Fix some mistakes from 80d0d3f94c

coolant-mod
MrSimbax 2015-07-26 18:52:08 +02:00
parent a2578ba236
commit 38c454c346
10 changed files with 1098 additions and 583 deletions

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@ -5,7 +5,7 @@ In a program, categories are always displayed on a \const;red background\norm;.
Below are the different categories available: Below are the different categories available:
\t;Buildings : \t;Buildings:
\button 176; \c;\l;Houston\u object\Huston; \n;Mission Control \button 176; \c;\l;Houston\u object\Huston; \n;Mission Control
\button 171; \c;\l;SpaceShip\u object\base; \n;Spaceship \button 171; \c;\l;SpaceShip\u object\base; \n;Spaceship
@ -28,7 +28,7 @@ Below are the different categories available:
\c;\l;AlienNest\u object\nest; \n;Alien Nest \c;\l;AlienNest\u object\nest; \n;Alien Nest
\t;Portable Objects : \t;Portable Objects:
\c;\l;TitaniumOre\u object\titanore; \n;Titanium Ore \c;\l;TitaniumOre\u object\titanore; \n;Titanium Ore
\c;\l;UraniumOre\u object\uranore; \n;Uranium Ore \c;\l;UraniumOre\u object\uranore; \n;Uranium Ore
@ -41,7 +41,7 @@ Below are the different categories available:
\c;\l;KeyA..D\u object\key; \n;Keys A, B, C and D \c;\l;KeyA..D\u object\key; \n;Keys A, B, C and D
\t;Robots : \t;Robots:
\button 158; \c;\l;PracticeBot\u object\bottr; \n;Practice Bot \button 158; \c;\l;PracticeBot\u object\bottr; \n;Practice Bot
\button 173; \c;\l;TargetBot\u object\bottarg; \n;Target Bot \button 173; \c;\l;TargetBot\u object\bottarg; \n;Target Bot
@ -73,7 +73,7 @@ Below are the different categories available:
\button 147; \c;\l;PhazerShooter\u object\botphaz; \n;Phazer Shooter \button 147; \c;\l;PhazerShooter\u object\botphaz; \n;Phazer Shooter
\t;Enemies : \t;Enemies:
\c;\l;AlienQueen\u object\mother; \n;Alien Queen \c;\l;AlienQueen\u object\mother; \n;Alien Queen
\c;\l;AlienEgg\u object\egg; \n;Alien Egg \c;\l;AlienEgg\u object\egg; \n;Alien Egg
@ -83,7 +83,7 @@ Below are the different categories available:
\c;\l;AlienWorm\u object\worm; \n;Worm \c;\l;AlienWorm\u object\worm; \n;Worm
\t;Miscellaneous : \t;Miscellaneous:
\button 136; \c;\l;Me\u object\human; \n;You! \button 136; \c;\l;Me\u object\human; \n;You!
\c;\l;Mine\u object\mine; \n;Mine \c;\l;Mine\u object\mine; \n;Mine
@ -92,7 +92,7 @@ Below are the different categories available:
\c;\l;Ruin\u object\ruin; \n;Derelict building \c;\l;Ruin\u object\ruin; \n;Derelict building
\t;Flags and Other Indicators : \t;Flags and Other Indicators:
\c;\l;BlueFlag\u object\flag; \n;Blue Flag \c;\l;BlueFlag\u object\flag; \n;Blue Flag
\c;\l;RedFlag\u object\flag; \n;Red Flag \c;\l;RedFlag\u object\flag; \n;Red Flag

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@ -13,7 +13,7 @@ Use this type for variables that contain the characteristics of an object, be it
\c;\l;float\u cbot\float; object.lifeTime \n;Lifetime of the object \c;\l;float\u cbot\float; object.lifeTime \n;Lifetime of the object
\c;object object.energyCell \n;Power cell on the bot \c;object object.energyCell \n;Power cell on the bot
\c;object object.load \n;Object carried by the bot \c;object object.load \n;Object carried by the bot
\c;\l;string\u cbot\string; object.team \n;The bot's team (see \l;code battles\u battles;) \c;\l;int\u cbot\int; object.team \n;The bot's team (see \l;code battles\u battles;)
\c;\l;point\u cbot\point; object.velocity \n;Velocity of the object \c;\l;point\u cbot\point; object.velocity \n;Velocity of the object
Also, some objects have additional methods (instructions). See them in \l;the main list\u cbot; in the \c;"Instructions specific for some objects" section. Also, some objects have additional methods (instructions). See them in \l;the main list\u cbot; in the \c;"Instructions specific for some objects" section.

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@ -2,18 +2,18 @@
Syntax: Syntax:
\s;\c;\l;object\u cbot\object;.research ( type );\n; \s;\c;\l;object\u cbot\object;.research ( type );\n;
Starts a research of the given type. Starts a \l;research\u cbot\researches; of the given type.
\t;\l;object\u cbot\object; \t;\l;object\u cbot\object;
\l;ResearchCenter\u object\research; or \l;AutoLab\u object\labo;. \l;ResearchCenter\u object\research; or \l;AutoLab\u object\labo;.
\t;type: \c;\l;int\u cbot\int;\n; \t;type: \c;\l;int\u cbot\int;\n;
Name of the research. \l;Research name\u cbot\researches;.
\t;Return value: \c;\l;int\u cbot\int;\n; \t;Return value: \c;\l;int\u cbot\int;\n;
Normally an error stops the program. You can prevent the program from stopping on errors by using the \c;\l;errmode\u cbot\errmode;(0)\n; instruction. A value different from zero if an error occurred is then returned by \c;factory()\n;. Normally an error stops the program. You can prevent the program from stopping on errors by using the \c;\l;errmode\u cbot\errmode;(0)\n; instruction. A value different from zero if an error occurred is then returned by \c;research()\n;.
\c;== 0 \n;The research successfully started \c;== 0 \n;The research successfully started
\c;!= 0 \n;The research could not be started \c;!= 0 \n;The research could not be started (e.g. the research is disabled in the level, no power cell)
\t;See also \t;See also
\l;Research names\u cbot\researches;, \l;canresearch\u cbot\canresearch;, \l;researched\u cbot\researched;, \l;programming\u cbot;, \l;types\u cbot\type; and \l;categories\u cbot\category;. \l;Research names\u cbot\researches;, \l;canresearch\u cbot\canresearch;, \l;researched\u cbot\researched;, \l;programming\u cbot;, \l;types\u cbot\type; and \l;categories\u cbot\category;.

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@ -3,21 +3,26 @@ Research names represent the types of available researches in the CBOT language.
In a program, research names are always displayed on a \const;red background\norm;. If a research name is not highlighted in red, it is misspelled. Caps and lower cases should be kept as is. In a program, research names are always displayed on a \const;red background\norm;. If a research name is not highlighted in red, it is misspelled. Caps and lower cases should be kept as is.
Below are the different research names available: Below are the different research names available.
\t;Done by \l;ResearchCenter\u object\research;:
\c;\const;ResearchTracked\norm; \n;Tracked bots (e.g. \l;tracked grabber\u object\botgc;) \c;\const;ResearchTracked\norm; \n;Tracked bots (e.g. \l;tracked grabber\u object\botgc;)
\c;\const;ResearchWinged\norm; \n;Winged bots (e.g. \l;winged grabber\u object\botgj;) \c;\const;ResearchWinged\norm; \n;Winged bots (e.g. \l;winged grabber\u object\botgj;)
\c;\const;ResearchLegged\norm; \n;Legged bots (e.g. \l;legged grabber\u object\botgs;)
\c;\const;ResearchShooter\norm; \n;Bots with cannon (e.g. \l;tracked shooter\u object\botfc;) \c;\const;ResearchShooter\norm; \n;Bots with cannon (e.g. \l;tracked shooter\u object\botfc;)
\c;\const;ResearchOrgaShooter\norm; \n;Bots with orgaball cannon (e.g. \l;tracked orga shooter\u object\botoc;)
\c;\const;ResearchPhazerShooter\norm; \n;\l;Phazer shooter\u object\botphaz; \c;\const;ResearchPhazerShooter\norm; \n;\l;Phazer shooter\u object\botphaz;
\c;\const;ResearchSniffer\norm; \n;Sniffers (e.g. \l;tracked sniffer\u object\botsc;)
\c;\const;ResearchThumper\norm; \n;\l;Thumper\u object\bottump; \c;\const;ResearchThumper\norm; \n;\l;Thumper\u object\bottump;
\c;\const;ResearchShielder\norm; \n;\l;Shielder\u object\botshld; \c;\const;ResearchShielder\norm; \n;\l;Shielder\u object\botshld;
\c;\const;ResearchRecycler\norm; \n;\l;Recycler\u object\botrecy;
\c;\const;ResearchSubber\norm; \n;\l;Subber\u object\botsub;
\c;\const;ResearchDefenseTower\norm; \n;\l;Defense tower\u object\tower; \c;\const;ResearchDefenseTower\norm; \n;\l;Defense tower\u object\tower;
\c;\const;ResearchNuclearPlant\norm; \n;\l;Nuclear plant\u object\nuclear; \c;\const;ResearchNuclearPlant\norm; \n;\l;Nuclear plant\u object\nuclear;
\t;Done by \l;AutoLab\u object\labo;:
\c;\const;ResearchLegged\norm; \n;Legged bots (e.g. \l;legged grabber\u object\botgs;)
\c;\const;ResearchOrgaShooter\norm; \n;Bots with orgaball cannon (e.g. \l;tracked orga shooter\u object\botoc;)
\t;Impossible to research:
\c;\const;ResearchSniffer\norm; \n;Sniffers (e.g. \l;tracked sniffer\u object\botsc;)
\c;\const;ResearchSubber\norm; \n;\l;Subber\u object\botsub;
\c;\const;ResearchRecycler\norm; \n;\l;Recycler\u object\botrecy;
\t;See also \t;See also
\l;CBOT Language\u cbot;, \l;variables\u cbot\type; and \l;categories\u cbot\category;. \l;CBOT Language\u cbot;, \l;variables\u cbot\type; and \l;categories\u cbot\category;.

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@ -10,7 +10,7 @@ Takes off the spaceship.
\t;Return value: \c;\l;int\u cbot\int;\n; \t;Return value: \c;\l;int\u cbot\int;\n;
Normally an error stops the program. You can prevent the program from stopping on errors by using the \c;\l;errmode\u cbot\errmode;(0)\n; instruction. A value different from zero if an error occurred is then returned by \c;takeoff()\n;. Normally an error stops the program. You can prevent the program from stopping on errors by using the \c;\l;errmode\u cbot\errmode;(0)\n; instruction. A value different from zero if an error occurred is then returned by \c;takeoff()\n;.
\c;== 0 \n;Spaceship takes off \c;== 0 \n;Spaceship takes off
\c;!= 0 \n;Spaceship could not take off \c;!= 0 \n;Spaceship could not take off (e.g. mission is not finished yet)
\t;See also \t;See also
\l;Programming\u cbot;, \l;types\u cbot\type; and \l;categories\u cbot\category;. \l;Programming\u cbot;, \l;types\u cbot\type; and \l;categories\u cbot\category;.

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@ -53,7 +53,7 @@ msgid "Time in seconds."
msgstr "" msgstr ""
#. type: \t; header #. type: \t; header
#: ../E/abstime.txt:10 ../E/acos.txt:11 ../E/aim.txt:23 ../E/array.txt:30 ../E/asin.txt:11 ../E/atan.txt:11 ../E/atan2.txt:16 ../E/bloc.txt:48 ../E/bool.txt:4 ../E/break.txt:24 ../E/build.txt:27 ../E/buildingenabled.txt:22 ../E/busy.txt:14 ../E/canbuild.txt:22 ../E/category.txt:107 ../E/ceil.txt:12 ../E/class.txt:70 ../E/close.txt:6 ../E/cond.txt:27 ../E/continue.txt:24 ../E/cos.txt:11 ../E/deletef.txt:9 ../E/delinfo.txt:13 ../E/direct.txt:13 ../E/dist.txt:29 ../E/dist2d.txt:13 ../E/do.txt:27 ../E/drop.txt:28 ../E/eof.txt:13 ../E/errmode.txt:32 ../E/expr.txt:74 ../E/extern.txt:29 ../E/factory.txt:21 ../E/false.txt:4 ../E/file.txt:16 ../E/fire.txt:30 ../E/flatgrnd.txt:16 ../E/float.txt:24 ../E/floor.txt:12 ../E/for.txt:38 ../E/function.txt:129 ../E/goto.txt:34 ../E/grab.txt:28 ../E/if.txt:39 ../E/int.txt:18 ../E/jet.txt:14 ../E/message.txt:24 ../E/motor.txt:38 ../E/move.txt:21 ../E/nan.txt:14 ../E/new.txt:20 ../E/null.txt:4 ../E/object.txt:79 ../E/open.txt:18 ../E/openfile.txt:10 ../E/point.txt:35 ../E/pointer.txt:51 ../E/pow.txt:14 ../E/private.txt:17 ../E/public.txt:49 ../E/radar.txt:58 ../E/rand.txt:8 ../E/readln.txt:18 ../E/receive.txt:16 ../E/recycle.txt:12 ../E/research.txt:18 ../E/researches.txt:22 ../E/retobj.txt:13 ../E/return.txt:29 ../E/round.txt:12 ../E/search.txt:16 ../E/send.txt:17 ../E/shield.txt:18 ../E/sin.txt:11 ../E/sizeof.txt:21 ../E/sniff.txt:16 ../E/space.txt:22 ../E/sqrt.txt:11 ../E/static.txt:20 ../E/strfind.txt:18 ../E/string.txt:32 ../E/strleft.txt:14 ../E/strlen.txt:12 ../E/strlower.txt:10 ../E/strmid.txt:18 ../E/strright.txt:14 ../E/strupper.txt:10 ../E/strval.txt:17 ../E/synchro.txt:23 ../E/takeoff.txt:15 ../E/tan.txt:11 ../E/term.txt:30 ../E/testinfo.txt:16 ../E/this.txt:52 ../E/thump.txt:12 ../E/topo.txt:13 ../E/true.txt:4 ../E/trunc.txt:12 ../E/turn.txt:32 ../E/type.txt:32 ../E/var.txt:66 ../E/void.txt:10 ../E/wait.txt:21 ../E/while.txt:46 ../E/writeln.txt:19 #: ../E/abstime.txt:10 ../E/acos.txt:11 ../E/aim.txt:23 ../E/array.txt:30 ../E/asin.txt:11 ../E/atan.txt:11 ../E/atan2.txt:16 ../E/bloc.txt:48 ../E/bool.txt:4 ../E/break.txt:24 ../E/build.txt:27 ../E/buildingenabled.txt:22 ../E/busy.txt:14 ../E/canbuild.txt:22 ../E/category.txt:107 ../E/ceil.txt:12 ../E/class.txt:70 ../E/close.txt:6 ../E/cond.txt:27 ../E/continue.txt:24 ../E/cos.txt:11 ../E/deletef.txt:9 ../E/delinfo.txt:13 ../E/direct.txt:13 ../E/dist.txt:29 ../E/dist2d.txt:13 ../E/do.txt:27 ../E/drop.txt:28 ../E/eof.txt:13 ../E/errmode.txt:32 ../E/expr.txt:74 ../E/extern.txt:29 ../E/factory.txt:21 ../E/false.txt:4 ../E/file.txt:16 ../E/fire.txt:30 ../E/flatgrnd.txt:16 ../E/float.txt:24 ../E/floor.txt:12 ../E/for.txt:38 ../E/function.txt:129 ../E/goto.txt:34 ../E/grab.txt:28 ../E/if.txt:39 ../E/int.txt:18 ../E/jet.txt:14 ../E/message.txt:24 ../E/motor.txt:38 ../E/move.txt:21 ../E/nan.txt:14 ../E/new.txt:20 ../E/null.txt:4 ../E/object.txt:79 ../E/open.txt:18 ../E/openfile.txt:10 ../E/point.txt:35 ../E/pointer.txt:51 ../E/pow.txt:14 ../E/private.txt:17 ../E/public.txt:49 ../E/radar.txt:58 ../E/rand.txt:8 ../E/readln.txt:18 ../E/receive.txt:16 ../E/recycle.txt:12 ../E/research.txt:18 ../E/researches.txt:28 ../E/retobj.txt:13 ../E/return.txt:29 ../E/round.txt:12 ../E/search.txt:16 ../E/send.txt:17 ../E/shield.txt:18 ../E/sin.txt:11 ../E/sizeof.txt:21 ../E/sniff.txt:16 ../E/space.txt:22 ../E/sqrt.txt:11 ../E/static.txt:20 ../E/strfind.txt:18 ../E/string.txt:32 ../E/strleft.txt:14 ../E/strlen.txt:12 ../E/strlower.txt:10 ../E/strmid.txt:18 ../E/strright.txt:14 ../E/strupper.txt:10 ../E/strval.txt:17 ../E/synchro.txt:23 ../E/takeoff.txt:15 ../E/tan.txt:11 ../E/term.txt:30 ../E/testinfo.txt:16 ../E/this.txt:52 ../E/thump.txt:12 ../E/topo.txt:13 ../E/true.txt:4 ../E/trunc.txt:12 ../E/turn.txt:32 ../E/type.txt:32 ../E/var.txt:66 ../E/void.txt:10 ../E/wait.txt:21 ../E/while.txt:46 ../E/writeln.txt:19
#, no-wrap #, no-wrap
msgid "See also" msgid "See also"
msgstr "" msgstr ""
@ -385,12 +385,6 @@ msgstr ""
msgid "In a program, categories are always displayed on a <format const>red background</format>. If a category isn't highlighted in red, it is misspelled. Caps and lower cases should be kept as is." msgid "In a program, categories are always displayed on a <format const>red background</format>. If a category isn't highlighted in red, it is misspelled. Caps and lower cases should be kept as is."
msgstr "" msgstr ""
#. type: \t; header
#: ../E/category.txt:8
#, no-wrap
msgid "Buildings :"
msgstr ""
#. type: Plain text #. type: Plain text
#: ../E/category.txt:10 #: ../E/category.txt:10
#, no-wrap #, no-wrap
@ -416,12 +410,6 @@ msgid ""
" <code><a object|nest>AlienNest</a> </code>Alien Nest" " <code><a object|nest>AlienNest</a> </code>Alien Nest"
msgstr "" msgstr ""
#. type: \t; header
#: ../E/category.txt:31
#, no-wrap
msgid "Portable Objects :"
msgstr ""
#. type: Plain text #. type: Plain text
#: ../E/category.txt:33 #: ../E/category.txt:33
#, no-wrap #, no-wrap
@ -437,12 +425,6 @@ msgid ""
" <code><a object|key>KeyA..D</a> </code>Keys A, B, C and D" " <code><a object|key>KeyA..D</a> </code>Keys A, B, C and D"
msgstr "" msgstr ""
#. type: \t; header
#: ../E/category.txt:44
#, no-wrap
msgid "Robots :"
msgstr ""
#. type: Plain text #. type: Plain text
#: ../E/category.txt:46 #: ../E/category.txt:46
#, no-wrap #, no-wrap
@ -502,12 +484,6 @@ msgid ""
"<button 147/> <code><a object|botphaz>PhazerShooter</a> </code>Phazer Shooter" "<button 147/> <code><a object|botphaz>PhazerShooter</a> </code>Phazer Shooter"
msgstr "" msgstr ""
#. type: \t; header
#: ../E/category.txt:76
#, no-wrap
msgid "Enemies :"
msgstr ""
#. type: Plain text #. type: Plain text
#: ../E/category.txt:78 #: ../E/category.txt:78
#, no-wrap #, no-wrap
@ -520,12 +496,6 @@ msgid ""
" <code><a object|worm>AlienWorm</a> </code>Worm" " <code><a object|worm>AlienWorm</a> </code>Worm"
msgstr "" msgstr ""
#. type: \t; header
#: ../E/category.txt:86
#, no-wrap
msgid "Miscellaneous :"
msgstr ""
#. type: Plain text #. type: Plain text
#: ../E/category.txt:88 #: ../E/category.txt:88
#, no-wrap #, no-wrap
@ -537,12 +507,6 @@ msgid ""
" <code><a object|ruin>Ruin</a> </code>Derelict building" " <code><a object|ruin>Ruin</a> </code>Derelict building"
msgstr "" msgstr ""
#. type: \t; header
#: ../E/category.txt:95
#, no-wrap
msgid "Flags and Other Indicators :"
msgstr ""
#. type: Plain text #. type: Plain text
#: ../E/category.txt:97 #: ../E/category.txt:97
#, no-wrap #, no-wrap
@ -6197,33 +6161,12 @@ msgstr ""
msgid "<c/><a cbot|object>object</a>.research ( type );<n/>" msgid "<c/><a cbot|object>object</a>.research ( type );<n/>"
msgstr "" msgstr ""
#. type: Plain text
#: ../E/research.txt:5
#, no-wrap
msgid "Starts a research of the given type."
msgstr ""
#. type: \t; header #. type: \t; header
#: ../E/research.txt:10 #: ../E/research.txt:10
#, no-wrap #, no-wrap
msgid "type: <code><a cbot|int>int</a></code>" msgid "type: <code><a cbot|int>int</a></code>"
msgstr "" msgstr ""
#. type: Plain text
#: ../E/research.txt:11
#, no-wrap
msgid "Name of the research."
msgstr ""
#. type: Plain text
#: ../E/research.txt:14
#, no-wrap
msgid ""
"Normally an error stops the program. You can prevent the program from stopping on errors by using the <code><a cbot|errmode>errmode</a>(0)</code> instruction. A value different from zero if an error occurred is then returned by <code>factory()</code>.\n"
"<code>== 0 </code>The research successfully started\n"
"<code>!= 0 </code>The research could not be started"
msgstr ""
#. type: Plain text #. type: Plain text
#: ../E/research.txt:19 #: ../E/research.txt:19
#, no-wrap #, no-wrap
@ -6249,32 +6192,7 @@ msgid "In a program, research names are always displayed on a <format const>red
msgstr "" msgstr ""
#. type: Plain text #. type: Plain text
#: ../E/researches.txt:6 #: ../E/researches.txt:29
#, no-wrap
msgid "Below are the different research names available:"
msgstr ""
#. type: Plain text
#: ../E/researches.txt:8
#, no-wrap
msgid ""
"<code><format const>ResearchTracked</format> </code>Tracked bots (e.g. <a object|botgc>tracked grabber</a>)\n"
"<code><format const>ResearchWinged</format> </code>Winged bots (e.g. <a object|botgj>winged grabber</a>)\n"
"<code><format const>ResearchLegged</format> </code>Legged bots (e.g. <a object|botgs>legged grabber</a>)\n"
"<code><format const>ResearchShooter</format> </code>Bots with cannon (e.g. <a object|botfc>tracked shooter</a>)\n"
"<code><format const>ResearchOrgaShooter</format> </code>Bots with orgaball cannon (e.g. <a object|botoc>tracked orga shooter</a>)\n"
"<code><format const>ResearchPhazerShooter</format> </code><a object|botphaz>Phazer shooter</a>\n"
"<code><format const>ResearchSniffer</format> </code>Sniffers (e.g. <a object|botsc>tracked sniffer</a>)\n"
"<code><format const>ResearchThumper</format> </code><a object|bottump>Thumper</a>\n"
"<code><format const>ResearchShielder</format> </code><a object|botshld>Shielder</a>\n"
"<code><format const>ResearchRecycler</format> </code><a object|botrecy>Recycler</a>\n"
"<code><format const>ResearchSubber</format> </code><a object|botsub>Subber</a>\n"
"<code><format const>ResearchDefenseTower</format> </code><a object|tower>Defense tower</a>\n"
"<code><format const>ResearchNuclearPlant</format> </code><a object|nuclear>Nuclear plant</a>"
msgstr ""
#. type: Plain text
#: ../E/researches.txt:23
#, no-wrap #, no-wrap
msgid "<a cbot>CBOT Language</a>, <a cbot|type>variables</a> and <a cbot|category>categories</a>." msgid "<a cbot>CBOT Language</a>, <a cbot|type>variables</a> and <a cbot|category>categories</a>."
msgstr "" msgstr ""
@ -6341,15 +6259,6 @@ msgstr ""
msgid "<a object|base>SpaceShip</a>" msgid "<a object|base>SpaceShip</a>"
msgstr "" msgstr ""
#. type: Plain text
#: ../E/takeoff.txt:11
#, no-wrap
msgid ""
"Normally an error stops the program. You can prevent the program from stopping on errors by using the <code><a cbot|errmode>errmode</a>(0)</code> instruction. A value different from zero if an error occurred is then returned by <code>takeoff()</code>.\n"
"<code>== 0 </code>Spaceship takes off\n"
"<code>!= 0 </code>Spaceship could not take off"
msgstr ""
#. type: Source code #. type: Source code
#: ../E/object.txt:60 #: ../E/object.txt:60
#, no-wrap #, no-wrap
@ -6368,26 +6277,6 @@ msgstr ""
msgid "Current velocity of the object. Should be treated as a three-dimensional vector." msgid "Current velocity of the object. Should be treated as a three-dimensional vector."
msgstr "" msgstr ""
#. type: Plain text
#: ../E/object.txt:4
#, no-wrap
msgid ""
"<code><a cbot|int>int</a> object.category </code><a cbot|category>Category</a> of the object\n"
"<code><a cbot|point>point</a> object.position </code>Position of the object (x,y,z)\n"
"<code><a cbot|float>float</a> object.orientation </code>Orientation of the object (0..360)\n"
"<code><a cbot|float>float</a> object.pitch </code>Forward/backward angle of the object\n"
"<code><a cbot|float>float</a> object.roll </code>Right/left angle of the object \n"
"<code><a cbot|float>float</a> object.energyLevel </code>Energy level (0..1)\n"
"<code><a cbot|float>float</a> object.shieldLevel </code>Shield level (0..1)\n"
"<code><a cbot|float>float</a> object.temperature </code>Jet temperature (0..1)\n"
"<code><a cbot|float>float</a> object.altitude </code>Altitude above ground\n"
"<code><a cbot|float>float</a> object.lifeTime </code>Lifetime of the object\n"
"<code>object object.energyCell </code>Power cell on the bot\n"
"<code>object object.load </code>Object carried by the bot\n"
"<code><a cbot|string>string</a> object.team </code>The bot's team (see <a battles>code battles</a>)\n"
"<code><a cbot|point>point</a> object.velocity </code>Velocity of the object"
msgstr ""
#. type: Plain text #. type: Plain text
#: ../E/object.txt:19 #: ../E/object.txt:19
#, no-wrap #, no-wrap
@ -6412,6 +6301,219 @@ msgstr ""
msgid "<a object|research>ResearchCenter</a> or <a object|labo>AutoLab</a>." msgid "<a object|research>ResearchCenter</a> or <a object|labo>AutoLab</a>."
msgstr "" msgstr ""
#. type: \t; header
#: ../E/category.txt:8
#, no-wrap
msgid "Buildings:"
msgstr ""
#. type: \t; header
#: ../E/category.txt:31
#, no-wrap
msgid "Portable Objects:"
msgstr ""
#. type: \t; header
#: ../E/category.txt:44
#, no-wrap
msgid "Robots:"
msgstr ""
#. type: \t; header
#: ../E/category.txt:76
#, no-wrap
msgid "Enemies:"
msgstr ""
#. type: \t; header
#: ../E/category.txt:86
#, no-wrap
msgid "Miscellaneous:"
msgstr ""
#. type: \t; header
#: ../E/category.txt:95
#, no-wrap
msgid "Flags and Other Indicators:"
msgstr ""
#. type: Plain text
#: ../E/object.txt:4
#, no-wrap
msgid ""
"<code><a cbot|int>int</a> object.category </code><a cbot|category>Category</a> of the object\n"
"<code><a cbot|point>point</a> object.position </code>Position of the object (x,y,z)\n"
"<code><a cbot|float>float</a> object.orientation </code>Orientation of the object (0..360)\n"
"<code><a cbot|float>float</a> object.pitch </code>Forward/backward angle of the object\n"
"<code><a cbot|float>float</a> object.roll </code>Right/left angle of the object \n"
"<code><a cbot|float>float</a> object.energyLevel </code>Energy level (0..1)\n"
"<code><a cbot|float>float</a> object.shieldLevel </code>Shield level (0..1)\n"
"<code><a cbot|float>float</a> object.temperature </code>Jet temperature (0..1)\n"
"<code><a cbot|float>float</a> object.altitude </code>Altitude above ground\n"
"<code><a cbot|float>float</a> object.lifeTime </code>Lifetime of the object\n"
"<code>object object.energyCell </code>Power cell on the bot\n"
"<code>object object.load </code>Object carried by the bot\n"
"<code><a cbot|int>int</a> object.team </code>The bot's team (see <a battles>code battles</a>)\n"
"<code><a cbot|point>point</a> object.velocity </code>Velocity of the object"
msgstr ""
#. type: Plain text
#: ../E/research.txt:5
#, no-wrap
msgid "Starts a <a cbot|researches>research</a> of the given type."
msgstr ""
#. type: Plain text
#: ../E/research.txt:11
#, no-wrap
msgid "<a cbot|researches>Research name</a>."
msgstr ""
#. type: Plain text
#: ../E/research.txt:14
#, no-wrap
msgid ""
"Normally an error stops the program. You can prevent the program from stopping on errors by using the <code><a cbot|errmode>errmode</a>(0)</code> instruction. A value different from zero if an error occurred is then returned by <code>research()</code>.\n"
"<code>== 0 </code>The research successfully started\n"
"<code>!= 0 </code>The research could not be started (e.g. the research is disabled in the level, no power cell)"
msgstr ""
#. type: Plain text
#: ../E/researches.txt:6
#, no-wrap
msgid "Below are the different research names available."
msgstr ""
#. type: \t; header
#: ../E/researches.txt:8
#, no-wrap
msgid "Done by <a object|research>ResearchCenter</a>:"
msgstr ""
#. type: Plain text
#: ../E/researches.txt:10
#, no-wrap
msgid ""
"<code><format const>ResearchTracked</format> </code>Tracked bots (e.g. <a object|botgc>tracked grabber</a>)\n"
"<code><format const>ResearchWinged</format> </code>Winged bots (e.g. <a object|botgj>winged grabber</a>)\n"
"<code><format const>ResearchShooter</format> </code>Bots with cannon (e.g. <a object|botfc>tracked shooter</a>)\n"
"<code><format const>ResearchPhazerShooter</format> </code><a object|botphaz>Phazer shooter</a>\n"
"<code><format const>ResearchThumper</format> </code><a object|bottump>Thumper</a>\n"
"<code><format const>ResearchShielder</format> </code><a object|botshld>Shielder</a>\n"
"<code><format const>ResearchDefenseTower</format> </code><a object|tower>Defense tower</a>\n"
"<code><format const>ResearchNuclearPlant</format> </code><a object|nuclear>Nuclear plant</a>"
msgstr ""
#. type: \t; header
#: ../E/researches.txt:19
#, no-wrap
msgid "Done by <a object|labo>AutoLab</a>:"
msgstr ""
#. type: Plain text
#: ../E/researches.txt:20
#, no-wrap
msgid ""
"<code><format const>ResearchLegged</format> </code>Legged bots (e.g. <a object|botgs>legged grabber</a>)\n"
"<code><format const>ResearchOrgaShooter</format> </code>Bots with orgaball cannon (e.g. <a object|botoc>tracked orga shooter</a>)"
msgstr ""
#. type: \t; header
#: ../E/researches.txt:23
#, no-wrap
msgid "Impossible to research:"
msgstr ""
#. type: Plain text
#: ../E/researches.txt:24
#, no-wrap
msgid ""
"<code><format const>ResearchSniffer</format> </code>Sniffers (e.g. <a object|botsc>tracked sniffer</a>)\n"
"<code><format const>ResearchSubber</format> </code><a object|botsub>Subber</a>\n"
"<code><format const>ResearchRecycler</format> </code><a object|botrecy>Recycler</a>"
msgstr ""
#. type: Plain text
#: ../E/takeoff.txt:11
#, no-wrap
msgid ""
"Normally an error stops the program. You can prevent the program from stopping on errors by using the <code><a cbot|errmode>errmode</a>(0)</code> instruction. A value different from zero if an error occurred is then returned by <code>takeoff()</code>.\n"
"<code>== 0 </code>Spaceship takes off\n"
"<code>!= 0 </code>Spaceship could not take off (e.g. mission is not finished yet)"
msgstr ""
#~ msgid "Buildings :"
#~ msgstr ""
#~ msgid "Portable Objects :"
#~ msgstr ""
#~ msgid "Robots :"
#~ msgstr ""
#~ msgid "Enemies :"
#~ msgstr ""
#~ msgid "Miscellaneous :"
#~ msgstr ""
#~ msgid "Flags and Other Indicators :"
#~ msgstr ""
#~ msgid "Starts a research of the given type."
#~ msgstr ""
#~ msgid "Name of the research."
#~ msgstr ""
#~ msgid ""
#~ "Normally an error stops the program. You can prevent the program from stopping on errors by using the <code><a cbot|errmode>errmode</a>(0)</code> instruction. A value different from zero if an error occurred is then returned by <code>factory()</code>.\n"
#~ "<code>== 0 </code>The research successfully started\n"
#~ "<code>!= 0 </code>The research could not be started"
#~ msgstr ""
#~ msgid "Below are the different research names available:"
#~ msgstr ""
#~ msgid ""
#~ "<code><format const>ResearchTracked</format> </code>Tracked bots (e.g. <a object|botgc>tracked grabber</a>)\n"
#~ "<code><format const>ResearchWinged</format> </code>Winged bots (e.g. <a object|botgj>winged grabber</a>)\n"
#~ "<code><format const>ResearchLegged</format> </code>Legged bots (e.g. <a object|botgs>legged grabber</a>)\n"
#~ "<code><format const>ResearchShooter</format> </code>Bots with cannon (e.g. <a object|botfc>tracked shooter</a>)\n"
#~ "<code><format const>ResearchOrgaShooter</format> </code>Bots with orgaball cannon (e.g. <a object|botoc>tracked orga shooter</a>)\n"
#~ "<code><format const>ResearchPhazerShooter</format> </code><a object|botphaz>Phazer shooter</a>\n"
#~ "<code><format const>ResearchSniffer</format> </code>Sniffers (e.g. <a object|botsc>tracked sniffer</a>)\n"
#~ "<code><format const>ResearchThumper</format> </code><a object|bottump>Thumper</a>\n"
#~ "<code><format const>ResearchShielder</format> </code><a object|botshld>Shielder</a>\n"
#~ "<code><format const>ResearchRecycler</format> </code><a object|botrecy>Recycler</a>\n"
#~ "<code><format const>ResearchSubber</format> </code><a object|botsub>Subber</a>\n"
#~ "<code><format const>ResearchDefenseTower</format> </code><a object|tower>Defense tower</a>\n"
#~ "<code><format const>ResearchNuclearPlant</format> </code><a object|nuclear>Nuclear plant</a>"
#~ msgstr ""
#~ msgid ""
#~ "Normally an error stops the program. You can prevent the program from stopping on errors by using the <code><a cbot|errmode>errmode</a>(0)</code> instruction. A value different from zero if an error occurred is then returned by <code>takeoff()</code>.\n"
#~ "<code>== 0 </code>Spaceship takes off\n"
#~ "<code>!= 0 </code>Spaceship could not take off"
#~ msgstr ""
#~ msgid ""
#~ "<code><a cbot|int>int</a> object.category </code><a cbot|category>Category</a> of the object\n"
#~ "<code><a cbot|point>point</a> object.position </code>Position of the object (x,y,z)\n"
#~ "<code><a cbot|float>float</a> object.orientation </code>Orientation of the object (0..360)\n"
#~ "<code><a cbot|float>float</a> object.pitch </code>Forward/backward angle of the object\n"
#~ "<code><a cbot|float>float</a> object.roll </code>Right/left angle of the object \n"
#~ "<code><a cbot|float>float</a> object.energyLevel </code>Energy level (0..1)\n"
#~ "<code><a cbot|float>float</a> object.shieldLevel </code>Shield level (0..1)\n"
#~ "<code><a cbot|float>float</a> object.temperature </code>Jet temperature (0..1)\n"
#~ "<code><a cbot|float>float</a> object.altitude </code>Altitude above ground\n"
#~ "<code><a cbot|float>float</a> object.lifeTime </code>Lifetime of the object\n"
#~ "<code>object object.energyCell </code>Power cell on the bot\n"
#~ "<code>object object.load </code>Object carried by the bot\n"
#~ "<code><a cbot|string>string</a> object.team </code>The bot's team (see <a battles>code battles</a>)\n"
#~ "<code><a cbot|point>point</a> object.velocity </code>Velocity of the object"
#~ msgstr ""
#~ msgid "The <n/><a cbot|category>category</a> of an object allows you to know what it is, f. ex. what kind of bot, building, enemy, etc. " #~ msgid "The <n/><a cbot|category>category</a> of an object allows you to know what it is, f. ex. what kind of bot, building, enemy, etc. "
#~ msgstr "" #~ msgstr ""

View File

@ -53,7 +53,7 @@ msgid "Time in seconds."
msgstr "Zeit in Sekunden." msgstr "Zeit in Sekunden."
#. type: \t; header #. type: \t; header
#: ../E/abstime.txt:10 ../E/acos.txt:11 ../E/aim.txt:23 ../E/array.txt:30 ../E/asin.txt:11 ../E/atan.txt:11 ../E/atan2.txt:16 ../E/bloc.txt:48 ../E/bool.txt:4 ../E/break.txt:24 ../E/build.txt:27 ../E/buildingenabled.txt:22 ../E/busy.txt:14 ../E/canbuild.txt:22 ../E/category.txt:107 ../E/ceil.txt:12 ../E/class.txt:70 ../E/close.txt:6 ../E/cond.txt:27 ../E/continue.txt:24 ../E/cos.txt:11 ../E/deletef.txt:9 ../E/delinfo.txt:13 ../E/direct.txt:13 ../E/dist.txt:29 ../E/dist2d.txt:13 ../E/do.txt:27 ../E/drop.txt:28 ../E/eof.txt:13 ../E/errmode.txt:32 ../E/expr.txt:74 ../E/extern.txt:29 ../E/factory.txt:21 ../E/false.txt:4 ../E/file.txt:16 ../E/fire.txt:30 ../E/flatgrnd.txt:16 ../E/float.txt:24 ../E/floor.txt:12 ../E/for.txt:38 ../E/function.txt:129 ../E/goto.txt:34 ../E/grab.txt:28 ../E/if.txt:39 ../E/int.txt:18 ../E/jet.txt:14 ../E/message.txt:24 ../E/motor.txt:38 ../E/move.txt:21 ../E/nan.txt:14 ../E/new.txt:20 ../E/null.txt:4 ../E/object.txt:79 ../E/open.txt:18 ../E/openfile.txt:10 ../E/point.txt:35 ../E/pointer.txt:51 ../E/pow.txt:14 ../E/private.txt:17 ../E/public.txt:49 ../E/radar.txt:58 ../E/rand.txt:8 ../E/readln.txt:18 ../E/receive.txt:16 ../E/recycle.txt:12 ../E/research.txt:18 ../E/researches.txt:22 ../E/retobj.txt:13 ../E/return.txt:29 ../E/round.txt:12 ../E/search.txt:16 ../E/send.txt:17 ../E/shield.txt:18 ../E/sin.txt:11 ../E/sizeof.txt:21 ../E/sniff.txt:16 ../E/space.txt:22 ../E/sqrt.txt:11 ../E/static.txt:20 ../E/strfind.txt:18 ../E/string.txt:32 ../E/strleft.txt:14 ../E/strlen.txt:12 ../E/strlower.txt:10 ../E/strmid.txt:18 ../E/strright.txt:14 ../E/strupper.txt:10 ../E/strval.txt:17 ../E/synchro.txt:23 ../E/takeoff.txt:15 ../E/tan.txt:11 ../E/term.txt:30 ../E/testinfo.txt:16 ../E/this.txt:52 ../E/thump.txt:12 ../E/topo.txt:13 ../E/true.txt:4 ../E/trunc.txt:12 ../E/turn.txt:32 ../E/type.txt:32 ../E/var.txt:66 ../E/void.txt:10 ../E/wait.txt:21 ../E/while.txt:46 ../E/writeln.txt:19 #: ../E/abstime.txt:10 ../E/acos.txt:11 ../E/aim.txt:23 ../E/array.txt:30 ../E/asin.txt:11 ../E/atan.txt:11 ../E/atan2.txt:16 ../E/bloc.txt:48 ../E/bool.txt:4 ../E/break.txt:24 ../E/build.txt:27 ../E/buildingenabled.txt:22 ../E/busy.txt:14 ../E/canbuild.txt:22 ../E/category.txt:107 ../E/ceil.txt:12 ../E/class.txt:70 ../E/close.txt:6 ../E/cond.txt:27 ../E/continue.txt:24 ../E/cos.txt:11 ../E/deletef.txt:9 ../E/delinfo.txt:13 ../E/direct.txt:13 ../E/dist.txt:29 ../E/dist2d.txt:13 ../E/do.txt:27 ../E/drop.txt:28 ../E/eof.txt:13 ../E/errmode.txt:32 ../E/expr.txt:74 ../E/extern.txt:29 ../E/factory.txt:21 ../E/false.txt:4 ../E/file.txt:16 ../E/fire.txt:30 ../E/flatgrnd.txt:16 ../E/float.txt:24 ../E/floor.txt:12 ../E/for.txt:38 ../E/function.txt:129 ../E/goto.txt:34 ../E/grab.txt:28 ../E/if.txt:39 ../E/int.txt:18 ../E/jet.txt:14 ../E/message.txt:24 ../E/motor.txt:38 ../E/move.txt:21 ../E/nan.txt:14 ../E/new.txt:20 ../E/null.txt:4 ../E/object.txt:79 ../E/open.txt:18 ../E/openfile.txt:10 ../E/point.txt:35 ../E/pointer.txt:51 ../E/pow.txt:14 ../E/private.txt:17 ../E/public.txt:49 ../E/radar.txt:58 ../E/rand.txt:8 ../E/readln.txt:18 ../E/receive.txt:16 ../E/recycle.txt:12 ../E/research.txt:18 ../E/researches.txt:28 ../E/retobj.txt:13 ../E/return.txt:29 ../E/round.txt:12 ../E/search.txt:16 ../E/send.txt:17 ../E/shield.txt:18 ../E/sin.txt:11 ../E/sizeof.txt:21 ../E/sniff.txt:16 ../E/space.txt:22 ../E/sqrt.txt:11 ../E/static.txt:20 ../E/strfind.txt:18 ../E/string.txt:32 ../E/strleft.txt:14 ../E/strlen.txt:12 ../E/strlower.txt:10 ../E/strmid.txt:18 ../E/strright.txt:14 ../E/strupper.txt:10 ../E/strval.txt:17 ../E/synchro.txt:23 ../E/takeoff.txt:15 ../E/tan.txt:11 ../E/term.txt:30 ../E/testinfo.txt:16 ../E/this.txt:52 ../E/thump.txt:12 ../E/topo.txt:13 ../E/true.txt:4 ../E/trunc.txt:12 ../E/turn.txt:32 ../E/type.txt:32 ../E/var.txt:66 ../E/void.txt:10 ../E/wait.txt:21 ../E/while.txt:46 ../E/writeln.txt:19
#, no-wrap #, no-wrap
msgid "See also" msgid "See also"
msgstr "Siehe auch" msgstr "Siehe auch"
@ -396,12 +396,6 @@ msgstr "Kategorien stellen die Namen der Objekte in der CBOT-Sprache dar. Alles
msgid "In a program, categories are always displayed on a <format const>red background</format>. If a category isn't highlighted in red, it is misspelled. Caps and lower cases should be kept as is." msgid "In a program, categories are always displayed on a <format const>red background</format>. If a category isn't highlighted in red, it is misspelled. Caps and lower cases should be kept as is."
msgstr "In einem Programm werden Kategorien immer mit <format const>rotem Hintergrund</format> angezeigt. Wenn eine Kategorie nicht rot angezeigt wird, ist sie falsch geschrieben. Bitte achten Sie auf Gross- und Kleinschreibung." msgstr "In einem Programm werden Kategorien immer mit <format const>rotem Hintergrund</format> angezeigt. Wenn eine Kategorie nicht rot angezeigt wird, ist sie falsch geschrieben. Bitte achten Sie auf Gross- und Kleinschreibung."
#. type: \t; header
#: ../E/category.txt:8
#, no-wrap
msgid "Buildings :"
msgstr "Bauten:"
#. type: Plain text #. type: Plain text
#: ../E/category.txt:10 #: ../E/category.txt:10
#, no-wrap #, no-wrap
@ -446,12 +440,6 @@ msgstr ""
" <code><a object|goal>GoalArea</a> </code>Zielfläche\n" " <code><a object|goal>GoalArea</a> </code>Zielfläche\n"
" <code><a object|nest>AlienNest</a> </code>Orgastoffquelle" " <code><a object|nest>AlienNest</a> </code>Orgastoffquelle"
#. type: \t; header
#: ../E/category.txt:31
#, no-wrap
msgid "Portable Objects :"
msgstr "Tragbare Gegenstände:"
#. type: Plain text #. type: Plain text
#: ../E/category.txt:33 #: ../E/category.txt:33
#, no-wrap #, no-wrap
@ -476,12 +464,6 @@ msgstr ""
" <code><a object|tnt>TNT</a> </code>Sprengstoff\n" " <code><a object|tnt>TNT</a> </code>Sprengstoff\n"
" <code><a object|key>KeyA..D</a> </code>Schlüssel A, B, C und D" " <code><a object|key>KeyA..D</a> </code>Schlüssel A, B, C und D"
#. type: \t; header
#: ../E/category.txt:44
#, no-wrap
msgid "Robots :"
msgstr "Roboter:"
#. type: Plain text #. type: Plain text
#: ../E/category.txt:46 #: ../E/category.txt:46
#, no-wrap #, no-wrap
@ -564,12 +546,6 @@ msgstr ""
"<button 146/> <code><a object|bottump>Thumper</a> </code>Stampfer\n" "<button 146/> <code><a object|bottump>Thumper</a> </code>Stampfer\n"
"<button 147/> <code><a object|botphaz>PhazerShooter</a> </code>Phazershooter" "<button 147/> <code><a object|botphaz>PhazerShooter</a> </code>Phazershooter"
#. type: \t; header
#: ../E/category.txt:76
#, no-wrap
msgid "Enemies :"
msgstr "Feinde:"
#. type: Plain text #. type: Plain text
#: ../E/category.txt:78 #: ../E/category.txt:78
#, no-wrap #, no-wrap
@ -588,12 +564,6 @@ msgstr ""
" <code><a object|wasp>AlienWasp</a> </code>Wespe\n" " <code><a object|wasp>AlienWasp</a> </code>Wespe\n"
" <code><a object|worm>AlienWorm</a> </code>Wurm" " <code><a object|worm>AlienWorm</a> </code>Wurm"
#. type: \t; header
#: ../E/category.txt:86
#, no-wrap
msgid "Miscellaneous :"
msgstr "Verschiedenes:"
#. type: Plain text #. type: Plain text
#: ../E/category.txt:88 #: ../E/category.txt:88
#, no-wrap #, no-wrap
@ -610,12 +580,6 @@ msgstr ""
" <code><a object|wreck>Wreck</a> </code>Roboterwrack\n" " <code><a object|wreck>Wreck</a> </code>Roboterwrack\n"
" <code>Ruin </code>Gebäuderuine" " <code>Ruin </code>Gebäuderuine"
#. type: \t; header
#: ../E/category.txt:95
#, no-wrap
msgid "Flags and Other Indicators :"
msgstr "Markierungen:"
#. type: Plain text #. type: Plain text
#: ../E/category.txt:97 #: ../E/category.txt:97
#, no-wrap #, no-wrap
@ -7019,33 +6983,12 @@ msgstr ""
msgid "<c/><a cbot|object>object</a>.research ( type );<n/>" msgid "<c/><a cbot|object>object</a>.research ( type );<n/>"
msgstr "" msgstr ""
#. type: Plain text
#: ../E/research.txt:5
#, no-wrap
msgid "Starts a research of the given type."
msgstr ""
#. type: \t; header #. type: \t; header
#: ../E/research.txt:10 #: ../E/research.txt:10
#, no-wrap #, no-wrap
msgid "type: <code><a cbot|int>int</a></code>" msgid "type: <code><a cbot|int>int</a></code>"
msgstr "" msgstr ""
#. type: Plain text
#: ../E/research.txt:11
#, no-wrap
msgid "Name of the research."
msgstr ""
#. type: Plain text
#: ../E/research.txt:14
#, no-wrap
msgid ""
"Normally an error stops the program. You can prevent the program from stopping on errors by using the <code><a cbot|errmode>errmode</a>(0)</code> instruction. A value different from zero if an error occurred is then returned by <code>factory()</code>.\n"
"<code>== 0 </code>The research successfully started\n"
"<code>!= 0 </code>The research could not be started"
msgstr ""
#. type: Plain text #. type: Plain text
#: ../E/research.txt:19 #: ../E/research.txt:19
#, no-wrap #, no-wrap
@ -7071,32 +7014,7 @@ msgid "In a program, research names are always displayed on a <format const>red
msgstr "" msgstr ""
#. type: Plain text #. type: Plain text
#: ../E/researches.txt:6 #: ../E/researches.txt:29
#, no-wrap
msgid "Below are the different research names available:"
msgstr ""
#. type: Plain text
#: ../E/researches.txt:8
#, no-wrap
msgid ""
"<code><format const>ResearchTracked</format> </code>Tracked bots (e.g. <a object|botgc>tracked grabber</a>)\n"
"<code><format const>ResearchWinged</format> </code>Winged bots (e.g. <a object|botgj>winged grabber</a>)\n"
"<code><format const>ResearchLegged</format> </code>Legged bots (e.g. <a object|botgs>legged grabber</a>)\n"
"<code><format const>ResearchShooter</format> </code>Bots with cannon (e.g. <a object|botfc>tracked shooter</a>)\n"
"<code><format const>ResearchOrgaShooter</format> </code>Bots with orgaball cannon (e.g. <a object|botoc>tracked orga shooter</a>)\n"
"<code><format const>ResearchPhazerShooter</format> </code><a object|botphaz>Phazer shooter</a>\n"
"<code><format const>ResearchSniffer</format> </code>Sniffers (e.g. <a object|botsc>tracked sniffer</a>)\n"
"<code><format const>ResearchThumper</format> </code><a object|bottump>Thumper</a>\n"
"<code><format const>ResearchShielder</format> </code><a object|botshld>Shielder</a>\n"
"<code><format const>ResearchRecycler</format> </code><a object|botrecy>Recycler</a>\n"
"<code><format const>ResearchSubber</format> </code><a object|botsub>Subber</a>\n"
"<code><format const>ResearchDefenseTower</format> </code><a object|tower>Defense tower</a>\n"
"<code><format const>ResearchNuclearPlant</format> </code><a object|nuclear>Nuclear plant</a>"
msgstr ""
#. type: Plain text
#: ../E/researches.txt:23
#, no-wrap #, no-wrap
msgid "<a cbot>CBOT Language</a>, <a cbot|type>variables</a> and <a cbot|category>categories</a>." msgid "<a cbot>CBOT Language</a>, <a cbot|type>variables</a> and <a cbot|category>categories</a>."
msgstr "" msgstr ""
@ -7163,15 +7081,6 @@ msgstr ""
msgid "<a object|base>SpaceShip</a>" msgid "<a object|base>SpaceShip</a>"
msgstr "" msgstr ""
#. type: Plain text
#: ../E/takeoff.txt:11
#, no-wrap
msgid ""
"Normally an error stops the program. You can prevent the program from stopping on errors by using the <code><a cbot|errmode>errmode</a>(0)</code> instruction. A value different from zero if an error occurred is then returned by <code>takeoff()</code>.\n"
"<code>== 0 </code>Spaceship takes off\n"
"<code>!= 0 </code>Spaceship could not take off"
msgstr ""
#. type: Source code #. type: Source code
#: ../E/object.txt:60 #: ../E/object.txt:60
#, no-wrap #, no-wrap
@ -7190,26 +7099,6 @@ msgstr ""
msgid "Current velocity of the object. Should be treated as a three-dimensional vector." msgid "Current velocity of the object. Should be treated as a three-dimensional vector."
msgstr "" msgstr ""
#. type: Plain text
#: ../E/object.txt:4
#, no-wrap
msgid ""
"<code><a cbot|int>int</a> object.category </code><a cbot|category>Category</a> of the object\n"
"<code><a cbot|point>point</a> object.position </code>Position of the object (x,y,z)\n"
"<code><a cbot|float>float</a> object.orientation </code>Orientation of the object (0..360)\n"
"<code><a cbot|float>float</a> object.pitch </code>Forward/backward angle of the object\n"
"<code><a cbot|float>float</a> object.roll </code>Right/left angle of the object \n"
"<code><a cbot|float>float</a> object.energyLevel </code>Energy level (0..1)\n"
"<code><a cbot|float>float</a> object.shieldLevel </code>Shield level (0..1)\n"
"<code><a cbot|float>float</a> object.temperature </code>Jet temperature (0..1)\n"
"<code><a cbot|float>float</a> object.altitude </code>Altitude above ground\n"
"<code><a cbot|float>float</a> object.lifeTime </code>Lifetime of the object\n"
"<code>object object.energyCell </code>Power cell on the bot\n"
"<code>object object.load </code>Object carried by the bot\n"
"<code><a cbot|string>string</a> object.team </code>The bot's team (see <a battles>code battles</a>)\n"
"<code><a cbot|point>point</a> object.velocity </code>Velocity of the object"
msgstr ""
#. type: Plain text #. type: Plain text
#: ../E/object.txt:19 #: ../E/object.txt:19
#, no-wrap #, no-wrap
@ -7234,6 +7123,219 @@ msgstr ""
msgid "<a object|research>ResearchCenter</a> or <a object|labo>AutoLab</a>." msgid "<a object|research>ResearchCenter</a> or <a object|labo>AutoLab</a>."
msgstr "" msgstr ""
#. type: \t; header
#: ../E/category.txt:8
#, no-wrap
msgid "Buildings:"
msgstr ""
#. type: \t; header
#: ../E/category.txt:31
#, no-wrap
msgid "Portable Objects:"
msgstr ""
#. type: \t; header
#: ../E/category.txt:44
#, no-wrap
msgid "Robots:"
msgstr ""
#. type: \t; header
#: ../E/category.txt:76
#, no-wrap
msgid "Enemies:"
msgstr ""
#. type: \t; header
#: ../E/category.txt:86
#, no-wrap
msgid "Miscellaneous:"
msgstr ""
#. type: \t; header
#: ../E/category.txt:95
#, no-wrap
msgid "Flags and Other Indicators:"
msgstr ""
#. type: Plain text
#: ../E/object.txt:4
#, no-wrap
msgid ""
"<code><a cbot|int>int</a> object.category </code><a cbot|category>Category</a> of the object\n"
"<code><a cbot|point>point</a> object.position </code>Position of the object (x,y,z)\n"
"<code><a cbot|float>float</a> object.orientation </code>Orientation of the object (0..360)\n"
"<code><a cbot|float>float</a> object.pitch </code>Forward/backward angle of the object\n"
"<code><a cbot|float>float</a> object.roll </code>Right/left angle of the object \n"
"<code><a cbot|float>float</a> object.energyLevel </code>Energy level (0..1)\n"
"<code><a cbot|float>float</a> object.shieldLevel </code>Shield level (0..1)\n"
"<code><a cbot|float>float</a> object.temperature </code>Jet temperature (0..1)\n"
"<code><a cbot|float>float</a> object.altitude </code>Altitude above ground\n"
"<code><a cbot|float>float</a> object.lifeTime </code>Lifetime of the object\n"
"<code>object object.energyCell </code>Power cell on the bot\n"
"<code>object object.load </code>Object carried by the bot\n"
"<code><a cbot|int>int</a> object.team </code>The bot's team (see <a battles>code battles</a>)\n"
"<code><a cbot|point>point</a> object.velocity </code>Velocity of the object"
msgstr ""
#. type: Plain text
#: ../E/research.txt:5
#, no-wrap
msgid "Starts a <a cbot|researches>research</a> of the given type."
msgstr ""
#. type: Plain text
#: ../E/research.txt:11
#, no-wrap
msgid "<a cbot|researches>Research name</a>."
msgstr ""
#. type: Plain text
#: ../E/research.txt:14
#, no-wrap
msgid ""
"Normally an error stops the program. You can prevent the program from stopping on errors by using the <code><a cbot|errmode>errmode</a>(0)</code> instruction. A value different from zero if an error occurred is then returned by <code>research()</code>.\n"
"<code>== 0 </code>The research successfully started\n"
"<code>!= 0 </code>The research could not be started (e.g. the research is disabled in the level, no power cell)"
msgstr ""
#. type: Plain text
#: ../E/researches.txt:6
#, no-wrap
msgid "Below are the different research names available."
msgstr ""
#. type: \t; header
#: ../E/researches.txt:8
#, no-wrap
msgid "Done by <a object|research>ResearchCenter</a>:"
msgstr ""
#. type: Plain text
#: ../E/researches.txt:10
#, no-wrap
msgid ""
"<code><format const>ResearchTracked</format> </code>Tracked bots (e.g. <a object|botgc>tracked grabber</a>)\n"
"<code><format const>ResearchWinged</format> </code>Winged bots (e.g. <a object|botgj>winged grabber</a>)\n"
"<code><format const>ResearchShooter</format> </code>Bots with cannon (e.g. <a object|botfc>tracked shooter</a>)\n"
"<code><format const>ResearchPhazerShooter</format> </code><a object|botphaz>Phazer shooter</a>\n"
"<code><format const>ResearchThumper</format> </code><a object|bottump>Thumper</a>\n"
"<code><format const>ResearchShielder</format> </code><a object|botshld>Shielder</a>\n"
"<code><format const>ResearchDefenseTower</format> </code><a object|tower>Defense tower</a>\n"
"<code><format const>ResearchNuclearPlant</format> </code><a object|nuclear>Nuclear plant</a>"
msgstr ""
#. type: \t; header
#: ../E/researches.txt:19
#, no-wrap
msgid "Done by <a object|labo>AutoLab</a>:"
msgstr ""
#. type: Plain text
#: ../E/researches.txt:20
#, no-wrap
msgid ""
"<code><format const>ResearchLegged</format> </code>Legged bots (e.g. <a object|botgs>legged grabber</a>)\n"
"<code><format const>ResearchOrgaShooter</format> </code>Bots with orgaball cannon (e.g. <a object|botoc>tracked orga shooter</a>)"
msgstr ""
#. type: \t; header
#: ../E/researches.txt:23
#, no-wrap
msgid "Impossible to research:"
msgstr ""
#. type: Plain text
#: ../E/researches.txt:24
#, no-wrap
msgid ""
"<code><format const>ResearchSniffer</format> </code>Sniffers (e.g. <a object|botsc>tracked sniffer</a>)\n"
"<code><format const>ResearchSubber</format> </code><a object|botsub>Subber</a>\n"
"<code><format const>ResearchRecycler</format> </code><a object|botrecy>Recycler</a>"
msgstr ""
#. type: Plain text
#: ../E/takeoff.txt:11
#, no-wrap
msgid ""
"Normally an error stops the program. You can prevent the program from stopping on errors by using the <code><a cbot|errmode>errmode</a>(0)</code> instruction. A value different from zero if an error occurred is then returned by <code>takeoff()</code>.\n"
"<code>== 0 </code>Spaceship takes off\n"
"<code>!= 0 </code>Spaceship could not take off (e.g. mission is not finished yet)"
msgstr ""
#~ msgid "Buildings :"
#~ msgstr "Bauten:"
#~ msgid "Portable Objects :"
#~ msgstr "Tragbare Gegenstände:"
#~ msgid "Robots :"
#~ msgstr "Roboter:"
#~ msgid "Enemies :"
#~ msgstr "Feinde:"
#~ msgid "Miscellaneous :"
#~ msgstr "Verschiedenes:"
#~ msgid "Flags and Other Indicators :"
#~ msgstr "Markierungen:"
#~ msgid "Starts a research of the given type."
#~ msgstr ""
#~ msgid "Name of the research."
#~ msgstr ""
#~ msgid ""
#~ "Normally an error stops the program. You can prevent the program from stopping on errors by using the <code><a cbot|errmode>errmode</a>(0)</code> instruction. A value different from zero if an error occurred is then returned by <code>factory()</code>.\n"
#~ "<code>== 0 </code>The research successfully started\n"
#~ "<code>!= 0 </code>The research could not be started"
#~ msgstr ""
#~ msgid "Below are the different research names available:"
#~ msgstr ""
#~ msgid ""
#~ "<code><format const>ResearchTracked</format> </code>Tracked bots (e.g. <a object|botgc>tracked grabber</a>)\n"
#~ "<code><format const>ResearchWinged</format> </code>Winged bots (e.g. <a object|botgj>winged grabber</a>)\n"
#~ "<code><format const>ResearchLegged</format> </code>Legged bots (e.g. <a object|botgs>legged grabber</a>)\n"
#~ "<code><format const>ResearchShooter</format> </code>Bots with cannon (e.g. <a object|botfc>tracked shooter</a>)\n"
#~ "<code><format const>ResearchOrgaShooter</format> </code>Bots with orgaball cannon (e.g. <a object|botoc>tracked orga shooter</a>)\n"
#~ "<code><format const>ResearchPhazerShooter</format> </code><a object|botphaz>Phazer shooter</a>\n"
#~ "<code><format const>ResearchSniffer</format> </code>Sniffers (e.g. <a object|botsc>tracked sniffer</a>)\n"
#~ "<code><format const>ResearchThumper</format> </code><a object|bottump>Thumper</a>\n"
#~ "<code><format const>ResearchShielder</format> </code><a object|botshld>Shielder</a>\n"
#~ "<code><format const>ResearchRecycler</format> </code><a object|botrecy>Recycler</a>\n"
#~ "<code><format const>ResearchSubber</format> </code><a object|botsub>Subber</a>\n"
#~ "<code><format const>ResearchDefenseTower</format> </code><a object|tower>Defense tower</a>\n"
#~ "<code><format const>ResearchNuclearPlant</format> </code><a object|nuclear>Nuclear plant</a>"
#~ msgstr ""
#~ msgid ""
#~ "Normally an error stops the program. You can prevent the program from stopping on errors by using the <code><a cbot|errmode>errmode</a>(0)</code> instruction. A value different from zero if an error occurred is then returned by <code>takeoff()</code>.\n"
#~ "<code>== 0 </code>Spaceship takes off\n"
#~ "<code>!= 0 </code>Spaceship could not take off"
#~ msgstr ""
#~ msgid ""
#~ "<code><a cbot|int>int</a> object.category </code><a cbot|category>Category</a> of the object\n"
#~ "<code><a cbot|point>point</a> object.position </code>Position of the object (x,y,z)\n"
#~ "<code><a cbot|float>float</a> object.orientation </code>Orientation of the object (0..360)\n"
#~ "<code><a cbot|float>float</a> object.pitch </code>Forward/backward angle of the object\n"
#~ "<code><a cbot|float>float</a> object.roll </code>Right/left angle of the object \n"
#~ "<code><a cbot|float>float</a> object.energyLevel </code>Energy level (0..1)\n"
#~ "<code><a cbot|float>float</a> object.shieldLevel </code>Shield level (0..1)\n"
#~ "<code><a cbot|float>float</a> object.temperature </code>Jet temperature (0..1)\n"
#~ "<code><a cbot|float>float</a> object.altitude </code>Altitude above ground\n"
#~ "<code><a cbot|float>float</a> object.lifeTime </code>Lifetime of the object\n"
#~ "<code>object object.energyCell </code>Power cell on the bot\n"
#~ "<code>object object.load </code>Object carried by the bot\n"
#~ "<code><a cbot|string>string</a> object.team </code>The bot's team (see <a battles>code battles</a>)\n"
#~ "<code><a cbot|point>point</a> object.velocity </code>Velocity of the object"
#~ msgstr ""
#~ msgid "The <n/><a cbot|category>category</a> of an object allows you to know what it is, f. ex. what kind of bot, building, enemy, etc. " #~ msgid "The <n/><a cbot|category>category</a> of an object allows you to know what it is, f. ex. what kind of bot, building, enemy, etc. "
#~ msgstr "Die <n/><a cbot|category>Kategorie</a> eines Objekts gibt an, worum es sich handelt, z.B. welche Art Roboter, Gebäude, Feind, usw. " #~ msgstr "Die <n/><a cbot|category>Kategorie</a> eines Objekts gibt an, worum es sich handelt, z.B. welche Art Roboter, Gebäude, Feind, usw. "

View File

@ -53,7 +53,7 @@ msgid "Time in seconds."
msgstr "Temps en secondes." msgstr "Temps en secondes."
#. type: \t; header #. type: \t; header
#: ../E/abstime.txt:10 ../E/acos.txt:11 ../E/aim.txt:23 ../E/array.txt:30 ../E/asin.txt:11 ../E/atan.txt:11 ../E/atan2.txt:16 ../E/bloc.txt:48 ../E/bool.txt:4 ../E/break.txt:24 ../E/build.txt:27 ../E/buildingenabled.txt:22 ../E/busy.txt:14 ../E/canbuild.txt:22 ../E/category.txt:107 ../E/ceil.txt:12 ../E/class.txt:70 ../E/close.txt:6 ../E/cond.txt:27 ../E/continue.txt:24 ../E/cos.txt:11 ../E/deletef.txt:9 ../E/delinfo.txt:13 ../E/direct.txt:13 ../E/dist.txt:29 ../E/dist2d.txt:13 ../E/do.txt:27 ../E/drop.txt:28 ../E/eof.txt:13 ../E/errmode.txt:32 ../E/expr.txt:74 ../E/extern.txt:29 ../E/factory.txt:21 ../E/false.txt:4 ../E/file.txt:16 ../E/fire.txt:30 ../E/flatgrnd.txt:16 ../E/float.txt:24 ../E/floor.txt:12 ../E/for.txt:38 ../E/function.txt:129 ../E/goto.txt:34 ../E/grab.txt:28 ../E/if.txt:39 ../E/int.txt:18 ../E/jet.txt:14 ../E/message.txt:24 ../E/motor.txt:38 ../E/move.txt:21 ../E/nan.txt:14 ../E/new.txt:20 ../E/null.txt:4 ../E/object.txt:79 ../E/open.txt:18 ../E/openfile.txt:10 ../E/point.txt:35 ../E/pointer.txt:51 ../E/pow.txt:14 ../E/private.txt:17 ../E/public.txt:49 ../E/radar.txt:58 ../E/rand.txt:8 ../E/readln.txt:18 ../E/receive.txt:16 ../E/recycle.txt:12 ../E/research.txt:18 ../E/researches.txt:22 ../E/retobj.txt:13 ../E/return.txt:29 ../E/round.txt:12 ../E/search.txt:16 ../E/send.txt:17 ../E/shield.txt:18 ../E/sin.txt:11 ../E/sizeof.txt:21 ../E/sniff.txt:16 ../E/space.txt:22 ../E/sqrt.txt:11 ../E/static.txt:20 ../E/strfind.txt:18 ../E/string.txt:32 ../E/strleft.txt:14 ../E/strlen.txt:12 ../E/strlower.txt:10 ../E/strmid.txt:18 ../E/strright.txt:14 ../E/strupper.txt:10 ../E/strval.txt:17 ../E/synchro.txt:23 ../E/takeoff.txt:15 ../E/tan.txt:11 ../E/term.txt:30 ../E/testinfo.txt:16 ../E/this.txt:52 ../E/thump.txt:12 ../E/topo.txt:13 ../E/true.txt:4 ../E/trunc.txt:12 ../E/turn.txt:32 ../E/type.txt:32 ../E/var.txt:66 ../E/void.txt:10 ../E/wait.txt:21 ../E/while.txt:46 ../E/writeln.txt:19 #: ../E/abstime.txt:10 ../E/acos.txt:11 ../E/aim.txt:23 ../E/array.txt:30 ../E/asin.txt:11 ../E/atan.txt:11 ../E/atan2.txt:16 ../E/bloc.txt:48 ../E/bool.txt:4 ../E/break.txt:24 ../E/build.txt:27 ../E/buildingenabled.txt:22 ../E/busy.txt:14 ../E/canbuild.txt:22 ../E/category.txt:107 ../E/ceil.txt:12 ../E/class.txt:70 ../E/close.txt:6 ../E/cond.txt:27 ../E/continue.txt:24 ../E/cos.txt:11 ../E/deletef.txt:9 ../E/delinfo.txt:13 ../E/direct.txt:13 ../E/dist.txt:29 ../E/dist2d.txt:13 ../E/do.txt:27 ../E/drop.txt:28 ../E/eof.txt:13 ../E/errmode.txt:32 ../E/expr.txt:74 ../E/extern.txt:29 ../E/factory.txt:21 ../E/false.txt:4 ../E/file.txt:16 ../E/fire.txt:30 ../E/flatgrnd.txt:16 ../E/float.txt:24 ../E/floor.txt:12 ../E/for.txt:38 ../E/function.txt:129 ../E/goto.txt:34 ../E/grab.txt:28 ../E/if.txt:39 ../E/int.txt:18 ../E/jet.txt:14 ../E/message.txt:24 ../E/motor.txt:38 ../E/move.txt:21 ../E/nan.txt:14 ../E/new.txt:20 ../E/null.txt:4 ../E/object.txt:79 ../E/open.txt:18 ../E/openfile.txt:10 ../E/point.txt:35 ../E/pointer.txt:51 ../E/pow.txt:14 ../E/private.txt:17 ../E/public.txt:49 ../E/radar.txt:58 ../E/rand.txt:8 ../E/readln.txt:18 ../E/receive.txt:16 ../E/recycle.txt:12 ../E/research.txt:18 ../E/researches.txt:28 ../E/retobj.txt:13 ../E/return.txt:29 ../E/round.txt:12 ../E/search.txt:16 ../E/send.txt:17 ../E/shield.txt:18 ../E/sin.txt:11 ../E/sizeof.txt:21 ../E/sniff.txt:16 ../E/space.txt:22 ../E/sqrt.txt:11 ../E/static.txt:20 ../E/strfind.txt:18 ../E/string.txt:32 ../E/strleft.txt:14 ../E/strlen.txt:12 ../E/strlower.txt:10 ../E/strmid.txt:18 ../E/strright.txt:14 ../E/strupper.txt:10 ../E/strval.txt:17 ../E/synchro.txt:23 ../E/takeoff.txt:15 ../E/tan.txt:11 ../E/term.txt:30 ../E/testinfo.txt:16 ../E/this.txt:52 ../E/thump.txt:12 ../E/topo.txt:13 ../E/true.txt:4 ../E/trunc.txt:12 ../E/turn.txt:32 ../E/type.txt:32 ../E/var.txt:66 ../E/void.txt:10 ../E/wait.txt:21 ../E/while.txt:46 ../E/writeln.txt:19
#, no-wrap #, no-wrap
msgid "See also" msgid "See also"
msgstr "Voir aussi" msgstr "Voir aussi"
@ -439,12 +439,6 @@ msgstr "La catégorie détermine la nature d'un objet. Dans COLOBOT, tout est ob
msgid "In a program, categories are always displayed on a <format const>red background</format>. If a category isn't highlighted in red, it is misspelled. Caps and lower cases should be kept as is." msgid "In a program, categories are always displayed on a <format const>red background</format>. If a category isn't highlighted in red, it is misspelled. Caps and lower cases should be kept as is."
msgstr "Dans un programme, un nom de catégorie est toujours <format const>colorié en rouge</format>. Si une catégorie n'est pas coloriée, c'est que son nom est mal orthographié. Il faut par exemple respecter les majuscules et les minuscules." msgstr "Dans un programme, un nom de catégorie est toujours <format const>colorié en rouge</format>. Si une catégorie n'est pas coloriée, c'est que son nom est mal orthographié. Il faut par exemple respecter les majuscules et les minuscules."
#. type: \t; header
#: ../E/category.txt:8
#, no-wrap
msgid "Buildings :"
msgstr "Catégories des bâtiments:"
#. type: Plain text #. type: Plain text
#: ../E/category.txt:10 #: ../E/category.txt:10
#, no-wrap #, no-wrap
@ -489,12 +483,6 @@ msgstr ""
" <code><a object|goal>GoalArea</a> </code>But\n" " <code><a object|goal>GoalArea</a> </code>But\n"
" <code><a object|nest>AlienNest</a> </code>Nid" " <code><a object|nest>AlienNest</a> </code>Nid"
#. type: \t; header
#: ../E/category.txt:31
#, no-wrap
msgid "Portable Objects :"
msgstr "Catégories des objets transportables:"
#. type: Plain text #. type: Plain text
#: ../E/category.txt:33 #: ../E/category.txt:33
#, no-wrap #, no-wrap
@ -519,12 +507,6 @@ msgstr ""
" <code><a object|key>KeyA..D</a> </code>Clés A, B C et D\n" " <code><a object|key>KeyA..D</a> </code>Clés A, B C et D\n"
" <code><a object|tnt>TNT</a> </code>Caisse d'explosif" " <code><a object|tnt>TNT</a> </code>Caisse d'explosif"
#. type: \t; header
#: ../E/category.txt:44
#, no-wrap
msgid "Robots :"
msgstr "Catégories des robots:"
#. type: Plain text #. type: Plain text
#: ../E/category.txt:46 #: ../E/category.txt:46
#, no-wrap #, no-wrap
@ -607,12 +589,6 @@ msgstr ""
"<button 157/> <code><a object|botshld>Shielder</a> </code>Robot bouclier\n" "<button 157/> <code><a object|botshld>Shielder</a> </code>Robot bouclier\n"
"<button 147/> <code><a object|botphaz>PhazerShooter</a> </code>Robot phazer" "<button 147/> <code><a object|botphaz>PhazerShooter</a> </code>Robot phazer"
#. type: \t; header
#: ../E/category.txt:76
#, no-wrap
msgid "Enemies :"
msgstr "Catégories des ennemis:"
#. type: Plain text #. type: Plain text
#: ../E/category.txt:78 #: ../E/category.txt:78
#, no-wrap #, no-wrap
@ -631,12 +607,6 @@ msgstr ""
" <code><a object|wasp>AlienWasp</a> </code>Guêpe\n" " <code><a object|wasp>AlienWasp</a> </code>Guêpe\n"
" <code><a object|worm>AlienWorm</a> </code>Ver" " <code><a object|worm>AlienWorm</a> </code>Ver"
#. type: \t; header
#: ../E/category.txt:86
#, no-wrap
msgid "Miscellaneous :"
msgstr "Catégories spéciales:"
#. type: Plain text #. type: Plain text
#: ../E/category.txt:88 #: ../E/category.txt:88
#, no-wrap #, no-wrap
@ -653,12 +623,6 @@ msgstr ""
" <code><a object|wreck>Wreck</a> </code>Epave de robot\n" " <code><a object|wreck>Wreck</a> </code>Epave de robot\n"
" <code>Ruin </code>Bâtiment en ruine" " <code>Ruin </code>Bâtiment en ruine"
#. type: \t; header
#: ../E/category.txt:95
#, no-wrap
msgid "Flags and Other Indicators :"
msgstr "Catégories des marqueurs:"
#. type: Plain text #. type: Plain text
#: ../E/category.txt:97 #: ../E/category.txt:97
#, no-wrap #, no-wrap
@ -6975,33 +6939,12 @@ msgstr ""
msgid "<c/><a cbot|object>object</a>.research ( type );<n/>" msgid "<c/><a cbot|object>object</a>.research ( type );<n/>"
msgstr "" msgstr ""
#. type: Plain text
#: ../E/research.txt:5
#, no-wrap
msgid "Starts a research of the given type."
msgstr ""
#. type: \t; header #. type: \t; header
#: ../E/research.txt:10 #: ../E/research.txt:10
#, no-wrap #, no-wrap
msgid "type: <code><a cbot|int>int</a></code>" msgid "type: <code><a cbot|int>int</a></code>"
msgstr "" msgstr ""
#. type: Plain text
#: ../E/research.txt:11
#, no-wrap
msgid "Name of the research."
msgstr ""
#. type: Plain text
#: ../E/research.txt:14
#, no-wrap
msgid ""
"Normally an error stops the program. You can prevent the program from stopping on errors by using the <code><a cbot|errmode>errmode</a>(0)</code> instruction. A value different from zero if an error occurred is then returned by <code>factory()</code>.\n"
"<code>== 0 </code>The research successfully started\n"
"<code>!= 0 </code>The research could not be started"
msgstr ""
#. type: Plain text #. type: Plain text
#: ../E/research.txt:19 #: ../E/research.txt:19
#, no-wrap #, no-wrap
@ -7027,32 +6970,7 @@ msgid "In a program, research names are always displayed on a <format const>red
msgstr "" msgstr ""
#. type: Plain text #. type: Plain text
#: ../E/researches.txt:6 #: ../E/researches.txt:29
#, no-wrap
msgid "Below are the different research names available:"
msgstr ""
#. type: Plain text
#: ../E/researches.txt:8
#, no-wrap
msgid ""
"<code><format const>ResearchTracked</format> </code>Tracked bots (e.g. <a object|botgc>tracked grabber</a>)\n"
"<code><format const>ResearchWinged</format> </code>Winged bots (e.g. <a object|botgj>winged grabber</a>)\n"
"<code><format const>ResearchLegged</format> </code>Legged bots (e.g. <a object|botgs>legged grabber</a>)\n"
"<code><format const>ResearchShooter</format> </code>Bots with cannon (e.g. <a object|botfc>tracked shooter</a>)\n"
"<code><format const>ResearchOrgaShooter</format> </code>Bots with orgaball cannon (e.g. <a object|botoc>tracked orga shooter</a>)\n"
"<code><format const>ResearchPhazerShooter</format> </code><a object|botphaz>Phazer shooter</a>\n"
"<code><format const>ResearchSniffer</format> </code>Sniffers (e.g. <a object|botsc>tracked sniffer</a>)\n"
"<code><format const>ResearchThumper</format> </code><a object|bottump>Thumper</a>\n"
"<code><format const>ResearchShielder</format> </code><a object|botshld>Shielder</a>\n"
"<code><format const>ResearchRecycler</format> </code><a object|botrecy>Recycler</a>\n"
"<code><format const>ResearchSubber</format> </code><a object|botsub>Subber</a>\n"
"<code><format const>ResearchDefenseTower</format> </code><a object|tower>Defense tower</a>\n"
"<code><format const>ResearchNuclearPlant</format> </code><a object|nuclear>Nuclear plant</a>"
msgstr ""
#. type: Plain text
#: ../E/researches.txt:23
#, no-wrap #, no-wrap
msgid "<a cbot>CBOT Language</a>, <a cbot|type>variables</a> and <a cbot|category>categories</a>." msgid "<a cbot>CBOT Language</a>, <a cbot|type>variables</a> and <a cbot|category>categories</a>."
msgstr "" msgstr ""
@ -7119,15 +7037,6 @@ msgstr ""
msgid "<a object|base>SpaceShip</a>" msgid "<a object|base>SpaceShip</a>"
msgstr "" msgstr ""
#. type: Plain text
#: ../E/takeoff.txt:11
#, no-wrap
msgid ""
"Normally an error stops the program. You can prevent the program from stopping on errors by using the <code><a cbot|errmode>errmode</a>(0)</code> instruction. A value different from zero if an error occurred is then returned by <code>takeoff()</code>.\n"
"<code>== 0 </code>Spaceship takes off\n"
"<code>!= 0 </code>Spaceship could not take off"
msgstr ""
#. type: Source code #. type: Source code
#: ../E/object.txt:60 #: ../E/object.txt:60
#, no-wrap #, no-wrap
@ -7146,26 +7055,6 @@ msgstr ""
msgid "Current velocity of the object. Should be treated as a three-dimensional vector." msgid "Current velocity of the object. Should be treated as a three-dimensional vector."
msgstr "" msgstr ""
#. type: Plain text
#: ../E/object.txt:4
#, no-wrap
msgid ""
"<code><a cbot|int>int</a> object.category </code><a cbot|category>Category</a> of the object\n"
"<code><a cbot|point>point</a> object.position </code>Position of the object (x,y,z)\n"
"<code><a cbot|float>float</a> object.orientation </code>Orientation of the object (0..360)\n"
"<code><a cbot|float>float</a> object.pitch </code>Forward/backward angle of the object\n"
"<code><a cbot|float>float</a> object.roll </code>Right/left angle of the object \n"
"<code><a cbot|float>float</a> object.energyLevel </code>Energy level (0..1)\n"
"<code><a cbot|float>float</a> object.shieldLevel </code>Shield level (0..1)\n"
"<code><a cbot|float>float</a> object.temperature </code>Jet temperature (0..1)\n"
"<code><a cbot|float>float</a> object.altitude </code>Altitude above ground\n"
"<code><a cbot|float>float</a> object.lifeTime </code>Lifetime of the object\n"
"<code>object object.energyCell </code>Power cell on the bot\n"
"<code>object object.load </code>Object carried by the bot\n"
"<code><a cbot|string>string</a> object.team </code>The bot's team (see <a battles>code battles</a>)\n"
"<code><a cbot|point>point</a> object.velocity </code>Velocity of the object"
msgstr ""
#. type: Plain text #. type: Plain text
#: ../E/object.txt:19 #: ../E/object.txt:19
#, no-wrap #, no-wrap
@ -7190,6 +7079,219 @@ msgstr ""
msgid "<a object|research>ResearchCenter</a> or <a object|labo>AutoLab</a>." msgid "<a object|research>ResearchCenter</a> or <a object|labo>AutoLab</a>."
msgstr "" msgstr ""
#. type: \t; header
#: ../E/category.txt:8
#, no-wrap
msgid "Buildings:"
msgstr ""
#. type: \t; header
#: ../E/category.txt:31
#, no-wrap
msgid "Portable Objects:"
msgstr ""
#. type: \t; header
#: ../E/category.txt:44
#, no-wrap
msgid "Robots:"
msgstr ""
#. type: \t; header
#: ../E/category.txt:76
#, no-wrap
msgid "Enemies:"
msgstr ""
#. type: \t; header
#: ../E/category.txt:86
#, no-wrap
msgid "Miscellaneous:"
msgstr ""
#. type: \t; header
#: ../E/category.txt:95
#, no-wrap
msgid "Flags and Other Indicators:"
msgstr ""
#. type: Plain text
#: ../E/object.txt:4
#, no-wrap
msgid ""
"<code><a cbot|int>int</a> object.category </code><a cbot|category>Category</a> of the object\n"
"<code><a cbot|point>point</a> object.position </code>Position of the object (x,y,z)\n"
"<code><a cbot|float>float</a> object.orientation </code>Orientation of the object (0..360)\n"
"<code><a cbot|float>float</a> object.pitch </code>Forward/backward angle of the object\n"
"<code><a cbot|float>float</a> object.roll </code>Right/left angle of the object \n"
"<code><a cbot|float>float</a> object.energyLevel </code>Energy level (0..1)\n"
"<code><a cbot|float>float</a> object.shieldLevel </code>Shield level (0..1)\n"
"<code><a cbot|float>float</a> object.temperature </code>Jet temperature (0..1)\n"
"<code><a cbot|float>float</a> object.altitude </code>Altitude above ground\n"
"<code><a cbot|float>float</a> object.lifeTime </code>Lifetime of the object\n"
"<code>object object.energyCell </code>Power cell on the bot\n"
"<code>object object.load </code>Object carried by the bot\n"
"<code><a cbot|int>int</a> object.team </code>The bot's team (see <a battles>code battles</a>)\n"
"<code><a cbot|point>point</a> object.velocity </code>Velocity of the object"
msgstr ""
#. type: Plain text
#: ../E/research.txt:5
#, no-wrap
msgid "Starts a <a cbot|researches>research</a> of the given type."
msgstr ""
#. type: Plain text
#: ../E/research.txt:11
#, no-wrap
msgid "<a cbot|researches>Research name</a>."
msgstr ""
#. type: Plain text
#: ../E/research.txt:14
#, no-wrap
msgid ""
"Normally an error stops the program. You can prevent the program from stopping on errors by using the <code><a cbot|errmode>errmode</a>(0)</code> instruction. A value different from zero if an error occurred is then returned by <code>research()</code>.\n"
"<code>== 0 </code>The research successfully started\n"
"<code>!= 0 </code>The research could not be started (e.g. the research is disabled in the level, no power cell)"
msgstr ""
#. type: Plain text
#: ../E/researches.txt:6
#, no-wrap
msgid "Below are the different research names available."
msgstr ""
#. type: \t; header
#: ../E/researches.txt:8
#, no-wrap
msgid "Done by <a object|research>ResearchCenter</a>:"
msgstr ""
#. type: Plain text
#: ../E/researches.txt:10
#, no-wrap
msgid ""
"<code><format const>ResearchTracked</format> </code>Tracked bots (e.g. <a object|botgc>tracked grabber</a>)\n"
"<code><format const>ResearchWinged</format> </code>Winged bots (e.g. <a object|botgj>winged grabber</a>)\n"
"<code><format const>ResearchShooter</format> </code>Bots with cannon (e.g. <a object|botfc>tracked shooter</a>)\n"
"<code><format const>ResearchPhazerShooter</format> </code><a object|botphaz>Phazer shooter</a>\n"
"<code><format const>ResearchThumper</format> </code><a object|bottump>Thumper</a>\n"
"<code><format const>ResearchShielder</format> </code><a object|botshld>Shielder</a>\n"
"<code><format const>ResearchDefenseTower</format> </code><a object|tower>Defense tower</a>\n"
"<code><format const>ResearchNuclearPlant</format> </code><a object|nuclear>Nuclear plant</a>"
msgstr ""
#. type: \t; header
#: ../E/researches.txt:19
#, no-wrap
msgid "Done by <a object|labo>AutoLab</a>:"
msgstr ""
#. type: Plain text
#: ../E/researches.txt:20
#, no-wrap
msgid ""
"<code><format const>ResearchLegged</format> </code>Legged bots (e.g. <a object|botgs>legged grabber</a>)\n"
"<code><format const>ResearchOrgaShooter</format> </code>Bots with orgaball cannon (e.g. <a object|botoc>tracked orga shooter</a>)"
msgstr ""
#. type: \t; header
#: ../E/researches.txt:23
#, no-wrap
msgid "Impossible to research:"
msgstr ""
#. type: Plain text
#: ../E/researches.txt:24
#, no-wrap
msgid ""
"<code><format const>ResearchSniffer</format> </code>Sniffers (e.g. <a object|botsc>tracked sniffer</a>)\n"
"<code><format const>ResearchSubber</format> </code><a object|botsub>Subber</a>\n"
"<code><format const>ResearchRecycler</format> </code><a object|botrecy>Recycler</a>"
msgstr ""
#. type: Plain text
#: ../E/takeoff.txt:11
#, no-wrap
msgid ""
"Normally an error stops the program. You can prevent the program from stopping on errors by using the <code><a cbot|errmode>errmode</a>(0)</code> instruction. A value different from zero if an error occurred is then returned by <code>takeoff()</code>.\n"
"<code>== 0 </code>Spaceship takes off\n"
"<code>!= 0 </code>Spaceship could not take off (e.g. mission is not finished yet)"
msgstr ""
#~ msgid "Buildings :"
#~ msgstr "Catégories des bâtiments:"
#~ msgid "Portable Objects :"
#~ msgstr "Catégories des objets transportables:"
#~ msgid "Robots :"
#~ msgstr "Catégories des robots:"
#~ msgid "Enemies :"
#~ msgstr "Catégories des ennemis:"
#~ msgid "Miscellaneous :"
#~ msgstr "Catégories spéciales:"
#~ msgid "Flags and Other Indicators :"
#~ msgstr "Catégories des marqueurs:"
#~ msgid "Starts a research of the given type."
#~ msgstr ""
#~ msgid "Name of the research."
#~ msgstr ""
#~ msgid ""
#~ "Normally an error stops the program. You can prevent the program from stopping on errors by using the <code><a cbot|errmode>errmode</a>(0)</code> instruction. A value different from zero if an error occurred is then returned by <code>factory()</code>.\n"
#~ "<code>== 0 </code>The research successfully started\n"
#~ "<code>!= 0 </code>The research could not be started"
#~ msgstr ""
#~ msgid "Below are the different research names available:"
#~ msgstr ""
#~ msgid ""
#~ "<code><format const>ResearchTracked</format> </code>Tracked bots (e.g. <a object|botgc>tracked grabber</a>)\n"
#~ "<code><format const>ResearchWinged</format> </code>Winged bots (e.g. <a object|botgj>winged grabber</a>)\n"
#~ "<code><format const>ResearchLegged</format> </code>Legged bots (e.g. <a object|botgs>legged grabber</a>)\n"
#~ "<code><format const>ResearchShooter</format> </code>Bots with cannon (e.g. <a object|botfc>tracked shooter</a>)\n"
#~ "<code><format const>ResearchOrgaShooter</format> </code>Bots with orgaball cannon (e.g. <a object|botoc>tracked orga shooter</a>)\n"
#~ "<code><format const>ResearchPhazerShooter</format> </code><a object|botphaz>Phazer shooter</a>\n"
#~ "<code><format const>ResearchSniffer</format> </code>Sniffers (e.g. <a object|botsc>tracked sniffer</a>)\n"
#~ "<code><format const>ResearchThumper</format> </code><a object|bottump>Thumper</a>\n"
#~ "<code><format const>ResearchShielder</format> </code><a object|botshld>Shielder</a>\n"
#~ "<code><format const>ResearchRecycler</format> </code><a object|botrecy>Recycler</a>\n"
#~ "<code><format const>ResearchSubber</format> </code><a object|botsub>Subber</a>\n"
#~ "<code><format const>ResearchDefenseTower</format> </code><a object|tower>Defense tower</a>\n"
#~ "<code><format const>ResearchNuclearPlant</format> </code><a object|nuclear>Nuclear plant</a>"
#~ msgstr ""
#~ msgid ""
#~ "Normally an error stops the program. You can prevent the program from stopping on errors by using the <code><a cbot|errmode>errmode</a>(0)</code> instruction. A value different from zero if an error occurred is then returned by <code>takeoff()</code>.\n"
#~ "<code>== 0 </code>Spaceship takes off\n"
#~ "<code>!= 0 </code>Spaceship could not take off"
#~ msgstr ""
#~ msgid ""
#~ "<code><a cbot|int>int</a> object.category </code><a cbot|category>Category</a> of the object\n"
#~ "<code><a cbot|point>point</a> object.position </code>Position of the object (x,y,z)\n"
#~ "<code><a cbot|float>float</a> object.orientation </code>Orientation of the object (0..360)\n"
#~ "<code><a cbot|float>float</a> object.pitch </code>Forward/backward angle of the object\n"
#~ "<code><a cbot|float>float</a> object.roll </code>Right/left angle of the object \n"
#~ "<code><a cbot|float>float</a> object.energyLevel </code>Energy level (0..1)\n"
#~ "<code><a cbot|float>float</a> object.shieldLevel </code>Shield level (0..1)\n"
#~ "<code><a cbot|float>float</a> object.temperature </code>Jet temperature (0..1)\n"
#~ "<code><a cbot|float>float</a> object.altitude </code>Altitude above ground\n"
#~ "<code><a cbot|float>float</a> object.lifeTime </code>Lifetime of the object\n"
#~ "<code>object object.energyCell </code>Power cell on the bot\n"
#~ "<code>object object.load </code>Object carried by the bot\n"
#~ "<code><a cbot|string>string</a> object.team </code>The bot's team (see <a battles>code battles</a>)\n"
#~ "<code><a cbot|point>point</a> object.velocity </code>Velocity of the object"
#~ msgstr ""
#~ msgid "The <n/><a cbot|category>category</a> of an object allows you to know what it is, f. ex. what kind of bot, building, enemy, etc. " #~ msgid "The <n/><a cbot|category>category</a> of an object allows you to know what it is, f. ex. what kind of bot, building, enemy, etc. "
#~ msgstr "La <n/><a cbot|category>catégorie</a> de l'objet permet de savoir s'il s'agit d'un robot, d'un bâtiment, d'un ennemi, etc." #~ msgstr "La <n/><a cbot|category>catégorie</a> de l'objet permet de savoir s'il s'agit d'un robot, d'un bâtiment, d'un ennemi, etc."

View File

@ -53,7 +53,7 @@ msgid "Time in seconds."
msgstr "Czas w sekundach." msgstr "Czas w sekundach."
#. type: \t; header #. type: \t; header
#: ../E/abstime.txt:10 ../E/acos.txt:11 ../E/aim.txt:23 ../E/array.txt:30 ../E/asin.txt:11 ../E/atan.txt:11 ../E/atan2.txt:16 ../E/bloc.txt:48 ../E/bool.txt:4 ../E/break.txt:24 ../E/build.txt:27 ../E/buildingenabled.txt:22 ../E/busy.txt:14 ../E/canbuild.txt:22 ../E/category.txt:107 ../E/ceil.txt:12 ../E/class.txt:70 ../E/close.txt:6 ../E/cond.txt:27 ../E/continue.txt:24 ../E/cos.txt:11 ../E/deletef.txt:9 ../E/delinfo.txt:13 ../E/direct.txt:13 ../E/dist.txt:29 ../E/dist2d.txt:13 ../E/do.txt:27 ../E/drop.txt:28 ../E/eof.txt:13 ../E/errmode.txt:32 ../E/expr.txt:74 ../E/extern.txt:29 ../E/factory.txt:21 ../E/false.txt:4 ../E/file.txt:16 ../E/fire.txt:30 ../E/flatgrnd.txt:16 ../E/float.txt:24 ../E/floor.txt:12 ../E/for.txt:38 ../E/function.txt:129 ../E/goto.txt:34 ../E/grab.txt:28 ../E/if.txt:39 ../E/int.txt:18 ../E/jet.txt:14 ../E/message.txt:24 ../E/motor.txt:38 ../E/move.txt:21 ../E/nan.txt:14 ../E/new.txt:20 ../E/null.txt:4 ../E/object.txt:79 ../E/open.txt:18 ../E/openfile.txt:10 ../E/point.txt:35 ../E/pointer.txt:51 ../E/pow.txt:14 ../E/private.txt:17 ../E/public.txt:49 ../E/radar.txt:58 ../E/rand.txt:8 ../E/readln.txt:18 ../E/receive.txt:16 ../E/recycle.txt:12 ../E/research.txt:18 ../E/researches.txt:22 ../E/retobj.txt:13 ../E/return.txt:29 ../E/round.txt:12 ../E/search.txt:16 ../E/send.txt:17 ../E/shield.txt:18 ../E/sin.txt:11 ../E/sizeof.txt:21 ../E/sniff.txt:16 ../E/space.txt:22 ../E/sqrt.txt:11 ../E/static.txt:20 ../E/strfind.txt:18 ../E/string.txt:32 ../E/strleft.txt:14 ../E/strlen.txt:12 ../E/strlower.txt:10 ../E/strmid.txt:18 ../E/strright.txt:14 ../E/strupper.txt:10 ../E/strval.txt:17 ../E/synchro.txt:23 ../E/takeoff.txt:15 ../E/tan.txt:11 ../E/term.txt:30 ../E/testinfo.txt:16 ../E/this.txt:52 ../E/thump.txt:12 ../E/topo.txt:13 ../E/true.txt:4 ../E/trunc.txt:12 ../E/turn.txt:32 ../E/type.txt:32 ../E/var.txt:66 ../E/void.txt:10 ../E/wait.txt:21 ../E/while.txt:46 ../E/writeln.txt:19 #: ../E/abstime.txt:10 ../E/acos.txt:11 ../E/aim.txt:23 ../E/array.txt:30 ../E/asin.txt:11 ../E/atan.txt:11 ../E/atan2.txt:16 ../E/bloc.txt:48 ../E/bool.txt:4 ../E/break.txt:24 ../E/build.txt:27 ../E/buildingenabled.txt:22 ../E/busy.txt:14 ../E/canbuild.txt:22 ../E/category.txt:107 ../E/ceil.txt:12 ../E/class.txt:70 ../E/close.txt:6 ../E/cond.txt:27 ../E/continue.txt:24 ../E/cos.txt:11 ../E/deletef.txt:9 ../E/delinfo.txt:13 ../E/direct.txt:13 ../E/dist.txt:29 ../E/dist2d.txt:13 ../E/do.txt:27 ../E/drop.txt:28 ../E/eof.txt:13 ../E/errmode.txt:32 ../E/expr.txt:74 ../E/extern.txt:29 ../E/factory.txt:21 ../E/false.txt:4 ../E/file.txt:16 ../E/fire.txt:30 ../E/flatgrnd.txt:16 ../E/float.txt:24 ../E/floor.txt:12 ../E/for.txt:38 ../E/function.txt:129 ../E/goto.txt:34 ../E/grab.txt:28 ../E/if.txt:39 ../E/int.txt:18 ../E/jet.txt:14 ../E/message.txt:24 ../E/motor.txt:38 ../E/move.txt:21 ../E/nan.txt:14 ../E/new.txt:20 ../E/null.txt:4 ../E/object.txt:79 ../E/open.txt:18 ../E/openfile.txt:10 ../E/point.txt:35 ../E/pointer.txt:51 ../E/pow.txt:14 ../E/private.txt:17 ../E/public.txt:49 ../E/radar.txt:58 ../E/rand.txt:8 ../E/readln.txt:18 ../E/receive.txt:16 ../E/recycle.txt:12 ../E/research.txt:18 ../E/researches.txt:28 ../E/retobj.txt:13 ../E/return.txt:29 ../E/round.txt:12 ../E/search.txt:16 ../E/send.txt:17 ../E/shield.txt:18 ../E/sin.txt:11 ../E/sizeof.txt:21 ../E/sniff.txt:16 ../E/space.txt:22 ../E/sqrt.txt:11 ../E/static.txt:20 ../E/strfind.txt:18 ../E/string.txt:32 ../E/strleft.txt:14 ../E/strlen.txt:12 ../E/strlower.txt:10 ../E/strmid.txt:18 ../E/strright.txt:14 ../E/strupper.txt:10 ../E/strval.txt:17 ../E/synchro.txt:23 ../E/takeoff.txt:15 ../E/tan.txt:11 ../E/term.txt:30 ../E/testinfo.txt:16 ../E/this.txt:52 ../E/thump.txt:12 ../E/topo.txt:13 ../E/true.txt:4 ../E/trunc.txt:12 ../E/turn.txt:32 ../E/type.txt:32 ../E/var.txt:66 ../E/void.txt:10 ../E/wait.txt:21 ../E/while.txt:46 ../E/writeln.txt:19
#, no-wrap #, no-wrap
msgid "See also" msgid "See also"
msgstr "Zobacz również" msgstr "Zobacz również"
@ -448,12 +448,6 @@ msgstr "Kategorie to nazwy obiektów języka CBOT. W grze COLOBOT wszystko to ob
msgid "In a program, categories are always displayed on a <format const>red background</format>. If a category isn't highlighted in red, it is misspelled. Caps and lower cases should be kept as is." msgid "In a program, categories are always displayed on a <format const>red background</format>. If a category isn't highlighted in red, it is misspelled. Caps and lower cases should be kept as is."
msgstr "W programie kategorie są wyświetlane na <format const>czerwonym tle</format>. Jeśli kategoria nie jest podświetlona na czerwono, w jej nazwie jest literówka. Wielkie i małe litery powinny być zachowane." msgstr "W programie kategorie są wyświetlane na <format const>czerwonym tle</format>. Jeśli kategoria nie jest podświetlona na czerwono, w jej nazwie jest literówka. Wielkie i małe litery powinny być zachowane."
#. type: \t; header
#: ../E/category.txt:8
#, no-wrap
msgid "Buildings :"
msgstr "Budynki:"
#. type: Plain text #. type: Plain text
#: ../E/category.txt:10 #: ../E/category.txt:10
#, no-wrap #, no-wrap
@ -498,12 +492,6 @@ msgstr ""
" <code><a object|goal>GoalArea</a> </code>Podest końcowy\n" " <code><a object|goal>GoalArea</a> </code>Podest końcowy\n"
" <code><a object|nest>AlienNest</a> </code>Gniazdo Obcych" " <code><a object|nest>AlienNest</a> </code>Gniazdo Obcych"
#. type: \t; header
#: ../E/category.txt:31
#, no-wrap
msgid "Portable Objects :"
msgstr "Obiekty przenośne:"
#. type: Plain text #. type: Plain text
#: ../E/category.txt:33 #: ../E/category.txt:33
#, no-wrap #, no-wrap
@ -528,12 +516,6 @@ msgstr ""
" <code><a object|tnt>TNT</a> </code>Materiały wybuchowe\n" " <code><a object|tnt>TNT</a> </code>Materiały wybuchowe\n"
" <code><a object|key>KeyA..D</a> </code>Klucze A, B, C i D" " <code><a object|key>KeyA..D</a> </code>Klucze A, B, C i D"
#. type: \t; header
#: ../E/category.txt:44
#, no-wrap
msgid "Robots :"
msgstr "Roboty:"
#. type: Plain text #. type: Plain text
#: ../E/category.txt:46 #: ../E/category.txt:46
#, no-wrap #, no-wrap
@ -616,12 +598,6 @@ msgstr ""
"<button 146/> <code><a object|bottump>Thumper</a> </code>Robot uderzacz\n" "<button 146/> <code><a object|bottump>Thumper</a> </code>Robot uderzacz\n"
"<button 147/> <code><a object|botphaz>PhazerShooter</a> </code>Działo fazowe" "<button 147/> <code><a object|botphaz>PhazerShooter</a> </code>Działo fazowe"
#. type: \t; header
#: ../E/category.txt:76
#, no-wrap
msgid "Enemies :"
msgstr "Wrogowie:"
#. type: Plain text #. type: Plain text
#: ../E/category.txt:78 #: ../E/category.txt:78
#, no-wrap #, no-wrap
@ -640,12 +616,6 @@ msgstr ""
" <code><a object|wasp>AlienWasp</a> </code>Osa\n" " <code><a object|wasp>AlienWasp</a> </code>Osa\n"
" <code><a object|worm>AlienWorm</a> </code>Robal" " <code><a object|worm>AlienWorm</a> </code>Robal"
#. type: \t; header
#: ../E/category.txt:86
#, no-wrap
msgid "Miscellaneous :"
msgstr "Różne:"
#. type: Plain text #. type: Plain text
#: ../E/category.txt:88 #: ../E/category.txt:88
#, no-wrap #, no-wrap
@ -662,12 +632,6 @@ msgstr ""
" <code><a object|wreck>Wreck</a> </code>Szczątki robota\n" " <code><a object|wreck>Wreck</a> </code>Szczątki robota\n"
" <code><a object|ruin>Ruin</a> </code>Szczątki budynku" " <code><a object|ruin>Ruin</a> </code>Szczątki budynku"
#. type: \t; header
#: ../E/category.txt:95
#, no-wrap
msgid "Flags and Other Indicators :"
msgstr "Flagi i inne znaczniki:"
#. type: Plain text #. type: Plain text
#: ../E/category.txt:97 #: ../E/category.txt:97
#, no-wrap #, no-wrap
@ -7024,33 +6988,12 @@ msgstr ""
msgid "<c/><a cbot|object>object</a>.research ( type );<n/>" msgid "<c/><a cbot|object>object</a>.research ( type );<n/>"
msgstr "" msgstr ""
#. type: Plain text
#: ../E/research.txt:5
#, no-wrap
msgid "Starts a research of the given type."
msgstr ""
#. type: \t; header #. type: \t; header
#: ../E/research.txt:10 #: ../E/research.txt:10
#, no-wrap #, no-wrap
msgid "type: <code><a cbot|int>int</a></code>" msgid "type: <code><a cbot|int>int</a></code>"
msgstr "" msgstr ""
#. type: Plain text
#: ../E/research.txt:11
#, no-wrap
msgid "Name of the research."
msgstr ""
#. type: Plain text
#: ../E/research.txt:14
#, no-wrap
msgid ""
"Normally an error stops the program. You can prevent the program from stopping on errors by using the <code><a cbot|errmode>errmode</a>(0)</code> instruction. A value different from zero if an error occurred is then returned by <code>factory()</code>.\n"
"<code>== 0 </code>The research successfully started\n"
"<code>!= 0 </code>The research could not be started"
msgstr ""
#. type: Plain text #. type: Plain text
#: ../E/research.txt:19 #: ../E/research.txt:19
#, no-wrap #, no-wrap
@ -7076,32 +7019,7 @@ msgid "In a program, research names are always displayed on a <format const>red
msgstr "" msgstr ""
#. type: Plain text #. type: Plain text
#: ../E/researches.txt:6 #: ../E/researches.txt:29
#, no-wrap
msgid "Below are the different research names available:"
msgstr ""
#. type: Plain text
#: ../E/researches.txt:8
#, no-wrap
msgid ""
"<code><format const>ResearchTracked</format> </code>Tracked bots (e.g. <a object|botgc>tracked grabber</a>)\n"
"<code><format const>ResearchWinged</format> </code>Winged bots (e.g. <a object|botgj>winged grabber</a>)\n"
"<code><format const>ResearchLegged</format> </code>Legged bots (e.g. <a object|botgs>legged grabber</a>)\n"
"<code><format const>ResearchShooter</format> </code>Bots with cannon (e.g. <a object|botfc>tracked shooter</a>)\n"
"<code><format const>ResearchOrgaShooter</format> </code>Bots with orgaball cannon (e.g. <a object|botoc>tracked orga shooter</a>)\n"
"<code><format const>ResearchPhazerShooter</format> </code><a object|botphaz>Phazer shooter</a>\n"
"<code><format const>ResearchSniffer</format> </code>Sniffers (e.g. <a object|botsc>tracked sniffer</a>)\n"
"<code><format const>ResearchThumper</format> </code><a object|bottump>Thumper</a>\n"
"<code><format const>ResearchShielder</format> </code><a object|botshld>Shielder</a>\n"
"<code><format const>ResearchRecycler</format> </code><a object|botrecy>Recycler</a>\n"
"<code><format const>ResearchSubber</format> </code><a object|botsub>Subber</a>\n"
"<code><format const>ResearchDefenseTower</format> </code><a object|tower>Defense tower</a>\n"
"<code><format const>ResearchNuclearPlant</format> </code><a object|nuclear>Nuclear plant</a>"
msgstr ""
#. type: Plain text
#: ../E/researches.txt:23
#, no-wrap #, no-wrap
msgid "<a cbot>CBOT Language</a>, <a cbot|type>variables</a> and <a cbot|category>categories</a>." msgid "<a cbot>CBOT Language</a>, <a cbot|type>variables</a> and <a cbot|category>categories</a>."
msgstr "" msgstr ""
@ -7168,15 +7086,6 @@ msgstr ""
msgid "<a object|base>SpaceShip</a>" msgid "<a object|base>SpaceShip</a>"
msgstr "" msgstr ""
#. type: Plain text
#: ../E/takeoff.txt:11
#, no-wrap
msgid ""
"Normally an error stops the program. You can prevent the program from stopping on errors by using the <code><a cbot|errmode>errmode</a>(0)</code> instruction. A value different from zero if an error occurred is then returned by <code>takeoff()</code>.\n"
"<code>== 0 </code>Spaceship takes off\n"
"<code>!= 0 </code>Spaceship could not take off"
msgstr ""
#. type: Source code #. type: Source code
#: ../E/object.txt:60 #: ../E/object.txt:60
#, no-wrap #, no-wrap
@ -7195,26 +7104,6 @@ msgstr ""
msgid "Current velocity of the object. Should be treated as a three-dimensional vector." msgid "Current velocity of the object. Should be treated as a three-dimensional vector."
msgstr "" msgstr ""
#. type: Plain text
#: ../E/object.txt:4
#, no-wrap
msgid ""
"<code><a cbot|int>int</a> object.category </code><a cbot|category>Category</a> of the object\n"
"<code><a cbot|point>point</a> object.position </code>Position of the object (x,y,z)\n"
"<code><a cbot|float>float</a> object.orientation </code>Orientation of the object (0..360)\n"
"<code><a cbot|float>float</a> object.pitch </code>Forward/backward angle of the object\n"
"<code><a cbot|float>float</a> object.roll </code>Right/left angle of the object \n"
"<code><a cbot|float>float</a> object.energyLevel </code>Energy level (0..1)\n"
"<code><a cbot|float>float</a> object.shieldLevel </code>Shield level (0..1)\n"
"<code><a cbot|float>float</a> object.temperature </code>Jet temperature (0..1)\n"
"<code><a cbot|float>float</a> object.altitude </code>Altitude above ground\n"
"<code><a cbot|float>float</a> object.lifeTime </code>Lifetime of the object\n"
"<code>object object.energyCell </code>Power cell on the bot\n"
"<code>object object.load </code>Object carried by the bot\n"
"<code><a cbot|string>string</a> object.team </code>The bot's team (see <a battles>code battles</a>)\n"
"<code><a cbot|point>point</a> object.velocity </code>Velocity of the object"
msgstr ""
#. type: Plain text #. type: Plain text
#: ../E/object.txt:19 #: ../E/object.txt:19
#, no-wrap #, no-wrap
@ -7239,6 +7128,219 @@ msgstr ""
msgid "<a object|research>ResearchCenter</a> or <a object|labo>AutoLab</a>." msgid "<a object|research>ResearchCenter</a> or <a object|labo>AutoLab</a>."
msgstr "" msgstr ""
#. type: \t; header
#: ../E/category.txt:8
#, no-wrap
msgid "Buildings:"
msgstr ""
#. type: \t; header
#: ../E/category.txt:31
#, no-wrap
msgid "Portable Objects:"
msgstr ""
#. type: \t; header
#: ../E/category.txt:44
#, no-wrap
msgid "Robots:"
msgstr ""
#. type: \t; header
#: ../E/category.txt:76
#, no-wrap
msgid "Enemies:"
msgstr ""
#. type: \t; header
#: ../E/category.txt:86
#, no-wrap
msgid "Miscellaneous:"
msgstr ""
#. type: \t; header
#: ../E/category.txt:95
#, no-wrap
msgid "Flags and Other Indicators:"
msgstr ""
#. type: Plain text
#: ../E/object.txt:4
#, no-wrap
msgid ""
"<code><a cbot|int>int</a> object.category </code><a cbot|category>Category</a> of the object\n"
"<code><a cbot|point>point</a> object.position </code>Position of the object (x,y,z)\n"
"<code><a cbot|float>float</a> object.orientation </code>Orientation of the object (0..360)\n"
"<code><a cbot|float>float</a> object.pitch </code>Forward/backward angle of the object\n"
"<code><a cbot|float>float</a> object.roll </code>Right/left angle of the object \n"
"<code><a cbot|float>float</a> object.energyLevel </code>Energy level (0..1)\n"
"<code><a cbot|float>float</a> object.shieldLevel </code>Shield level (0..1)\n"
"<code><a cbot|float>float</a> object.temperature </code>Jet temperature (0..1)\n"
"<code><a cbot|float>float</a> object.altitude </code>Altitude above ground\n"
"<code><a cbot|float>float</a> object.lifeTime </code>Lifetime of the object\n"
"<code>object object.energyCell </code>Power cell on the bot\n"
"<code>object object.load </code>Object carried by the bot\n"
"<code><a cbot|int>int</a> object.team </code>The bot's team (see <a battles>code battles</a>)\n"
"<code><a cbot|point>point</a> object.velocity </code>Velocity of the object"
msgstr ""
#. type: Plain text
#: ../E/research.txt:5
#, no-wrap
msgid "Starts a <a cbot|researches>research</a> of the given type."
msgstr ""
#. type: Plain text
#: ../E/research.txt:11
#, no-wrap
msgid "<a cbot|researches>Research name</a>."
msgstr ""
#. type: Plain text
#: ../E/research.txt:14
#, no-wrap
msgid ""
"Normally an error stops the program. You can prevent the program from stopping on errors by using the <code><a cbot|errmode>errmode</a>(0)</code> instruction. A value different from zero if an error occurred is then returned by <code>research()</code>.\n"
"<code>== 0 </code>The research successfully started\n"
"<code>!= 0 </code>The research could not be started (e.g. the research is disabled in the level, no power cell)"
msgstr ""
#. type: Plain text
#: ../E/researches.txt:6
#, no-wrap
msgid "Below are the different research names available."
msgstr ""
#. type: \t; header
#: ../E/researches.txt:8
#, no-wrap
msgid "Done by <a object|research>ResearchCenter</a>:"
msgstr ""
#. type: Plain text
#: ../E/researches.txt:10
#, no-wrap
msgid ""
"<code><format const>ResearchTracked</format> </code>Tracked bots (e.g. <a object|botgc>tracked grabber</a>)\n"
"<code><format const>ResearchWinged</format> </code>Winged bots (e.g. <a object|botgj>winged grabber</a>)\n"
"<code><format const>ResearchShooter</format> </code>Bots with cannon (e.g. <a object|botfc>tracked shooter</a>)\n"
"<code><format const>ResearchPhazerShooter</format> </code><a object|botphaz>Phazer shooter</a>\n"
"<code><format const>ResearchThumper</format> </code><a object|bottump>Thumper</a>\n"
"<code><format const>ResearchShielder</format> </code><a object|botshld>Shielder</a>\n"
"<code><format const>ResearchDefenseTower</format> </code><a object|tower>Defense tower</a>\n"
"<code><format const>ResearchNuclearPlant</format> </code><a object|nuclear>Nuclear plant</a>"
msgstr ""
#. type: \t; header
#: ../E/researches.txt:19
#, no-wrap
msgid "Done by <a object|labo>AutoLab</a>:"
msgstr ""
#. type: Plain text
#: ../E/researches.txt:20
#, no-wrap
msgid ""
"<code><format const>ResearchLegged</format> </code>Legged bots (e.g. <a object|botgs>legged grabber</a>)\n"
"<code><format const>ResearchOrgaShooter</format> </code>Bots with orgaball cannon (e.g. <a object|botoc>tracked orga shooter</a>)"
msgstr ""
#. type: \t; header
#: ../E/researches.txt:23
#, no-wrap
msgid "Impossible to research:"
msgstr ""
#. type: Plain text
#: ../E/researches.txt:24
#, no-wrap
msgid ""
"<code><format const>ResearchSniffer</format> </code>Sniffers (e.g. <a object|botsc>tracked sniffer</a>)\n"
"<code><format const>ResearchSubber</format> </code><a object|botsub>Subber</a>\n"
"<code><format const>ResearchRecycler</format> </code><a object|botrecy>Recycler</a>"
msgstr ""
#. type: Plain text
#: ../E/takeoff.txt:11
#, no-wrap
msgid ""
"Normally an error stops the program. You can prevent the program from stopping on errors by using the <code><a cbot|errmode>errmode</a>(0)</code> instruction. A value different from zero if an error occurred is then returned by <code>takeoff()</code>.\n"
"<code>== 0 </code>Spaceship takes off\n"
"<code>!= 0 </code>Spaceship could not take off (e.g. mission is not finished yet)"
msgstr ""
#~ msgid "Buildings :"
#~ msgstr "Budynki:"
#~ msgid "Portable Objects :"
#~ msgstr "Obiekty przenośne:"
#~ msgid "Robots :"
#~ msgstr "Roboty:"
#~ msgid "Enemies :"
#~ msgstr "Wrogowie:"
#~ msgid "Miscellaneous :"
#~ msgstr "Różne:"
#~ msgid "Flags and Other Indicators :"
#~ msgstr "Flagi i inne znaczniki:"
#~ msgid "Starts a research of the given type."
#~ msgstr ""
#~ msgid "Name of the research."
#~ msgstr ""
#~ msgid ""
#~ "Normally an error stops the program. You can prevent the program from stopping on errors by using the <code><a cbot|errmode>errmode</a>(0)</code> instruction. A value different from zero if an error occurred is then returned by <code>factory()</code>.\n"
#~ "<code>== 0 </code>The research successfully started\n"
#~ "<code>!= 0 </code>The research could not be started"
#~ msgstr ""
#~ msgid "Below are the different research names available:"
#~ msgstr ""
#~ msgid ""
#~ "<code><format const>ResearchTracked</format> </code>Tracked bots (e.g. <a object|botgc>tracked grabber</a>)\n"
#~ "<code><format const>ResearchWinged</format> </code>Winged bots (e.g. <a object|botgj>winged grabber</a>)\n"
#~ "<code><format const>ResearchLegged</format> </code>Legged bots (e.g. <a object|botgs>legged grabber</a>)\n"
#~ "<code><format const>ResearchShooter</format> </code>Bots with cannon (e.g. <a object|botfc>tracked shooter</a>)\n"
#~ "<code><format const>ResearchOrgaShooter</format> </code>Bots with orgaball cannon (e.g. <a object|botoc>tracked orga shooter</a>)\n"
#~ "<code><format const>ResearchPhazerShooter</format> </code><a object|botphaz>Phazer shooter</a>\n"
#~ "<code><format const>ResearchSniffer</format> </code>Sniffers (e.g. <a object|botsc>tracked sniffer</a>)\n"
#~ "<code><format const>ResearchThumper</format> </code><a object|bottump>Thumper</a>\n"
#~ "<code><format const>ResearchShielder</format> </code><a object|botshld>Shielder</a>\n"
#~ "<code><format const>ResearchRecycler</format> </code><a object|botrecy>Recycler</a>\n"
#~ "<code><format const>ResearchSubber</format> </code><a object|botsub>Subber</a>\n"
#~ "<code><format const>ResearchDefenseTower</format> </code><a object|tower>Defense tower</a>\n"
#~ "<code><format const>ResearchNuclearPlant</format> </code><a object|nuclear>Nuclear plant</a>"
#~ msgstr ""
#~ msgid ""
#~ "Normally an error stops the program. You can prevent the program from stopping on errors by using the <code><a cbot|errmode>errmode</a>(0)</code> instruction. A value different from zero if an error occurred is then returned by <code>takeoff()</code>.\n"
#~ "<code>== 0 </code>Spaceship takes off\n"
#~ "<code>!= 0 </code>Spaceship could not take off"
#~ msgstr ""
#~ msgid ""
#~ "<code><a cbot|int>int</a> object.category </code><a cbot|category>Category</a> of the object\n"
#~ "<code><a cbot|point>point</a> object.position </code>Position of the object (x,y,z)\n"
#~ "<code><a cbot|float>float</a> object.orientation </code>Orientation of the object (0..360)\n"
#~ "<code><a cbot|float>float</a> object.pitch </code>Forward/backward angle of the object\n"
#~ "<code><a cbot|float>float</a> object.roll </code>Right/left angle of the object \n"
#~ "<code><a cbot|float>float</a> object.energyLevel </code>Energy level (0..1)\n"
#~ "<code><a cbot|float>float</a> object.shieldLevel </code>Shield level (0..1)\n"
#~ "<code><a cbot|float>float</a> object.temperature </code>Jet temperature (0..1)\n"
#~ "<code><a cbot|float>float</a> object.altitude </code>Altitude above ground\n"
#~ "<code><a cbot|float>float</a> object.lifeTime </code>Lifetime of the object\n"
#~ "<code>object object.energyCell </code>Power cell on the bot\n"
#~ "<code>object object.load </code>Object carried by the bot\n"
#~ "<code><a cbot|string>string</a> object.team </code>The bot's team (see <a battles>code battles</a>)\n"
#~ "<code><a cbot|point>point</a> object.velocity </code>Velocity of the object"
#~ msgstr ""
#~ msgid "The <n/><a cbot|category>category</a> of an object allows you to know what it is, f. ex. what kind of bot, building, enemy, etc. " #~ msgid "The <n/><a cbot|category>category</a> of an object allows you to know what it is, f. ex. what kind of bot, building, enemy, etc. "
#~ msgstr "<n/><a cbot|category>Kategoria</a> obiektu określa czym jest obiekt, tzn. określa np. rodzaj robota, budynku lub wroga, itp. " #~ msgstr "<n/><a cbot|category>Kategoria</a> obiektu określa czym jest obiekt, tzn. określa np. rodzaj robota, budynku lub wroga, itp. "

View File

@ -53,7 +53,7 @@ msgid "Time in seconds."
msgstr "" msgstr ""
#. type: \t; header #. type: \t; header
#: ../E/abstime.txt:10 ../E/acos.txt:11 ../E/aim.txt:23 ../E/array.txt:30 ../E/asin.txt:11 ../E/atan.txt:11 ../E/atan2.txt:16 ../E/bloc.txt:48 ../E/bool.txt:4 ../E/break.txt:24 ../E/build.txt:27 ../E/buildingenabled.txt:22 ../E/busy.txt:14 ../E/canbuild.txt:22 ../E/category.txt:107 ../E/ceil.txt:12 ../E/class.txt:70 ../E/close.txt:6 ../E/cond.txt:27 ../E/continue.txt:24 ../E/cos.txt:11 ../E/deletef.txt:9 ../E/delinfo.txt:13 ../E/direct.txt:13 ../E/dist.txt:29 ../E/dist2d.txt:13 ../E/do.txt:27 ../E/drop.txt:28 ../E/eof.txt:13 ../E/errmode.txt:32 ../E/expr.txt:74 ../E/extern.txt:29 ../E/factory.txt:21 ../E/false.txt:4 ../E/file.txt:16 ../E/fire.txt:30 ../E/flatgrnd.txt:16 ../E/float.txt:24 ../E/floor.txt:12 ../E/for.txt:38 ../E/function.txt:129 ../E/goto.txt:34 ../E/grab.txt:28 ../E/if.txt:39 ../E/int.txt:18 ../E/jet.txt:14 ../E/message.txt:24 ../E/motor.txt:38 ../E/move.txt:21 ../E/nan.txt:14 ../E/new.txt:20 ../E/null.txt:4 ../E/object.txt:79 ../E/open.txt:18 ../E/openfile.txt:10 ../E/point.txt:35 ../E/pointer.txt:51 ../E/pow.txt:14 ../E/private.txt:17 ../E/public.txt:49 ../E/radar.txt:58 ../E/rand.txt:8 ../E/readln.txt:18 ../E/receive.txt:16 ../E/recycle.txt:12 ../E/research.txt:18 ../E/researches.txt:22 ../E/retobj.txt:13 ../E/return.txt:29 ../E/round.txt:12 ../E/search.txt:16 ../E/send.txt:17 ../E/shield.txt:18 ../E/sin.txt:11 ../E/sizeof.txt:21 ../E/sniff.txt:16 ../E/space.txt:22 ../E/sqrt.txt:11 ../E/static.txt:20 ../E/strfind.txt:18 ../E/string.txt:32 ../E/strleft.txt:14 ../E/strlen.txt:12 ../E/strlower.txt:10 ../E/strmid.txt:18 ../E/strright.txt:14 ../E/strupper.txt:10 ../E/strval.txt:17 ../E/synchro.txt:23 ../E/takeoff.txt:15 ../E/tan.txt:11 ../E/term.txt:30 ../E/testinfo.txt:16 ../E/this.txt:52 ../E/thump.txt:12 ../E/topo.txt:13 ../E/true.txt:4 ../E/trunc.txt:12 ../E/turn.txt:32 ../E/type.txt:32 ../E/var.txt:66 ../E/void.txt:10 ../E/wait.txt:21 ../E/while.txt:46 ../E/writeln.txt:19 #: ../E/abstime.txt:10 ../E/acos.txt:11 ../E/aim.txt:23 ../E/array.txt:30 ../E/asin.txt:11 ../E/atan.txt:11 ../E/atan2.txt:16 ../E/bloc.txt:48 ../E/bool.txt:4 ../E/break.txt:24 ../E/build.txt:27 ../E/buildingenabled.txt:22 ../E/busy.txt:14 ../E/canbuild.txt:22 ../E/category.txt:107 ../E/ceil.txt:12 ../E/class.txt:70 ../E/close.txt:6 ../E/cond.txt:27 ../E/continue.txt:24 ../E/cos.txt:11 ../E/deletef.txt:9 ../E/delinfo.txt:13 ../E/direct.txt:13 ../E/dist.txt:29 ../E/dist2d.txt:13 ../E/do.txt:27 ../E/drop.txt:28 ../E/eof.txt:13 ../E/errmode.txt:32 ../E/expr.txt:74 ../E/extern.txt:29 ../E/factory.txt:21 ../E/false.txt:4 ../E/file.txt:16 ../E/fire.txt:30 ../E/flatgrnd.txt:16 ../E/float.txt:24 ../E/floor.txt:12 ../E/for.txt:38 ../E/function.txt:129 ../E/goto.txt:34 ../E/grab.txt:28 ../E/if.txt:39 ../E/int.txt:18 ../E/jet.txt:14 ../E/message.txt:24 ../E/motor.txt:38 ../E/move.txt:21 ../E/nan.txt:14 ../E/new.txt:20 ../E/null.txt:4 ../E/object.txt:79 ../E/open.txt:18 ../E/openfile.txt:10 ../E/point.txt:35 ../E/pointer.txt:51 ../E/pow.txt:14 ../E/private.txt:17 ../E/public.txt:49 ../E/radar.txt:58 ../E/rand.txt:8 ../E/readln.txt:18 ../E/receive.txt:16 ../E/recycle.txt:12 ../E/research.txt:18 ../E/researches.txt:28 ../E/retobj.txt:13 ../E/return.txt:29 ../E/round.txt:12 ../E/search.txt:16 ../E/send.txt:17 ../E/shield.txt:18 ../E/sin.txt:11 ../E/sizeof.txt:21 ../E/sniff.txt:16 ../E/space.txt:22 ../E/sqrt.txt:11 ../E/static.txt:20 ../E/strfind.txt:18 ../E/string.txt:32 ../E/strleft.txt:14 ../E/strlen.txt:12 ../E/strlower.txt:10 ../E/strmid.txt:18 ../E/strright.txt:14 ../E/strupper.txt:10 ../E/strval.txt:17 ../E/synchro.txt:23 ../E/takeoff.txt:15 ../E/tan.txt:11 ../E/term.txt:30 ../E/testinfo.txt:16 ../E/this.txt:52 ../E/thump.txt:12 ../E/topo.txt:13 ../E/true.txt:4 ../E/trunc.txt:12 ../E/turn.txt:32 ../E/type.txt:32 ../E/var.txt:66 ../E/void.txt:10 ../E/wait.txt:21 ../E/while.txt:46 ../E/writeln.txt:19
#, no-wrap #, no-wrap
msgid "See also" msgid "See also"
msgstr "См. также" msgstr "См. также"
@ -447,12 +447,6 @@ msgstr "Категории отображают названия обьекто
msgid "In a program, categories are always displayed on a <format const>red background</format>. If a category isn't highlighted in red, it is misspelled. Caps and lower cases should be kept as is." msgid "In a program, categories are always displayed on a <format const>red background</format>. If a category isn't highlighted in red, it is misspelled. Caps and lower cases should be kept as is."
msgstr "В самой программе, категории всегда отображаются на <format const>красном фоне</format>. Если категория не выделена красным, она названа не правильно. Заглавные и обычные буквы нужно оставлять как есть." msgstr "В самой программе, категории всегда отображаются на <format const>красном фоне</format>. Если категория не выделена красным, она названа не правильно. Заглавные и обычные буквы нужно оставлять как есть."
#. type: \t; header
#: ../E/category.txt:8
#, no-wrap
msgid "Buildings :"
msgstr "Здания:"
#. type: Plain text #. type: Plain text
#: ../E/category.txt:10 #: ../E/category.txt:10
#, no-wrap #, no-wrap
@ -497,12 +491,6 @@ msgstr ""
" <code><a object|goal>FinishArea</a> </code>Финальная Площадка\n" " <code><a object|goal>FinishArea</a> </code>Финальная Площадка\n"
" <code><a object|nest>AlienNest</a> </code>Гнездо Чужих" " <code><a object|nest>AlienNest</a> </code>Гнездо Чужих"
#. type: \t; header
#: ../E/category.txt:31
#, no-wrap
msgid "Portable Objects :"
msgstr "Переносные обьекты:"
#. type: Plain text #. type: Plain text
#: ../E/category.txt:33 #: ../E/category.txt:33
#, no-wrap #, no-wrap
@ -527,12 +515,6 @@ msgstr ""
" <code><a object|tnt>TNT</a> </code>Взрывное устройство\n" " <code><a object|tnt>TNT</a> </code>Взрывное устройство\n"
" <code><a object|key>KeyA..D</a> </code>Ключи A, B, C and D" " <code><a object|key>KeyA..D</a> </code>Ключи A, B, C and D"
#. type: \t; header
#: ../E/category.txt:44
#, no-wrap
msgid "Robots :"
msgstr "Роботы:"
#. type: Plain text #. type: Plain text
#: ../E/category.txt:46 #: ../E/category.txt:46
#, no-wrap #, no-wrap
@ -615,12 +597,6 @@ msgstr ""
"<button 146/> <code><a object|bottump>Thumper</a> </code>Ударник\n" "<button 146/> <code><a object|bottump>Thumper</a> </code>Ударник\n"
"<button 147/> <code><a object|botphaz>PhazerShooter</a> </code>Фазовый стрелок" "<button 147/> <code><a object|botphaz>PhazerShooter</a> </code>Фазовый стрелок"
#. type: \t; header
#: ../E/category.txt:76
#, no-wrap
msgid "Enemies :"
msgstr "Враги :"
#. type: Plain text #. type: Plain text
#: ../E/category.txt:78 #: ../E/category.txt:78
#, no-wrap #, no-wrap
@ -639,12 +615,6 @@ msgstr ""
" <code><a object|wasp>AlienWasp</a> </code>Оса\n" " <code><a object|wasp>AlienWasp</a> </code>Оса\n"
" <code><a object|worm>AlienWorm</a> </code>Червь" " <code><a object|worm>AlienWorm</a> </code>Червь"
#. type: \t; header
#: ../E/category.txt:86
#, no-wrap
msgid "Miscellaneous :"
msgstr "Разное:"
#. type: Plain text #. type: Plain text
#: ../E/category.txt:88 #: ../E/category.txt:88
#, no-wrap #, no-wrap
@ -661,12 +631,6 @@ msgstr ""
" <code><a object|wreck>Wreck</a> </code>Обломки\n" " <code><a object|wreck>Wreck</a> </code>Обломки\n"
" <code><a object|ruin>Ruin</a> </code>Руины" " <code><a object|ruin>Ruin</a> </code>Руины"
#. type: \t; header
#: ../E/category.txt:95
#, no-wrap
msgid "Flags and Other Indicators :"
msgstr "Флаги и другие индикаторы:"
#. type: Plain text #. type: Plain text
#: ../E/category.txt:97 #: ../E/category.txt:97
#, no-wrap #, no-wrap
@ -6984,33 +6948,12 @@ msgstr ""
msgid "<c/><a cbot|object>object</a>.research ( type );<n/>" msgid "<c/><a cbot|object>object</a>.research ( type );<n/>"
msgstr "" msgstr ""
#. type: Plain text
#: ../E/research.txt:5
#, no-wrap
msgid "Starts a research of the given type."
msgstr ""
#. type: \t; header #. type: \t; header
#: ../E/research.txt:10 #: ../E/research.txt:10
#, no-wrap #, no-wrap
msgid "type: <code><a cbot|int>int</a></code>" msgid "type: <code><a cbot|int>int</a></code>"
msgstr "" msgstr ""
#. type: Plain text
#: ../E/research.txt:11
#, no-wrap
msgid "Name of the research."
msgstr ""
#. type: Plain text
#: ../E/research.txt:14
#, no-wrap
msgid ""
"Normally an error stops the program. You can prevent the program from stopping on errors by using the <code><a cbot|errmode>errmode</a>(0)</code> instruction. A value different from zero if an error occurred is then returned by <code>factory()</code>.\n"
"<code>== 0 </code>The research successfully started\n"
"<code>!= 0 </code>The research could not be started"
msgstr ""
#. type: Plain text #. type: Plain text
#: ../E/research.txt:19 #: ../E/research.txt:19
#, no-wrap #, no-wrap
@ -7036,32 +6979,7 @@ msgid "In a program, research names are always displayed on a <format const>red
msgstr "" msgstr ""
#. type: Plain text #. type: Plain text
#: ../E/researches.txt:6 #: ../E/researches.txt:29
#, no-wrap
msgid "Below are the different research names available:"
msgstr ""
#. type: Plain text
#: ../E/researches.txt:8
#, no-wrap
msgid ""
"<code><format const>ResearchTracked</format> </code>Tracked bots (e.g. <a object|botgc>tracked grabber</a>)\n"
"<code><format const>ResearchWinged</format> </code>Winged bots (e.g. <a object|botgj>winged grabber</a>)\n"
"<code><format const>ResearchLegged</format> </code>Legged bots (e.g. <a object|botgs>legged grabber</a>)\n"
"<code><format const>ResearchShooter</format> </code>Bots with cannon (e.g. <a object|botfc>tracked shooter</a>)\n"
"<code><format const>ResearchOrgaShooter</format> </code>Bots with orgaball cannon (e.g. <a object|botoc>tracked orga shooter</a>)\n"
"<code><format const>ResearchPhazerShooter</format> </code><a object|botphaz>Phazer shooter</a>\n"
"<code><format const>ResearchSniffer</format> </code>Sniffers (e.g. <a object|botsc>tracked sniffer</a>)\n"
"<code><format const>ResearchThumper</format> </code><a object|bottump>Thumper</a>\n"
"<code><format const>ResearchShielder</format> </code><a object|botshld>Shielder</a>\n"
"<code><format const>ResearchRecycler</format> </code><a object|botrecy>Recycler</a>\n"
"<code><format const>ResearchSubber</format> </code><a object|botsub>Subber</a>\n"
"<code><format const>ResearchDefenseTower</format> </code><a object|tower>Defense tower</a>\n"
"<code><format const>ResearchNuclearPlant</format> </code><a object|nuclear>Nuclear plant</a>"
msgstr ""
#. type: Plain text
#: ../E/researches.txt:23
#, no-wrap #, no-wrap
msgid "<a cbot>CBOT Language</a>, <a cbot|type>variables</a> and <a cbot|category>categories</a>." msgid "<a cbot>CBOT Language</a>, <a cbot|type>variables</a> and <a cbot|category>categories</a>."
msgstr "" msgstr ""
@ -7128,15 +7046,6 @@ msgstr ""
msgid "<a object|base>SpaceShip</a>" msgid "<a object|base>SpaceShip</a>"
msgstr "" msgstr ""
#. type: Plain text
#: ../E/takeoff.txt:11
#, no-wrap
msgid ""
"Normally an error stops the program. You can prevent the program from stopping on errors by using the <code><a cbot|errmode>errmode</a>(0)</code> instruction. A value different from zero if an error occurred is then returned by <code>takeoff()</code>.\n"
"<code>== 0 </code>Spaceship takes off\n"
"<code>!= 0 </code>Spaceship could not take off"
msgstr ""
#. type: Source code #. type: Source code
#: ../E/object.txt:60 #: ../E/object.txt:60
#, no-wrap #, no-wrap
@ -7155,26 +7064,6 @@ msgstr ""
msgid "Current velocity of the object. Should be treated as a three-dimensional vector." msgid "Current velocity of the object. Should be treated as a three-dimensional vector."
msgstr "" msgstr ""
#. type: Plain text
#: ../E/object.txt:4
#, no-wrap
msgid ""
"<code><a cbot|int>int</a> object.category </code><a cbot|category>Category</a> of the object\n"
"<code><a cbot|point>point</a> object.position </code>Position of the object (x,y,z)\n"
"<code><a cbot|float>float</a> object.orientation </code>Orientation of the object (0..360)\n"
"<code><a cbot|float>float</a> object.pitch </code>Forward/backward angle of the object\n"
"<code><a cbot|float>float</a> object.roll </code>Right/left angle of the object \n"
"<code><a cbot|float>float</a> object.energyLevel </code>Energy level (0..1)\n"
"<code><a cbot|float>float</a> object.shieldLevel </code>Shield level (0..1)\n"
"<code><a cbot|float>float</a> object.temperature </code>Jet temperature (0..1)\n"
"<code><a cbot|float>float</a> object.altitude </code>Altitude above ground\n"
"<code><a cbot|float>float</a> object.lifeTime </code>Lifetime of the object\n"
"<code>object object.energyCell </code>Power cell on the bot\n"
"<code>object object.load </code>Object carried by the bot\n"
"<code><a cbot|string>string</a> object.team </code>The bot's team (see <a battles>code battles</a>)\n"
"<code><a cbot|point>point</a> object.velocity </code>Velocity of the object"
msgstr ""
#. type: Plain text #. type: Plain text
#: ../E/object.txt:19 #: ../E/object.txt:19
#, no-wrap #, no-wrap
@ -7199,6 +7088,219 @@ msgstr ""
msgid "<a object|research>ResearchCenter</a> or <a object|labo>AutoLab</a>." msgid "<a object|research>ResearchCenter</a> or <a object|labo>AutoLab</a>."
msgstr "" msgstr ""
#. type: \t; header
#: ../E/category.txt:8
#, no-wrap
msgid "Buildings:"
msgstr ""
#. type: \t; header
#: ../E/category.txt:31
#, no-wrap
msgid "Portable Objects:"
msgstr ""
#. type: \t; header
#: ../E/category.txt:44
#, no-wrap
msgid "Robots:"
msgstr ""
#. type: \t; header
#: ../E/category.txt:76
#, no-wrap
msgid "Enemies:"
msgstr ""
#. type: \t; header
#: ../E/category.txt:86
#, no-wrap
msgid "Miscellaneous:"
msgstr ""
#. type: \t; header
#: ../E/category.txt:95
#, no-wrap
msgid "Flags and Other Indicators:"
msgstr ""
#. type: Plain text
#: ../E/object.txt:4
#, no-wrap
msgid ""
"<code><a cbot|int>int</a> object.category </code><a cbot|category>Category</a> of the object\n"
"<code><a cbot|point>point</a> object.position </code>Position of the object (x,y,z)\n"
"<code><a cbot|float>float</a> object.orientation </code>Orientation of the object (0..360)\n"
"<code><a cbot|float>float</a> object.pitch </code>Forward/backward angle of the object\n"
"<code><a cbot|float>float</a> object.roll </code>Right/left angle of the object \n"
"<code><a cbot|float>float</a> object.energyLevel </code>Energy level (0..1)\n"
"<code><a cbot|float>float</a> object.shieldLevel </code>Shield level (0..1)\n"
"<code><a cbot|float>float</a> object.temperature </code>Jet temperature (0..1)\n"
"<code><a cbot|float>float</a> object.altitude </code>Altitude above ground\n"
"<code><a cbot|float>float</a> object.lifeTime </code>Lifetime of the object\n"
"<code>object object.energyCell </code>Power cell on the bot\n"
"<code>object object.load </code>Object carried by the bot\n"
"<code><a cbot|int>int</a> object.team </code>The bot's team (see <a battles>code battles</a>)\n"
"<code><a cbot|point>point</a> object.velocity </code>Velocity of the object"
msgstr ""
#. type: Plain text
#: ../E/research.txt:5
#, no-wrap
msgid "Starts a <a cbot|researches>research</a> of the given type."
msgstr ""
#. type: Plain text
#: ../E/research.txt:11
#, no-wrap
msgid "<a cbot|researches>Research name</a>."
msgstr ""
#. type: Plain text
#: ../E/research.txt:14
#, no-wrap
msgid ""
"Normally an error stops the program. You can prevent the program from stopping on errors by using the <code><a cbot|errmode>errmode</a>(0)</code> instruction. A value different from zero if an error occurred is then returned by <code>research()</code>.\n"
"<code>== 0 </code>The research successfully started\n"
"<code>!= 0 </code>The research could not be started (e.g. the research is disabled in the level, no power cell)"
msgstr ""
#. type: Plain text
#: ../E/researches.txt:6
#, no-wrap
msgid "Below are the different research names available."
msgstr ""
#. type: \t; header
#: ../E/researches.txt:8
#, no-wrap
msgid "Done by <a object|research>ResearchCenter</a>:"
msgstr ""
#. type: Plain text
#: ../E/researches.txt:10
#, no-wrap
msgid ""
"<code><format const>ResearchTracked</format> </code>Tracked bots (e.g. <a object|botgc>tracked grabber</a>)\n"
"<code><format const>ResearchWinged</format> </code>Winged bots (e.g. <a object|botgj>winged grabber</a>)\n"
"<code><format const>ResearchShooter</format> </code>Bots with cannon (e.g. <a object|botfc>tracked shooter</a>)\n"
"<code><format const>ResearchPhazerShooter</format> </code><a object|botphaz>Phazer shooter</a>\n"
"<code><format const>ResearchThumper</format> </code><a object|bottump>Thumper</a>\n"
"<code><format const>ResearchShielder</format> </code><a object|botshld>Shielder</a>\n"
"<code><format const>ResearchDefenseTower</format> </code><a object|tower>Defense tower</a>\n"
"<code><format const>ResearchNuclearPlant</format> </code><a object|nuclear>Nuclear plant</a>"
msgstr ""
#. type: \t; header
#: ../E/researches.txt:19
#, no-wrap
msgid "Done by <a object|labo>AutoLab</a>:"
msgstr ""
#. type: Plain text
#: ../E/researches.txt:20
#, no-wrap
msgid ""
"<code><format const>ResearchLegged</format> </code>Legged bots (e.g. <a object|botgs>legged grabber</a>)\n"
"<code><format const>ResearchOrgaShooter</format> </code>Bots with orgaball cannon (e.g. <a object|botoc>tracked orga shooter</a>)"
msgstr ""
#. type: \t; header
#: ../E/researches.txt:23
#, no-wrap
msgid "Impossible to research:"
msgstr ""
#. type: Plain text
#: ../E/researches.txt:24
#, no-wrap
msgid ""
"<code><format const>ResearchSniffer</format> </code>Sniffers (e.g. <a object|botsc>tracked sniffer</a>)\n"
"<code><format const>ResearchSubber</format> </code><a object|botsub>Subber</a>\n"
"<code><format const>ResearchRecycler</format> </code><a object|botrecy>Recycler</a>"
msgstr ""
#. type: Plain text
#: ../E/takeoff.txt:11
#, no-wrap
msgid ""
"Normally an error stops the program. You can prevent the program from stopping on errors by using the <code><a cbot|errmode>errmode</a>(0)</code> instruction. A value different from zero if an error occurred is then returned by <code>takeoff()</code>.\n"
"<code>== 0 </code>Spaceship takes off\n"
"<code>!= 0 </code>Spaceship could not take off (e.g. mission is not finished yet)"
msgstr ""
#~ msgid "Buildings :"
#~ msgstr "Здания:"
#~ msgid "Portable Objects :"
#~ msgstr "Переносные обьекты:"
#~ msgid "Robots :"
#~ msgstr "Роботы:"
#~ msgid "Enemies :"
#~ msgstr "Враги :"
#~ msgid "Miscellaneous :"
#~ msgstr "Разное:"
#~ msgid "Flags and Other Indicators :"
#~ msgstr "Флаги и другие индикаторы:"
#~ msgid "Starts a research of the given type."
#~ msgstr ""
#~ msgid "Name of the research."
#~ msgstr ""
#~ msgid ""
#~ "Normally an error stops the program. You can prevent the program from stopping on errors by using the <code><a cbot|errmode>errmode</a>(0)</code> instruction. A value different from zero if an error occurred is then returned by <code>factory()</code>.\n"
#~ "<code>== 0 </code>The research successfully started\n"
#~ "<code>!= 0 </code>The research could not be started"
#~ msgstr ""
#~ msgid "Below are the different research names available:"
#~ msgstr ""
#~ msgid ""
#~ "<code><format const>ResearchTracked</format> </code>Tracked bots (e.g. <a object|botgc>tracked grabber</a>)\n"
#~ "<code><format const>ResearchWinged</format> </code>Winged bots (e.g. <a object|botgj>winged grabber</a>)\n"
#~ "<code><format const>ResearchLegged</format> </code>Legged bots (e.g. <a object|botgs>legged grabber</a>)\n"
#~ "<code><format const>ResearchShooter</format> </code>Bots with cannon (e.g. <a object|botfc>tracked shooter</a>)\n"
#~ "<code><format const>ResearchOrgaShooter</format> </code>Bots with orgaball cannon (e.g. <a object|botoc>tracked orga shooter</a>)\n"
#~ "<code><format const>ResearchPhazerShooter</format> </code><a object|botphaz>Phazer shooter</a>\n"
#~ "<code><format const>ResearchSniffer</format> </code>Sniffers (e.g. <a object|botsc>tracked sniffer</a>)\n"
#~ "<code><format const>ResearchThumper</format> </code><a object|bottump>Thumper</a>\n"
#~ "<code><format const>ResearchShielder</format> </code><a object|botshld>Shielder</a>\n"
#~ "<code><format const>ResearchRecycler</format> </code><a object|botrecy>Recycler</a>\n"
#~ "<code><format const>ResearchSubber</format> </code><a object|botsub>Subber</a>\n"
#~ "<code><format const>ResearchDefenseTower</format> </code><a object|tower>Defense tower</a>\n"
#~ "<code><format const>ResearchNuclearPlant</format> </code><a object|nuclear>Nuclear plant</a>"
#~ msgstr ""
#~ msgid ""
#~ "Normally an error stops the program. You can prevent the program from stopping on errors by using the <code><a cbot|errmode>errmode</a>(0)</code> instruction. A value different from zero if an error occurred is then returned by <code>takeoff()</code>.\n"
#~ "<code>== 0 </code>Spaceship takes off\n"
#~ "<code>!= 0 </code>Spaceship could not take off"
#~ msgstr ""
#~ msgid ""
#~ "<code><a cbot|int>int</a> object.category </code><a cbot|category>Category</a> of the object\n"
#~ "<code><a cbot|point>point</a> object.position </code>Position of the object (x,y,z)\n"
#~ "<code><a cbot|float>float</a> object.orientation </code>Orientation of the object (0..360)\n"
#~ "<code><a cbot|float>float</a> object.pitch </code>Forward/backward angle of the object\n"
#~ "<code><a cbot|float>float</a> object.roll </code>Right/left angle of the object \n"
#~ "<code><a cbot|float>float</a> object.energyLevel </code>Energy level (0..1)\n"
#~ "<code><a cbot|float>float</a> object.shieldLevel </code>Shield level (0..1)\n"
#~ "<code><a cbot|float>float</a> object.temperature </code>Jet temperature (0..1)\n"
#~ "<code><a cbot|float>float</a> object.altitude </code>Altitude above ground\n"
#~ "<code><a cbot|float>float</a> object.lifeTime </code>Lifetime of the object\n"
#~ "<code>object object.energyCell </code>Power cell on the bot\n"
#~ "<code>object object.load </code>Object carried by the bot\n"
#~ "<code><a cbot|string>string</a> object.team </code>The bot's team (see <a battles>code battles</a>)\n"
#~ "<code><a cbot|point>point</a> object.velocity </code>Velocity of the object"
#~ msgstr ""
#~ msgid "The <n/><a cbot|category>category</a> of an object allows you to know what it is, f. ex. what kind of bot, building, enemy, etc. " #~ msgid "The <n/><a cbot|category>category</a> of an object allows you to know what it is, f. ex. what kind of bot, building, enemy, etc. "
#~ msgstr "<n/><a cbot|category>Категория</a> объекта позволяет вам узнать, что это такое, то есть например какой это вид бота, здания, врага и так далее." #~ msgstr "<n/><a cbot|category>Категория</a> объекта позволяет вам узнать, что это такое, то есть например какой это вид бота, здания, врага и так далее."