Add hidden help page about cheats
parent
11911a9a4d
commit
eb4dc84896
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\b;Instruction \c;produce\n;
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Syntax:
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\s;\c;produce ( position, orientation, category, program, power );\n;
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or
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\s;\c;produce ( category, power );\n;
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Immediately creates an \l;object\u cbot\category;.
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\t;position: \c;\l;point\u cbot\point;\n;
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Where object will be created.
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\t;orientation: \c;\l;float\u cbot\float;\n;
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Orientation (angle) of the object.
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\t;category: \c;\l;int\u cbot\int;\n;
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\l;Category\u cbot\category; of the object.
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\t;program: \c;\l;string\u cbot\string;\n;
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Program for the object. Will have effect only for programmable objects like robots or aliens.
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\t;power: \c;\l;float\u cbot\float;\n;
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Energy level.
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\t;Return: \c;\l;void\u cbot\void;\n;
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Nothing.
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\b;Example usage
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It is used by \l;AlienQueen\u object\mother; to produce \l;AlienEggs\u object\egg;.
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\t;See also
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\l;Programming\u cbot;, \l;types\u cbot\type; and \l;categories\u cbot\category;.
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@ -53,13 +53,13 @@ msgid "Time in seconds."
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msgstr ""
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#. type: \t; header
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#: ../E/abstime.txt:10 ../E/acos.txt:11 ../E/aim.txt:23 ../E/array.txt:30 ../E/asin.txt:11 ../E/atan.txt:11 ../E/atan2.txt:16 ../E/bloc.txt:48 ../E/bool.txt:4 ../E/break.txt:24 ../E/build.txt:27 ../E/buildingenabled.txt:22 ../E/busy.txt:14 ../E/canbuild.txt:22 ../E/canresearch.txt:14 ../E/category.txt:107 ../E/ceil.txt:12 ../E/class.txt:70 ../E/close.txt:6 ../E/cond.txt:27 ../E/continue.txt:24 ../E/cos.txt:11 ../E/deletef.txt:9 ../E/delinfo.txt:13 ../E/destroy.txt:15 ../E/detect.txt:27 ../E/direct.txt:13 ../E/dist.txt:29 ../E/dist2d.txt:13 ../E/do.txt:27 ../E/drop.txt:28 ../E/eof.txt:13 ../E/errmode.txt:32 ../E/expr.txt:74 ../E/extern.txt:29 ../E/factory.txt:21 ../E/false.txt:4 ../E/file.txt:16 ../E/fire.txt:30 ../E/flatgrnd.txt:16 ../E/flatspace.txt:25 ../E/float.txt:24 ../E/floor.txt:12 ../E/for.txt:38 ../E/function.txt:129 ../E/goto.txt:34 ../E/grab.txt:28 ../E/if.txt:39 ../E/int.txt:18 ../E/jet.txt:14 ../E/message.txt:24 ../E/motor.txt:38 ../E/move.txt:21 ../E/nan.txt:14 ../E/new.txt:20 ../E/null.txt:4 ../E/object.txt:79 ../E/open.txt:18 ../E/openfile.txt:10 ../E/pencolor.txt:14 ../E/pendown.txt:17 ../E/penup.txt:11 ../E/penwidth.txt:14 ../E/point.txt:35 ../E/pointer.txt:51 ../E/pow.txt:14 ../E/private.txt:17 ../E/public.txt:49 ../E/radar.txt:80 ../E/rand.txt:8 ../E/readln.txt:18 ../E/receive.txt:16 ../E/recycle.txt:12 ../E/research.txt:18 ../E/researched.txt:14 ../E/researches.txt:27 ../E/retobj.txt:13 ../E/return.txt:29 ../E/round.txt:12 ../E/search.txt:25 ../E/send.txt:17 ../E/shield.txt:18 ../E/sin.txt:11 ../E/sizeof.txt:21 ../E/sniff.txt:16 ../E/space.txt:22 ../E/sqrt.txt:11 ../E/static.txt:20 ../E/strfind.txt:18 ../E/string.txt:32 ../E/strleft.txt:14 ../E/strlen.txt:12 ../E/strlower.txt:10 ../E/strmid.txt:18 ../E/strright.txt:14 ../E/strupper.txt:10 ../E/strval.txt:17 ../E/switch.txt:70 ../E/synchro.txt:23 ../E/takeoff.txt:15 ../E/tan.txt:11 ../E/term.txt:30 ../E/testinfo.txt:16 ../E/this.txt:52 ../E/thump.txt:12 ../E/topo.txt:13 ../E/true.txt:4 ../E/trunc.txt:12 ../E/turn.txt:32 ../E/type.txt:32 ../E/var.txt:66 ../E/void.txt:10 ../E/wait.txt:21 ../E/while.txt:46 ../E/writeln.txt:19
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#: ../E/abstime.txt:10 ../E/acos.txt:11 ../E/aim.txt:23 ../E/array.txt:30 ../E/asin.txt:11 ../E/atan.txt:11 ../E/atan2.txt:16 ../E/bloc.txt:48 ../E/bool.txt:4 ../E/break.txt:24 ../E/build.txt:27 ../E/buildingenabled.txt:22 ../E/busy.txt:14 ../E/canbuild.txt:22 ../E/canresearch.txt:14 ../E/category.txt:107 ../E/ceil.txt:12 ../E/class.txt:70 ../E/close.txt:6 ../E/cond.txt:27 ../E/continue.txt:24 ../E/cos.txt:11 ../E/deletef.txt:9 ../E/delinfo.txt:13 ../E/destroy.txt:15 ../E/detect.txt:27 ../E/direct.txt:13 ../E/dist.txt:29 ../E/dist2d.txt:13 ../E/do.txt:27 ../E/drop.txt:28 ../E/eof.txt:13 ../E/errmode.txt:32 ../E/expr.txt:74 ../E/extern.txt:29 ../E/factory.txt:21 ../E/false.txt:4 ../E/file.txt:16 ../E/fire.txt:30 ../E/flatgrnd.txt:16 ../E/flatspace.txt:25 ../E/float.txt:24 ../E/floor.txt:12 ../E/for.txt:38 ../E/function.txt:129 ../E/goto.txt:34 ../E/grab.txt:28 ../E/if.txt:39 ../E/int.txt:18 ../E/jet.txt:14 ../E/message.txt:24 ../E/motor.txt:38 ../E/move.txt:21 ../E/nan.txt:14 ../E/new.txt:20 ../E/null.txt:4 ../E/object.txt:79 ../E/open.txt:18 ../E/openfile.txt:10 ../E/pencolor.txt:14 ../E/pendown.txt:17 ../E/penup.txt:11 ../E/penwidth.txt:14 ../E/point.txt:35 ../E/pointer.txt:51 ../E/pow.txt:14 ../E/private.txt:17 ../E/produce.txt:30 ../E/public.txt:49 ../E/radar.txt:80 ../E/rand.txt:8 ../E/readln.txt:18 ../E/receive.txt:16 ../E/recycle.txt:12 ../E/research.txt:18 ../E/researched.txt:14 ../E/researches.txt:27 ../E/retobj.txt:13 ../E/return.txt:29 ../E/round.txt:12 ../E/search.txt:25 ../E/send.txt:17 ../E/shield.txt:18 ../E/sin.txt:11 ../E/sizeof.txt:21 ../E/sniff.txt:16 ../E/space.txt:22 ../E/sqrt.txt:11 ../E/static.txt:20 ../E/strfind.txt:18 ../E/string.txt:32 ../E/strleft.txt:14 ../E/strlen.txt:12 ../E/strlower.txt:10 ../E/strmid.txt:18 ../E/strright.txt:14 ../E/strupper.txt:10 ../E/strval.txt:17 ../E/switch.txt:70 ../E/synchro.txt:23 ../E/takeoff.txt:15 ../E/tan.txt:11 ../E/term.txt:30 ../E/testinfo.txt:16 ../E/this.txt:52 ../E/thump.txt:12 ../E/topo.txt:13 ../E/true.txt:4 ../E/trunc.txt:12 ../E/turn.txt:32 ../E/type.txt:32 ../E/var.txt:66 ../E/void.txt:10 ../E/wait.txt:21 ../E/while.txt:46 ../E/writeln.txt:19
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#, no-wrap
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msgid "See also"
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msgstr ""
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#. type: Plain text
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#: ../E/abstime.txt:11 ../E/aim.txt:24 ../E/array.txt:31 ../E/bool.txt:5 ../E/break.txt:25 ../E/busy.txt:15 ../E/cond.txt:28 ../E/continue.txt:25 ../E/deletef.txt:10 ../E/destroy.txt:16 ../E/detect.txt:28 ../E/direct.txt:14 ../E/dist.txt:30 ../E/dist2d.txt:14 ../E/drop.txt:29 ../E/errmode.txt:33 ../E/expr.txt:75 ../E/extern.txt:30 ../E/false.txt:5 ../E/fire.txt:31 ../E/flatgrnd.txt:17 ../E/flatspace.txt:26 ../E/float.txt:25 ../E/for.txt:39 ../E/function.txt:130 ../E/goto.txt:35 ../E/grab.txt:29 ../E/if.txt:40 ../E/int.txt:19 ../E/jet.txt:15 ../E/message.txt:25 ../E/move.txt:22 ../E/nan.txt:15 ../E/object.txt:80 ../E/openfile.txt:11 ../E/pencolor.txt:15 ../E/pendown.txt:18 ../E/penup.txt:12 ../E/penwidth.txt:15 ../E/point.txt:36 ../E/radar.txt:81 ../E/recycle.txt:13 ../E/retobj.txt:14 ../E/return.txt:30 ../E/search.txt:26 ../E/shield.txt:19 ../E/sizeof.txt:22 ../E/sniff.txt:17 ../E/space.txt:23 ../E/string.txt:33 ../E/switch.txt:71 ../E/takeoff.txt:16 ../E/term.txt:31 ../E/thump.txt:13 ../E/topo.txt:14 ../E/true.txt:5 ../E/turn.txt:33 ../E/type.txt:33 ../E/var.txt:67 ../E/void.txt:11 ../E/wait.txt:22
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#: ../E/abstime.txt:11 ../E/aim.txt:24 ../E/array.txt:31 ../E/bool.txt:5 ../E/break.txt:25 ../E/busy.txt:15 ../E/cond.txt:28 ../E/continue.txt:25 ../E/deletef.txt:10 ../E/destroy.txt:16 ../E/detect.txt:28 ../E/direct.txt:14 ../E/dist.txt:30 ../E/dist2d.txt:14 ../E/drop.txt:29 ../E/errmode.txt:33 ../E/expr.txt:75 ../E/extern.txt:30 ../E/false.txt:5 ../E/fire.txt:31 ../E/flatgrnd.txt:17 ../E/flatspace.txt:26 ../E/float.txt:25 ../E/for.txt:39 ../E/function.txt:130 ../E/goto.txt:35 ../E/grab.txt:29 ../E/if.txt:40 ../E/int.txt:19 ../E/jet.txt:15 ../E/message.txt:25 ../E/move.txt:22 ../E/nan.txt:15 ../E/object.txt:80 ../E/openfile.txt:11 ../E/pencolor.txt:15 ../E/pendown.txt:18 ../E/penup.txt:12 ../E/penwidth.txt:15 ../E/point.txt:36 ../E/produce.txt:31 ../E/radar.txt:81 ../E/recycle.txt:13 ../E/retobj.txt:14 ../E/return.txt:30 ../E/search.txt:26 ../E/shield.txt:19 ../E/sizeof.txt:22 ../E/sniff.txt:17 ../E/space.txt:23 ../E/string.txt:33 ../E/switch.txt:71 ../E/takeoff.txt:16 ../E/term.txt:31 ../E/thump.txt:13 ../E/topo.txt:14 ../E/true.txt:5 ../E/turn.txt:33 ../E/type.txt:33 ../E/var.txt:67 ../E/void.txt:11 ../E/wait.txt:22
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#, no-wrap
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msgid "<a cbot>Programming</a>, <a cbot|type>types</a> and <a cbot|category>categories</a>."
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msgstr ""
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@ -931,7 +931,7 @@ msgid "For specialists"
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msgstr ""
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#. type: Plain text
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#: ../E/abstime.txt:2 ../E/acos.txt:2 ../E/aim.txt:2 ../E/asin.txt:2 ../E/atan.txt:2 ../E/atan2.txt:2 ../E/build.txt:14 ../E/buildingenabled.txt:13 ../E/busy.txt:2 ../E/canbuild.txt:13 ../E/canresearch.txt:2 ../E/ceil.txt:2 ../E/cos.txt:2 ../E/deletef.txt:6 ../E/delinfo.txt:2 ../E/destroy.txt:2 ../E/detect.txt:5 ../E/dist.txt:18 ../E/dist2d.txt:2 ../E/do.txt:2 ../E/drop.txt:12 ../E/errmode.txt:5 ../E/factory.txt:2 ../E/fire.txt:10 ../E/flatgrnd.txt:2 ../E/flatspace.txt:2 ../E/floor.txt:2 ../E/for.txt:2 ../E/goto.txt:12 ../E/grab.txt:12 ../E/if.txt:23 ../E/jet.txt:2 ../E/message.txt:2 ../E/move.txt:8 ../E/pencolor.txt:2 ../E/pendown.txt:2 ../E/penup.txt:2 ../E/penwidth.txt:2 ../E/pow.txt:2 ../E/radar.txt:14 ../E/rand.txt:2 ../E/readln.txt:8 ../E/receive.txt:2 ../E/recycle.txt:2 ../E/research.txt:2 ../E/researched.txt:2 ../E/retobj.txt:2 ../E/round.txt:2 ../E/search.txt:2 ../E/send.txt:2 ../E/shield.txt:2 ../E/sin.txt:2 ../E/sniff.txt:2 ../E/space.txt:2 ../E/sqrt.txt:2 ../E/strfind.txt:4 ../E/strleft.txt:4 ../E/strlen.txt:4 ../E/strlower.txt:4 ../E/strmid.txt:4 ../E/strright.txt:4 ../E/strupper.txt:4 ../E/strval.txt:8 ../E/switch.txt:47 ../E/takeoff.txt:2 ../E/tan.txt:2 ../E/testinfo.txt:2 ../E/thump.txt:2 ../E/topo.txt:2 ../E/trunc.txt:2 ../E/turn.txt:19 ../E/wait.txt:10 ../E/writeln.txt:8
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#: ../E/abstime.txt:2 ../E/acos.txt:2 ../E/aim.txt:2 ../E/asin.txt:2 ../E/atan.txt:2 ../E/atan2.txt:2 ../E/build.txt:14 ../E/buildingenabled.txt:13 ../E/busy.txt:2 ../E/canbuild.txt:13 ../E/canresearch.txt:2 ../E/ceil.txt:2 ../E/cos.txt:2 ../E/deletef.txt:6 ../E/delinfo.txt:2 ../E/destroy.txt:2 ../E/detect.txt:5 ../E/dist.txt:18 ../E/dist2d.txt:2 ../E/do.txt:2 ../E/drop.txt:12 ../E/errmode.txt:5 ../E/factory.txt:2 ../E/fire.txt:10 ../E/flatgrnd.txt:2 ../E/flatspace.txt:2 ../E/floor.txt:2 ../E/for.txt:2 ../E/goto.txt:12 ../E/grab.txt:12 ../E/if.txt:23 ../E/jet.txt:2 ../E/message.txt:2 ../E/move.txt:8 ../E/pencolor.txt:2 ../E/pendown.txt:2 ../E/penup.txt:2 ../E/penwidth.txt:2 ../E/pow.txt:2 ../E/produce.txt:2 ../E/radar.txt:14 ../E/rand.txt:2 ../E/readln.txt:8 ../E/receive.txt:2 ../E/recycle.txt:2 ../E/research.txt:2 ../E/researched.txt:2 ../E/retobj.txt:2 ../E/round.txt:2 ../E/search.txt:2 ../E/send.txt:2 ../E/shield.txt:2 ../E/sin.txt:2 ../E/sniff.txt:2 ../E/space.txt:2 ../E/sqrt.txt:2 ../E/strfind.txt:4 ../E/strleft.txt:4 ../E/strlen.txt:4 ../E/strlower.txt:4 ../E/strmid.txt:4 ../E/strright.txt:4 ../E/strupper.txt:4 ../E/strval.txt:8 ../E/switch.txt:47 ../E/takeoff.txt:2 ../E/tan.txt:2 ../E/testinfo.txt:2 ../E/thump.txt:2 ../E/topo.txt:2 ../E/trunc.txt:2 ../E/turn.txt:19 ../E/wait.txt:10 ../E/writeln.txt:8
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#, no-wrap
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msgid "Syntax:"
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msgstr ""
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@ -2079,7 +2079,7 @@ msgid "Direct control of the jet of a <a object|botgj>winged bot</a>. The jet is
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msgstr ""
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#. type: \t; header
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#: ../E/jet.txt:7
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#: ../E/jet.txt:7 ../E/produce.txt:21
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#, no-wrap
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msgid "power: <code><a cbot|float>float</a></code>"
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msgstr ""
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@ -3095,7 +3095,7 @@ msgid "Seen from above, the purple zone corresponds to the zone where objects wi
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msgstr ""
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#. type: \t; header
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#: ../E/search.txt:7
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#: ../E/produce.txt:15 ../E/search.txt:7
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#, no-wrap
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msgid "category: <code><a cbot|int>int</a></code>"
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msgstr ""
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@ -3410,7 +3410,7 @@ msgid "<c/>search ( category, position );<n/>"
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msgstr ""
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#. type: \t; header
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#: ../E/topo.txt:7
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#: ../E/produce.txt:9 ../E/topo.txt:7
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#, no-wrap
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msgid "position: <code><a cbot|point>point</a></code>"
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msgstr ""
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@ -7058,3 +7058,99 @@ msgstr ""
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#, no-wrap
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msgid "In a program, the name of a type is always displayed like that: <format type>type</format>. If the name of a type is not highlighted, this means that the name is misspelled. Type names are always written with lower case characters. Here is a list of the different types: "
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msgstr ""
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#. type: \b; header
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#: ../E/produce.txt:1
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#, no-wrap
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msgid "Instruction <code>produce</code>"
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msgstr ""
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#. type: Source code
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#: ../E/produce.txt:3
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#, no-wrap
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msgid "<c/>produce ( position, orientation, category, program, power );<n/>"
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msgstr ""
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#. type: Bullet: 'o'
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#: ../E/produce.txt:4
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#, no-wrap
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msgid "r"
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msgstr ""
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#. type: Source code
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#: ../E/produce.txt:5
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#, no-wrap
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msgid "<c/>produce ( category, power );<n/>"
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msgstr ""
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#. type: Plain text
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#: ../E/produce.txt:7
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#, no-wrap
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msgid "Immediately creates an <a cbot|category>object</a>."
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msgstr ""
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#. type: Plain text
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#: ../E/produce.txt:10
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#, no-wrap
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msgid "Where object will be created."
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msgstr ""
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#. type: \t; header
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#: ../E/produce.txt:12
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#, no-wrap
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msgid "orientation: <code><a cbot|float>float</a></code>"
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msgstr ""
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#. type: Plain text
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#: ../E/produce.txt:13
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#, no-wrap
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msgid "Orientation (angle) of the object."
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msgstr ""
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#. type: Plain text
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#: ../E/produce.txt:16
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#, no-wrap
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msgid "<a cbot|category>Category</a> of the object."
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msgstr ""
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#. type: \t; header
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#: ../E/produce.txt:18
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#, no-wrap
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msgid "program: <code><a cbot|string>string</a></code>"
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msgstr ""
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#. type: Plain text
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#: ../E/produce.txt:19
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#, no-wrap
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msgid "Program for the object. Will have effect only for programmable objects like robots or aliens. "
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msgstr ""
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#. type: Plain text
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#: ../E/produce.txt:22
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#, no-wrap
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msgid "Energy level."
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msgstr ""
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#. type: \t; header
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#: ../E/produce.txt:24
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#, no-wrap
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msgid "Return: <code><a cbot|void>void</a></code>"
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msgstr ""
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#. type: Plain text
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#: ../E/produce.txt:25
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#, no-wrap
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msgid "Nothing."
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msgstr ""
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#. type: \b; header
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#: ../E/produce.txt:27
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#, no-wrap
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msgid "Example usage"
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msgstr ""
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#. type: Plain text
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#: ../E/produce.txt:28
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#, no-wrap
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msgid "It is used by <a object|mother>AlienQueen</a> to produce <a object|egg>AlienEggs</a>."
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msgstr ""
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@ -53,13 +53,13 @@ msgid "Time in seconds."
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msgstr "Zeit in Sekunden."
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#. type: \t; header
|
||||
#: ../E/abstime.txt:10 ../E/acos.txt:11 ../E/aim.txt:23 ../E/array.txt:30 ../E/asin.txt:11 ../E/atan.txt:11 ../E/atan2.txt:16 ../E/bloc.txt:48 ../E/bool.txt:4 ../E/break.txt:24 ../E/build.txt:27 ../E/buildingenabled.txt:22 ../E/busy.txt:14 ../E/canbuild.txt:22 ../E/canresearch.txt:14 ../E/category.txt:107 ../E/ceil.txt:12 ../E/class.txt:70 ../E/close.txt:6 ../E/cond.txt:27 ../E/continue.txt:24 ../E/cos.txt:11 ../E/deletef.txt:9 ../E/delinfo.txt:13 ../E/destroy.txt:15 ../E/detect.txt:27 ../E/direct.txt:13 ../E/dist.txt:29 ../E/dist2d.txt:13 ../E/do.txt:27 ../E/drop.txt:28 ../E/eof.txt:13 ../E/errmode.txt:32 ../E/expr.txt:74 ../E/extern.txt:29 ../E/factory.txt:21 ../E/false.txt:4 ../E/file.txt:16 ../E/fire.txt:30 ../E/flatgrnd.txt:16 ../E/flatspace.txt:25 ../E/float.txt:24 ../E/floor.txt:12 ../E/for.txt:38 ../E/function.txt:129 ../E/goto.txt:34 ../E/grab.txt:28 ../E/if.txt:39 ../E/int.txt:18 ../E/jet.txt:14 ../E/message.txt:24 ../E/motor.txt:38 ../E/move.txt:21 ../E/nan.txt:14 ../E/new.txt:20 ../E/null.txt:4 ../E/object.txt:79 ../E/open.txt:18 ../E/openfile.txt:10 ../E/pencolor.txt:14 ../E/pendown.txt:17 ../E/penup.txt:11 ../E/penwidth.txt:14 ../E/point.txt:35 ../E/pointer.txt:51 ../E/pow.txt:14 ../E/private.txt:17 ../E/public.txt:49 ../E/radar.txt:80 ../E/rand.txt:8 ../E/readln.txt:18 ../E/receive.txt:16 ../E/recycle.txt:12 ../E/research.txt:18 ../E/researched.txt:14 ../E/researches.txt:27 ../E/retobj.txt:13 ../E/return.txt:29 ../E/round.txt:12 ../E/search.txt:25 ../E/send.txt:17 ../E/shield.txt:18 ../E/sin.txt:11 ../E/sizeof.txt:21 ../E/sniff.txt:16 ../E/space.txt:22 ../E/sqrt.txt:11 ../E/static.txt:20 ../E/strfind.txt:18 ../E/string.txt:32 ../E/strleft.txt:14 ../E/strlen.txt:12 ../E/strlower.txt:10 ../E/strmid.txt:18 ../E/strright.txt:14 ../E/strupper.txt:10 ../E/strval.txt:17 ../E/switch.txt:70 ../E/synchro.txt:23 ../E/takeoff.txt:15 ../E/tan.txt:11 ../E/term.txt:30 ../E/testinfo.txt:16 ../E/this.txt:52 ../E/thump.txt:12 ../E/topo.txt:13 ../E/true.txt:4 ../E/trunc.txt:12 ../E/turn.txt:32 ../E/type.txt:32 ../E/var.txt:66 ../E/void.txt:10 ../E/wait.txt:21 ../E/while.txt:46 ../E/writeln.txt:19
|
||||
#: ../E/abstime.txt:10 ../E/acos.txt:11 ../E/aim.txt:23 ../E/array.txt:30 ../E/asin.txt:11 ../E/atan.txt:11 ../E/atan2.txt:16 ../E/bloc.txt:48 ../E/bool.txt:4 ../E/break.txt:24 ../E/build.txt:27 ../E/buildingenabled.txt:22 ../E/busy.txt:14 ../E/canbuild.txt:22 ../E/canresearch.txt:14 ../E/category.txt:107 ../E/ceil.txt:12 ../E/class.txt:70 ../E/close.txt:6 ../E/cond.txt:27 ../E/continue.txt:24 ../E/cos.txt:11 ../E/deletef.txt:9 ../E/delinfo.txt:13 ../E/destroy.txt:15 ../E/detect.txt:27 ../E/direct.txt:13 ../E/dist.txt:29 ../E/dist2d.txt:13 ../E/do.txt:27 ../E/drop.txt:28 ../E/eof.txt:13 ../E/errmode.txt:32 ../E/expr.txt:74 ../E/extern.txt:29 ../E/factory.txt:21 ../E/false.txt:4 ../E/file.txt:16 ../E/fire.txt:30 ../E/flatgrnd.txt:16 ../E/flatspace.txt:25 ../E/float.txt:24 ../E/floor.txt:12 ../E/for.txt:38 ../E/function.txt:129 ../E/goto.txt:34 ../E/grab.txt:28 ../E/if.txt:39 ../E/int.txt:18 ../E/jet.txt:14 ../E/message.txt:24 ../E/motor.txt:38 ../E/move.txt:21 ../E/nan.txt:14 ../E/new.txt:20 ../E/null.txt:4 ../E/object.txt:79 ../E/open.txt:18 ../E/openfile.txt:10 ../E/pencolor.txt:14 ../E/pendown.txt:17 ../E/penup.txt:11 ../E/penwidth.txt:14 ../E/point.txt:35 ../E/pointer.txt:51 ../E/pow.txt:14 ../E/private.txt:17 ../E/produce.txt:30 ../E/public.txt:49 ../E/radar.txt:80 ../E/rand.txt:8 ../E/readln.txt:18 ../E/receive.txt:16 ../E/recycle.txt:12 ../E/research.txt:18 ../E/researched.txt:14 ../E/researches.txt:27 ../E/retobj.txt:13 ../E/return.txt:29 ../E/round.txt:12 ../E/search.txt:25 ../E/send.txt:17 ../E/shield.txt:18 ../E/sin.txt:11 ../E/sizeof.txt:21 ../E/sniff.txt:16 ../E/space.txt:22 ../E/sqrt.txt:11 ../E/static.txt:20 ../E/strfind.txt:18 ../E/string.txt:32 ../E/strleft.txt:14 ../E/strlen.txt:12 ../E/strlower.txt:10 ../E/strmid.txt:18 ../E/strright.txt:14 ../E/strupper.txt:10 ../E/strval.txt:17 ../E/switch.txt:70 ../E/synchro.txt:23 ../E/takeoff.txt:15 ../E/tan.txt:11 ../E/term.txt:30 ../E/testinfo.txt:16 ../E/this.txt:52 ../E/thump.txt:12 ../E/topo.txt:13 ../E/true.txt:4 ../E/trunc.txt:12 ../E/turn.txt:32 ../E/type.txt:32 ../E/var.txt:66 ../E/void.txt:10 ../E/wait.txt:21 ../E/while.txt:46 ../E/writeln.txt:19
|
||||
#, no-wrap
|
||||
msgid "See also"
|
||||
msgstr "Siehe auch"
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/abstime.txt:11 ../E/aim.txt:24 ../E/array.txt:31 ../E/bool.txt:5 ../E/break.txt:25 ../E/busy.txt:15 ../E/cond.txt:28 ../E/continue.txt:25 ../E/deletef.txt:10 ../E/destroy.txt:16 ../E/detect.txt:28 ../E/direct.txt:14 ../E/dist.txt:30 ../E/dist2d.txt:14 ../E/drop.txt:29 ../E/errmode.txt:33 ../E/expr.txt:75 ../E/extern.txt:30 ../E/false.txt:5 ../E/fire.txt:31 ../E/flatgrnd.txt:17 ../E/flatspace.txt:26 ../E/float.txt:25 ../E/for.txt:39 ../E/function.txt:130 ../E/goto.txt:35 ../E/grab.txt:29 ../E/if.txt:40 ../E/int.txt:19 ../E/jet.txt:15 ../E/message.txt:25 ../E/move.txt:22 ../E/nan.txt:15 ../E/object.txt:80 ../E/openfile.txt:11 ../E/pencolor.txt:15 ../E/pendown.txt:18 ../E/penup.txt:12 ../E/penwidth.txt:15 ../E/point.txt:36 ../E/radar.txt:81 ../E/recycle.txt:13 ../E/retobj.txt:14 ../E/return.txt:30 ../E/search.txt:26 ../E/shield.txt:19 ../E/sizeof.txt:22 ../E/sniff.txt:17 ../E/space.txt:23 ../E/string.txt:33 ../E/switch.txt:71 ../E/takeoff.txt:16 ../E/term.txt:31 ../E/thump.txt:13 ../E/topo.txt:14 ../E/true.txt:5 ../E/turn.txt:33 ../E/type.txt:33 ../E/var.txt:67 ../E/void.txt:11 ../E/wait.txt:22
|
||||
#: ../E/abstime.txt:11 ../E/aim.txt:24 ../E/array.txt:31 ../E/bool.txt:5 ../E/break.txt:25 ../E/busy.txt:15 ../E/cond.txt:28 ../E/continue.txt:25 ../E/deletef.txt:10 ../E/destroy.txt:16 ../E/detect.txt:28 ../E/direct.txt:14 ../E/dist.txt:30 ../E/dist2d.txt:14 ../E/drop.txt:29 ../E/errmode.txt:33 ../E/expr.txt:75 ../E/extern.txt:30 ../E/false.txt:5 ../E/fire.txt:31 ../E/flatgrnd.txt:17 ../E/flatspace.txt:26 ../E/float.txt:25 ../E/for.txt:39 ../E/function.txt:130 ../E/goto.txt:35 ../E/grab.txt:29 ../E/if.txt:40 ../E/int.txt:19 ../E/jet.txt:15 ../E/message.txt:25 ../E/move.txt:22 ../E/nan.txt:15 ../E/object.txt:80 ../E/openfile.txt:11 ../E/pencolor.txt:15 ../E/pendown.txt:18 ../E/penup.txt:12 ../E/penwidth.txt:15 ../E/point.txt:36 ../E/produce.txt:31 ../E/radar.txt:81 ../E/recycle.txt:13 ../E/retobj.txt:14 ../E/return.txt:30 ../E/search.txt:26 ../E/shield.txt:19 ../E/sizeof.txt:22 ../E/sniff.txt:17 ../E/space.txt:23 ../E/string.txt:33 ../E/switch.txt:71 ../E/takeoff.txt:16 ../E/term.txt:31 ../E/thump.txt:13 ../E/topo.txt:14 ../E/true.txt:5 ../E/turn.txt:33 ../E/type.txt:33 ../E/var.txt:67 ../E/void.txt:11 ../E/wait.txt:22
|
||||
#, no-wrap
|
||||
msgid "<a cbot>Programming</a>, <a cbot|type>types</a> and <a cbot|category>categories</a>."
|
||||
msgstr "Die <a cbot>CBOT-Sprache</a>, <a cbot|type>Variablentypen</a> und <a cbot|category>Kategorien</a>."
|
||||
|
@ -1087,7 +1087,7 @@ msgid "For specialists"
|
|||
msgstr "Für Spezialisten"
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/abstime.txt:2 ../E/acos.txt:2 ../E/aim.txt:2 ../E/asin.txt:2 ../E/atan.txt:2 ../E/atan2.txt:2 ../E/build.txt:14 ../E/buildingenabled.txt:13 ../E/busy.txt:2 ../E/canbuild.txt:13 ../E/canresearch.txt:2 ../E/ceil.txt:2 ../E/cos.txt:2 ../E/deletef.txt:6 ../E/delinfo.txt:2 ../E/destroy.txt:2 ../E/detect.txt:5 ../E/dist.txt:18 ../E/dist2d.txt:2 ../E/do.txt:2 ../E/drop.txt:12 ../E/errmode.txt:5 ../E/factory.txt:2 ../E/fire.txt:10 ../E/flatgrnd.txt:2 ../E/flatspace.txt:2 ../E/floor.txt:2 ../E/for.txt:2 ../E/goto.txt:12 ../E/grab.txt:12 ../E/if.txt:23 ../E/jet.txt:2 ../E/message.txt:2 ../E/move.txt:8 ../E/pencolor.txt:2 ../E/pendown.txt:2 ../E/penup.txt:2 ../E/penwidth.txt:2 ../E/pow.txt:2 ../E/radar.txt:14 ../E/rand.txt:2 ../E/readln.txt:8 ../E/receive.txt:2 ../E/recycle.txt:2 ../E/research.txt:2 ../E/researched.txt:2 ../E/retobj.txt:2 ../E/round.txt:2 ../E/search.txt:2 ../E/send.txt:2 ../E/shield.txt:2 ../E/sin.txt:2 ../E/sniff.txt:2 ../E/space.txt:2 ../E/sqrt.txt:2 ../E/strfind.txt:4 ../E/strleft.txt:4 ../E/strlen.txt:4 ../E/strlower.txt:4 ../E/strmid.txt:4 ../E/strright.txt:4 ../E/strupper.txt:4 ../E/strval.txt:8 ../E/switch.txt:47 ../E/takeoff.txt:2 ../E/tan.txt:2 ../E/testinfo.txt:2 ../E/thump.txt:2 ../E/topo.txt:2 ../E/trunc.txt:2 ../E/turn.txt:19 ../E/wait.txt:10 ../E/writeln.txt:8
|
||||
#: ../E/abstime.txt:2 ../E/acos.txt:2 ../E/aim.txt:2 ../E/asin.txt:2 ../E/atan.txt:2 ../E/atan2.txt:2 ../E/build.txt:14 ../E/buildingenabled.txt:13 ../E/busy.txt:2 ../E/canbuild.txt:13 ../E/canresearch.txt:2 ../E/ceil.txt:2 ../E/cos.txt:2 ../E/deletef.txt:6 ../E/delinfo.txt:2 ../E/destroy.txt:2 ../E/detect.txt:5 ../E/dist.txt:18 ../E/dist2d.txt:2 ../E/do.txt:2 ../E/drop.txt:12 ../E/errmode.txt:5 ../E/factory.txt:2 ../E/fire.txt:10 ../E/flatgrnd.txt:2 ../E/flatspace.txt:2 ../E/floor.txt:2 ../E/for.txt:2 ../E/goto.txt:12 ../E/grab.txt:12 ../E/if.txt:23 ../E/jet.txt:2 ../E/message.txt:2 ../E/move.txt:8 ../E/pencolor.txt:2 ../E/pendown.txt:2 ../E/penup.txt:2 ../E/penwidth.txt:2 ../E/pow.txt:2 ../E/produce.txt:2 ../E/radar.txt:14 ../E/rand.txt:2 ../E/readln.txt:8 ../E/receive.txt:2 ../E/recycle.txt:2 ../E/research.txt:2 ../E/researched.txt:2 ../E/retobj.txt:2 ../E/round.txt:2 ../E/search.txt:2 ../E/send.txt:2 ../E/shield.txt:2 ../E/sin.txt:2 ../E/sniff.txt:2 ../E/space.txt:2 ../E/sqrt.txt:2 ../E/strfind.txt:4 ../E/strleft.txt:4 ../E/strlen.txt:4 ../E/strlower.txt:4 ../E/strmid.txt:4 ../E/strright.txt:4 ../E/strupper.txt:4 ../E/strval.txt:8 ../E/switch.txt:47 ../E/takeoff.txt:2 ../E/tan.txt:2 ../E/testinfo.txt:2 ../E/thump.txt:2 ../E/topo.txt:2 ../E/trunc.txt:2 ../E/turn.txt:19 ../E/wait.txt:10 ../E/writeln.txt:8
|
||||
#, no-wrap
|
||||
msgid "Syntax:"
|
||||
msgstr "Syntax:"
|
||||
|
@ -2417,7 +2417,7 @@ msgid "Direct control of the jet of a <a object|botgj>winged bot</a>. The jet is
|
|||
msgstr "Direkte Kontrolle des Triebwerks von <a object|botgj>Jetrobotern</a>. Der Jetantrieb ermöglicht das Fliegen. Benutzen Sie diese Anweisung um abzuheben, die Flughöhe zu kontrollieren, und zu landen."
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/jet.txt:7
|
||||
#: ../E/jet.txt:7 ../E/produce.txt:21
|
||||
#, no-wrap
|
||||
msgid "power: <code><a cbot|float>float</a></code>"
|
||||
msgstr "power: <code><a cbot|float>float</a></code>"
|
||||
|
@ -3601,7 +3601,7 @@ msgid "Seen from above, the purple zone corresponds to the zone where objects wi
|
|||
msgstr "Von oben gesehen, entspricht die lila Zone der Zone, wo nach dem Objekt gesucht wird. "
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/search.txt:7
|
||||
#: ../E/produce.txt:15 ../E/search.txt:7
|
||||
#, no-wrap
|
||||
msgid "category: <code><a cbot|int>int</a></code>"
|
||||
msgstr "kategorie: <code><a cbot|int>int</a></code>"
|
||||
|
@ -3949,7 +3949,7 @@ msgid "<c/>search ( category, position );<n/>"
|
|||
msgstr "<c/>search ( kategorie, position );<n/>"
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/topo.txt:7
|
||||
#: ../E/produce.txt:9 ../E/topo.txt:7
|
||||
#, no-wrap
|
||||
msgid "position: <code><a cbot|point>point</a></code>"
|
||||
msgstr "position: <code><a cbot|point>point</a></code>"
|
||||
|
@ -7859,3 +7859,99 @@ msgstr ""
|
|||
#, no-wrap
|
||||
msgid "In a program, the name of a type is always displayed like that: <format type>type</format>. If the name of a type is not highlighted, this means that the name is misspelled. Type names are always written with lower case characters. Here is a list of the different types: "
|
||||
msgstr ""
|
||||
|
||||
#. type: \b; header
|
||||
#: ../E/produce.txt:1
|
||||
#, no-wrap
|
||||
msgid "Instruction <code>produce</code>"
|
||||
msgstr ""
|
||||
|
||||
#. type: Source code
|
||||
#: ../E/produce.txt:3
|
||||
#, no-wrap
|
||||
msgid "<c/>produce ( position, orientation, category, program, power );<n/>"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/produce.txt:4
|
||||
#, no-wrap
|
||||
msgid "r"
|
||||
msgstr ""
|
||||
|
||||
#. type: Source code
|
||||
#: ../E/produce.txt:5
|
||||
#, no-wrap
|
||||
msgid "<c/>produce ( category, power );<n/>"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/produce.txt:7
|
||||
#, no-wrap
|
||||
msgid "Immediately creates an <a cbot|category>object</a>."
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/produce.txt:10
|
||||
#, no-wrap
|
||||
msgid "Where object will be created."
|
||||
msgstr ""
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/produce.txt:12
|
||||
#, no-wrap
|
||||
msgid "orientation: <code><a cbot|float>float</a></code>"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/produce.txt:13
|
||||
#, no-wrap
|
||||
msgid "Orientation (angle) of the object."
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/produce.txt:16
|
||||
#, no-wrap
|
||||
msgid "<a cbot|category>Category</a> of the object."
|
||||
msgstr ""
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/produce.txt:18
|
||||
#, no-wrap
|
||||
msgid "program: <code><a cbot|string>string</a></code>"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/produce.txt:19
|
||||
#, no-wrap
|
||||
msgid "Program for the object. Will have effect only for programmable objects like robots or aliens. "
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/produce.txt:22
|
||||
#, no-wrap
|
||||
msgid "Energy level."
|
||||
msgstr ""
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/produce.txt:24
|
||||
#, no-wrap
|
||||
msgid "Return: <code><a cbot|void>void</a></code>"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/produce.txt:25
|
||||
#, no-wrap
|
||||
msgid "Nothing."
|
||||
msgstr ""
|
||||
|
||||
#. type: \b; header
|
||||
#: ../E/produce.txt:27
|
||||
#, no-wrap
|
||||
msgid "Example usage"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/produce.txt:28
|
||||
#, no-wrap
|
||||
msgid "It is used by <a object|mother>AlienQueen</a> to produce <a object|egg>AlienEggs</a>."
|
||||
msgstr ""
|
||||
|
|
|
@ -53,13 +53,13 @@ msgid "Time in seconds."
|
|||
msgstr "Temps en secondes."
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/abstime.txt:10 ../E/acos.txt:11 ../E/aim.txt:23 ../E/array.txt:30 ../E/asin.txt:11 ../E/atan.txt:11 ../E/atan2.txt:16 ../E/bloc.txt:48 ../E/bool.txt:4 ../E/break.txt:24 ../E/build.txt:27 ../E/buildingenabled.txt:22 ../E/busy.txt:14 ../E/canbuild.txt:22 ../E/canresearch.txt:14 ../E/category.txt:107 ../E/ceil.txt:12 ../E/class.txt:70 ../E/close.txt:6 ../E/cond.txt:27 ../E/continue.txt:24 ../E/cos.txt:11 ../E/deletef.txt:9 ../E/delinfo.txt:13 ../E/destroy.txt:15 ../E/detect.txt:27 ../E/direct.txt:13 ../E/dist.txt:29 ../E/dist2d.txt:13 ../E/do.txt:27 ../E/drop.txt:28 ../E/eof.txt:13 ../E/errmode.txt:32 ../E/expr.txt:74 ../E/extern.txt:29 ../E/factory.txt:21 ../E/false.txt:4 ../E/file.txt:16 ../E/fire.txt:30 ../E/flatgrnd.txt:16 ../E/flatspace.txt:25 ../E/float.txt:24 ../E/floor.txt:12 ../E/for.txt:38 ../E/function.txt:129 ../E/goto.txt:34 ../E/grab.txt:28 ../E/if.txt:39 ../E/int.txt:18 ../E/jet.txt:14 ../E/message.txt:24 ../E/motor.txt:38 ../E/move.txt:21 ../E/nan.txt:14 ../E/new.txt:20 ../E/null.txt:4 ../E/object.txt:79 ../E/open.txt:18 ../E/openfile.txt:10 ../E/pencolor.txt:14 ../E/pendown.txt:17 ../E/penup.txt:11 ../E/penwidth.txt:14 ../E/point.txt:35 ../E/pointer.txt:51 ../E/pow.txt:14 ../E/private.txt:17 ../E/public.txt:49 ../E/radar.txt:80 ../E/rand.txt:8 ../E/readln.txt:18 ../E/receive.txt:16 ../E/recycle.txt:12 ../E/research.txt:18 ../E/researched.txt:14 ../E/researches.txt:27 ../E/retobj.txt:13 ../E/return.txt:29 ../E/round.txt:12 ../E/search.txt:25 ../E/send.txt:17 ../E/shield.txt:18 ../E/sin.txt:11 ../E/sizeof.txt:21 ../E/sniff.txt:16 ../E/space.txt:22 ../E/sqrt.txt:11 ../E/static.txt:20 ../E/strfind.txt:18 ../E/string.txt:32 ../E/strleft.txt:14 ../E/strlen.txt:12 ../E/strlower.txt:10 ../E/strmid.txt:18 ../E/strright.txt:14 ../E/strupper.txt:10 ../E/strval.txt:17 ../E/switch.txt:70 ../E/synchro.txt:23 ../E/takeoff.txt:15 ../E/tan.txt:11 ../E/term.txt:30 ../E/testinfo.txt:16 ../E/this.txt:52 ../E/thump.txt:12 ../E/topo.txt:13 ../E/true.txt:4 ../E/trunc.txt:12 ../E/turn.txt:32 ../E/type.txt:32 ../E/var.txt:66 ../E/void.txt:10 ../E/wait.txt:21 ../E/while.txt:46 ../E/writeln.txt:19
|
||||
#: ../E/abstime.txt:10 ../E/acos.txt:11 ../E/aim.txt:23 ../E/array.txt:30 ../E/asin.txt:11 ../E/atan.txt:11 ../E/atan2.txt:16 ../E/bloc.txt:48 ../E/bool.txt:4 ../E/break.txt:24 ../E/build.txt:27 ../E/buildingenabled.txt:22 ../E/busy.txt:14 ../E/canbuild.txt:22 ../E/canresearch.txt:14 ../E/category.txt:107 ../E/ceil.txt:12 ../E/class.txt:70 ../E/close.txt:6 ../E/cond.txt:27 ../E/continue.txt:24 ../E/cos.txt:11 ../E/deletef.txt:9 ../E/delinfo.txt:13 ../E/destroy.txt:15 ../E/detect.txt:27 ../E/direct.txt:13 ../E/dist.txt:29 ../E/dist2d.txt:13 ../E/do.txt:27 ../E/drop.txt:28 ../E/eof.txt:13 ../E/errmode.txt:32 ../E/expr.txt:74 ../E/extern.txt:29 ../E/factory.txt:21 ../E/false.txt:4 ../E/file.txt:16 ../E/fire.txt:30 ../E/flatgrnd.txt:16 ../E/flatspace.txt:25 ../E/float.txt:24 ../E/floor.txt:12 ../E/for.txt:38 ../E/function.txt:129 ../E/goto.txt:34 ../E/grab.txt:28 ../E/if.txt:39 ../E/int.txt:18 ../E/jet.txt:14 ../E/message.txt:24 ../E/motor.txt:38 ../E/move.txt:21 ../E/nan.txt:14 ../E/new.txt:20 ../E/null.txt:4 ../E/object.txt:79 ../E/open.txt:18 ../E/openfile.txt:10 ../E/pencolor.txt:14 ../E/pendown.txt:17 ../E/penup.txt:11 ../E/penwidth.txt:14 ../E/point.txt:35 ../E/pointer.txt:51 ../E/pow.txt:14 ../E/private.txt:17 ../E/produce.txt:30 ../E/public.txt:49 ../E/radar.txt:80 ../E/rand.txt:8 ../E/readln.txt:18 ../E/receive.txt:16 ../E/recycle.txt:12 ../E/research.txt:18 ../E/researched.txt:14 ../E/researches.txt:27 ../E/retobj.txt:13 ../E/return.txt:29 ../E/round.txt:12 ../E/search.txt:25 ../E/send.txt:17 ../E/shield.txt:18 ../E/sin.txt:11 ../E/sizeof.txt:21 ../E/sniff.txt:16 ../E/space.txt:22 ../E/sqrt.txt:11 ../E/static.txt:20 ../E/strfind.txt:18 ../E/string.txt:32 ../E/strleft.txt:14 ../E/strlen.txt:12 ../E/strlower.txt:10 ../E/strmid.txt:18 ../E/strright.txt:14 ../E/strupper.txt:10 ../E/strval.txt:17 ../E/switch.txt:70 ../E/synchro.txt:23 ../E/takeoff.txt:15 ../E/tan.txt:11 ../E/term.txt:30 ../E/testinfo.txt:16 ../E/this.txt:52 ../E/thump.txt:12 ../E/topo.txt:13 ../E/true.txt:4 ../E/trunc.txt:12 ../E/turn.txt:32 ../E/type.txt:32 ../E/var.txt:66 ../E/void.txt:10 ../E/wait.txt:21 ../E/while.txt:46 ../E/writeln.txt:19
|
||||
#, no-wrap
|
||||
msgid "See also"
|
||||
msgstr "Voir aussi"
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/abstime.txt:11 ../E/aim.txt:24 ../E/array.txt:31 ../E/bool.txt:5 ../E/break.txt:25 ../E/busy.txt:15 ../E/cond.txt:28 ../E/continue.txt:25 ../E/deletef.txt:10 ../E/destroy.txt:16 ../E/detect.txt:28 ../E/direct.txt:14 ../E/dist.txt:30 ../E/dist2d.txt:14 ../E/drop.txt:29 ../E/errmode.txt:33 ../E/expr.txt:75 ../E/extern.txt:30 ../E/false.txt:5 ../E/fire.txt:31 ../E/flatgrnd.txt:17 ../E/flatspace.txt:26 ../E/float.txt:25 ../E/for.txt:39 ../E/function.txt:130 ../E/goto.txt:35 ../E/grab.txt:29 ../E/if.txt:40 ../E/int.txt:19 ../E/jet.txt:15 ../E/message.txt:25 ../E/move.txt:22 ../E/nan.txt:15 ../E/object.txt:80 ../E/openfile.txt:11 ../E/pencolor.txt:15 ../E/pendown.txt:18 ../E/penup.txt:12 ../E/penwidth.txt:15 ../E/point.txt:36 ../E/radar.txt:81 ../E/recycle.txt:13 ../E/retobj.txt:14 ../E/return.txt:30 ../E/search.txt:26 ../E/shield.txt:19 ../E/sizeof.txt:22 ../E/sniff.txt:17 ../E/space.txt:23 ../E/string.txt:33 ../E/switch.txt:71 ../E/takeoff.txt:16 ../E/term.txt:31 ../E/thump.txt:13 ../E/topo.txt:14 ../E/true.txt:5 ../E/turn.txt:33 ../E/type.txt:33 ../E/var.txt:67 ../E/void.txt:11 ../E/wait.txt:22
|
||||
#: ../E/abstime.txt:11 ../E/aim.txt:24 ../E/array.txt:31 ../E/bool.txt:5 ../E/break.txt:25 ../E/busy.txt:15 ../E/cond.txt:28 ../E/continue.txt:25 ../E/deletef.txt:10 ../E/destroy.txt:16 ../E/detect.txt:28 ../E/direct.txt:14 ../E/dist.txt:30 ../E/dist2d.txt:14 ../E/drop.txt:29 ../E/errmode.txt:33 ../E/expr.txt:75 ../E/extern.txt:30 ../E/false.txt:5 ../E/fire.txt:31 ../E/flatgrnd.txt:17 ../E/flatspace.txt:26 ../E/float.txt:25 ../E/for.txt:39 ../E/function.txt:130 ../E/goto.txt:35 ../E/grab.txt:29 ../E/if.txt:40 ../E/int.txt:19 ../E/jet.txt:15 ../E/message.txt:25 ../E/move.txt:22 ../E/nan.txt:15 ../E/object.txt:80 ../E/openfile.txt:11 ../E/pencolor.txt:15 ../E/pendown.txt:18 ../E/penup.txt:12 ../E/penwidth.txt:15 ../E/point.txt:36 ../E/produce.txt:31 ../E/radar.txt:81 ../E/recycle.txt:13 ../E/retobj.txt:14 ../E/return.txt:30 ../E/search.txt:26 ../E/shield.txt:19 ../E/sizeof.txt:22 ../E/sniff.txt:17 ../E/space.txt:23 ../E/string.txt:33 ../E/switch.txt:71 ../E/takeoff.txt:16 ../E/term.txt:31 ../E/thump.txt:13 ../E/topo.txt:14 ../E/true.txt:5 ../E/turn.txt:33 ../E/type.txt:33 ../E/var.txt:67 ../E/void.txt:11 ../E/wait.txt:22
|
||||
#, no-wrap
|
||||
msgid "<a cbot>Programming</a>, <a cbot|type>types</a> and <a cbot|category>categories</a>."
|
||||
msgstr "<a cbot>Programmation</a>, <a cbot|type>types</a> et <a cbot|category>catégories</a>."
|
||||
|
@ -1126,7 +1126,7 @@ msgid "For specialists"
|
|||
msgstr "Pour spécialistes"
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/abstime.txt:2 ../E/acos.txt:2 ../E/aim.txt:2 ../E/asin.txt:2 ../E/atan.txt:2 ../E/atan2.txt:2 ../E/build.txt:14 ../E/buildingenabled.txt:13 ../E/busy.txt:2 ../E/canbuild.txt:13 ../E/canresearch.txt:2 ../E/ceil.txt:2 ../E/cos.txt:2 ../E/deletef.txt:6 ../E/delinfo.txt:2 ../E/destroy.txt:2 ../E/detect.txt:5 ../E/dist.txt:18 ../E/dist2d.txt:2 ../E/do.txt:2 ../E/drop.txt:12 ../E/errmode.txt:5 ../E/factory.txt:2 ../E/fire.txt:10 ../E/flatgrnd.txt:2 ../E/flatspace.txt:2 ../E/floor.txt:2 ../E/for.txt:2 ../E/goto.txt:12 ../E/grab.txt:12 ../E/if.txt:23 ../E/jet.txt:2 ../E/message.txt:2 ../E/move.txt:8 ../E/pencolor.txt:2 ../E/pendown.txt:2 ../E/penup.txt:2 ../E/penwidth.txt:2 ../E/pow.txt:2 ../E/radar.txt:14 ../E/rand.txt:2 ../E/readln.txt:8 ../E/receive.txt:2 ../E/recycle.txt:2 ../E/research.txt:2 ../E/researched.txt:2 ../E/retobj.txt:2 ../E/round.txt:2 ../E/search.txt:2 ../E/send.txt:2 ../E/shield.txt:2 ../E/sin.txt:2 ../E/sniff.txt:2 ../E/space.txt:2 ../E/sqrt.txt:2 ../E/strfind.txt:4 ../E/strleft.txt:4 ../E/strlen.txt:4 ../E/strlower.txt:4 ../E/strmid.txt:4 ../E/strright.txt:4 ../E/strupper.txt:4 ../E/strval.txt:8 ../E/switch.txt:47 ../E/takeoff.txt:2 ../E/tan.txt:2 ../E/testinfo.txt:2 ../E/thump.txt:2 ../E/topo.txt:2 ../E/trunc.txt:2 ../E/turn.txt:19 ../E/wait.txt:10 ../E/writeln.txt:8
|
||||
#: ../E/abstime.txt:2 ../E/acos.txt:2 ../E/aim.txt:2 ../E/asin.txt:2 ../E/atan.txt:2 ../E/atan2.txt:2 ../E/build.txt:14 ../E/buildingenabled.txt:13 ../E/busy.txt:2 ../E/canbuild.txt:13 ../E/canresearch.txt:2 ../E/ceil.txt:2 ../E/cos.txt:2 ../E/deletef.txt:6 ../E/delinfo.txt:2 ../E/destroy.txt:2 ../E/detect.txt:5 ../E/dist.txt:18 ../E/dist2d.txt:2 ../E/do.txt:2 ../E/drop.txt:12 ../E/errmode.txt:5 ../E/factory.txt:2 ../E/fire.txt:10 ../E/flatgrnd.txt:2 ../E/flatspace.txt:2 ../E/floor.txt:2 ../E/for.txt:2 ../E/goto.txt:12 ../E/grab.txt:12 ../E/if.txt:23 ../E/jet.txt:2 ../E/message.txt:2 ../E/move.txt:8 ../E/pencolor.txt:2 ../E/pendown.txt:2 ../E/penup.txt:2 ../E/penwidth.txt:2 ../E/pow.txt:2 ../E/produce.txt:2 ../E/radar.txt:14 ../E/rand.txt:2 ../E/readln.txt:8 ../E/receive.txt:2 ../E/recycle.txt:2 ../E/research.txt:2 ../E/researched.txt:2 ../E/retobj.txt:2 ../E/round.txt:2 ../E/search.txt:2 ../E/send.txt:2 ../E/shield.txt:2 ../E/sin.txt:2 ../E/sniff.txt:2 ../E/space.txt:2 ../E/sqrt.txt:2 ../E/strfind.txt:4 ../E/strleft.txt:4 ../E/strlen.txt:4 ../E/strlower.txt:4 ../E/strmid.txt:4 ../E/strright.txt:4 ../E/strupper.txt:4 ../E/strval.txt:8 ../E/switch.txt:47 ../E/takeoff.txt:2 ../E/tan.txt:2 ../E/testinfo.txt:2 ../E/thump.txt:2 ../E/topo.txt:2 ../E/trunc.txt:2 ../E/turn.txt:19 ../E/wait.txt:10 ../E/writeln.txt:8
|
||||
#, no-wrap
|
||||
msgid "Syntax:"
|
||||
msgstr "Syntaxe:"
|
||||
|
@ -2437,7 +2437,7 @@ msgid "Direct control of the jet of a <a object|botgj>winged bot</a>. The jet is
|
|||
msgstr "Commande directe du réacteur d'un <a object|botgj>robot volant</a>."
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/jet.txt:7
|
||||
#: ../E/jet.txt:7 ../E/produce.txt:21
|
||||
#, no-wrap
|
||||
msgid "power: <code><a cbot|float>float</a></code>"
|
||||
msgstr "power: <code><a cbot|float>float</a></code>"
|
||||
|
@ -3607,7 +3607,7 @@ msgid "Seen from above, the purple zone corresponds to the zone where objects wi
|
|||
msgstr "La zone arrondie violette correspond, vue d'en haut, à la zone dans laquelle les objets sont détectés."
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/search.txt:7
|
||||
#: ../E/produce.txt:15 ../E/search.txt:7
|
||||
#, no-wrap
|
||||
msgid "category: <code><a cbot|int>int</a></code>"
|
||||
msgstr "catégorie: <code><a cbot|int>int</a></code>"
|
||||
|
@ -3961,7 +3961,7 @@ msgid "<c/>search ( category, position );<n/>"
|
|||
msgstr "<c/>search ( catégorie, pos );<n/>"
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/topo.txt:7
|
||||
#: ../E/produce.txt:9 ../E/topo.txt:7
|
||||
#, no-wrap
|
||||
msgid "position: <code><a cbot|point>point</a></code>"
|
||||
msgstr "pos: <code><a cbot|point>point</a></code>"
|
||||
|
@ -7817,3 +7817,99 @@ msgstr ""
|
|||
#, no-wrap
|
||||
msgid "In a program, the name of a type is always displayed like that: <format type>type</format>. If the name of a type is not highlighted, this means that the name is misspelled. Type names are always written with lower case characters. Here is a list of the different types: "
|
||||
msgstr ""
|
||||
|
||||
#. type: \b; header
|
||||
#: ../E/produce.txt:1
|
||||
#, no-wrap
|
||||
msgid "Instruction <code>produce</code>"
|
||||
msgstr ""
|
||||
|
||||
#. type: Source code
|
||||
#: ../E/produce.txt:3
|
||||
#, no-wrap
|
||||
msgid "<c/>produce ( position, orientation, category, program, power );<n/>"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/produce.txt:4
|
||||
#, no-wrap
|
||||
msgid "r"
|
||||
msgstr ""
|
||||
|
||||
#. type: Source code
|
||||
#: ../E/produce.txt:5
|
||||
#, no-wrap
|
||||
msgid "<c/>produce ( category, power );<n/>"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/produce.txt:7
|
||||
#, no-wrap
|
||||
msgid "Immediately creates an <a cbot|category>object</a>."
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/produce.txt:10
|
||||
#, no-wrap
|
||||
msgid "Where object will be created."
|
||||
msgstr ""
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/produce.txt:12
|
||||
#, no-wrap
|
||||
msgid "orientation: <code><a cbot|float>float</a></code>"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/produce.txt:13
|
||||
#, no-wrap
|
||||
msgid "Orientation (angle) of the object."
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/produce.txt:16
|
||||
#, no-wrap
|
||||
msgid "<a cbot|category>Category</a> of the object."
|
||||
msgstr ""
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/produce.txt:18
|
||||
#, no-wrap
|
||||
msgid "program: <code><a cbot|string>string</a></code>"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/produce.txt:19
|
||||
#, no-wrap
|
||||
msgid "Program for the object. Will have effect only for programmable objects like robots or aliens. "
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/produce.txt:22
|
||||
#, no-wrap
|
||||
msgid "Energy level."
|
||||
msgstr ""
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/produce.txt:24
|
||||
#, no-wrap
|
||||
msgid "Return: <code><a cbot|void>void</a></code>"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/produce.txt:25
|
||||
#, no-wrap
|
||||
msgid "Nothing."
|
||||
msgstr ""
|
||||
|
||||
#. type: \b; header
|
||||
#: ../E/produce.txt:27
|
||||
#, no-wrap
|
||||
msgid "Example usage"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/produce.txt:28
|
||||
#, no-wrap
|
||||
msgid "It is used by <a object|mother>AlienQueen</a> to produce <a object|egg>AlienEggs</a>."
|
||||
msgstr ""
|
||||
|
|
|
@ -53,13 +53,13 @@ msgid "Time in seconds."
|
|||
msgstr "Czas w sekundach."
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/abstime.txt:10 ../E/acos.txt:11 ../E/aim.txt:23 ../E/array.txt:30 ../E/asin.txt:11 ../E/atan.txt:11 ../E/atan2.txt:16 ../E/bloc.txt:48 ../E/bool.txt:4 ../E/break.txt:24 ../E/build.txt:27 ../E/buildingenabled.txt:22 ../E/busy.txt:14 ../E/canbuild.txt:22 ../E/canresearch.txt:14 ../E/category.txt:107 ../E/ceil.txt:12 ../E/class.txt:70 ../E/close.txt:6 ../E/cond.txt:27 ../E/continue.txt:24 ../E/cos.txt:11 ../E/deletef.txt:9 ../E/delinfo.txt:13 ../E/destroy.txt:15 ../E/detect.txt:27 ../E/direct.txt:13 ../E/dist.txt:29 ../E/dist2d.txt:13 ../E/do.txt:27 ../E/drop.txt:28 ../E/eof.txt:13 ../E/errmode.txt:32 ../E/expr.txt:74 ../E/extern.txt:29 ../E/factory.txt:21 ../E/false.txt:4 ../E/file.txt:16 ../E/fire.txt:30 ../E/flatgrnd.txt:16 ../E/flatspace.txt:25 ../E/float.txt:24 ../E/floor.txt:12 ../E/for.txt:38 ../E/function.txt:129 ../E/goto.txt:34 ../E/grab.txt:28 ../E/if.txt:39 ../E/int.txt:18 ../E/jet.txt:14 ../E/message.txt:24 ../E/motor.txt:38 ../E/move.txt:21 ../E/nan.txt:14 ../E/new.txt:20 ../E/null.txt:4 ../E/object.txt:79 ../E/open.txt:18 ../E/openfile.txt:10 ../E/pencolor.txt:14 ../E/pendown.txt:17 ../E/penup.txt:11 ../E/penwidth.txt:14 ../E/point.txt:35 ../E/pointer.txt:51 ../E/pow.txt:14 ../E/private.txt:17 ../E/public.txt:49 ../E/radar.txt:80 ../E/rand.txt:8 ../E/readln.txt:18 ../E/receive.txt:16 ../E/recycle.txt:12 ../E/research.txt:18 ../E/researched.txt:14 ../E/researches.txt:27 ../E/retobj.txt:13 ../E/return.txt:29 ../E/round.txt:12 ../E/search.txt:25 ../E/send.txt:17 ../E/shield.txt:18 ../E/sin.txt:11 ../E/sizeof.txt:21 ../E/sniff.txt:16 ../E/space.txt:22 ../E/sqrt.txt:11 ../E/static.txt:20 ../E/strfind.txt:18 ../E/string.txt:32 ../E/strleft.txt:14 ../E/strlen.txt:12 ../E/strlower.txt:10 ../E/strmid.txt:18 ../E/strright.txt:14 ../E/strupper.txt:10 ../E/strval.txt:17 ../E/switch.txt:70 ../E/synchro.txt:23 ../E/takeoff.txt:15 ../E/tan.txt:11 ../E/term.txt:30 ../E/testinfo.txt:16 ../E/this.txt:52 ../E/thump.txt:12 ../E/topo.txt:13 ../E/true.txt:4 ../E/trunc.txt:12 ../E/turn.txt:32 ../E/type.txt:32 ../E/var.txt:66 ../E/void.txt:10 ../E/wait.txt:21 ../E/while.txt:46 ../E/writeln.txt:19
|
||||
#: ../E/abstime.txt:10 ../E/acos.txt:11 ../E/aim.txt:23 ../E/array.txt:30 ../E/asin.txt:11 ../E/atan.txt:11 ../E/atan2.txt:16 ../E/bloc.txt:48 ../E/bool.txt:4 ../E/break.txt:24 ../E/build.txt:27 ../E/buildingenabled.txt:22 ../E/busy.txt:14 ../E/canbuild.txt:22 ../E/canresearch.txt:14 ../E/category.txt:107 ../E/ceil.txt:12 ../E/class.txt:70 ../E/close.txt:6 ../E/cond.txt:27 ../E/continue.txt:24 ../E/cos.txt:11 ../E/deletef.txt:9 ../E/delinfo.txt:13 ../E/destroy.txt:15 ../E/detect.txt:27 ../E/direct.txt:13 ../E/dist.txt:29 ../E/dist2d.txt:13 ../E/do.txt:27 ../E/drop.txt:28 ../E/eof.txt:13 ../E/errmode.txt:32 ../E/expr.txt:74 ../E/extern.txt:29 ../E/factory.txt:21 ../E/false.txt:4 ../E/file.txt:16 ../E/fire.txt:30 ../E/flatgrnd.txt:16 ../E/flatspace.txt:25 ../E/float.txt:24 ../E/floor.txt:12 ../E/for.txt:38 ../E/function.txt:129 ../E/goto.txt:34 ../E/grab.txt:28 ../E/if.txt:39 ../E/int.txt:18 ../E/jet.txt:14 ../E/message.txt:24 ../E/motor.txt:38 ../E/move.txt:21 ../E/nan.txt:14 ../E/new.txt:20 ../E/null.txt:4 ../E/object.txt:79 ../E/open.txt:18 ../E/openfile.txt:10 ../E/pencolor.txt:14 ../E/pendown.txt:17 ../E/penup.txt:11 ../E/penwidth.txt:14 ../E/point.txt:35 ../E/pointer.txt:51 ../E/pow.txt:14 ../E/private.txt:17 ../E/produce.txt:30 ../E/public.txt:49 ../E/radar.txt:80 ../E/rand.txt:8 ../E/readln.txt:18 ../E/receive.txt:16 ../E/recycle.txt:12 ../E/research.txt:18 ../E/researched.txt:14 ../E/researches.txt:27 ../E/retobj.txt:13 ../E/return.txt:29 ../E/round.txt:12 ../E/search.txt:25 ../E/send.txt:17 ../E/shield.txt:18 ../E/sin.txt:11 ../E/sizeof.txt:21 ../E/sniff.txt:16 ../E/space.txt:22 ../E/sqrt.txt:11 ../E/static.txt:20 ../E/strfind.txt:18 ../E/string.txt:32 ../E/strleft.txt:14 ../E/strlen.txt:12 ../E/strlower.txt:10 ../E/strmid.txt:18 ../E/strright.txt:14 ../E/strupper.txt:10 ../E/strval.txt:17 ../E/switch.txt:70 ../E/synchro.txt:23 ../E/takeoff.txt:15 ../E/tan.txt:11 ../E/term.txt:30 ../E/testinfo.txt:16 ../E/this.txt:52 ../E/thump.txt:12 ../E/topo.txt:13 ../E/true.txt:4 ../E/trunc.txt:12 ../E/turn.txt:32 ../E/type.txt:32 ../E/var.txt:66 ../E/void.txt:10 ../E/wait.txt:21 ../E/while.txt:46 ../E/writeln.txt:19
|
||||
#, no-wrap
|
||||
msgid "See also"
|
||||
msgstr "Zobacz również"
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/abstime.txt:11 ../E/aim.txt:24 ../E/array.txt:31 ../E/bool.txt:5 ../E/break.txt:25 ../E/busy.txt:15 ../E/cond.txt:28 ../E/continue.txt:25 ../E/deletef.txt:10 ../E/destroy.txt:16 ../E/detect.txt:28 ../E/direct.txt:14 ../E/dist.txt:30 ../E/dist2d.txt:14 ../E/drop.txt:29 ../E/errmode.txt:33 ../E/expr.txt:75 ../E/extern.txt:30 ../E/false.txt:5 ../E/fire.txt:31 ../E/flatgrnd.txt:17 ../E/flatspace.txt:26 ../E/float.txt:25 ../E/for.txt:39 ../E/function.txt:130 ../E/goto.txt:35 ../E/grab.txt:29 ../E/if.txt:40 ../E/int.txt:19 ../E/jet.txt:15 ../E/message.txt:25 ../E/move.txt:22 ../E/nan.txt:15 ../E/object.txt:80 ../E/openfile.txt:11 ../E/pencolor.txt:15 ../E/pendown.txt:18 ../E/penup.txt:12 ../E/penwidth.txt:15 ../E/point.txt:36 ../E/radar.txt:81 ../E/recycle.txt:13 ../E/retobj.txt:14 ../E/return.txt:30 ../E/search.txt:26 ../E/shield.txt:19 ../E/sizeof.txt:22 ../E/sniff.txt:17 ../E/space.txt:23 ../E/string.txt:33 ../E/switch.txt:71 ../E/takeoff.txt:16 ../E/term.txt:31 ../E/thump.txt:13 ../E/topo.txt:14 ../E/true.txt:5 ../E/turn.txt:33 ../E/type.txt:33 ../E/var.txt:67 ../E/void.txt:11 ../E/wait.txt:22
|
||||
#: ../E/abstime.txt:11 ../E/aim.txt:24 ../E/array.txt:31 ../E/bool.txt:5 ../E/break.txt:25 ../E/busy.txt:15 ../E/cond.txt:28 ../E/continue.txt:25 ../E/deletef.txt:10 ../E/destroy.txt:16 ../E/detect.txt:28 ../E/direct.txt:14 ../E/dist.txt:30 ../E/dist2d.txt:14 ../E/drop.txt:29 ../E/errmode.txt:33 ../E/expr.txt:75 ../E/extern.txt:30 ../E/false.txt:5 ../E/fire.txt:31 ../E/flatgrnd.txt:17 ../E/flatspace.txt:26 ../E/float.txt:25 ../E/for.txt:39 ../E/function.txt:130 ../E/goto.txt:35 ../E/grab.txt:29 ../E/if.txt:40 ../E/int.txt:19 ../E/jet.txt:15 ../E/message.txt:25 ../E/move.txt:22 ../E/nan.txt:15 ../E/object.txt:80 ../E/openfile.txt:11 ../E/pencolor.txt:15 ../E/pendown.txt:18 ../E/penup.txt:12 ../E/penwidth.txt:15 ../E/point.txt:36 ../E/produce.txt:31 ../E/radar.txt:81 ../E/recycle.txt:13 ../E/retobj.txt:14 ../E/return.txt:30 ../E/search.txt:26 ../E/shield.txt:19 ../E/sizeof.txt:22 ../E/sniff.txt:17 ../E/space.txt:23 ../E/string.txt:33 ../E/switch.txt:71 ../E/takeoff.txt:16 ../E/term.txt:31 ../E/thump.txt:13 ../E/topo.txt:14 ../E/true.txt:5 ../E/turn.txt:33 ../E/type.txt:33 ../E/var.txt:67 ../E/void.txt:11 ../E/wait.txt:22
|
||||
#, no-wrap
|
||||
msgid "<a cbot>Programming</a>, <a cbot|type>types</a> and <a cbot|category>categories</a>."
|
||||
msgstr "<a cbot>Programowanie</a>, <a cbot|type>typy</a> i <a cbot|category>kategorie</a>."
|
||||
|
@ -1137,7 +1137,7 @@ msgid "For specialists"
|
|||
msgstr "Dla specjalistów"
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/abstime.txt:2 ../E/acos.txt:2 ../E/aim.txt:2 ../E/asin.txt:2 ../E/atan.txt:2 ../E/atan2.txt:2 ../E/build.txt:14 ../E/buildingenabled.txt:13 ../E/busy.txt:2 ../E/canbuild.txt:13 ../E/canresearch.txt:2 ../E/ceil.txt:2 ../E/cos.txt:2 ../E/deletef.txt:6 ../E/delinfo.txt:2 ../E/destroy.txt:2 ../E/detect.txt:5 ../E/dist.txt:18 ../E/dist2d.txt:2 ../E/do.txt:2 ../E/drop.txt:12 ../E/errmode.txt:5 ../E/factory.txt:2 ../E/fire.txt:10 ../E/flatgrnd.txt:2 ../E/flatspace.txt:2 ../E/floor.txt:2 ../E/for.txt:2 ../E/goto.txt:12 ../E/grab.txt:12 ../E/if.txt:23 ../E/jet.txt:2 ../E/message.txt:2 ../E/move.txt:8 ../E/pencolor.txt:2 ../E/pendown.txt:2 ../E/penup.txt:2 ../E/penwidth.txt:2 ../E/pow.txt:2 ../E/radar.txt:14 ../E/rand.txt:2 ../E/readln.txt:8 ../E/receive.txt:2 ../E/recycle.txt:2 ../E/research.txt:2 ../E/researched.txt:2 ../E/retobj.txt:2 ../E/round.txt:2 ../E/search.txt:2 ../E/send.txt:2 ../E/shield.txt:2 ../E/sin.txt:2 ../E/sniff.txt:2 ../E/space.txt:2 ../E/sqrt.txt:2 ../E/strfind.txt:4 ../E/strleft.txt:4 ../E/strlen.txt:4 ../E/strlower.txt:4 ../E/strmid.txt:4 ../E/strright.txt:4 ../E/strupper.txt:4 ../E/strval.txt:8 ../E/switch.txt:47 ../E/takeoff.txt:2 ../E/tan.txt:2 ../E/testinfo.txt:2 ../E/thump.txt:2 ../E/topo.txt:2 ../E/trunc.txt:2 ../E/turn.txt:19 ../E/wait.txt:10 ../E/writeln.txt:8
|
||||
#: ../E/abstime.txt:2 ../E/acos.txt:2 ../E/aim.txt:2 ../E/asin.txt:2 ../E/atan.txt:2 ../E/atan2.txt:2 ../E/build.txt:14 ../E/buildingenabled.txt:13 ../E/busy.txt:2 ../E/canbuild.txt:13 ../E/canresearch.txt:2 ../E/ceil.txt:2 ../E/cos.txt:2 ../E/deletef.txt:6 ../E/delinfo.txt:2 ../E/destroy.txt:2 ../E/detect.txt:5 ../E/dist.txt:18 ../E/dist2d.txt:2 ../E/do.txt:2 ../E/drop.txt:12 ../E/errmode.txt:5 ../E/factory.txt:2 ../E/fire.txt:10 ../E/flatgrnd.txt:2 ../E/flatspace.txt:2 ../E/floor.txt:2 ../E/for.txt:2 ../E/goto.txt:12 ../E/grab.txt:12 ../E/if.txt:23 ../E/jet.txt:2 ../E/message.txt:2 ../E/move.txt:8 ../E/pencolor.txt:2 ../E/pendown.txt:2 ../E/penup.txt:2 ../E/penwidth.txt:2 ../E/pow.txt:2 ../E/produce.txt:2 ../E/radar.txt:14 ../E/rand.txt:2 ../E/readln.txt:8 ../E/receive.txt:2 ../E/recycle.txt:2 ../E/research.txt:2 ../E/researched.txt:2 ../E/retobj.txt:2 ../E/round.txt:2 ../E/search.txt:2 ../E/send.txt:2 ../E/shield.txt:2 ../E/sin.txt:2 ../E/sniff.txt:2 ../E/space.txt:2 ../E/sqrt.txt:2 ../E/strfind.txt:4 ../E/strleft.txt:4 ../E/strlen.txt:4 ../E/strlower.txt:4 ../E/strmid.txt:4 ../E/strright.txt:4 ../E/strupper.txt:4 ../E/strval.txt:8 ../E/switch.txt:47 ../E/takeoff.txt:2 ../E/tan.txt:2 ../E/testinfo.txt:2 ../E/thump.txt:2 ../E/topo.txt:2 ../E/trunc.txt:2 ../E/turn.txt:19 ../E/wait.txt:10 ../E/writeln.txt:8
|
||||
#, no-wrap
|
||||
msgid "Syntax:"
|
||||
msgstr "Składnia:"
|
||||
|
@ -2467,7 +2467,7 @@ msgid "Direct control of the jet of a <a object|botgj>winged bot</a>. The jet is
|
|||
msgstr "Umożliwia bezpośrednią kontrolę nad silnikiem odrzutowym <a object|botgj>robota latającego</a>. Silnik odrzutowy umożliwia robotom latanie. Instrukcja ta może służyć do wznoszenia się, zwiększania i zmniejszania wysokości lotu oraz lądowania."
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/jet.txt:7
|
||||
#: ../E/jet.txt:7 ../E/produce.txt:21
|
||||
#, no-wrap
|
||||
msgid "power: <code><a cbot|float>float</a></code>"
|
||||
msgstr "moc: <code><a cbot|float>float</a></code>"
|
||||
|
@ -3653,7 +3653,7 @@ msgid "Seen from above, the purple zone corresponds to the zone where objects wi
|
|||
msgstr "Patrząc z góry, czerwona strefa odpowiada strefie, w której będą wykrywane obiekty. "
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/search.txt:7
|
||||
#: ../E/produce.txt:15 ../E/search.txt:7
|
||||
#, no-wrap
|
||||
msgid "category: <code><a cbot|int>int</a></code>"
|
||||
msgstr "kategoria: <code><a cbot|int>int</a></code>"
|
||||
|
@ -4007,7 +4007,7 @@ msgid "<c/>search ( category, position );<n/>"
|
|||
msgstr "<c/>search ( kategoria, pozycja );<n/>"
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/topo.txt:7
|
||||
#: ../E/produce.txt:9 ../E/topo.txt:7
|
||||
#, no-wrap
|
||||
msgid "position: <code><a cbot|point>point</a></code>"
|
||||
msgstr "pozycja: <code><a cbot|point>point</a></code>"
|
||||
|
@ -7864,3 +7864,99 @@ msgstr ""
|
|||
#, no-wrap
|
||||
msgid "In a program, the name of a type is always displayed like that: <format type>type</format>. If the name of a type is not highlighted, this means that the name is misspelled. Type names are always written with lower case characters. Here is a list of the different types: "
|
||||
msgstr ""
|
||||
|
||||
#. type: \b; header
|
||||
#: ../E/produce.txt:1
|
||||
#, no-wrap
|
||||
msgid "Instruction <code>produce</code>"
|
||||
msgstr ""
|
||||
|
||||
#. type: Source code
|
||||
#: ../E/produce.txt:3
|
||||
#, no-wrap
|
||||
msgid "<c/>produce ( position, orientation, category, program, power );<n/>"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/produce.txt:4
|
||||
#, no-wrap
|
||||
msgid "r"
|
||||
msgstr ""
|
||||
|
||||
#. type: Source code
|
||||
#: ../E/produce.txt:5
|
||||
#, no-wrap
|
||||
msgid "<c/>produce ( category, power );<n/>"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/produce.txt:7
|
||||
#, no-wrap
|
||||
msgid "Immediately creates an <a cbot|category>object</a>."
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/produce.txt:10
|
||||
#, no-wrap
|
||||
msgid "Where object will be created."
|
||||
msgstr ""
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/produce.txt:12
|
||||
#, no-wrap
|
||||
msgid "orientation: <code><a cbot|float>float</a></code>"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/produce.txt:13
|
||||
#, no-wrap
|
||||
msgid "Orientation (angle) of the object."
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/produce.txt:16
|
||||
#, no-wrap
|
||||
msgid "<a cbot|category>Category</a> of the object."
|
||||
msgstr ""
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/produce.txt:18
|
||||
#, no-wrap
|
||||
msgid "program: <code><a cbot|string>string</a></code>"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/produce.txt:19
|
||||
#, no-wrap
|
||||
msgid "Program for the object. Will have effect only for programmable objects like robots or aliens. "
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/produce.txt:22
|
||||
#, no-wrap
|
||||
msgid "Energy level."
|
||||
msgstr ""
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/produce.txt:24
|
||||
#, no-wrap
|
||||
msgid "Return: <code><a cbot|void>void</a></code>"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/produce.txt:25
|
||||
#, no-wrap
|
||||
msgid "Nothing."
|
||||
msgstr ""
|
||||
|
||||
#. type: \b; header
|
||||
#: ../E/produce.txt:27
|
||||
#, no-wrap
|
||||
msgid "Example usage"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/produce.txt:28
|
||||
#, no-wrap
|
||||
msgid "It is used by <a object|mother>AlienQueen</a> to produce <a object|egg>AlienEggs</a>."
|
||||
msgstr ""
|
||||
|
|
|
@ -53,13 +53,13 @@ msgid "Time in seconds."
|
|||
msgstr ""
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/abstime.txt:10 ../E/acos.txt:11 ../E/aim.txt:23 ../E/array.txt:30 ../E/asin.txt:11 ../E/atan.txt:11 ../E/atan2.txt:16 ../E/bloc.txt:48 ../E/bool.txt:4 ../E/break.txt:24 ../E/build.txt:27 ../E/buildingenabled.txt:22 ../E/busy.txt:14 ../E/canbuild.txt:22 ../E/canresearch.txt:14 ../E/category.txt:107 ../E/ceil.txt:12 ../E/class.txt:70 ../E/close.txt:6 ../E/cond.txt:27 ../E/continue.txt:24 ../E/cos.txt:11 ../E/deletef.txt:9 ../E/delinfo.txt:13 ../E/destroy.txt:15 ../E/detect.txt:27 ../E/direct.txt:13 ../E/dist.txt:29 ../E/dist2d.txt:13 ../E/do.txt:27 ../E/drop.txt:28 ../E/eof.txt:13 ../E/errmode.txt:32 ../E/expr.txt:74 ../E/extern.txt:29 ../E/factory.txt:21 ../E/false.txt:4 ../E/file.txt:16 ../E/fire.txt:30 ../E/flatgrnd.txt:16 ../E/flatspace.txt:25 ../E/float.txt:24 ../E/floor.txt:12 ../E/for.txt:38 ../E/function.txt:129 ../E/goto.txt:34 ../E/grab.txt:28 ../E/if.txt:39 ../E/int.txt:18 ../E/jet.txt:14 ../E/message.txt:24 ../E/motor.txt:38 ../E/move.txt:21 ../E/nan.txt:14 ../E/new.txt:20 ../E/null.txt:4 ../E/object.txt:79 ../E/open.txt:18 ../E/openfile.txt:10 ../E/pencolor.txt:14 ../E/pendown.txt:17 ../E/penup.txt:11 ../E/penwidth.txt:14 ../E/point.txt:35 ../E/pointer.txt:51 ../E/pow.txt:14 ../E/private.txt:17 ../E/public.txt:49 ../E/radar.txt:80 ../E/rand.txt:8 ../E/readln.txt:18 ../E/receive.txt:16 ../E/recycle.txt:12 ../E/research.txt:18 ../E/researched.txt:14 ../E/researches.txt:27 ../E/retobj.txt:13 ../E/return.txt:29 ../E/round.txt:12 ../E/search.txt:25 ../E/send.txt:17 ../E/shield.txt:18 ../E/sin.txt:11 ../E/sizeof.txt:21 ../E/sniff.txt:16 ../E/space.txt:22 ../E/sqrt.txt:11 ../E/static.txt:20 ../E/strfind.txt:18 ../E/string.txt:32 ../E/strleft.txt:14 ../E/strlen.txt:12 ../E/strlower.txt:10 ../E/strmid.txt:18 ../E/strright.txt:14 ../E/strupper.txt:10 ../E/strval.txt:17 ../E/switch.txt:70 ../E/synchro.txt:23 ../E/takeoff.txt:15 ../E/tan.txt:11 ../E/term.txt:30 ../E/testinfo.txt:16 ../E/this.txt:52 ../E/thump.txt:12 ../E/topo.txt:13 ../E/true.txt:4 ../E/trunc.txt:12 ../E/turn.txt:32 ../E/type.txt:32 ../E/var.txt:66 ../E/void.txt:10 ../E/wait.txt:21 ../E/while.txt:46 ../E/writeln.txt:19
|
||||
#: ../E/abstime.txt:10 ../E/acos.txt:11 ../E/aim.txt:23 ../E/array.txt:30 ../E/asin.txt:11 ../E/atan.txt:11 ../E/atan2.txt:16 ../E/bloc.txt:48 ../E/bool.txt:4 ../E/break.txt:24 ../E/build.txt:27 ../E/buildingenabled.txt:22 ../E/busy.txt:14 ../E/canbuild.txt:22 ../E/canresearch.txt:14 ../E/category.txt:107 ../E/ceil.txt:12 ../E/class.txt:70 ../E/close.txt:6 ../E/cond.txt:27 ../E/continue.txt:24 ../E/cos.txt:11 ../E/deletef.txt:9 ../E/delinfo.txt:13 ../E/destroy.txt:15 ../E/detect.txt:27 ../E/direct.txt:13 ../E/dist.txt:29 ../E/dist2d.txt:13 ../E/do.txt:27 ../E/drop.txt:28 ../E/eof.txt:13 ../E/errmode.txt:32 ../E/expr.txt:74 ../E/extern.txt:29 ../E/factory.txt:21 ../E/false.txt:4 ../E/file.txt:16 ../E/fire.txt:30 ../E/flatgrnd.txt:16 ../E/flatspace.txt:25 ../E/float.txt:24 ../E/floor.txt:12 ../E/for.txt:38 ../E/function.txt:129 ../E/goto.txt:34 ../E/grab.txt:28 ../E/if.txt:39 ../E/int.txt:18 ../E/jet.txt:14 ../E/message.txt:24 ../E/motor.txt:38 ../E/move.txt:21 ../E/nan.txt:14 ../E/new.txt:20 ../E/null.txt:4 ../E/object.txt:79 ../E/open.txt:18 ../E/openfile.txt:10 ../E/pencolor.txt:14 ../E/pendown.txt:17 ../E/penup.txt:11 ../E/penwidth.txt:14 ../E/point.txt:35 ../E/pointer.txt:51 ../E/pow.txt:14 ../E/private.txt:17 ../E/produce.txt:30 ../E/public.txt:49 ../E/radar.txt:80 ../E/rand.txt:8 ../E/readln.txt:18 ../E/receive.txt:16 ../E/recycle.txt:12 ../E/research.txt:18 ../E/researched.txt:14 ../E/researches.txt:27 ../E/retobj.txt:13 ../E/return.txt:29 ../E/round.txt:12 ../E/search.txt:25 ../E/send.txt:17 ../E/shield.txt:18 ../E/sin.txt:11 ../E/sizeof.txt:21 ../E/sniff.txt:16 ../E/space.txt:22 ../E/sqrt.txt:11 ../E/static.txt:20 ../E/strfind.txt:18 ../E/string.txt:32 ../E/strleft.txt:14 ../E/strlen.txt:12 ../E/strlower.txt:10 ../E/strmid.txt:18 ../E/strright.txt:14 ../E/strupper.txt:10 ../E/strval.txt:17 ../E/switch.txt:70 ../E/synchro.txt:23 ../E/takeoff.txt:15 ../E/tan.txt:11 ../E/term.txt:30 ../E/testinfo.txt:16 ../E/this.txt:52 ../E/thump.txt:12 ../E/topo.txt:13 ../E/true.txt:4 ../E/trunc.txt:12 ../E/turn.txt:32 ../E/type.txt:32 ../E/var.txt:66 ../E/void.txt:10 ../E/wait.txt:21 ../E/while.txt:46 ../E/writeln.txt:19
|
||||
#, no-wrap
|
||||
msgid "See also"
|
||||
msgstr "См. также"
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/abstime.txt:11 ../E/aim.txt:24 ../E/array.txt:31 ../E/bool.txt:5 ../E/break.txt:25 ../E/busy.txt:15 ../E/cond.txt:28 ../E/continue.txt:25 ../E/deletef.txt:10 ../E/destroy.txt:16 ../E/detect.txt:28 ../E/direct.txt:14 ../E/dist.txt:30 ../E/dist2d.txt:14 ../E/drop.txt:29 ../E/errmode.txt:33 ../E/expr.txt:75 ../E/extern.txt:30 ../E/false.txt:5 ../E/fire.txt:31 ../E/flatgrnd.txt:17 ../E/flatspace.txt:26 ../E/float.txt:25 ../E/for.txt:39 ../E/function.txt:130 ../E/goto.txt:35 ../E/grab.txt:29 ../E/if.txt:40 ../E/int.txt:19 ../E/jet.txt:15 ../E/message.txt:25 ../E/move.txt:22 ../E/nan.txt:15 ../E/object.txt:80 ../E/openfile.txt:11 ../E/pencolor.txt:15 ../E/pendown.txt:18 ../E/penup.txt:12 ../E/penwidth.txt:15 ../E/point.txt:36 ../E/radar.txt:81 ../E/recycle.txt:13 ../E/retobj.txt:14 ../E/return.txt:30 ../E/search.txt:26 ../E/shield.txt:19 ../E/sizeof.txt:22 ../E/sniff.txt:17 ../E/space.txt:23 ../E/string.txt:33 ../E/switch.txt:71 ../E/takeoff.txt:16 ../E/term.txt:31 ../E/thump.txt:13 ../E/topo.txt:14 ../E/true.txt:5 ../E/turn.txt:33 ../E/type.txt:33 ../E/var.txt:67 ../E/void.txt:11 ../E/wait.txt:22
|
||||
#: ../E/abstime.txt:11 ../E/aim.txt:24 ../E/array.txt:31 ../E/bool.txt:5 ../E/break.txt:25 ../E/busy.txt:15 ../E/cond.txt:28 ../E/continue.txt:25 ../E/deletef.txt:10 ../E/destroy.txt:16 ../E/detect.txt:28 ../E/direct.txt:14 ../E/dist.txt:30 ../E/dist2d.txt:14 ../E/drop.txt:29 ../E/errmode.txt:33 ../E/expr.txt:75 ../E/extern.txt:30 ../E/false.txt:5 ../E/fire.txt:31 ../E/flatgrnd.txt:17 ../E/flatspace.txt:26 ../E/float.txt:25 ../E/for.txt:39 ../E/function.txt:130 ../E/goto.txt:35 ../E/grab.txt:29 ../E/if.txt:40 ../E/int.txt:19 ../E/jet.txt:15 ../E/message.txt:25 ../E/move.txt:22 ../E/nan.txt:15 ../E/object.txt:80 ../E/openfile.txt:11 ../E/pencolor.txt:15 ../E/pendown.txt:18 ../E/penup.txt:12 ../E/penwidth.txt:15 ../E/point.txt:36 ../E/produce.txt:31 ../E/radar.txt:81 ../E/recycle.txt:13 ../E/retobj.txt:14 ../E/return.txt:30 ../E/search.txt:26 ../E/shield.txt:19 ../E/sizeof.txt:22 ../E/sniff.txt:17 ../E/space.txt:23 ../E/string.txt:33 ../E/switch.txt:71 ../E/takeoff.txt:16 ../E/term.txt:31 ../E/thump.txt:13 ../E/topo.txt:14 ../E/true.txt:5 ../E/turn.txt:33 ../E/type.txt:33 ../E/var.txt:67 ../E/void.txt:11 ../E/wait.txt:22
|
||||
#, no-wrap
|
||||
msgid "<a cbot>Programming</a>, <a cbot|type>types</a> and <a cbot|category>categories</a>."
|
||||
msgstr "<a cbot>Программирование</a>, <a cbot|type>типы</a> и <a cbot|category>категории</a>."
|
||||
|
@ -1136,7 +1136,7 @@ msgid "For specialists"
|
|||
msgstr "Для специалистов"
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/abstime.txt:2 ../E/acos.txt:2 ../E/aim.txt:2 ../E/asin.txt:2 ../E/atan.txt:2 ../E/atan2.txt:2 ../E/build.txt:14 ../E/buildingenabled.txt:13 ../E/busy.txt:2 ../E/canbuild.txt:13 ../E/canresearch.txt:2 ../E/ceil.txt:2 ../E/cos.txt:2 ../E/deletef.txt:6 ../E/delinfo.txt:2 ../E/destroy.txt:2 ../E/detect.txt:5 ../E/dist.txt:18 ../E/dist2d.txt:2 ../E/do.txt:2 ../E/drop.txt:12 ../E/errmode.txt:5 ../E/factory.txt:2 ../E/fire.txt:10 ../E/flatgrnd.txt:2 ../E/flatspace.txt:2 ../E/floor.txt:2 ../E/for.txt:2 ../E/goto.txt:12 ../E/grab.txt:12 ../E/if.txt:23 ../E/jet.txt:2 ../E/message.txt:2 ../E/move.txt:8 ../E/pencolor.txt:2 ../E/pendown.txt:2 ../E/penup.txt:2 ../E/penwidth.txt:2 ../E/pow.txt:2 ../E/radar.txt:14 ../E/rand.txt:2 ../E/readln.txt:8 ../E/receive.txt:2 ../E/recycle.txt:2 ../E/research.txt:2 ../E/researched.txt:2 ../E/retobj.txt:2 ../E/round.txt:2 ../E/search.txt:2 ../E/send.txt:2 ../E/shield.txt:2 ../E/sin.txt:2 ../E/sniff.txt:2 ../E/space.txt:2 ../E/sqrt.txt:2 ../E/strfind.txt:4 ../E/strleft.txt:4 ../E/strlen.txt:4 ../E/strlower.txt:4 ../E/strmid.txt:4 ../E/strright.txt:4 ../E/strupper.txt:4 ../E/strval.txt:8 ../E/switch.txt:47 ../E/takeoff.txt:2 ../E/tan.txt:2 ../E/testinfo.txt:2 ../E/thump.txt:2 ../E/topo.txt:2 ../E/trunc.txt:2 ../E/turn.txt:19 ../E/wait.txt:10 ../E/writeln.txt:8
|
||||
#: ../E/abstime.txt:2 ../E/acos.txt:2 ../E/aim.txt:2 ../E/asin.txt:2 ../E/atan.txt:2 ../E/atan2.txt:2 ../E/build.txt:14 ../E/buildingenabled.txt:13 ../E/busy.txt:2 ../E/canbuild.txt:13 ../E/canresearch.txt:2 ../E/ceil.txt:2 ../E/cos.txt:2 ../E/deletef.txt:6 ../E/delinfo.txt:2 ../E/destroy.txt:2 ../E/detect.txt:5 ../E/dist.txt:18 ../E/dist2d.txt:2 ../E/do.txt:2 ../E/drop.txt:12 ../E/errmode.txt:5 ../E/factory.txt:2 ../E/fire.txt:10 ../E/flatgrnd.txt:2 ../E/flatspace.txt:2 ../E/floor.txt:2 ../E/for.txt:2 ../E/goto.txt:12 ../E/grab.txt:12 ../E/if.txt:23 ../E/jet.txt:2 ../E/message.txt:2 ../E/move.txt:8 ../E/pencolor.txt:2 ../E/pendown.txt:2 ../E/penup.txt:2 ../E/penwidth.txt:2 ../E/pow.txt:2 ../E/produce.txt:2 ../E/radar.txt:14 ../E/rand.txt:2 ../E/readln.txt:8 ../E/receive.txt:2 ../E/recycle.txt:2 ../E/research.txt:2 ../E/researched.txt:2 ../E/retobj.txt:2 ../E/round.txt:2 ../E/search.txt:2 ../E/send.txt:2 ../E/shield.txt:2 ../E/sin.txt:2 ../E/sniff.txt:2 ../E/space.txt:2 ../E/sqrt.txt:2 ../E/strfind.txt:4 ../E/strleft.txt:4 ../E/strlen.txt:4 ../E/strlower.txt:4 ../E/strmid.txt:4 ../E/strright.txt:4 ../E/strupper.txt:4 ../E/strval.txt:8 ../E/switch.txt:47 ../E/takeoff.txt:2 ../E/tan.txt:2 ../E/testinfo.txt:2 ../E/thump.txt:2 ../E/topo.txt:2 ../E/trunc.txt:2 ../E/turn.txt:19 ../E/wait.txt:10 ../E/writeln.txt:8
|
||||
#, no-wrap
|
||||
msgid "Syntax:"
|
||||
msgstr "Синтаксис:"
|
||||
|
@ -2440,7 +2440,7 @@ msgid "Direct control of the jet of a <a object|botgj>winged bot</a>. The jet is
|
|||
msgstr "Прямое управление реактивным двигателем <a object|botgj>крылатого бота</a>. Именно двигатель заставляет бот перемещаться. Используйте эту инструкцию, чтобы подыматься, опускаться или приземляться."
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/jet.txt:7
|
||||
#: ../E/jet.txt:7 ../E/produce.txt:21
|
||||
#, no-wrap
|
||||
msgid "power: <code><a cbot|float>float</a></code>"
|
||||
msgstr "power: <code><a cbot|float>float</a></code>"
|
||||
|
@ -3622,7 +3622,7 @@ msgid "Seen from above, the purple zone corresponds to the zone where objects wi
|
|||
msgstr "Как видно выше, пурпурная зона соответствует зоне, где будут обнаружены объекты."
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/search.txt:7
|
||||
#: ../E/produce.txt:15 ../E/search.txt:7
|
||||
#, no-wrap
|
||||
msgid "category: <code><a cbot|int>int</a></code>"
|
||||
msgstr "категория: <code><a cbot|int>int</a></code>"
|
||||
|
@ -3974,7 +3974,7 @@ msgid "<c/>search ( category, position );<n/>"
|
|||
msgstr "<c/>search ( категория, позиция );<n/>"
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/topo.txt:7
|
||||
#: ../E/produce.txt:9 ../E/topo.txt:7
|
||||
#, no-wrap
|
||||
msgid "position: <code><a cbot|point>point</a></code>"
|
||||
msgstr "положение: <code><a cbot|point>point</a></code>"
|
||||
|
@ -7826,3 +7826,99 @@ msgstr ""
|
|||
#, no-wrap
|
||||
msgid "In a program, the name of a type is always displayed like that: <format type>type</format>. If the name of a type is not highlighted, this means that the name is misspelled. Type names are always written with lower case characters. Here is a list of the different types: "
|
||||
msgstr ""
|
||||
|
||||
#. type: \b; header
|
||||
#: ../E/produce.txt:1
|
||||
#, no-wrap
|
||||
msgid "Instruction <code>produce</code>"
|
||||
msgstr ""
|
||||
|
||||
#. type: Source code
|
||||
#: ../E/produce.txt:3
|
||||
#, no-wrap
|
||||
msgid "<c/>produce ( position, orientation, category, program, power );<n/>"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/produce.txt:4
|
||||
#, no-wrap
|
||||
msgid "r"
|
||||
msgstr ""
|
||||
|
||||
#. type: Source code
|
||||
#: ../E/produce.txt:5
|
||||
#, no-wrap
|
||||
msgid "<c/>produce ( category, power );<n/>"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/produce.txt:7
|
||||
#, no-wrap
|
||||
msgid "Immediately creates an <a cbot|category>object</a>."
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/produce.txt:10
|
||||
#, no-wrap
|
||||
msgid "Where object will be created."
|
||||
msgstr ""
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/produce.txt:12
|
||||
#, no-wrap
|
||||
msgid "orientation: <code><a cbot|float>float</a></code>"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/produce.txt:13
|
||||
#, no-wrap
|
||||
msgid "Orientation (angle) of the object."
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/produce.txt:16
|
||||
#, no-wrap
|
||||
msgid "<a cbot|category>Category</a> of the object."
|
||||
msgstr ""
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/produce.txt:18
|
||||
#, no-wrap
|
||||
msgid "program: <code><a cbot|string>string</a></code>"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/produce.txt:19
|
||||
#, no-wrap
|
||||
msgid "Program for the object. Will have effect only for programmable objects like robots or aliens. "
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/produce.txt:22
|
||||
#, no-wrap
|
||||
msgid "Energy level."
|
||||
msgstr ""
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/produce.txt:24
|
||||
#, no-wrap
|
||||
msgid "Return: <code><a cbot|void>void</a></code>"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/produce.txt:25
|
||||
#, no-wrap
|
||||
msgid "Nothing."
|
||||
msgstr ""
|
||||
|
||||
#. type: \b; header
|
||||
#: ../E/produce.txt:27
|
||||
#, no-wrap
|
||||
msgid "Example usage"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/produce.txt:28
|
||||
#, no-wrap
|
||||
msgid "It is used by <a object|mother>AlienQueen</a> to produce <a object|egg>AlienEggs</a>."
|
||||
msgstr ""
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
The CBOT language is very close in structure and syntax to C++ and Java. It has been adapted for the specific purposes of COLOBOT, and for an efficient pedagogical approach.
|
||||
This language is made up of instructions (see below), \l;blocks\u cbot\bloc;, \l;functions\u cbot\function;, \l;classes\u cbot\class;, \l;variables\u cbot\var;, \l;arrays\u cbot\array;, \l;expressions\u cbot\expr; and \l;conditions\u cbot\cond;.
|
||||
|
||||
o \c;\token;Instructions\norm;\n;
|
||||
\l;o\u cheats; \c;\token;Instructions\norm;\n;
|
||||
In the program editor, an instruction in the CBOT language is always displayed like that: \token;instruction\norm;. If an instruction is not highlighted, this means that it has been misspelled. Instruction names are always written in lower case.
|
||||
|
||||
o \c;\type;Type\norm;\n;
|
||||
|
|
|
@ -0,0 +1,56 @@
|
|||
\b;Cheats
|
||||
Great, you have found this secret page. We hope you will use informations contained here only for other than cheating purposes. Like testing the game or recording a cool video about Colobot.
|
||||
|
||||
\b;Console
|
||||
You can open the console by pressing the \key;\c;~\n;\norm; button on your keyboard. Press \key;\c;ENTER\n;\norm; to hide it or pass one of the commands below.
|
||||
|
||||
\t;Missions
|
||||
o \c;winmission \n;Immediately win the current mission
|
||||
o \c;lostmission \n;Immediately lose the current mission
|
||||
o \c;allmission \n;All missions are unlocked
|
||||
o \c;showsoluce \n;Unlock solution to the current mission
|
||||
|
||||
\t;Gameplay
|
||||
o \c;allresearch \n;All researches are done
|
||||
o \c;allbuildings \n;All buildings are enabled
|
||||
o \c;all \n;\c;allbuildings\n; + \c;allresearch\n;
|
||||
o \c;fullenergy \n;Restore energy in the currently selected bot
|
||||
o \c;fullshield \n;Restore shield in the currently selected object
|
||||
o \c;fullrange \n;Flying reactor is cold
|
||||
o \c;fullpower \n;\c;fullenergy\n; + \c;fullshield\n; + \c;fullrange\n;
|
||||
o \c;selectinsect \n;You can select and control aliens
|
||||
o \c;fly \n;You can fly even if flying is disabled in the current mission
|
||||
o \c;invradar \n;Mini-map works like you would have built a \l;radar\u object\radar;
|
||||
o \c;addfreezer \n;Flying reactor heats more slowly
|
||||
o \c;addhusky \n;You take less damage than usual
|
||||
o \c;nolimit \n;You can fly higher
|
||||
o \c;trainerpilot \n;You can drive robots which could be previously controlled only by programs
|
||||
o \c;noclip \n;You can pass through objects
|
||||
o \c;clip \n;Disable \c;noclip\n;
|
||||
o \c;speed \n;Set the speed of the game to the given number, for example \c;speed 2\n; - two times faster, \c;speed 0.5\n; - two times slower
|
||||
|
||||
\t;Debug
|
||||
o \c;showstat \n;Show debug statistics on the screen
|
||||
o \c;debugmode \n;Enable debug mode (useful for the game developers)
|
||||
|
||||
\t;Aesthetic
|
||||
o \c;photo1 \n;Free camera, you can change angle with \key;\c;+\n;\norm; and \key;\c;-\n;\norm; keys, type again to set it off
|
||||
o \c;photo2 \n;Same as \c;photo1\n;, except it hides interface, type again to set it off
|
||||
|
||||
\b;CBOT
|
||||
There are hidden commands in CBOT that are not even highlighted in the editor. They are considered cheating, so do not use them for "legal" programs. It should be fine to use them for level creation though if there is no other way.
|
||||
|
||||
o \c;\l;produce\u cbot\produce; \n;Immediately creates an object
|
||||
|
||||
\t;Level Controller functions
|
||||
Numbers mean order of parameters.
|
||||
|
||||
o \c;delete \n;Damages the object, \c;1\n;: object's ID, \c;2\n;: magnifyDamage multiplier, without \c;2\n; the object explodes
|
||||
o \c;setbuild \n;Sets buildings bitmask, \c;1\n;: new bitmask
|
||||
o \c;setresearchenable \n;Sets researches bitmask, \c;1\n;: new bitmask
|
||||
o \c;setresearchdone \n;Sets done researches bitmask, \c;1\n;: new bitmask
|
||||
o \c;getbuild \n;Returns buildings bitmask
|
||||
o \c;getresearchenable \n;Returns researches bitmask
|
||||
o \c;getresearchdone \n;Returns done researches bitmask
|
||||
o \c;playmusic \n;Plays music, \c;1\n;: file name, \c;2\n;: repeat
|
||||
o \c;stopmusic \n;Stops music
|
|
@ -62,12 +62,6 @@ msgstr ""
|
|||
"CBOT ist den Standardprogrammiersprachen C++ und Java in Syntax und Struktur sehr ähnlich. Für den Zweck der Anwendung in Colobot und aus pädagogischen Gründen wurden einige Anpassungen vorgenommen.\n"
|
||||
"CBOT besteht wie jede objektorientierte Sprache aus Befehlen (siehe unten), <a cbot|bloc>Blöcken</a>, <a cbot|function>Funktionen</a>, <a cbot|class>Klassen</a>, <a cbot|var>Variablen</a>, <a cbot|array>Arrays</a>, <a cbot|expr>Ausdrücken</a> und <a cbot|cond>Bedingungen</a>."
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cbot.txt:5
|
||||
#, no-wrap
|
||||
msgid "<code><format token>Instructions</format></code>"
|
||||
msgstr "<code><format token>Befehle</format></code>"
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cbot.txt:8
|
||||
#, no-wrap
|
||||
|
@ -745,12 +739,6 @@ msgid ""
|
|||
"<code><a cbot|atan2>atan2</a> </code>Returns an arcus tangent, has two arguments"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/cbot.txt:6
|
||||
#, no-wrap
|
||||
msgid "In the program editor, an instruction in the CBOT language is always displayed like that: <format token>instruction</format>. If an instruction is not highlighted, this means that it has been misspelled. Instruction names are always written in lower case. "
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/cbot.txt:9
|
||||
#, no-wrap
|
||||
|
@ -762,3 +750,293 @@ msgstr ""
|
|||
#, no-wrap
|
||||
msgid "Constants like <a cbot|category>categories</a> are displayed like that: <format const>constant</format>. "
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/cbot.txt:5
|
||||
#, no-wrap
|
||||
msgid ""
|
||||
"<a cheats>o</a> |c;<format token>Instructions</format><n/>\n"
|
||||
"In the program editor, an instruction in the CBOT language is always displayed like that: <format token>instruction</format>. If an instruction is not highlighted, this means that it has been misspelled. Instruction names are always written in lower case. "
|
||||
msgstr ""
|
||||
|
||||
#. type: \b; header
|
||||
#: ../E/cheats.txt:1
|
||||
#, no-wrap
|
||||
msgid "Cheats"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/cheats.txt:2
|
||||
#, no-wrap
|
||||
msgid "Great, you have found this secret page. We hope you will use informations contained here only for other than cheating purposes. Like testing the game or recording a cool video about Colobot."
|
||||
msgstr ""
|
||||
|
||||
#. type: \b; header
|
||||
#: ../E/cheats.txt:4
|
||||
#, no-wrap
|
||||
msgid "Console"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/cheats.txt:5
|
||||
#, no-wrap
|
||||
msgid "You can open the console by pressing the <key/><code>~</code><norm/> button on your keyboard. Press <key/><code>ENTER</code><norm/> to hide it or pass one of the commands below."
|
||||
msgstr ""
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/cheats.txt:7
|
||||
#, no-wrap
|
||||
msgid "Missions"
|
||||
msgstr ""
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/cheats.txt:13
|
||||
#, no-wrap
|
||||
msgid "Gameplay"
|
||||
msgstr ""
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/cheats.txt:32
|
||||
#, no-wrap
|
||||
msgid "Debug"
|
||||
msgstr ""
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/cheats.txt:36
|
||||
#, no-wrap
|
||||
msgid "Aesthetic"
|
||||
msgstr ""
|
||||
|
||||
#. type: \b; header
|
||||
#: ../E/cheats.txt:40
|
||||
#, no-wrap
|
||||
msgid "CBOT"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/cheats.txt:41
|
||||
#, no-wrap
|
||||
msgid "There are hidden commands in CBOT that are not even highlighted in the editor. They are considered cheating, so do not use them for \"legal\" programs. It should be fine to use them for level creation though if there is no other way."
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:43
|
||||
#, no-wrap
|
||||
msgid "<code><a cbot|produce>produce</a> </code>Immediately creates an object"
|
||||
msgstr ""
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/cheats.txt:45
|
||||
#, no-wrap
|
||||
msgid "Level Controller functions"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/cheats.txt:46
|
||||
#, no-wrap
|
||||
msgid "Numbers mean order of parameters."
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:8
|
||||
#, no-wrap
|
||||
msgid "<code>winmission </code>Immediately win the current mission"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:9
|
||||
#, no-wrap
|
||||
msgid "<code>lostmission </code>Immediately lose the current mission"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:10
|
||||
#, no-wrap
|
||||
msgid "<code>allmission </code>All missions are unlocked"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:11
|
||||
#, no-wrap
|
||||
msgid "<code>showsoluce </code>Unlock solution to the current mission"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:14
|
||||
#, no-wrap
|
||||
msgid "<code>allresearch </code>All researches are done"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:15
|
||||
#, no-wrap
|
||||
msgid "<code>allbuildings </code>All buildings are enabled"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:16
|
||||
#, no-wrap
|
||||
msgid "<code>all </code><code>allbuildings</code> + <code>allresearch</code>"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:17
|
||||
#, no-wrap
|
||||
msgid "<code>fullenergy </code>Restore energy in the currently selected bot"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:18
|
||||
#, no-wrap
|
||||
msgid "<code>fullshield </code>Restore shield in the currently selected object"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:19
|
||||
#, no-wrap
|
||||
msgid "<code>fullrange </code>Flying reactor is cold"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:20
|
||||
#, no-wrap
|
||||
msgid "<code>fullpower </code><code>fullenergy</code> + <code>fullshield</code> + <code>fullrange</code>"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:21
|
||||
#, no-wrap
|
||||
msgid "<code>selectinsect </code>You can select and control aliens"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:22
|
||||
#, no-wrap
|
||||
msgid "<code>fly </code>You can fly even if flying is disabled in the current mission"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:23
|
||||
#, no-wrap
|
||||
msgid "<code>invradar </code>Mini-map works like you would have built a <a object|radar>radar</a>"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:24
|
||||
#, no-wrap
|
||||
msgid "<code>addfreezer </code>Flying reactor heats more slowly"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:25
|
||||
#, no-wrap
|
||||
msgid "<code>addhusky </code>You take less damage than usual"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:26
|
||||
#, no-wrap
|
||||
msgid "<code>nolimit </code>You can fly higher"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:27
|
||||
#, no-wrap
|
||||
msgid "<code>trainerpilot </code>You can drive robots which could be previously controlled only by programs"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:28
|
||||
#, no-wrap
|
||||
msgid "<code>noclip </code>You can pass through objects"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:29
|
||||
#, no-wrap
|
||||
msgid "<code>clip </code>Disable <code>noclip</code>"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:30
|
||||
#, no-wrap
|
||||
msgid "<code>speed </code>Set the speed of the game to the given number, for example <code>speed 2</code> - two times faster, <code>speed 0.5</code> - two times slower"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:33
|
||||
#, no-wrap
|
||||
msgid "<code>showstat </code>Show debug statistics on the screen"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:34
|
||||
#, no-wrap
|
||||
msgid "<code>debugmode </code>Enable debug mode (useful for the game developers)"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:37
|
||||
#, no-wrap
|
||||
msgid "<code>photo1 </code>Free camera, you can change angle with <key/><code>+</code><norm/> and <key/><code>-</code><norm/> keys, type again to set it off"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:38
|
||||
#, no-wrap
|
||||
msgid "<code>photo2 </code>Same as <code>photo1</code>, except it hides interface, type again to set it off"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:48
|
||||
#, no-wrap
|
||||
msgid "<code>delete </code>Damages the object, <code>1</code>: object's ID, <code>2</code>: magnifyDamage multiplier, without <code>2</code> the object explodes"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:49
|
||||
#, no-wrap
|
||||
msgid "<code>setbuild </code>Sets buildings bitmask, <code>1</code>: new bitmask"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:50
|
||||
#, no-wrap
|
||||
msgid "<code>setresearchenable </code>Sets researches bitmask, <code>1</code>: new bitmask"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:51
|
||||
#, no-wrap
|
||||
msgid "<code>setresearchdone </code>Sets done researches bitmask, <code>1</code>: new bitmask"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:52
|
||||
#, no-wrap
|
||||
msgid "<code>getbuild </code>Returns buildings bitmask"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:53
|
||||
#, no-wrap
|
||||
msgid "<code>getresearchenable </code>Returns researches bitmask"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:54
|
||||
#, no-wrap
|
||||
msgid "<code>getresearchdone </code>Returns done researches bitmask"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:55
|
||||
#, no-wrap
|
||||
msgid "<code>playmusic </code>Plays music, <code>1</code>: file name, <code>2</code>: repeat"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:56
|
||||
#, no-wrap
|
||||
msgid "<code>stopmusic </code>Stops music"
|
||||
msgstr ""
|
||||
|
|
|
@ -74,12 +74,6 @@ msgstr ""
|
|||
"Le langage CBOT est très proche du C++ et du Java. Il est adapté à COLOBOT, et également adapté à une approche pédagogique simple.\n"
|
||||
"Ce langage est constitué d'instructions, de <a cbot|bloc>blocs</a>, de <a cbot|function>fonctions</a>, de <a cbot|class>classes</a>, de <a cbot|var>variables</a>, de <a cbot|array>tableaux</a>, d'<a cbot|expr>expressions</a> et de <a cbot|cond>conditions</a>."
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cbot.txt:5
|
||||
#, no-wrap
|
||||
msgid "<code><format token>Instructions</format></code>"
|
||||
msgstr "<code><format token>Instruction</format></code>"
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cbot.txt:8
|
||||
#, no-wrap
|
||||
|
@ -740,12 +734,6 @@ msgid ""
|
|||
"<code><a cbot|atan2>atan2</a> </code>Returns an arcus tangent, has two arguments"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/cbot.txt:6
|
||||
#, no-wrap
|
||||
msgid "In the program editor, an instruction in the CBOT language is always displayed like that: <format token>instruction</format>. If an instruction is not highlighted, this means that it has been misspelled. Instruction names are always written in lower case. "
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/cbot.txt:9
|
||||
#, no-wrap
|
||||
|
@ -757,3 +745,293 @@ msgstr ""
|
|||
#, no-wrap
|
||||
msgid "Constants like <a cbot|category>categories</a> are displayed like that: <format const>constant</format>. "
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/cbot.txt:5
|
||||
#, no-wrap
|
||||
msgid ""
|
||||
"<a cheats>o</a> |c;<format token>Instructions</format><n/>\n"
|
||||
"In the program editor, an instruction in the CBOT language is always displayed like that: <format token>instruction</format>. If an instruction is not highlighted, this means that it has been misspelled. Instruction names are always written in lower case. "
|
||||
msgstr ""
|
||||
|
||||
#. type: \b; header
|
||||
#: ../E/cheats.txt:1
|
||||
#, no-wrap
|
||||
msgid "Cheats"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/cheats.txt:2
|
||||
#, no-wrap
|
||||
msgid "Great, you have found this secret page. We hope you will use informations contained here only for other than cheating purposes. Like testing the game or recording a cool video about Colobot."
|
||||
msgstr ""
|
||||
|
||||
#. type: \b; header
|
||||
#: ../E/cheats.txt:4
|
||||
#, no-wrap
|
||||
msgid "Console"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/cheats.txt:5
|
||||
#, no-wrap
|
||||
msgid "You can open the console by pressing the <key/><code>~</code><norm/> button on your keyboard. Press <key/><code>ENTER</code><norm/> to hide it or pass one of the commands below."
|
||||
msgstr ""
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/cheats.txt:7
|
||||
#, no-wrap
|
||||
msgid "Missions"
|
||||
msgstr ""
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/cheats.txt:13
|
||||
#, no-wrap
|
||||
msgid "Gameplay"
|
||||
msgstr ""
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/cheats.txt:32
|
||||
#, no-wrap
|
||||
msgid "Debug"
|
||||
msgstr ""
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/cheats.txt:36
|
||||
#, no-wrap
|
||||
msgid "Aesthetic"
|
||||
msgstr ""
|
||||
|
||||
#. type: \b; header
|
||||
#: ../E/cheats.txt:40
|
||||
#, no-wrap
|
||||
msgid "CBOT"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/cheats.txt:41
|
||||
#, no-wrap
|
||||
msgid "There are hidden commands in CBOT that are not even highlighted in the editor. They are considered cheating, so do not use them for \"legal\" programs. It should be fine to use them for level creation though if there is no other way."
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:43
|
||||
#, no-wrap
|
||||
msgid "<code><a cbot|produce>produce</a> </code>Immediately creates an object"
|
||||
msgstr ""
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/cheats.txt:45
|
||||
#, no-wrap
|
||||
msgid "Level Controller functions"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/cheats.txt:46
|
||||
#, no-wrap
|
||||
msgid "Numbers mean order of parameters."
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:8
|
||||
#, no-wrap
|
||||
msgid "<code>winmission </code>Immediately win the current mission"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:9
|
||||
#, no-wrap
|
||||
msgid "<code>lostmission </code>Immediately lose the current mission"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:10
|
||||
#, no-wrap
|
||||
msgid "<code>allmission </code>All missions are unlocked"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:11
|
||||
#, no-wrap
|
||||
msgid "<code>showsoluce </code>Unlock solution to the current mission"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:14
|
||||
#, no-wrap
|
||||
msgid "<code>allresearch </code>All researches are done"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:15
|
||||
#, no-wrap
|
||||
msgid "<code>allbuildings </code>All buildings are enabled"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:16
|
||||
#, no-wrap
|
||||
msgid "<code>all </code><code>allbuildings</code> + <code>allresearch</code>"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:17
|
||||
#, no-wrap
|
||||
msgid "<code>fullenergy </code>Restore energy in the currently selected bot"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:18
|
||||
#, no-wrap
|
||||
msgid "<code>fullshield </code>Restore shield in the currently selected object"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:19
|
||||
#, no-wrap
|
||||
msgid "<code>fullrange </code>Flying reactor is cold"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:20
|
||||
#, no-wrap
|
||||
msgid "<code>fullpower </code><code>fullenergy</code> + <code>fullshield</code> + <code>fullrange</code>"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:21
|
||||
#, no-wrap
|
||||
msgid "<code>selectinsect </code>You can select and control aliens"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:22
|
||||
#, no-wrap
|
||||
msgid "<code>fly </code>You can fly even if flying is disabled in the current mission"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:23
|
||||
#, no-wrap
|
||||
msgid "<code>invradar </code>Mini-map works like you would have built a <a object|radar>radar</a>"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:24
|
||||
#, no-wrap
|
||||
msgid "<code>addfreezer </code>Flying reactor heats more slowly"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:25
|
||||
#, no-wrap
|
||||
msgid "<code>addhusky </code>You take less damage than usual"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:26
|
||||
#, no-wrap
|
||||
msgid "<code>nolimit </code>You can fly higher"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:27
|
||||
#, no-wrap
|
||||
msgid "<code>trainerpilot </code>You can drive robots which could be previously controlled only by programs"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:28
|
||||
#, no-wrap
|
||||
msgid "<code>noclip </code>You can pass through objects"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:29
|
||||
#, no-wrap
|
||||
msgid "<code>clip </code>Disable <code>noclip</code>"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:30
|
||||
#, no-wrap
|
||||
msgid "<code>speed </code>Set the speed of the game to the given number, for example <code>speed 2</code> - two times faster, <code>speed 0.5</code> - two times slower"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:33
|
||||
#, no-wrap
|
||||
msgid "<code>showstat </code>Show debug statistics on the screen"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:34
|
||||
#, no-wrap
|
||||
msgid "<code>debugmode </code>Enable debug mode (useful for the game developers)"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:37
|
||||
#, no-wrap
|
||||
msgid "<code>photo1 </code>Free camera, you can change angle with <key/><code>+</code><norm/> and <key/><code>-</code><norm/> keys, type again to set it off"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:38
|
||||
#, no-wrap
|
||||
msgid "<code>photo2 </code>Same as <code>photo1</code>, except it hides interface, type again to set it off"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:48
|
||||
#, no-wrap
|
||||
msgid "<code>delete </code>Damages the object, <code>1</code>: object's ID, <code>2</code>: magnifyDamage multiplier, without <code>2</code> the object explodes"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:49
|
||||
#, no-wrap
|
||||
msgid "<code>setbuild </code>Sets buildings bitmask, <code>1</code>: new bitmask"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:50
|
||||
#, no-wrap
|
||||
msgid "<code>setresearchenable </code>Sets researches bitmask, <code>1</code>: new bitmask"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:51
|
||||
#, no-wrap
|
||||
msgid "<code>setresearchdone </code>Sets done researches bitmask, <code>1</code>: new bitmask"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:52
|
||||
#, no-wrap
|
||||
msgid "<code>getbuild </code>Returns buildings bitmask"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:53
|
||||
#, no-wrap
|
||||
msgid "<code>getresearchenable </code>Returns researches bitmask"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:54
|
||||
#, no-wrap
|
||||
msgid "<code>getresearchdone </code>Returns done researches bitmask"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:55
|
||||
#, no-wrap
|
||||
msgid "<code>playmusic </code>Plays music, <code>1</code>: file name, <code>2</code>: repeat"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:56
|
||||
#, no-wrap
|
||||
msgid "<code>stopmusic </code>Stops music"
|
||||
msgstr ""
|
||||
|
|
|
@ -60,12 +60,6 @@ msgid ""
|
|||
"This language is made up of instructions (see below), <a cbot|bloc>blocks</a>, <a cbot|function>functions</a>, <a cbot|class>classes</a>, <a cbot|var>variables</a>, <a cbot|array>arrays</a>, <a cbot|expr>expressions</a> and <a cbot|cond>conditions</a>."
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cbot.txt:5
|
||||
#, no-wrap
|
||||
msgid "<code><format token>Instructions</format></code>"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cbot.txt:8
|
||||
#, no-wrap
|
||||
|
@ -680,12 +674,6 @@ msgid ""
|
|||
"<code><a cbot|atan2>atan2</a> </code>Returns an arcus tangent, has two arguments"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/cbot.txt:6
|
||||
#, no-wrap
|
||||
msgid "In the program editor, an instruction in the CBOT language is always displayed like that: <format token>instruction</format>. If an instruction is not highlighted, this means that it has been misspelled. Instruction names are always written in lower case. "
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/cbot.txt:9
|
||||
#, no-wrap
|
||||
|
@ -697,3 +685,293 @@ msgstr ""
|
|||
#, no-wrap
|
||||
msgid "Constants like <a cbot|category>categories</a> are displayed like that: <format const>constant</format>. "
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/cbot.txt:5
|
||||
#, no-wrap
|
||||
msgid ""
|
||||
"<a cheats>o</a> |c;<format token>Instructions</format><n/>\n"
|
||||
"In the program editor, an instruction in the CBOT language is always displayed like that: <format token>instruction</format>. If an instruction is not highlighted, this means that it has been misspelled. Instruction names are always written in lower case. "
|
||||
msgstr ""
|
||||
|
||||
#. type: \b; header
|
||||
#: ../E/cheats.txt:1
|
||||
#, no-wrap
|
||||
msgid "Cheats"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/cheats.txt:2
|
||||
#, no-wrap
|
||||
msgid "Great, you have found this secret page. We hope you will use informations contained here only for other than cheating purposes. Like testing the game or recording a cool video about Colobot."
|
||||
msgstr ""
|
||||
|
||||
#. type: \b; header
|
||||
#: ../E/cheats.txt:4
|
||||
#, no-wrap
|
||||
msgid "Console"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/cheats.txt:5
|
||||
#, no-wrap
|
||||
msgid "You can open the console by pressing the <key/><code>~</code><norm/> button on your keyboard. Press <key/><code>ENTER</code><norm/> to hide it or pass one of the commands below."
|
||||
msgstr ""
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/cheats.txt:7
|
||||
#, no-wrap
|
||||
msgid "Missions"
|
||||
msgstr ""
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/cheats.txt:13
|
||||
#, no-wrap
|
||||
msgid "Gameplay"
|
||||
msgstr ""
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/cheats.txt:32
|
||||
#, no-wrap
|
||||
msgid "Debug"
|
||||
msgstr ""
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/cheats.txt:36
|
||||
#, no-wrap
|
||||
msgid "Aesthetic"
|
||||
msgstr ""
|
||||
|
||||
#. type: \b; header
|
||||
#: ../E/cheats.txt:40
|
||||
#, no-wrap
|
||||
msgid "CBOT"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/cheats.txt:41
|
||||
#, no-wrap
|
||||
msgid "There are hidden commands in CBOT that are not even highlighted in the editor. They are considered cheating, so do not use them for \"legal\" programs. It should be fine to use them for level creation though if there is no other way."
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:43
|
||||
#, no-wrap
|
||||
msgid "<code><a cbot|produce>produce</a> </code>Immediately creates an object"
|
||||
msgstr ""
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/cheats.txt:45
|
||||
#, no-wrap
|
||||
msgid "Level Controller functions"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/cheats.txt:46
|
||||
#, no-wrap
|
||||
msgid "Numbers mean order of parameters."
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:8
|
||||
#, no-wrap
|
||||
msgid "<code>winmission </code>Immediately win the current mission"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:9
|
||||
#, no-wrap
|
||||
msgid "<code>lostmission </code>Immediately lose the current mission"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:10
|
||||
#, no-wrap
|
||||
msgid "<code>allmission </code>All missions are unlocked"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:11
|
||||
#, no-wrap
|
||||
msgid "<code>showsoluce </code>Unlock solution to the current mission"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:14
|
||||
#, no-wrap
|
||||
msgid "<code>allresearch </code>All researches are done"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:15
|
||||
#, no-wrap
|
||||
msgid "<code>allbuildings </code>All buildings are enabled"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:16
|
||||
#, no-wrap
|
||||
msgid "<code>all </code><code>allbuildings</code> + <code>allresearch</code>"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:17
|
||||
#, no-wrap
|
||||
msgid "<code>fullenergy </code>Restore energy in the currently selected bot"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:18
|
||||
#, no-wrap
|
||||
msgid "<code>fullshield </code>Restore shield in the currently selected object"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:19
|
||||
#, no-wrap
|
||||
msgid "<code>fullrange </code>Flying reactor is cold"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:20
|
||||
#, no-wrap
|
||||
msgid "<code>fullpower </code><code>fullenergy</code> + <code>fullshield</code> + <code>fullrange</code>"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:21
|
||||
#, no-wrap
|
||||
msgid "<code>selectinsect </code>You can select and control aliens"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:22
|
||||
#, no-wrap
|
||||
msgid "<code>fly </code>You can fly even if flying is disabled in the current mission"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:23
|
||||
#, no-wrap
|
||||
msgid "<code>invradar </code>Mini-map works like you would have built a <a object|radar>radar</a>"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:24
|
||||
#, no-wrap
|
||||
msgid "<code>addfreezer </code>Flying reactor heats more slowly"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:25
|
||||
#, no-wrap
|
||||
msgid "<code>addhusky </code>You take less damage than usual"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:26
|
||||
#, no-wrap
|
||||
msgid "<code>nolimit </code>You can fly higher"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:27
|
||||
#, no-wrap
|
||||
msgid "<code>trainerpilot </code>You can drive robots which could be previously controlled only by programs"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:28
|
||||
#, no-wrap
|
||||
msgid "<code>noclip </code>You can pass through objects"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:29
|
||||
#, no-wrap
|
||||
msgid "<code>clip </code>Disable <code>noclip</code>"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:30
|
||||
#, no-wrap
|
||||
msgid "<code>speed </code>Set the speed of the game to the given number, for example <code>speed 2</code> - two times faster, <code>speed 0.5</code> - two times slower"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:33
|
||||
#, no-wrap
|
||||
msgid "<code>showstat </code>Show debug statistics on the screen"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:34
|
||||
#, no-wrap
|
||||
msgid "<code>debugmode </code>Enable debug mode (useful for the game developers)"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:37
|
||||
#, no-wrap
|
||||
msgid "<code>photo1 </code>Free camera, you can change angle with <key/><code>+</code><norm/> and <key/><code>-</code><norm/> keys, type again to set it off"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:38
|
||||
#, no-wrap
|
||||
msgid "<code>photo2 </code>Same as <code>photo1</code>, except it hides interface, type again to set it off"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:48
|
||||
#, no-wrap
|
||||
msgid "<code>delete </code>Damages the object, <code>1</code>: object's ID, <code>2</code>: magnifyDamage multiplier, without <code>2</code> the object explodes"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:49
|
||||
#, no-wrap
|
||||
msgid "<code>setbuild </code>Sets buildings bitmask, <code>1</code>: new bitmask"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:50
|
||||
#, no-wrap
|
||||
msgid "<code>setresearchenable </code>Sets researches bitmask, <code>1</code>: new bitmask"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:51
|
||||
#, no-wrap
|
||||
msgid "<code>setresearchdone </code>Sets done researches bitmask, <code>1</code>: new bitmask"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:52
|
||||
#, no-wrap
|
||||
msgid "<code>getbuild </code>Returns buildings bitmask"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:53
|
||||
#, no-wrap
|
||||
msgid "<code>getresearchenable </code>Returns researches bitmask"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:54
|
||||
#, no-wrap
|
||||
msgid "<code>getresearchdone </code>Returns done researches bitmask"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:55
|
||||
#, no-wrap
|
||||
msgid "<code>playmusic </code>Plays music, <code>1</code>: file name, <code>2</code>: repeat"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:56
|
||||
#, no-wrap
|
||||
msgid "<code>stopmusic </code>Stops music"
|
||||
msgstr ""
|
||||
|
|
|
@ -76,12 +76,6 @@ msgstr ""
|
|||
"Język CBOT jest zbliżony strukturą i składnią do takich języków programowania jak C++ i Java. Został on przystosowany do specyficznych zadań gry COLOBOT, przy uwzględnieniu aspektu pedagogicznego.\n"
|
||||
"Składa się on z instrukcji (zobacz poniżej), <a cbot|bloc>bloków</a>, <a cbot|function>funkcji</a>, <a cbot|class>klas</a>, <a cbot|var>zmiennych</a>, <a cbot|array>tablic</a>, <a cbot|expr>wyrażeń</a> i <a cbot|cond>warunków</a>."
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cbot.txt:5
|
||||
#, no-wrap
|
||||
msgid "<code><format token>Instructions</format></code>"
|
||||
msgstr "<code><format token>Instrukcje</format></code>"
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cbot.txt:8
|
||||
#, no-wrap
|
||||
|
@ -747,12 +741,6 @@ msgid ""
|
|||
"<code><a cbot|atan2>atan2</a> </code>Returns an arcus tangent, has two arguments"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/cbot.txt:6
|
||||
#, no-wrap
|
||||
msgid "In the program editor, an instruction in the CBOT language is always displayed like that: <format token>instruction</format>. If an instruction is not highlighted, this means that it has been misspelled. Instruction names are always written in lower case. "
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/cbot.txt:9
|
||||
#, no-wrap
|
||||
|
@ -764,3 +752,293 @@ msgstr ""
|
|||
#, no-wrap
|
||||
msgid "Constants like <a cbot|category>categories</a> are displayed like that: <format const>constant</format>. "
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/cbot.txt:5
|
||||
#, no-wrap
|
||||
msgid ""
|
||||
"<a cheats>o</a> |c;<format token>Instructions</format><n/>\n"
|
||||
"In the program editor, an instruction in the CBOT language is always displayed like that: <format token>instruction</format>. If an instruction is not highlighted, this means that it has been misspelled. Instruction names are always written in lower case. "
|
||||
msgstr ""
|
||||
|
||||
#. type: \b; header
|
||||
#: ../E/cheats.txt:1
|
||||
#, no-wrap
|
||||
msgid "Cheats"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/cheats.txt:2
|
||||
#, no-wrap
|
||||
msgid "Great, you have found this secret page. We hope you will use informations contained here only for other than cheating purposes. Like testing the game or recording a cool video about Colobot."
|
||||
msgstr ""
|
||||
|
||||
#. type: \b; header
|
||||
#: ../E/cheats.txt:4
|
||||
#, no-wrap
|
||||
msgid "Console"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/cheats.txt:5
|
||||
#, no-wrap
|
||||
msgid "You can open the console by pressing the <key/><code>~</code><norm/> button on your keyboard. Press <key/><code>ENTER</code><norm/> to hide it or pass one of the commands below."
|
||||
msgstr ""
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/cheats.txt:7
|
||||
#, no-wrap
|
||||
msgid "Missions"
|
||||
msgstr ""
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/cheats.txt:13
|
||||
#, no-wrap
|
||||
msgid "Gameplay"
|
||||
msgstr ""
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/cheats.txt:32
|
||||
#, no-wrap
|
||||
msgid "Debug"
|
||||
msgstr ""
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/cheats.txt:36
|
||||
#, no-wrap
|
||||
msgid "Aesthetic"
|
||||
msgstr ""
|
||||
|
||||
#. type: \b; header
|
||||
#: ../E/cheats.txt:40
|
||||
#, no-wrap
|
||||
msgid "CBOT"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/cheats.txt:41
|
||||
#, no-wrap
|
||||
msgid "There are hidden commands in CBOT that are not even highlighted in the editor. They are considered cheating, so do not use them for \"legal\" programs. It should be fine to use them for level creation though if there is no other way."
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:43
|
||||
#, no-wrap
|
||||
msgid "<code><a cbot|produce>produce</a> </code>Immediately creates an object"
|
||||
msgstr ""
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/cheats.txt:45
|
||||
#, no-wrap
|
||||
msgid "Level Controller functions"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/cheats.txt:46
|
||||
#, no-wrap
|
||||
msgid "Numbers mean order of parameters."
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:8
|
||||
#, no-wrap
|
||||
msgid "<code>winmission </code>Immediately win the current mission"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:9
|
||||
#, no-wrap
|
||||
msgid "<code>lostmission </code>Immediately lose the current mission"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:10
|
||||
#, no-wrap
|
||||
msgid "<code>allmission </code>All missions are unlocked"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:11
|
||||
#, no-wrap
|
||||
msgid "<code>showsoluce </code>Unlock solution to the current mission"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:14
|
||||
#, no-wrap
|
||||
msgid "<code>allresearch </code>All researches are done"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:15
|
||||
#, no-wrap
|
||||
msgid "<code>allbuildings </code>All buildings are enabled"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:16
|
||||
#, no-wrap
|
||||
msgid "<code>all </code><code>allbuildings</code> + <code>allresearch</code>"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:17
|
||||
#, no-wrap
|
||||
msgid "<code>fullenergy </code>Restore energy in the currently selected bot"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:18
|
||||
#, no-wrap
|
||||
msgid "<code>fullshield </code>Restore shield in the currently selected object"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:19
|
||||
#, no-wrap
|
||||
msgid "<code>fullrange </code>Flying reactor is cold"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:20
|
||||
#, no-wrap
|
||||
msgid "<code>fullpower </code><code>fullenergy</code> + <code>fullshield</code> + <code>fullrange</code>"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:21
|
||||
#, no-wrap
|
||||
msgid "<code>selectinsect </code>You can select and control aliens"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:22
|
||||
#, no-wrap
|
||||
msgid "<code>fly </code>You can fly even if flying is disabled in the current mission"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:23
|
||||
#, no-wrap
|
||||
msgid "<code>invradar </code>Mini-map works like you would have built a <a object|radar>radar</a>"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:24
|
||||
#, no-wrap
|
||||
msgid "<code>addfreezer </code>Flying reactor heats more slowly"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:25
|
||||
#, no-wrap
|
||||
msgid "<code>addhusky </code>You take less damage than usual"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:26
|
||||
#, no-wrap
|
||||
msgid "<code>nolimit </code>You can fly higher"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:27
|
||||
#, no-wrap
|
||||
msgid "<code>trainerpilot </code>You can drive robots which could be previously controlled only by programs"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:28
|
||||
#, no-wrap
|
||||
msgid "<code>noclip </code>You can pass through objects"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:29
|
||||
#, no-wrap
|
||||
msgid "<code>clip </code>Disable <code>noclip</code>"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:30
|
||||
#, no-wrap
|
||||
msgid "<code>speed </code>Set the speed of the game to the given number, for example <code>speed 2</code> - two times faster, <code>speed 0.5</code> - two times slower"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:33
|
||||
#, no-wrap
|
||||
msgid "<code>showstat </code>Show debug statistics on the screen"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:34
|
||||
#, no-wrap
|
||||
msgid "<code>debugmode </code>Enable debug mode (useful for the game developers)"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:37
|
||||
#, no-wrap
|
||||
msgid "<code>photo1 </code>Free camera, you can change angle with <key/><code>+</code><norm/> and <key/><code>-</code><norm/> keys, type again to set it off"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:38
|
||||
#, no-wrap
|
||||
msgid "<code>photo2 </code>Same as <code>photo1</code>, except it hides interface, type again to set it off"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:48
|
||||
#, no-wrap
|
||||
msgid "<code>delete </code>Damages the object, <code>1</code>: object's ID, <code>2</code>: magnifyDamage multiplier, without <code>2</code> the object explodes"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:49
|
||||
#, no-wrap
|
||||
msgid "<code>setbuild </code>Sets buildings bitmask, <code>1</code>: new bitmask"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:50
|
||||
#, no-wrap
|
||||
msgid "<code>setresearchenable </code>Sets researches bitmask, <code>1</code>: new bitmask"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:51
|
||||
#, no-wrap
|
||||
msgid "<code>setresearchdone </code>Sets done researches bitmask, <code>1</code>: new bitmask"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:52
|
||||
#, no-wrap
|
||||
msgid "<code>getbuild </code>Returns buildings bitmask"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:53
|
||||
#, no-wrap
|
||||
msgid "<code>getresearchenable </code>Returns researches bitmask"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:54
|
||||
#, no-wrap
|
||||
msgid "<code>getresearchdone </code>Returns done researches bitmask"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:55
|
||||
#, no-wrap
|
||||
msgid "<code>playmusic </code>Plays music, <code>1</code>: file name, <code>2</code>: repeat"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:56
|
||||
#, no-wrap
|
||||
msgid "<code>stopmusic </code>Stops music"
|
||||
msgstr ""
|
||||
|
|
|
@ -72,12 +72,6 @@ msgid ""
|
|||
"This language is made up of instructions (see below), <a cbot|bloc>blocks</a>, <a cbot|function>functions</a>, <a cbot|class>classes</a>, <a cbot|var>variables</a>, <a cbot|array>arrays</a>, <a cbot|expr>expressions</a> and <a cbot|cond>conditions</a>."
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cbot.txt:5
|
||||
#, no-wrap
|
||||
msgid "<code><format token>Instructions</format></code>"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cbot.txt:8
|
||||
#, no-wrap
|
||||
|
@ -718,12 +712,6 @@ msgid ""
|
|||
"<code><a cbot|atan2>atan2</a> </code>Returns an arcus tangent, has two arguments"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/cbot.txt:6
|
||||
#, no-wrap
|
||||
msgid "In the program editor, an instruction in the CBOT language is always displayed like that: <format token>instruction</format>. If an instruction is not highlighted, this means that it has been misspelled. Instruction names are always written in lower case. "
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/cbot.txt:9
|
||||
#, no-wrap
|
||||
|
@ -735,3 +723,293 @@ msgstr ""
|
|||
#, no-wrap
|
||||
msgid "Constants like <a cbot|category>categories</a> are displayed like that: <format const>constant</format>. "
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/cbot.txt:5
|
||||
#, no-wrap
|
||||
msgid ""
|
||||
"<a cheats>o</a> |c;<format token>Instructions</format><n/>\n"
|
||||
"In the program editor, an instruction in the CBOT language is always displayed like that: <format token>instruction</format>. If an instruction is not highlighted, this means that it has been misspelled. Instruction names are always written in lower case. "
|
||||
msgstr ""
|
||||
|
||||
#. type: \b; header
|
||||
#: ../E/cheats.txt:1
|
||||
#, no-wrap
|
||||
msgid "Cheats"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/cheats.txt:2
|
||||
#, no-wrap
|
||||
msgid "Great, you have found this secret page. We hope you will use informations contained here only for other than cheating purposes. Like testing the game or recording a cool video about Colobot."
|
||||
msgstr ""
|
||||
|
||||
#. type: \b; header
|
||||
#: ../E/cheats.txt:4
|
||||
#, no-wrap
|
||||
msgid "Console"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/cheats.txt:5
|
||||
#, no-wrap
|
||||
msgid "You can open the console by pressing the <key/><code>~</code><norm/> button on your keyboard. Press <key/><code>ENTER</code><norm/> to hide it or pass one of the commands below."
|
||||
msgstr ""
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/cheats.txt:7
|
||||
#, no-wrap
|
||||
msgid "Missions"
|
||||
msgstr ""
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/cheats.txt:13
|
||||
#, no-wrap
|
||||
msgid "Gameplay"
|
||||
msgstr ""
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/cheats.txt:32
|
||||
#, no-wrap
|
||||
msgid "Debug"
|
||||
msgstr ""
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/cheats.txt:36
|
||||
#, no-wrap
|
||||
msgid "Aesthetic"
|
||||
msgstr ""
|
||||
|
||||
#. type: \b; header
|
||||
#: ../E/cheats.txt:40
|
||||
#, no-wrap
|
||||
msgid "CBOT"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/cheats.txt:41
|
||||
#, no-wrap
|
||||
msgid "There are hidden commands in CBOT that are not even highlighted in the editor. They are considered cheating, so do not use them for \"legal\" programs. It should be fine to use them for level creation though if there is no other way."
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:43
|
||||
#, no-wrap
|
||||
msgid "<code><a cbot|produce>produce</a> </code>Immediately creates an object"
|
||||
msgstr ""
|
||||
|
||||
#. type: \t; header
|
||||
#: ../E/cheats.txt:45
|
||||
#, no-wrap
|
||||
msgid "Level Controller functions"
|
||||
msgstr ""
|
||||
|
||||
#. type: Plain text
|
||||
#: ../E/cheats.txt:46
|
||||
#, no-wrap
|
||||
msgid "Numbers mean order of parameters."
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:8
|
||||
#, no-wrap
|
||||
msgid "<code>winmission </code>Immediately win the current mission"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:9
|
||||
#, no-wrap
|
||||
msgid "<code>lostmission </code>Immediately lose the current mission"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:10
|
||||
#, no-wrap
|
||||
msgid "<code>allmission </code>All missions are unlocked"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:11
|
||||
#, no-wrap
|
||||
msgid "<code>showsoluce </code>Unlock solution to the current mission"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:14
|
||||
#, no-wrap
|
||||
msgid "<code>allresearch </code>All researches are done"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:15
|
||||
#, no-wrap
|
||||
msgid "<code>allbuildings </code>All buildings are enabled"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:16
|
||||
#, no-wrap
|
||||
msgid "<code>all </code><code>allbuildings</code> + <code>allresearch</code>"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:17
|
||||
#, no-wrap
|
||||
msgid "<code>fullenergy </code>Restore energy in the currently selected bot"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:18
|
||||
#, no-wrap
|
||||
msgid "<code>fullshield </code>Restore shield in the currently selected object"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:19
|
||||
#, no-wrap
|
||||
msgid "<code>fullrange </code>Flying reactor is cold"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:20
|
||||
#, no-wrap
|
||||
msgid "<code>fullpower </code><code>fullenergy</code> + <code>fullshield</code> + <code>fullrange</code>"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:21
|
||||
#, no-wrap
|
||||
msgid "<code>selectinsect </code>You can select and control aliens"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:22
|
||||
#, no-wrap
|
||||
msgid "<code>fly </code>You can fly even if flying is disabled in the current mission"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:23
|
||||
#, no-wrap
|
||||
msgid "<code>invradar </code>Mini-map works like you would have built a <a object|radar>radar</a>"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:24
|
||||
#, no-wrap
|
||||
msgid "<code>addfreezer </code>Flying reactor heats more slowly"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:25
|
||||
#, no-wrap
|
||||
msgid "<code>addhusky </code>You take less damage than usual"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:26
|
||||
#, no-wrap
|
||||
msgid "<code>nolimit </code>You can fly higher"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:27
|
||||
#, no-wrap
|
||||
msgid "<code>trainerpilot </code>You can drive robots which could be previously controlled only by programs"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:28
|
||||
#, no-wrap
|
||||
msgid "<code>noclip </code>You can pass through objects"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:29
|
||||
#, no-wrap
|
||||
msgid "<code>clip </code>Disable <code>noclip</code>"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:30
|
||||
#, no-wrap
|
||||
msgid "<code>speed </code>Set the speed of the game to the given number, for example <code>speed 2</code> - two times faster, <code>speed 0.5</code> - two times slower"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:33
|
||||
#, no-wrap
|
||||
msgid "<code>showstat </code>Show debug statistics on the screen"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:34
|
||||
#, no-wrap
|
||||
msgid "<code>debugmode </code>Enable debug mode (useful for the game developers)"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:37
|
||||
#, no-wrap
|
||||
msgid "<code>photo1 </code>Free camera, you can change angle with <key/><code>+</code><norm/> and <key/><code>-</code><norm/> keys, type again to set it off"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:38
|
||||
#, no-wrap
|
||||
msgid "<code>photo2 </code>Same as <code>photo1</code>, except it hides interface, type again to set it off"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:48
|
||||
#, no-wrap
|
||||
msgid "<code>delete </code>Damages the object, <code>1</code>: object's ID, <code>2</code>: magnifyDamage multiplier, without <code>2</code> the object explodes"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:49
|
||||
#, no-wrap
|
||||
msgid "<code>setbuild </code>Sets buildings bitmask, <code>1</code>: new bitmask"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:50
|
||||
#, no-wrap
|
||||
msgid "<code>setresearchenable </code>Sets researches bitmask, <code>1</code>: new bitmask"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:51
|
||||
#, no-wrap
|
||||
msgid "<code>setresearchdone </code>Sets done researches bitmask, <code>1</code>: new bitmask"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:52
|
||||
#, no-wrap
|
||||
msgid "<code>getbuild </code>Returns buildings bitmask"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:53
|
||||
#, no-wrap
|
||||
msgid "<code>getresearchenable </code>Returns researches bitmask"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:54
|
||||
#, no-wrap
|
||||
msgid "<code>getresearchdone </code>Returns done researches bitmask"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:55
|
||||
#, no-wrap
|
||||
msgid "<code>playmusic </code>Plays music, <code>1</code>: file name, <code>2</code>: repeat"
|
||||
msgstr ""
|
||||
|
||||
#. type: Bullet: 'o'
|
||||
#: ../E/cheats.txt:56
|
||||
#, no-wrap
|
||||
msgid "<code>stopmusic </code>Stops music"
|
||||
msgstr ""
|
||||
|
|
Loading…
Reference in New Issue