert werden."
@ -1090,3 +1076,15 @@ msgid ""
"<code><a cbot|extends>extends</a> </code>Extends a class\n"
"<code><a cbot|super>super</a> </code>Grants access to the parent class"
msgstr ""
#. type: Plain text
#: ../E/command.txt:40
#, no-wrap
msgid ""
"<format key><key speed_dec/></format> = slow down speed by half\n"
"<format key><key speed_reset/></format> = normal speed x1\n"
"<format key><key speed_inc/></format> = increase speed twice\n"
"<format key><key quicksave/></format> = quick save\n"
"<format key><key quickload/></format> = quick load\n"
"<format key><key quit/></format> = exits mission <button 11/>"
msgstr ""

View File

@ -330,21 +330,7 @@ msgid "Game"
msgstr "Jeu"
#. type: Plain text
#: ../E/command.txt:40
#, no-wrap
msgid ""
"<format key><key speed10/></format> = normal speed x1\n"
"<format key><key speed15/></format> = medium speed x1.5\n"
"<format key><key speed20/></format> = faster speed x2\n"
"<format key><key quit/></format> = exits mission <button 11/>"
msgstr ""
"<format key><key speed10/></format> = vitesse normale x1.\n"
"<format key><key speed15/></format> = vitesse moyenne x1.5.\n"
"<format key><key speed20/></format> = vitesse rapide x2.\n"
"<format key><key quit/></format> = quitte la mission (bouton <button 11/>)."
#. type: Plain text
#: ../E/command.txt:45
#: ../E/command.txt:47
#, no-wrap
msgid "All these commands can be redefined in the options/controls menu."
msgstr "Toutes ces touches peuvent être redéfinies dans les options/commandes."
@ -1104,3 +1090,15 @@ msgid ""
"<code><a cbot|extends>extends</a> </code>Extends a class\n"
"<code><a cbot|super>super</a> </code>Grants access to the parent class"
msgstr ""
#. type: Plain text
#: ../E/command.txt:40
#, no-wrap
msgid ""
"<format key><key speed_dec/></format> = slow down speed by half\n"
"<format key><key speed_reset/></format> = normal speed x1\n"
"<format key><key speed_inc/></format> = increase speed twice\n"
"<format key><key quicksave/></format> = quick save\n"
"<format key><key quickload/></format> = quick load\n"
"<format key><key quit/></format> = exits mission <button 11/>"
msgstr ""

View File

@ -277,17 +277,7 @@ msgid "Game"
msgstr ""
#. type: Plain text
#: ../E/command.txt:40
#, no-wrap
msgid ""
"<format key><key speed10/></format> = normal speed x1\n"
"<format key><key speed15/></format> = medium speed x1.5\n"
"<format key><key speed20/></format> = faster speed x2\n"
"<format key><key quit/></format> = exits mission <button 11/>"
msgstr ""
#. type: Plain text
#: ../E/command.txt:45
#: ../E/command.txt:47
#, no-wrap
msgid "All these commands can be redefined in the options/controls menu."
msgstr ""
@ -1032,3 +1022,15 @@ msgid ""
"<code><a cbot|extends>extends</a> </code>Extends a class\n"
"<code><a cbot|super>super</a> </code>Grants access to the parent class"
msgstr ""
#. type: Plain text
#: ../E/command.txt:40
#, no-wrap
msgid ""
"<format key><key speed_dec/></format> = slow down speed by half\n"
"<format key><key speed_reset/></format> = normal speed x1\n"
"<format key><key speed_inc/></format> = increase speed twice\n"
"<format key><key quicksave/></format> = quick save\n"
"<format key><key quickload/></format> = quick load\n"
"<format key><key quit/></format> = exits mission <button 11/>"
msgstr ""

View File

@ -338,18 +338,22 @@ msgstr "Gra"
#: ../E/command.txt:40
#, no-wrap
msgid ""
"<format key><key speed10/></format> = normal speed x1\n"
"<format key><key speed15/></format> = medium speed x1.5\n"
"<format key><key speed20/></format> = faster speed x2\n"
"<format key><key speed_dec/></format> = slow down speed by half\n"
"<format key><key speed_reset/></format> = normal speed x1\n"
"<format key><key speed_inc/></format> = increase speed twice\n"
"<format key><key quicksave/></format> = quick save\n"
"<format key><key quickload/></format> = quick load\n"
"<format key><key quit/></format> = exits mission <button 11/>"
msgstr ""
"<format key><key speed10/></format> = normalna prędkość x1\n"
"<format key><key speed15/></format> = średnia prędkość x1,5\n"
"<format key><key speed20/></format> = duża prędkość x2\n"
"<format key><key speed_dec/></format> = zwolnij o połowę\n"
"<format key><key speed_reset/></format> = normalna prędkość\n"
"<format key><key speed_inc/></format> = zwiększ dwukrotnie\n"
"<format key><key quicksave/></format> = szybki zapis\n"
"<format key><key quickload/></format> = szybki odczyt\n"
"<format key><key quit/></format> = wyjście z misji <button 11/>"
#. type: Plain text
#: ../E/command.txt:45
#: ../E/command.txt:47
#, no-wrap
msgid "All these commands can be redefined in the options/controls menu."
msgstr "Wszystkie powyższe ustawienia klawiszy sterowania mogą być zmienione w menu opcje/sterowanie."

View File

@ -333,21 +333,7 @@ msgid "Game"
msgstr "Игра"
#. type: Plain text
#: ../E/command.txt:40
#, no-wrap
msgid ""
"<format key><key speed10/></format> = normal speed x1\n"
"<format key><key speed15/></format> = medium speed x1.5\n"
"<format key><key speed20/></format> = faster speed x2\n"
"<format key><key quit/></format> = exits mission <button 11/>"
msgstr ""
"<format key><key speed10/></format> = нормальная скорость x1\n"
"<format key><key speed15/></format> = средняя скорость x1.5\n"
"<format key><key speed20/></format> = высокая скорость x2\n"
"<format key><key quit/></format> = выход из миссии <button 11/>"
#. type: Plain text
#: ../E/command.txt:45
#: ../E/command.txt:47
#, no-wrap
msgid "All these commands can be redefined in the options/controls menu."
msgstr "Все эти клавиши можно переназначить в меню опции/управление."
@ -1142,3 +1128,15 @@ msgid ""
"<code><a cbot|extends>extends</a> </code>Extends a class\n"
"<code><a cbot|super>super</a> </code>Grants access to the parent class"
msgstr ""
#. type: Plain text
#: ../E/command.txt:40
#, no-wrap
msgid ""
"<format key><key speed_dec/></format> = slow down speed by half\n"
"<format key><key speed_reset/></format> = normal speed x1\n"
"<format key><key speed_inc/></format> = increase speed twice\n"
"<format key><key quicksave/></format> = quick save\n"
"<format key><key quickload/></format> = quick load\n"
"<format key><key quit/></format> = exits mission <button 11/>"
msgstr ""

View File

@ -0,0 +1,128 @@
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