Recovered all lost translations

coolant-mod
krzys-h 2015-08-13 11:51:29 +02:00
parent 2f23d43eab
commit e2a11a4703
10 changed files with 6808 additions and 6754 deletions

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@ -518,75 +518,6 @@ msgstr "Die Entwickler und interne Beta-Tester von Original COLOBOT spiel von EP
msgid "Colobot: Gold Edition developers"
msgstr "Die Colobot: Gold Edition Entwickler"
#. type: \t; header
#: ../E/cbot.txt:111
#, no-wrap
msgid "Mathematical functions:"
msgstr ""
#. type: Plain text
#: ../E/cbot.txt:60
#, no-wrap
msgid ""
"<code><a cbot|grab>grab</a> </code>Picks up an object\n"
"<code><a cbot|drop>drop</a> </code>Puts down an object\n"
"<code><a cbot|sniff>sniff</a> </code>Sounds the subsoil\n"
"<code><a cbot|thump>thump</a> </code>Overturns alien insects\n"
"<code><a cbot|recycle>recycle</a> </code>Recycles a derelict bot\n"
"<code><a cbot|shield>shield</a> </code>Extends or withdraws the shield\n"
"<code><a cbot|fire>fire</a> </code>Fires the cannon\n"
"<code><a cbot|aim>aim</a> </code>Rotates the cannon\n"
"<code><a cbot|build>build</a> </code>Builds a building\n"
"<code><a cbot|canbuild>canbuild</a> </code>Checks if a building can be built\n"
"<code><a cbot|buildingenabled>buildingenabled</a> </code>Checks if a building can be built in the level"
msgstr ""
#. type: Plain text
#: ../E/cbot.txt:112
#, no-wrap
msgid ""
"<code><a cbot|rand>rand</a> </code>Returns a random value\n"
"<code><a cbot|pow>pow</a> </code>Returns a power\n"
"<code><a cbot|sqrt>sqrt</a> </code>Returns a square root\n"
"<code><a cbot|floor>floor</a> </code>Returns the largest previous integer\n"
"<code><a cbot|ceil>ceil</a> </code>Returns the smallest following integer\n"
"<code><a cbot|round>round</a> </code>Returns a rounded number\n"
"<code><a cbot|trunc>trunc</a> </code>Returns a truncated number\n"
"<code><a cbot|sin>sin</a> </code>Returns a sine\n"
"<code><a cbot|cos>cos</a> </code>Returns a cosine\n"
"<code><a cbot|tan>tan</a> </code>Returns a tangent\n"
"<code><a cbot|asin>asin</a> </code>Returns an arcus sine\n"
"<code><a cbot|acos>acos</a> </code>Returns an arcus cosine\n"
"<code><a cbot|atan>atan</a> </code>Returns an arcus tangent\n"
"<code><a cbot|atan2>atan2</a> </code>Returns an arcus tangent, has two arguments"
msgstr ""
#. type: \t; header
#: ../E/cbot.txt:72
#, no-wrap
msgid "Instructions specific for some <a cbot|object>objects</a>:"
msgstr ""
#. type: Plain text
#: ../E/cbot.txt:73
#, no-wrap
msgid ""
"<code><a cbot|factory>factory</a> </code>Starts construction of a bot\n"
"<code><a cbot|research>research</a> </code>Starts a research\n"
"<code><a cbot|takeoff>takeoff</a> </code>Takes off a spaceship\n"
"<code><a cbot|busy>busy</a> </code>Checks if object is busy"
msgstr ""
#. type: Plain text
#: ../E/cbot.txt:54
#, no-wrap
msgid ""
"<code><a cbot|space>space</a> </code>Calculates a free space\n"
"<code><a cbot|flatspace>flatspace</a> </code>Calculates a free, flat space\n"
"<code><a cbot|topo>topo</a> </code>Returns the altitude of a point\n"
"<code><a cbot|flatgrnd>flatground</a> </code>Returns radius of a flat area"
msgstr ""
#. type: \b; header
#: ../E/battles.txt:1
#, no-wrap
@ -606,21 +537,15 @@ msgid "Basics of production line"
msgstr ""
#. type: Plain text
#: ../E/battles.txt:7
#: ../E/battles.txt:5
#, no-wrap
msgid "Production line is explained in Missions and Exercises, but you may want to jump into code battles right away without beating the whole game. So here is a brief description of how the things works in Colobot."
msgid "With the new functions provided in the Gold Edition, you can create a fully automatised base, which does not need any influence from <a object|human>human</a>. All of them are described in the <a cbot>CBOT documentation</a>."
msgstr ""
#. type: Plain text
#: ../E/battles.txt:41
#: ../E/battles.txt:7
#, no-wrap
msgid "<a cbot>Programming</a>, <a cbot|type>types</a> and <a cbot|category>categories</a>."
msgstr ""
#. type: Image filename
#: ../E/battles.txt:12
#, no-wrap
msgid "productionline1"
msgid "Production line is explained in Missions and Exercises, but you may want to jump into code battles right away without beating the whole game. So here is a brief description of how the things works in Colobot."
msgstr ""
#. type: \t; header
@ -635,42 +560,18 @@ msgstr ""
msgid "Basically, you want to destroy the opponent. To do that, you will need something lethal, for example, a robot, specifically, a <a object|botfr>shooter</a>. But you will probably be losing them quite often, so maybe you should keep the production going on. For example, more <a object|botgr>grabbers</a> or more <a object|factory>factories</a>, <a object|convert>converters</a> and so on would be helpful in that. Remember that robots needs <a object|power>batteries</a>. Anyway, before you can start, you must also do some <a object|research>researches</a> to get better technologies. And here we are at the beginning, with a single <a object|botgr>robot</a> and a <a object|titan>Titanium</a>."
msgstr ""
#. type: Image filename
#: ../E/battles.txt:12
#, no-wrap
msgid "productionline1"
msgstr ""
#. type: \t; header
#: ../E/battles.txt:14
#, no-wrap
msgid "Titanium production"
msgstr ""
#. type: \t; header
#: ../E/battles.txt:22
#, no-wrap
msgid "Researches"
msgstr ""
#. type: \t; header
#: ../E/battles.txt:27
#, no-wrap
msgid "Robot production"
msgstr ""
#. type: \t; header
#: ../E/battles.txt:33
#, no-wrap
msgid "Power cell production"
msgstr ""
#. type: \t; header
#: ../E/battles.txt:37
#, no-wrap
msgid "There is more"
msgstr ""
#. type: Plain text
#: ../E/battles.txt:5
#, no-wrap
msgid "With the new functions provided in the Gold Edition, you can create a fully automatised base, which does not need any influence from <a object|human>human</a>. All of them are described in the <a cbot>CBOT documentation</a>."
msgstr ""
#. type: Plain text
#: ../E/battles.txt:15
#, no-wrap
@ -683,6 +584,12 @@ msgid ""
"Repeat steps 3-5 in order to keep your production going."
msgstr ""
#. type: \t; header
#: ../E/battles.txt:22
#, no-wrap
msgid "Researches"
msgstr ""
#. type: Plain text
#: ../E/battles.txt:23
#, no-wrap
@ -692,6 +599,12 @@ msgid ""
"3. <a cbot|research>Request</a> a <a cbot|researches>research</a> and wait until the research center is done."
msgstr ""
#. type: \t; header
#: ../E/battles.txt:27
#, no-wrap
msgid "Robot production"
msgstr ""
#. type: Plain text
#: ../E/battles.txt:28
#, no-wrap
@ -702,6 +615,12 @@ msgid ""
"4. Power the robot with a <a object|power>PowerCell</a>."
msgstr ""
#. type: \t; header
#: ../E/battles.txt:33
#, no-wrap
msgid "Power cell production"
msgstr ""
#. type: Plain text
#: ../E/battles.txt:34
#, no-wrap
@ -710,12 +629,24 @@ msgid ""
"2. Place a <a object|titan>Titanium</a> in it and wait until the power plant is done."
msgstr ""
#. type: \t; header
#: ../E/battles.txt:37
#, no-wrap
msgid "There is more"
msgstr ""
#. type: Plain text
#: ../E/battles.txt:38
#, no-wrap
msgid "There is much more options, but this is the basis. Read documentation, play the game and think creatively to come up with new ideas. Good luck and have fun!"
msgstr ""
#. type: Plain text
#: ../E/battles.txt:41
#, no-wrap
msgid "<a cbot>Programming</a>, <a cbot|type>types</a> and <a cbot|category>categories</a>."
msgstr ""
#. type: Plain text
#: ../E/cbot.txt:15
#, no-wrap
@ -762,3 +693,72 @@ msgid ""
"<code><a cbot|canresearch>canresearch</a> </code>Checks if a technology can be researched\n"
"<code><a cbot|researched>researched</a> </code>Checks if a technology is researched"
msgstr ""
#. type: Plain text
#: ../E/cbot.txt:54
#, no-wrap
msgid ""
"<code><a cbot|space>space</a> </code>Calculates a free space\n"
"<code><a cbot|flatspace>flatspace</a> </code>Calculates a free, flat space\n"
"<code><a cbot|topo>topo</a> </code>Returns the altitude of a point\n"
"<code><a cbot|flatgrnd>flatground</a> </code>Returns radius of a flat area"
msgstr ""
#. type: Plain text
#: ../E/cbot.txt:60
#, no-wrap
msgid ""
"<code><a cbot|grab>grab</a> </code>Picks up an object\n"
"<code><a cbot|drop>drop</a> </code>Puts down an object\n"
"<code><a cbot|sniff>sniff</a> </code>Sounds the subsoil\n"
"<code><a cbot|thump>thump</a> </code>Overturns alien insects\n"
"<code><a cbot|recycle>recycle</a> </code>Recycles a derelict bot\n"
"<code><a cbot|shield>shield</a> </code>Extends or withdraws the shield\n"
"<code><a cbot|fire>fire</a> </code>Fires the cannon\n"
"<code><a cbot|aim>aim</a> </code>Rotates the cannon\n"
"<code><a cbot|build>build</a> </code>Builds a building\n"
"<code><a cbot|canbuild>canbuild</a> </code>Checks if a building can be built\n"
"<code><a cbot|buildingenabled>buildingenabled</a> </code>Checks if a building can be built in the level"
msgstr ""
#. type: \t; header
#: ../E/cbot.txt:72
#, no-wrap
msgid "Instructions specific for some <a cbot|object>objects</a>:"
msgstr ""
#. type: Plain text
#: ../E/cbot.txt:73
#, no-wrap
msgid ""
"<code><a cbot|factory>factory</a> </code>Starts construction of a bot\n"
"<code><a cbot|research>research</a> </code>Starts a research\n"
"<code><a cbot|takeoff>takeoff</a> </code>Takes off a spaceship\n"
"<code><a cbot|busy>busy</a> </code>Checks if object is busy"
msgstr ""
#. type: \t; header
#: ../E/cbot.txt:111
#, no-wrap
msgid "Mathematical functions:"
msgstr ""
#. type: Plain text
#: ../E/cbot.txt:112
#, no-wrap
msgid ""
"<code><a cbot|rand>rand</a> </code>Returns a random value\n"
"<code><a cbot|pow>pow</a> </code>Returns a power\n"
"<code><a cbot|sqrt>sqrt</a> </code>Returns a square root\n"
"<code><a cbot|floor>floor</a> </code>Returns the largest previous integer\n"
"<code><a cbot|ceil>ceil</a> </code>Returns the smallest following integer\n"
"<code><a cbot|round>round</a> </code>Returns a rounded number\n"
"<code><a cbot|trunc>trunc</a> </code>Returns a truncated number\n"
"<code><a cbot|sin>sin</a> </code>Returns a sine\n"
"<code><a cbot|cos>cos</a> </code>Returns a cosine\n"
"<code><a cbot|tan>tan</a> </code>Returns a tangent\n"
"<code><a cbot|asin>asin</a> </code>Returns an arcus sine\n"
"<code><a cbot|acos>acos</a> </code>Returns an arcus cosine\n"
"<code><a cbot|atan>atan</a> </code>Returns an arcus tangent\n"
"<code><a cbot|atan2>atan2</a> </code>Returns an arcus tangent, has two arguments"
msgstr ""

View File

@ -513,75 +513,6 @@ msgstr ""
"Houston vous transmet au nom de l'humanité entière ses félicitations pour le succès de votre mission.\n"
"La Grande Migration va débuter très prochainement ..."
#. type: \t; header
#: ../E/cbot.txt:111
#, no-wrap
msgid "Mathematical functions:"
msgstr ""
#. type: Plain text
#: ../E/cbot.txt:60
#, no-wrap
msgid ""
"<code><a cbot|grab>grab</a> </code>Picks up an object\n"
"<code><a cbot|drop>drop</a> </code>Puts down an object\n"
"<code><a cbot|sniff>sniff</a> </code>Sounds the subsoil\n"
"<code><a cbot|thump>thump</a> </code>Overturns alien insects\n"
"<code><a cbot|recycle>recycle</a> </code>Recycles a derelict bot\n"
"<code><a cbot|shield>shield</a> </code>Extends or withdraws the shield\n"
"<code><a cbot|fire>fire</a> </code>Fires the cannon\n"
"<code><a cbot|aim>aim</a> </code>Rotates the cannon\n"
"<code><a cbot|build>build</a> </code>Builds a building\n"
"<code><a cbot|canbuild>canbuild</a> </code>Checks if a building can be built\n"
"<code><a cbot|buildingenabled>buildingenabled</a> </code>Checks if a building can be built in the level"
msgstr ""
#. type: Plain text
#: ../E/cbot.txt:112
#, no-wrap
msgid ""
"<code><a cbot|rand>rand</a> </code>Returns a random value\n"
"<code><a cbot|pow>pow</a> </code>Returns a power\n"
"<code><a cbot|sqrt>sqrt</a> </code>Returns a square root\n"
"<code><a cbot|floor>floor</a> </code>Returns the largest previous integer\n"
"<code><a cbot|ceil>ceil</a> </code>Returns the smallest following integer\n"
"<code><a cbot|round>round</a> </code>Returns a rounded number\n"
"<code><a cbot|trunc>trunc</a> </code>Returns a truncated number\n"
"<code><a cbot|sin>sin</a> </code>Returns a sine\n"
"<code><a cbot|cos>cos</a> </code>Returns a cosine\n"
"<code><a cbot|tan>tan</a> </code>Returns a tangent\n"
"<code><a cbot|asin>asin</a> </code>Returns an arcus sine\n"
"<code><a cbot|acos>acos</a> </code>Returns an arcus cosine\n"
"<code><a cbot|atan>atan</a> </code>Returns an arcus tangent\n"
"<code><a cbot|atan2>atan2</a> </code>Returns an arcus tangent, has two arguments"
msgstr ""
#. type: \t; header
#: ../E/cbot.txt:72
#, no-wrap
msgid "Instructions specific for some <a cbot|object>objects</a>:"
msgstr ""
#. type: Plain text
#: ../E/cbot.txt:73
#, no-wrap
msgid ""
"<code><a cbot|factory>factory</a> </code>Starts construction of a bot\n"
"<code><a cbot|research>research</a> </code>Starts a research\n"
"<code><a cbot|takeoff>takeoff</a> </code>Takes off a spaceship\n"
"<code><a cbot|busy>busy</a> </code>Checks if object is busy"
msgstr ""
#. type: Plain text
#: ../E/cbot.txt:54
#, no-wrap
msgid ""
"<code><a cbot|space>space</a> </code>Calculates a free space\n"
"<code><a cbot|flatspace>flatspace</a> </code>Calculates a free, flat space\n"
"<code><a cbot|topo>topo</a> </code>Returns the altitude of a point\n"
"<code><a cbot|flatgrnd>flatground</a> </code>Returns radius of a flat area"
msgstr ""
#. type: \b; header
#: ../E/battles.txt:1
#, no-wrap
@ -601,21 +532,15 @@ msgid "Basics of production line"
msgstr ""
#. type: Plain text
#: ../E/battles.txt:7
#: ../E/battles.txt:5
#, no-wrap
msgid "Production line is explained in Missions and Exercises, but you may want to jump into code battles right away without beating the whole game. So here is a brief description of how the things works in Colobot."
msgid "With the new functions provided in the Gold Edition, you can create a fully automatised base, which does not need any influence from <a object|human>human</a>. All of them are described in the <a cbot>CBOT documentation</a>."
msgstr ""
#. type: Plain text
#: ../E/battles.txt:41
#: ../E/battles.txt:7
#, no-wrap
msgid "<a cbot>Programming</a>, <a cbot|type>types</a> and <a cbot|category>categories</a>."
msgstr ""
#. type: Image filename
#: ../E/battles.txt:12
#, no-wrap
msgid "productionline1"
msgid "Production line is explained in Missions and Exercises, but you may want to jump into code battles right away without beating the whole game. So here is a brief description of how the things works in Colobot."
msgstr ""
#. type: \t; header
@ -630,42 +555,18 @@ msgstr ""
msgid "Basically, you want to destroy the opponent. To do that, you will need something lethal, for example, a robot, specifically, a <a object|botfr>shooter</a>. But you will probably be losing them quite often, so maybe you should keep the production going on. For example, more <a object|botgr>grabbers</a> or more <a object|factory>factories</a>, <a object|convert>converters</a> and so on would be helpful in that. Remember that robots needs <a object|power>batteries</a>. Anyway, before you can start, you must also do some <a object|research>researches</a> to get better technologies. And here we are at the beginning, with a single <a object|botgr>robot</a> and a <a object|titan>Titanium</a>."
msgstr ""
#. type: Image filename
#: ../E/battles.txt:12
#, no-wrap
msgid "productionline1"
msgstr ""
#. type: \t; header
#: ../E/battles.txt:14
#, no-wrap
msgid "Titanium production"
msgstr ""
#. type: \t; header
#: ../E/battles.txt:22
#, no-wrap
msgid "Researches"
msgstr ""
#. type: \t; header
#: ../E/battles.txt:27
#, no-wrap
msgid "Robot production"
msgstr ""
#. type: \t; header
#: ../E/battles.txt:33
#, no-wrap
msgid "Power cell production"
msgstr ""
#. type: \t; header
#: ../E/battles.txt:37
#, no-wrap
msgid "There is more"
msgstr ""
#. type: Plain text
#: ../E/battles.txt:5
#, no-wrap
msgid "With the new functions provided in the Gold Edition, you can create a fully automatised base, which does not need any influence from <a object|human>human</a>. All of them are described in the <a cbot>CBOT documentation</a>."
msgstr ""
#. type: Plain text
#: ../E/battles.txt:15
#, no-wrap
@ -678,6 +579,12 @@ msgid ""
"Repeat steps 3-5 in order to keep your production going."
msgstr ""
#. type: \t; header
#: ../E/battles.txt:22
#, no-wrap
msgid "Researches"
msgstr ""
#. type: Plain text
#: ../E/battles.txt:23
#, no-wrap
@ -687,6 +594,12 @@ msgid ""
"3. <a cbot|research>Request</a> a <a cbot|researches>research</a> and wait until the research center is done."
msgstr ""
#. type: \t; header
#: ../E/battles.txt:27
#, no-wrap
msgid "Robot production"
msgstr ""
#. type: Plain text
#: ../E/battles.txt:28
#, no-wrap
@ -697,6 +610,12 @@ msgid ""
"4. Power the robot with a <a object|power>PowerCell</a>."
msgstr ""
#. type: \t; header
#: ../E/battles.txt:33
#, no-wrap
msgid "Power cell production"
msgstr ""
#. type: Plain text
#: ../E/battles.txt:34
#, no-wrap
@ -705,12 +624,24 @@ msgid ""
"2. Place a <a object|titan>Titanium</a> in it and wait until the power plant is done."
msgstr ""
#. type: \t; header
#: ../E/battles.txt:37
#, no-wrap
msgid "There is more"
msgstr ""
#. type: Plain text
#: ../E/battles.txt:38
#, no-wrap
msgid "There is much more options, but this is the basis. Read documentation, play the game and think creatively to come up with new ideas. Good luck and have fun!"
msgstr ""
#. type: Plain text
#: ../E/battles.txt:41
#, no-wrap
msgid "<a cbot>Programming</a>, <a cbot|type>types</a> and <a cbot|category>categories</a>."
msgstr ""
#. type: Plain text
#: ../E/cbot.txt:15
#, no-wrap
@ -757,3 +688,72 @@ msgid ""
"<code><a cbot|canresearch>canresearch</a> </code>Checks if a technology can be researched\n"
"<code><a cbot|researched>researched</a> </code>Checks if a technology is researched"
msgstr ""
#. type: Plain text
#: ../E/cbot.txt:54
#, no-wrap
msgid ""
"<code><a cbot|space>space</a> </code>Calculates a free space\n"
"<code><a cbot|flatspace>flatspace</a> </code>Calculates a free, flat space\n"
"<code><a cbot|topo>topo</a> </code>Returns the altitude of a point\n"
"<code><a cbot|flatgrnd>flatground</a> </code>Returns radius of a flat area"
msgstr ""
#. type: Plain text
#: ../E/cbot.txt:60
#, no-wrap
msgid ""
"<code><a cbot|grab>grab</a> </code>Picks up an object\n"
"<code><a cbot|drop>drop</a> </code>Puts down an object\n"
"<code><a cbot|sniff>sniff</a> </code>Sounds the subsoil\n"
"<code><a cbot|thump>thump</a> </code>Overturns alien insects\n"
"<code><a cbot|recycle>recycle</a> </code>Recycles a derelict bot\n"
"<code><a cbot|shield>shield</a> </code>Extends or withdraws the shield\n"
"<code><a cbot|fire>fire</a> </code>Fires the cannon\n"
"<code><a cbot|aim>aim</a> </code>Rotates the cannon\n"
"<code><a cbot|build>build</a> </code>Builds a building\n"
"<code><a cbot|canbuild>canbuild</a> </code>Checks if a building can be built\n"
"<code><a cbot|buildingenabled>buildingenabled</a> </code>Checks if a building can be built in the level"
msgstr ""
#. type: \t; header
#: ../E/cbot.txt:72
#, no-wrap
msgid "Instructions specific for some <a cbot|object>objects</a>:"
msgstr ""
#. type: Plain text
#: ../E/cbot.txt:73
#, no-wrap
msgid ""
"<code><a cbot|factory>factory</a> </code>Starts construction of a bot\n"
"<code><a cbot|research>research</a> </code>Starts a research\n"
"<code><a cbot|takeoff>takeoff</a> </code>Takes off a spaceship\n"
"<code><a cbot|busy>busy</a> </code>Checks if object is busy"
msgstr ""
#. type: \t; header
#: ../E/cbot.txt:111
#, no-wrap
msgid "Mathematical functions:"
msgstr ""
#. type: Plain text
#: ../E/cbot.txt:112
#, no-wrap
msgid ""
"<code><a cbot|rand>rand</a> </code>Returns a random value\n"
"<code><a cbot|pow>pow</a> </code>Returns a power\n"
"<code><a cbot|sqrt>sqrt</a> </code>Returns a square root\n"
"<code><a cbot|floor>floor</a> </code>Returns the largest previous integer\n"
"<code><a cbot|ceil>ceil</a> </code>Returns the smallest following integer\n"
"<code><a cbot|round>round</a> </code>Returns a rounded number\n"
"<code><a cbot|trunc>trunc</a> </code>Returns a truncated number\n"
"<code><a cbot|sin>sin</a> </code>Returns a sine\n"
"<code><a cbot|cos>cos</a> </code>Returns a cosine\n"
"<code><a cbot|tan>tan</a> </code>Returns a tangent\n"
"<code><a cbot|asin>asin</a> </code>Returns an arcus sine\n"
"<code><a cbot|acos>acos</a> </code>Returns an arcus cosine\n"
"<code><a cbot|atan>atan</a> </code>Returns an arcus tangent\n"
"<code><a cbot|atan2>atan2</a> </code>Returns an arcus tangent, has two arguments"
msgstr ""

View File

@ -453,75 +453,6 @@ msgstr ""
msgid "Colobot: Gold Edition developers"
msgstr ""
#. type: \t; header
#: ../E/cbot.txt:111
#, no-wrap
msgid "Mathematical functions:"
msgstr ""
#. type: Plain text
#: ../E/cbot.txt:60
#, no-wrap
msgid ""
"<code><a cbot|grab>grab</a> </code>Picks up an object\n"
"<code><a cbot|drop>drop</a> </code>Puts down an object\n"
"<code><a cbot|sniff>sniff</a> </code>Sounds the subsoil\n"
"<code><a cbot|thump>thump</a> </code>Overturns alien insects\n"
"<code><a cbot|recycle>recycle</a> </code>Recycles a derelict bot\n"
"<code><a cbot|shield>shield</a> </code>Extends or withdraws the shield\n"
"<code><a cbot|fire>fire</a> </code>Fires the cannon\n"
"<code><a cbot|aim>aim</a> </code>Rotates the cannon\n"
"<code><a cbot|build>build</a> </code>Builds a building\n"
"<code><a cbot|canbuild>canbuild</a> </code>Checks if a building can be built\n"
"<code><a cbot|buildingenabled>buildingenabled</a> </code>Checks if a building can be built in the level"
msgstr ""
#. type: Plain text
#: ../E/cbot.txt:112
#, no-wrap
msgid ""
"<code><a cbot|rand>rand</a> </code>Returns a random value\n"
"<code><a cbot|pow>pow</a> </code>Returns a power\n"
"<code><a cbot|sqrt>sqrt</a> </code>Returns a square root\n"
"<code><a cbot|floor>floor</a> </code>Returns the largest previous integer\n"
"<code><a cbot|ceil>ceil</a> </code>Returns the smallest following integer\n"
"<code><a cbot|round>round</a> </code>Returns a rounded number\n"
"<code><a cbot|trunc>trunc</a> </code>Returns a truncated number\n"
"<code><a cbot|sin>sin</a> </code>Returns a sine\n"
"<code><a cbot|cos>cos</a> </code>Returns a cosine\n"
"<code><a cbot|tan>tan</a> </code>Returns a tangent\n"
"<code><a cbot|asin>asin</a> </code>Returns an arcus sine\n"
"<code><a cbot|acos>acos</a> </code>Returns an arcus cosine\n"
"<code><a cbot|atan>atan</a> </code>Returns an arcus tangent\n"
"<code><a cbot|atan2>atan2</a> </code>Returns an arcus tangent, has two arguments"
msgstr ""
#. type: \t; header
#: ../E/cbot.txt:72
#, no-wrap
msgid "Instructions specific for some <a cbot|object>objects</a>:"
msgstr ""
#. type: Plain text
#: ../E/cbot.txt:73
#, no-wrap
msgid ""
"<code><a cbot|factory>factory</a> </code>Starts construction of a bot\n"
"<code><a cbot|research>research</a> </code>Starts a research\n"
"<code><a cbot|takeoff>takeoff</a> </code>Takes off a spaceship\n"
"<code><a cbot|busy>busy</a> </code>Checks if object is busy"
msgstr ""
#. type: Plain text
#: ../E/cbot.txt:54
#, no-wrap
msgid ""
"<code><a cbot|space>space</a> </code>Calculates a free space\n"
"<code><a cbot|flatspace>flatspace</a> </code>Calculates a free, flat space\n"
"<code><a cbot|topo>topo</a> </code>Returns the altitude of a point\n"
"<code><a cbot|flatgrnd>flatground</a> </code>Returns radius of a flat area"
msgstr ""
#. type: \b; header
#: ../E/battles.txt:1
#, no-wrap
@ -541,21 +472,15 @@ msgid "Basics of production line"
msgstr ""
#. type: Plain text
#: ../E/battles.txt:7
#: ../E/battles.txt:5
#, no-wrap
msgid "Production line is explained in Missions and Exercises, but you may want to jump into code battles right away without beating the whole game. So here is a brief description of how the things works in Colobot."
msgid "With the new functions provided in the Gold Edition, you can create a fully automatised base, which does not need any influence from <a object|human>human</a>. All of them are described in the <a cbot>CBOT documentation</a>."
msgstr ""
#. type: Plain text
#: ../E/battles.txt:41
#: ../E/battles.txt:7
#, no-wrap
msgid "<a cbot>Programming</a>, <a cbot|type>types</a> and <a cbot|category>categories</a>."
msgstr ""
#. type: Image filename
#: ../E/battles.txt:12
#, no-wrap
msgid "productionline1"
msgid "Production line is explained in Missions and Exercises, but you may want to jump into code battles right away without beating the whole game. So here is a brief description of how the things works in Colobot."
msgstr ""
#. type: \t; header
@ -570,42 +495,18 @@ msgstr ""
msgid "Basically, you want to destroy the opponent. To do that, you will need something lethal, for example, a robot, specifically, a <a object|botfr>shooter</a>. But you will probably be losing them quite often, so maybe you should keep the production going on. For example, more <a object|botgr>grabbers</a> or more <a object|factory>factories</a>, <a object|convert>converters</a> and so on would be helpful in that. Remember that robots needs <a object|power>batteries</a>. Anyway, before you can start, you must also do some <a object|research>researches</a> to get better technologies. And here we are at the beginning, with a single <a object|botgr>robot</a> and a <a object|titan>Titanium</a>."
msgstr ""
#. type: Image filename
#: ../E/battles.txt:12
#, no-wrap
msgid "productionline1"
msgstr ""
#. type: \t; header
#: ../E/battles.txt:14
#, no-wrap
msgid "Titanium production"
msgstr ""
#. type: \t; header
#: ../E/battles.txt:22
#, no-wrap
msgid "Researches"
msgstr ""
#. type: \t; header
#: ../E/battles.txt:27
#, no-wrap
msgid "Robot production"
msgstr ""
#. type: \t; header
#: ../E/battles.txt:33
#, no-wrap
msgid "Power cell production"
msgstr ""
#. type: \t; header
#: ../E/battles.txt:37
#, no-wrap
msgid "There is more"
msgstr ""
#. type: Plain text
#: ../E/battles.txt:5
#, no-wrap
msgid "With the new functions provided in the Gold Edition, you can create a fully automatised base, which does not need any influence from <a object|human>human</a>. All of them are described in the <a cbot>CBOT documentation</a>."
msgstr ""
#. type: Plain text
#: ../E/battles.txt:15
#, no-wrap
@ -618,6 +519,12 @@ msgid ""
"Repeat steps 3-5 in order to keep your production going."
msgstr ""
#. type: \t; header
#: ../E/battles.txt:22
#, no-wrap
msgid "Researches"
msgstr ""
#. type: Plain text
#: ../E/battles.txt:23
#, no-wrap
@ -627,6 +534,12 @@ msgid ""
"3. <a cbot|research>Request</a> a <a cbot|researches>research</a> and wait until the research center is done."
msgstr ""
#. type: \t; header
#: ../E/battles.txt:27
#, no-wrap
msgid "Robot production"
msgstr ""
#. type: Plain text
#: ../E/battles.txt:28
#, no-wrap
@ -637,6 +550,12 @@ msgid ""
"4. Power the robot with a <a object|power>PowerCell</a>."
msgstr ""
#. type: \t; header
#: ../E/battles.txt:33
#, no-wrap
msgid "Power cell production"
msgstr ""
#. type: Plain text
#: ../E/battles.txt:34
#, no-wrap
@ -645,12 +564,24 @@ msgid ""
"2. Place a <a object|titan>Titanium</a> in it and wait until the power plant is done."
msgstr ""
#. type: \t; header
#: ../E/battles.txt:37
#, no-wrap
msgid "There is more"
msgstr ""
#. type: Plain text
#: ../E/battles.txt:38
#, no-wrap
msgid "There is much more options, but this is the basis. Read documentation, play the game and think creatively to come up with new ideas. Good luck and have fun!"
msgstr ""
#. type: Plain text
#: ../E/battles.txt:41
#, no-wrap
msgid "<a cbot>Programming</a>, <a cbot|type>types</a> and <a cbot|category>categories</a>."
msgstr ""
#. type: Plain text
#: ../E/cbot.txt:15
#, no-wrap
@ -697,3 +628,72 @@ msgid ""
"<code><a cbot|canresearch>canresearch</a> </code>Checks if a technology can be researched\n"
"<code><a cbot|researched>researched</a> </code>Checks if a technology is researched"
msgstr ""
#. type: Plain text
#: ../E/cbot.txt:54
#, no-wrap
msgid ""
"<code><a cbot|space>space</a> </code>Calculates a free space\n"
"<code><a cbot|flatspace>flatspace</a> </code>Calculates a free, flat space\n"
"<code><a cbot|topo>topo</a> </code>Returns the altitude of a point\n"
"<code><a cbot|flatgrnd>flatground</a> </code>Returns radius of a flat area"
msgstr ""
#. type: Plain text
#: ../E/cbot.txt:60
#, no-wrap
msgid ""
"<code><a cbot|grab>grab</a> </code>Picks up an object\n"
"<code><a cbot|drop>drop</a> </code>Puts down an object\n"
"<code><a cbot|sniff>sniff</a> </code>Sounds the subsoil\n"
"<code><a cbot|thump>thump</a> </code>Overturns alien insects\n"
"<code><a cbot|recycle>recycle</a> </code>Recycles a derelict bot\n"
"<code><a cbot|shield>shield</a> </code>Extends or withdraws the shield\n"
"<code><a cbot|fire>fire</a> </code>Fires the cannon\n"
"<code><a cbot|aim>aim</a> </code>Rotates the cannon\n"
"<code><a cbot|build>build</a> </code>Builds a building\n"
"<code><a cbot|canbuild>canbuild</a> </code>Checks if a building can be built\n"
"<code><a cbot|buildingenabled>buildingenabled</a> </code>Checks if a building can be built in the level"
msgstr ""
#. type: \t; header
#: ../E/cbot.txt:72
#, no-wrap
msgid "Instructions specific for some <a cbot|object>objects</a>:"
msgstr ""
#. type: Plain text
#: ../E/cbot.txt:73
#, no-wrap
msgid ""
"<code><a cbot|factory>factory</a> </code>Starts construction of a bot\n"
"<code><a cbot|research>research</a> </code>Starts a research\n"
"<code><a cbot|takeoff>takeoff</a> </code>Takes off a spaceship\n"
"<code><a cbot|busy>busy</a> </code>Checks if object is busy"
msgstr ""
#. type: \t; header
#: ../E/cbot.txt:111
#, no-wrap
msgid "Mathematical functions:"
msgstr ""
#. type: Plain text
#: ../E/cbot.txt:112
#, no-wrap
msgid ""
"<code><a cbot|rand>rand</a> </code>Returns a random value\n"
"<code><a cbot|pow>pow</a> </code>Returns a power\n"
"<code><a cbot|sqrt>sqrt</a> </code>Returns a square root\n"
"<code><a cbot|floor>floor</a> </code>Returns the largest previous integer\n"
"<code><a cbot|ceil>ceil</a> </code>Returns the smallest following integer\n"
"<code><a cbot|round>round</a> </code>Returns a rounded number\n"
"<code><a cbot|trunc>trunc</a> </code>Returns a truncated number\n"
"<code><a cbot|sin>sin</a> </code>Returns a sine\n"
"<code><a cbot|cos>cos</a> </code>Returns a cosine\n"
"<code><a cbot|tan>tan</a> </code>Returns a tangent\n"
"<code><a cbot|asin>asin</a> </code>Returns an arcus sine\n"
"<code><a cbot|acos>acos</a> </code>Returns an arcus cosine\n"
"<code><a cbot|atan>atan</a> </code>Returns an arcus tangent\n"
"<code><a cbot|atan2>atan2</a> </code>Returns an arcus tangent, has two arguments"
msgstr ""

View File

@ -520,75 +520,6 @@ msgstr ""
"W imieniu całej ludzkości, Centrum Kontroli z Houston gratuluje pomyślnego zakończenia misji.\n"
"Niebawem roczpocznie się Wielka Migracja na Nową Ziemię."
#. type: \t; header
#: ../E/cbot.txt:111
#, no-wrap
msgid "Mathematical functions:"
msgstr ""
#. type: Plain text
#: ../E/cbot.txt:60
#, no-wrap
msgid ""
"<code><a cbot|grab>grab</a> </code>Picks up an object\n"
"<code><a cbot|drop>drop</a> </code>Puts down an object\n"
"<code><a cbot|sniff>sniff</a> </code>Sounds the subsoil\n"
"<code><a cbot|thump>thump</a> </code>Overturns alien insects\n"
"<code><a cbot|recycle>recycle</a> </code>Recycles a derelict bot\n"
"<code><a cbot|shield>shield</a> </code>Extends or withdraws the shield\n"
"<code><a cbot|fire>fire</a> </code>Fires the cannon\n"
"<code><a cbot|aim>aim</a> </code>Rotates the cannon\n"
"<code><a cbot|build>build</a> </code>Builds a building\n"
"<code><a cbot|canbuild>canbuild</a> </code>Checks if a building can be built\n"
"<code><a cbot|buildingenabled>buildingenabled</a> </code>Checks if a building can be built in the level"
msgstr ""
#. type: Plain text
#: ../E/cbot.txt:112
#, no-wrap
msgid ""
"<code><a cbot|rand>rand</a> </code>Returns a random value\n"
"<code><a cbot|pow>pow</a> </code>Returns a power\n"
"<code><a cbot|sqrt>sqrt</a> </code>Returns a square root\n"
"<code><a cbot|floor>floor</a> </code>Returns the largest previous integer\n"
"<code><a cbot|ceil>ceil</a> </code>Returns the smallest following integer\n"
"<code><a cbot|round>round</a> </code>Returns a rounded number\n"
"<code><a cbot|trunc>trunc</a> </code>Returns a truncated number\n"
"<code><a cbot|sin>sin</a> </code>Returns a sine\n"
"<code><a cbot|cos>cos</a> </code>Returns a cosine\n"
"<code><a cbot|tan>tan</a> </code>Returns a tangent\n"
"<code><a cbot|asin>asin</a> </code>Returns an arcus sine\n"
"<code><a cbot|acos>acos</a> </code>Returns an arcus cosine\n"
"<code><a cbot|atan>atan</a> </code>Returns an arcus tangent\n"
"<code><a cbot|atan2>atan2</a> </code>Returns an arcus tangent, has two arguments"
msgstr ""
#. type: \t; header
#: ../E/cbot.txt:72
#, no-wrap
msgid "Instructions specific for some <a cbot|object>objects</a>:"
msgstr ""
#. type: Plain text
#: ../E/cbot.txt:73
#, no-wrap
msgid ""
"<code><a cbot|factory>factory</a> </code>Starts construction of a bot\n"
"<code><a cbot|research>research</a> </code>Starts a research\n"
"<code><a cbot|takeoff>takeoff</a> </code>Takes off a spaceship\n"
"<code><a cbot|busy>busy</a> </code>Checks if object is busy"
msgstr ""
#. type: Plain text
#: ../E/cbot.txt:54
#, no-wrap
msgid ""
"<code><a cbot|space>space</a> </code>Calculates a free space\n"
"<code><a cbot|flatspace>flatspace</a> </code>Calculates a free, flat space\n"
"<code><a cbot|topo>topo</a> </code>Returns the altitude of a point\n"
"<code><a cbot|flatgrnd>flatground</a> </code>Returns radius of a flat area"
msgstr ""
#. type: \b; header
#: ../E/battles.txt:1
#, no-wrap
@ -608,21 +539,15 @@ msgid "Basics of production line"
msgstr ""
#. type: Plain text
#: ../E/battles.txt:7
#: ../E/battles.txt:5
#, no-wrap
msgid "Production line is explained in Missions and Exercises, but you may want to jump into code battles right away without beating the whole game. So here is a brief description of how the things works in Colobot."
msgid "With the new functions provided in the Gold Edition, you can create a fully automatised base, which does not need any influence from <a object|human>human</a>. All of them are described in the <a cbot>CBOT documentation</a>."
msgstr ""
#. type: Plain text
#: ../E/battles.txt:41
#: ../E/battles.txt:7
#, no-wrap
msgid "<a cbot>Programming</a>, <a cbot|type>types</a> and <a cbot|category>categories</a>."
msgstr ""
#. type: Image filename
#: ../E/battles.txt:12
#, no-wrap
msgid "productionline1"
msgid "Production line is explained in Missions and Exercises, but you may want to jump into code battles right away without beating the whole game. So here is a brief description of how the things works in Colobot."
msgstr ""
#. type: \t; header
@ -637,42 +562,18 @@ msgstr ""
msgid "Basically, you want to destroy the opponent. To do that, you will need something lethal, for example, a robot, specifically, a <a object|botfr>shooter</a>. But you will probably be losing them quite often, so maybe you should keep the production going on. For example, more <a object|botgr>grabbers</a> or more <a object|factory>factories</a>, <a object|convert>converters</a> and so on would be helpful in that. Remember that robots needs <a object|power>batteries</a>. Anyway, before you can start, you must also do some <a object|research>researches</a> to get better technologies. And here we are at the beginning, with a single <a object|botgr>robot</a> and a <a object|titan>Titanium</a>."
msgstr ""
#. type: Image filename
#: ../E/battles.txt:12
#, no-wrap
msgid "productionline1"
msgstr ""
#. type: \t; header
#: ../E/battles.txt:14
#, no-wrap
msgid "Titanium production"
msgstr ""
#. type: \t; header
#: ../E/battles.txt:22
#, no-wrap
msgid "Researches"
msgstr ""
#. type: \t; header
#: ../E/battles.txt:27
#, no-wrap
msgid "Robot production"
msgstr ""
#. type: \t; header
#: ../E/battles.txt:33
#, no-wrap
msgid "Power cell production"
msgstr ""
#. type: \t; header
#: ../E/battles.txt:37
#, no-wrap
msgid "There is more"
msgstr ""
#. type: Plain text
#: ../E/battles.txt:5
#, no-wrap
msgid "With the new functions provided in the Gold Edition, you can create a fully automatised base, which does not need any influence from <a object|human>human</a>. All of them are described in the <a cbot>CBOT documentation</a>."
msgstr ""
#. type: Plain text
#: ../E/battles.txt:15
#, no-wrap
@ -685,6 +586,12 @@ msgid ""
"Repeat steps 3-5 in order to keep your production going."
msgstr ""
#. type: \t; header
#: ../E/battles.txt:22
#, no-wrap
msgid "Researches"
msgstr ""
#. type: Plain text
#: ../E/battles.txt:23
#, no-wrap
@ -694,6 +601,12 @@ msgid ""
"3. <a cbot|research>Request</a> a <a cbot|researches>research</a> and wait until the research center is done."
msgstr ""
#. type: \t; header
#: ../E/battles.txt:27
#, no-wrap
msgid "Robot production"
msgstr ""
#. type: Plain text
#: ../E/battles.txt:28
#, no-wrap
@ -704,6 +617,12 @@ msgid ""
"4. Power the robot with a <a object|power>PowerCell</a>."
msgstr ""
#. type: \t; header
#: ../E/battles.txt:33
#, no-wrap
msgid "Power cell production"
msgstr ""
#. type: Plain text
#: ../E/battles.txt:34
#, no-wrap
@ -712,12 +631,24 @@ msgid ""
"2. Place a <a object|titan>Titanium</a> in it and wait until the power plant is done."
msgstr ""
#. type: \t; header
#: ../E/battles.txt:37
#, no-wrap
msgid "There is more"
msgstr ""
#. type: Plain text
#: ../E/battles.txt:38
#, no-wrap
msgid "There is much more options, but this is the basis. Read documentation, play the game and think creatively to come up with new ideas. Good luck and have fun!"
msgstr ""
#. type: Plain text
#: ../E/battles.txt:41
#, no-wrap
msgid "<a cbot>Programming</a>, <a cbot|type>types</a> and <a cbot|category>categories</a>."
msgstr ""
#. type: Plain text
#: ../E/cbot.txt:15
#, no-wrap
@ -764,3 +695,72 @@ msgid ""
"<code><a cbot|canresearch>canresearch</a> </code>Checks if a technology can be researched\n"
"<code><a cbot|researched>researched</a> </code>Checks if a technology is researched"
msgstr ""
#. type: Plain text
#: ../E/cbot.txt:54
#, no-wrap
msgid ""
"<code><a cbot|space>space</a> </code>Calculates a free space\n"
"<code><a cbot|flatspace>flatspace</a> </code>Calculates a free, flat space\n"
"<code><a cbot|topo>topo</a> </code>Returns the altitude of a point\n"
"<code><a cbot|flatgrnd>flatground</a> </code>Returns radius of a flat area"
msgstr ""
#. type: Plain text
#: ../E/cbot.txt:60
#, no-wrap
msgid ""
"<code><a cbot|grab>grab</a> </code>Picks up an object\n"
"<code><a cbot|drop>drop</a> </code>Puts down an object\n"
"<code><a cbot|sniff>sniff</a> </code>Sounds the subsoil\n"
"<code><a cbot|thump>thump</a> </code>Overturns alien insects\n"
"<code><a cbot|recycle>recycle</a> </code>Recycles a derelict bot\n"
"<code><a cbot|shield>shield</a> </code>Extends or withdraws the shield\n"
"<code><a cbot|fire>fire</a> </code>Fires the cannon\n"
"<code><a cbot|aim>aim</a> </code>Rotates the cannon\n"
"<code><a cbot|build>build</a> </code>Builds a building\n"
"<code><a cbot|canbuild>canbuild</a> </code>Checks if a building can be built\n"
"<code><a cbot|buildingenabled>buildingenabled</a> </code>Checks if a building can be built in the level"
msgstr ""
#. type: \t; header
#: ../E/cbot.txt:72
#, no-wrap
msgid "Instructions specific for some <a cbot|object>objects</a>:"
msgstr ""
#. type: Plain text
#: ../E/cbot.txt:73
#, no-wrap
msgid ""
"<code><a cbot|factory>factory</a> </code>Starts construction of a bot\n"
"<code><a cbot|research>research</a> </code>Starts a research\n"
"<code><a cbot|takeoff>takeoff</a> </code>Takes off a spaceship\n"
"<code><a cbot|busy>busy</a> </code>Checks if object is busy"
msgstr ""
#. type: \t; header
#: ../E/cbot.txt:111
#, no-wrap
msgid "Mathematical functions:"
msgstr ""
#. type: Plain text
#: ../E/cbot.txt:112
#, no-wrap
msgid ""
"<code><a cbot|rand>rand</a> </code>Returns a random value\n"
"<code><a cbot|pow>pow</a> </code>Returns a power\n"
"<code><a cbot|sqrt>sqrt</a> </code>Returns a square root\n"
"<code><a cbot|floor>floor</a> </code>Returns the largest previous integer\n"
"<code><a cbot|ceil>ceil</a> </code>Returns the smallest following integer\n"
"<code><a cbot|round>round</a> </code>Returns a rounded number\n"
"<code><a cbot|trunc>trunc</a> </code>Returns a truncated number\n"
"<code><a cbot|sin>sin</a> </code>Returns a sine\n"
"<code><a cbot|cos>cos</a> </code>Returns a cosine\n"
"<code><a cbot|tan>tan</a> </code>Returns a tangent\n"
"<code><a cbot|asin>asin</a> </code>Returns an arcus sine\n"
"<code><a cbot|acos>acos</a> </code>Returns an arcus cosine\n"
"<code><a cbot|atan>atan</a> </code>Returns an arcus tangent\n"
"<code><a cbot|atan2>atan2</a> </code>Returns an arcus tangent, has two arguments"
msgstr ""

View File

@ -491,75 +491,6 @@ msgstr ""
"Хьюстон поздравляет вас от имени всего человечества с успешным выполнением миссии.\n"
"Большое переселение на Терра Нову начнется очень скоро."
#. type: \t; header
#: ../E/cbot.txt:111
#, no-wrap
msgid "Mathematical functions:"
msgstr ""
#. type: Plain text
#: ../E/cbot.txt:60
#, no-wrap
msgid ""
"<code><a cbot|grab>grab</a> </code>Picks up an object\n"
"<code><a cbot|drop>drop</a> </code>Puts down an object\n"
"<code><a cbot|sniff>sniff</a> </code>Sounds the subsoil\n"
"<code><a cbot|thump>thump</a> </code>Overturns alien insects\n"
"<code><a cbot|recycle>recycle</a> </code>Recycles a derelict bot\n"
"<code><a cbot|shield>shield</a> </code>Extends or withdraws the shield\n"
"<code><a cbot|fire>fire</a> </code>Fires the cannon\n"
"<code><a cbot|aim>aim</a> </code>Rotates the cannon\n"
"<code><a cbot|build>build</a> </code>Builds a building\n"
"<code><a cbot|canbuild>canbuild</a> </code>Checks if a building can be built\n"
"<code><a cbot|buildingenabled>buildingenabled</a> </code>Checks if a building can be built in the level"
msgstr ""
#. type: Plain text
#: ../E/cbot.txt:112
#, no-wrap
msgid ""
"<code><a cbot|rand>rand</a> </code>Returns a random value\n"
"<code><a cbot|pow>pow</a> </code>Returns a power\n"
"<code><a cbot|sqrt>sqrt</a> </code>Returns a square root\n"
"<code><a cbot|floor>floor</a> </code>Returns the largest previous integer\n"
"<code><a cbot|ceil>ceil</a> </code>Returns the smallest following integer\n"
"<code><a cbot|round>round</a> </code>Returns a rounded number\n"
"<code><a cbot|trunc>trunc</a> </code>Returns a truncated number\n"
"<code><a cbot|sin>sin</a> </code>Returns a sine\n"
"<code><a cbot|cos>cos</a> </code>Returns a cosine\n"
"<code><a cbot|tan>tan</a> </code>Returns a tangent\n"
"<code><a cbot|asin>asin</a> </code>Returns an arcus sine\n"
"<code><a cbot|acos>acos</a> </code>Returns an arcus cosine\n"
"<code><a cbot|atan>atan</a> </code>Returns an arcus tangent\n"
"<code><a cbot|atan2>atan2</a> </code>Returns an arcus tangent, has two arguments"
msgstr ""
#. type: \t; header
#: ../E/cbot.txt:72
#, no-wrap
msgid "Instructions specific for some <a cbot|object>objects</a>:"
msgstr ""
#. type: Plain text
#: ../E/cbot.txt:73
#, no-wrap
msgid ""
"<code><a cbot|factory>factory</a> </code>Starts construction of a bot\n"
"<code><a cbot|research>research</a> </code>Starts a research\n"
"<code><a cbot|takeoff>takeoff</a> </code>Takes off a spaceship\n"
"<code><a cbot|busy>busy</a> </code>Checks if object is busy"
msgstr ""
#. type: Plain text
#: ../E/cbot.txt:54
#, no-wrap
msgid ""
"<code><a cbot|space>space</a> </code>Calculates a free space\n"
"<code><a cbot|flatspace>flatspace</a> </code>Calculates a free, flat space\n"
"<code><a cbot|topo>topo</a> </code>Returns the altitude of a point\n"
"<code><a cbot|flatgrnd>flatground</a> </code>Returns radius of a flat area"
msgstr ""
#. type: \b; header
#: ../E/battles.txt:1
#, no-wrap
@ -579,21 +510,15 @@ msgid "Basics of production line"
msgstr ""
#. type: Plain text
#: ../E/battles.txt:7
#: ../E/battles.txt:5
#, no-wrap
msgid "Production line is explained in Missions and Exercises, but you may want to jump into code battles right away without beating the whole game. So here is a brief description of how the things works in Colobot."
msgid "With the new functions provided in the Gold Edition, you can create a fully automatised base, which does not need any influence from <a object|human>human</a>. All of them are described in the <a cbot>CBOT documentation</a>."
msgstr ""
#. type: Plain text
#: ../E/battles.txt:41
#: ../E/battles.txt:7
#, no-wrap
msgid "<a cbot>Programming</a>, <a cbot|type>types</a> and <a cbot|category>categories</a>."
msgstr ""
#. type: Image filename
#: ../E/battles.txt:12
#, no-wrap
msgid "productionline1"
msgid "Production line is explained in Missions and Exercises, but you may want to jump into code battles right away without beating the whole game. So here is a brief description of how the things works in Colobot."
msgstr ""
#. type: \t; header
@ -608,42 +533,18 @@ msgstr ""
msgid "Basically, you want to destroy the opponent. To do that, you will need something lethal, for example, a robot, specifically, a <a object|botfr>shooter</a>. But you will probably be losing them quite often, so maybe you should keep the production going on. For example, more <a object|botgr>grabbers</a> or more <a object|factory>factories</a>, <a object|convert>converters</a> and so on would be helpful in that. Remember that robots needs <a object|power>batteries</a>. Anyway, before you can start, you must also do some <a object|research>researches</a> to get better technologies. And here we are at the beginning, with a single <a object|botgr>robot</a> and a <a object|titan>Titanium</a>."
msgstr ""
#. type: Image filename
#: ../E/battles.txt:12
#, no-wrap
msgid "productionline1"
msgstr ""
#. type: \t; header
#: ../E/battles.txt:14
#, no-wrap
msgid "Titanium production"
msgstr ""
#. type: \t; header
#: ../E/battles.txt:22
#, no-wrap
msgid "Researches"
msgstr ""
#. type: \t; header
#: ../E/battles.txt:27
#, no-wrap
msgid "Robot production"
msgstr ""
#. type: \t; header
#: ../E/battles.txt:33
#, no-wrap
msgid "Power cell production"
msgstr ""
#. type: \t; header
#: ../E/battles.txt:37
#, no-wrap
msgid "There is more"
msgstr ""
#. type: Plain text
#: ../E/battles.txt:5
#, no-wrap
msgid "With the new functions provided in the Gold Edition, you can create a fully automatised base, which does not need any influence from <a object|human>human</a>. All of them are described in the <a cbot>CBOT documentation</a>."
msgstr ""
#. type: Plain text
#: ../E/battles.txt:15
#, no-wrap
@ -656,6 +557,12 @@ msgid ""
"Repeat steps 3-5 in order to keep your production going."
msgstr ""
#. type: \t; header
#: ../E/battles.txt:22
#, no-wrap
msgid "Researches"
msgstr ""
#. type: Plain text
#: ../E/battles.txt:23
#, no-wrap
@ -665,6 +572,12 @@ msgid ""
"3. <a cbot|research>Request</a> a <a cbot|researches>research</a> and wait until the research center is done."
msgstr ""
#. type: \t; header
#: ../E/battles.txt:27
#, no-wrap
msgid "Robot production"
msgstr ""
#. type: Plain text
#: ../E/battles.txt:28
#, no-wrap
@ -675,6 +588,12 @@ msgid ""
"4. Power the robot with a <a object|power>PowerCell</a>."
msgstr ""
#. type: \t; header
#: ../E/battles.txt:33
#, no-wrap
msgid "Power cell production"
msgstr ""
#. type: Plain text
#: ../E/battles.txt:34
#, no-wrap
@ -683,12 +602,24 @@ msgid ""
"2. Place a <a object|titan>Titanium</a> in it and wait until the power plant is done."
msgstr ""
#. type: \t; header
#: ../E/battles.txt:37
#, no-wrap
msgid "There is more"
msgstr ""
#. type: Plain text
#: ../E/battles.txt:38
#, no-wrap
msgid "There is much more options, but this is the basis. Read documentation, play the game and think creatively to come up with new ideas. Good luck and have fun!"
msgstr ""
#. type: Plain text
#: ../E/battles.txt:41
#, no-wrap
msgid "<a cbot>Programming</a>, <a cbot|type>types</a> and <a cbot|category>categories</a>."
msgstr ""
#. type: Plain text
#: ../E/cbot.txt:15
#, no-wrap
@ -735,3 +666,72 @@ msgid ""
"<code><a cbot|canresearch>canresearch</a> </code>Checks if a technology can be researched\n"
"<code><a cbot|researched>researched</a> </code>Checks if a technology is researched"
msgstr ""
#. type: Plain text
#: ../E/cbot.txt:54
#, no-wrap
msgid ""
"<code><a cbot|space>space</a> </code>Calculates a free space\n"
"<code><a cbot|flatspace>flatspace</a> </code>Calculates a free, flat space\n"
"<code><a cbot|topo>topo</a> </code>Returns the altitude of a point\n"
"<code><a cbot|flatgrnd>flatground</a> </code>Returns radius of a flat area"
msgstr ""
#. type: Plain text
#: ../E/cbot.txt:60
#, no-wrap
msgid ""
"<code><a cbot|grab>grab</a> </code>Picks up an object\n"
"<code><a cbot|drop>drop</a> </code>Puts down an object\n"
"<code><a cbot|sniff>sniff</a> </code>Sounds the subsoil\n"
"<code><a cbot|thump>thump</a> </code>Overturns alien insects\n"
"<code><a cbot|recycle>recycle</a> </code>Recycles a derelict bot\n"
"<code><a cbot|shield>shield</a> </code>Extends or withdraws the shield\n"
"<code><a cbot|fire>fire</a> </code>Fires the cannon\n"
"<code><a cbot|aim>aim</a> </code>Rotates the cannon\n"
"<code><a cbot|build>build</a> </code>Builds a building\n"
"<code><a cbot|canbuild>canbuild</a> </code>Checks if a building can be built\n"
"<code><a cbot|buildingenabled>buildingenabled</a> </code>Checks if a building can be built in the level"
msgstr ""
#. type: \t; header
#: ../E/cbot.txt:72
#, no-wrap
msgid "Instructions specific for some <a cbot|object>objects</a>:"
msgstr ""
#. type: Plain text
#: ../E/cbot.txt:73
#, no-wrap
msgid ""
"<code><a cbot|factory>factory</a> </code>Starts construction of a bot\n"
"<code><a cbot|research>research</a> </code>Starts a research\n"
"<code><a cbot|takeoff>takeoff</a> </code>Takes off a spaceship\n"
"<code><a cbot|busy>busy</a> </code>Checks if object is busy"
msgstr ""
#. type: \t; header
#: ../E/cbot.txt:111
#, no-wrap
msgid "Mathematical functions:"
msgstr ""
#. type: Plain text
#: ../E/cbot.txt:112
#, no-wrap
msgid ""
"<code><a cbot|rand>rand</a> </code>Returns a random value\n"
"<code><a cbot|pow>pow</a> </code>Returns a power\n"
"<code><a cbot|sqrt>sqrt</a> </code>Returns a square root\n"
"<code><a cbot|floor>floor</a> </code>Returns the largest previous integer\n"
"<code><a cbot|ceil>ceil</a> </code>Returns the smallest following integer\n"
"<code><a cbot|round>round</a> </code>Returns a rounded number\n"
"<code><a cbot|trunc>trunc</a> </code>Returns a truncated number\n"
"<code><a cbot|sin>sin</a> </code>Returns a sine\n"
"<code><a cbot|cos>cos</a> </code>Returns a cosine\n"
"<code><a cbot|tan>tan</a> </code>Returns a tangent\n"
"<code><a cbot|asin>asin</a> </code>Returns an arcus sine\n"
"<code><a cbot|acos>acos</a> </code>Returns an arcus cosine\n"
"<code><a cbot|atan>atan</a> </code>Returns an arcus tangent\n"
"<code><a cbot|atan2>atan2</a> </code>Returns an arcus tangent, has two arguments"
msgstr ""