Update the aim() documentation

coolant-mod
MrSimbax 2015-07-23 16:10:35 +02:00
parent e06e3dbf26
commit 5770d16871
12 changed files with 423 additions and 165 deletions

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@ -1,17 +1,20 @@
\b;Instruction \c;aim\n;
Syntax :
\s;\c;aim ( angle );\n;
\s;\c;aim ( y, x );\n;
This instruction sets the vertical angle of the cannon. The following robots are equipped with a cannon:
This instruction sets the vertical and the horizontal angle of the cannon. The following robots are equipped with a cannon:
o \l;Shooter\u object\botfr;
o \l;Orga shooter\u object\botor;
o \l;Phazer shooter\u object\botphaz;
When controlling the robot through programming, the only way to turn the gun left or right is to turn the whole robot with the instruction \c;\l;turn\u cbot\turn;\n;.
When controlling the robot through programming, the gun can be also turned left or right by turning the whole robot with the instruction \c;\l;turn\u cbot\turn;\n;.
\t;angle: \c;\l;float\u cbot\float;\n;
\t;y: \c;\l;float\u cbot\float;\n;
Angle in degrees of the gun relative to the robot. A positive value orients the gun upward. For shooters and orga shooters, the angle must range from \c;-20\n; to \c;+20\n; degrees. For phazer shooters, the angle must range from \c;-20\n; to \c;45\n; degrees.
\t;x: \c;\l;float\u cbot\float;\n;
Angle in degrees of the gun relative to the robot. A positive value orients the gun to the right. The angle must range from \c;-40\n; to \c;+40\n; degrees for all shooters. This parameter is optional: if no value is provided, then \c;x = 0\n;.
\t;Return value: \c;\l;int\u cbot\int;\n;
Zero if everything is OK, a value different from zero if the rotation could not be performed:
\c;== 0 \n;The gun has now got the desired orientation

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@ -53,13 +53,13 @@ msgid "Time in seconds."
msgstr ""
#. type: \t; header
#: ../E/abstime.txt:10 ../E/aim.txt:20 ../E/array.txt:30 ../E/bloc.txt:48 ../E/bool.txt:4 ../E/break.txt:24 ../E/build.txt:27 ../E/category.txt:107 ../E/class.txt:70 ../E/close.txt:6 ../E/cond.txt:27 ../E/continue.txt:24 ../E/deletef.txt:9 ../E/delinfo.txt:13 ../E/direct.txt:13 ../E/dist.txt:29 ../E/dist2d.txt:13 ../E/do.txt:27 ../E/drop.txt:28 ../E/eof.txt:13 ../E/errmode.txt:32 ../E/expr.txt:87 ../E/extern.txt:29 ../E/false.txt:4 ../E/file.txt:16 ../E/fire.txt:30 ../E/flatgrnd.txt:16 ../E/float.txt:24 ../E/for.txt:38 ../E/function.txt:84 ../E/goto.txt:34 ../E/grab.txt:28 ../E/if.txt:39 ../E/int.txt:18 ../E/jet.txt:14 ../E/message.txt:24 ../E/motor.txt:38 ../E/move.txt:21 ../E/nan.txt:14 ../E/new.txt:20 ../E/null.txt:4 ../E/object.txt:68 ../E/open.txt:18 ../E/openfile.txt:10 ../E/point.txt:35 ../E/pointer.txt:51 ../E/private.txt:17 ../E/public.txt:49 ../E/radar.txt:58 ../E/readln.txt:18 ../E/receive.txt:16 ../E/recycle.txt:12 ../E/retobj.txt:13 ../E/return.txt:29 ../E/search.txt:16 ../E/send.txt:17 ../E/shield.txt:18 ../E/sizeof.txt:21 ../E/sniff.txt:16 ../E/space.txt:22 ../E/static.txt:20 ../E/strfind.txt:18 ../E/string.txt:32 ../E/strleft.txt:14 ../E/strlen.txt:12 ../E/strlower.txt:10 ../E/strmid.txt:18 ../E/strright.txt:14 ../E/strupper.txt:10 ../E/strval.txt:17 ../E/synchro.txt:23 ../E/term.txt:30 ../E/testinfo.txt:16 ../E/this.txt:52 ../E/thump.txt:12 ../E/topo.txt:13 ../E/true.txt:4 ../E/turn.txt:32 ../E/type.txt:32 ../E/var.txt:66 ../E/void.txt:10 ../E/wait.txt:21 ../E/while.txt:46 ../E/writeln.txt:19
#: ../E/abstime.txt:10 ../E/aim.txt:23 ../E/array.txt:30 ../E/bloc.txt:48 ../E/bool.txt:4 ../E/break.txt:24 ../E/build.txt:27 ../E/category.txt:107 ../E/class.txt:70 ../E/close.txt:6 ../E/cond.txt:27 ../E/continue.txt:24 ../E/deletef.txt:9 ../E/delinfo.txt:13 ../E/direct.txt:13 ../E/dist.txt:29 ../E/dist2d.txt:13 ../E/do.txt:27 ../E/drop.txt:28 ../E/eof.txt:13 ../E/errmode.txt:32 ../E/expr.txt:87 ../E/extern.txt:29 ../E/factory.txt:27 ../E/false.txt:4 ../E/file.txt:16 ../E/fire.txt:30 ../E/flatgrnd.txt:16 ../E/float.txt:24 ../E/for.txt:38 ../E/function.txt:84 ../E/goto.txt:34 ../E/grab.txt:28 ../E/if.txt:39 ../E/int.txt:18 ../E/jet.txt:14 ../E/message.txt:24 ../E/motor.txt:38 ../E/move.txt:21 ../E/nan.txt:14 ../E/new.txt:20 ../E/null.txt:4 ../E/object.txt:68 ../E/open.txt:18 ../E/openfile.txt:10 ../E/point.txt:35 ../E/pointer.txt:51 ../E/private.txt:17 ../E/public.txt:49 ../E/radar.txt:58 ../E/readln.txt:18 ../E/receive.txt:16 ../E/recycle.txt:12 ../E/retobj.txt:13 ../E/return.txt:29 ../E/search.txt:16 ../E/send.txt:17 ../E/shield.txt:18 ../E/sizeof.txt:21 ../E/sniff.txt:16 ../E/space.txt:22 ../E/static.txt:20 ../E/strfind.txt:18 ../E/string.txt:32 ../E/strleft.txt:14 ../E/strlen.txt:12 ../E/strlower.txt:10 ../E/strmid.txt:18 ../E/strright.txt:14 ../E/strupper.txt:10 ../E/strval.txt:17 ../E/synchro.txt:23 ../E/term.txt:30 ../E/testinfo.txt:16 ../E/this.txt:52 ../E/thump.txt:12 ../E/topo.txt:13 ../E/true.txt:4 ../E/turn.txt:32 ../E/type.txt:32 ../E/var.txt:66 ../E/void.txt:10 ../E/wait.txt:21 ../E/while.txt:46 ../E/writeln.txt:19
#, no-wrap
msgid "See also"
msgstr ""
#. type: Plain text
#: ../E/abstime.txt:11 ../E/aim.txt:21 ../E/array.txt:31 ../E/bool.txt:5 ../E/break.txt:25 ../E/build.txt:28 ../E/cond.txt:28 ../E/continue.txt:25 ../E/deletef.txt:10 ../E/direct.txt:14 ../E/dist.txt:30 ../E/dist2d.txt:14 ../E/drop.txt:29 ../E/errmode.txt:33 ../E/expr.txt:88 ../E/extern.txt:30 ../E/false.txt:5 ../E/fire.txt:31 ../E/flatgrnd.txt:17 ../E/float.txt:25 ../E/for.txt:39 ../E/function.txt:85 ../E/goto.txt:35 ../E/grab.txt:29 ../E/if.txt:40 ../E/int.txt:19 ../E/jet.txt:15 ../E/message.txt:25 ../E/move.txt:22 ../E/nan.txt:15 ../E/object.txt:69 ../E/openfile.txt:11 ../E/point.txt:36 ../E/radar.txt:59 ../E/recycle.txt:13 ../E/retobj.txt:14 ../E/return.txt:30 ../E/search.txt:17 ../E/shield.txt:19 ../E/sizeof.txt:22 ../E/sniff.txt:17 ../E/space.txt:23 ../E/string.txt:33 ../E/term.txt:31 ../E/thump.txt:13 ../E/topo.txt:14 ../E/true.txt:5 ../E/turn.txt:33 ../E/type.txt:33 ../E/var.txt:67 ../E/void.txt:11 ../E/wait.txt:22
#: ../E/abstime.txt:11 ../E/aim.txt:24 ../E/array.txt:31 ../E/bool.txt:5 ../E/break.txt:25 ../E/build.txt:28 ../E/cond.txt:28 ../E/continue.txt:25 ../E/deletef.txt:10 ../E/direct.txt:14 ../E/dist.txt:30 ../E/dist2d.txt:14 ../E/drop.txt:29 ../E/errmode.txt:33 ../E/expr.txt:88 ../E/extern.txt:30 ../E/factory.txt:28 ../E/false.txt:5 ../E/fire.txt:31 ../E/flatgrnd.txt:17 ../E/float.txt:25 ../E/for.txt:39 ../E/function.txt:85 ../E/goto.txt:35 ../E/grab.txt:29 ../E/if.txt:40 ../E/int.txt:19 ../E/jet.txt:15 ../E/message.txt:25 ../E/move.txt:22 ../E/nan.txt:15 ../E/object.txt:69 ../E/openfile.txt:11 ../E/point.txt:36 ../E/radar.txt:59 ../E/recycle.txt:13 ../E/retobj.txt:14 ../E/return.txt:30 ../E/search.txt:17 ../E/shield.txt:19 ../E/sizeof.txt:22 ../E/sniff.txt:17 ../E/space.txt:23 ../E/string.txt:33 ../E/term.txt:31 ../E/thump.txt:13 ../E/topo.txt:14 ../E/true.txt:5 ../E/turn.txt:33 ../E/type.txt:33 ../E/var.txt:67 ../E/void.txt:11 ../E/wait.txt:22
#, no-wrap
msgid "<a cbot>Programming</a>, <a cbot|type>types</a> and <a cbot|category>categories</a>."
msgstr ""
@ -76,12 +76,6 @@ msgstr ""
msgid "Syntax :"
msgstr ""
#. type: Source code
#: ../E/aim.txt:3
#, no-wrap
msgid "<c/>aim ( angle );<n/>"
msgstr ""
#. type: Bullet: 'o'
#: ../E/aim.txt:6 ../E/fire.txt:14
#, no-wrap
@ -101,13 +95,13 @@ msgid "<a object|botphaz>Phazer shooter</a>"
msgstr ""
#. type: Plain text
#: ../E/aim.txt:10 ../E/fire.txt:18
#: ../E/fire.txt:18
#, no-wrap
msgid "When controlling the robot through programming, the only way to turn the gun left or right is to turn the whole robot with the instruction <code><a cbot|turn>turn</a></code>."
msgstr ""
#. type: \t; header
#: ../E/aim.txt:12 ../E/turn.txt:24
#: ../E/turn.txt:24
#, no-wrap
msgid "angle: <code><a cbot|float>float</a></code>"
msgstr ""
@ -119,13 +113,13 @@ msgid "Angle in degrees of the gun relative to the robot. A positive value orien
msgstr ""
#. type: \t; header
#: ../E/aim.txt:15 ../E/build.txt:22 ../E/drop.txt:23 ../E/fire.txt:25 ../E/goto.txt:29 ../E/grab.txt:23 ../E/move.txt:16 ../E/recycle.txt:7 ../E/sniff.txt:11 ../E/thump.txt:7 ../E/turn.txt:27
#: ../E/aim.txt:18 ../E/build.txt:22 ../E/drop.txt:23 ../E/factory.txt:22 ../E/fire.txt:25 ../E/goto.txt:29 ../E/grab.txt:23 ../E/move.txt:16 ../E/recycle.txt:7 ../E/sniff.txt:11 ../E/thump.txt:7 ../E/turn.txt:27
#, no-wrap
msgid "Return value: <code><a cbot|int>int</a></code>"
msgstr ""
#. type: Plain text
#: ../E/aim.txt:16
#: ../E/aim.txt:19
#, no-wrap
msgid ""
"Zero if everything is OK, a value different from zero if the rotation could not be performed: \n"
@ -964,7 +958,7 @@ msgid "With the instruction <code>distance( , )</code> you can calculate the dis
msgstr ""
#. type: \b; header
#: ../E/build.txt:4 ../E/dist.txt:4 ../E/drop.txt:4 ../E/fire.txt:4 ../E/goto.txt:4 ../E/grab.txt:4 ../E/if.txt:4 ../E/motor.txt:4 ../E/move.txt:4 ../E/radar.txt:4 ../E/turn.txt:4 ../E/wait.txt:4 ../E/while.txt:4
#: ../E/build.txt:4 ../E/dist.txt:4 ../E/drop.txt:4 ../E/factory.txt:4 ../E/fire.txt:4 ../E/goto.txt:4 ../E/grab.txt:4 ../E/if.txt:4 ../E/motor.txt:4 ../E/move.txt:4 ../E/radar.txt:4 ../E/turn.txt:4 ../E/wait.txt:4 ../E/while.txt:4
#, no-wrap
msgid "Basic use"
msgstr ""
@ -1004,13 +998,13 @@ msgid ""
msgstr ""
#. type: \b; header, \t; header
#: ../E/build.txt:13 ../E/dist.txt:17 ../E/drop.txt:11 ../E/errmode.txt:4 ../E/file.txt:10 ../E/fire.txt:9 ../E/float.txt:19 ../E/goto.txt:11 ../E/grab.txt:11 ../E/if.txt:22 ../E/int.txt:13 ../E/motor.txt:14 ../E/move.txt:7 ../E/radar.txt:13 ../E/return.txt:9 ../E/turn.txt:18 ../E/wait.txt:9 ../E/while.txt:19
#: ../E/build.txt:13 ../E/dist.txt:17 ../E/drop.txt:11 ../E/errmode.txt:4 ../E/factory.txt:13 ../E/file.txt:10 ../E/fire.txt:9 ../E/float.txt:19 ../E/goto.txt:11 ../E/grab.txt:11 ../E/if.txt:22 ../E/int.txt:13 ../E/motor.txt:14 ../E/move.txt:7 ../E/radar.txt:13 ../E/return.txt:9 ../E/turn.txt:18 ../E/wait.txt:9 ../E/while.txt:19
#, no-wrap
msgid "For specialists"
msgstr ""
#. type: Plain text
#: ../E/build.txt:14 ../E/dist.txt:18 ../E/dist2d.txt:2 ../E/do.txt:2 ../E/drop.txt:12 ../E/fire.txt:10 ../E/for.txt:2 ../E/goto.txt:12 ../E/grab.txt:12 ../E/if.txt:23 ../E/jet.txt:2 ../E/message.txt:2 ../E/move.txt:8 ../E/radar.txt:14 ../E/receive.txt:2 ../E/recycle.txt:2 ../E/retobj.txt:2 ../E/search.txt:2 ../E/shield.txt:2 ../E/sniff.txt:2 ../E/thump.txt:2 ../E/topo.txt:2 ../E/turn.txt:19 ../E/wait.txt:10
#: ../E/build.txt:14 ../E/dist.txt:18 ../E/dist2d.txt:2 ../E/do.txt:2 ../E/drop.txt:12 ../E/factory.txt:14 ../E/fire.txt:10 ../E/for.txt:2 ../E/goto.txt:12 ../E/grab.txt:12 ../E/if.txt:23 ../E/jet.txt:2 ../E/message.txt:2 ../E/move.txt:8 ../E/radar.txt:14 ../E/receive.txt:2 ../E/recycle.txt:2 ../E/retobj.txt:2 ../E/search.txt:2 ../E/shield.txt:2 ../E/sniff.txt:2 ../E/thump.txt:2 ../E/topo.txt:2 ../E/turn.txt:19 ../E/wait.txt:10
#, no-wrap
msgid "Syntax:"
msgstr ""
@ -5470,12 +5464,6 @@ msgid ""
"<a cbot>Programming</a>, <a cbot|type>types</a> and <a cbot|category>categories</a>."
msgstr ""
#. type: Plain text
#: ../E/aim.txt:5
#, no-wrap
msgid "This instruction sets the vertical angle of the cannon. The following robots are equipped with a cannon: "
msgstr ""
#. type: Plain text
#: ../E/fire.txt:13
#, no-wrap
@ -5517,31 +5505,31 @@ msgid ""
msgstr ""
#. type: Source code
#: ../E/build.txt:15
#: ../E/build.txt:15 ../E/factory.txt:15
#, no-wrap
msgid "<c/>build ( cat );<n/>"
msgstr ""
#. type: Plain text
#: ../E/build.txt:17
#: ../E/build.txt:17 ../E/factory.txt:17
#, no-wrap
msgid "Tells the robot to build a building using a titanium cube placed on a flat ground nearby."
msgstr ""
#. type: \t; header
#: ../E/build.txt:19
#: ../E/build.txt:19 ../E/factory.txt:19
#, no-wrap
msgid "cat: <code><a cbot|int>int</a></code>"
msgstr ""
#. type: \b; header
#: ../E/build.txt:1
#: ../E/build.txt:1 ../E/factory.txt:1
#, no-wrap
msgid "Instruction <code>build</code>"
msgstr ""
#. type: Plain text
#: ../E/build.txt:23
#: ../E/build.txt:23 ../E/factory.txt:23
#, no-wrap
msgid ""
"Normally an error stops the program. You can prevent the program from stopping on errors by using the <code><a cbot|errmode>errmode</a>(0)</code> instruction. A value different from zero if an error occurred is then returned by <code>build()</code>.\n"
@ -5550,19 +5538,19 @@ msgid ""
msgstr ""
#. type: Plain text
#: ../E/build.txt:2
#: ../E/build.txt:2 ../E/factory.txt:2
#, no-wrap
msgid "The instruction <c/>build();<n/> instructs the bot to build a building of the given <a cbot|category>category</a>. Currently works for every bot."
msgstr ""
#. type: Plain text
#: ../E/build.txt:7
#: ../E/build.txt:7 ../E/factory.txt:7
#, no-wrap
msgid "Here is an example of a program that looks for the nearest <a object|titan>titanium cube</a>, goes to the position and builds a <a object|factory>bot factory</a>."
msgstr ""
#. type: Source code
#: ../E/build.txt:9
#: ../E/build.txt:9 ../E/factory.txt:9
#, no-wrap
msgid ""
" <a cbot|object>object</a> item = <a cbot|radar>radar</a>(<a object|titan>Titanium</a>);\n"
@ -5571,17 +5559,68 @@ msgid ""
msgstr ""
#. type: Plain text
#: ../E/build.txt:20
#: ../E/build.txt:20 ../E/factory.txt:20
#, no-wrap
msgid "The <a cbot|category>category</a> of a building."
msgstr ""
#. type: Plain text
#: ../E/build.txt:5
#: ../E/build.txt:5 ../E/factory.txt:5
#, no-wrap
msgid "This command is mostly useful in an attempt to build a fully automatised base, where an <a object|human>astronaut</a> does not need to do anything except starting a program and watching bots working. What is more, it makes beating the game by using only programming a possible task (however, it is a challenge rather for experienced gamers, who beat the whole game at least once)."
msgstr ""
#. type: Source code
#: ../E/aim.txt:3
#, no-wrap
msgid "<c/>aim ( y, x );<n/>"
msgstr ""
#. type: Plain text
#: ../E/aim.txt:10
#, no-wrap
msgid "When controlling the robot through programming, the gun can be also turned left or right by turning the whole robot with the instruction <code><a cbot|turn>turn</a></code>."
msgstr ""
#. type: \t; header
#: ../E/aim.txt:12
#, no-wrap
msgid "y: <code><a cbot|float>float</a></code>"
msgstr ""
#. type: \t; header
#: ../E/aim.txt:15
#, no-wrap
msgid "x: <code><a cbot|float>float</a></code>"
msgstr ""
#. type: Plain text
#: ../E/aim.txt:16
#, no-wrap
msgid "Angle in degrees of the gun relative to the robot. A positive value orients the gun to the right. The angle must range from <code>-40</code> to <code>+40</code> degrees for all shooters. This parameter is optional: if no value is provided, then <code>x = 0</code>."
msgstr ""
#. type: Plain text
#: ../E/aim.txt:5
#, no-wrap
msgid "This instruction sets the vertical and the horizontal angle of the cannon. The following robots are equipped with a cannon: "
msgstr ""
#~ msgid "This instruction sets the vertical and/or the horizontal angle of the cannon. The following robots are equipped with a cannon: "
#~ msgstr ""
#~ msgid "Angle in degrees of the gun relative to the robot. A positive value orients the gun to the right. For shooters and orga shooters, the angle must range from <code>-40</code> to <code>+40</code> degrees. For phazer shooters, the angle must range from <code>-40</code> to <code>40</code> degrees. It is optional: if no value is provided, then <code>x = 0</code>."
#~ msgstr ""
#~ msgid "Angle in degrees of the gun relative to the robot. A positive value orients the gun to the right. For shooters and orga shooters, the angle must range from <code>-20</code> to <code>+20</code> degrees. For phazer shooters, the angle must range from <code>-20</code> to <code>45</code> degrees."
#~ msgstr ""
#~ msgid "<c/>aim ( angle );<n/>"
#~ msgstr ""
#~ msgid "This instruction sets the vertical angle of the cannon. The following robots are equipped with a cannon: "
#~ msgstr ""
#~ msgid "This command is mostly useful in an attempt to build a fully automatised base, where an <a object|human>astronaut</a> does not need to do anything except watching bots working. What is more, it makes beating the game by using only programming a possible task (however, it is a challenge rather for experienced gamers, who beat the whole game at least once)."
#~ msgstr ""

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@ -53,13 +53,13 @@ msgid "Time in seconds."
msgstr "Zeit in Sekunden."
#. type: \t; header
#: ../E/abstime.txt:10 ../E/aim.txt:20 ../E/array.txt:30 ../E/bloc.txt:48 ../E/bool.txt:4 ../E/break.txt:24 ../E/build.txt:27 ../E/category.txt:107 ../E/class.txt:70 ../E/close.txt:6 ../E/cond.txt:27 ../E/continue.txt:24 ../E/deletef.txt:9 ../E/delinfo.txt:13 ../E/direct.txt:13 ../E/dist.txt:29 ../E/dist2d.txt:13 ../E/do.txt:27 ../E/drop.txt:28 ../E/eof.txt:13 ../E/errmode.txt:32 ../E/expr.txt:87 ../E/extern.txt:29 ../E/false.txt:4 ../E/file.txt:16 ../E/fire.txt:30 ../E/flatgrnd.txt:16 ../E/float.txt:24 ../E/for.txt:38 ../E/function.txt:84 ../E/goto.txt:34 ../E/grab.txt:28 ../E/if.txt:39 ../E/int.txt:18 ../E/jet.txt:14 ../E/message.txt:24 ../E/motor.txt:38 ../E/move.txt:21 ../E/nan.txt:14 ../E/new.txt:20 ../E/null.txt:4 ../E/object.txt:68 ../E/open.txt:18 ../E/openfile.txt:10 ../E/point.txt:35 ../E/pointer.txt:51 ../E/private.txt:17 ../E/public.txt:49 ../E/radar.txt:58 ../E/readln.txt:18 ../E/receive.txt:16 ../E/recycle.txt:12 ../E/retobj.txt:13 ../E/return.txt:29 ../E/search.txt:16 ../E/send.txt:17 ../E/shield.txt:18 ../E/sizeof.txt:21 ../E/sniff.txt:16 ../E/space.txt:22 ../E/static.txt:20 ../E/strfind.txt:18 ../E/string.txt:32 ../E/strleft.txt:14 ../E/strlen.txt:12 ../E/strlower.txt:10 ../E/strmid.txt:18 ../E/strright.txt:14 ../E/strupper.txt:10 ../E/strval.txt:17 ../E/synchro.txt:23 ../E/term.txt:30 ../E/testinfo.txt:16 ../E/this.txt:52 ../E/thump.txt:12 ../E/topo.txt:13 ../E/true.txt:4 ../E/turn.txt:32 ../E/type.txt:32 ../E/var.txt:66 ../E/void.txt:10 ../E/wait.txt:21 ../E/while.txt:46 ../E/writeln.txt:19
#: ../E/abstime.txt:10 ../E/aim.txt:23 ../E/array.txt:30 ../E/bloc.txt:48 ../E/bool.txt:4 ../E/break.txt:24 ../E/build.txt:27 ../E/category.txt:107 ../E/class.txt:70 ../E/close.txt:6 ../E/cond.txt:27 ../E/continue.txt:24 ../E/deletef.txt:9 ../E/delinfo.txt:13 ../E/direct.txt:13 ../E/dist.txt:29 ../E/dist2d.txt:13 ../E/do.txt:27 ../E/drop.txt:28 ../E/eof.txt:13 ../E/errmode.txt:32 ../E/expr.txt:87 ../E/extern.txt:29 ../E/factory.txt:27 ../E/false.txt:4 ../E/file.txt:16 ../E/fire.txt:30 ../E/flatgrnd.txt:16 ../E/float.txt:24 ../E/for.txt:38 ../E/function.txt:84 ../E/goto.txt:34 ../E/grab.txt:28 ../E/if.txt:39 ../E/int.txt:18 ../E/jet.txt:14 ../E/message.txt:24 ../E/motor.txt:38 ../E/move.txt:21 ../E/nan.txt:14 ../E/new.txt:20 ../E/null.txt:4 ../E/object.txt:68 ../E/open.txt:18 ../E/openfile.txt:10 ../E/point.txt:35 ../E/pointer.txt:51 ../E/private.txt:17 ../E/public.txt:49 ../E/radar.txt:58 ../E/readln.txt:18 ../E/receive.txt:16 ../E/recycle.txt:12 ../E/retobj.txt:13 ../E/return.txt:29 ../E/search.txt:16 ../E/send.txt:17 ../E/shield.txt:18 ../E/sizeof.txt:21 ../E/sniff.txt:16 ../E/space.txt:22 ../E/static.txt:20 ../E/strfind.txt:18 ../E/string.txt:32 ../E/strleft.txt:14 ../E/strlen.txt:12 ../E/strlower.txt:10 ../E/strmid.txt:18 ../E/strright.txt:14 ../E/strupper.txt:10 ../E/strval.txt:17 ../E/synchro.txt:23 ../E/term.txt:30 ../E/testinfo.txt:16 ../E/this.txt:52 ../E/thump.txt:12 ../E/topo.txt:13 ../E/true.txt:4 ../E/turn.txt:32 ../E/type.txt:32 ../E/var.txt:66 ../E/void.txt:10 ../E/wait.txt:21 ../E/while.txt:46 ../E/writeln.txt:19
#, no-wrap
msgid "See also"
msgstr "Siehe auch"
#. type: Plain text
#: ../E/abstime.txt:11 ../E/aim.txt:21 ../E/array.txt:31 ../E/bool.txt:5 ../E/break.txt:25 ../E/build.txt:28 ../E/cond.txt:28 ../E/continue.txt:25 ../E/deletef.txt:10 ../E/direct.txt:14 ../E/dist.txt:30 ../E/dist2d.txt:14 ../E/drop.txt:29 ../E/errmode.txt:33 ../E/expr.txt:88 ../E/extern.txt:30 ../E/false.txt:5 ../E/fire.txt:31 ../E/flatgrnd.txt:17 ../E/float.txt:25 ../E/for.txt:39 ../E/function.txt:85 ../E/goto.txt:35 ../E/grab.txt:29 ../E/if.txt:40 ../E/int.txt:19 ../E/jet.txt:15 ../E/message.txt:25 ../E/move.txt:22 ../E/nan.txt:15 ../E/object.txt:69 ../E/openfile.txt:11 ../E/point.txt:36 ../E/radar.txt:59 ../E/recycle.txt:13 ../E/retobj.txt:14 ../E/return.txt:30 ../E/search.txt:17 ../E/shield.txt:19 ../E/sizeof.txt:22 ../E/sniff.txt:17 ../E/space.txt:23 ../E/string.txt:33 ../E/term.txt:31 ../E/thump.txt:13 ../E/topo.txt:14 ../E/true.txt:5 ../E/turn.txt:33 ../E/type.txt:33 ../E/var.txt:67 ../E/void.txt:11 ../E/wait.txt:22
#: ../E/abstime.txt:11 ../E/aim.txt:24 ../E/array.txt:31 ../E/bool.txt:5 ../E/break.txt:25 ../E/build.txt:28 ../E/cond.txt:28 ../E/continue.txt:25 ../E/deletef.txt:10 ../E/direct.txt:14 ../E/dist.txt:30 ../E/dist2d.txt:14 ../E/drop.txt:29 ../E/errmode.txt:33 ../E/expr.txt:88 ../E/extern.txt:30 ../E/factory.txt:28 ../E/false.txt:5 ../E/fire.txt:31 ../E/flatgrnd.txt:17 ../E/float.txt:25 ../E/for.txt:39 ../E/function.txt:85 ../E/goto.txt:35 ../E/grab.txt:29 ../E/if.txt:40 ../E/int.txt:19 ../E/jet.txt:15 ../E/message.txt:25 ../E/move.txt:22 ../E/nan.txt:15 ../E/object.txt:69 ../E/openfile.txt:11 ../E/point.txt:36 ../E/radar.txt:59 ../E/recycle.txt:13 ../E/retobj.txt:14 ../E/return.txt:30 ../E/search.txt:17 ../E/shield.txt:19 ../E/sizeof.txt:22 ../E/sniff.txt:17 ../E/space.txt:23 ../E/string.txt:33 ../E/term.txt:31 ../E/thump.txt:13 ../E/topo.txt:14 ../E/true.txt:5 ../E/turn.txt:33 ../E/type.txt:33 ../E/var.txt:67 ../E/void.txt:11 ../E/wait.txt:22
#, no-wrap
msgid "<a cbot>Programming</a>, <a cbot|type>types</a> and <a cbot|category>categories</a>."
msgstr "Die <a cbot>CBOT-Sprache</a>, <a cbot|type>Variablentypen</a> und <a cbot|category>Kategorien</a>."
@ -76,18 +76,6 @@ msgstr "Anweisung <code>aim</code>"
msgid "Syntax :"
msgstr "Syntax:"
#. type: Source code
#: ../E/aim.txt:3
#, no-wrap
msgid "<c/>aim ( angle );<n/>"
msgstr "<c/>aim ( winkel );<n/>"
#. type: Plain text
#: ../E/aim.txt:5
#, no-wrap
msgid "This instruction sets the vertical angle of the cannon. The following robots are equipped with a cannon: "
msgstr "Mit dieser Anweisung können Sie die senkrechte Ausrichtung der Kanone einstellen. Folgende Roboter sind mit einer Kanone ausgerüstet: "
#. type: Bullet: 'o'
#: ../E/aim.txt:6 ../E/fire.txt:14
#, no-wrap
@ -107,13 +95,13 @@ msgid "<a object|botphaz>Phazer shooter</a>"
msgstr "<a object|botphaz>Phazershooter</a>"
#. type: Plain text
#: ../E/aim.txt:10 ../E/fire.txt:18
#: ../E/fire.txt:18
#, no-wrap
msgid "When controlling the robot through programming, the only way to turn the gun left or right is to turn the whole robot with the instruction <code><a cbot|turn>turn</a></code>."
msgstr "Wenn der Roboter mit einem Programm gesteuert wird, muss der ganze Roboter gedreht werden, um nach links oder rechts zu schiessen. Benutzen Sie dazu den Befehl <code><a cbot|turn>turn</a></code>."
#. type: \t; header
#: ../E/aim.txt:12 ../E/turn.txt:24
#: ../E/turn.txt:24
#, no-wrap
msgid "angle: <code><a cbot|float>float</a></code>"
msgstr "winkel: <code><a cbot|float>float</a></code>"
@ -125,13 +113,13 @@ msgid "Angle in degrees of the gun relative to the robot. A positive value orien
msgstr "Gewünschter Winkel der Kanone in Grad relativ zum Roboter. Ein positiver Winkel dreht die Kanone nach oben. Für <a object|botfr>Shooter</a> und <a object|botor>Orgashooter</a> muss der Winkel zwischen <code>-20</code> und <code>+10</code> Grad liegen. Für einen <a object|botphaz>Phazershooter</a> liegt der Bereich zwischen <code>-20</code> und <code>+45</code> Grad."
#. type: \t; header
#: ../E/aim.txt:15 ../E/build.txt:22 ../E/drop.txt:23 ../E/fire.txt:25 ../E/goto.txt:29 ../E/grab.txt:23 ../E/move.txt:16 ../E/recycle.txt:7 ../E/sniff.txt:11 ../E/thump.txt:7 ../E/turn.txt:27
#: ../E/aim.txt:18 ../E/build.txt:22 ../E/drop.txt:23 ../E/factory.txt:22 ../E/fire.txt:25 ../E/goto.txt:29 ../E/grab.txt:23 ../E/move.txt:16 ../E/recycle.txt:7 ../E/sniff.txt:11 ../E/thump.txt:7 ../E/turn.txt:27
#, no-wrap
msgid "Return value: <code><a cbot|int>int</a></code>"
msgstr "Rückgabe: <code><a cbot|int>int</a></code>"
#. type: Plain text
#: ../E/aim.txt:16
#: ../E/aim.txt:19
#, no-wrap
msgid ""
"Zero if everything is OK, a value different from zero if the rotation could not be performed: \n"
@ -1141,7 +1129,7 @@ msgid "With the instruction <code>distance( , )</code> you can calculate the dis
msgstr "Mit der Anweisung <code>distance( , )</code> können Sie die Distanz zwischen zwei Positionen berechnen."
#. type: \b; header
#: ../E/build.txt:4 ../E/dist.txt:4 ../E/drop.txt:4 ../E/fire.txt:4 ../E/goto.txt:4 ../E/grab.txt:4 ../E/if.txt:4 ../E/motor.txt:4 ../E/move.txt:4 ../E/radar.txt:4 ../E/turn.txt:4 ../E/wait.txt:4 ../E/while.txt:4
#: ../E/build.txt:4 ../E/dist.txt:4 ../E/drop.txt:4 ../E/factory.txt:4 ../E/fire.txt:4 ../E/goto.txt:4 ../E/grab.txt:4 ../E/if.txt:4 ../E/motor.txt:4 ../E/move.txt:4 ../E/radar.txt:4 ../E/turn.txt:4 ../E/wait.txt:4 ../E/while.txt:4
#, no-wrap
msgid "Basic use"
msgstr "Grundlagen"
@ -1185,13 +1173,13 @@ msgstr ""
"\tmove(distance(position, item.position) - 40);"
#. type: \b; header, \t; header
#: ../E/build.txt:13 ../E/dist.txt:17 ../E/drop.txt:11 ../E/errmode.txt:4 ../E/file.txt:10 ../E/fire.txt:9 ../E/float.txt:19 ../E/goto.txt:11 ../E/grab.txt:11 ../E/if.txt:22 ../E/int.txt:13 ../E/motor.txt:14 ../E/move.txt:7 ../E/radar.txt:13 ../E/return.txt:9 ../E/turn.txt:18 ../E/wait.txt:9 ../E/while.txt:19
#: ../E/build.txt:13 ../E/dist.txt:17 ../E/drop.txt:11 ../E/errmode.txt:4 ../E/factory.txt:13 ../E/file.txt:10 ../E/fire.txt:9 ../E/float.txt:19 ../E/goto.txt:11 ../E/grab.txt:11 ../E/if.txt:22 ../E/int.txt:13 ../E/motor.txt:14 ../E/move.txt:7 ../E/radar.txt:13 ../E/return.txt:9 ../E/turn.txt:18 ../E/wait.txt:9 ../E/while.txt:19
#, no-wrap
msgid "For specialists"
msgstr "Für Spezialisten"
#. type: Plain text
#: ../E/build.txt:14 ../E/dist.txt:18 ../E/dist2d.txt:2 ../E/do.txt:2 ../E/drop.txt:12 ../E/fire.txt:10 ../E/for.txt:2 ../E/goto.txt:12 ../E/grab.txt:12 ../E/if.txt:23 ../E/jet.txt:2 ../E/message.txt:2 ../E/move.txt:8 ../E/radar.txt:14 ../E/receive.txt:2 ../E/recycle.txt:2 ../E/retobj.txt:2 ../E/search.txt:2 ../E/shield.txt:2 ../E/sniff.txt:2 ../E/thump.txt:2 ../E/topo.txt:2 ../E/turn.txt:19 ../E/wait.txt:10
#: ../E/build.txt:14 ../E/dist.txt:18 ../E/dist2d.txt:2 ../E/do.txt:2 ../E/drop.txt:12 ../E/factory.txt:14 ../E/fire.txt:10 ../E/for.txt:2 ../E/goto.txt:12 ../E/grab.txt:12 ../E/if.txt:23 ../E/jet.txt:2 ../E/message.txt:2 ../E/move.txt:8 ../E/radar.txt:14 ../E/receive.txt:2 ../E/recycle.txt:2 ../E/retobj.txt:2 ../E/search.txt:2 ../E/shield.txt:2 ../E/sniff.txt:2 ../E/thump.txt:2 ../E/topo.txt:2 ../E/turn.txt:19 ../E/wait.txt:10
#, no-wrap
msgid "Syntax:"
msgstr "Syntax:"
@ -6415,31 +6403,31 @@ msgstr ""
"<c/><s/><c/>for ( i = 1 ; i <= 4 ; i++ )"
#. type: Source code
#: ../E/build.txt:15
#: ../E/build.txt:15 ../E/factory.txt:15
#, no-wrap
msgid "<c/>build ( cat );<n/>"
msgstr ""
#. type: Plain text
#: ../E/build.txt:17
#: ../E/build.txt:17 ../E/factory.txt:17
#, no-wrap
msgid "Tells the robot to build a building using a titanium cube placed on a flat ground nearby."
msgstr ""
#. type: \t; header
#: ../E/build.txt:19
#: ../E/build.txt:19 ../E/factory.txt:19
#, no-wrap
msgid "cat: <code><a cbot|int>int</a></code>"
msgstr ""
#. type: \b; header
#: ../E/build.txt:1
#: ../E/build.txt:1 ../E/factory.txt:1
#, no-wrap
msgid "Instruction <code>build</code>"
msgstr ""
#. type: Plain text
#: ../E/build.txt:23
#: ../E/build.txt:23 ../E/factory.txt:23
#, no-wrap
msgid ""
"Normally an error stops the program. You can prevent the program from stopping on errors by using the <code><a cbot|errmode>errmode</a>(0)</code> instruction. A value different from zero if an error occurred is then returned by <code>build()</code>.\n"
@ -6448,19 +6436,19 @@ msgid ""
msgstr ""
#. type: Plain text
#: ../E/build.txt:2
#: ../E/build.txt:2 ../E/factory.txt:2
#, no-wrap
msgid "The instruction <c/>build();<n/> instructs the bot to build a building of the given <a cbot|category>category</a>. Currently works for every bot."
msgstr ""
#. type: Plain text
#: ../E/build.txt:7
#: ../E/build.txt:7 ../E/factory.txt:7
#, no-wrap
msgid "Here is an example of a program that looks for the nearest <a object|titan>titanium cube</a>, goes to the position and builds a <a object|factory>bot factory</a>."
msgstr ""
#. type: Source code
#: ../E/build.txt:9
#: ../E/build.txt:9 ../E/factory.txt:9
#, no-wrap
msgid ""
" <a cbot|object>object</a> item = <a cbot|radar>radar</a>(<a object|titan>Titanium</a>);\n"
@ -6469,17 +6457,68 @@ msgid ""
msgstr ""
#. type: Plain text
#: ../E/build.txt:20
#: ../E/build.txt:20 ../E/factory.txt:20
#, no-wrap
msgid "The <a cbot|category>category</a> of a building."
msgstr ""
#. type: Plain text
#: ../E/build.txt:5
#: ../E/build.txt:5 ../E/factory.txt:5
#, no-wrap
msgid "This command is mostly useful in an attempt to build a fully automatised base, where an <a object|human>astronaut</a> does not need to do anything except starting a program and watching bots working. What is more, it makes beating the game by using only programming a possible task (however, it is a challenge rather for experienced gamers, who beat the whole game at least once)."
msgstr ""
#. type: Source code
#: ../E/aim.txt:3
#, no-wrap
msgid "<c/>aim ( y, x );<n/>"
msgstr ""
#. type: Plain text
#: ../E/aim.txt:10
#, no-wrap
msgid "When controlling the robot through programming, the gun can be also turned left or right by turning the whole robot with the instruction <code><a cbot|turn>turn</a></code>."
msgstr ""
#. type: \t; header
#: ../E/aim.txt:12
#, no-wrap
msgid "y: <code><a cbot|float>float</a></code>"
msgstr ""
#. type: \t; header
#: ../E/aim.txt:15
#, no-wrap
msgid "x: <code><a cbot|float>float</a></code>"
msgstr ""
#. type: Plain text
#: ../E/aim.txt:16
#, no-wrap
msgid "Angle in degrees of the gun relative to the robot. A positive value orients the gun to the right. The angle must range from <code>-40</code> to <code>+40</code> degrees for all shooters. This parameter is optional: if no value is provided, then <code>x = 0</code>."
msgstr ""
#. type: Plain text
#: ../E/aim.txt:5
#, no-wrap
msgid "This instruction sets the vertical and the horizontal angle of the cannon. The following robots are equipped with a cannon: "
msgstr ""
#~ msgid "This instruction sets the vertical and/or the horizontal angle of the cannon. The following robots are equipped with a cannon: "
#~ msgstr ""
#~ msgid "Angle in degrees of the gun relative to the robot. A positive value orients the gun to the right. For shooters and orga shooters, the angle must range from <code>-40</code> to <code>+40</code> degrees. For phazer shooters, the angle must range from <code>-40</code> to <code>40</code> degrees. It is optional: if no value is provided, then <code>x = 0</code>."
#~ msgstr ""
#~ msgid "Angle in degrees of the gun relative to the robot. A positive value orients the gun to the right. For shooters and orga shooters, the angle must range from <code>-20</code> to <code>+20</code> degrees. For phazer shooters, the angle must range from <code>-20</code> to <code>45</code> degrees."
#~ msgstr ""
#~ msgid "<c/>aim ( angle );<n/>"
#~ msgstr "<c/>aim ( winkel );<n/>"
#~ msgid "This instruction sets the vertical angle of the cannon. The following robots are equipped with a cannon: "
#~ msgstr "Mit dieser Anweisung können Sie die senkrechte Ausrichtung der Kanone einstellen. Folgende Roboter sind mit einer Kanone ausgerüstet: "
#~ msgid "This command is mostly useful in an attempt to build a fully automatised base, where an <a object|human>astronaut</a> does not need to do anything except watching bots working. What is more, it makes beating the game by using only programming a possible task (however, it is a challenge rather for experienced gamers, who beat the whole game at least once)."
#~ msgstr ""

View File

@ -53,13 +53,13 @@ msgid "Time in seconds."
msgstr "Temps en secondes."
#. type: \t; header
#: ../E/abstime.txt:10 ../E/aim.txt:20 ../E/array.txt:30 ../E/bloc.txt:48 ../E/bool.txt:4 ../E/break.txt:24 ../E/build.txt:27 ../E/category.txt:107 ../E/class.txt:70 ../E/close.txt:6 ../E/cond.txt:27 ../E/continue.txt:24 ../E/deletef.txt:9 ../E/delinfo.txt:13 ../E/direct.txt:13 ../E/dist.txt:29 ../E/dist2d.txt:13 ../E/do.txt:27 ../E/drop.txt:28 ../E/eof.txt:13 ../E/errmode.txt:32 ../E/expr.txt:87 ../E/extern.txt:29 ../E/false.txt:4 ../E/file.txt:16 ../E/fire.txt:30 ../E/flatgrnd.txt:16 ../E/float.txt:24 ../E/for.txt:38 ../E/function.txt:84 ../E/goto.txt:34 ../E/grab.txt:28 ../E/if.txt:39 ../E/int.txt:18 ../E/jet.txt:14 ../E/message.txt:24 ../E/motor.txt:38 ../E/move.txt:21 ../E/nan.txt:14 ../E/new.txt:20 ../E/null.txt:4 ../E/object.txt:68 ../E/open.txt:18 ../E/openfile.txt:10 ../E/point.txt:35 ../E/pointer.txt:51 ../E/private.txt:17 ../E/public.txt:49 ../E/radar.txt:58 ../E/readln.txt:18 ../E/receive.txt:16 ../E/recycle.txt:12 ../E/retobj.txt:13 ../E/return.txt:29 ../E/search.txt:16 ../E/send.txt:17 ../E/shield.txt:18 ../E/sizeof.txt:21 ../E/sniff.txt:16 ../E/space.txt:22 ../E/static.txt:20 ../E/strfind.txt:18 ../E/string.txt:32 ../E/strleft.txt:14 ../E/strlen.txt:12 ../E/strlower.txt:10 ../E/strmid.txt:18 ../E/strright.txt:14 ../E/strupper.txt:10 ../E/strval.txt:17 ../E/synchro.txt:23 ../E/term.txt:30 ../E/testinfo.txt:16 ../E/this.txt:52 ../E/thump.txt:12 ../E/topo.txt:13 ../E/true.txt:4 ../E/turn.txt:32 ../E/type.txt:32 ../E/var.txt:66 ../E/void.txt:10 ../E/wait.txt:21 ../E/while.txt:46 ../E/writeln.txt:19
#: ../E/abstime.txt:10 ../E/aim.txt:23 ../E/array.txt:30 ../E/bloc.txt:48 ../E/bool.txt:4 ../E/break.txt:24 ../E/build.txt:27 ../E/category.txt:107 ../E/class.txt:70 ../E/close.txt:6 ../E/cond.txt:27 ../E/continue.txt:24 ../E/deletef.txt:9 ../E/delinfo.txt:13 ../E/direct.txt:13 ../E/dist.txt:29 ../E/dist2d.txt:13 ../E/do.txt:27 ../E/drop.txt:28 ../E/eof.txt:13 ../E/errmode.txt:32 ../E/expr.txt:87 ../E/extern.txt:29 ../E/factory.txt:27 ../E/false.txt:4 ../E/file.txt:16 ../E/fire.txt:30 ../E/flatgrnd.txt:16 ../E/float.txt:24 ../E/for.txt:38 ../E/function.txt:84 ../E/goto.txt:34 ../E/grab.txt:28 ../E/if.txt:39 ../E/int.txt:18 ../E/jet.txt:14 ../E/message.txt:24 ../E/motor.txt:38 ../E/move.txt:21 ../E/nan.txt:14 ../E/new.txt:20 ../E/null.txt:4 ../E/object.txt:68 ../E/open.txt:18 ../E/openfile.txt:10 ../E/point.txt:35 ../E/pointer.txt:51 ../E/private.txt:17 ../E/public.txt:49 ../E/radar.txt:58 ../E/readln.txt:18 ../E/receive.txt:16 ../E/recycle.txt:12 ../E/retobj.txt:13 ../E/return.txt:29 ../E/search.txt:16 ../E/send.txt:17 ../E/shield.txt:18 ../E/sizeof.txt:21 ../E/sniff.txt:16 ../E/space.txt:22 ../E/static.txt:20 ../E/strfind.txt:18 ../E/string.txt:32 ../E/strleft.txt:14 ../E/strlen.txt:12 ../E/strlower.txt:10 ../E/strmid.txt:18 ../E/strright.txt:14 ../E/strupper.txt:10 ../E/strval.txt:17 ../E/synchro.txt:23 ../E/term.txt:30 ../E/testinfo.txt:16 ../E/this.txt:52 ../E/thump.txt:12 ../E/topo.txt:13 ../E/true.txt:4 ../E/turn.txt:32 ../E/type.txt:32 ../E/var.txt:66 ../E/void.txt:10 ../E/wait.txt:21 ../E/while.txt:46 ../E/writeln.txt:19
#, no-wrap
msgid "See also"
msgstr "Voir aussi"
#. type: Plain text
#: ../E/abstime.txt:11 ../E/aim.txt:21 ../E/array.txt:31 ../E/bool.txt:5 ../E/break.txt:25 ../E/build.txt:28 ../E/cond.txt:28 ../E/continue.txt:25 ../E/deletef.txt:10 ../E/direct.txt:14 ../E/dist.txt:30 ../E/dist2d.txt:14 ../E/drop.txt:29 ../E/errmode.txt:33 ../E/expr.txt:88 ../E/extern.txt:30 ../E/false.txt:5 ../E/fire.txt:31 ../E/flatgrnd.txt:17 ../E/float.txt:25 ../E/for.txt:39 ../E/function.txt:85 ../E/goto.txt:35 ../E/grab.txt:29 ../E/if.txt:40 ../E/int.txt:19 ../E/jet.txt:15 ../E/message.txt:25 ../E/move.txt:22 ../E/nan.txt:15 ../E/object.txt:69 ../E/openfile.txt:11 ../E/point.txt:36 ../E/radar.txt:59 ../E/recycle.txt:13 ../E/retobj.txt:14 ../E/return.txt:30 ../E/search.txt:17 ../E/shield.txt:19 ../E/sizeof.txt:22 ../E/sniff.txt:17 ../E/space.txt:23 ../E/string.txt:33 ../E/term.txt:31 ../E/thump.txt:13 ../E/topo.txt:14 ../E/true.txt:5 ../E/turn.txt:33 ../E/type.txt:33 ../E/var.txt:67 ../E/void.txt:11 ../E/wait.txt:22
#: ../E/abstime.txt:11 ../E/aim.txt:24 ../E/array.txt:31 ../E/bool.txt:5 ../E/break.txt:25 ../E/build.txt:28 ../E/cond.txt:28 ../E/continue.txt:25 ../E/deletef.txt:10 ../E/direct.txt:14 ../E/dist.txt:30 ../E/dist2d.txt:14 ../E/drop.txt:29 ../E/errmode.txt:33 ../E/expr.txt:88 ../E/extern.txt:30 ../E/factory.txt:28 ../E/false.txt:5 ../E/fire.txt:31 ../E/flatgrnd.txt:17 ../E/float.txt:25 ../E/for.txt:39 ../E/function.txt:85 ../E/goto.txt:35 ../E/grab.txt:29 ../E/if.txt:40 ../E/int.txt:19 ../E/jet.txt:15 ../E/message.txt:25 ../E/move.txt:22 ../E/nan.txt:15 ../E/object.txt:69 ../E/openfile.txt:11 ../E/point.txt:36 ../E/radar.txt:59 ../E/recycle.txt:13 ../E/retobj.txt:14 ../E/return.txt:30 ../E/search.txt:17 ../E/shield.txt:19 ../E/sizeof.txt:22 ../E/sniff.txt:17 ../E/space.txt:23 ../E/string.txt:33 ../E/term.txt:31 ../E/thump.txt:13 ../E/topo.txt:14 ../E/true.txt:5 ../E/turn.txt:33 ../E/type.txt:33 ../E/var.txt:67 ../E/void.txt:11 ../E/wait.txt:22
#, no-wrap
msgid "<a cbot>Programming</a>, <a cbot|type>types</a> and <a cbot|category>categories</a>."
msgstr "<a cbot>Programmation</a>, <a cbot|type>types</a> et <a cbot|category>catégories</a>."
@ -76,18 +76,6 @@ msgstr "Instruction <code>aim</code>"
msgid "Syntax :"
msgstr "Syntaxe:"
#. type: Source code
#: ../E/aim.txt:3
#, no-wrap
msgid "<c/>aim ( angle );<n/>"
msgstr "<c/>aim ( angle );<n/>"
#. type: Plain text
#: ../E/aim.txt:5
#, no-wrap
msgid "This instruction sets the vertical angle of the cannon. The following robots are equipped with a cannon: "
msgstr "Hausse du canon, pour les robots équipés d'un canon, à savoir:"
#. type: Bullet: 'o'
#: ../E/aim.txt:6 ../E/fire.txt:14
#, no-wrap
@ -107,13 +95,13 @@ msgid "<a object|botphaz>Phazer shooter</a>"
msgstr "<a object|botphaz>Robot phazer</a>"
#. type: Plain text
#: ../E/aim.txt:10 ../E/fire.txt:18
#: ../E/fire.txt:18
#, no-wrap
msgid "When controlling the robot through programming, the only way to turn the gun left or right is to turn the whole robot with the instruction <code><a cbot|turn>turn</a></code>."
msgstr "Pour diriger le canon vers la gauche ou vers la droite, le seul moyen est d'orienter le robot avec l'instuction <code><a cbot|turn>turn</a></code>."
#. type: \t; header
#: ../E/aim.txt:12 ../E/turn.txt:24
#: ../E/turn.txt:24
#, no-wrap
msgid "angle: <code><a cbot|float>float</a></code>"
msgstr "angle: <code><a cbot|float>float</a></code>"
@ -125,13 +113,13 @@ msgid "Angle in degrees of the gun relative to the robot. A positive value orien
msgstr "Angle en degrés du canon. Un angle positif oriente le canon vers le haut. Pour les robots shooter, la valeur doit être comprise entre <code>-10</code> et <code>+20</code> degrés. Pour les robots orgaShooter, la valeur doit être comprise entre <code>-20</code> et <code>+20</code> degrés. Le robot phazer accepte des valeurs comprises entre <code>-20</code> et <code>45</code> degrés."
#. type: \t; header
#: ../E/aim.txt:15 ../E/build.txt:22 ../E/drop.txt:23 ../E/fire.txt:25 ../E/goto.txt:29 ../E/grab.txt:23 ../E/move.txt:16 ../E/recycle.txt:7 ../E/sniff.txt:11 ../E/thump.txt:7 ../E/turn.txt:27
#: ../E/aim.txt:18 ../E/build.txt:22 ../E/drop.txt:23 ../E/factory.txt:22 ../E/fire.txt:25 ../E/goto.txt:29 ../E/grab.txt:23 ../E/move.txt:16 ../E/recycle.txt:7 ../E/sniff.txt:11 ../E/thump.txt:7 ../E/turn.txt:27
#, no-wrap
msgid "Return value: <code><a cbot|int>int</a></code>"
msgstr "Valeur retournée: <code><a cbot|int>int</a></code>"
#. type: Plain text
#: ../E/aim.txt:16
#: ../E/aim.txt:19
#, no-wrap
msgid ""
"Zero if everything is OK, a value different from zero if the rotation could not be performed: \n"
@ -1180,7 +1168,7 @@ msgid "With the instruction <code>distance( , )</code> you can calculate the dis
msgstr "Avec l'instruction <code>distance( , )</code> vous pouvez calculer la distance entre deux positions. "
#. type: \b; header
#: ../E/build.txt:4 ../E/dist.txt:4 ../E/drop.txt:4 ../E/fire.txt:4 ../E/goto.txt:4 ../E/grab.txt:4 ../E/if.txt:4 ../E/motor.txt:4 ../E/move.txt:4 ../E/radar.txt:4 ../E/turn.txt:4 ../E/wait.txt:4 ../E/while.txt:4
#: ../E/build.txt:4 ../E/dist.txt:4 ../E/drop.txt:4 ../E/factory.txt:4 ../E/fire.txt:4 ../E/goto.txt:4 ../E/grab.txt:4 ../E/if.txt:4 ../E/motor.txt:4 ../E/move.txt:4 ../E/radar.txt:4 ../E/turn.txt:4 ../E/wait.txt:4 ../E/while.txt:4
#, no-wrap
msgid "Basic use"
msgstr "Utilisation courante"
@ -1224,13 +1212,13 @@ msgstr ""
"\tmove(distance(position, chose.position) - 40);"
#. type: \b; header, \t; header
#: ../E/build.txt:13 ../E/dist.txt:17 ../E/drop.txt:11 ../E/errmode.txt:4 ../E/file.txt:10 ../E/fire.txt:9 ../E/float.txt:19 ../E/goto.txt:11 ../E/grab.txt:11 ../E/if.txt:22 ../E/int.txt:13 ../E/motor.txt:14 ../E/move.txt:7 ../E/radar.txt:13 ../E/return.txt:9 ../E/turn.txt:18 ../E/wait.txt:9 ../E/while.txt:19
#: ../E/build.txt:13 ../E/dist.txt:17 ../E/drop.txt:11 ../E/errmode.txt:4 ../E/factory.txt:13 ../E/file.txt:10 ../E/fire.txt:9 ../E/float.txt:19 ../E/goto.txt:11 ../E/grab.txt:11 ../E/if.txt:22 ../E/int.txt:13 ../E/motor.txt:14 ../E/move.txt:7 ../E/radar.txt:13 ../E/return.txt:9 ../E/turn.txt:18 ../E/wait.txt:9 ../E/while.txt:19
#, no-wrap
msgid "For specialists"
msgstr "Pour spécialistes"
#. type: Plain text
#: ../E/build.txt:14 ../E/dist.txt:18 ../E/dist2d.txt:2 ../E/do.txt:2 ../E/drop.txt:12 ../E/fire.txt:10 ../E/for.txt:2 ../E/goto.txt:12 ../E/grab.txt:12 ../E/if.txt:23 ../E/jet.txt:2 ../E/message.txt:2 ../E/move.txt:8 ../E/radar.txt:14 ../E/receive.txt:2 ../E/recycle.txt:2 ../E/retobj.txt:2 ../E/search.txt:2 ../E/shield.txt:2 ../E/sniff.txt:2 ../E/thump.txt:2 ../E/topo.txt:2 ../E/turn.txt:19 ../E/wait.txt:10
#: ../E/build.txt:14 ../E/dist.txt:18 ../E/dist2d.txt:2 ../E/do.txt:2 ../E/drop.txt:12 ../E/factory.txt:14 ../E/fire.txt:10 ../E/for.txt:2 ../E/goto.txt:12 ../E/grab.txt:12 ../E/if.txt:23 ../E/jet.txt:2 ../E/message.txt:2 ../E/move.txt:8 ../E/radar.txt:14 ../E/receive.txt:2 ../E/recycle.txt:2 ../E/retobj.txt:2 ../E/search.txt:2 ../E/shield.txt:2 ../E/sniff.txt:2 ../E/thump.txt:2 ../E/topo.txt:2 ../E/turn.txt:19 ../E/wait.txt:10
#, no-wrap
msgid "Syntax:"
msgstr "Syntaxe:"
@ -6372,31 +6360,31 @@ msgid ""
msgstr ""
#. type: Source code
#: ../E/build.txt:15
#: ../E/build.txt:15 ../E/factory.txt:15
#, no-wrap
msgid "<c/>build ( cat );<n/>"
msgstr ""
#. type: Plain text
#: ../E/build.txt:17
#: ../E/build.txt:17 ../E/factory.txt:17
#, no-wrap
msgid "Tells the robot to build a building using a titanium cube placed on a flat ground nearby."
msgstr ""
#. type: \t; header
#: ../E/build.txt:19
#: ../E/build.txt:19 ../E/factory.txt:19
#, no-wrap
msgid "cat: <code><a cbot|int>int</a></code>"
msgstr ""
#. type: \b; header
#: ../E/build.txt:1
#: ../E/build.txt:1 ../E/factory.txt:1
#, no-wrap
msgid "Instruction <code>build</code>"
msgstr ""
#. type: Plain text
#: ../E/build.txt:23
#: ../E/build.txt:23 ../E/factory.txt:23
#, no-wrap
msgid ""
"Normally an error stops the program. You can prevent the program from stopping on errors by using the <code><a cbot|errmode>errmode</a>(0)</code> instruction. A value different from zero if an error occurred is then returned by <code>build()</code>.\n"
@ -6405,19 +6393,19 @@ msgid ""
msgstr ""
#. type: Plain text
#: ../E/build.txt:2
#: ../E/build.txt:2 ../E/factory.txt:2
#, no-wrap
msgid "The instruction <c/>build();<n/> instructs the bot to build a building of the given <a cbot|category>category</a>. Currently works for every bot."
msgstr ""
#. type: Plain text
#: ../E/build.txt:7
#: ../E/build.txt:7 ../E/factory.txt:7
#, no-wrap
msgid "Here is an example of a program that looks for the nearest <a object|titan>titanium cube</a>, goes to the position and builds a <a object|factory>bot factory</a>."
msgstr ""
#. type: Source code
#: ../E/build.txt:9
#: ../E/build.txt:9 ../E/factory.txt:9
#, no-wrap
msgid ""
" <a cbot|object>object</a> item = <a cbot|radar>radar</a>(<a object|titan>Titanium</a>);\n"
@ -6426,17 +6414,68 @@ msgid ""
msgstr ""
#. type: Plain text
#: ../E/build.txt:20
#: ../E/build.txt:20 ../E/factory.txt:20
#, no-wrap
msgid "The <a cbot|category>category</a> of a building."
msgstr ""
#. type: Plain text
#: ../E/build.txt:5
#: ../E/build.txt:5 ../E/factory.txt:5
#, no-wrap
msgid "This command is mostly useful in an attempt to build a fully automatised base, where an <a object|human>astronaut</a> does not need to do anything except starting a program and watching bots working. What is more, it makes beating the game by using only programming a possible task (however, it is a challenge rather for experienced gamers, who beat the whole game at least once)."
msgstr ""
#. type: Source code
#: ../E/aim.txt:3
#, no-wrap
msgid "<c/>aim ( y, x );<n/>"
msgstr ""
#. type: Plain text
#: ../E/aim.txt:10
#, no-wrap
msgid "When controlling the robot through programming, the gun can be also turned left or right by turning the whole robot with the instruction <code><a cbot|turn>turn</a></code>."
msgstr ""
#. type: \t; header
#: ../E/aim.txt:12
#, no-wrap
msgid "y: <code><a cbot|float>float</a></code>"
msgstr ""
#. type: \t; header
#: ../E/aim.txt:15
#, no-wrap
msgid "x: <code><a cbot|float>float</a></code>"
msgstr ""
#. type: Plain text
#: ../E/aim.txt:16
#, no-wrap
msgid "Angle in degrees of the gun relative to the robot. A positive value orients the gun to the right. The angle must range from <code>-40</code> to <code>+40</code> degrees for all shooters. This parameter is optional: if no value is provided, then <code>x = 0</code>."
msgstr ""
#. type: Plain text
#: ../E/aim.txt:5
#, no-wrap
msgid "This instruction sets the vertical and the horizontal angle of the cannon. The following robots are equipped with a cannon: "
msgstr ""
#~ msgid "This instruction sets the vertical and/or the horizontal angle of the cannon. The following robots are equipped with a cannon: "
#~ msgstr ""
#~ msgid "Angle in degrees of the gun relative to the robot. A positive value orients the gun to the right. For shooters and orga shooters, the angle must range from <code>-40</code> to <code>+40</code> degrees. For phazer shooters, the angle must range from <code>-40</code> to <code>40</code> degrees. It is optional: if no value is provided, then <code>x = 0</code>."
#~ msgstr ""
#~ msgid "Angle in degrees of the gun relative to the robot. A positive value orients the gun to the right. For shooters and orga shooters, the angle must range from <code>-20</code> to <code>+20</code> degrees. For phazer shooters, the angle must range from <code>-20</code> to <code>45</code> degrees."
#~ msgstr ""
#~ msgid "<c/>aim ( angle );<n/>"
#~ msgstr "<c/>aim ( angle );<n/>"
#~ msgid "This instruction sets the vertical angle of the cannon. The following robots are equipped with a cannon: "
#~ msgstr "Hausse du canon, pour les robots équipés d'un canon, à savoir:"
#~ msgid "This command is mostly useful in an attempt to build a fully automatised base, where an <a object|human>astronaut</a> does not need to do anything except watching bots working. What is more, it makes beating the game by using only programming a possible task (however, it is a challenge rather for experienced gamers, who beat the whole game at least once)."
#~ msgstr ""

View File

@ -53,13 +53,13 @@ msgid "Time in seconds."
msgstr "Czas w sekundach."
#. type: \t; header
#: ../E/abstime.txt:10 ../E/aim.txt:20 ../E/array.txt:30 ../E/bloc.txt:48 ../E/bool.txt:4 ../E/break.txt:24 ../E/build.txt:27 ../E/category.txt:107 ../E/class.txt:70 ../E/close.txt:6 ../E/cond.txt:27 ../E/continue.txt:24 ../E/deletef.txt:9 ../E/delinfo.txt:13 ../E/direct.txt:13 ../E/dist.txt:29 ../E/dist2d.txt:13 ../E/do.txt:27 ../E/drop.txt:28 ../E/eof.txt:13 ../E/errmode.txt:32 ../E/expr.txt:87 ../E/extern.txt:29 ../E/false.txt:4 ../E/file.txt:16 ../E/fire.txt:30 ../E/flatgrnd.txt:16 ../E/float.txt:24 ../E/for.txt:38 ../E/function.txt:84 ../E/goto.txt:34 ../E/grab.txt:28 ../E/if.txt:39 ../E/int.txt:18 ../E/jet.txt:14 ../E/message.txt:24 ../E/motor.txt:38 ../E/move.txt:21 ../E/nan.txt:14 ../E/new.txt:20 ../E/null.txt:4 ../E/object.txt:68 ../E/open.txt:18 ../E/openfile.txt:10 ../E/point.txt:35 ../E/pointer.txt:51 ../E/private.txt:17 ../E/public.txt:49 ../E/radar.txt:58 ../E/readln.txt:18 ../E/receive.txt:16 ../E/recycle.txt:12 ../E/retobj.txt:13 ../E/return.txt:29 ../E/search.txt:16 ../E/send.txt:17 ../E/shield.txt:18 ../E/sizeof.txt:21 ../E/sniff.txt:16 ../E/space.txt:22 ../E/static.txt:20 ../E/strfind.txt:18 ../E/string.txt:32 ../E/strleft.txt:14 ../E/strlen.txt:12 ../E/strlower.txt:10 ../E/strmid.txt:18 ../E/strright.txt:14 ../E/strupper.txt:10 ../E/strval.txt:17 ../E/synchro.txt:23 ../E/term.txt:30 ../E/testinfo.txt:16 ../E/this.txt:52 ../E/thump.txt:12 ../E/topo.txt:13 ../E/true.txt:4 ../E/turn.txt:32 ../E/type.txt:32 ../E/var.txt:66 ../E/void.txt:10 ../E/wait.txt:21 ../E/while.txt:46 ../E/writeln.txt:19
#: ../E/abstime.txt:10 ../E/aim.txt:23 ../E/array.txt:30 ../E/bloc.txt:48 ../E/bool.txt:4 ../E/break.txt:24 ../E/build.txt:27 ../E/category.txt:107 ../E/class.txt:70 ../E/close.txt:6 ../E/cond.txt:27 ../E/continue.txt:24 ../E/deletef.txt:9 ../E/delinfo.txt:13 ../E/direct.txt:13 ../E/dist.txt:29 ../E/dist2d.txt:13 ../E/do.txt:27 ../E/drop.txt:28 ../E/eof.txt:13 ../E/errmode.txt:32 ../E/expr.txt:87 ../E/extern.txt:29 ../E/factory.txt:27 ../E/false.txt:4 ../E/file.txt:16 ../E/fire.txt:30 ../E/flatgrnd.txt:16 ../E/float.txt:24 ../E/for.txt:38 ../E/function.txt:84 ../E/goto.txt:34 ../E/grab.txt:28 ../E/if.txt:39 ../E/int.txt:18 ../E/jet.txt:14 ../E/message.txt:24 ../E/motor.txt:38 ../E/move.txt:21 ../E/nan.txt:14 ../E/new.txt:20 ../E/null.txt:4 ../E/object.txt:68 ../E/open.txt:18 ../E/openfile.txt:10 ../E/point.txt:35 ../E/pointer.txt:51 ../E/private.txt:17 ../E/public.txt:49 ../E/radar.txt:58 ../E/readln.txt:18 ../E/receive.txt:16 ../E/recycle.txt:12 ../E/retobj.txt:13 ../E/return.txt:29 ../E/search.txt:16 ../E/send.txt:17 ../E/shield.txt:18 ../E/sizeof.txt:21 ../E/sniff.txt:16 ../E/space.txt:22 ../E/static.txt:20 ../E/strfind.txt:18 ../E/string.txt:32 ../E/strleft.txt:14 ../E/strlen.txt:12 ../E/strlower.txt:10 ../E/strmid.txt:18 ../E/strright.txt:14 ../E/strupper.txt:10 ../E/strval.txt:17 ../E/synchro.txt:23 ../E/term.txt:30 ../E/testinfo.txt:16 ../E/this.txt:52 ../E/thump.txt:12 ../E/topo.txt:13 ../E/true.txt:4 ../E/turn.txt:32 ../E/type.txt:32 ../E/var.txt:66 ../E/void.txt:10 ../E/wait.txt:21 ../E/while.txt:46 ../E/writeln.txt:19
#, no-wrap
msgid "See also"
msgstr "Zobacz również"
#. type: Plain text
#: ../E/abstime.txt:11 ../E/aim.txt:21 ../E/array.txt:31 ../E/bool.txt:5 ../E/break.txt:25 ../E/build.txt:28 ../E/cond.txt:28 ../E/continue.txt:25 ../E/deletef.txt:10 ../E/direct.txt:14 ../E/dist.txt:30 ../E/dist2d.txt:14 ../E/drop.txt:29 ../E/errmode.txt:33 ../E/expr.txt:88 ../E/extern.txt:30 ../E/false.txt:5 ../E/fire.txt:31 ../E/flatgrnd.txt:17 ../E/float.txt:25 ../E/for.txt:39 ../E/function.txt:85 ../E/goto.txt:35 ../E/grab.txt:29 ../E/if.txt:40 ../E/int.txt:19 ../E/jet.txt:15 ../E/message.txt:25 ../E/move.txt:22 ../E/nan.txt:15 ../E/object.txt:69 ../E/openfile.txt:11 ../E/point.txt:36 ../E/radar.txt:59 ../E/recycle.txt:13 ../E/retobj.txt:14 ../E/return.txt:30 ../E/search.txt:17 ../E/shield.txt:19 ../E/sizeof.txt:22 ../E/sniff.txt:17 ../E/space.txt:23 ../E/string.txt:33 ../E/term.txt:31 ../E/thump.txt:13 ../E/topo.txt:14 ../E/true.txt:5 ../E/turn.txt:33 ../E/type.txt:33 ../E/var.txt:67 ../E/void.txt:11 ../E/wait.txt:22
#: ../E/abstime.txt:11 ../E/aim.txt:24 ../E/array.txt:31 ../E/bool.txt:5 ../E/break.txt:25 ../E/build.txt:28 ../E/cond.txt:28 ../E/continue.txt:25 ../E/deletef.txt:10 ../E/direct.txt:14 ../E/dist.txt:30 ../E/dist2d.txt:14 ../E/drop.txt:29 ../E/errmode.txt:33 ../E/expr.txt:88 ../E/extern.txt:30 ../E/factory.txt:28 ../E/false.txt:5 ../E/fire.txt:31 ../E/flatgrnd.txt:17 ../E/float.txt:25 ../E/for.txt:39 ../E/function.txt:85 ../E/goto.txt:35 ../E/grab.txt:29 ../E/if.txt:40 ../E/int.txt:19 ../E/jet.txt:15 ../E/message.txt:25 ../E/move.txt:22 ../E/nan.txt:15 ../E/object.txt:69 ../E/openfile.txt:11 ../E/point.txt:36 ../E/radar.txt:59 ../E/recycle.txt:13 ../E/retobj.txt:14 ../E/return.txt:30 ../E/search.txt:17 ../E/shield.txt:19 ../E/sizeof.txt:22 ../E/sniff.txt:17 ../E/space.txt:23 ../E/string.txt:33 ../E/term.txt:31 ../E/thump.txt:13 ../E/topo.txt:14 ../E/true.txt:5 ../E/turn.txt:33 ../E/type.txt:33 ../E/var.txt:67 ../E/void.txt:11 ../E/wait.txt:22
#, no-wrap
msgid "<a cbot>Programming</a>, <a cbot|type>types</a> and <a cbot|category>categories</a>."
msgstr "<a cbot>Programowanie</a>, <a cbot|type>typy</a> i <a cbot|category>kategorie</a>."
@ -76,18 +76,6 @@ msgstr "Instrukcja <code>aim</code>"
msgid "Syntax :"
msgstr "Składnia:"
#. type: Source code
#: ../E/aim.txt:3
#, no-wrap
msgid "<c/>aim ( angle );<n/>"
msgstr "<c/>aim ( kąt );<n/>"
#. type: Plain text
#: ../E/aim.txt:5
#, no-wrap
msgid "This instruction sets the vertical angle of the cannon. The following robots are equipped with a cannon: "
msgstr "Instrukcja ta umożliwia zmianę położenia lufy w pionie. Następujące roboty mogą strzelać: "
#. type: Bullet: 'o'
#: ../E/aim.txt:6 ../E/fire.txt:14
#, no-wrap
@ -107,13 +95,13 @@ msgid "<a object|botphaz>Phazer shooter</a>"
msgstr "<a object|botphaz>Działo fazowe</a>"
#. type: Plain text
#: ../E/aim.txt:10 ../E/fire.txt:18
#: ../E/fire.txt:18
#, no-wrap
msgid "When controlling the robot through programming, the only way to turn the gun left or right is to turn the whole robot with the instruction <code><a cbot|turn>turn</a></code>."
msgstr "Podczas kontrolowania działanie robota przy użyciu programu, jedynym sposobem obrócenia lufy w prawo lub w lewo, jest obrócenie całego robota instrukcją <code><a cbot|turn>turn</a></code>."
#. type: \t; header
#: ../E/aim.txt:12 ../E/turn.txt:24
#: ../E/turn.txt:24
#, no-wrap
msgid "angle: <code><a cbot|float>float</a></code>"
msgstr "kąt: <code><a cbot|float>float</a></code>"
@ -125,13 +113,13 @@ msgid "Angle in degrees of the gun relative to the robot. A positive value orien
msgstr "Kąt w stopniach w odniesieniu do robota. Wartość dodatnia ustawia lufę w górę. Dla dział i dział organicznych ograniczeniem jest przedział od <code>-20</code> do <code>+20</code> stopni. Dla działa fazowego kąt ten musi należeć do przedziału od <code>-20</code> do <code>45</code> stopni."
#. type: \t; header
#: ../E/aim.txt:15 ../E/build.txt:22 ../E/drop.txt:23 ../E/fire.txt:25 ../E/goto.txt:29 ../E/grab.txt:23 ../E/move.txt:16 ../E/recycle.txt:7 ../E/sniff.txt:11 ../E/thump.txt:7 ../E/turn.txt:27
#: ../E/aim.txt:18 ../E/build.txt:22 ../E/drop.txt:23 ../E/factory.txt:22 ../E/fire.txt:25 ../E/goto.txt:29 ../E/grab.txt:23 ../E/move.txt:16 ../E/recycle.txt:7 ../E/sniff.txt:11 ../E/thump.txt:7 ../E/turn.txt:27
#, no-wrap
msgid "Return value: <code><a cbot|int>int</a></code>"
msgstr "Typ wyniku: <code><a cbot|int>int</a></code>"
#. type: Plain text
#: ../E/aim.txt:16
#: ../E/aim.txt:19
#, no-wrap
msgid ""
"Zero if everything is OK, a value different from zero if the rotation could not be performed: \n"
@ -1191,7 +1179,7 @@ msgid "With the instruction <code>distance( , )</code> you can calculate the dis
msgstr "Za pomocą instrukcji <code>distance( , )</code> można obliczyć odległość między dwoma punktami."
#. type: \b; header
#: ../E/build.txt:4 ../E/dist.txt:4 ../E/drop.txt:4 ../E/fire.txt:4 ../E/goto.txt:4 ../E/grab.txt:4 ../E/if.txt:4 ../E/motor.txt:4 ../E/move.txt:4 ../E/radar.txt:4 ../E/turn.txt:4 ../E/wait.txt:4 ../E/while.txt:4
#: ../E/build.txt:4 ../E/dist.txt:4 ../E/drop.txt:4 ../E/factory.txt:4 ../E/fire.txt:4 ../E/goto.txt:4 ../E/grab.txt:4 ../E/if.txt:4 ../E/motor.txt:4 ../E/move.txt:4 ../E/radar.txt:4 ../E/turn.txt:4 ../E/wait.txt:4 ../E/while.txt:4
#, no-wrap
msgid "Basic use"
msgstr "Podstawowe użycie"
@ -1235,13 +1223,13 @@ msgstr ""
"\tmove(distance(position, item.position) - 40);"
#. type: \b; header, \t; header
#: ../E/build.txt:13 ../E/dist.txt:17 ../E/drop.txt:11 ../E/errmode.txt:4 ../E/file.txt:10 ../E/fire.txt:9 ../E/float.txt:19 ../E/goto.txt:11 ../E/grab.txt:11 ../E/if.txt:22 ../E/int.txt:13 ../E/motor.txt:14 ../E/move.txt:7 ../E/radar.txt:13 ../E/return.txt:9 ../E/turn.txt:18 ../E/wait.txt:9 ../E/while.txt:19
#: ../E/build.txt:13 ../E/dist.txt:17 ../E/drop.txt:11 ../E/errmode.txt:4 ../E/factory.txt:13 ../E/file.txt:10 ../E/fire.txt:9 ../E/float.txt:19 ../E/goto.txt:11 ../E/grab.txt:11 ../E/if.txt:22 ../E/int.txt:13 ../E/motor.txt:14 ../E/move.txt:7 ../E/radar.txt:13 ../E/return.txt:9 ../E/turn.txt:18 ../E/wait.txt:9 ../E/while.txt:19
#, no-wrap
msgid "For specialists"
msgstr "Dla specjalistów"
#. type: Plain text
#: ../E/build.txt:14 ../E/dist.txt:18 ../E/dist2d.txt:2 ../E/do.txt:2 ../E/drop.txt:12 ../E/fire.txt:10 ../E/for.txt:2 ../E/goto.txt:12 ../E/grab.txt:12 ../E/if.txt:23 ../E/jet.txt:2 ../E/message.txt:2 ../E/move.txt:8 ../E/radar.txt:14 ../E/receive.txt:2 ../E/recycle.txt:2 ../E/retobj.txt:2 ../E/search.txt:2 ../E/shield.txt:2 ../E/sniff.txt:2 ../E/thump.txt:2 ../E/topo.txt:2 ../E/turn.txt:19 ../E/wait.txt:10
#: ../E/build.txt:14 ../E/dist.txt:18 ../E/dist2d.txt:2 ../E/do.txt:2 ../E/drop.txt:12 ../E/factory.txt:14 ../E/fire.txt:10 ../E/for.txt:2 ../E/goto.txt:12 ../E/grab.txt:12 ../E/if.txt:23 ../E/jet.txt:2 ../E/message.txt:2 ../E/move.txt:8 ../E/radar.txt:14 ../E/receive.txt:2 ../E/recycle.txt:2 ../E/retobj.txt:2 ../E/search.txt:2 ../E/shield.txt:2 ../E/sniff.txt:2 ../E/thump.txt:2 ../E/topo.txt:2 ../E/turn.txt:19 ../E/wait.txt:10
#, no-wrap
msgid "Syntax:"
msgstr "Składnia:"
@ -6421,31 +6409,31 @@ msgstr ""
"<c/><s/><c/>for ( i = 1 ; i <= 4 ; i++ )"
#. type: Source code
#: ../E/build.txt:15
#: ../E/build.txt:15 ../E/factory.txt:15
#, no-wrap
msgid "<c/>build ( cat );<n/>"
msgstr ""
#. type: Plain text
#: ../E/build.txt:17
#: ../E/build.txt:17 ../E/factory.txt:17
#, no-wrap
msgid "Tells the robot to build a building using a titanium cube placed on a flat ground nearby."
msgstr ""
#. type: \t; header
#: ../E/build.txt:19
#: ../E/build.txt:19 ../E/factory.txt:19
#, no-wrap
msgid "cat: <code><a cbot|int>int</a></code>"
msgstr ""
#. type: \b; header
#: ../E/build.txt:1
#: ../E/build.txt:1 ../E/factory.txt:1
#, no-wrap
msgid "Instruction <code>build</code>"
msgstr ""
#. type: Plain text
#: ../E/build.txt:23
#: ../E/build.txt:23 ../E/factory.txt:23
#, no-wrap
msgid ""
"Normally an error stops the program. You can prevent the program from stopping on errors by using the <code><a cbot|errmode>errmode</a>(0)</code> instruction. A value different from zero if an error occurred is then returned by <code>build()</code>.\n"
@ -6454,19 +6442,19 @@ msgid ""
msgstr ""
#. type: Plain text
#: ../E/build.txt:2
#: ../E/build.txt:2 ../E/factory.txt:2
#, no-wrap
msgid "The instruction <c/>build();<n/> instructs the bot to build a building of the given <a cbot|category>category</a>. Currently works for every bot."
msgstr ""
#. type: Plain text
#: ../E/build.txt:7
#: ../E/build.txt:7 ../E/factory.txt:7
#, no-wrap
msgid "Here is an example of a program that looks for the nearest <a object|titan>titanium cube</a>, goes to the position and builds a <a object|factory>bot factory</a>."
msgstr ""
#. type: Source code
#: ../E/build.txt:9
#: ../E/build.txt:9 ../E/factory.txt:9
#, no-wrap
msgid ""
" <a cbot|object>object</a> item = <a cbot|radar>radar</a>(<a object|titan>Titanium</a>);\n"
@ -6475,17 +6463,68 @@ msgid ""
msgstr ""
#. type: Plain text
#: ../E/build.txt:20
#: ../E/build.txt:20 ../E/factory.txt:20
#, no-wrap
msgid "The <a cbot|category>category</a> of a building."
msgstr ""
#. type: Plain text
#: ../E/build.txt:5
#: ../E/build.txt:5 ../E/factory.txt:5
#, no-wrap
msgid "This command is mostly useful in an attempt to build a fully automatised base, where an <a object|human>astronaut</a> does not need to do anything except starting a program and watching bots working. What is more, it makes beating the game by using only programming a possible task (however, it is a challenge rather for experienced gamers, who beat the whole game at least once)."
msgstr ""
#. type: Source code
#: ../E/aim.txt:3
#, no-wrap
msgid "<c/>aim ( y, x );<n/>"
msgstr ""
#. type: Plain text
#: ../E/aim.txt:10
#, no-wrap
msgid "When controlling the robot through programming, the gun can be also turned left or right by turning the whole robot with the instruction <code><a cbot|turn>turn</a></code>."
msgstr ""
#. type: \t; header
#: ../E/aim.txt:12
#, no-wrap
msgid "y: <code><a cbot|float>float</a></code>"
msgstr ""
#. type: \t; header
#: ../E/aim.txt:15
#, no-wrap
msgid "x: <code><a cbot|float>float</a></code>"
msgstr ""
#. type: Plain text
#: ../E/aim.txt:16
#, no-wrap
msgid "Angle in degrees of the gun relative to the robot. A positive value orients the gun to the right. The angle must range from <code>-40</code> to <code>+40</code> degrees for all shooters. This parameter is optional: if no value is provided, then <code>x = 0</code>."
msgstr ""
#. type: Plain text
#: ../E/aim.txt:5
#, no-wrap
msgid "This instruction sets the vertical and the horizontal angle of the cannon. The following robots are equipped with a cannon: "
msgstr ""
#~ msgid "This instruction sets the vertical and/or the horizontal angle of the cannon. The following robots are equipped with a cannon: "
#~ msgstr ""
#~ msgid "Angle in degrees of the gun relative to the robot. A positive value orients the gun to the right. For shooters and orga shooters, the angle must range from <code>-40</code> to <code>+40</code> degrees. For phazer shooters, the angle must range from <code>-40</code> to <code>40</code> degrees. It is optional: if no value is provided, then <code>x = 0</code>."
#~ msgstr ""
#~ msgid "Angle in degrees of the gun relative to the robot. A positive value orients the gun to the right. For shooters and orga shooters, the angle must range from <code>-20</code> to <code>+20</code> degrees. For phazer shooters, the angle must range from <code>-20</code> to <code>45</code> degrees."
#~ msgstr ""
#~ msgid "<c/>aim ( angle );<n/>"
#~ msgstr "<c/>aim ( kąt );<n/>"
#~ msgid "This instruction sets the vertical angle of the cannon. The following robots are equipped with a cannon: "
#~ msgstr "Instrukcja ta umożliwia zmianę położenia lufy w pionie. Następujące roboty mogą strzelać: "
#~ msgid "This command is mostly useful in an attempt to build a fully automatised base, where an <a object|human>astronaut</a> does not need to do anything except watching bots working. What is more, it makes beating the game by using only programming a possible task (however, it is a challenge rather for experienced gamers, who beat the whole game at least once)."
#~ msgstr ""

View File

@ -53,13 +53,13 @@ msgid "Time in seconds."
msgstr ""
#. type: \t; header
#: ../E/abstime.txt:10 ../E/aim.txt:20 ../E/array.txt:30 ../E/bloc.txt:48 ../E/bool.txt:4 ../E/break.txt:24 ../E/build.txt:27 ../E/category.txt:107 ../E/class.txt:70 ../E/close.txt:6 ../E/cond.txt:27 ../E/continue.txt:24 ../E/deletef.txt:9 ../E/delinfo.txt:13 ../E/direct.txt:13 ../E/dist.txt:29 ../E/dist2d.txt:13 ../E/do.txt:27 ../E/drop.txt:28 ../E/eof.txt:13 ../E/errmode.txt:32 ../E/expr.txt:87 ../E/extern.txt:29 ../E/false.txt:4 ../E/file.txt:16 ../E/fire.txt:30 ../E/flatgrnd.txt:16 ../E/float.txt:24 ../E/for.txt:38 ../E/function.txt:84 ../E/goto.txt:34 ../E/grab.txt:28 ../E/if.txt:39 ../E/int.txt:18 ../E/jet.txt:14 ../E/message.txt:24 ../E/motor.txt:38 ../E/move.txt:21 ../E/nan.txt:14 ../E/new.txt:20 ../E/null.txt:4 ../E/object.txt:68 ../E/open.txt:18 ../E/openfile.txt:10 ../E/point.txt:35 ../E/pointer.txt:51 ../E/private.txt:17 ../E/public.txt:49 ../E/radar.txt:58 ../E/readln.txt:18 ../E/receive.txt:16 ../E/recycle.txt:12 ../E/retobj.txt:13 ../E/return.txt:29 ../E/search.txt:16 ../E/send.txt:17 ../E/shield.txt:18 ../E/sizeof.txt:21 ../E/sniff.txt:16 ../E/space.txt:22 ../E/static.txt:20 ../E/strfind.txt:18 ../E/string.txt:32 ../E/strleft.txt:14 ../E/strlen.txt:12 ../E/strlower.txt:10 ../E/strmid.txt:18 ../E/strright.txt:14 ../E/strupper.txt:10 ../E/strval.txt:17 ../E/synchro.txt:23 ../E/term.txt:30 ../E/testinfo.txt:16 ../E/this.txt:52 ../E/thump.txt:12 ../E/topo.txt:13 ../E/true.txt:4 ../E/turn.txt:32 ../E/type.txt:32 ../E/var.txt:66 ../E/void.txt:10 ../E/wait.txt:21 ../E/while.txt:46 ../E/writeln.txt:19
#: ../E/abstime.txt:10 ../E/aim.txt:23 ../E/array.txt:30 ../E/bloc.txt:48 ../E/bool.txt:4 ../E/break.txt:24 ../E/build.txt:27 ../E/category.txt:107 ../E/class.txt:70 ../E/close.txt:6 ../E/cond.txt:27 ../E/continue.txt:24 ../E/deletef.txt:9 ../E/delinfo.txt:13 ../E/direct.txt:13 ../E/dist.txt:29 ../E/dist2d.txt:13 ../E/do.txt:27 ../E/drop.txt:28 ../E/eof.txt:13 ../E/errmode.txt:32 ../E/expr.txt:87 ../E/extern.txt:29 ../E/factory.txt:27 ../E/false.txt:4 ../E/file.txt:16 ../E/fire.txt:30 ../E/flatgrnd.txt:16 ../E/float.txt:24 ../E/for.txt:38 ../E/function.txt:84 ../E/goto.txt:34 ../E/grab.txt:28 ../E/if.txt:39 ../E/int.txt:18 ../E/jet.txt:14 ../E/message.txt:24 ../E/motor.txt:38 ../E/move.txt:21 ../E/nan.txt:14 ../E/new.txt:20 ../E/null.txt:4 ../E/object.txt:68 ../E/open.txt:18 ../E/openfile.txt:10 ../E/point.txt:35 ../E/pointer.txt:51 ../E/private.txt:17 ../E/public.txt:49 ../E/radar.txt:58 ../E/readln.txt:18 ../E/receive.txt:16 ../E/recycle.txt:12 ../E/retobj.txt:13 ../E/return.txt:29 ../E/search.txt:16 ../E/send.txt:17 ../E/shield.txt:18 ../E/sizeof.txt:21 ../E/sniff.txt:16 ../E/space.txt:22 ../E/static.txt:20 ../E/strfind.txt:18 ../E/string.txt:32 ../E/strleft.txt:14 ../E/strlen.txt:12 ../E/strlower.txt:10 ../E/strmid.txt:18 ../E/strright.txt:14 ../E/strupper.txt:10 ../E/strval.txt:17 ../E/synchro.txt:23 ../E/term.txt:30 ../E/testinfo.txt:16 ../E/this.txt:52 ../E/thump.txt:12 ../E/topo.txt:13 ../E/true.txt:4 ../E/turn.txt:32 ../E/type.txt:32 ../E/var.txt:66 ../E/void.txt:10 ../E/wait.txt:21 ../E/while.txt:46 ../E/writeln.txt:19
#, no-wrap
msgid "See also"
msgstr "См. также"
#. type: Plain text
#: ../E/abstime.txt:11 ../E/aim.txt:21 ../E/array.txt:31 ../E/bool.txt:5 ../E/break.txt:25 ../E/build.txt:28 ../E/cond.txt:28 ../E/continue.txt:25 ../E/deletef.txt:10 ../E/direct.txt:14 ../E/dist.txt:30 ../E/dist2d.txt:14 ../E/drop.txt:29 ../E/errmode.txt:33 ../E/expr.txt:88 ../E/extern.txt:30 ../E/false.txt:5 ../E/fire.txt:31 ../E/flatgrnd.txt:17 ../E/float.txt:25 ../E/for.txt:39 ../E/function.txt:85 ../E/goto.txt:35 ../E/grab.txt:29 ../E/if.txt:40 ../E/int.txt:19 ../E/jet.txt:15 ../E/message.txt:25 ../E/move.txt:22 ../E/nan.txt:15 ../E/object.txt:69 ../E/openfile.txt:11 ../E/point.txt:36 ../E/radar.txt:59 ../E/recycle.txt:13 ../E/retobj.txt:14 ../E/return.txt:30 ../E/search.txt:17 ../E/shield.txt:19 ../E/sizeof.txt:22 ../E/sniff.txt:17 ../E/space.txt:23 ../E/string.txt:33 ../E/term.txt:31 ../E/thump.txt:13 ../E/topo.txt:14 ../E/true.txt:5 ../E/turn.txt:33 ../E/type.txt:33 ../E/var.txt:67 ../E/void.txt:11 ../E/wait.txt:22
#: ../E/abstime.txt:11 ../E/aim.txt:24 ../E/array.txt:31 ../E/bool.txt:5 ../E/break.txt:25 ../E/build.txt:28 ../E/cond.txt:28 ../E/continue.txt:25 ../E/deletef.txt:10 ../E/direct.txt:14 ../E/dist.txt:30 ../E/dist2d.txt:14 ../E/drop.txt:29 ../E/errmode.txt:33 ../E/expr.txt:88 ../E/extern.txt:30 ../E/factory.txt:28 ../E/false.txt:5 ../E/fire.txt:31 ../E/flatgrnd.txt:17 ../E/float.txt:25 ../E/for.txt:39 ../E/function.txt:85 ../E/goto.txt:35 ../E/grab.txt:29 ../E/if.txt:40 ../E/int.txt:19 ../E/jet.txt:15 ../E/message.txt:25 ../E/move.txt:22 ../E/nan.txt:15 ../E/object.txt:69 ../E/openfile.txt:11 ../E/point.txt:36 ../E/radar.txt:59 ../E/recycle.txt:13 ../E/retobj.txt:14 ../E/return.txt:30 ../E/search.txt:17 ../E/shield.txt:19 ../E/sizeof.txt:22 ../E/sniff.txt:17 ../E/space.txt:23 ../E/string.txt:33 ../E/term.txt:31 ../E/thump.txt:13 ../E/topo.txt:14 ../E/true.txt:5 ../E/turn.txt:33 ../E/type.txt:33 ../E/var.txt:67 ../E/void.txt:11 ../E/wait.txt:22
#, no-wrap
msgid "<a cbot>Programming</a>, <a cbot|type>types</a> and <a cbot|category>categories</a>."
msgstr "<a cbot>Программирование</a>, <a cbot|type>типы</a> и <a cbot|category>категории</a>."
@ -76,18 +76,6 @@ msgstr "Инструкция <code>aim</code>"
msgid "Syntax :"
msgstr "Синтаксис :"
#. type: Source code
#: ../E/aim.txt:3
#, no-wrap
msgid "<c/>aim ( angle );<n/>"
msgstr "<c/>aim ( угол );<n/>"
#. type: Plain text
#: ../E/aim.txt:5
#, no-wrap
msgid "This instruction sets the vertical angle of the cannon. The following robots are equipped with a cannon: "
msgstr "Эта инструкция устанавливает вертикальны угол пушки. Пушкой снабжаются следующи роботы:"
#. type: Bullet: 'o'
#: ../E/aim.txt:6 ../E/fire.txt:14
#, no-wrap
@ -107,13 +95,13 @@ msgid "<a object|botphaz>Phazer shooter</a>"
msgstr "<a object|botphaz>Фазер Стрелок</a>"
#. type: Plain text
#: ../E/aim.txt:10 ../E/fire.txt:18
#: ../E/fire.txt:18
#, no-wrap
msgid "When controlling the robot through programming, the only way to turn the gun left or right is to turn the whole robot with the instruction <code><a cbot|turn>turn</a></code>."
msgstr "Когда вы управляете своим ботом путем программирования, единственный способ повернуть оружие направо или налево - это повернуть весь бот инструкцией <code><a cbot|turn>turn</a></code>."
#. type: \t; header
#: ../E/aim.txt:12 ../E/turn.txt:24
#: ../E/turn.txt:24
#, no-wrap
msgid "angle: <code><a cbot|float>float</a></code>"
msgstr "угол: <code><a cbot|float>float</a></code>"
@ -125,13 +113,13 @@ msgid "Angle in degrees of the gun relative to the robot. A positive value orien
msgstr "Угол оружия относительно робота, в градусах. Положительное значение ориентирует ружье вперед. Для стрелков и орга-стрелков, угол должен быть от <code>-20</code> до <code>+20</code> градусов. Для фазовый стрелок стрелков, угол должен быть в пределах от <code>-20</code> до <code>45</code> градусов."
#. type: \t; header
#: ../E/aim.txt:15 ../E/build.txt:22 ../E/drop.txt:23 ../E/fire.txt:25 ../E/goto.txt:29 ../E/grab.txt:23 ../E/move.txt:16 ../E/recycle.txt:7 ../E/sniff.txt:11 ../E/thump.txt:7 ../E/turn.txt:27
#: ../E/aim.txt:18 ../E/build.txt:22 ../E/drop.txt:23 ../E/factory.txt:22 ../E/fire.txt:25 ../E/goto.txt:29 ../E/grab.txt:23 ../E/move.txt:16 ../E/recycle.txt:7 ../E/sniff.txt:11 ../E/thump.txt:7 ../E/turn.txt:27
#, no-wrap
msgid "Return value: <code><a cbot|int>int</a></code>"
msgstr "Возвращаемое значение: <code><a cbot|int>int</a></code>"
#. type: Plain text
#: ../E/aim.txt:16
#: ../E/aim.txt:19
#, no-wrap
msgid ""
"Zero if everything is OK, a value different from zero if the rotation could not be performed: \n"
@ -1190,7 +1178,7 @@ msgid "With the instruction <code>distance( , )</code> you can calculate the dis
msgstr "С помощью инструкции <code>distance( , )</code> вы можете подсчитывать расстояние между двумя позициями."
#. type: \b; header
#: ../E/build.txt:4 ../E/dist.txt:4 ../E/drop.txt:4 ../E/fire.txt:4 ../E/goto.txt:4 ../E/grab.txt:4 ../E/if.txt:4 ../E/motor.txt:4 ../E/move.txt:4 ../E/radar.txt:4 ../E/turn.txt:4 ../E/wait.txt:4 ../E/while.txt:4
#: ../E/build.txt:4 ../E/dist.txt:4 ../E/drop.txt:4 ../E/factory.txt:4 ../E/fire.txt:4 ../E/goto.txt:4 ../E/grab.txt:4 ../E/if.txt:4 ../E/motor.txt:4 ../E/move.txt:4 ../E/radar.txt:4 ../E/turn.txt:4 ../E/wait.txt:4 ../E/while.txt:4
#, no-wrap
msgid "Basic use"
msgstr "Основное использование"
@ -1234,13 +1222,13 @@ msgstr ""
"\tmove(distance(position, item.position) - 40);"
#. type: \b; header, \t; header
#: ../E/build.txt:13 ../E/dist.txt:17 ../E/drop.txt:11 ../E/errmode.txt:4 ../E/file.txt:10 ../E/fire.txt:9 ../E/float.txt:19 ../E/goto.txt:11 ../E/grab.txt:11 ../E/if.txt:22 ../E/int.txt:13 ../E/motor.txt:14 ../E/move.txt:7 ../E/radar.txt:13 ../E/return.txt:9 ../E/turn.txt:18 ../E/wait.txt:9 ../E/while.txt:19
#: ../E/build.txt:13 ../E/dist.txt:17 ../E/drop.txt:11 ../E/errmode.txt:4 ../E/factory.txt:13 ../E/file.txt:10 ../E/fire.txt:9 ../E/float.txt:19 ../E/goto.txt:11 ../E/grab.txt:11 ../E/if.txt:22 ../E/int.txt:13 ../E/motor.txt:14 ../E/move.txt:7 ../E/radar.txt:13 ../E/return.txt:9 ../E/turn.txt:18 ../E/wait.txt:9 ../E/while.txt:19
#, no-wrap
msgid "For specialists"
msgstr "Для специалистов"
#. type: Plain text
#: ../E/build.txt:14 ../E/dist.txt:18 ../E/dist2d.txt:2 ../E/do.txt:2 ../E/drop.txt:12 ../E/fire.txt:10 ../E/for.txt:2 ../E/goto.txt:12 ../E/grab.txt:12 ../E/if.txt:23 ../E/jet.txt:2 ../E/message.txt:2 ../E/move.txt:8 ../E/radar.txt:14 ../E/receive.txt:2 ../E/recycle.txt:2 ../E/retobj.txt:2 ../E/search.txt:2 ../E/shield.txt:2 ../E/sniff.txt:2 ../E/thump.txt:2 ../E/topo.txt:2 ../E/turn.txt:19 ../E/wait.txt:10
#: ../E/build.txt:14 ../E/dist.txt:18 ../E/dist2d.txt:2 ../E/do.txt:2 ../E/drop.txt:12 ../E/factory.txt:14 ../E/fire.txt:10 ../E/for.txt:2 ../E/goto.txt:12 ../E/grab.txt:12 ../E/if.txt:23 ../E/jet.txt:2 ../E/message.txt:2 ../E/move.txt:8 ../E/radar.txt:14 ../E/receive.txt:2 ../E/recycle.txt:2 ../E/retobj.txt:2 ../E/search.txt:2 ../E/shield.txt:2 ../E/sniff.txt:2 ../E/thump.txt:2 ../E/topo.txt:2 ../E/turn.txt:19 ../E/wait.txt:10
#, no-wrap
msgid "Syntax:"
msgstr "Синтаксис:"
@ -6383,31 +6371,31 @@ msgid ""
msgstr ""
#. type: Source code
#: ../E/build.txt:15
#: ../E/build.txt:15 ../E/factory.txt:15
#, no-wrap
msgid "<c/>build ( cat );<n/>"
msgstr ""
#. type: Plain text
#: ../E/build.txt:17
#: ../E/build.txt:17 ../E/factory.txt:17
#, no-wrap
msgid "Tells the robot to build a building using a titanium cube placed on a flat ground nearby."
msgstr ""
#. type: \t; header
#: ../E/build.txt:19
#: ../E/build.txt:19 ../E/factory.txt:19
#, no-wrap
msgid "cat: <code><a cbot|int>int</a></code>"
msgstr ""
#. type: \b; header
#: ../E/build.txt:1
#: ../E/build.txt:1 ../E/factory.txt:1
#, no-wrap
msgid "Instruction <code>build</code>"
msgstr ""
#. type: Plain text
#: ../E/build.txt:23
#: ../E/build.txt:23 ../E/factory.txt:23
#, no-wrap
msgid ""
"Normally an error stops the program. You can prevent the program from stopping on errors by using the <code><a cbot|errmode>errmode</a>(0)</code> instruction. A value different from zero if an error occurred is then returned by <code>build()</code>.\n"
@ -6416,19 +6404,19 @@ msgid ""
msgstr ""
#. type: Plain text
#: ../E/build.txt:2
#: ../E/build.txt:2 ../E/factory.txt:2
#, no-wrap
msgid "The instruction <c/>build();<n/> instructs the bot to build a building of the given <a cbot|category>category</a>. Currently works for every bot."
msgstr ""
#. type: Plain text
#: ../E/build.txt:7
#: ../E/build.txt:7 ../E/factory.txt:7
#, no-wrap
msgid "Here is an example of a program that looks for the nearest <a object|titan>titanium cube</a>, goes to the position and builds a <a object|factory>bot factory</a>."
msgstr ""
#. type: Source code
#: ../E/build.txt:9
#: ../E/build.txt:9 ../E/factory.txt:9
#, no-wrap
msgid ""
" <a cbot|object>object</a> item = <a cbot|radar>radar</a>(<a object|titan>Titanium</a>);\n"
@ -6437,17 +6425,68 @@ msgid ""
msgstr ""
#. type: Plain text
#: ../E/build.txt:20
#: ../E/build.txt:20 ../E/factory.txt:20
#, no-wrap
msgid "The <a cbot|category>category</a> of a building."
msgstr ""
#. type: Plain text
#: ../E/build.txt:5
#: ../E/build.txt:5 ../E/factory.txt:5
#, no-wrap
msgid "This command is mostly useful in an attempt to build a fully automatised base, where an <a object|human>astronaut</a> does not need to do anything except starting a program and watching bots working. What is more, it makes beating the game by using only programming a possible task (however, it is a challenge rather for experienced gamers, who beat the whole game at least once)."
msgstr ""
#. type: Source code
#: ../E/aim.txt:3
#, no-wrap
msgid "<c/>aim ( y, x );<n/>"
msgstr ""
#. type: Plain text
#: ../E/aim.txt:10
#, no-wrap
msgid "When controlling the robot through programming, the gun can be also turned left or right by turning the whole robot with the instruction <code><a cbot|turn>turn</a></code>."
msgstr ""
#. type: \t; header
#: ../E/aim.txt:12
#, no-wrap
msgid "y: <code><a cbot|float>float</a></code>"
msgstr ""
#. type: \t; header
#: ../E/aim.txt:15
#, no-wrap
msgid "x: <code><a cbot|float>float</a></code>"
msgstr ""
#. type: Plain text
#: ../E/aim.txt:16
#, no-wrap
msgid "Angle in degrees of the gun relative to the robot. A positive value orients the gun to the right. The angle must range from <code>-40</code> to <code>+40</code> degrees for all shooters. This parameter is optional: if no value is provided, then <code>x = 0</code>."
msgstr ""
#. type: Plain text
#: ../E/aim.txt:5
#, no-wrap
msgid "This instruction sets the vertical and the horizontal angle of the cannon. The following robots are equipped with a cannon: "
msgstr ""
#~ msgid "This instruction sets the vertical and/or the horizontal angle of the cannon. The following robots are equipped with a cannon: "
#~ msgstr ""
#~ msgid "Angle in degrees of the gun relative to the robot. A positive value orients the gun to the right. For shooters and orga shooters, the angle must range from <code>-40</code> to <code>+40</code> degrees. For phazer shooters, the angle must range from <code>-40</code> to <code>40</code> degrees. It is optional: if no value is provided, then <code>x = 0</code>."
#~ msgstr ""
#~ msgid "Angle in degrees of the gun relative to the robot. A positive value orients the gun to the right. For shooters and orga shooters, the angle must range from <code>-20</code> to <code>+20</code> degrees. For phazer shooters, the angle must range from <code>-20</code> to <code>45</code> degrees."
#~ msgstr ""
#~ msgid "<c/>aim ( angle );<n/>"
#~ msgstr "<c/>aim ( угол );<n/>"
#~ msgid "This instruction sets the vertical angle of the cannon. The following robots are equipped with a cannon: "
#~ msgstr "Эта инструкция устанавливает вертикальны угол пушки. Пушкой снабжаются следующи роботы:"
#~ msgid "This command is mostly useful in an attempt to build a fully automatised base, where an <a object|human>astronaut</a> does not need to do anything except watching bots working. What is more, it makes beating the game by using only programming a possible task (however, it is a challenge rather for experienced gamers, who beat the whole game at least once)."
#~ msgstr ""

View File

@ -52,7 +52,7 @@ Constants like \l;categories\u cbot\category; are displayed with a red backgroun
\c;\l;recycle\u cbot\recycle; \n;Recycles a derelict bot
\c;\l;shield\u cbot\shield; \n;Extends or withdraws the shield
\c;\l;fire\u cbot\fire; \n;Fires the cannon
\c;\l;aim\u cbot\aim; \n;Vertical angle of the cannon
\c;\l;aim\u cbot\aim; \n;Rotates the cannon
\c;\l;build\u cbot\build; \n;Builds a building
\t;Specific instructions for exchange posts:

View File

@ -601,10 +601,22 @@ msgid ""
"<code><a cbot|recycle>recycle</a> </code>Recycles a derelict bot\n"
"<code><a cbot|shield>shield</a> </code>Extends or withdraws the shield\n"
"<code><a cbot|fire>fire</a> </code>Fires the cannon\n"
"<code><a cbot|aim>aim</a> </code>Vertical angle of the cannon\n"
"<code><a cbot|aim>aim</a> </code>Rotates the cannon\n"
"<code><a cbot|build>build</a> </code>Builds a building"
msgstr ""
#~ msgid ""
#~ "<code><a cbot|grab>grab</a> </code>Picks up an object\n"
#~ "<code><a cbot|drop>drop</a> </code>Puts down an object\n"
#~ "<code><a cbot|sniff>sniff</a> </code>Sounds the subsoil\n"
#~ "<code><a cbot|thump>thump</a> </code>Overturns alien insects\n"
#~ "<code><a cbot|recycle>recycle</a> </code>Recycles a derelict bot\n"
#~ "<code><a cbot|shield>shield</a> </code>Extends or withdraws the shield\n"
#~ "<code><a cbot|fire>fire</a> </code>Fires the cannon\n"
#~ "<code><a cbot|aim>aim</a> </code>Vertical angle of the cannon\n"
#~ "<code><a cbot|build>build</a> </code>Builds a building"
#~ msgstr ""
#~ msgid ""
#~ "<code><a cbot|grab>grab</a> </code>Picks up an object\n"
#~ "<code><a cbot|drop>drop</a> </code>Puts down an object\n"

View File

@ -597,10 +597,22 @@ msgid ""
"<code><a cbot|recycle>recycle</a> </code>Recycles a derelict bot\n"
"<code><a cbot|shield>shield</a> </code>Extends or withdraws the shield\n"
"<code><a cbot|fire>fire</a> </code>Fires the cannon\n"
"<code><a cbot|aim>aim</a> </code>Vertical angle of the cannon\n"
"<code><a cbot|aim>aim</a> </code>Rotates the cannon\n"
"<code><a cbot|build>build</a> </code>Builds a building"
msgstr ""
#~ msgid ""
#~ "<code><a cbot|grab>grab</a> </code>Picks up an object\n"
#~ "<code><a cbot|drop>drop</a> </code>Puts down an object\n"
#~ "<code><a cbot|sniff>sniff</a> </code>Sounds the subsoil\n"
#~ "<code><a cbot|thump>thump</a> </code>Overturns alien insects\n"
#~ "<code><a cbot|recycle>recycle</a> </code>Recycles a derelict bot\n"
#~ "<code><a cbot|shield>shield</a> </code>Extends or withdraws the shield\n"
#~ "<code><a cbot|fire>fire</a> </code>Fires the cannon\n"
#~ "<code><a cbot|aim>aim</a> </code>Vertical angle of the cannon\n"
#~ "<code><a cbot|build>build</a> </code>Builds a building"
#~ msgstr ""
#~ msgid ""
#~ "<code><a cbot|grab>grab</a> </code>Picks up an object\n"
#~ "<code><a cbot|drop>drop</a> </code>Puts down an object\n"

View File

@ -509,10 +509,22 @@ msgid ""
"<code><a cbot|recycle>recycle</a> </code>Recycles a derelict bot\n"
"<code><a cbot|shield>shield</a> </code>Extends or withdraws the shield\n"
"<code><a cbot|fire>fire</a> </code>Fires the cannon\n"
"<code><a cbot|aim>aim</a> </code>Vertical angle of the cannon\n"
"<code><a cbot|aim>aim</a> </code>Rotates the cannon\n"
"<code><a cbot|build>build</a> </code>Builds a building"
msgstr ""
#~ msgid ""
#~ "<code><a cbot|grab>grab</a> </code>Picks up an object\n"
#~ "<code><a cbot|drop>drop</a> </code>Puts down an object\n"
#~ "<code><a cbot|sniff>sniff</a> </code>Sounds the subsoil\n"
#~ "<code><a cbot|thump>thump</a> </code>Overturns alien insects\n"
#~ "<code><a cbot|recycle>recycle</a> </code>Recycles a derelict bot\n"
#~ "<code><a cbot|shield>shield</a> </code>Extends or withdraws the shield\n"
#~ "<code><a cbot|fire>fire</a> </code>Fires the cannon\n"
#~ "<code><a cbot|aim>aim</a> </code>Vertical angle of the cannon\n"
#~ "<code><a cbot|build>build</a> </code>Builds a building"
#~ msgstr ""
#~ msgid ""
#~ "<code><a cbot|grab>grab</a> </code>Picks up an object\n"
#~ "<code><a cbot|drop>drop</a> </code>Puts down an object\n"

View File

@ -603,10 +603,22 @@ msgid ""
"<code><a cbot|recycle>recycle</a> </code>Recycles a derelict bot\n"
"<code><a cbot|shield>shield</a> </code>Extends or withdraws the shield\n"
"<code><a cbot|fire>fire</a> </code>Fires the cannon\n"
"<code><a cbot|aim>aim</a> </code>Vertical angle of the cannon\n"
"<code><a cbot|aim>aim</a> </code>Rotates the cannon\n"
"<code><a cbot|build>build</a> </code>Builds a building"
msgstr ""
#~ msgid ""
#~ "<code><a cbot|grab>grab</a> </code>Picks up an object\n"
#~ "<code><a cbot|drop>drop</a> </code>Puts down an object\n"
#~ "<code><a cbot|sniff>sniff</a> </code>Sounds the subsoil\n"
#~ "<code><a cbot|thump>thump</a> </code>Overturns alien insects\n"
#~ "<code><a cbot|recycle>recycle</a> </code>Recycles a derelict bot\n"
#~ "<code><a cbot|shield>shield</a> </code>Extends or withdraws the shield\n"
#~ "<code><a cbot|fire>fire</a> </code>Fires the cannon\n"
#~ "<code><a cbot|aim>aim</a> </code>Vertical angle of the cannon\n"
#~ "<code><a cbot|build>build</a> </code>Builds a building"
#~ msgstr ""
#~ msgid ""
#~ "<code><a cbot|grab>grab</a> </code>Picks up an object\n"
#~ "<code><a cbot|drop>drop</a> </code>Puts down an object\n"

View File

@ -547,10 +547,22 @@ msgid ""
"<code><a cbot|recycle>recycle</a> </code>Recycles a derelict bot\n"
"<code><a cbot|shield>shield</a> </code>Extends or withdraws the shield\n"
"<code><a cbot|fire>fire</a> </code>Fires the cannon\n"
"<code><a cbot|aim>aim</a> </code>Vertical angle of the cannon\n"
"<code><a cbot|aim>aim</a> </code>Rotates the cannon\n"
"<code><a cbot|build>build</a> </code>Builds a building"
msgstr ""
#~ msgid ""
#~ "<code><a cbot|grab>grab</a> </code>Picks up an object\n"
#~ "<code><a cbot|drop>drop</a> </code>Puts down an object\n"
#~ "<code><a cbot|sniff>sniff</a> </code>Sounds the subsoil\n"
#~ "<code><a cbot|thump>thump</a> </code>Overturns alien insects\n"
#~ "<code><a cbot|recycle>recycle</a> </code>Recycles a derelict bot\n"
#~ "<code><a cbot|shield>shield</a> </code>Extends or withdraws the shield\n"
#~ "<code><a cbot|fire>fire</a> </code>Fires the cannon\n"
#~ "<code><a cbot|aim>aim</a> </code>Vertical angle of the cannon\n"
#~ "<code><a cbot|build>build</a> </code>Builds a building"
#~ msgstr ""
#~ msgid ""
#~ "<code><a cbot|grab>grab</a> </code>Picks up an object\n"
#~ "<code><a cbot|drop>drop</a> </code>Puts down an object\n"