Add hidden help page about cheats

coolant-mod
MrSimbax 2015-08-31 17:36:20 +02:00
parent 11911a9a4d
commit eb4dc84896
13 changed files with 2048 additions and 91 deletions

31
help/cbot/E/produce.txt Normal file
View File

@ -0,0 +1,31 @@
\b;Instruction \c;produce\n;
Syntax:
\s;\c;produce ( position, orientation, category, program, power );\n;
or
\s;\c;produce ( category, power );\n;
Immediately creates an \l;object\u cbot\category;.
\t;position: \c;\l;point\u cbot\point;\n;
Where object will be created.
\t;orientation: \c;\l;float\u cbot\float;\n;
Orientation (angle) of the object.
\t;category: \c;\l;int\u cbot\int;\n;
\l;Category\u cbot\category; of the object.
\t;program: \c;\l;string\u cbot\string;\n;
Program for the object. Will have effect only for programmable objects like robots or aliens.
\t;power: \c;\l;float\u cbot\float;\n;
Energy level.
\t;Return: \c;\l;void\u cbot\void;\n;
Nothing.
\b;Example usage
It is used by \l;AlienQueen\u object\mother; to produce \l;AlienEggs\u object\egg;.
\t;See also
\l;Programming\u cbot;, \l;types\u cbot\type; and \l;categories\u cbot\category;.

View File

@ -53,13 +53,13 @@ msgid "Time in seconds."
msgstr ""
#. type: \t; header
#: ../E/abstime.txt:10 ../E/acos.txt:11 ../E/aim.txt:23 ../E/array.txt:30 ../E/asin.txt:11 ../E/atan.txt:11 ../E/atan2.txt:16 ../E/bloc.txt:48 ../E/bool.txt:4 ../E/break.txt:24 ../E/build.txt:27 ../E/buildingenabled.txt:22 ../E/busy.txt:14 ../E/canbuild.txt:22 ../E/canresearch.txt:14 ../E/category.txt:107 ../E/ceil.txt:12 ../E/class.txt:70 ../E/close.txt:6 ../E/cond.txt:27 ../E/continue.txt:24 ../E/cos.txt:11 ../E/deletef.txt:9 ../E/delinfo.txt:13 ../E/destroy.txt:15 ../E/detect.txt:27 ../E/direct.txt:13 ../E/dist.txt:29 ../E/dist2d.txt:13 ../E/do.txt:27 ../E/drop.txt:28 ../E/eof.txt:13 ../E/errmode.txt:32 ../E/expr.txt:74 ../E/extern.txt:29 ../E/factory.txt:21 ../E/false.txt:4 ../E/file.txt:16 ../E/fire.txt:30 ../E/flatgrnd.txt:16 ../E/flatspace.txt:25 ../E/float.txt:24 ../E/floor.txt:12 ../E/for.txt:38 ../E/function.txt:129 ../E/goto.txt:34 ../E/grab.txt:28 ../E/if.txt:39 ../E/int.txt:18 ../E/jet.txt:14 ../E/message.txt:24 ../E/motor.txt:38 ../E/move.txt:21 ../E/nan.txt:14 ../E/new.txt:20 ../E/null.txt:4 ../E/object.txt:79 ../E/open.txt:18 ../E/openfile.txt:10 ../E/pencolor.txt:14 ../E/pendown.txt:17 ../E/penup.txt:11 ../E/penwidth.txt:14 ../E/point.txt:35 ../E/pointer.txt:51 ../E/pow.txt:14 ../E/private.txt:17 ../E/public.txt:49 ../E/radar.txt:80 ../E/rand.txt:8 ../E/readln.txt:18 ../E/receive.txt:16 ../E/recycle.txt:12 ../E/research.txt:18 ../E/researched.txt:14 ../E/researches.txt:27 ../E/retobj.txt:13 ../E/return.txt:29 ../E/round.txt:12 ../E/search.txt:25 ../E/send.txt:17 ../E/shield.txt:18 ../E/sin.txt:11 ../E/sizeof.txt:21 ../E/sniff.txt:16 ../E/space.txt:22 ../E/sqrt.txt:11 ../E/static.txt:20 ../E/strfind.txt:18 ../E/string.txt:32 ../E/strleft.txt:14 ../E/strlen.txt:12 ../E/strlower.txt:10 ../E/strmid.txt:18 ../E/strright.txt:14 ../E/strupper.txt:10 ../E/strval.txt:17 ../E/switch.txt:70 ../E/synchro.txt:23 ../E/takeoff.txt:15 ../E/tan.txt:11 ../E/term.txt:30 ../E/testinfo.txt:16 ../E/this.txt:52 ../E/thump.txt:12 ../E/topo.txt:13 ../E/true.txt:4 ../E/trunc.txt:12 ../E/turn.txt:32 ../E/type.txt:32 ../E/var.txt:66 ../E/void.txt:10 ../E/wait.txt:21 ../E/while.txt:46 ../E/writeln.txt:19
#: ../E/abstime.txt:10 ../E/acos.txt:11 ../E/aim.txt:23 ../E/array.txt:30 ../E/asin.txt:11 ../E/atan.txt:11 ../E/atan2.txt:16 ../E/bloc.txt:48 ../E/bool.txt:4 ../E/break.txt:24 ../E/build.txt:27 ../E/buildingenabled.txt:22 ../E/busy.txt:14 ../E/canbuild.txt:22 ../E/canresearch.txt:14 ../E/category.txt:107 ../E/ceil.txt:12 ../E/class.txt:70 ../E/close.txt:6 ../E/cond.txt:27 ../E/continue.txt:24 ../E/cos.txt:11 ../E/deletef.txt:9 ../E/delinfo.txt:13 ../E/destroy.txt:15 ../E/detect.txt:27 ../E/direct.txt:13 ../E/dist.txt:29 ../E/dist2d.txt:13 ../E/do.txt:27 ../E/drop.txt:28 ../E/eof.txt:13 ../E/errmode.txt:32 ../E/expr.txt:74 ../E/extern.txt:29 ../E/factory.txt:21 ../E/false.txt:4 ../E/file.txt:16 ../E/fire.txt:30 ../E/flatgrnd.txt:16 ../E/flatspace.txt:25 ../E/float.txt:24 ../E/floor.txt:12 ../E/for.txt:38 ../E/function.txt:129 ../E/goto.txt:34 ../E/grab.txt:28 ../E/if.txt:39 ../E/int.txt:18 ../E/jet.txt:14 ../E/message.txt:24 ../E/motor.txt:38 ../E/move.txt:21 ../E/nan.txt:14 ../E/new.txt:20 ../E/null.txt:4 ../E/object.txt:79 ../E/open.txt:18 ../E/openfile.txt:10 ../E/pencolor.txt:14 ../E/pendown.txt:17 ../E/penup.txt:11 ../E/penwidth.txt:14 ../E/point.txt:35 ../E/pointer.txt:51 ../E/pow.txt:14 ../E/private.txt:17 ../E/produce.txt:30 ../E/public.txt:49 ../E/radar.txt:80 ../E/rand.txt:8 ../E/readln.txt:18 ../E/receive.txt:16 ../E/recycle.txt:12 ../E/research.txt:18 ../E/researched.txt:14 ../E/researches.txt:27 ../E/retobj.txt:13 ../E/return.txt:29 ../E/round.txt:12 ../E/search.txt:25 ../E/send.txt:17 ../E/shield.txt:18 ../E/sin.txt:11 ../E/sizeof.txt:21 ../E/sniff.txt:16 ../E/space.txt:22 ../E/sqrt.txt:11 ../E/static.txt:20 ../E/strfind.txt:18 ../E/string.txt:32 ../E/strleft.txt:14 ../E/strlen.txt:12 ../E/strlower.txt:10 ../E/strmid.txt:18 ../E/strright.txt:14 ../E/strupper.txt:10 ../E/strval.txt:17 ../E/switch.txt:70 ../E/synchro.txt:23 ../E/takeoff.txt:15 ../E/tan.txt:11 ../E/term.txt:30 ../E/testinfo.txt:16 ../E/this.txt:52 ../E/thump.txt:12 ../E/topo.txt:13 ../E/true.txt:4 ../E/trunc.txt:12 ../E/turn.txt:32 ../E/type.txt:32 ../E/var.txt:66 ../E/void.txt:10 ../E/wait.txt:21 ../E/while.txt:46 ../E/writeln.txt:19
#, no-wrap
msgid "See also"
msgstr ""
#. type: Plain text
#: ../E/abstime.txt:11 ../E/aim.txt:24 ../E/array.txt:31 ../E/bool.txt:5 ../E/break.txt:25 ../E/busy.txt:15 ../E/cond.txt:28 ../E/continue.txt:25 ../E/deletef.txt:10 ../E/destroy.txt:16 ../E/detect.txt:28 ../E/direct.txt:14 ../E/dist.txt:30 ../E/dist2d.txt:14 ../E/drop.txt:29 ../E/errmode.txt:33 ../E/expr.txt:75 ../E/extern.txt:30 ../E/false.txt:5 ../E/fire.txt:31 ../E/flatgrnd.txt:17 ../E/flatspace.txt:26 ../E/float.txt:25 ../E/for.txt:39 ../E/function.txt:130 ../E/goto.txt:35 ../E/grab.txt:29 ../E/if.txt:40 ../E/int.txt:19 ../E/jet.txt:15 ../E/message.txt:25 ../E/move.txt:22 ../E/nan.txt:15 ../E/object.txt:80 ../E/openfile.txt:11 ../E/pencolor.txt:15 ../E/pendown.txt:18 ../E/penup.txt:12 ../E/penwidth.txt:15 ../E/point.txt:36 ../E/radar.txt:81 ../E/recycle.txt:13 ../E/retobj.txt:14 ../E/return.txt:30 ../E/search.txt:26 ../E/shield.txt:19 ../E/sizeof.txt:22 ../E/sniff.txt:17 ../E/space.txt:23 ../E/string.txt:33 ../E/switch.txt:71 ../E/takeoff.txt:16 ../E/term.txt:31 ../E/thump.txt:13 ../E/topo.txt:14 ../E/true.txt:5 ../E/turn.txt:33 ../E/type.txt:33 ../E/var.txt:67 ../E/void.txt:11 ../E/wait.txt:22
#: ../E/abstime.txt:11 ../E/aim.txt:24 ../E/array.txt:31 ../E/bool.txt:5 ../E/break.txt:25 ../E/busy.txt:15 ../E/cond.txt:28 ../E/continue.txt:25 ../E/deletef.txt:10 ../E/destroy.txt:16 ../E/detect.txt:28 ../E/direct.txt:14 ../E/dist.txt:30 ../E/dist2d.txt:14 ../E/drop.txt:29 ../E/errmode.txt:33 ../E/expr.txt:75 ../E/extern.txt:30 ../E/false.txt:5 ../E/fire.txt:31 ../E/flatgrnd.txt:17 ../E/flatspace.txt:26 ../E/float.txt:25 ../E/for.txt:39 ../E/function.txt:130 ../E/goto.txt:35 ../E/grab.txt:29 ../E/if.txt:40 ../E/int.txt:19 ../E/jet.txt:15 ../E/message.txt:25 ../E/move.txt:22 ../E/nan.txt:15 ../E/object.txt:80 ../E/openfile.txt:11 ../E/pencolor.txt:15 ../E/pendown.txt:18 ../E/penup.txt:12 ../E/penwidth.txt:15 ../E/point.txt:36 ../E/produce.txt:31 ../E/radar.txt:81 ../E/recycle.txt:13 ../E/retobj.txt:14 ../E/return.txt:30 ../E/search.txt:26 ../E/shield.txt:19 ../E/sizeof.txt:22 ../E/sniff.txt:17 ../E/space.txt:23 ../E/string.txt:33 ../E/switch.txt:71 ../E/takeoff.txt:16 ../E/term.txt:31 ../E/thump.txt:13 ../E/topo.txt:14 ../E/true.txt:5 ../E/turn.txt:33 ../E/type.txt:33 ../E/var.txt:67 ../E/void.txt:11 ../E/wait.txt:22
#, no-wrap
msgid "<a cbot>Programming</a>, <a cbot|type>types</a> and <a cbot|category>categories</a>."
msgstr ""
@ -931,7 +931,7 @@ msgid "For specialists"
msgstr ""
#. type: Plain text
#: ../E/abstime.txt:2 ../E/acos.txt:2 ../E/aim.txt:2 ../E/asin.txt:2 ../E/atan.txt:2 ../E/atan2.txt:2 ../E/build.txt:14 ../E/buildingenabled.txt:13 ../E/busy.txt:2 ../E/canbuild.txt:13 ../E/canresearch.txt:2 ../E/ceil.txt:2 ../E/cos.txt:2 ../E/deletef.txt:6 ../E/delinfo.txt:2 ../E/destroy.txt:2 ../E/detect.txt:5 ../E/dist.txt:18 ../E/dist2d.txt:2 ../E/do.txt:2 ../E/drop.txt:12 ../E/errmode.txt:5 ../E/factory.txt:2 ../E/fire.txt:10 ../E/flatgrnd.txt:2 ../E/flatspace.txt:2 ../E/floor.txt:2 ../E/for.txt:2 ../E/goto.txt:12 ../E/grab.txt:12 ../E/if.txt:23 ../E/jet.txt:2 ../E/message.txt:2 ../E/move.txt:8 ../E/pencolor.txt:2 ../E/pendown.txt:2 ../E/penup.txt:2 ../E/penwidth.txt:2 ../E/pow.txt:2 ../E/radar.txt:14 ../E/rand.txt:2 ../E/readln.txt:8 ../E/receive.txt:2 ../E/recycle.txt:2 ../E/research.txt:2 ../E/researched.txt:2 ../E/retobj.txt:2 ../E/round.txt:2 ../E/search.txt:2 ../E/send.txt:2 ../E/shield.txt:2 ../E/sin.txt:2 ../E/sniff.txt:2 ../E/space.txt:2 ../E/sqrt.txt:2 ../E/strfind.txt:4 ../E/strleft.txt:4 ../E/strlen.txt:4 ../E/strlower.txt:4 ../E/strmid.txt:4 ../E/strright.txt:4 ../E/strupper.txt:4 ../E/strval.txt:8 ../E/switch.txt:47 ../E/takeoff.txt:2 ../E/tan.txt:2 ../E/testinfo.txt:2 ../E/thump.txt:2 ../E/topo.txt:2 ../E/trunc.txt:2 ../E/turn.txt:19 ../E/wait.txt:10 ../E/writeln.txt:8
#: ../E/abstime.txt:2 ../E/acos.txt:2 ../E/aim.txt:2 ../E/asin.txt:2 ../E/atan.txt:2 ../E/atan2.txt:2 ../E/build.txt:14 ../E/buildingenabled.txt:13 ../E/busy.txt:2 ../E/canbuild.txt:13 ../E/canresearch.txt:2 ../E/ceil.txt:2 ../E/cos.txt:2 ../E/deletef.txt:6 ../E/delinfo.txt:2 ../E/destroy.txt:2 ../E/detect.txt:5 ../E/dist.txt:18 ../E/dist2d.txt:2 ../E/do.txt:2 ../E/drop.txt:12 ../E/errmode.txt:5 ../E/factory.txt:2 ../E/fire.txt:10 ../E/flatgrnd.txt:2 ../E/flatspace.txt:2 ../E/floor.txt:2 ../E/for.txt:2 ../E/goto.txt:12 ../E/grab.txt:12 ../E/if.txt:23 ../E/jet.txt:2 ../E/message.txt:2 ../E/move.txt:8 ../E/pencolor.txt:2 ../E/pendown.txt:2 ../E/penup.txt:2 ../E/penwidth.txt:2 ../E/pow.txt:2 ../E/produce.txt:2 ../E/radar.txt:14 ../E/rand.txt:2 ../E/readln.txt:8 ../E/receive.txt:2 ../E/recycle.txt:2 ../E/research.txt:2 ../E/researched.txt:2 ../E/retobj.txt:2 ../E/round.txt:2 ../E/search.txt:2 ../E/send.txt:2 ../E/shield.txt:2 ../E/sin.txt:2 ../E/sniff.txt:2 ../E/space.txt:2 ../E/sqrt.txt:2 ../E/strfind.txt:4 ../E/strleft.txt:4 ../E/strlen.txt:4 ../E/strlower.txt:4 ../E/strmid.txt:4 ../E/strright.txt:4 ../E/strupper.txt:4 ../E/strval.txt:8 ../E/switch.txt:47 ../E/takeoff.txt:2 ../E/tan.txt:2 ../E/testinfo.txt:2 ../E/thump.txt:2 ../E/topo.txt:2 ../E/trunc.txt:2 ../E/turn.txt:19 ../E/wait.txt:10 ../E/writeln.txt:8
#, no-wrap
msgid "Syntax:"
msgstr ""
@ -2079,7 +2079,7 @@ msgid "Direct control of the jet of a <a object|botgj>winged bot</a>. The jet is
msgstr ""
#. type: \t; header
#: ../E/jet.txt:7
#: ../E/jet.txt:7 ../E/produce.txt:21
#, no-wrap
msgid "power: <code><a cbot|float>float</a></code>"
msgstr ""
@ -3095,7 +3095,7 @@ msgid "Seen from above, the purple zone corresponds to the zone where objects wi
msgstr ""
#. type: \t; header
#: ../E/search.txt:7
#: ../E/produce.txt:15 ../E/search.txt:7
#, no-wrap
msgid "category: <code><a cbot|int>int</a></code>"
msgstr ""
@ -3410,7 +3410,7 @@ msgid "<c/>search ( category, position );<n/>"
msgstr ""
#. type: \t; header
#: ../E/topo.txt:7
#: ../E/produce.txt:9 ../E/topo.txt:7
#, no-wrap
msgid "position: <code><a cbot|point>point</a></code>"
msgstr ""
@ -7058,3 +7058,99 @@ msgstr ""
#, no-wrap
msgid "In a program, the name of a type is always displayed like that: <format type>type</format>. If the name of a type is not highlighted, this means that the name is misspelled. Type names are always written with lower case characters. Here is a list of the different types: "
msgstr ""
#. type: \b; header
#: ../E/produce.txt:1
#, no-wrap
msgid "Instruction <code>produce</code>"
msgstr ""
#. type: Source code
#: ../E/produce.txt:3
#, no-wrap
msgid "<c/>produce ( position, orientation, category, program, power );<n/>"
msgstr ""
#. type: Bullet: 'o'
#: ../E/produce.txt:4
#, no-wrap
msgid "r"
msgstr ""
#. type: Source code
#: ../E/produce.txt:5
#, no-wrap
msgid "<c/>produce ( category, power );<n/>"
msgstr ""
#. type: Plain text
#: ../E/produce.txt:7
#, no-wrap
msgid "Immediately creates an <a cbot|category>object</a>."
msgstr ""
#. type: Plain text
#: ../E/produce.txt:10
#, no-wrap
msgid "Where object will be created."
msgstr ""
#. type: \t; header
#: ../E/produce.txt:12
#, no-wrap
msgid "orientation: <code><a cbot|float>float</a></code>"
msgstr ""
#. type: Plain text
#: ../E/produce.txt:13
#, no-wrap
msgid "Orientation (angle) of the object."
msgstr ""
#. type: Plain text
#: ../E/produce.txt:16
#, no-wrap
msgid "<a cbot|category>Category</a> of the object."
msgstr ""
#. type: \t; header
#: ../E/produce.txt:18
#, no-wrap
msgid "program: <code><a cbot|string>string</a></code>"
msgstr ""
#. type: Plain text
#: ../E/produce.txt:19
#, no-wrap
msgid "Program for the object. Will have effect only for programmable objects like robots or aliens. "
msgstr ""
#. type: Plain text
#: ../E/produce.txt:22
#, no-wrap
msgid "Energy level."
msgstr ""
#. type: \t; header
#: ../E/produce.txt:24
#, no-wrap
msgid "Return: <code><a cbot|void>void</a></code>"
msgstr ""
#. type: Plain text
#: ../E/produce.txt:25
#, no-wrap
msgid "Nothing."
msgstr ""
#. type: \b; header
#: ../E/produce.txt:27
#, no-wrap
msgid "Example usage"
msgstr ""
#. type: Plain text
#: ../E/produce.txt:28
#, no-wrap
msgid "It is used by <a object|mother>AlienQueen</a> to produce <a object|egg>AlienEggs</a>."
msgstr ""

View File

@ -53,13 +53,13 @@ msgid "Time in seconds."
msgstr "Zeit in Sekunden."
#. type: \t; header
#: ../E/abstime.txt:10 ../E/acos.txt:11 ../E/aim.txt:23 ../E/array.txt:30 ../E/asin.txt:11 ../E/atan.txt:11 ../E/atan2.txt:16 ../E/bloc.txt:48 ../E/bool.txt:4 ../E/break.txt:24 ../E/build.txt:27 ../E/buildingenabled.txt:22 ../E/busy.txt:14 ../E/canbuild.txt:22 ../E/canresearch.txt:14 ../E/category.txt:107 ../E/ceil.txt:12 ../E/class.txt:70 ../E/close.txt:6 ../E/cond.txt:27 ../E/continue.txt:24 ../E/cos.txt:11 ../E/deletef.txt:9 ../E/delinfo.txt:13 ../E/destroy.txt:15 ../E/detect.txt:27 ../E/direct.txt:13 ../E/dist.txt:29 ../E/dist2d.txt:13 ../E/do.txt:27 ../E/drop.txt:28 ../E/eof.txt:13 ../E/errmode.txt:32 ../E/expr.txt:74 ../E/extern.txt:29 ../E/factory.txt:21 ../E/false.txt:4 ../E/file.txt:16 ../E/fire.txt:30 ../E/flatgrnd.txt:16 ../E/flatspace.txt:25 ../E/float.txt:24 ../E/floor.txt:12 ../E/for.txt:38 ../E/function.txt:129 ../E/goto.txt:34 ../E/grab.txt:28 ../E/if.txt:39 ../E/int.txt:18 ../E/jet.txt:14 ../E/message.txt:24 ../E/motor.txt:38 ../E/move.txt:21 ../E/nan.txt:14 ../E/new.txt:20 ../E/null.txt:4 ../E/object.txt:79 ../E/open.txt:18 ../E/openfile.txt:10 ../E/pencolor.txt:14 ../E/pendown.txt:17 ../E/penup.txt:11 ../E/penwidth.txt:14 ../E/point.txt:35 ../E/pointer.txt:51 ../E/pow.txt:14 ../E/private.txt:17 ../E/public.txt:49 ../E/radar.txt:80 ../E/rand.txt:8 ../E/readln.txt:18 ../E/receive.txt:16 ../E/recycle.txt:12 ../E/research.txt:18 ../E/researched.txt:14 ../E/researches.txt:27 ../E/retobj.txt:13 ../E/return.txt:29 ../E/round.txt:12 ../E/search.txt:25 ../E/send.txt:17 ../E/shield.txt:18 ../E/sin.txt:11 ../E/sizeof.txt:21 ../E/sniff.txt:16 ../E/space.txt:22 ../E/sqrt.txt:11 ../E/static.txt:20 ../E/strfind.txt:18 ../E/string.txt:32 ../E/strleft.txt:14 ../E/strlen.txt:12 ../E/strlower.txt:10 ../E/strmid.txt:18 ../E/strright.txt:14 ../E/strupper.txt:10 ../E/strval.txt:17 ../E/switch.txt:70 ../E/synchro.txt:23 ../E/takeoff.txt:15 ../E/tan.txt:11 ../E/term.txt:30 ../E/testinfo.txt:16 ../E/this.txt:52 ../E/thump.txt:12 ../E/topo.txt:13 ../E/true.txt:4 ../E/trunc.txt:12 ../E/turn.txt:32 ../E/type.txt:32 ../E/var.txt:66 ../E/void.txt:10 ../E/wait.txt:21 ../E/while.txt:46 ../E/writeln.txt:19
#: ../E/abstime.txt:10 ../E/acos.txt:11 ../E/aim.txt:23 ../E/array.txt:30 ../E/asin.txt:11 ../E/atan.txt:11 ../E/atan2.txt:16 ../E/bloc.txt:48 ../E/bool.txt:4 ../E/break.txt:24 ../E/build.txt:27 ../E/buildingenabled.txt:22 ../E/busy.txt:14 ../E/canbuild.txt:22 ../E/canresearch.txt:14 ../E/category.txt:107 ../E/ceil.txt:12 ../E/class.txt:70 ../E/close.txt:6 ../E/cond.txt:27 ../E/continue.txt:24 ../E/cos.txt:11 ../E/deletef.txt:9 ../E/delinfo.txt:13 ../E/destroy.txt:15 ../E/detect.txt:27 ../E/direct.txt:13 ../E/dist.txt:29 ../E/dist2d.txt:13 ../E/do.txt:27 ../E/drop.txt:28 ../E/eof.txt:13 ../E/errmode.txt:32 ../E/expr.txt:74 ../E/extern.txt:29 ../E/factory.txt:21 ../E/false.txt:4 ../E/file.txt:16 ../E/fire.txt:30 ../E/flatgrnd.txt:16 ../E/flatspace.txt:25 ../E/float.txt:24 ../E/floor.txt:12 ../E/for.txt:38 ../E/function.txt:129 ../E/goto.txt:34 ../E/grab.txt:28 ../E/if.txt:39 ../E/int.txt:18 ../E/jet.txt:14 ../E/message.txt:24 ../E/motor.txt:38 ../E/move.txt:21 ../E/nan.txt:14 ../E/new.txt:20 ../E/null.txt:4 ../E/object.txt:79 ../E/open.txt:18 ../E/openfile.txt:10 ../E/pencolor.txt:14 ../E/pendown.txt:17 ../E/penup.txt:11 ../E/penwidth.txt:14 ../E/point.txt:35 ../E/pointer.txt:51 ../E/pow.txt:14 ../E/private.txt:17 ../E/produce.txt:30 ../E/public.txt:49 ../E/radar.txt:80 ../E/rand.txt:8 ../E/readln.txt:18 ../E/receive.txt:16 ../E/recycle.txt:12 ../E/research.txt:18 ../E/researched.txt:14 ../E/researches.txt:27 ../E/retobj.txt:13 ../E/return.txt:29 ../E/round.txt:12 ../E/search.txt:25 ../E/send.txt:17 ../E/shield.txt:18 ../E/sin.txt:11 ../E/sizeof.txt:21 ../E/sniff.txt:16 ../E/space.txt:22 ../E/sqrt.txt:11 ../E/static.txt:20 ../E/strfind.txt:18 ../E/string.txt:32 ../E/strleft.txt:14 ../E/strlen.txt:12 ../E/strlower.txt:10 ../E/strmid.txt:18 ../E/strright.txt:14 ../E/strupper.txt:10 ../E/strval.txt:17 ../E/switch.txt:70 ../E/synchro.txt:23 ../E/takeoff.txt:15 ../E/tan.txt:11 ../E/term.txt:30 ../E/testinfo.txt:16 ../E/this.txt:52 ../E/thump.txt:12 ../E/topo.txt:13 ../E/true.txt:4 ../E/trunc.txt:12 ../E/turn.txt:32 ../E/type.txt:32 ../E/var.txt:66 ../E/void.txt:10 ../E/wait.txt:21 ../E/while.txt:46 ../E/writeln.txt:19
#, no-wrap
msgid "See also"
msgstr "Siehe auch"
#. type: Plain text
#: ../E/abstime.txt:11 ../E/aim.txt:24 ../E/array.txt:31 ../E/bool.txt:5 ../E/break.txt:25 ../E/busy.txt:15 ../E/cond.txt:28 ../E/continue.txt:25 ../E/deletef.txt:10 ../E/destroy.txt:16 ../E/detect.txt:28 ../E/direct.txt:14 ../E/dist.txt:30 ../E/dist2d.txt:14 ../E/drop.txt:29 ../E/errmode.txt:33 ../E/expr.txt:75 ../E/extern.txt:30 ../E/false.txt:5 ../E/fire.txt:31 ../E/flatgrnd.txt:17 ../E/flatspace.txt:26 ../E/float.txt:25 ../E/for.txt:39 ../E/function.txt:130 ../E/goto.txt:35 ../E/grab.txt:29 ../E/if.txt:40 ../E/int.txt:19 ../E/jet.txt:15 ../E/message.txt:25 ../E/move.txt:22 ../E/nan.txt:15 ../E/object.txt:80 ../E/openfile.txt:11 ../E/pencolor.txt:15 ../E/pendown.txt:18 ../E/penup.txt:12 ../E/penwidth.txt:15 ../E/point.txt:36 ../E/radar.txt:81 ../E/recycle.txt:13 ../E/retobj.txt:14 ../E/return.txt:30 ../E/search.txt:26 ../E/shield.txt:19 ../E/sizeof.txt:22 ../E/sniff.txt:17 ../E/space.txt:23 ../E/string.txt:33 ../E/switch.txt:71 ../E/takeoff.txt:16 ../E/term.txt:31 ../E/thump.txt:13 ../E/topo.txt:14 ../E/true.txt:5 ../E/turn.txt:33 ../E/type.txt:33 ../E/var.txt:67 ../E/void.txt:11 ../E/wait.txt:22
#: ../E/abstime.txt:11 ../E/aim.txt:24 ../E/array.txt:31 ../E/bool.txt:5 ../E/break.txt:25 ../E/busy.txt:15 ../E/cond.txt:28 ../E/continue.txt:25 ../E/deletef.txt:10 ../E/destroy.txt:16 ../E/detect.txt:28 ../E/direct.txt:14 ../E/dist.txt:30 ../E/dist2d.txt:14 ../E/drop.txt:29 ../E/errmode.txt:33 ../E/expr.txt:75 ../E/extern.txt:30 ../E/false.txt:5 ../E/fire.txt:31 ../E/flatgrnd.txt:17 ../E/flatspace.txt:26 ../E/float.txt:25 ../E/for.txt:39 ../E/function.txt:130 ../E/goto.txt:35 ../E/grab.txt:29 ../E/if.txt:40 ../E/int.txt:19 ../E/jet.txt:15 ../E/message.txt:25 ../E/move.txt:22 ../E/nan.txt:15 ../E/object.txt:80 ../E/openfile.txt:11 ../E/pencolor.txt:15 ../E/pendown.txt:18 ../E/penup.txt:12 ../E/penwidth.txt:15 ../E/point.txt:36 ../E/produce.txt:31 ../E/radar.txt:81 ../E/recycle.txt:13 ../E/retobj.txt:14 ../E/return.txt:30 ../E/search.txt:26 ../E/shield.txt:19 ../E/sizeof.txt:22 ../E/sniff.txt:17 ../E/space.txt:23 ../E/string.txt:33 ../E/switch.txt:71 ../E/takeoff.txt:16 ../E/term.txt:31 ../E/thump.txt:13 ../E/topo.txt:14 ../E/true.txt:5 ../E/turn.txt:33 ../E/type.txt:33 ../E/var.txt:67 ../E/void.txt:11 ../E/wait.txt:22
#, no-wrap
msgid "<a cbot>Programming</a>, <a cbot|type>types</a> and <a cbot|category>categories</a>."
msgstr "Die <a cbot>CBOT-Sprache</a>, <a cbot|type>Variablentypen</a> und <a cbot|category>Kategorien</a>."
@ -1087,7 +1087,7 @@ msgid "For specialists"
msgstr "Für Spezialisten"
#. type: Plain text
#: ../E/abstime.txt:2 ../E/acos.txt:2 ../E/aim.txt:2 ../E/asin.txt:2 ../E/atan.txt:2 ../E/atan2.txt:2 ../E/build.txt:14 ../E/buildingenabled.txt:13 ../E/busy.txt:2 ../E/canbuild.txt:13 ../E/canresearch.txt:2 ../E/ceil.txt:2 ../E/cos.txt:2 ../E/deletef.txt:6 ../E/delinfo.txt:2 ../E/destroy.txt:2 ../E/detect.txt:5 ../E/dist.txt:18 ../E/dist2d.txt:2 ../E/do.txt:2 ../E/drop.txt:12 ../E/errmode.txt:5 ../E/factory.txt:2 ../E/fire.txt:10 ../E/flatgrnd.txt:2 ../E/flatspace.txt:2 ../E/floor.txt:2 ../E/for.txt:2 ../E/goto.txt:12 ../E/grab.txt:12 ../E/if.txt:23 ../E/jet.txt:2 ../E/message.txt:2 ../E/move.txt:8 ../E/pencolor.txt:2 ../E/pendown.txt:2 ../E/penup.txt:2 ../E/penwidth.txt:2 ../E/pow.txt:2 ../E/radar.txt:14 ../E/rand.txt:2 ../E/readln.txt:8 ../E/receive.txt:2 ../E/recycle.txt:2 ../E/research.txt:2 ../E/researched.txt:2 ../E/retobj.txt:2 ../E/round.txt:2 ../E/search.txt:2 ../E/send.txt:2 ../E/shield.txt:2 ../E/sin.txt:2 ../E/sniff.txt:2 ../E/space.txt:2 ../E/sqrt.txt:2 ../E/strfind.txt:4 ../E/strleft.txt:4 ../E/strlen.txt:4 ../E/strlower.txt:4 ../E/strmid.txt:4 ../E/strright.txt:4 ../E/strupper.txt:4 ../E/strval.txt:8 ../E/switch.txt:47 ../E/takeoff.txt:2 ../E/tan.txt:2 ../E/testinfo.txt:2 ../E/thump.txt:2 ../E/topo.txt:2 ../E/trunc.txt:2 ../E/turn.txt:19 ../E/wait.txt:10 ../E/writeln.txt:8
#: ../E/abstime.txt:2 ../E/acos.txt:2 ../E/aim.txt:2 ../E/asin.txt:2 ../E/atan.txt:2 ../E/atan2.txt:2 ../E/build.txt:14 ../E/buildingenabled.txt:13 ../E/busy.txt:2 ../E/canbuild.txt:13 ../E/canresearch.txt:2 ../E/ceil.txt:2 ../E/cos.txt:2 ../E/deletef.txt:6 ../E/delinfo.txt:2 ../E/destroy.txt:2 ../E/detect.txt:5 ../E/dist.txt:18 ../E/dist2d.txt:2 ../E/do.txt:2 ../E/drop.txt:12 ../E/errmode.txt:5 ../E/factory.txt:2 ../E/fire.txt:10 ../E/flatgrnd.txt:2 ../E/flatspace.txt:2 ../E/floor.txt:2 ../E/for.txt:2 ../E/goto.txt:12 ../E/grab.txt:12 ../E/if.txt:23 ../E/jet.txt:2 ../E/message.txt:2 ../E/move.txt:8 ../E/pencolor.txt:2 ../E/pendown.txt:2 ../E/penup.txt:2 ../E/penwidth.txt:2 ../E/pow.txt:2 ../E/produce.txt:2 ../E/radar.txt:14 ../E/rand.txt:2 ../E/readln.txt:8 ../E/receive.txt:2 ../E/recycle.txt:2 ../E/research.txt:2 ../E/researched.txt:2 ../E/retobj.txt:2 ../E/round.txt:2 ../E/search.txt:2 ../E/send.txt:2 ../E/shield.txt:2 ../E/sin.txt:2 ../E/sniff.txt:2 ../E/space.txt:2 ../E/sqrt.txt:2 ../E/strfind.txt:4 ../E/strleft.txt:4 ../E/strlen.txt:4 ../E/strlower.txt:4 ../E/strmid.txt:4 ../E/strright.txt:4 ../E/strupper.txt:4 ../E/strval.txt:8 ../E/switch.txt:47 ../E/takeoff.txt:2 ../E/tan.txt:2 ../E/testinfo.txt:2 ../E/thump.txt:2 ../E/topo.txt:2 ../E/trunc.txt:2 ../E/turn.txt:19 ../E/wait.txt:10 ../E/writeln.txt:8
#, no-wrap
msgid "Syntax:"
msgstr "Syntax:"
@ -2417,7 +2417,7 @@ msgid "Direct control of the jet of a <a object|botgj>winged bot</a>. The jet is
msgstr "Direkte Kontrolle des Triebwerks von <a object|botgj>Jetrobotern</a>. Der Jetantrieb ermöglicht das Fliegen. Benutzen Sie diese Anweisung um abzuheben, die Flughöhe zu kontrollieren, und zu landen."
#. type: \t; header
#: ../E/jet.txt:7
#: ../E/jet.txt:7 ../E/produce.txt:21
#, no-wrap
msgid "power: <code><a cbot|float>float</a></code>"
msgstr "power: <code><a cbot|float>float</a></code>"
@ -3601,7 +3601,7 @@ msgid "Seen from above, the purple zone corresponds to the zone where objects wi
msgstr "Von oben gesehen, entspricht die lila Zone der Zone, wo nach dem Objekt gesucht wird. "
#. type: \t; header
#: ../E/search.txt:7
#: ../E/produce.txt:15 ../E/search.txt:7
#, no-wrap
msgid "category: <code><a cbot|int>int</a></code>"
msgstr "kategorie: <code><a cbot|int>int</a></code>"
@ -3949,7 +3949,7 @@ msgid "<c/>search ( category, position );<n/>"
msgstr "<c/>search ( kategorie, position );<n/>"
#. type: \t; header
#: ../E/topo.txt:7
#: ../E/produce.txt:9 ../E/topo.txt:7
#, no-wrap
msgid "position: <code><a cbot|point>point</a></code>"
msgstr "position: <code><a cbot|point>point</a></code>"
@ -7859,3 +7859,99 @@ msgstr ""
#, no-wrap
msgid "In a program, the name of a type is always displayed like that: <format type>type</format>. If the name of a type is not highlighted, this means that the name is misspelled. Type names are always written with lower case characters. Here is a list of the different types: "
msgstr ""
#. type: \b; header
#: ../E/produce.txt:1
#, no-wrap
msgid "Instruction <code>produce</code>"
msgstr ""
#. type: Source code
#: ../E/produce.txt:3
#, no-wrap
msgid "<c/>produce ( position, orientation, category, program, power );<n/>"
msgstr ""
#. type: Bullet: 'o'
#: ../E/produce.txt:4
#, no-wrap
msgid "r"
msgstr ""
#. type: Source code
#: ../E/produce.txt:5
#, no-wrap
msgid "<c/>produce ( category, power );<n/>"
msgstr ""
#. type: Plain text
#: ../E/produce.txt:7
#, no-wrap
msgid "Immediately creates an <a cbot|category>object</a>."
msgstr ""
#. type: Plain text
#: ../E/produce.txt:10
#, no-wrap
msgid "Where object will be created."
msgstr ""
#. type: \t; header
#: ../E/produce.txt:12
#, no-wrap
msgid "orientation: <code><a cbot|float>float</a></code>"
msgstr ""
#. type: Plain text
#: ../E/produce.txt:13
#, no-wrap
msgid "Orientation (angle) of the object."
msgstr ""
#. type: Plain text
#: ../E/produce.txt:16
#, no-wrap
msgid "<a cbot|category>Category</a> of the object."
msgstr ""
#. type: \t; header
#: ../E/produce.txt:18
#, no-wrap
msgid "program: <code><a cbot|string>string</a></code>"
msgstr ""
#. type: Plain text
#: ../E/produce.txt:19
#, no-wrap
msgid "Program for the object. Will have effect only for programmable objects like robots or aliens. "
msgstr ""
#. type: Plain text
#: ../E/produce.txt:22
#, no-wrap
msgid "Energy level."
msgstr ""
#. type: \t; header
#: ../E/produce.txt:24
#, no-wrap
msgid "Return: <code><a cbot|void>void</a></code>"
msgstr ""
#. type: Plain text
#: ../E/produce.txt:25
#, no-wrap
msgid "Nothing."
msgstr ""
#. type: \b; header
#: ../E/produce.txt:27
#, no-wrap
msgid "Example usage"
msgstr ""
#. type: Plain text
#: ../E/produce.txt:28
#, no-wrap
msgid "It is used by <a object|mother>AlienQueen</a> to produce <a object|egg>AlienEggs</a>."
msgstr ""

View File

@ -53,13 +53,13 @@ msgid "Time in seconds."
msgstr "Temps en secondes."
#. type: \t; header
#: ../E/abstime.txt:10 ../E/acos.txt:11 ../E/aim.txt:23 ../E/array.txt:30 ../E/asin.txt:11 ../E/atan.txt:11 ../E/atan2.txt:16 ../E/bloc.txt:48 ../E/bool.txt:4 ../E/break.txt:24 ../E/build.txt:27 ../E/buildingenabled.txt:22 ../E/busy.txt:14 ../E/canbuild.txt:22 ../E/canresearch.txt:14 ../E/category.txt:107 ../E/ceil.txt:12 ../E/class.txt:70 ../E/close.txt:6 ../E/cond.txt:27 ../E/continue.txt:24 ../E/cos.txt:11 ../E/deletef.txt:9 ../E/delinfo.txt:13 ../E/destroy.txt:15 ../E/detect.txt:27 ../E/direct.txt:13 ../E/dist.txt:29 ../E/dist2d.txt:13 ../E/do.txt:27 ../E/drop.txt:28 ../E/eof.txt:13 ../E/errmode.txt:32 ../E/expr.txt:74 ../E/extern.txt:29 ../E/factory.txt:21 ../E/false.txt:4 ../E/file.txt:16 ../E/fire.txt:30 ../E/flatgrnd.txt:16 ../E/flatspace.txt:25 ../E/float.txt:24 ../E/floor.txt:12 ../E/for.txt:38 ../E/function.txt:129 ../E/goto.txt:34 ../E/grab.txt:28 ../E/if.txt:39 ../E/int.txt:18 ../E/jet.txt:14 ../E/message.txt:24 ../E/motor.txt:38 ../E/move.txt:21 ../E/nan.txt:14 ../E/new.txt:20 ../E/null.txt:4 ../E/object.txt:79 ../E/open.txt:18 ../E/openfile.txt:10 ../E/pencolor.txt:14 ../E/pendown.txt:17 ../E/penup.txt:11 ../E/penwidth.txt:14 ../E/point.txt:35 ../E/pointer.txt:51 ../E/pow.txt:14 ../E/private.txt:17 ../E/public.txt:49 ../E/radar.txt:80 ../E/rand.txt:8 ../E/readln.txt:18 ../E/receive.txt:16 ../E/recycle.txt:12 ../E/research.txt:18 ../E/researched.txt:14 ../E/researches.txt:27 ../E/retobj.txt:13 ../E/return.txt:29 ../E/round.txt:12 ../E/search.txt:25 ../E/send.txt:17 ../E/shield.txt:18 ../E/sin.txt:11 ../E/sizeof.txt:21 ../E/sniff.txt:16 ../E/space.txt:22 ../E/sqrt.txt:11 ../E/static.txt:20 ../E/strfind.txt:18 ../E/string.txt:32 ../E/strleft.txt:14 ../E/strlen.txt:12 ../E/strlower.txt:10 ../E/strmid.txt:18 ../E/strright.txt:14 ../E/strupper.txt:10 ../E/strval.txt:17 ../E/switch.txt:70 ../E/synchro.txt:23 ../E/takeoff.txt:15 ../E/tan.txt:11 ../E/term.txt:30 ../E/testinfo.txt:16 ../E/this.txt:52 ../E/thump.txt:12 ../E/topo.txt:13 ../E/true.txt:4 ../E/trunc.txt:12 ../E/turn.txt:32 ../E/type.txt:32 ../E/var.txt:66 ../E/void.txt:10 ../E/wait.txt:21 ../E/while.txt:46 ../E/writeln.txt:19
#: ../E/abstime.txt:10 ../E/acos.txt:11 ../E/aim.txt:23 ../E/array.txt:30 ../E/asin.txt:11 ../E/atan.txt:11 ../E/atan2.txt:16 ../E/bloc.txt:48 ../E/bool.txt:4 ../E/break.txt:24 ../E/build.txt:27 ../E/buildingenabled.txt:22 ../E/busy.txt:14 ../E/canbuild.txt:22 ../E/canresearch.txt:14 ../E/category.txt:107 ../E/ceil.txt:12 ../E/class.txt:70 ../E/close.txt:6 ../E/cond.txt:27 ../E/continue.txt:24 ../E/cos.txt:11 ../E/deletef.txt:9 ../E/delinfo.txt:13 ../E/destroy.txt:15 ../E/detect.txt:27 ../E/direct.txt:13 ../E/dist.txt:29 ../E/dist2d.txt:13 ../E/do.txt:27 ../E/drop.txt:28 ../E/eof.txt:13 ../E/errmode.txt:32 ../E/expr.txt:74 ../E/extern.txt:29 ../E/factory.txt:21 ../E/false.txt:4 ../E/file.txt:16 ../E/fire.txt:30 ../E/flatgrnd.txt:16 ../E/flatspace.txt:25 ../E/float.txt:24 ../E/floor.txt:12 ../E/for.txt:38 ../E/function.txt:129 ../E/goto.txt:34 ../E/grab.txt:28 ../E/if.txt:39 ../E/int.txt:18 ../E/jet.txt:14 ../E/message.txt:24 ../E/motor.txt:38 ../E/move.txt:21 ../E/nan.txt:14 ../E/new.txt:20 ../E/null.txt:4 ../E/object.txt:79 ../E/open.txt:18 ../E/openfile.txt:10 ../E/pencolor.txt:14 ../E/pendown.txt:17 ../E/penup.txt:11 ../E/penwidth.txt:14 ../E/point.txt:35 ../E/pointer.txt:51 ../E/pow.txt:14 ../E/private.txt:17 ../E/produce.txt:30 ../E/public.txt:49 ../E/radar.txt:80 ../E/rand.txt:8 ../E/readln.txt:18 ../E/receive.txt:16 ../E/recycle.txt:12 ../E/research.txt:18 ../E/researched.txt:14 ../E/researches.txt:27 ../E/retobj.txt:13 ../E/return.txt:29 ../E/round.txt:12 ../E/search.txt:25 ../E/send.txt:17 ../E/shield.txt:18 ../E/sin.txt:11 ../E/sizeof.txt:21 ../E/sniff.txt:16 ../E/space.txt:22 ../E/sqrt.txt:11 ../E/static.txt:20 ../E/strfind.txt:18 ../E/string.txt:32 ../E/strleft.txt:14 ../E/strlen.txt:12 ../E/strlower.txt:10 ../E/strmid.txt:18 ../E/strright.txt:14 ../E/strupper.txt:10 ../E/strval.txt:17 ../E/switch.txt:70 ../E/synchro.txt:23 ../E/takeoff.txt:15 ../E/tan.txt:11 ../E/term.txt:30 ../E/testinfo.txt:16 ../E/this.txt:52 ../E/thump.txt:12 ../E/topo.txt:13 ../E/true.txt:4 ../E/trunc.txt:12 ../E/turn.txt:32 ../E/type.txt:32 ../E/var.txt:66 ../E/void.txt:10 ../E/wait.txt:21 ../E/while.txt:46 ../E/writeln.txt:19
#, no-wrap
msgid "See also"
msgstr "Voir aussi"
#. type: Plain text
#: ../E/abstime.txt:11 ../E/aim.txt:24 ../E/array.txt:31 ../E/bool.txt:5 ../E/break.txt:25 ../E/busy.txt:15 ../E/cond.txt:28 ../E/continue.txt:25 ../E/deletef.txt:10 ../E/destroy.txt:16 ../E/detect.txt:28 ../E/direct.txt:14 ../E/dist.txt:30 ../E/dist2d.txt:14 ../E/drop.txt:29 ../E/errmode.txt:33 ../E/expr.txt:75 ../E/extern.txt:30 ../E/false.txt:5 ../E/fire.txt:31 ../E/flatgrnd.txt:17 ../E/flatspace.txt:26 ../E/float.txt:25 ../E/for.txt:39 ../E/function.txt:130 ../E/goto.txt:35 ../E/grab.txt:29 ../E/if.txt:40 ../E/int.txt:19 ../E/jet.txt:15 ../E/message.txt:25 ../E/move.txt:22 ../E/nan.txt:15 ../E/object.txt:80 ../E/openfile.txt:11 ../E/pencolor.txt:15 ../E/pendown.txt:18 ../E/penup.txt:12 ../E/penwidth.txt:15 ../E/point.txt:36 ../E/radar.txt:81 ../E/recycle.txt:13 ../E/retobj.txt:14 ../E/return.txt:30 ../E/search.txt:26 ../E/shield.txt:19 ../E/sizeof.txt:22 ../E/sniff.txt:17 ../E/space.txt:23 ../E/string.txt:33 ../E/switch.txt:71 ../E/takeoff.txt:16 ../E/term.txt:31 ../E/thump.txt:13 ../E/topo.txt:14 ../E/true.txt:5 ../E/turn.txt:33 ../E/type.txt:33 ../E/var.txt:67 ../E/void.txt:11 ../E/wait.txt:22
#: ../E/abstime.txt:11 ../E/aim.txt:24 ../E/array.txt:31 ../E/bool.txt:5 ../E/break.txt:25 ../E/busy.txt:15 ../E/cond.txt:28 ../E/continue.txt:25 ../E/deletef.txt:10 ../E/destroy.txt:16 ../E/detect.txt:28 ../E/direct.txt:14 ../E/dist.txt:30 ../E/dist2d.txt:14 ../E/drop.txt:29 ../E/errmode.txt:33 ../E/expr.txt:75 ../E/extern.txt:30 ../E/false.txt:5 ../E/fire.txt:31 ../E/flatgrnd.txt:17 ../E/flatspace.txt:26 ../E/float.txt:25 ../E/for.txt:39 ../E/function.txt:130 ../E/goto.txt:35 ../E/grab.txt:29 ../E/if.txt:40 ../E/int.txt:19 ../E/jet.txt:15 ../E/message.txt:25 ../E/move.txt:22 ../E/nan.txt:15 ../E/object.txt:80 ../E/openfile.txt:11 ../E/pencolor.txt:15 ../E/pendown.txt:18 ../E/penup.txt:12 ../E/penwidth.txt:15 ../E/point.txt:36 ../E/produce.txt:31 ../E/radar.txt:81 ../E/recycle.txt:13 ../E/retobj.txt:14 ../E/return.txt:30 ../E/search.txt:26 ../E/shield.txt:19 ../E/sizeof.txt:22 ../E/sniff.txt:17 ../E/space.txt:23 ../E/string.txt:33 ../E/switch.txt:71 ../E/takeoff.txt:16 ../E/term.txt:31 ../E/thump.txt:13 ../E/topo.txt:14 ../E/true.txt:5 ../E/turn.txt:33 ../E/type.txt:33 ../E/var.txt:67 ../E/void.txt:11 ../E/wait.txt:22
#, no-wrap
msgid "<a cbot>Programming</a>, <a cbot|type>types</a> and <a cbot|category>categories</a>."
msgstr "<a cbot>Programmation</a>, <a cbot|type>types</a> et <a cbot|category>catégories</a>."
@ -1126,7 +1126,7 @@ msgid "For specialists"
msgstr "Pour spécialistes"
#. type: Plain text
#: ../E/abstime.txt:2 ../E/acos.txt:2 ../E/aim.txt:2 ../E/asin.txt:2 ../E/atan.txt:2 ../E/atan2.txt:2 ../E/build.txt:14 ../E/buildingenabled.txt:13 ../E/busy.txt:2 ../E/canbuild.txt:13 ../E/canresearch.txt:2 ../E/ceil.txt:2 ../E/cos.txt:2 ../E/deletef.txt:6 ../E/delinfo.txt:2 ../E/destroy.txt:2 ../E/detect.txt:5 ../E/dist.txt:18 ../E/dist2d.txt:2 ../E/do.txt:2 ../E/drop.txt:12 ../E/errmode.txt:5 ../E/factory.txt:2 ../E/fire.txt:10 ../E/flatgrnd.txt:2 ../E/flatspace.txt:2 ../E/floor.txt:2 ../E/for.txt:2 ../E/goto.txt:12 ../E/grab.txt:12 ../E/if.txt:23 ../E/jet.txt:2 ../E/message.txt:2 ../E/move.txt:8 ../E/pencolor.txt:2 ../E/pendown.txt:2 ../E/penup.txt:2 ../E/penwidth.txt:2 ../E/pow.txt:2 ../E/radar.txt:14 ../E/rand.txt:2 ../E/readln.txt:8 ../E/receive.txt:2 ../E/recycle.txt:2 ../E/research.txt:2 ../E/researched.txt:2 ../E/retobj.txt:2 ../E/round.txt:2 ../E/search.txt:2 ../E/send.txt:2 ../E/shield.txt:2 ../E/sin.txt:2 ../E/sniff.txt:2 ../E/space.txt:2 ../E/sqrt.txt:2 ../E/strfind.txt:4 ../E/strleft.txt:4 ../E/strlen.txt:4 ../E/strlower.txt:4 ../E/strmid.txt:4 ../E/strright.txt:4 ../E/strupper.txt:4 ../E/strval.txt:8 ../E/switch.txt:47 ../E/takeoff.txt:2 ../E/tan.txt:2 ../E/testinfo.txt:2 ../E/thump.txt:2 ../E/topo.txt:2 ../E/trunc.txt:2 ../E/turn.txt:19 ../E/wait.txt:10 ../E/writeln.txt:8
#: ../E/abstime.txt:2 ../E/acos.txt:2 ../E/aim.txt:2 ../E/asin.txt:2 ../E/atan.txt:2 ../E/atan2.txt:2 ../E/build.txt:14 ../E/buildingenabled.txt:13 ../E/busy.txt:2 ../E/canbuild.txt:13 ../E/canresearch.txt:2 ../E/ceil.txt:2 ../E/cos.txt:2 ../E/deletef.txt:6 ../E/delinfo.txt:2 ../E/destroy.txt:2 ../E/detect.txt:5 ../E/dist.txt:18 ../E/dist2d.txt:2 ../E/do.txt:2 ../E/drop.txt:12 ../E/errmode.txt:5 ../E/factory.txt:2 ../E/fire.txt:10 ../E/flatgrnd.txt:2 ../E/flatspace.txt:2 ../E/floor.txt:2 ../E/for.txt:2 ../E/goto.txt:12 ../E/grab.txt:12 ../E/if.txt:23 ../E/jet.txt:2 ../E/message.txt:2 ../E/move.txt:8 ../E/pencolor.txt:2 ../E/pendown.txt:2 ../E/penup.txt:2 ../E/penwidth.txt:2 ../E/pow.txt:2 ../E/produce.txt:2 ../E/radar.txt:14 ../E/rand.txt:2 ../E/readln.txt:8 ../E/receive.txt:2 ../E/recycle.txt:2 ../E/research.txt:2 ../E/researched.txt:2 ../E/retobj.txt:2 ../E/round.txt:2 ../E/search.txt:2 ../E/send.txt:2 ../E/shield.txt:2 ../E/sin.txt:2 ../E/sniff.txt:2 ../E/space.txt:2 ../E/sqrt.txt:2 ../E/strfind.txt:4 ../E/strleft.txt:4 ../E/strlen.txt:4 ../E/strlower.txt:4 ../E/strmid.txt:4 ../E/strright.txt:4 ../E/strupper.txt:4 ../E/strval.txt:8 ../E/switch.txt:47 ../E/takeoff.txt:2 ../E/tan.txt:2 ../E/testinfo.txt:2 ../E/thump.txt:2 ../E/topo.txt:2 ../E/trunc.txt:2 ../E/turn.txt:19 ../E/wait.txt:10 ../E/writeln.txt:8
#, no-wrap
msgid "Syntax:"
msgstr "Syntaxe:"
@ -2437,7 +2437,7 @@ msgid "Direct control of the jet of a <a object|botgj>winged bot</a>. The jet is
msgstr "Commande directe du réacteur d'un <a object|botgj>robot volant</a>."
#. type: \t; header
#: ../E/jet.txt:7
#: ../E/jet.txt:7 ../E/produce.txt:21
#, no-wrap
msgid "power: <code><a cbot|float>float</a></code>"
msgstr "power: <code><a cbot|float>float</a></code>"
@ -3607,7 +3607,7 @@ msgid "Seen from above, the purple zone corresponds to the zone where objects wi
msgstr "La zone arrondie violette correspond, vue d'en haut, à la zone dans laquelle les objets sont détectés."
#. type: \t; header
#: ../E/search.txt:7
#: ../E/produce.txt:15 ../E/search.txt:7
#, no-wrap
msgid "category: <code><a cbot|int>int</a></code>"
msgstr "catégorie: <code><a cbot|int>int</a></code>"
@ -3961,7 +3961,7 @@ msgid "<c/>search ( category, position );<n/>"
msgstr "<c/>search ( catégorie, pos );<n/>"
#. type: \t; header
#: ../E/topo.txt:7
#: ../E/produce.txt:9 ../E/topo.txt:7
#, no-wrap
msgid "position: <code><a cbot|point>point</a></code>"
msgstr "pos: <code><a cbot|point>point</a></code>"
@ -7817,3 +7817,99 @@ msgstr ""
#, no-wrap
msgid "In a program, the name of a type is always displayed like that: <format type>type</format>. If the name of a type is not highlighted, this means that the name is misspelled. Type names are always written with lower case characters. Here is a list of the different types: "
msgstr ""
#. type: \b; header
#: ../E/produce.txt:1
#, no-wrap
msgid "Instruction <code>produce</code>"
msgstr ""
#. type: Source code
#: ../E/produce.txt:3
#, no-wrap
msgid "<c/>produce ( position, orientation, category, program, power );<n/>"
msgstr ""
#. type: Bullet: 'o'
#: ../E/produce.txt:4
#, no-wrap
msgid "r"
msgstr ""
#. type: Source code
#: ../E/produce.txt:5
#, no-wrap
msgid "<c/>produce ( category, power );<n/>"
msgstr ""
#. type: Plain text
#: ../E/produce.txt:7
#, no-wrap
msgid "Immediately creates an <a cbot|category>object</a>."
msgstr ""
#. type: Plain text
#: ../E/produce.txt:10
#, no-wrap
msgid "Where object will be created."
msgstr ""
#. type: \t; header
#: ../E/produce.txt:12
#, no-wrap
msgid "orientation: <code><a cbot|float>float</a></code>"
msgstr ""
#. type: Plain text
#: ../E/produce.txt:13
#, no-wrap
msgid "Orientation (angle) of the object."
msgstr ""
#. type: Plain text
#: ../E/produce.txt:16
#, no-wrap
msgid "<a cbot|category>Category</a> of the object."
msgstr ""
#. type: \t; header
#: ../E/produce.txt:18
#, no-wrap
msgid "program: <code><a cbot|string>string</a></code>"
msgstr ""
#. type: Plain text
#: ../E/produce.txt:19
#, no-wrap
msgid "Program for the object. Will have effect only for programmable objects like robots or aliens. "
msgstr ""
#. type: Plain text
#: ../E/produce.txt:22
#, no-wrap
msgid "Energy level."
msgstr ""
#. type: \t; header
#: ../E/produce.txt:24
#, no-wrap
msgid "Return: <code><a cbot|void>void</a></code>"
msgstr ""
#. type: Plain text
#: ../E/produce.txt:25
#, no-wrap
msgid "Nothing."
msgstr ""
#. type: \b; header
#: ../E/produce.txt:27
#, no-wrap
msgid "Example usage"
msgstr ""
#. type: Plain text
#: ../E/produce.txt:28
#, no-wrap
msgid "It is used by <a object|mother>AlienQueen</a> to produce <a object|egg>AlienEggs</a>."
msgstr ""

View File

@ -53,13 +53,13 @@ msgid "Time in seconds."
msgstr "Czas w sekundach."
#. type: \t; header
#: ../E/abstime.txt:10 ../E/acos.txt:11 ../E/aim.txt:23 ../E/array.txt:30 ../E/asin.txt:11 ../E/atan.txt:11 ../E/atan2.txt:16 ../E/bloc.txt:48 ../E/bool.txt:4 ../E/break.txt:24 ../E/build.txt:27 ../E/buildingenabled.txt:22 ../E/busy.txt:14 ../E/canbuild.txt:22 ../E/canresearch.txt:14 ../E/category.txt:107 ../E/ceil.txt:12 ../E/class.txt:70 ../E/close.txt:6 ../E/cond.txt:27 ../E/continue.txt:24 ../E/cos.txt:11 ../E/deletef.txt:9 ../E/delinfo.txt:13 ../E/destroy.txt:15 ../E/detect.txt:27 ../E/direct.txt:13 ../E/dist.txt:29 ../E/dist2d.txt:13 ../E/do.txt:27 ../E/drop.txt:28 ../E/eof.txt:13 ../E/errmode.txt:32 ../E/expr.txt:74 ../E/extern.txt:29 ../E/factory.txt:21 ../E/false.txt:4 ../E/file.txt:16 ../E/fire.txt:30 ../E/flatgrnd.txt:16 ../E/flatspace.txt:25 ../E/float.txt:24 ../E/floor.txt:12 ../E/for.txt:38 ../E/function.txt:129 ../E/goto.txt:34 ../E/grab.txt:28 ../E/if.txt:39 ../E/int.txt:18 ../E/jet.txt:14 ../E/message.txt:24 ../E/motor.txt:38 ../E/move.txt:21 ../E/nan.txt:14 ../E/new.txt:20 ../E/null.txt:4 ../E/object.txt:79 ../E/open.txt:18 ../E/openfile.txt:10 ../E/pencolor.txt:14 ../E/pendown.txt:17 ../E/penup.txt:11 ../E/penwidth.txt:14 ../E/point.txt:35 ../E/pointer.txt:51 ../E/pow.txt:14 ../E/private.txt:17 ../E/public.txt:49 ../E/radar.txt:80 ../E/rand.txt:8 ../E/readln.txt:18 ../E/receive.txt:16 ../E/recycle.txt:12 ../E/research.txt:18 ../E/researched.txt:14 ../E/researches.txt:27 ../E/retobj.txt:13 ../E/return.txt:29 ../E/round.txt:12 ../E/search.txt:25 ../E/send.txt:17 ../E/shield.txt:18 ../E/sin.txt:11 ../E/sizeof.txt:21 ../E/sniff.txt:16 ../E/space.txt:22 ../E/sqrt.txt:11 ../E/static.txt:20 ../E/strfind.txt:18 ../E/string.txt:32 ../E/strleft.txt:14 ../E/strlen.txt:12 ../E/strlower.txt:10 ../E/strmid.txt:18 ../E/strright.txt:14 ../E/strupper.txt:10 ../E/strval.txt:17 ../E/switch.txt:70 ../E/synchro.txt:23 ../E/takeoff.txt:15 ../E/tan.txt:11 ../E/term.txt:30 ../E/testinfo.txt:16 ../E/this.txt:52 ../E/thump.txt:12 ../E/topo.txt:13 ../E/true.txt:4 ../E/trunc.txt:12 ../E/turn.txt:32 ../E/type.txt:32 ../E/var.txt:66 ../E/void.txt:10 ../E/wait.txt:21 ../E/while.txt:46 ../E/writeln.txt:19
#: ../E/abstime.txt:10 ../E/acos.txt:11 ../E/aim.txt:23 ../E/array.txt:30 ../E/asin.txt:11 ../E/atan.txt:11 ../E/atan2.txt:16 ../E/bloc.txt:48 ../E/bool.txt:4 ../E/break.txt:24 ../E/build.txt:27 ../E/buildingenabled.txt:22 ../E/busy.txt:14 ../E/canbuild.txt:22 ../E/canresearch.txt:14 ../E/category.txt:107 ../E/ceil.txt:12 ../E/class.txt:70 ../E/close.txt:6 ../E/cond.txt:27 ../E/continue.txt:24 ../E/cos.txt:11 ../E/deletef.txt:9 ../E/delinfo.txt:13 ../E/destroy.txt:15 ../E/detect.txt:27 ../E/direct.txt:13 ../E/dist.txt:29 ../E/dist2d.txt:13 ../E/do.txt:27 ../E/drop.txt:28 ../E/eof.txt:13 ../E/errmode.txt:32 ../E/expr.txt:74 ../E/extern.txt:29 ../E/factory.txt:21 ../E/false.txt:4 ../E/file.txt:16 ../E/fire.txt:30 ../E/flatgrnd.txt:16 ../E/flatspace.txt:25 ../E/float.txt:24 ../E/floor.txt:12 ../E/for.txt:38 ../E/function.txt:129 ../E/goto.txt:34 ../E/grab.txt:28 ../E/if.txt:39 ../E/int.txt:18 ../E/jet.txt:14 ../E/message.txt:24 ../E/motor.txt:38 ../E/move.txt:21 ../E/nan.txt:14 ../E/new.txt:20 ../E/null.txt:4 ../E/object.txt:79 ../E/open.txt:18 ../E/openfile.txt:10 ../E/pencolor.txt:14 ../E/pendown.txt:17 ../E/penup.txt:11 ../E/penwidth.txt:14 ../E/point.txt:35 ../E/pointer.txt:51 ../E/pow.txt:14 ../E/private.txt:17 ../E/produce.txt:30 ../E/public.txt:49 ../E/radar.txt:80 ../E/rand.txt:8 ../E/readln.txt:18 ../E/receive.txt:16 ../E/recycle.txt:12 ../E/research.txt:18 ../E/researched.txt:14 ../E/researches.txt:27 ../E/retobj.txt:13 ../E/return.txt:29 ../E/round.txt:12 ../E/search.txt:25 ../E/send.txt:17 ../E/shield.txt:18 ../E/sin.txt:11 ../E/sizeof.txt:21 ../E/sniff.txt:16 ../E/space.txt:22 ../E/sqrt.txt:11 ../E/static.txt:20 ../E/strfind.txt:18 ../E/string.txt:32 ../E/strleft.txt:14 ../E/strlen.txt:12 ../E/strlower.txt:10 ../E/strmid.txt:18 ../E/strright.txt:14 ../E/strupper.txt:10 ../E/strval.txt:17 ../E/switch.txt:70 ../E/synchro.txt:23 ../E/takeoff.txt:15 ../E/tan.txt:11 ../E/term.txt:30 ../E/testinfo.txt:16 ../E/this.txt:52 ../E/thump.txt:12 ../E/topo.txt:13 ../E/true.txt:4 ../E/trunc.txt:12 ../E/turn.txt:32 ../E/type.txt:32 ../E/var.txt:66 ../E/void.txt:10 ../E/wait.txt:21 ../E/while.txt:46 ../E/writeln.txt:19
#, no-wrap
msgid "See also"
msgstr "Zobacz również"
#. type: Plain text
#: ../E/abstime.txt:11 ../E/aim.txt:24 ../E/array.txt:31 ../E/bool.txt:5 ../E/break.txt:25 ../E/busy.txt:15 ../E/cond.txt:28 ../E/continue.txt:25 ../E/deletef.txt:10 ../E/destroy.txt:16 ../E/detect.txt:28 ../E/direct.txt:14 ../E/dist.txt:30 ../E/dist2d.txt:14 ../E/drop.txt:29 ../E/errmode.txt:33 ../E/expr.txt:75 ../E/extern.txt:30 ../E/false.txt:5 ../E/fire.txt:31 ../E/flatgrnd.txt:17 ../E/flatspace.txt:26 ../E/float.txt:25 ../E/for.txt:39 ../E/function.txt:130 ../E/goto.txt:35 ../E/grab.txt:29 ../E/if.txt:40 ../E/int.txt:19 ../E/jet.txt:15 ../E/message.txt:25 ../E/move.txt:22 ../E/nan.txt:15 ../E/object.txt:80 ../E/openfile.txt:11 ../E/pencolor.txt:15 ../E/pendown.txt:18 ../E/penup.txt:12 ../E/penwidth.txt:15 ../E/point.txt:36 ../E/radar.txt:81 ../E/recycle.txt:13 ../E/retobj.txt:14 ../E/return.txt:30 ../E/search.txt:26 ../E/shield.txt:19 ../E/sizeof.txt:22 ../E/sniff.txt:17 ../E/space.txt:23 ../E/string.txt:33 ../E/switch.txt:71 ../E/takeoff.txt:16 ../E/term.txt:31 ../E/thump.txt:13 ../E/topo.txt:14 ../E/true.txt:5 ../E/turn.txt:33 ../E/type.txt:33 ../E/var.txt:67 ../E/void.txt:11 ../E/wait.txt:22
#: ../E/abstime.txt:11 ../E/aim.txt:24 ../E/array.txt:31 ../E/bool.txt:5 ../E/break.txt:25 ../E/busy.txt:15 ../E/cond.txt:28 ../E/continue.txt:25 ../E/deletef.txt:10 ../E/destroy.txt:16 ../E/detect.txt:28 ../E/direct.txt:14 ../E/dist.txt:30 ../E/dist2d.txt:14 ../E/drop.txt:29 ../E/errmode.txt:33 ../E/expr.txt:75 ../E/extern.txt:30 ../E/false.txt:5 ../E/fire.txt:31 ../E/flatgrnd.txt:17 ../E/flatspace.txt:26 ../E/float.txt:25 ../E/for.txt:39 ../E/function.txt:130 ../E/goto.txt:35 ../E/grab.txt:29 ../E/if.txt:40 ../E/int.txt:19 ../E/jet.txt:15 ../E/message.txt:25 ../E/move.txt:22 ../E/nan.txt:15 ../E/object.txt:80 ../E/openfile.txt:11 ../E/pencolor.txt:15 ../E/pendown.txt:18 ../E/penup.txt:12 ../E/penwidth.txt:15 ../E/point.txt:36 ../E/produce.txt:31 ../E/radar.txt:81 ../E/recycle.txt:13 ../E/retobj.txt:14 ../E/return.txt:30 ../E/search.txt:26 ../E/shield.txt:19 ../E/sizeof.txt:22 ../E/sniff.txt:17 ../E/space.txt:23 ../E/string.txt:33 ../E/switch.txt:71 ../E/takeoff.txt:16 ../E/term.txt:31 ../E/thump.txt:13 ../E/topo.txt:14 ../E/true.txt:5 ../E/turn.txt:33 ../E/type.txt:33 ../E/var.txt:67 ../E/void.txt:11 ../E/wait.txt:22
#, no-wrap
msgid "<a cbot>Programming</a>, <a cbot|type>types</a> and <a cbot|category>categories</a>."
msgstr "<a cbot>Programowanie</a>, <a cbot|type>typy</a> i <a cbot|category>kategorie</a>."
@ -1137,7 +1137,7 @@ msgid "For specialists"
msgstr "Dla specjalistów"
#. type: Plain text
#: ../E/abstime.txt:2 ../E/acos.txt:2 ../E/aim.txt:2 ../E/asin.txt:2 ../E/atan.txt:2 ../E/atan2.txt:2 ../E/build.txt:14 ../E/buildingenabled.txt:13 ../E/busy.txt:2 ../E/canbuild.txt:13 ../E/canresearch.txt:2 ../E/ceil.txt:2 ../E/cos.txt:2 ../E/deletef.txt:6 ../E/delinfo.txt:2 ../E/destroy.txt:2 ../E/detect.txt:5 ../E/dist.txt:18 ../E/dist2d.txt:2 ../E/do.txt:2 ../E/drop.txt:12 ../E/errmode.txt:5 ../E/factory.txt:2 ../E/fire.txt:10 ../E/flatgrnd.txt:2 ../E/flatspace.txt:2 ../E/floor.txt:2 ../E/for.txt:2 ../E/goto.txt:12 ../E/grab.txt:12 ../E/if.txt:23 ../E/jet.txt:2 ../E/message.txt:2 ../E/move.txt:8 ../E/pencolor.txt:2 ../E/pendown.txt:2 ../E/penup.txt:2 ../E/penwidth.txt:2 ../E/pow.txt:2 ../E/radar.txt:14 ../E/rand.txt:2 ../E/readln.txt:8 ../E/receive.txt:2 ../E/recycle.txt:2 ../E/research.txt:2 ../E/researched.txt:2 ../E/retobj.txt:2 ../E/round.txt:2 ../E/search.txt:2 ../E/send.txt:2 ../E/shield.txt:2 ../E/sin.txt:2 ../E/sniff.txt:2 ../E/space.txt:2 ../E/sqrt.txt:2 ../E/strfind.txt:4 ../E/strleft.txt:4 ../E/strlen.txt:4 ../E/strlower.txt:4 ../E/strmid.txt:4 ../E/strright.txt:4 ../E/strupper.txt:4 ../E/strval.txt:8 ../E/switch.txt:47 ../E/takeoff.txt:2 ../E/tan.txt:2 ../E/testinfo.txt:2 ../E/thump.txt:2 ../E/topo.txt:2 ../E/trunc.txt:2 ../E/turn.txt:19 ../E/wait.txt:10 ../E/writeln.txt:8
#: ../E/abstime.txt:2 ../E/acos.txt:2 ../E/aim.txt:2 ../E/asin.txt:2 ../E/atan.txt:2 ../E/atan2.txt:2 ../E/build.txt:14 ../E/buildingenabled.txt:13 ../E/busy.txt:2 ../E/canbuild.txt:13 ../E/canresearch.txt:2 ../E/ceil.txt:2 ../E/cos.txt:2 ../E/deletef.txt:6 ../E/delinfo.txt:2 ../E/destroy.txt:2 ../E/detect.txt:5 ../E/dist.txt:18 ../E/dist2d.txt:2 ../E/do.txt:2 ../E/drop.txt:12 ../E/errmode.txt:5 ../E/factory.txt:2 ../E/fire.txt:10 ../E/flatgrnd.txt:2 ../E/flatspace.txt:2 ../E/floor.txt:2 ../E/for.txt:2 ../E/goto.txt:12 ../E/grab.txt:12 ../E/if.txt:23 ../E/jet.txt:2 ../E/message.txt:2 ../E/move.txt:8 ../E/pencolor.txt:2 ../E/pendown.txt:2 ../E/penup.txt:2 ../E/penwidth.txt:2 ../E/pow.txt:2 ../E/produce.txt:2 ../E/radar.txt:14 ../E/rand.txt:2 ../E/readln.txt:8 ../E/receive.txt:2 ../E/recycle.txt:2 ../E/research.txt:2 ../E/researched.txt:2 ../E/retobj.txt:2 ../E/round.txt:2 ../E/search.txt:2 ../E/send.txt:2 ../E/shield.txt:2 ../E/sin.txt:2 ../E/sniff.txt:2 ../E/space.txt:2 ../E/sqrt.txt:2 ../E/strfind.txt:4 ../E/strleft.txt:4 ../E/strlen.txt:4 ../E/strlower.txt:4 ../E/strmid.txt:4 ../E/strright.txt:4 ../E/strupper.txt:4 ../E/strval.txt:8 ../E/switch.txt:47 ../E/takeoff.txt:2 ../E/tan.txt:2 ../E/testinfo.txt:2 ../E/thump.txt:2 ../E/topo.txt:2 ../E/trunc.txt:2 ../E/turn.txt:19 ../E/wait.txt:10 ../E/writeln.txt:8
#, no-wrap
msgid "Syntax:"
msgstr "Składnia:"
@ -2467,7 +2467,7 @@ msgid "Direct control of the jet of a <a object|botgj>winged bot</a>. The jet is
msgstr "Umożliwia bezpośrednią kontrolę nad silnikiem odrzutowym <a object|botgj>robota latającego</a>. Silnik odrzutowy umożliwia robotom latanie. Instrukcja ta może służyć do wznoszenia się, zwiększania i zmniejszania wysokości lotu oraz lądowania."
#. type: \t; header
#: ../E/jet.txt:7
#: ../E/jet.txt:7 ../E/produce.txt:21
#, no-wrap
msgid "power: <code><a cbot|float>float</a></code>"
msgstr "moc: <code><a cbot|float>float</a></code>"
@ -3653,7 +3653,7 @@ msgid "Seen from above, the purple zone corresponds to the zone where objects wi
msgstr "Patrząc z góry, czerwona strefa odpowiada strefie, w której będą wykrywane obiekty. "
#. type: \t; header
#: ../E/search.txt:7
#: ../E/produce.txt:15 ../E/search.txt:7
#, no-wrap
msgid "category: <code><a cbot|int>int</a></code>"
msgstr "kategoria: <code><a cbot|int>int</a></code>"
@ -4007,7 +4007,7 @@ msgid "<c/>search ( category, position );<n/>"
msgstr "<c/>search ( kategoria, pozycja );<n/>"
#. type: \t; header
#: ../E/topo.txt:7
#: ../E/produce.txt:9 ../E/topo.txt:7
#, no-wrap
msgid "position: <code><a cbot|point>point</a></code>"
msgstr "pozycja: <code><a cbot|point>point</a></code>"
@ -7864,3 +7864,99 @@ msgstr ""
#, no-wrap
msgid "In a program, the name of a type is always displayed like that: <format type>type</format>. If the name of a type is not highlighted, this means that the name is misspelled. Type names are always written with lower case characters. Here is a list of the different types: "
msgstr ""
#. type: \b; header
#: ../E/produce.txt:1
#, no-wrap
msgid "Instruction <code>produce</code>"
msgstr ""
#. type: Source code
#: ../E/produce.txt:3
#, no-wrap
msgid "<c/>produce ( position, orientation, category, program, power );<n/>"
msgstr ""
#. type: Bullet: 'o'
#: ../E/produce.txt:4
#, no-wrap
msgid "r"
msgstr ""
#. type: Source code
#: ../E/produce.txt:5
#, no-wrap
msgid "<c/>produce ( category, power );<n/>"
msgstr ""
#. type: Plain text
#: ../E/produce.txt:7
#, no-wrap
msgid "Immediately creates an <a cbot|category>object</a>."
msgstr ""
#. type: Plain text
#: ../E/produce.txt:10
#, no-wrap
msgid "Where object will be created."
msgstr ""
#. type: \t; header
#: ../E/produce.txt:12
#, no-wrap
msgid "orientation: <code><a cbot|float>float</a></code>"
msgstr ""
#. type: Plain text
#: ../E/produce.txt:13
#, no-wrap
msgid "Orientation (angle) of the object."
msgstr ""
#. type: Plain text
#: ../E/produce.txt:16
#, no-wrap
msgid "<a cbot|category>Category</a> of the object."
msgstr ""
#. type: \t; header
#: ../E/produce.txt:18
#, no-wrap
msgid "program: <code><a cbot|string>string</a></code>"
msgstr ""
#. type: Plain text
#: ../E/produce.txt:19
#, no-wrap
msgid "Program for the object. Will have effect only for programmable objects like robots or aliens. "
msgstr ""
#. type: Plain text
#: ../E/produce.txt:22
#, no-wrap
msgid "Energy level."
msgstr ""
#. type: \t; header
#: ../E/produce.txt:24
#, no-wrap
msgid "Return: <code><a cbot|void>void</a></code>"
msgstr ""
#. type: Plain text
#: ../E/produce.txt:25
#, no-wrap
msgid "Nothing."
msgstr ""
#. type: \b; header
#: ../E/produce.txt:27
#, no-wrap
msgid "Example usage"
msgstr ""
#. type: Plain text
#: ../E/produce.txt:28
#, no-wrap
msgid "It is used by <a object|mother>AlienQueen</a> to produce <a object|egg>AlienEggs</a>."
msgstr ""

View File

@ -53,13 +53,13 @@ msgid "Time in seconds."
msgstr ""
#. type: \t; header
#: ../E/abstime.txt:10 ../E/acos.txt:11 ../E/aim.txt:23 ../E/array.txt:30 ../E/asin.txt:11 ../E/atan.txt:11 ../E/atan2.txt:16 ../E/bloc.txt:48 ../E/bool.txt:4 ../E/break.txt:24 ../E/build.txt:27 ../E/buildingenabled.txt:22 ../E/busy.txt:14 ../E/canbuild.txt:22 ../E/canresearch.txt:14 ../E/category.txt:107 ../E/ceil.txt:12 ../E/class.txt:70 ../E/close.txt:6 ../E/cond.txt:27 ../E/continue.txt:24 ../E/cos.txt:11 ../E/deletef.txt:9 ../E/delinfo.txt:13 ../E/destroy.txt:15 ../E/detect.txt:27 ../E/direct.txt:13 ../E/dist.txt:29 ../E/dist2d.txt:13 ../E/do.txt:27 ../E/drop.txt:28 ../E/eof.txt:13 ../E/errmode.txt:32 ../E/expr.txt:74 ../E/extern.txt:29 ../E/factory.txt:21 ../E/false.txt:4 ../E/file.txt:16 ../E/fire.txt:30 ../E/flatgrnd.txt:16 ../E/flatspace.txt:25 ../E/float.txt:24 ../E/floor.txt:12 ../E/for.txt:38 ../E/function.txt:129 ../E/goto.txt:34 ../E/grab.txt:28 ../E/if.txt:39 ../E/int.txt:18 ../E/jet.txt:14 ../E/message.txt:24 ../E/motor.txt:38 ../E/move.txt:21 ../E/nan.txt:14 ../E/new.txt:20 ../E/null.txt:4 ../E/object.txt:79 ../E/open.txt:18 ../E/openfile.txt:10 ../E/pencolor.txt:14 ../E/pendown.txt:17 ../E/penup.txt:11 ../E/penwidth.txt:14 ../E/point.txt:35 ../E/pointer.txt:51 ../E/pow.txt:14 ../E/private.txt:17 ../E/public.txt:49 ../E/radar.txt:80 ../E/rand.txt:8 ../E/readln.txt:18 ../E/receive.txt:16 ../E/recycle.txt:12 ../E/research.txt:18 ../E/researched.txt:14 ../E/researches.txt:27 ../E/retobj.txt:13 ../E/return.txt:29 ../E/round.txt:12 ../E/search.txt:25 ../E/send.txt:17 ../E/shield.txt:18 ../E/sin.txt:11 ../E/sizeof.txt:21 ../E/sniff.txt:16 ../E/space.txt:22 ../E/sqrt.txt:11 ../E/static.txt:20 ../E/strfind.txt:18 ../E/string.txt:32 ../E/strleft.txt:14 ../E/strlen.txt:12 ../E/strlower.txt:10 ../E/strmid.txt:18 ../E/strright.txt:14 ../E/strupper.txt:10 ../E/strval.txt:17 ../E/switch.txt:70 ../E/synchro.txt:23 ../E/takeoff.txt:15 ../E/tan.txt:11 ../E/term.txt:30 ../E/testinfo.txt:16 ../E/this.txt:52 ../E/thump.txt:12 ../E/topo.txt:13 ../E/true.txt:4 ../E/trunc.txt:12 ../E/turn.txt:32 ../E/type.txt:32 ../E/var.txt:66 ../E/void.txt:10 ../E/wait.txt:21 ../E/while.txt:46 ../E/writeln.txt:19
#: ../E/abstime.txt:10 ../E/acos.txt:11 ../E/aim.txt:23 ../E/array.txt:30 ../E/asin.txt:11 ../E/atan.txt:11 ../E/atan2.txt:16 ../E/bloc.txt:48 ../E/bool.txt:4 ../E/break.txt:24 ../E/build.txt:27 ../E/buildingenabled.txt:22 ../E/busy.txt:14 ../E/canbuild.txt:22 ../E/canresearch.txt:14 ../E/category.txt:107 ../E/ceil.txt:12 ../E/class.txt:70 ../E/close.txt:6 ../E/cond.txt:27 ../E/continue.txt:24 ../E/cos.txt:11 ../E/deletef.txt:9 ../E/delinfo.txt:13 ../E/destroy.txt:15 ../E/detect.txt:27 ../E/direct.txt:13 ../E/dist.txt:29 ../E/dist2d.txt:13 ../E/do.txt:27 ../E/drop.txt:28 ../E/eof.txt:13 ../E/errmode.txt:32 ../E/expr.txt:74 ../E/extern.txt:29 ../E/factory.txt:21 ../E/false.txt:4 ../E/file.txt:16 ../E/fire.txt:30 ../E/flatgrnd.txt:16 ../E/flatspace.txt:25 ../E/float.txt:24 ../E/floor.txt:12 ../E/for.txt:38 ../E/function.txt:129 ../E/goto.txt:34 ../E/grab.txt:28 ../E/if.txt:39 ../E/int.txt:18 ../E/jet.txt:14 ../E/message.txt:24 ../E/motor.txt:38 ../E/move.txt:21 ../E/nan.txt:14 ../E/new.txt:20 ../E/null.txt:4 ../E/object.txt:79 ../E/open.txt:18 ../E/openfile.txt:10 ../E/pencolor.txt:14 ../E/pendown.txt:17 ../E/penup.txt:11 ../E/penwidth.txt:14 ../E/point.txt:35 ../E/pointer.txt:51 ../E/pow.txt:14 ../E/private.txt:17 ../E/produce.txt:30 ../E/public.txt:49 ../E/radar.txt:80 ../E/rand.txt:8 ../E/readln.txt:18 ../E/receive.txt:16 ../E/recycle.txt:12 ../E/research.txt:18 ../E/researched.txt:14 ../E/researches.txt:27 ../E/retobj.txt:13 ../E/return.txt:29 ../E/round.txt:12 ../E/search.txt:25 ../E/send.txt:17 ../E/shield.txt:18 ../E/sin.txt:11 ../E/sizeof.txt:21 ../E/sniff.txt:16 ../E/space.txt:22 ../E/sqrt.txt:11 ../E/static.txt:20 ../E/strfind.txt:18 ../E/string.txt:32 ../E/strleft.txt:14 ../E/strlen.txt:12 ../E/strlower.txt:10 ../E/strmid.txt:18 ../E/strright.txt:14 ../E/strupper.txt:10 ../E/strval.txt:17 ../E/switch.txt:70 ../E/synchro.txt:23 ../E/takeoff.txt:15 ../E/tan.txt:11 ../E/term.txt:30 ../E/testinfo.txt:16 ../E/this.txt:52 ../E/thump.txt:12 ../E/topo.txt:13 ../E/true.txt:4 ../E/trunc.txt:12 ../E/turn.txt:32 ../E/type.txt:32 ../E/var.txt:66 ../E/void.txt:10 ../E/wait.txt:21 ../E/while.txt:46 ../E/writeln.txt:19
#, no-wrap
msgid "See also"
msgstr "См. также"
#. type: Plain text
#: ../E/abstime.txt:11 ../E/aim.txt:24 ../E/array.txt:31 ../E/bool.txt:5 ../E/break.txt:25 ../E/busy.txt:15 ../E/cond.txt:28 ../E/continue.txt:25 ../E/deletef.txt:10 ../E/destroy.txt:16 ../E/detect.txt:28 ../E/direct.txt:14 ../E/dist.txt:30 ../E/dist2d.txt:14 ../E/drop.txt:29 ../E/errmode.txt:33 ../E/expr.txt:75 ../E/extern.txt:30 ../E/false.txt:5 ../E/fire.txt:31 ../E/flatgrnd.txt:17 ../E/flatspace.txt:26 ../E/float.txt:25 ../E/for.txt:39 ../E/function.txt:130 ../E/goto.txt:35 ../E/grab.txt:29 ../E/if.txt:40 ../E/int.txt:19 ../E/jet.txt:15 ../E/message.txt:25 ../E/move.txt:22 ../E/nan.txt:15 ../E/object.txt:80 ../E/openfile.txt:11 ../E/pencolor.txt:15 ../E/pendown.txt:18 ../E/penup.txt:12 ../E/penwidth.txt:15 ../E/point.txt:36 ../E/radar.txt:81 ../E/recycle.txt:13 ../E/retobj.txt:14 ../E/return.txt:30 ../E/search.txt:26 ../E/shield.txt:19 ../E/sizeof.txt:22 ../E/sniff.txt:17 ../E/space.txt:23 ../E/string.txt:33 ../E/switch.txt:71 ../E/takeoff.txt:16 ../E/term.txt:31 ../E/thump.txt:13 ../E/topo.txt:14 ../E/true.txt:5 ../E/turn.txt:33 ../E/type.txt:33 ../E/var.txt:67 ../E/void.txt:11 ../E/wait.txt:22
#: ../E/abstime.txt:11 ../E/aim.txt:24 ../E/array.txt:31 ../E/bool.txt:5 ../E/break.txt:25 ../E/busy.txt:15 ../E/cond.txt:28 ../E/continue.txt:25 ../E/deletef.txt:10 ../E/destroy.txt:16 ../E/detect.txt:28 ../E/direct.txt:14 ../E/dist.txt:30 ../E/dist2d.txt:14 ../E/drop.txt:29 ../E/errmode.txt:33 ../E/expr.txt:75 ../E/extern.txt:30 ../E/false.txt:5 ../E/fire.txt:31 ../E/flatgrnd.txt:17 ../E/flatspace.txt:26 ../E/float.txt:25 ../E/for.txt:39 ../E/function.txt:130 ../E/goto.txt:35 ../E/grab.txt:29 ../E/if.txt:40 ../E/int.txt:19 ../E/jet.txt:15 ../E/message.txt:25 ../E/move.txt:22 ../E/nan.txt:15 ../E/object.txt:80 ../E/openfile.txt:11 ../E/pencolor.txt:15 ../E/pendown.txt:18 ../E/penup.txt:12 ../E/penwidth.txt:15 ../E/point.txt:36 ../E/produce.txt:31 ../E/radar.txt:81 ../E/recycle.txt:13 ../E/retobj.txt:14 ../E/return.txt:30 ../E/search.txt:26 ../E/shield.txt:19 ../E/sizeof.txt:22 ../E/sniff.txt:17 ../E/space.txt:23 ../E/string.txt:33 ../E/switch.txt:71 ../E/takeoff.txt:16 ../E/term.txt:31 ../E/thump.txt:13 ../E/topo.txt:14 ../E/true.txt:5 ../E/turn.txt:33 ../E/type.txt:33 ../E/var.txt:67 ../E/void.txt:11 ../E/wait.txt:22
#, no-wrap
msgid "<a cbot>Programming</a>, <a cbot|type>types</a> and <a cbot|category>categories</a>."
msgstr "<a cbot>Программирование</a>, <a cbot|type>типы</a> и <a cbot|category>категории</a>."
@ -1136,7 +1136,7 @@ msgid "For specialists"
msgstr "Для специалистов"
#. type: Plain text
#: ../E/abstime.txt:2 ../E/acos.txt:2 ../E/aim.txt:2 ../E/asin.txt:2 ../E/atan.txt:2 ../E/atan2.txt:2 ../E/build.txt:14 ../E/buildingenabled.txt:13 ../E/busy.txt:2 ../E/canbuild.txt:13 ../E/canresearch.txt:2 ../E/ceil.txt:2 ../E/cos.txt:2 ../E/deletef.txt:6 ../E/delinfo.txt:2 ../E/destroy.txt:2 ../E/detect.txt:5 ../E/dist.txt:18 ../E/dist2d.txt:2 ../E/do.txt:2 ../E/drop.txt:12 ../E/errmode.txt:5 ../E/factory.txt:2 ../E/fire.txt:10 ../E/flatgrnd.txt:2 ../E/flatspace.txt:2 ../E/floor.txt:2 ../E/for.txt:2 ../E/goto.txt:12 ../E/grab.txt:12 ../E/if.txt:23 ../E/jet.txt:2 ../E/message.txt:2 ../E/move.txt:8 ../E/pencolor.txt:2 ../E/pendown.txt:2 ../E/penup.txt:2 ../E/penwidth.txt:2 ../E/pow.txt:2 ../E/radar.txt:14 ../E/rand.txt:2 ../E/readln.txt:8 ../E/receive.txt:2 ../E/recycle.txt:2 ../E/research.txt:2 ../E/researched.txt:2 ../E/retobj.txt:2 ../E/round.txt:2 ../E/search.txt:2 ../E/send.txt:2 ../E/shield.txt:2 ../E/sin.txt:2 ../E/sniff.txt:2 ../E/space.txt:2 ../E/sqrt.txt:2 ../E/strfind.txt:4 ../E/strleft.txt:4 ../E/strlen.txt:4 ../E/strlower.txt:4 ../E/strmid.txt:4 ../E/strright.txt:4 ../E/strupper.txt:4 ../E/strval.txt:8 ../E/switch.txt:47 ../E/takeoff.txt:2 ../E/tan.txt:2 ../E/testinfo.txt:2 ../E/thump.txt:2 ../E/topo.txt:2 ../E/trunc.txt:2 ../E/turn.txt:19 ../E/wait.txt:10 ../E/writeln.txt:8
#: ../E/abstime.txt:2 ../E/acos.txt:2 ../E/aim.txt:2 ../E/asin.txt:2 ../E/atan.txt:2 ../E/atan2.txt:2 ../E/build.txt:14 ../E/buildingenabled.txt:13 ../E/busy.txt:2 ../E/canbuild.txt:13 ../E/canresearch.txt:2 ../E/ceil.txt:2 ../E/cos.txt:2 ../E/deletef.txt:6 ../E/delinfo.txt:2 ../E/destroy.txt:2 ../E/detect.txt:5 ../E/dist.txt:18 ../E/dist2d.txt:2 ../E/do.txt:2 ../E/drop.txt:12 ../E/errmode.txt:5 ../E/factory.txt:2 ../E/fire.txt:10 ../E/flatgrnd.txt:2 ../E/flatspace.txt:2 ../E/floor.txt:2 ../E/for.txt:2 ../E/goto.txt:12 ../E/grab.txt:12 ../E/if.txt:23 ../E/jet.txt:2 ../E/message.txt:2 ../E/move.txt:8 ../E/pencolor.txt:2 ../E/pendown.txt:2 ../E/penup.txt:2 ../E/penwidth.txt:2 ../E/pow.txt:2 ../E/produce.txt:2 ../E/radar.txt:14 ../E/rand.txt:2 ../E/readln.txt:8 ../E/receive.txt:2 ../E/recycle.txt:2 ../E/research.txt:2 ../E/researched.txt:2 ../E/retobj.txt:2 ../E/round.txt:2 ../E/search.txt:2 ../E/send.txt:2 ../E/shield.txt:2 ../E/sin.txt:2 ../E/sniff.txt:2 ../E/space.txt:2 ../E/sqrt.txt:2 ../E/strfind.txt:4 ../E/strleft.txt:4 ../E/strlen.txt:4 ../E/strlower.txt:4 ../E/strmid.txt:4 ../E/strright.txt:4 ../E/strupper.txt:4 ../E/strval.txt:8 ../E/switch.txt:47 ../E/takeoff.txt:2 ../E/tan.txt:2 ../E/testinfo.txt:2 ../E/thump.txt:2 ../E/topo.txt:2 ../E/trunc.txt:2 ../E/turn.txt:19 ../E/wait.txt:10 ../E/writeln.txt:8
#, no-wrap
msgid "Syntax:"
msgstr "Синтаксис:"
@ -2440,7 +2440,7 @@ msgid "Direct control of the jet of a <a object|botgj>winged bot</a>. The jet is
msgstr "Прямое управление реактивным двигателем <a object|botgj>крылатого бота</a>. Именно двигатель заставляет бот перемещаться. Используйте эту инструкцию, чтобы подыматься, опускаться или приземляться."
#. type: \t; header
#: ../E/jet.txt:7
#: ../E/jet.txt:7 ../E/produce.txt:21
#, no-wrap
msgid "power: <code><a cbot|float>float</a></code>"
msgstr "power: <code><a cbot|float>float</a></code>"
@ -3622,7 +3622,7 @@ msgid "Seen from above, the purple zone corresponds to the zone where objects wi
msgstr "Как видно выше, пурпурная зона соответствует зоне, где будут обнаружены объекты."
#. type: \t; header
#: ../E/search.txt:7
#: ../E/produce.txt:15 ../E/search.txt:7
#, no-wrap
msgid "category: <code><a cbot|int>int</a></code>"
msgstr "категория: <code><a cbot|int>int</a></code>"
@ -3974,7 +3974,7 @@ msgid "<c/>search ( category, position );<n/>"
msgstr "<c/>search ( категория, позиция );<n/>"
#. type: \t; header
#: ../E/topo.txt:7
#: ../E/produce.txt:9 ../E/topo.txt:7
#, no-wrap
msgid "position: <code><a cbot|point>point</a></code>"
msgstr "положение: <code><a cbot|point>point</a></code>"
@ -7826,3 +7826,99 @@ msgstr ""
#, no-wrap
msgid "In a program, the name of a type is always displayed like that: <format type>type</format>. If the name of a type is not highlighted, this means that the name is misspelled. Type names are always written with lower case characters. Here is a list of the different types: "
msgstr ""
#. type: \b; header
#: ../E/produce.txt:1
#, no-wrap
msgid "Instruction <code>produce</code>"
msgstr ""
#. type: Source code
#: ../E/produce.txt:3
#, no-wrap
msgid "<c/>produce ( position, orientation, category, program, power );<n/>"
msgstr ""
#. type: Bullet: 'o'
#: ../E/produce.txt:4
#, no-wrap
msgid "r"
msgstr ""
#. type: Source code
#: ../E/produce.txt:5
#, no-wrap
msgid "<c/>produce ( category, power );<n/>"
msgstr ""
#. type: Plain text
#: ../E/produce.txt:7
#, no-wrap
msgid "Immediately creates an <a cbot|category>object</a>."
msgstr ""
#. type: Plain text
#: ../E/produce.txt:10
#, no-wrap
msgid "Where object will be created."
msgstr ""
#. type: \t; header
#: ../E/produce.txt:12
#, no-wrap
msgid "orientation: <code><a cbot|float>float</a></code>"
msgstr ""
#. type: Plain text
#: ../E/produce.txt:13
#, no-wrap
msgid "Orientation (angle) of the object."
msgstr ""
#. type: Plain text
#: ../E/produce.txt:16
#, no-wrap
msgid "<a cbot|category>Category</a> of the object."
msgstr ""
#. type: \t; header
#: ../E/produce.txt:18
#, no-wrap
msgid "program: <code><a cbot|string>string</a></code>"
msgstr ""
#. type: Plain text
#: ../E/produce.txt:19
#, no-wrap
msgid "Program for the object. Will have effect only for programmable objects like robots or aliens. "
msgstr ""
#. type: Plain text
#: ../E/produce.txt:22
#, no-wrap
msgid "Energy level."
msgstr ""
#. type: \t; header
#: ../E/produce.txt:24
#, no-wrap
msgid "Return: <code><a cbot|void>void</a></code>"
msgstr ""
#. type: Plain text
#: ../E/produce.txt:25
#, no-wrap
msgid "Nothing."
msgstr ""
#. type: \b; header
#: ../E/produce.txt:27
#, no-wrap
msgid "Example usage"
msgstr ""
#. type: Plain text
#: ../E/produce.txt:28
#, no-wrap
msgid "It is used by <a object|mother>AlienQueen</a> to produce <a object|egg>AlienEggs</a>."
msgstr ""

View File

@ -2,7 +2,7 @@
The CBOT language is very close in structure and syntax to C++ and Java. It has been adapted for the specific purposes of COLOBOT, and for an efficient pedagogical approach.
This language is made up of instructions (see below), \l;blocks\u cbot\bloc;, \l;functions\u cbot\function;, \l;classes\u cbot\class;, \l;variables\u cbot\var;, \l;arrays\u cbot\array;, \l;expressions\u cbot\expr; and \l;conditions\u cbot\cond;.
o \c;\token;Instructions\norm;\n;
\l;o\u cheats; \c;\token;Instructions\norm;\n;
In the program editor, an instruction in the CBOT language is always displayed like that: \token;instruction\norm;. If an instruction is not highlighted, this means that it has been misspelled. Instruction names are always written in lower case.
o \c;\type;Type\norm;\n;

56
help/generic/E/cheats.txt Normal file
View File

@ -0,0 +1,56 @@
\b;Cheats
Great, you have found this secret page. We hope you will use informations contained here only for other than cheating purposes. Like testing the game or recording a cool video about Colobot.
\b;Console
You can open the console by pressing the \key;\c;~\n;\norm; button on your keyboard. Press \key;\c;ENTER\n;\norm; to hide it or pass one of the commands below.
\t;Missions
o \c;winmission \n;Immediately win the current mission
o \c;lostmission \n;Immediately lose the current mission
o \c;allmission \n;All missions are unlocked
o \c;showsoluce \n;Unlock solution to the current mission
\t;Gameplay
o \c;allresearch \n;All researches are done
o \c;allbuildings \n;All buildings are enabled
o \c;all \n;\c;allbuildings\n; + \c;allresearch\n;
o \c;fullenergy \n;Restore energy in the currently selected bot
o \c;fullshield \n;Restore shield in the currently selected object
o \c;fullrange \n;Flying reactor is cold
o \c;fullpower \n;\c;fullenergy\n; + \c;fullshield\n; + \c;fullrange\n;
o \c;selectinsect \n;You can select and control aliens
o \c;fly \n;You can fly even if flying is disabled in the current mission
o \c;invradar \n;Mini-map works like you would have built a \l;radar\u object\radar;
o \c;addfreezer \n;Flying reactor heats more slowly
o \c;addhusky \n;You take less damage than usual
o \c;nolimit \n;You can fly higher
o \c;trainerpilot \n;You can drive robots which could be previously controlled only by programs
o \c;noclip \n;You can pass through objects
o \c;clip \n;Disable \c;noclip\n;
o \c;speed \n;Set the speed of the game to the given number, for example \c;speed 2\n; - two times faster, \c;speed 0.5\n; - two times slower
\t;Debug
o \c;showstat \n;Show debug statistics on the screen
o \c;debugmode \n;Enable debug mode (useful for the game developers)
\t;Aesthetic
o \c;photo1 \n;Free camera, you can change angle with \key;\c;+\n;\norm; and \key;\c;-\n;\norm; keys, type again to set it off
o \c;photo2 \n;Same as \c;photo1\n;, except it hides interface, type again to set it off
\b;CBOT
There are hidden commands in CBOT that are not even highlighted in the editor. They are considered cheating, so do not use them for "legal" programs. It should be fine to use them for level creation though if there is no other way.
o \c;\l;produce\u cbot\produce; \n;Immediately creates an object
\t;Level Controller functions
Numbers mean order of parameters.
o \c;delete \n;Damages the object, \c;1\n;: object's ID, \c;2\n;: magnifyDamage multiplier, without \c;2\n; the object explodes
o \c;setbuild \n;Sets buildings bitmask, \c;1\n;: new bitmask
o \c;setresearchenable \n;Sets researches bitmask, \c;1\n;: new bitmask
o \c;setresearchdone \n;Sets done researches bitmask, \c;1\n;: new bitmask
o \c;getbuild \n;Returns buildings bitmask
o \c;getresearchenable \n;Returns researches bitmask
o \c;getresearchdone \n;Returns done researches bitmask
o \c;playmusic \n;Plays music, \c;1\n;: file name, \c;2\n;: repeat
o \c;stopmusic \n;Stops music

View File

@ -62,12 +62,6 @@ msgstr ""
"CBOT ist den Standardprogrammiersprachen C++ und Java in Syntax und Struktur sehr ähnlich. Für den Zweck der Anwendung in Colobot und aus pädagogischen Gründen wurden einige Anpassungen vorgenommen.\n"
"CBOT besteht wie jede objektorientierte Sprache aus Befehlen (siehe unten), <a cbot|bloc>Blöcken</a>, <a cbot|function>Funktionen</a>, <a cbot|class>Klassen</a>, <a cbot|var>Variablen</a>, <a cbot|array>Arrays</a>, <a cbot|expr>Ausdrücken</a> und <a cbot|cond>Bedingungen</a>."
#. type: Bullet: 'o'
#: ../E/cbot.txt:5
#, no-wrap
msgid "<code><format token>Instructions</format></code>"
msgstr "<code><format token>Befehle</format></code>"
#. type: Bullet: 'o'
#: ../E/cbot.txt:8
#, no-wrap
@ -745,12 +739,6 @@ msgid ""
"<code><a cbot|atan2>atan2</a> </code>Returns an arcus tangent, has two arguments"
msgstr ""
#. type: Plain text
#: ../E/cbot.txt:6
#, no-wrap
msgid "In the program editor, an instruction in the CBOT language is always displayed like that: <format token>instruction</format>. If an instruction is not highlighted, this means that it has been misspelled. Instruction names are always written in lower case. "
msgstr ""
#. type: Plain text
#: ../E/cbot.txt:9
#, no-wrap
@ -762,3 +750,293 @@ msgstr ""
#, no-wrap
msgid "Constants like <a cbot|category>categories</a> are displayed like that: <format const>constant</format>. "
msgstr ""
#. type: Plain text
#: ../E/cbot.txt:5
#, no-wrap
msgid ""
"<a cheats>o</a> |c;<format token>Instructions</format><n/>\n"
"In the program editor, an instruction in the CBOT language is always displayed like that: <format token>instruction</format>. If an instruction is not highlighted, this means that it has been misspelled. Instruction names are always written in lower case. "
msgstr ""
#. type: \b; header
#: ../E/cheats.txt:1
#, no-wrap
msgid "Cheats"
msgstr ""
#. type: Plain text
#: ../E/cheats.txt:2
#, no-wrap
msgid "Great, you have found this secret page. We hope you will use informations contained here only for other than cheating purposes. Like testing the game or recording a cool video about Colobot."
msgstr ""
#. type: \b; header
#: ../E/cheats.txt:4
#, no-wrap
msgid "Console"
msgstr ""
#. type: Plain text
#: ../E/cheats.txt:5
#, no-wrap
msgid "You can open the console by pressing the <key/><code>~</code><norm/> button on your keyboard. Press <key/><code>ENTER</code><norm/> to hide it or pass one of the commands below."
msgstr ""
#. type: \t; header
#: ../E/cheats.txt:7
#, no-wrap
msgid "Missions"
msgstr ""
#. type: \t; header
#: ../E/cheats.txt:13
#, no-wrap
msgid "Gameplay"
msgstr ""
#. type: \t; header
#: ../E/cheats.txt:32
#, no-wrap
msgid "Debug"
msgstr ""
#. type: \t; header
#: ../E/cheats.txt:36
#, no-wrap
msgid "Aesthetic"
msgstr ""
#. type: \b; header
#: ../E/cheats.txt:40
#, no-wrap
msgid "CBOT"
msgstr ""
#. type: Plain text
#: ../E/cheats.txt:41
#, no-wrap
msgid "There are hidden commands in CBOT that are not even highlighted in the editor. They are considered cheating, so do not use them for \"legal\" programs. It should be fine to use them for level creation though if there is no other way."
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:43
#, no-wrap
msgid "<code><a cbot|produce>produce</a> </code>Immediately creates an object"
msgstr ""
#. type: \t; header
#: ../E/cheats.txt:45
#, no-wrap
msgid "Level Controller functions"
msgstr ""
#. type: Plain text
#: ../E/cheats.txt:46
#, no-wrap
msgid "Numbers mean order of parameters."
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:8
#, no-wrap
msgid "<code>winmission </code>Immediately win the current mission"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:9
#, no-wrap
msgid "<code>lostmission </code>Immediately lose the current mission"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:10
#, no-wrap
msgid "<code>allmission </code>All missions are unlocked"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:11
#, no-wrap
msgid "<code>showsoluce </code>Unlock solution to the current mission"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:14
#, no-wrap
msgid "<code>allresearch </code>All researches are done"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:15
#, no-wrap
msgid "<code>allbuildings </code>All buildings are enabled"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:16
#, no-wrap
msgid "<code>all </code><code>allbuildings</code> + <code>allresearch</code>"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:17
#, no-wrap
msgid "<code>fullenergy </code>Restore energy in the currently selected bot"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:18
#, no-wrap
msgid "<code>fullshield </code>Restore shield in the currently selected object"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:19
#, no-wrap
msgid "<code>fullrange </code>Flying reactor is cold"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:20
#, no-wrap
msgid "<code>fullpower </code><code>fullenergy</code> + <code>fullshield</code> + <code>fullrange</code>"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:21
#, no-wrap
msgid "<code>selectinsect </code>You can select and control aliens"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:22
#, no-wrap
msgid "<code>fly </code>You can fly even if flying is disabled in the current mission"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:23
#, no-wrap
msgid "<code>invradar </code>Mini-map works like you would have built a <a object|radar>radar</a>"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:24
#, no-wrap
msgid "<code>addfreezer </code>Flying reactor heats more slowly"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:25
#, no-wrap
msgid "<code>addhusky </code>You take less damage than usual"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:26
#, no-wrap
msgid "<code>nolimit </code>You can fly higher"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:27
#, no-wrap
msgid "<code>trainerpilot </code>You can drive robots which could be previously controlled only by programs"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:28
#, no-wrap
msgid "<code>noclip </code>You can pass through objects"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:29
#, no-wrap
msgid "<code>clip </code>Disable <code>noclip</code>"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:30
#, no-wrap
msgid "<code>speed </code>Set the speed of the game to the given number, for example <code>speed 2</code> - two times faster, <code>speed 0.5</code> - two times slower"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:33
#, no-wrap
msgid "<code>showstat </code>Show debug statistics on the screen"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:34
#, no-wrap
msgid "<code>debugmode </code>Enable debug mode (useful for the game developers)"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:37
#, no-wrap
msgid "<code>photo1 </code>Free camera, you can change angle with <key/><code>+</code><norm/> and <key/><code>-</code><norm/> keys, type again to set it off"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:38
#, no-wrap
msgid "<code>photo2 </code>Same as <code>photo1</code>, except it hides interface, type again to set it off"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:48
#, no-wrap
msgid "<code>delete </code>Damages the object, <code>1</code>: object's ID, <code>2</code>: magnifyDamage multiplier, without <code>2</code> the object explodes"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:49
#, no-wrap
msgid "<code>setbuild </code>Sets buildings bitmask, <code>1</code>: new bitmask"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:50
#, no-wrap
msgid "<code>setresearchenable </code>Sets researches bitmask, <code>1</code>: new bitmask"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:51
#, no-wrap
msgid "<code>setresearchdone </code>Sets done researches bitmask, <code>1</code>: new bitmask"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:52
#, no-wrap
msgid "<code>getbuild </code>Returns buildings bitmask"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:53
#, no-wrap
msgid "<code>getresearchenable </code>Returns researches bitmask"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:54
#, no-wrap
msgid "<code>getresearchdone </code>Returns done researches bitmask"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:55
#, no-wrap
msgid "<code>playmusic </code>Plays music, <code>1</code>: file name, <code>2</code>: repeat"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:56
#, no-wrap
msgid "<code>stopmusic </code>Stops music"
msgstr ""

View File

@ -74,12 +74,6 @@ msgstr ""
"Le langage CBOT est très proche du C++ et du Java. Il est adapté à COLOBOT, et également adapté à une approche pédagogique simple.\n"
"Ce langage est constitué d'instructions, de <a cbot|bloc>blocs</a>, de <a cbot|function>fonctions</a>, de <a cbot|class>classes</a>, de <a cbot|var>variables</a>, de <a cbot|array>tableaux</a>, d'<a cbot|expr>expressions</a> et de <a cbot|cond>conditions</a>."
#. type: Bullet: 'o'
#: ../E/cbot.txt:5
#, no-wrap
msgid "<code><format token>Instructions</format></code>"
msgstr "<code><format token>Instruction</format></code>"
#. type: Bullet: 'o'
#: ../E/cbot.txt:8
#, no-wrap
@ -740,12 +734,6 @@ msgid ""
"<code><a cbot|atan2>atan2</a> </code>Returns an arcus tangent, has two arguments"
msgstr ""
#. type: Plain text
#: ../E/cbot.txt:6
#, no-wrap
msgid "In the program editor, an instruction in the CBOT language is always displayed like that: <format token>instruction</format>. If an instruction is not highlighted, this means that it has been misspelled. Instruction names are always written in lower case. "
msgstr ""
#. type: Plain text
#: ../E/cbot.txt:9
#, no-wrap
@ -757,3 +745,293 @@ msgstr ""
#, no-wrap
msgid "Constants like <a cbot|category>categories</a> are displayed like that: <format const>constant</format>. "
msgstr ""
#. type: Plain text
#: ../E/cbot.txt:5
#, no-wrap
msgid ""
"<a cheats>o</a> |c;<format token>Instructions</format><n/>\n"
"In the program editor, an instruction in the CBOT language is always displayed like that: <format token>instruction</format>. If an instruction is not highlighted, this means that it has been misspelled. Instruction names are always written in lower case. "
msgstr ""
#. type: \b; header
#: ../E/cheats.txt:1
#, no-wrap
msgid "Cheats"
msgstr ""
#. type: Plain text
#: ../E/cheats.txt:2
#, no-wrap
msgid "Great, you have found this secret page. We hope you will use informations contained here only for other than cheating purposes. Like testing the game or recording a cool video about Colobot."
msgstr ""
#. type: \b; header
#: ../E/cheats.txt:4
#, no-wrap
msgid "Console"
msgstr ""
#. type: Plain text
#: ../E/cheats.txt:5
#, no-wrap
msgid "You can open the console by pressing the <key/><code>~</code><norm/> button on your keyboard. Press <key/><code>ENTER</code><norm/> to hide it or pass one of the commands below."
msgstr ""
#. type: \t; header
#: ../E/cheats.txt:7
#, no-wrap
msgid "Missions"
msgstr ""
#. type: \t; header
#: ../E/cheats.txt:13
#, no-wrap
msgid "Gameplay"
msgstr ""
#. type: \t; header
#: ../E/cheats.txt:32
#, no-wrap
msgid "Debug"
msgstr ""
#. type: \t; header
#: ../E/cheats.txt:36
#, no-wrap
msgid "Aesthetic"
msgstr ""
#. type: \b; header
#: ../E/cheats.txt:40
#, no-wrap
msgid "CBOT"
msgstr ""
#. type: Plain text
#: ../E/cheats.txt:41
#, no-wrap
msgid "There are hidden commands in CBOT that are not even highlighted in the editor. They are considered cheating, so do not use them for \"legal\" programs. It should be fine to use them for level creation though if there is no other way."
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:43
#, no-wrap
msgid "<code><a cbot|produce>produce</a> </code>Immediately creates an object"
msgstr ""
#. type: \t; header
#: ../E/cheats.txt:45
#, no-wrap
msgid "Level Controller functions"
msgstr ""
#. type: Plain text
#: ../E/cheats.txt:46
#, no-wrap
msgid "Numbers mean order of parameters."
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:8
#, no-wrap
msgid "<code>winmission </code>Immediately win the current mission"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:9
#, no-wrap
msgid "<code>lostmission </code>Immediately lose the current mission"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:10
#, no-wrap
msgid "<code>allmission </code>All missions are unlocked"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:11
#, no-wrap
msgid "<code>showsoluce </code>Unlock solution to the current mission"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:14
#, no-wrap
msgid "<code>allresearch </code>All researches are done"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:15
#, no-wrap
msgid "<code>allbuildings </code>All buildings are enabled"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:16
#, no-wrap
msgid "<code>all </code><code>allbuildings</code> + <code>allresearch</code>"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:17
#, no-wrap
msgid "<code>fullenergy </code>Restore energy in the currently selected bot"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:18
#, no-wrap
msgid "<code>fullshield </code>Restore shield in the currently selected object"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:19
#, no-wrap
msgid "<code>fullrange </code>Flying reactor is cold"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:20
#, no-wrap
msgid "<code>fullpower </code><code>fullenergy</code> + <code>fullshield</code> + <code>fullrange</code>"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:21
#, no-wrap
msgid "<code>selectinsect </code>You can select and control aliens"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:22
#, no-wrap
msgid "<code>fly </code>You can fly even if flying is disabled in the current mission"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:23
#, no-wrap
msgid "<code>invradar </code>Mini-map works like you would have built a <a object|radar>radar</a>"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:24
#, no-wrap
msgid "<code>addfreezer </code>Flying reactor heats more slowly"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:25
#, no-wrap
msgid "<code>addhusky </code>You take less damage than usual"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:26
#, no-wrap
msgid "<code>nolimit </code>You can fly higher"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:27
#, no-wrap
msgid "<code>trainerpilot </code>You can drive robots which could be previously controlled only by programs"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:28
#, no-wrap
msgid "<code>noclip </code>You can pass through objects"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:29
#, no-wrap
msgid "<code>clip </code>Disable <code>noclip</code>"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:30
#, no-wrap
msgid "<code>speed </code>Set the speed of the game to the given number, for example <code>speed 2</code> - two times faster, <code>speed 0.5</code> - two times slower"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:33
#, no-wrap
msgid "<code>showstat </code>Show debug statistics on the screen"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:34
#, no-wrap
msgid "<code>debugmode </code>Enable debug mode (useful for the game developers)"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:37
#, no-wrap
msgid "<code>photo1 </code>Free camera, you can change angle with <key/><code>+</code><norm/> and <key/><code>-</code><norm/> keys, type again to set it off"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:38
#, no-wrap
msgid "<code>photo2 </code>Same as <code>photo1</code>, except it hides interface, type again to set it off"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:48
#, no-wrap
msgid "<code>delete </code>Damages the object, <code>1</code>: object's ID, <code>2</code>: magnifyDamage multiplier, without <code>2</code> the object explodes"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:49
#, no-wrap
msgid "<code>setbuild </code>Sets buildings bitmask, <code>1</code>: new bitmask"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:50
#, no-wrap
msgid "<code>setresearchenable </code>Sets researches bitmask, <code>1</code>: new bitmask"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:51
#, no-wrap
msgid "<code>setresearchdone </code>Sets done researches bitmask, <code>1</code>: new bitmask"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:52
#, no-wrap
msgid "<code>getbuild </code>Returns buildings bitmask"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:53
#, no-wrap
msgid "<code>getresearchenable </code>Returns researches bitmask"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:54
#, no-wrap
msgid "<code>getresearchdone </code>Returns done researches bitmask"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:55
#, no-wrap
msgid "<code>playmusic </code>Plays music, <code>1</code>: file name, <code>2</code>: repeat"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:56
#, no-wrap
msgid "<code>stopmusic </code>Stops music"
msgstr ""

View File

@ -60,12 +60,6 @@ msgid ""
"This language is made up of instructions (see below), <a cbot|bloc>blocks</a>, <a cbot|function>functions</a>, <a cbot|class>classes</a>, <a cbot|var>variables</a>, <a cbot|array>arrays</a>, <a cbot|expr>expressions</a> and <a cbot|cond>conditions</a>."
msgstr ""
#. type: Bullet: 'o'
#: ../E/cbot.txt:5
#, no-wrap
msgid "<code><format token>Instructions</format></code>"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cbot.txt:8
#, no-wrap
@ -680,12 +674,6 @@ msgid ""
"<code><a cbot|atan2>atan2</a> </code>Returns an arcus tangent, has two arguments"
msgstr ""
#. type: Plain text
#: ../E/cbot.txt:6
#, no-wrap
msgid "In the program editor, an instruction in the CBOT language is always displayed like that: <format token>instruction</format>. If an instruction is not highlighted, this means that it has been misspelled. Instruction names are always written in lower case. "
msgstr ""
#. type: Plain text
#: ../E/cbot.txt:9
#, no-wrap
@ -697,3 +685,293 @@ msgstr ""
#, no-wrap
msgid "Constants like <a cbot|category>categories</a> are displayed like that: <format const>constant</format>. "
msgstr ""
#. type: Plain text
#: ../E/cbot.txt:5
#, no-wrap
msgid ""
"<a cheats>o</a> |c;<format token>Instructions</format><n/>\n"
"In the program editor, an instruction in the CBOT language is always displayed like that: <format token>instruction</format>. If an instruction is not highlighted, this means that it has been misspelled. Instruction names are always written in lower case. "
msgstr ""
#. type: \b; header
#: ../E/cheats.txt:1
#, no-wrap
msgid "Cheats"
msgstr ""
#. type: Plain text
#: ../E/cheats.txt:2
#, no-wrap
msgid "Great, you have found this secret page. We hope you will use informations contained here only for other than cheating purposes. Like testing the game or recording a cool video about Colobot."
msgstr ""
#. type: \b; header
#: ../E/cheats.txt:4
#, no-wrap
msgid "Console"
msgstr ""
#. type: Plain text
#: ../E/cheats.txt:5
#, no-wrap
msgid "You can open the console by pressing the <key/><code>~</code><norm/> button on your keyboard. Press <key/><code>ENTER</code><norm/> to hide it or pass one of the commands below."
msgstr ""
#. type: \t; header
#: ../E/cheats.txt:7
#, no-wrap
msgid "Missions"
msgstr ""
#. type: \t; header
#: ../E/cheats.txt:13
#, no-wrap
msgid "Gameplay"
msgstr ""
#. type: \t; header
#: ../E/cheats.txt:32
#, no-wrap
msgid "Debug"
msgstr ""
#. type: \t; header
#: ../E/cheats.txt:36
#, no-wrap
msgid "Aesthetic"
msgstr ""
#. type: \b; header
#: ../E/cheats.txt:40
#, no-wrap
msgid "CBOT"
msgstr ""
#. type: Plain text
#: ../E/cheats.txt:41
#, no-wrap
msgid "There are hidden commands in CBOT that are not even highlighted in the editor. They are considered cheating, so do not use them for \"legal\" programs. It should be fine to use them for level creation though if there is no other way."
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:43
#, no-wrap
msgid "<code><a cbot|produce>produce</a> </code>Immediately creates an object"
msgstr ""
#. type: \t; header
#: ../E/cheats.txt:45
#, no-wrap
msgid "Level Controller functions"
msgstr ""
#. type: Plain text
#: ../E/cheats.txt:46
#, no-wrap
msgid "Numbers mean order of parameters."
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:8
#, no-wrap
msgid "<code>winmission </code>Immediately win the current mission"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:9
#, no-wrap
msgid "<code>lostmission </code>Immediately lose the current mission"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:10
#, no-wrap
msgid "<code>allmission </code>All missions are unlocked"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:11
#, no-wrap
msgid "<code>showsoluce </code>Unlock solution to the current mission"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:14
#, no-wrap
msgid "<code>allresearch </code>All researches are done"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:15
#, no-wrap
msgid "<code>allbuildings </code>All buildings are enabled"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:16
#, no-wrap
msgid "<code>all </code><code>allbuildings</code> + <code>allresearch</code>"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:17
#, no-wrap
msgid "<code>fullenergy </code>Restore energy in the currently selected bot"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:18
#, no-wrap
msgid "<code>fullshield </code>Restore shield in the currently selected object"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:19
#, no-wrap
msgid "<code>fullrange </code>Flying reactor is cold"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:20
#, no-wrap
msgid "<code>fullpower </code><code>fullenergy</code> + <code>fullshield</code> + <code>fullrange</code>"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:21
#, no-wrap
msgid "<code>selectinsect </code>You can select and control aliens"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:22
#, no-wrap
msgid "<code>fly </code>You can fly even if flying is disabled in the current mission"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:23
#, no-wrap
msgid "<code>invradar </code>Mini-map works like you would have built a <a object|radar>radar</a>"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:24
#, no-wrap
msgid "<code>addfreezer </code>Flying reactor heats more slowly"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:25
#, no-wrap
msgid "<code>addhusky </code>You take less damage than usual"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:26
#, no-wrap
msgid "<code>nolimit </code>You can fly higher"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:27
#, no-wrap
msgid "<code>trainerpilot </code>You can drive robots which could be previously controlled only by programs"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:28
#, no-wrap
msgid "<code>noclip </code>You can pass through objects"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:29
#, no-wrap
msgid "<code>clip </code>Disable <code>noclip</code>"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:30
#, no-wrap
msgid "<code>speed </code>Set the speed of the game to the given number, for example <code>speed 2</code> - two times faster, <code>speed 0.5</code> - two times slower"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:33
#, no-wrap
msgid "<code>showstat </code>Show debug statistics on the screen"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:34
#, no-wrap
msgid "<code>debugmode </code>Enable debug mode (useful for the game developers)"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:37
#, no-wrap
msgid "<code>photo1 </code>Free camera, you can change angle with <key/><code>+</code><norm/> and <key/><code>-</code><norm/> keys, type again to set it off"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:38
#, no-wrap
msgid "<code>photo2 </code>Same as <code>photo1</code>, except it hides interface, type again to set it off"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:48
#, no-wrap
msgid "<code>delete </code>Damages the object, <code>1</code>: object's ID, <code>2</code>: magnifyDamage multiplier, without <code>2</code> the object explodes"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:49
#, no-wrap
msgid "<code>setbuild </code>Sets buildings bitmask, <code>1</code>: new bitmask"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:50
#, no-wrap
msgid "<code>setresearchenable </code>Sets researches bitmask, <code>1</code>: new bitmask"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:51
#, no-wrap
msgid "<code>setresearchdone </code>Sets done researches bitmask, <code>1</code>: new bitmask"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:52
#, no-wrap
msgid "<code>getbuild </code>Returns buildings bitmask"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:53
#, no-wrap
msgid "<code>getresearchenable </code>Returns researches bitmask"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:54
#, no-wrap
msgid "<code>getresearchdone </code>Returns done researches bitmask"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:55
#, no-wrap
msgid "<code>playmusic </code>Plays music, <code>1</code>: file name, <code>2</code>: repeat"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:56
#, no-wrap
msgid "<code>stopmusic </code>Stops music"
msgstr ""

View File

@ -76,12 +76,6 @@ msgstr ""
"Język CBOT jest zbliżony strukturą i składnią do takich języków programowania jak C++ i Java. Został on przystosowany do specyficznych zadań gry COLOBOT, przy uwzględnieniu aspektu pedagogicznego.\n"
"Składa się on z instrukcji (zobacz poniżej), <a cbot|bloc>bloków</a>, <a cbot|function>funkcji</a>, <a cbot|class>klas</a>, <a cbot|var>zmiennych</a>, <a cbot|array>tablic</a>, <a cbot|expr>wyrażeń</a> i <a cbot|cond>warunków</a>."
#. type: Bullet: 'o'
#: ../E/cbot.txt:5
#, no-wrap
msgid "<code><format token>Instructions</format></code>"
msgstr "<code><format token>Instrukcje</format></code>"
#. type: Bullet: 'o'
#: ../E/cbot.txt:8
#, no-wrap
@ -747,12 +741,6 @@ msgid ""
"<code><a cbot|atan2>atan2</a> </code>Returns an arcus tangent, has two arguments"
msgstr ""
#. type: Plain text
#: ../E/cbot.txt:6
#, no-wrap
msgid "In the program editor, an instruction in the CBOT language is always displayed like that: <format token>instruction</format>. If an instruction is not highlighted, this means that it has been misspelled. Instruction names are always written in lower case. "
msgstr ""
#. type: Plain text
#: ../E/cbot.txt:9
#, no-wrap
@ -764,3 +752,293 @@ msgstr ""
#, no-wrap
msgid "Constants like <a cbot|category>categories</a> are displayed like that: <format const>constant</format>. "
msgstr ""
#. type: Plain text
#: ../E/cbot.txt:5
#, no-wrap
msgid ""
"<a cheats>o</a> |c;<format token>Instructions</format><n/>\n"
"In the program editor, an instruction in the CBOT language is always displayed like that: <format token>instruction</format>. If an instruction is not highlighted, this means that it has been misspelled. Instruction names are always written in lower case. "
msgstr ""
#. type: \b; header
#: ../E/cheats.txt:1
#, no-wrap
msgid "Cheats"
msgstr ""
#. type: Plain text
#: ../E/cheats.txt:2
#, no-wrap
msgid "Great, you have found this secret page. We hope you will use informations contained here only for other than cheating purposes. Like testing the game or recording a cool video about Colobot."
msgstr ""
#. type: \b; header
#: ../E/cheats.txt:4
#, no-wrap
msgid "Console"
msgstr ""
#. type: Plain text
#: ../E/cheats.txt:5
#, no-wrap
msgid "You can open the console by pressing the <key/><code>~</code><norm/> button on your keyboard. Press <key/><code>ENTER</code><norm/> to hide it or pass one of the commands below."
msgstr ""
#. type: \t; header
#: ../E/cheats.txt:7
#, no-wrap
msgid "Missions"
msgstr ""
#. type: \t; header
#: ../E/cheats.txt:13
#, no-wrap
msgid "Gameplay"
msgstr ""
#. type: \t; header
#: ../E/cheats.txt:32
#, no-wrap
msgid "Debug"
msgstr ""
#. type: \t; header
#: ../E/cheats.txt:36
#, no-wrap
msgid "Aesthetic"
msgstr ""
#. type: \b; header
#: ../E/cheats.txt:40
#, no-wrap
msgid "CBOT"
msgstr ""
#. type: Plain text
#: ../E/cheats.txt:41
#, no-wrap
msgid "There are hidden commands in CBOT that are not even highlighted in the editor. They are considered cheating, so do not use them for \"legal\" programs. It should be fine to use them for level creation though if there is no other way."
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:43
#, no-wrap
msgid "<code><a cbot|produce>produce</a> </code>Immediately creates an object"
msgstr ""
#. type: \t; header
#: ../E/cheats.txt:45
#, no-wrap
msgid "Level Controller functions"
msgstr ""
#. type: Plain text
#: ../E/cheats.txt:46
#, no-wrap
msgid "Numbers mean order of parameters."
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:8
#, no-wrap
msgid "<code>winmission </code>Immediately win the current mission"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:9
#, no-wrap
msgid "<code>lostmission </code>Immediately lose the current mission"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:10
#, no-wrap
msgid "<code>allmission </code>All missions are unlocked"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:11
#, no-wrap
msgid "<code>showsoluce </code>Unlock solution to the current mission"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:14
#, no-wrap
msgid "<code>allresearch </code>All researches are done"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:15
#, no-wrap
msgid "<code>allbuildings </code>All buildings are enabled"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:16
#, no-wrap
msgid "<code>all </code><code>allbuildings</code> + <code>allresearch</code>"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:17
#, no-wrap
msgid "<code>fullenergy </code>Restore energy in the currently selected bot"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:18
#, no-wrap
msgid "<code>fullshield </code>Restore shield in the currently selected object"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:19
#, no-wrap
msgid "<code>fullrange </code>Flying reactor is cold"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:20
#, no-wrap
msgid "<code>fullpower </code><code>fullenergy</code> + <code>fullshield</code> + <code>fullrange</code>"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:21
#, no-wrap
msgid "<code>selectinsect </code>You can select and control aliens"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:22
#, no-wrap
msgid "<code>fly </code>You can fly even if flying is disabled in the current mission"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:23
#, no-wrap
msgid "<code>invradar </code>Mini-map works like you would have built a <a object|radar>radar</a>"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:24
#, no-wrap
msgid "<code>addfreezer </code>Flying reactor heats more slowly"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:25
#, no-wrap
msgid "<code>addhusky </code>You take less damage than usual"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:26
#, no-wrap
msgid "<code>nolimit </code>You can fly higher"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:27
#, no-wrap
msgid "<code>trainerpilot </code>You can drive robots which could be previously controlled only by programs"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:28
#, no-wrap
msgid "<code>noclip </code>You can pass through objects"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:29
#, no-wrap
msgid "<code>clip </code>Disable <code>noclip</code>"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:30
#, no-wrap
msgid "<code>speed </code>Set the speed of the game to the given number, for example <code>speed 2</code> - two times faster, <code>speed 0.5</code> - two times slower"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:33
#, no-wrap
msgid "<code>showstat </code>Show debug statistics on the screen"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:34
#, no-wrap
msgid "<code>debugmode </code>Enable debug mode (useful for the game developers)"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:37
#, no-wrap
msgid "<code>photo1 </code>Free camera, you can change angle with <key/><code>+</code><norm/> and <key/><code>-</code><norm/> keys, type again to set it off"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:38
#, no-wrap
msgid "<code>photo2 </code>Same as <code>photo1</code>, except it hides interface, type again to set it off"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:48
#, no-wrap
msgid "<code>delete </code>Damages the object, <code>1</code>: object's ID, <code>2</code>: magnifyDamage multiplier, without <code>2</code> the object explodes"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:49
#, no-wrap
msgid "<code>setbuild </code>Sets buildings bitmask, <code>1</code>: new bitmask"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:50
#, no-wrap
msgid "<code>setresearchenable </code>Sets researches bitmask, <code>1</code>: new bitmask"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:51
#, no-wrap
msgid "<code>setresearchdone </code>Sets done researches bitmask, <code>1</code>: new bitmask"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:52
#, no-wrap
msgid "<code>getbuild </code>Returns buildings bitmask"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:53
#, no-wrap
msgid "<code>getresearchenable </code>Returns researches bitmask"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:54
#, no-wrap
msgid "<code>getresearchdone </code>Returns done researches bitmask"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:55
#, no-wrap
msgid "<code>playmusic </code>Plays music, <code>1</code>: file name, <code>2</code>: repeat"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:56
#, no-wrap
msgid "<code>stopmusic </code>Stops music"
msgstr ""

View File

@ -72,12 +72,6 @@ msgid ""
"This language is made up of instructions (see below), <a cbot|bloc>blocks</a>, <a cbot|function>functions</a>, <a cbot|class>classes</a>, <a cbot|var>variables</a>, <a cbot|array>arrays</a>, <a cbot|expr>expressions</a> and <a cbot|cond>conditions</a>."
msgstr ""
#. type: Bullet: 'o'
#: ../E/cbot.txt:5
#, no-wrap
msgid "<code><format token>Instructions</format></code>"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cbot.txt:8
#, no-wrap
@ -718,12 +712,6 @@ msgid ""
"<code><a cbot|atan2>atan2</a> </code>Returns an arcus tangent, has two arguments"
msgstr ""
#. type: Plain text
#: ../E/cbot.txt:6
#, no-wrap
msgid "In the program editor, an instruction in the CBOT language is always displayed like that: <format token>instruction</format>. If an instruction is not highlighted, this means that it has been misspelled. Instruction names are always written in lower case. "
msgstr ""
#. type: Plain text
#: ../E/cbot.txt:9
#, no-wrap
@ -735,3 +723,293 @@ msgstr ""
#, no-wrap
msgid "Constants like <a cbot|category>categories</a> are displayed like that: <format const>constant</format>. "
msgstr ""
#. type: Plain text
#: ../E/cbot.txt:5
#, no-wrap
msgid ""
"<a cheats>o</a> |c;<format token>Instructions</format><n/>\n"
"In the program editor, an instruction in the CBOT language is always displayed like that: <format token>instruction</format>. If an instruction is not highlighted, this means that it has been misspelled. Instruction names are always written in lower case. "
msgstr ""
#. type: \b; header
#: ../E/cheats.txt:1
#, no-wrap
msgid "Cheats"
msgstr ""
#. type: Plain text
#: ../E/cheats.txt:2
#, no-wrap
msgid "Great, you have found this secret page. We hope you will use informations contained here only for other than cheating purposes. Like testing the game or recording a cool video about Colobot."
msgstr ""
#. type: \b; header
#: ../E/cheats.txt:4
#, no-wrap
msgid "Console"
msgstr ""
#. type: Plain text
#: ../E/cheats.txt:5
#, no-wrap
msgid "You can open the console by pressing the <key/><code>~</code><norm/> button on your keyboard. Press <key/><code>ENTER</code><norm/> to hide it or pass one of the commands below."
msgstr ""
#. type: \t; header
#: ../E/cheats.txt:7
#, no-wrap
msgid "Missions"
msgstr ""
#. type: \t; header
#: ../E/cheats.txt:13
#, no-wrap
msgid "Gameplay"
msgstr ""
#. type: \t; header
#: ../E/cheats.txt:32
#, no-wrap
msgid "Debug"
msgstr ""
#. type: \t; header
#: ../E/cheats.txt:36
#, no-wrap
msgid "Aesthetic"
msgstr ""
#. type: \b; header
#: ../E/cheats.txt:40
#, no-wrap
msgid "CBOT"
msgstr ""
#. type: Plain text
#: ../E/cheats.txt:41
#, no-wrap
msgid "There are hidden commands in CBOT that are not even highlighted in the editor. They are considered cheating, so do not use them for \"legal\" programs. It should be fine to use them for level creation though if there is no other way."
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:43
#, no-wrap
msgid "<code><a cbot|produce>produce</a> </code>Immediately creates an object"
msgstr ""
#. type: \t; header
#: ../E/cheats.txt:45
#, no-wrap
msgid "Level Controller functions"
msgstr ""
#. type: Plain text
#: ../E/cheats.txt:46
#, no-wrap
msgid "Numbers mean order of parameters."
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:8
#, no-wrap
msgid "<code>winmission </code>Immediately win the current mission"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:9
#, no-wrap
msgid "<code>lostmission </code>Immediately lose the current mission"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:10
#, no-wrap
msgid "<code>allmission </code>All missions are unlocked"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:11
#, no-wrap
msgid "<code>showsoluce </code>Unlock solution to the current mission"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:14
#, no-wrap
msgid "<code>allresearch </code>All researches are done"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:15
#, no-wrap
msgid "<code>allbuildings </code>All buildings are enabled"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:16
#, no-wrap
msgid "<code>all </code><code>allbuildings</code> + <code>allresearch</code>"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:17
#, no-wrap
msgid "<code>fullenergy </code>Restore energy in the currently selected bot"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:18
#, no-wrap
msgid "<code>fullshield </code>Restore shield in the currently selected object"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:19
#, no-wrap
msgid "<code>fullrange </code>Flying reactor is cold"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:20
#, no-wrap
msgid "<code>fullpower </code><code>fullenergy</code> + <code>fullshield</code> + <code>fullrange</code>"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:21
#, no-wrap
msgid "<code>selectinsect </code>You can select and control aliens"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:22
#, no-wrap
msgid "<code>fly </code>You can fly even if flying is disabled in the current mission"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:23
#, no-wrap
msgid "<code>invradar </code>Mini-map works like you would have built a <a object|radar>radar</a>"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:24
#, no-wrap
msgid "<code>addfreezer </code>Flying reactor heats more slowly"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:25
#, no-wrap
msgid "<code>addhusky </code>You take less damage than usual"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:26
#, no-wrap
msgid "<code>nolimit </code>You can fly higher"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:27
#, no-wrap
msgid "<code>trainerpilot </code>You can drive robots which could be previously controlled only by programs"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:28
#, no-wrap
msgid "<code>noclip </code>You can pass through objects"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:29
#, no-wrap
msgid "<code>clip </code>Disable <code>noclip</code>"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:30
#, no-wrap
msgid "<code>speed </code>Set the speed of the game to the given number, for example <code>speed 2</code> - two times faster, <code>speed 0.5</code> - two times slower"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:33
#, no-wrap
msgid "<code>showstat </code>Show debug statistics on the screen"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:34
#, no-wrap
msgid "<code>debugmode </code>Enable debug mode (useful for the game developers)"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:37
#, no-wrap
msgid "<code>photo1 </code>Free camera, you can change angle with <key/><code>+</code><norm/> and <key/><code>-</code><norm/> keys, type again to set it off"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:38
#, no-wrap
msgid "<code>photo2 </code>Same as <code>photo1</code>, except it hides interface, type again to set it off"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:48
#, no-wrap
msgid "<code>delete </code>Damages the object, <code>1</code>: object's ID, <code>2</code>: magnifyDamage multiplier, without <code>2</code> the object explodes"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:49
#, no-wrap
msgid "<code>setbuild </code>Sets buildings bitmask, <code>1</code>: new bitmask"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:50
#, no-wrap
msgid "<code>setresearchenable </code>Sets researches bitmask, <code>1</code>: new bitmask"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:51
#, no-wrap
msgid "<code>setresearchdone </code>Sets done researches bitmask, <code>1</code>: new bitmask"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:52
#, no-wrap
msgid "<code>getbuild </code>Returns buildings bitmask"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:53
#, no-wrap
msgid "<code>getresearchenable </code>Returns researches bitmask"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:54
#, no-wrap
msgid "<code>getresearchdone </code>Returns done researches bitmask"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:55
#, no-wrap
msgid "<code>playmusic </code>Plays music, <code>1</code>: file name, <code>2</code>: repeat"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:56
#, no-wrap
msgid "<code>stopmusic </code>Stops music"
msgstr ""