Add code battles (including production line) general description

coolant-mod
MrSimbax 2015-07-28 15:55:50 +02:00
parent 2e50f46e4c
commit c7b9205390
6 changed files with 871 additions and 5 deletions

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@ -0,0 +1,41 @@
\b;Code battles
Code battle is a completely new game mode featured in Colobot: Gold Edition. The idea is that you set up two programs (yours and the opponent's) to fight with each other. The player can't interact with the world manually.
\b;Basics of production line
With the new functions provided in the Gold Edition, you can create a fully automatised base, which does not need any influence from \l;human\u object\human;. All of them are described in the \l;CBOT documentation\u cbot;.
Production line is explained in Missions and Exercises, but you may want to jump into code battles right away without beating the whole game. So here is a brief description of how the things works in Colobot.
\t;What you want to achieve
Basically, you want to destroy the opponent. To do that, you will need something lethal, for example, a robot, specifically, a \l;shooter\u object\botfr;. But you will probably be losing them quite often, so maybe you should keep the production going on. For example, more \l;grabbers\u object\botgr; or more \l;factories\u object\factory;, \l;converters\u object\convert; and so on would be helpful in that. Remember that robots needs \l;batteries\u object\power;. Anyway, before you can start, you must also do some \l;researches\u object\research; to get better technologies. And here we are at the beginning, with a single \l;robot\u object\botgr; and a \l;Titanium\u object\titan;.
\image productionline1 22 10;
\t;Titanium production
1. \l;Find\u cbot\radar; a \l;Titanium\u object\titan;.
2. \l;Build\u cbot\build; a \l;Converter\u object\convert;.
3. Find a \l;TitaniumOre\u object\titanore;.
4. Place it in the converter. Move back and wait until the converter is done.
5. Use or move somewhere your new Titanium.
Repeat steps 3-5 in order to keep your production going.
\t;Researches
1. \l;Build\u cbot\build; a \l;ResearchCenter\u object\research;.
2. Power it with a \l;PowerCell\u object\power;.
3. \l;Request\u cbot\research; a \l;research\u cbot\researches; and wait until the research center is done.
\t;Robot production
1. \l;Build\u cbot\build; a \l;BotFactory\u object\factory;.
2. Place a \l;Titanium\u object\titan; inside and move back.
3. \l;Request\u cbot\factory; a construction of a robot and wait until the bot factory is done.
4. Power the robot with a \l;PowerCell\u object\power;.
\t;Power cell production
1. \l;Build\u cbot\build; a \l;PowerPlant\u object\energy;.
2. Place a \l;Titanium\u object\titan; in it and wait until the power plant is done.
\t;There is more
There is much more options, but this is the basis. Read documentation, play the game and think creatively to come up with new ideas. Good luck and have fun!
\t;See also
\l;Programming\u cbot;, \l;types\u cbot\type; and \l;categories\u cbot\category;.

View File

@ -247,7 +247,7 @@ msgstr ""
"<code><a cbot|deletef>deletefile</a> </code>Löscht eine Datei"
#. type: \t; header
#: ../E/cbot.txt:123 ../E/freehelp.txt:4
#: ../E/battles.txt:40 ../E/cbot.txt:123 ../E/freehelp.txt:4
#, no-wrap
msgid "See also"
msgstr "Siehe auch"
@ -640,6 +640,171 @@ msgid ""
"<code><a cbot|researched>researched</a> </code>Checks if a technology is researched"
msgstr ""
#. type: \b; header
#: ../E/battles.txt:1
#, no-wrap
msgid "Code battles"
msgstr ""
#. type: Plain text
#: ../E/battles.txt:2
#, no-wrap
msgid "Code battle is a completely new game mode featured in Colobot: Gold Edition. The idea is that you set up two programs (yours and the opponent's) to fight with each other. The player can't interact with the world manually."
msgstr ""
#. type: \b; header
#: ../E/battles.txt:4
#, no-wrap
msgid "Basics of production line"
msgstr ""
#. type: Plain text
#: ../E/battles.txt:7
#, no-wrap
msgid "Production line is explained in Missions and Exercises, but you may want to jump into code battles right away without beating the whole game. So here is a brief description of how the things works in Colobot."
msgstr ""
#. type: Plain text
#: ../E/battles.txt:41
#, no-wrap
msgid "<a cbot>Programming</a>, <a cbot|type>types</a> and <a cbot|category>categories</a>."
msgstr ""
#. type: Image filename
#: ../E/battles.txt:12
#, no-wrap
msgid "productionline1"
msgstr ""
#. type: \t; header
#: ../E/battles.txt:9
#, no-wrap
msgid "What you want to achieve"
msgstr ""
#. type: Plain text
#: ../E/battles.txt:10
#, no-wrap
msgid "Basically, you want to destroy the opponent. To do that, you will need something lethal, for example, a robot, specifically, a <a object|botfr>shooter</a>. But you will probably be losing them quite often, so maybe you should keep the production going on. For example, more <a object|botgr>grabbers</a> or more <a object|factory>factories</a>, <a object|convert>converters</a> and so on would be helpful in that. Remember that robots needs <a object|power>batteries</a>. Anyway, before you can start, you must also do some <a object|research>researches</a> to get better technologies. And here we are at the beginning, with a single <a object|botgr>robot</a> and a <a object|titan>Titanium</a>."
msgstr ""
#. type: \t; header
#: ../E/battles.txt:14
#, no-wrap
msgid "Titanium production"
msgstr ""
#. type: \t; header
#: ../E/battles.txt:22
#, no-wrap
msgid "Researches"
msgstr ""
#. type: \t; header
#: ../E/battles.txt:27
#, no-wrap
msgid "Robot production"
msgstr ""
#. type: \t; header
#: ../E/battles.txt:33
#, no-wrap
msgid "Power cell production"
msgstr ""
#. type: \t; header
#: ../E/battles.txt:37
#, no-wrap
msgid "There is more"
msgstr ""
#. type: Plain text
#: ../E/battles.txt:5
#, no-wrap
msgid "With the new functions provided in the Gold Edition, you can create a fully automatised base, which does not need any influence from <a object|human>human</a>. All of them are described in the <a cbot>CBOT documentation</a>."
msgstr ""
#. type: Plain text
#: ../E/battles.txt:15
#, no-wrap
msgid ""
"1. <a cbot|radar>Find</a> a <a object|titan>Titanium</a>.\n"
"2. <a cbot|build>Build</a> a <a object|convert>Converter</a>.\n"
"3. Find a <a object|titanore>TitaniumOre</a>.\n"
"4. Place it in the converter. Move back and wait until the converter is done.\n"
"5. Use or move somewhere your new Titanium.\n"
"Repeat steps 3-5 in order to keep your production going."
msgstr ""
#. type: Plain text
#: ../E/battles.txt:23
#, no-wrap
msgid ""
"1. <a cbot|build>Build</a> a <a object|research>ResearchCenter</a>.\n"
"2. Power it with a <a object|power>PowerCell</a>.\n"
"3. <a cbot|research>Request</a> a <a cbot|researches>research</a> and wait until the research center is done."
msgstr ""
#. type: Plain text
#: ../E/battles.txt:28
#, no-wrap
msgid ""
"1. <a cbot|build>Build</a> a <a object|factory>BotFactory</a>.\n"
"2. Place a <a object|titan>Titanium</a> inside and move back.\n"
"3. <a cbot|factory>Request</a> a construction of a robot and wait until the bot factory is done.\n"
"4. Power the robot with a <a object|power>PowerCell</a>."
msgstr ""
#. type: Plain text
#: ../E/battles.txt:34
#, no-wrap
msgid ""
"1. <a cbot|build>Build</a> a <a object|energy>PowerPlant</a>.\n"
"2. Place a <a object|titan>Titanium</a> in it and wait until the power plant is done."
msgstr ""
#. type: Plain text
#: ../E/battles.txt:38
#, no-wrap
msgid "There is much more options, but this is the basis. Read documentation, play the game and think creatively to come up with new ideas. Good luck and have fun!"
msgstr ""
#~ msgid "There is much more options (as there should be in an strategy game), but this is the basis. Read documentation, play the game and think creatively to come up with new ideas. Good luck and have fun!"
#~ msgstr ""
#~ msgid "With the new functions provided in the Gold Edition, you can create a fully automatised base, which does not need any influence from <a object|human>human</a>. All of them are described in the updated <a cbot>CBOT documentation</a>."
#~ msgstr ""
#~ msgid ""
#~ "1. Find a <a object|titan>Titanium</a>.\n"
#~ "2. Build a <a object|convert>Converter</a>.\n"
#~ "3. Find a <a object|titanore>TitaniumOre</a>.\n"
#~ "4. Place it in the converter. Move back and wait until the converter is done.\n"
#~ "5. Use or move somewhere your new Titanium.\n"
#~ "Repeat steps 3-5 in order to keep your production going."
#~ msgstr ""
#~ msgid ""
#~ "1. Build an <a object|research>ResearcheCenter</a>.\n"
#~ "2. Power it with a <a object|power>PowerCell</a>.\n"
#~ "3. <a cbot|research>Request</a> a <a cbot|researches>research</a> and wait until the research center is done."
#~ msgstr ""
#~ msgid ""
#~ "1. Build a <a object|factory>BotFactory</a>.\n"
#~ "2. Place a <a object|titan>Titanium</a> inside and move back.\n"
#~ "3. <a cbot|factory>Request</a> a construction of a robot and wait until the bot factory is done.\n"
#~ "4. Power the robot with a <a object|power>PowerCell</a>."
#~ msgstr ""
#~ msgid ""
#~ "1. Build a <a object|energy>PowerPlant</a>.\n"
#~ "2. Place a <a object|titan>Titanium</a> in it and wait until the power plant is done."
#~ msgstr ""
#~ msgid "productionline1.png"
#~ msgstr ""
#~ msgid ""
#~ "<c/><a object|destroy>test</a>\n"
#~ "//<c/><a cbot|destroy>test2</a>"

View File

@ -260,7 +260,7 @@ msgstr ""
"<code><a cbot|deletef>deletefile</a> </code>Supprime un fichier"
#. type: \t; header
#: ../E/cbot.txt:123 ../E/freehelp.txt:4
#: ../E/battles.txt:40 ../E/cbot.txt:123 ../E/freehelp.txt:4
#, no-wrap
msgid "See also"
msgstr "Voir aussi"
@ -636,6 +636,171 @@ msgid ""
"<code><a cbot|researched>researched</a> </code>Checks if a technology is researched"
msgstr ""
#. type: \b; header
#: ../E/battles.txt:1
#, no-wrap
msgid "Code battles"
msgstr ""
#. type: Plain text
#: ../E/battles.txt:2
#, no-wrap
msgid "Code battle is a completely new game mode featured in Colobot: Gold Edition. The idea is that you set up two programs (yours and the opponent's) to fight with each other. The player can't interact with the world manually."
msgstr ""
#. type: \b; header
#: ../E/battles.txt:4
#, no-wrap
msgid "Basics of production line"
msgstr ""
#. type: Plain text
#: ../E/battles.txt:7
#, no-wrap
msgid "Production line is explained in Missions and Exercises, but you may want to jump into code battles right away without beating the whole game. So here is a brief description of how the things works in Colobot."
msgstr ""
#. type: Plain text
#: ../E/battles.txt:41
#, no-wrap
msgid "<a cbot>Programming</a>, <a cbot|type>types</a> and <a cbot|category>categories</a>."
msgstr ""
#. type: Image filename
#: ../E/battles.txt:12
#, no-wrap
msgid "productionline1"
msgstr ""
#. type: \t; header
#: ../E/battles.txt:9
#, no-wrap
msgid "What you want to achieve"
msgstr ""
#. type: Plain text
#: ../E/battles.txt:10
#, no-wrap
msgid "Basically, you want to destroy the opponent. To do that, you will need something lethal, for example, a robot, specifically, a <a object|botfr>shooter</a>. But you will probably be losing them quite often, so maybe you should keep the production going on. For example, more <a object|botgr>grabbers</a> or more <a object|factory>factories</a>, <a object|convert>converters</a> and so on would be helpful in that. Remember that robots needs <a object|power>batteries</a>. Anyway, before you can start, you must also do some <a object|research>researches</a> to get better technologies. And here we are at the beginning, with a single <a object|botgr>robot</a> and a <a object|titan>Titanium</a>."
msgstr ""
#. type: \t; header
#: ../E/battles.txt:14
#, no-wrap
msgid "Titanium production"
msgstr ""
#. type: \t; header
#: ../E/battles.txt:22
#, no-wrap
msgid "Researches"
msgstr ""
#. type: \t; header
#: ../E/battles.txt:27
#, no-wrap
msgid "Robot production"
msgstr ""
#. type: \t; header
#: ../E/battles.txt:33
#, no-wrap
msgid "Power cell production"
msgstr ""
#. type: \t; header
#: ../E/battles.txt:37
#, no-wrap
msgid "There is more"
msgstr ""
#. type: Plain text
#: ../E/battles.txt:5
#, no-wrap
msgid "With the new functions provided in the Gold Edition, you can create a fully automatised base, which does not need any influence from <a object|human>human</a>. All of them are described in the <a cbot>CBOT documentation</a>."
msgstr ""
#. type: Plain text
#: ../E/battles.txt:15
#, no-wrap
msgid ""
"1. <a cbot|radar>Find</a> a <a object|titan>Titanium</a>.\n"
"2. <a cbot|build>Build</a> a <a object|convert>Converter</a>.\n"
"3. Find a <a object|titanore>TitaniumOre</a>.\n"
"4. Place it in the converter. Move back and wait until the converter is done.\n"
"5. Use or move somewhere your new Titanium.\n"
"Repeat steps 3-5 in order to keep your production going."
msgstr ""
#. type: Plain text
#: ../E/battles.txt:23
#, no-wrap
msgid ""
"1. <a cbot|build>Build</a> a <a object|research>ResearchCenter</a>.\n"
"2. Power it with a <a object|power>PowerCell</a>.\n"
"3. <a cbot|research>Request</a> a <a cbot|researches>research</a> and wait until the research center is done."
msgstr ""
#. type: Plain text
#: ../E/battles.txt:28
#, no-wrap
msgid ""
"1. <a cbot|build>Build</a> a <a object|factory>BotFactory</a>.\n"
"2. Place a <a object|titan>Titanium</a> inside and move back.\n"
"3. <a cbot|factory>Request</a> a construction of a robot and wait until the bot factory is done.\n"
"4. Power the robot with a <a object|power>PowerCell</a>."
msgstr ""
#. type: Plain text
#: ../E/battles.txt:34
#, no-wrap
msgid ""
"1. <a cbot|build>Build</a> a <a object|energy>PowerPlant</a>.\n"
"2. Place a <a object|titan>Titanium</a> in it and wait until the power plant is done."
msgstr ""
#. type: Plain text
#: ../E/battles.txt:38
#, no-wrap
msgid "There is much more options, but this is the basis. Read documentation, play the game and think creatively to come up with new ideas. Good luck and have fun!"
msgstr ""
#~ msgid "There is much more options (as there should be in an strategy game), but this is the basis. Read documentation, play the game and think creatively to come up with new ideas. Good luck and have fun!"
#~ msgstr ""
#~ msgid "With the new functions provided in the Gold Edition, you can create a fully automatised base, which does not need any influence from <a object|human>human</a>. All of them are described in the updated <a cbot>CBOT documentation</a>."
#~ msgstr ""
#~ msgid ""
#~ "1. Find a <a object|titan>Titanium</a>.\n"
#~ "2. Build a <a object|convert>Converter</a>.\n"
#~ "3. Find a <a object|titanore>TitaniumOre</a>.\n"
#~ "4. Place it in the converter. Move back and wait until the converter is done.\n"
#~ "5. Use or move somewhere your new Titanium.\n"
#~ "Repeat steps 3-5 in order to keep your production going."
#~ msgstr ""
#~ msgid ""
#~ "1. Build an <a object|research>ResearcheCenter</a>.\n"
#~ "2. Power it with a <a object|power>PowerCell</a>.\n"
#~ "3. <a cbot|research>Request</a> a <a cbot|researches>research</a> and wait until the research center is done."
#~ msgstr ""
#~ msgid ""
#~ "1. Build a <a object|factory>BotFactory</a>.\n"
#~ "2. Place a <a object|titan>Titanium</a> inside and move back.\n"
#~ "3. <a cbot|factory>Request</a> a construction of a robot and wait until the bot factory is done.\n"
#~ "4. Power the robot with a <a object|power>PowerCell</a>."
#~ msgstr ""
#~ msgid ""
#~ "1. Build a <a object|energy>PowerPlant</a>.\n"
#~ "2. Place a <a object|titan>Titanium</a> in it and wait until the power plant is done."
#~ msgstr ""
#~ msgid "productionline1.png"
#~ msgstr ""
#~ msgid ""
#~ "<c/><a object|destroy>test</a>\n"
#~ "//<c/><a cbot|destroy>test2</a>"

View File

@ -210,7 +210,7 @@ msgid ""
msgstr ""
#. type: \t; header
#: ../E/cbot.txt:123 ../E/freehelp.txt:4
#: ../E/battles.txt:40 ../E/cbot.txt:123 ../E/freehelp.txt:4
#, no-wrap
msgid "See also"
msgstr ""
@ -565,6 +565,171 @@ msgid ""
"<code><a cbot|researched>researched</a> </code>Checks if a technology is researched"
msgstr ""
#. type: \b; header
#: ../E/battles.txt:1
#, no-wrap
msgid "Code battles"
msgstr ""
#. type: Plain text
#: ../E/battles.txt:2
#, no-wrap
msgid "Code battle is a completely new game mode featured in Colobot: Gold Edition. The idea is that you set up two programs (yours and the opponent's) to fight with each other. The player can't interact with the world manually."
msgstr ""
#. type: \b; header
#: ../E/battles.txt:4
#, no-wrap
msgid "Basics of production line"
msgstr ""
#. type: Plain text
#: ../E/battles.txt:7
#, no-wrap
msgid "Production line is explained in Missions and Exercises, but you may want to jump into code battles right away without beating the whole game. So here is a brief description of how the things works in Colobot."
msgstr ""
#. type: Plain text
#: ../E/battles.txt:41
#, no-wrap
msgid "<a cbot>Programming</a>, <a cbot|type>types</a> and <a cbot|category>categories</a>."
msgstr ""
#. type: Image filename
#: ../E/battles.txt:12
#, no-wrap
msgid "productionline1"
msgstr ""
#. type: \t; header
#: ../E/battles.txt:9
#, no-wrap
msgid "What you want to achieve"
msgstr ""
#. type: Plain text
#: ../E/battles.txt:10
#, no-wrap
msgid "Basically, you want to destroy the opponent. To do that, you will need something lethal, for example, a robot, specifically, a <a object|botfr>shooter</a>. But you will probably be losing them quite often, so maybe you should keep the production going on. For example, more <a object|botgr>grabbers</a> or more <a object|factory>factories</a>, <a object|convert>converters</a> and so on would be helpful in that. Remember that robots needs <a object|power>batteries</a>. Anyway, before you can start, you must also do some <a object|research>researches</a> to get better technologies. And here we are at the beginning, with a single <a object|botgr>robot</a> and a <a object|titan>Titanium</a>."
msgstr ""
#. type: \t; header
#: ../E/battles.txt:14
#, no-wrap
msgid "Titanium production"
msgstr ""
#. type: \t; header
#: ../E/battles.txt:22
#, no-wrap
msgid "Researches"
msgstr ""
#. type: \t; header
#: ../E/battles.txt:27
#, no-wrap
msgid "Robot production"
msgstr ""
#. type: \t; header
#: ../E/battles.txt:33
#, no-wrap
msgid "Power cell production"
msgstr ""
#. type: \t; header
#: ../E/battles.txt:37
#, no-wrap
msgid "There is more"
msgstr ""
#. type: Plain text
#: ../E/battles.txt:5
#, no-wrap
msgid "With the new functions provided in the Gold Edition, you can create a fully automatised base, which does not need any influence from <a object|human>human</a>. All of them are described in the <a cbot>CBOT documentation</a>."
msgstr ""
#. type: Plain text
#: ../E/battles.txt:15
#, no-wrap
msgid ""
"1. <a cbot|radar>Find</a> a <a object|titan>Titanium</a>.\n"
"2. <a cbot|build>Build</a> a <a object|convert>Converter</a>.\n"
"3. Find a <a object|titanore>TitaniumOre</a>.\n"
"4. Place it in the converter. Move back and wait until the converter is done.\n"
"5. Use or move somewhere your new Titanium.\n"
"Repeat steps 3-5 in order to keep your production going."
msgstr ""
#. type: Plain text
#: ../E/battles.txt:23
#, no-wrap
msgid ""
"1. <a cbot|build>Build</a> a <a object|research>ResearchCenter</a>.\n"
"2. Power it with a <a object|power>PowerCell</a>.\n"
"3. <a cbot|research>Request</a> a <a cbot|researches>research</a> and wait until the research center is done."
msgstr ""
#. type: Plain text
#: ../E/battles.txt:28
#, no-wrap
msgid ""
"1. <a cbot|build>Build</a> a <a object|factory>BotFactory</a>.\n"
"2. Place a <a object|titan>Titanium</a> inside and move back.\n"
"3. <a cbot|factory>Request</a> a construction of a robot and wait until the bot factory is done.\n"
"4. Power the robot with a <a object|power>PowerCell</a>."
msgstr ""
#. type: Plain text
#: ../E/battles.txt:34
#, no-wrap
msgid ""
"1. <a cbot|build>Build</a> a <a object|energy>PowerPlant</a>.\n"
"2. Place a <a object|titan>Titanium</a> in it and wait until the power plant is done."
msgstr ""
#. type: Plain text
#: ../E/battles.txt:38
#, no-wrap
msgid "There is much more options, but this is the basis. Read documentation, play the game and think creatively to come up with new ideas. Good luck and have fun!"
msgstr ""
#~ msgid "There is much more options (as there should be in an strategy game), but this is the basis. Read documentation, play the game and think creatively to come up with new ideas. Good luck and have fun!"
#~ msgstr ""
#~ msgid "With the new functions provided in the Gold Edition, you can create a fully automatised base, which does not need any influence from <a object|human>human</a>. All of them are described in the updated <a cbot>CBOT documentation</a>."
#~ msgstr ""
#~ msgid ""
#~ "1. Find a <a object|titan>Titanium</a>.\n"
#~ "2. Build a <a object|convert>Converter</a>.\n"
#~ "3. Find a <a object|titanore>TitaniumOre</a>.\n"
#~ "4. Place it in the converter. Move back and wait until the converter is done.\n"
#~ "5. Use or move somewhere your new Titanium.\n"
#~ "Repeat steps 3-5 in order to keep your production going."
#~ msgstr ""
#~ msgid ""
#~ "1. Build an <a object|research>ResearcheCenter</a>.\n"
#~ "2. Power it with a <a object|power>PowerCell</a>.\n"
#~ "3. <a cbot|research>Request</a> a <a cbot|researches>research</a> and wait until the research center is done."
#~ msgstr ""
#~ msgid ""
#~ "1. Build a <a object|factory>BotFactory</a>.\n"
#~ "2. Place a <a object|titan>Titanium</a> inside and move back.\n"
#~ "3. <a cbot|factory>Request</a> a construction of a robot and wait until the bot factory is done.\n"
#~ "4. Power the robot with a <a object|power>PowerCell</a>."
#~ msgstr ""
#~ msgid ""
#~ "1. Build a <a object|energy>PowerPlant</a>.\n"
#~ "2. Place a <a object|titan>Titanium</a> in it and wait until the power plant is done."
#~ msgstr ""
#~ msgid "productionline1.png"
#~ msgstr ""
#~ msgid ""
#~ "<c/><a object|destroy>test</a>\n"
#~ "//<c/><a cbot|destroy>test2</a>"

View File

@ -261,7 +261,7 @@ msgstr ""
"<code><a cbot|deletef>deletefile</a> </code>Usuwa plik"
#. type: \t; header
#: ../E/cbot.txt:123 ../E/freehelp.txt:4
#: ../E/battles.txt:40 ../E/cbot.txt:123 ../E/freehelp.txt:4
#, no-wrap
msgid "See also"
msgstr "Zobacz również"
@ -642,6 +642,171 @@ msgid ""
"<code><a cbot|researched>researched</a> </code>Checks if a technology is researched"
msgstr ""
#. type: \b; header
#: ../E/battles.txt:1
#, no-wrap
msgid "Code battles"
msgstr ""
#. type: Plain text
#: ../E/battles.txt:2
#, no-wrap
msgid "Code battle is a completely new game mode featured in Colobot: Gold Edition. The idea is that you set up two programs (yours and the opponent's) to fight with each other. The player can't interact with the world manually."
msgstr ""
#. type: \b; header
#: ../E/battles.txt:4
#, no-wrap
msgid "Basics of production line"
msgstr ""
#. type: Plain text
#: ../E/battles.txt:7
#, no-wrap
msgid "Production line is explained in Missions and Exercises, but you may want to jump into code battles right away without beating the whole game. So here is a brief description of how the things works in Colobot."
msgstr ""
#. type: Plain text
#: ../E/battles.txt:41
#, no-wrap
msgid "<a cbot>Programming</a>, <a cbot|type>types</a> and <a cbot|category>categories</a>."
msgstr ""
#. type: Image filename
#: ../E/battles.txt:12
#, no-wrap
msgid "productionline1"
msgstr ""
#. type: \t; header
#: ../E/battles.txt:9
#, no-wrap
msgid "What you want to achieve"
msgstr ""
#. type: Plain text
#: ../E/battles.txt:10
#, no-wrap
msgid "Basically, you want to destroy the opponent. To do that, you will need something lethal, for example, a robot, specifically, a <a object|botfr>shooter</a>. But you will probably be losing them quite often, so maybe you should keep the production going on. For example, more <a object|botgr>grabbers</a> or more <a object|factory>factories</a>, <a object|convert>converters</a> and so on would be helpful in that. Remember that robots needs <a object|power>batteries</a>. Anyway, before you can start, you must also do some <a object|research>researches</a> to get better technologies. And here we are at the beginning, with a single <a object|botgr>robot</a> and a <a object|titan>Titanium</a>."
msgstr ""
#. type: \t; header
#: ../E/battles.txt:14
#, no-wrap
msgid "Titanium production"
msgstr ""
#. type: \t; header
#: ../E/battles.txt:22
#, no-wrap
msgid "Researches"
msgstr ""
#. type: \t; header
#: ../E/battles.txt:27
#, no-wrap
msgid "Robot production"
msgstr ""
#. type: \t; header
#: ../E/battles.txt:33
#, no-wrap
msgid "Power cell production"
msgstr ""
#. type: \t; header
#: ../E/battles.txt:37
#, no-wrap
msgid "There is more"
msgstr ""
#. type: Plain text
#: ../E/battles.txt:5
#, no-wrap
msgid "With the new functions provided in the Gold Edition, you can create a fully automatised base, which does not need any influence from <a object|human>human</a>. All of them are described in the <a cbot>CBOT documentation</a>."
msgstr ""
#. type: Plain text
#: ../E/battles.txt:15
#, no-wrap
msgid ""
"1. <a cbot|radar>Find</a> a <a object|titan>Titanium</a>.\n"
"2. <a cbot|build>Build</a> a <a object|convert>Converter</a>.\n"
"3. Find a <a object|titanore>TitaniumOre</a>.\n"
"4. Place it in the converter. Move back and wait until the converter is done.\n"
"5. Use or move somewhere your new Titanium.\n"
"Repeat steps 3-5 in order to keep your production going."
msgstr ""
#. type: Plain text
#: ../E/battles.txt:23
#, no-wrap
msgid ""
"1. <a cbot|build>Build</a> a <a object|research>ResearchCenter</a>.\n"
"2. Power it with a <a object|power>PowerCell</a>.\n"
"3. <a cbot|research>Request</a> a <a cbot|researches>research</a> and wait until the research center is done."
msgstr ""
#. type: Plain text
#: ../E/battles.txt:28
#, no-wrap
msgid ""
"1. <a cbot|build>Build</a> a <a object|factory>BotFactory</a>.\n"
"2. Place a <a object|titan>Titanium</a> inside and move back.\n"
"3. <a cbot|factory>Request</a> a construction of a robot and wait until the bot factory is done.\n"
"4. Power the robot with a <a object|power>PowerCell</a>."
msgstr ""
#. type: Plain text
#: ../E/battles.txt:34
#, no-wrap
msgid ""
"1. <a cbot|build>Build</a> a <a object|energy>PowerPlant</a>.\n"
"2. Place a <a object|titan>Titanium</a> in it and wait until the power plant is done."
msgstr ""
#. type: Plain text
#: ../E/battles.txt:38
#, no-wrap
msgid "There is much more options, but this is the basis. Read documentation, play the game and think creatively to come up with new ideas. Good luck and have fun!"
msgstr ""
#~ msgid "There is much more options (as there should be in an strategy game), but this is the basis. Read documentation, play the game and think creatively to come up with new ideas. Good luck and have fun!"
#~ msgstr ""
#~ msgid "With the new functions provided in the Gold Edition, you can create a fully automatised base, which does not need any influence from <a object|human>human</a>. All of them are described in the updated <a cbot>CBOT documentation</a>."
#~ msgstr ""
#~ msgid ""
#~ "1. Find a <a object|titan>Titanium</a>.\n"
#~ "2. Build a <a object|convert>Converter</a>.\n"
#~ "3. Find a <a object|titanore>TitaniumOre</a>.\n"
#~ "4. Place it in the converter. Move back and wait until the converter is done.\n"
#~ "5. Use or move somewhere your new Titanium.\n"
#~ "Repeat steps 3-5 in order to keep your production going."
#~ msgstr ""
#~ msgid ""
#~ "1. Build an <a object|research>ResearcheCenter</a>.\n"
#~ "2. Power it with a <a object|power>PowerCell</a>.\n"
#~ "3. <a cbot|research>Request</a> a <a cbot|researches>research</a> and wait until the research center is done."
#~ msgstr ""
#~ msgid ""
#~ "1. Build a <a object|factory>BotFactory</a>.\n"
#~ "2. Place a <a object|titan>Titanium</a> inside and move back.\n"
#~ "3. <a cbot|factory>Request</a> a construction of a robot and wait until the bot factory is done.\n"
#~ "4. Power the robot with a <a object|power>PowerCell</a>."
#~ msgstr ""
#~ msgid ""
#~ "1. Build a <a object|energy>PowerPlant</a>.\n"
#~ "2. Place a <a object|titan>Titanium</a> in it and wait until the power plant is done."
#~ msgstr ""
#~ msgid "productionline1.png"
#~ msgstr ""
#~ msgid ""
#~ "<c/><a object|destroy>test</a>\n"
#~ "//<c/><a cbot|destroy>test2</a>"

View File

@ -222,7 +222,7 @@ msgid ""
msgstr ""
#. type: \t; header
#: ../E/cbot.txt:123 ../E/freehelp.txt:4
#: ../E/battles.txt:40 ../E/cbot.txt:123 ../E/freehelp.txt:4
#, no-wrap
msgid "See also"
msgstr "См. также"
@ -603,6 +603,171 @@ msgid ""
"<code><a cbot|researched>researched</a> </code>Checks if a technology is researched"
msgstr ""
#. type: \b; header
#: ../E/battles.txt:1
#, no-wrap
msgid "Code battles"
msgstr ""
#. type: Plain text
#: ../E/battles.txt:2
#, no-wrap
msgid "Code battle is a completely new game mode featured in Colobot: Gold Edition. The idea is that you set up two programs (yours and the opponent's) to fight with each other. The player can't interact with the world manually."
msgstr ""
#. type: \b; header
#: ../E/battles.txt:4
#, no-wrap
msgid "Basics of production line"
msgstr ""
#. type: Plain text
#: ../E/battles.txt:7
#, no-wrap
msgid "Production line is explained in Missions and Exercises, but you may want to jump into code battles right away without beating the whole game. So here is a brief description of how the things works in Colobot."
msgstr ""
#. type: Plain text
#: ../E/battles.txt:41
#, no-wrap
msgid "<a cbot>Programming</a>, <a cbot|type>types</a> and <a cbot|category>categories</a>."
msgstr ""
#. type: Image filename
#: ../E/battles.txt:12
#, no-wrap
msgid "productionline1"
msgstr ""
#. type: \t; header
#: ../E/battles.txt:9
#, no-wrap
msgid "What you want to achieve"
msgstr ""
#. type: Plain text
#: ../E/battles.txt:10
#, no-wrap
msgid "Basically, you want to destroy the opponent. To do that, you will need something lethal, for example, a robot, specifically, a <a object|botfr>shooter</a>. But you will probably be losing them quite often, so maybe you should keep the production going on. For example, more <a object|botgr>grabbers</a> or more <a object|factory>factories</a>, <a object|convert>converters</a> and so on would be helpful in that. Remember that robots needs <a object|power>batteries</a>. Anyway, before you can start, you must also do some <a object|research>researches</a> to get better technologies. And here we are at the beginning, with a single <a object|botgr>robot</a> and a <a object|titan>Titanium</a>."
msgstr ""
#. type: \t; header
#: ../E/battles.txt:14
#, no-wrap
msgid "Titanium production"
msgstr ""
#. type: \t; header
#: ../E/battles.txt:22
#, no-wrap
msgid "Researches"
msgstr ""
#. type: \t; header
#: ../E/battles.txt:27
#, no-wrap
msgid "Robot production"
msgstr ""
#. type: \t; header
#: ../E/battles.txt:33
#, no-wrap
msgid "Power cell production"
msgstr ""
#. type: \t; header
#: ../E/battles.txt:37
#, no-wrap
msgid "There is more"
msgstr ""
#. type: Plain text
#: ../E/battles.txt:5
#, no-wrap
msgid "With the new functions provided in the Gold Edition, you can create a fully automatised base, which does not need any influence from <a object|human>human</a>. All of them are described in the <a cbot>CBOT documentation</a>."
msgstr ""
#. type: Plain text
#: ../E/battles.txt:15
#, no-wrap
msgid ""
"1. <a cbot|radar>Find</a> a <a object|titan>Titanium</a>.\n"
"2. <a cbot|build>Build</a> a <a object|convert>Converter</a>.\n"
"3. Find a <a object|titanore>TitaniumOre</a>.\n"
"4. Place it in the converter. Move back and wait until the converter is done.\n"
"5. Use or move somewhere your new Titanium.\n"
"Repeat steps 3-5 in order to keep your production going."
msgstr ""
#. type: Plain text
#: ../E/battles.txt:23
#, no-wrap
msgid ""
"1. <a cbot|build>Build</a> a <a object|research>ResearchCenter</a>.\n"
"2. Power it with a <a object|power>PowerCell</a>.\n"
"3. <a cbot|research>Request</a> a <a cbot|researches>research</a> and wait until the research center is done."
msgstr ""
#. type: Plain text
#: ../E/battles.txt:28
#, no-wrap
msgid ""
"1. <a cbot|build>Build</a> a <a object|factory>BotFactory</a>.\n"
"2. Place a <a object|titan>Titanium</a> inside and move back.\n"
"3. <a cbot|factory>Request</a> a construction of a robot and wait until the bot factory is done.\n"
"4. Power the robot with a <a object|power>PowerCell</a>."
msgstr ""
#. type: Plain text
#: ../E/battles.txt:34
#, no-wrap
msgid ""
"1. <a cbot|build>Build</a> a <a object|energy>PowerPlant</a>.\n"
"2. Place a <a object|titan>Titanium</a> in it and wait until the power plant is done."
msgstr ""
#. type: Plain text
#: ../E/battles.txt:38
#, no-wrap
msgid "There is much more options, but this is the basis. Read documentation, play the game and think creatively to come up with new ideas. Good luck and have fun!"
msgstr ""
#~ msgid "There is much more options (as there should be in an strategy game), but this is the basis. Read documentation, play the game and think creatively to come up with new ideas. Good luck and have fun!"
#~ msgstr ""
#~ msgid "With the new functions provided in the Gold Edition, you can create a fully automatised base, which does not need any influence from <a object|human>human</a>. All of them are described in the updated <a cbot>CBOT documentation</a>."
#~ msgstr ""
#~ msgid ""
#~ "1. Find a <a object|titan>Titanium</a>.\n"
#~ "2. Build a <a object|convert>Converter</a>.\n"
#~ "3. Find a <a object|titanore>TitaniumOre</a>.\n"
#~ "4. Place it in the converter. Move back and wait until the converter is done.\n"
#~ "5. Use or move somewhere your new Titanium.\n"
#~ "Repeat steps 3-5 in order to keep your production going."
#~ msgstr ""
#~ msgid ""
#~ "1. Build an <a object|research>ResearcheCenter</a>.\n"
#~ "2. Power it with a <a object|power>PowerCell</a>.\n"
#~ "3. <a cbot|research>Request</a> a <a cbot|researches>research</a> and wait until the research center is done."
#~ msgstr ""
#~ msgid ""
#~ "1. Build a <a object|factory>BotFactory</a>.\n"
#~ "2. Place a <a object|titan>Titanium</a> inside and move back.\n"
#~ "3. <a cbot|factory>Request</a> a construction of a robot and wait until the bot factory is done.\n"
#~ "4. Power the robot with a <a object|power>PowerCell</a>."
#~ msgstr ""
#~ msgid ""
#~ "1. Build a <a object|energy>PowerPlant</a>.\n"
#~ "2. Place a <a object|titan>Titanium</a> in it and wait until the power plant is done."
#~ msgstr ""
#~ msgid "productionline1.png"
#~ msgstr ""
#~ msgid ""
#~ "<c/><a object|destroy>test</a>\n"
#~ "//<c/><a cbot|destroy>test2</a>"