Add hidden ipf() documentation
parent
90cad09902
commit
27acff484b
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@ -43,6 +43,7 @@ There are hidden commands in CBOT that are not even highlighted in the editor. T
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Numbers mean order of parameters.
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o \c;\l;produce\u cbot\produce; \n;Immediately creates an object
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o \c;ipf \n;Sets the number of instructions per frame, \c;1\n;: the number, default is \c;100\n;
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o \c;delete \n;Damages the object, \c;1\n;: object's ID, \c;2\n;: magnifyDamage multiplier, without \c;2\n; the object explodes
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o \c;setbuild \n;Sets buildings bitmask, \c;1\n;: new bitmask
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o \c;setresearchenable \n;Sets researches bitmask, \c;1\n;: new bitmask
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@ -916,55 +916,55 @@ msgid "<code>photo2 </code>Same as <code>photo1</code>, except it hides in
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msgstr ""
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#. type: Bullet: 'o'
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#: ../E/cheats.txt:46
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#: ../E/cheats.txt:47
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#, no-wrap
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msgid "<code>delete </code>Damages the object, <code>1</code>: object's ID, <code>2</code>: magnifyDamage multiplier, without <code>2</code> the object explodes"
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msgstr ""
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#. type: Bullet: 'o'
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#: ../E/cheats.txt:47
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#: ../E/cheats.txt:48
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#, no-wrap
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msgid "<code>setbuild </code>Sets buildings bitmask, <code>1</code>: new bitmask"
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msgstr ""
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#. type: Bullet: 'o'
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#: ../E/cheats.txt:48
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#: ../E/cheats.txt:49
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#, no-wrap
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msgid "<code>setresearchenable </code>Sets researches bitmask, <code>1</code>: new bitmask"
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msgstr ""
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#. type: Bullet: 'o'
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#: ../E/cheats.txt:49
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#: ../E/cheats.txt:50
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#, no-wrap
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msgid "<code>setresearchdone </code>Sets done researches bitmask, <code>1</code>: new bitmask"
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msgstr ""
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#. type: Bullet: 'o'
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#: ../E/cheats.txt:50
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#: ../E/cheats.txt:51
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#, no-wrap
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msgid "<code>getbuild </code>Returns buildings bitmask"
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msgstr ""
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#. type: Bullet: 'o'
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#: ../E/cheats.txt:51
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#: ../E/cheats.txt:52
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#, no-wrap
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msgid "<code>getresearchenable </code>Returns researches bitmask"
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msgstr ""
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#. type: Bullet: 'o'
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#: ../E/cheats.txt:52
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#: ../E/cheats.txt:53
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#, no-wrap
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msgid "<code>getresearchdone </code>Returns done researches bitmask"
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msgstr ""
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#. type: Bullet: 'o'
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#: ../E/cheats.txt:53
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#: ../E/cheats.txt:54
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#, no-wrap
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msgid "<code>playmusic </code>Plays music, <code>1</code>: file name, <code>2</code>: repeat"
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msgstr ""
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#. type: Bullet: 'o'
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#: ../E/cheats.txt:54
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#: ../E/cheats.txt:55
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#, no-wrap
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msgid "<code>stopmusic </code>Stops music"
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msgstr ""
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@ -1036,3 +1036,9 @@ msgid ""
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"There are hidden commands in CBOT that are not even highlighted in the editor. They are considered cheating, so do not use them for \"legal\" programs. It should be fine to use them for level creation though if there is no other way.\n"
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"Numbers mean order of parameters."
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msgstr ""
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#. type: Bullet: 'o'
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#: ../E/cheats.txt:46
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#, no-wrap
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msgid "<code>ipf </code>Sets the number of instructions per frame, <code>1</code>: the number, default is <code>100</code>"
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msgstr ""
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@ -911,55 +911,55 @@ msgid "<code>photo2 </code>Same as <code>photo1</code>, except it hides in
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msgstr ""
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#. type: Bullet: 'o'
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#: ../E/cheats.txt:46
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#: ../E/cheats.txt:47
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#, no-wrap
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msgid "<code>delete </code>Damages the object, <code>1</code>: object's ID, <code>2</code>: magnifyDamage multiplier, without <code>2</code> the object explodes"
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msgstr ""
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#. type: Bullet: 'o'
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#: ../E/cheats.txt:47
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#: ../E/cheats.txt:48
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#, no-wrap
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msgid "<code>setbuild </code>Sets buildings bitmask, <code>1</code>: new bitmask"
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msgstr ""
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#. type: Bullet: 'o'
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#: ../E/cheats.txt:48
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#: ../E/cheats.txt:49
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#, no-wrap
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msgid "<code>setresearchenable </code>Sets researches bitmask, <code>1</code>: new bitmask"
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msgstr ""
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#. type: Bullet: 'o'
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#: ../E/cheats.txt:49
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#: ../E/cheats.txt:50
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#, no-wrap
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msgid "<code>setresearchdone </code>Sets done researches bitmask, <code>1</code>: new bitmask"
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msgstr ""
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#. type: Bullet: 'o'
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#: ../E/cheats.txt:50
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#: ../E/cheats.txt:51
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#, no-wrap
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msgid "<code>getbuild </code>Returns buildings bitmask"
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msgstr ""
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#. type: Bullet: 'o'
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#: ../E/cheats.txt:51
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#: ../E/cheats.txt:52
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#, no-wrap
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msgid "<code>getresearchenable </code>Returns researches bitmask"
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msgstr ""
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#. type: Bullet: 'o'
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#: ../E/cheats.txt:52
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#: ../E/cheats.txt:53
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#, no-wrap
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msgid "<code>getresearchdone </code>Returns done researches bitmask"
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msgstr ""
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#. type: Bullet: 'o'
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#: ../E/cheats.txt:53
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#: ../E/cheats.txt:54
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#, no-wrap
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msgid "<code>playmusic </code>Plays music, <code>1</code>: file name, <code>2</code>: repeat"
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msgstr ""
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#. type: Bullet: 'o'
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#: ../E/cheats.txt:54
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#: ../E/cheats.txt:55
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#, no-wrap
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msgid "<code>stopmusic </code>Stops music"
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msgstr ""
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@ -1031,3 +1031,9 @@ msgid ""
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"There are hidden commands in CBOT that are not even highlighted in the editor. They are considered cheating, so do not use them for \"legal\" programs. It should be fine to use them for level creation though if there is no other way.\n"
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"Numbers mean order of parameters."
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msgstr ""
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#. type: Bullet: 'o'
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#: ../E/cheats.txt:46
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#, no-wrap
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msgid "<code>ipf </code>Sets the number of instructions per frame, <code>1</code>: the number, default is <code>100</code>"
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msgstr ""
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@ -851,55 +851,55 @@ msgid "<code>photo2 </code>Same as <code>photo1</code>, except it hides in
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msgstr ""
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#. type: Bullet: 'o'
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#: ../E/cheats.txt:46
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#: ../E/cheats.txt:47
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#, no-wrap
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msgid "<code>delete </code>Damages the object, <code>1</code>: object's ID, <code>2</code>: magnifyDamage multiplier, without <code>2</code> the object explodes"
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msgstr ""
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#. type: Bullet: 'o'
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#: ../E/cheats.txt:47
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#: ../E/cheats.txt:48
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#, no-wrap
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msgid "<code>setbuild </code>Sets buildings bitmask, <code>1</code>: new bitmask"
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msgstr ""
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#. type: Bullet: 'o'
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#: ../E/cheats.txt:48
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#: ../E/cheats.txt:49
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#, no-wrap
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msgid "<code>setresearchenable </code>Sets researches bitmask, <code>1</code>: new bitmask"
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msgstr ""
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#. type: Bullet: 'o'
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#: ../E/cheats.txt:49
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#: ../E/cheats.txt:50
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#, no-wrap
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msgid "<code>setresearchdone </code>Sets done researches bitmask, <code>1</code>: new bitmask"
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msgstr ""
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#. type: Bullet: 'o'
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#: ../E/cheats.txt:50
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#: ../E/cheats.txt:51
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#, no-wrap
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msgid "<code>getbuild </code>Returns buildings bitmask"
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msgstr ""
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#. type: Bullet: 'o'
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#: ../E/cheats.txt:51
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#: ../E/cheats.txt:52
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#, no-wrap
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msgid "<code>getresearchenable </code>Returns researches bitmask"
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msgstr ""
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#. type: Bullet: 'o'
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#: ../E/cheats.txt:52
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#: ../E/cheats.txt:53
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#, no-wrap
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msgid "<code>getresearchdone </code>Returns done researches bitmask"
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msgstr ""
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#. type: Bullet: 'o'
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#: ../E/cheats.txt:53
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#: ../E/cheats.txt:54
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#, no-wrap
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msgid "<code>playmusic </code>Plays music, <code>1</code>: file name, <code>2</code>: repeat"
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msgstr ""
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#. type: Bullet: 'o'
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#: ../E/cheats.txt:54
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#: ../E/cheats.txt:55
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#, no-wrap
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msgid "<code>stopmusic </code>Stops music"
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msgstr ""
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@ -971,3 +971,9 @@ msgid ""
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"There are hidden commands in CBOT that are not even highlighted in the editor. They are considered cheating, so do not use them for \"legal\" programs. It should be fine to use them for level creation though if there is no other way.\n"
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"Numbers mean order of parameters."
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msgstr ""
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#. type: Bullet: 'o'
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#: ../E/cheats.txt:46
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#, no-wrap
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msgid "<code>ipf </code>Sets the number of instructions per frame, <code>1</code>: the number, default is <code>100</code>"
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msgstr ""
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@ -918,55 +918,55 @@ msgid "<code>photo2 </code>Same as <code>photo1</code>, except it hides in
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msgstr ""
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#. type: Bullet: 'o'
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#: ../E/cheats.txt:46
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#: ../E/cheats.txt:47
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#, no-wrap
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msgid "<code>delete </code>Damages the object, <code>1</code>: object's ID, <code>2</code>: magnifyDamage multiplier, without <code>2</code> the object explodes"
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msgstr ""
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#. type: Bullet: 'o'
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#: ../E/cheats.txt:47
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#: ../E/cheats.txt:48
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#, no-wrap
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msgid "<code>setbuild </code>Sets buildings bitmask, <code>1</code>: new bitmask"
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msgstr ""
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#. type: Bullet: 'o'
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#: ../E/cheats.txt:48
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#: ../E/cheats.txt:49
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#, no-wrap
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msgid "<code>setresearchenable </code>Sets researches bitmask, <code>1</code>: new bitmask"
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msgstr ""
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#. type: Bullet: 'o'
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#: ../E/cheats.txt:49
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#: ../E/cheats.txt:50
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#, no-wrap
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msgid "<code>setresearchdone </code>Sets done researches bitmask, <code>1</code>: new bitmask"
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msgstr ""
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#. type: Bullet: 'o'
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#: ../E/cheats.txt:50
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#: ../E/cheats.txt:51
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#, no-wrap
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msgid "<code>getbuild </code>Returns buildings bitmask"
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msgstr ""
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#. type: Bullet: 'o'
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#: ../E/cheats.txt:51
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#: ../E/cheats.txt:52
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#, no-wrap
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msgid "<code>getresearchenable </code>Returns researches bitmask"
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msgstr ""
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#. type: Bullet: 'o'
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#: ../E/cheats.txt:52
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#: ../E/cheats.txt:53
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#, no-wrap
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msgid "<code>getresearchdone </code>Returns done researches bitmask"
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msgstr ""
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#. type: Bullet: 'o'
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#: ../E/cheats.txt:53
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#: ../E/cheats.txt:54
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#, no-wrap
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msgid "<code>playmusic </code>Plays music, <code>1</code>: file name, <code>2</code>: repeat"
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msgstr ""
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#. type: Bullet: 'o'
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#: ../E/cheats.txt:54
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#: ../E/cheats.txt:55
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#, no-wrap
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msgid "<code>stopmusic </code>Stops music"
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msgstr ""
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@ -1038,3 +1038,9 @@ msgid ""
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"There are hidden commands in CBOT that are not even highlighted in the editor. They are considered cheating, so do not use them for \"legal\" programs. It should be fine to use them for level creation though if there is no other way.\n"
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"Numbers mean order of parameters."
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msgstr ""
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#. type: Bullet: 'o'
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#: ../E/cheats.txt:46
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#, no-wrap
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msgid "<code>ipf </code>Sets the number of instructions per frame, <code>1</code>: the number, default is <code>100</code>"
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msgstr ""
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@ -889,55 +889,55 @@ msgid "<code>photo2 </code>Same as <code>photo1</code>, except it hides in
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msgstr ""
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#. type: Bullet: 'o'
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#: ../E/cheats.txt:46
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#: ../E/cheats.txt:47
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#, no-wrap
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msgid "<code>delete </code>Damages the object, <code>1</code>: object's ID, <code>2</code>: magnifyDamage multiplier, without <code>2</code> the object explodes"
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msgstr ""
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#. type: Bullet: 'o'
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#: ../E/cheats.txt:47
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#: ../E/cheats.txt:48
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#, no-wrap
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msgid "<code>setbuild </code>Sets buildings bitmask, <code>1</code>: new bitmask"
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msgstr ""
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#. type: Bullet: 'o'
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#: ../E/cheats.txt:48
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#: ../E/cheats.txt:49
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#, no-wrap
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msgid "<code>setresearchenable </code>Sets researches bitmask, <code>1</code>: new bitmask"
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msgstr ""
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#. type: Bullet: 'o'
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#: ../E/cheats.txt:49
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#: ../E/cheats.txt:50
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#, no-wrap
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msgid "<code>setresearchdone </code>Sets done researches bitmask, <code>1</code>: new bitmask"
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msgstr ""
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#. type: Bullet: 'o'
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#: ../E/cheats.txt:50
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#: ../E/cheats.txt:51
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#, no-wrap
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msgid "<code>getbuild </code>Returns buildings bitmask"
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msgstr ""
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#. type: Bullet: 'o'
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#: ../E/cheats.txt:51
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#: ../E/cheats.txt:52
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#, no-wrap
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msgid "<code>getresearchenable </code>Returns researches bitmask"
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msgstr ""
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#. type: Bullet: 'o'
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#: ../E/cheats.txt:52
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#: ../E/cheats.txt:53
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#, no-wrap
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msgid "<code>getresearchdone </code>Returns done researches bitmask"
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msgstr ""
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#. type: Bullet: 'o'
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#: ../E/cheats.txt:53
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#: ../E/cheats.txt:54
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#, no-wrap
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msgid "<code>playmusic </code>Plays music, <code>1</code>: file name, <code>2</code>: repeat"
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msgstr ""
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#. type: Bullet: 'o'
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#: ../E/cheats.txt:54
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#: ../E/cheats.txt:55
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#, no-wrap
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msgid "<code>stopmusic </code>Stops music"
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msgstr ""
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@ -1009,3 +1009,9 @@ msgid ""
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"There are hidden commands in CBOT that are not even highlighted in the editor. They are considered cheating, so do not use them for \"legal\" programs. It should be fine to use them for level creation though if there is no other way.\n"
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"Numbers mean order of parameters."
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msgstr ""
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#. type: Bullet: 'o'
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#: ../E/cheats.txt:46
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#, no-wrap
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msgid "<code>ipf </code>Sets the number of instructions per frame, <code>1</code>: the number, default is <code>100</code>"
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msgstr ""
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