Add hidden ipf() documentation

coolant-mod
MrSimbax 2015-09-11 10:38:41 +02:00
parent 90cad09902
commit 27acff484b
6 changed files with 76 additions and 45 deletions

View File

@ -43,6 +43,7 @@ There are hidden commands in CBOT that are not even highlighted in the editor. T
Numbers mean order of parameters.
o \c;\l;produce\u cbot\produce; \n;Immediately creates an object
o \c;ipf \n;Sets the number of instructions per frame, \c;1\n;: the number, default is \c;100\n;
o \c;delete \n;Damages the object, \c;1\n;: object's ID, \c;2\n;: magnifyDamage multiplier, without \c;2\n; the object explodes
o \c;setbuild \n;Sets buildings bitmask, \c;1\n;: new bitmask
o \c;setresearchenable \n;Sets researches bitmask, \c;1\n;: new bitmask

View File

@ -916,55 +916,55 @@ msgid "<code>photo2 </code>Same as <code>photo1</code>, except it hides in
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:46
#: ../E/cheats.txt:47
#, no-wrap
msgid "<code>delete </code>Damages the object, <code>1</code>: object's ID, <code>2</code>: magnifyDamage multiplier, without <code>2</code> the object explodes"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:47
#: ../E/cheats.txt:48
#, no-wrap
msgid "<code>setbuild </code>Sets buildings bitmask, <code>1</code>: new bitmask"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:48
#: ../E/cheats.txt:49
#, no-wrap
msgid "<code>setresearchenable </code>Sets researches bitmask, <code>1</code>: new bitmask"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:49
#: ../E/cheats.txt:50
#, no-wrap
msgid "<code>setresearchdone </code>Sets done researches bitmask, <code>1</code>: new bitmask"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:50
#: ../E/cheats.txt:51
#, no-wrap
msgid "<code>getbuild </code>Returns buildings bitmask"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:51
#: ../E/cheats.txt:52
#, no-wrap
msgid "<code>getresearchenable </code>Returns researches bitmask"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:52
#: ../E/cheats.txt:53
#, no-wrap
msgid "<code>getresearchdone </code>Returns done researches bitmask"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:53
#: ../E/cheats.txt:54
#, no-wrap
msgid "<code>playmusic </code>Plays music, <code>1</code>: file name, <code>2</code>: repeat"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:54
#: ../E/cheats.txt:55
#, no-wrap
msgid "<code>stopmusic </code>Stops music"
msgstr ""
@ -1036,3 +1036,9 @@ msgid ""
"There are hidden commands in CBOT that are not even highlighted in the editor. They are considered cheating, so do not use them for \"legal\" programs. It should be fine to use them for level creation though if there is no other way.\n"
"Numbers mean order of parameters."
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:46
#, no-wrap
msgid "<code>ipf </code>Sets the number of instructions per frame, <code>1</code>: the number, default is <code>100</code>"
msgstr ""

View File

@ -911,55 +911,55 @@ msgid "<code>photo2 </code>Same as <code>photo1</code>, except it hides in
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:46
#: ../E/cheats.txt:47
#, no-wrap
msgid "<code>delete </code>Damages the object, <code>1</code>: object's ID, <code>2</code>: magnifyDamage multiplier, without <code>2</code> the object explodes"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:47
#: ../E/cheats.txt:48
#, no-wrap
msgid "<code>setbuild </code>Sets buildings bitmask, <code>1</code>: new bitmask"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:48
#: ../E/cheats.txt:49
#, no-wrap
msgid "<code>setresearchenable </code>Sets researches bitmask, <code>1</code>: new bitmask"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:49
#: ../E/cheats.txt:50
#, no-wrap
msgid "<code>setresearchdone </code>Sets done researches bitmask, <code>1</code>: new bitmask"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:50
#: ../E/cheats.txt:51
#, no-wrap
msgid "<code>getbuild </code>Returns buildings bitmask"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:51
#: ../E/cheats.txt:52
#, no-wrap
msgid "<code>getresearchenable </code>Returns researches bitmask"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:52
#: ../E/cheats.txt:53
#, no-wrap
msgid "<code>getresearchdone </code>Returns done researches bitmask"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:53
#: ../E/cheats.txt:54
#, no-wrap
msgid "<code>playmusic </code>Plays music, <code>1</code>: file name, <code>2</code>: repeat"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:54
#: ../E/cheats.txt:55
#, no-wrap
msgid "<code>stopmusic </code>Stops music"
msgstr ""
@ -1031,3 +1031,9 @@ msgid ""
"There are hidden commands in CBOT that are not even highlighted in the editor. They are considered cheating, so do not use them for \"legal\" programs. It should be fine to use them for level creation though if there is no other way.\n"
"Numbers mean order of parameters."
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:46
#, no-wrap
msgid "<code>ipf </code>Sets the number of instructions per frame, <code>1</code>: the number, default is <code>100</code>"
msgstr ""

View File

@ -851,55 +851,55 @@ msgid "<code>photo2 </code>Same as <code>photo1</code>, except it hides in
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:46
#: ../E/cheats.txt:47
#, no-wrap
msgid "<code>delete </code>Damages the object, <code>1</code>: object's ID, <code>2</code>: magnifyDamage multiplier, without <code>2</code> the object explodes"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:47
#: ../E/cheats.txt:48
#, no-wrap
msgid "<code>setbuild </code>Sets buildings bitmask, <code>1</code>: new bitmask"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:48
#: ../E/cheats.txt:49
#, no-wrap
msgid "<code>setresearchenable </code>Sets researches bitmask, <code>1</code>: new bitmask"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:49
#: ../E/cheats.txt:50
#, no-wrap
msgid "<code>setresearchdone </code>Sets done researches bitmask, <code>1</code>: new bitmask"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:50
#: ../E/cheats.txt:51
#, no-wrap
msgid "<code>getbuild </code>Returns buildings bitmask"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:51
#: ../E/cheats.txt:52
#, no-wrap
msgid "<code>getresearchenable </code>Returns researches bitmask"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:52
#: ../E/cheats.txt:53
#, no-wrap
msgid "<code>getresearchdone </code>Returns done researches bitmask"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:53
#: ../E/cheats.txt:54
#, no-wrap
msgid "<code>playmusic </code>Plays music, <code>1</code>: file name, <code>2</code>: repeat"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:54
#: ../E/cheats.txt:55
#, no-wrap
msgid "<code>stopmusic </code>Stops music"
msgstr ""
@ -971,3 +971,9 @@ msgid ""
"There are hidden commands in CBOT that are not even highlighted in the editor. They are considered cheating, so do not use them for \"legal\" programs. It should be fine to use them for level creation though if there is no other way.\n"
"Numbers mean order of parameters."
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:46
#, no-wrap
msgid "<code>ipf </code>Sets the number of instructions per frame, <code>1</code>: the number, default is <code>100</code>"
msgstr ""

View File

@ -918,55 +918,55 @@ msgid "<code>photo2 </code>Same as <code>photo1</code>, except it hides in
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:46
#: ../E/cheats.txt:47
#, no-wrap
msgid "<code>delete </code>Damages the object, <code>1</code>: object's ID, <code>2</code>: magnifyDamage multiplier, without <code>2</code> the object explodes"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:47
#: ../E/cheats.txt:48
#, no-wrap
msgid "<code>setbuild </code>Sets buildings bitmask, <code>1</code>: new bitmask"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:48
#: ../E/cheats.txt:49
#, no-wrap
msgid "<code>setresearchenable </code>Sets researches bitmask, <code>1</code>: new bitmask"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:49
#: ../E/cheats.txt:50
#, no-wrap
msgid "<code>setresearchdone </code>Sets done researches bitmask, <code>1</code>: new bitmask"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:50
#: ../E/cheats.txt:51
#, no-wrap
msgid "<code>getbuild </code>Returns buildings bitmask"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:51
#: ../E/cheats.txt:52
#, no-wrap
msgid "<code>getresearchenable </code>Returns researches bitmask"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:52
#: ../E/cheats.txt:53
#, no-wrap
msgid "<code>getresearchdone </code>Returns done researches bitmask"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:53
#: ../E/cheats.txt:54
#, no-wrap
msgid "<code>playmusic </code>Plays music, <code>1</code>: file name, <code>2</code>: repeat"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:54
#: ../E/cheats.txt:55
#, no-wrap
msgid "<code>stopmusic </code>Stops music"
msgstr ""
@ -1038,3 +1038,9 @@ msgid ""
"There are hidden commands in CBOT that are not even highlighted in the editor. They are considered cheating, so do not use them for \"legal\" programs. It should be fine to use them for level creation though if there is no other way.\n"
"Numbers mean order of parameters."
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:46
#, no-wrap
msgid "<code>ipf </code>Sets the number of instructions per frame, <code>1</code>: the number, default is <code>100</code>"
msgstr ""

View File

@ -889,55 +889,55 @@ msgid "<code>photo2 </code>Same as <code>photo1</code>, except it hides in
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:46
#: ../E/cheats.txt:47
#, no-wrap
msgid "<code>delete </code>Damages the object, <code>1</code>: object's ID, <code>2</code>: magnifyDamage multiplier, without <code>2</code> the object explodes"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:47
#: ../E/cheats.txt:48
#, no-wrap
msgid "<code>setbuild </code>Sets buildings bitmask, <code>1</code>: new bitmask"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:48
#: ../E/cheats.txt:49
#, no-wrap
msgid "<code>setresearchenable </code>Sets researches bitmask, <code>1</code>: new bitmask"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:49
#: ../E/cheats.txt:50
#, no-wrap
msgid "<code>setresearchdone </code>Sets done researches bitmask, <code>1</code>: new bitmask"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:50
#: ../E/cheats.txt:51
#, no-wrap
msgid "<code>getbuild </code>Returns buildings bitmask"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:51
#: ../E/cheats.txt:52
#, no-wrap
msgid "<code>getresearchenable </code>Returns researches bitmask"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:52
#: ../E/cheats.txt:53
#, no-wrap
msgid "<code>getresearchdone </code>Returns done researches bitmask"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:53
#: ../E/cheats.txt:54
#, no-wrap
msgid "<code>playmusic </code>Plays music, <code>1</code>: file name, <code>2</code>: repeat"
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:54
#: ../E/cheats.txt:55
#, no-wrap
msgid "<code>stopmusic </code>Stops music"
msgstr ""
@ -1009,3 +1009,9 @@ msgid ""
"There are hidden commands in CBOT that are not even highlighted in the editor. They are considered cheating, so do not use them for \"legal\" programs. It should be fine to use them for level creation though if there is no other way.\n"
"Numbers mean order of parameters."
msgstr ""
#. type: Bullet: 'o'
#: ../E/cheats.txt:46
#, no-wrap
msgid "<code>ipf </code>Sets the number of instructions per frame, <code>1</code>: the number, default is <code>100</code>"
msgstr ""