From 4b800264457ed435da4bdecefac03c679fb25b38 Mon Sep 17 00:00:00 2001 From: MrSimbax Date: Sun, 13 Sep 2015 18:16:08 +0200 Subject: [PATCH] Add help files to the code battle levels --- help/generic/E/battles.txt | 14 ++- help/generic/po/de.po | 91 ++++++++++++++----- help/generic/po/fr.po | 91 ++++++++++++++----- help/generic/po/generic.pot | 91 ++++++++++++++----- help/generic/po/pl.po | 91 ++++++++++++++----- help/generic/po/ru.po | 91 ++++++++++++++----- .../chapter001/level001/help/help.E.txt | 16 ++++ levels/battles/chapter001/level001/po/de.po | 72 +++++++++++++++ levels/battles/chapter001/level001/po/fr.po | 72 +++++++++++++++ .../chapter001/level001/po/free101.pot | 72 +++++++++++++++ levels/battles/chapter001/level001/po/pl.po | 72 +++++++++++++++ levels/battles/chapter001/level001/po/ru.po | 72 +++++++++++++++ .../chapter001/level002/help/help.E.txt | 8 ++ levels/battles/chapter001/level002/po/de.po | 36 ++++++++ levels/battles/chapter001/level002/po/fr.po | 36 ++++++++ .../chapter001/level002/po/free101.pot | 36 ++++++++ levels/battles/chapter001/level002/po/pl.po | 36 ++++++++ levels/battles/chapter001/level002/po/ru.po | 36 ++++++++ .../chapter001/level003/help/help.E.txt | 9 ++ levels/battles/chapter001/level003/po/de.po | 42 +++++++++ levels/battles/chapter001/level003/po/fr.po | 42 +++++++++ .../chapter001/level003/po/free101.pot | 42 +++++++++ levels/battles/chapter001/level003/po/pl.po | 42 +++++++++ levels/battles/chapter001/level003/po/ru.po | 42 +++++++++ .../chapter002/level001/help/help.E.txt | 5 + levels/battles/chapter002/level001/po/de.po | 24 +++++ levels/battles/chapter002/level001/po/fr.po | 24 +++++ .../chapter002/level001/po/free101.pot | 24 +++++ levels/battles/chapter002/level001/po/pl.po | 24 +++++ levels/battles/chapter002/level001/po/ru.po | 24 +++++ .../chapter002/level002/help/help.E.txt | 5 + levels/battles/chapter002/level002/po/de.po | 24 +++++ levels/battles/chapter002/level002/po/fr.po | 24 +++++ .../chapter002/level002/po/free101.pot | 24 +++++ levels/battles/chapter002/level002/po/pl.po | 24 +++++ levels/battles/chapter002/level002/po/ru.po | 24 +++++ .../chapter002/level003/help/help.E.txt | 8 ++ levels/battles/chapter002/level003/po/de.po | 36 ++++++++ levels/battles/chapter002/level003/po/fr.po | 36 ++++++++ .../chapter002/level003/po/free101.pot | 36 ++++++++ levels/battles/chapter002/level003/po/pl.po | 36 ++++++++ levels/battles/chapter002/level003/po/ru.po | 36 ++++++++ levels/battles/level_common.txt | 1 + 43 files changed, 1575 insertions(+), 116 deletions(-) create mode 100644 levels/battles/chapter001/level001/help/help.E.txt create mode 100644 levels/battles/chapter001/level002/help/help.E.txt create mode 100644 levels/battles/chapter001/level003/help/help.E.txt create mode 100644 levels/battles/chapter002/level001/help/help.E.txt create mode 100644 levels/battles/chapter002/level002/help/help.E.txt create mode 100644 levels/battles/chapter002/level003/help/help.E.txt diff --git a/help/generic/E/battles.txt b/help/generic/E/battles.txt index 64c50d87..50cfb2ef 100644 --- a/help/generic/E/battles.txt +++ b/help/generic/E/battles.txt @@ -1,7 +1,19 @@ \b;Code battles Code battle is a completely new game mode featured in Colobot: Gold Edition. The idea is that you set up two programs (yours and the opponent's) to fight with each other. The player can't interact with the world manually. -\b;Basics of production line +\b;How to control the level + +\t;Starting a code battle +In order to start a code battle you need to: +1. Run all the necessary programs for your/all team(s). +2. Press the \button 21; button above the mini-map. + +\t;Controlling the spectator's view +After a code battle is started, the camera is put into a special mode: +o One can select objects as a player normally would, but one will not see their interface. +o One can also switch to the free camera view by clicking somewhere on the map. One can move around in this view by using the numerical keyboard. + +\b;Basics of production line\m production; With the new functions provided in the Gold Edition, you can create a fully automatised base, which does not need any influence from \l;human\u object\human;. All of them are described in the \l;CBOT documentation\u cbot;. Production line is explained in Missions and Exercises, but you may want to jump into code battles right away without beating the whole game. So here is a brief description of how the things works in Colobot. diff --git a/help/generic/po/de.po b/help/generic/po/de.po index 188d0756..2d057cbb 100644 --- a/help/generic/po/de.po +++ b/help/generic/po/de.po @@ -197,7 +197,7 @@ msgstr "" "deletefile Löscht eine Datei" #. type: \t; header -#: ../E/battles.txt:40 ../E/cbot.txt:127 ../E/freehelp.txt:4 +#: ../E/battles.txt:52 ../E/cbot.txt:127 ../E/freehelp.txt:4 #, no-wrap msgid "See also" msgstr "Siehe auch" @@ -506,50 +506,44 @@ msgstr "" msgid "Code battle is a completely new game mode featured in Colobot: Gold Edition. The idea is that you set up two programs (yours and the opponent's) to fight with each other. The player can't interact with the world manually." msgstr "" -#. type: \b; header -#: ../E/battles.txt:4 -#, no-wrap -msgid "Basics of production line" -msgstr "" - #. type: Plain text -#: ../E/battles.txt:5 +#: ../E/battles.txt:17 #, no-wrap msgid "With the new functions provided in the Gold Edition, you can create a fully automatised base, which does not need any influence from human. All of them are described in the CBOT documentation." msgstr "" #. type: Plain text -#: ../E/battles.txt:7 +#: ../E/battles.txt:19 #, no-wrap msgid "Production line is explained in Missions and Exercises, but you may want to jump into code battles right away without beating the whole game. So here is a brief description of how the things works in Colobot." msgstr "" #. type: \t; header -#: ../E/battles.txt:9 +#: ../E/battles.txt:21 #, no-wrap msgid "What you want to achieve" msgstr "" #. type: Plain text -#: ../E/battles.txt:10 +#: ../E/battles.txt:22 #, no-wrap msgid "Basically, you want to destroy the opponent. To do that, you will need something lethal, for example, a robot, specifically, a shooter. But you will probably be losing them quite often, so maybe you should keep the production going on. For example, more grabbers or more factories, converters and so on would be helpful in that. Remember that robots needs batteries. Anyway, before you can start, you must also do some researches to get better technologies. And here we are at the beginning, with a single robot and a Titanium." msgstr "" #. type: Image filename -#: ../E/battles.txt:12 +#: ../E/battles.txt:24 #, no-wrap msgid "productionline1" msgstr "" #. type: \t; header -#: ../E/battles.txt:14 +#: ../E/battles.txt:26 #, no-wrap msgid "Titanium production" msgstr "" #. type: Plain text -#: ../E/battles.txt:15 +#: ../E/battles.txt:27 #, no-wrap msgid "" "1. Find a Titanium.\n" @@ -561,13 +555,13 @@ msgid "" msgstr "" #. type: \t; header -#: ../E/battles.txt:22 +#: ../E/battles.txt:34 #, no-wrap msgid "Researches" msgstr "" #. type: Plain text -#: ../E/battles.txt:23 +#: ../E/battles.txt:35 #, no-wrap msgid "" "1. Build a ResearchCenter.\n" @@ -576,13 +570,13 @@ msgid "" msgstr "" #. type: \t; header -#: ../E/battles.txt:27 +#: ../E/battles.txt:39 #, no-wrap msgid "Robot production" msgstr "" #. type: Plain text -#: ../E/battles.txt:28 +#: ../E/battles.txt:40 #, no-wrap msgid "" "1. Build a BotFactory.\n" @@ -592,13 +586,13 @@ msgid "" msgstr "" #. type: \t; header -#: ../E/battles.txt:33 +#: ../E/battles.txt:45 #, no-wrap msgid "Power cell production" msgstr "" #. type: Plain text -#: ../E/battles.txt:34 +#: ../E/battles.txt:46 #, no-wrap msgid "" "1. Build a PowerPlant.\n" @@ -606,19 +600,19 @@ msgid "" msgstr "" #. type: \t; header -#: ../E/battles.txt:37 +#: ../E/battles.txt:49 #, no-wrap msgid "There is more" msgstr "" #. type: Plain text -#: ../E/battles.txt:38 +#: ../E/battles.txt:50 #, no-wrap msgid "There is much more options, but this is the basis. Read documentation, play the game and think creatively to come up with new ideas. Good luck and have fun!" msgstr "" #. type: Plain text -#: ../E/battles.txt:41 +#: ../E/battles.txt:53 #, no-wrap msgid "Programming, types and categories." msgstr "" @@ -1042,3 +1036,54 @@ msgstr "" #, no-wrap msgid "ipf Sets the number of instructions per frame, 1: the number, default is 100" msgstr "" + +#. type: \b; header +#: ../E/battles.txt:16 +#, no-wrap +msgid "Basics of production line\\m production;" +msgstr "" + +#. type: \b; header +#: ../E/battles.txt:4 +#, no-wrap +msgid "How to control the level" +msgstr "" + +#. type: \t; header +#: ../E/battles.txt:6 +#, no-wrap +msgid "Starting a code battle" +msgstr "" + +#. type: \t; header +#: ../E/battles.txt:11 +#, no-wrap +msgid "Controlling the spectator's view" +msgstr "" + +#. type: Plain text +#: ../E/battles.txt:12 +#, no-wrap +msgid "After a code battle is started, the camera is put into a special mode:" +msgstr "" + +#. type: Bullet: 'o' +#: ../E/battles.txt:13 +#, no-wrap +msgid "One can select objects as a player normally would, but one will not see their interface." +msgstr "" + +#. type: Bullet: 'o' +#: ../E/battles.txt:14 +#, no-wrap +msgid "One can also switch to the free camera view by clicking somewhere on the map. One can move around in this view by using the numerical keyboard." +msgstr "" + +#. type: Plain text +#: ../E/battles.txt:7 +#, no-wrap +msgid "" +"In order to start a code battle you need to:\n" +"1. Run all the necessary programs for your/all team(s).\n" +"2. Press the