Inject translations in level files at build time
parent
7c2833ce43
commit
0320b7fd74
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@ -8,9 +8,10 @@ install(DIRECTORY ai DESTINATION ${COLOBOT_INSTALL_DATA_DIR})
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install(DIRECTORY fonts DESTINATION ${COLOBOT_INSTALL_DATA_DIR})
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install(DIRECTORY help DESTINATION ${COLOBOT_INSTALL_DATA_DIR})
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install(DIRECTORY icons DESTINATION ${COLOBOT_INSTALL_DATA_DIR})
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install(DIRECTORY levels DESTINATION ${COLOBOT_INSTALL_DATA_DIR})
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install(DIRECTORY models DESTINATION ${COLOBOT_INSTALL_DATA_DIR})
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#install(DIRECTORY models-new DESTINATION ${COLOBOT_INSTALL_DATA_DIR})
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install(DIRECTORY music DESTINATION ${COLOBOT_INSTALL_DATA_DIR})
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install(DIRECTORY sounds DESTINATION ${COLOBOT_INSTALL_DATA_DIR})
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install(DIRECTORY textures DESTINATION ${COLOBOT_INSTALL_DATA_DIR})
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add_subdirectory(levels)
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@ -0,0 +1,18 @@
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cmake_minimum_required(VERSION 2.8)
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# Translate translatable material
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find_program(PO4A po4a)
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if(PO4A)
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add_custom_command(OUTPUT levels_i18n
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COMMAND ./gen_levels_xml.sh
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COMMAND touch ${CMAKE_CURRENT_BINARY_DIR}/levels_i18n
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WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
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COMMENT "Handle level instruction translations"
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)
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add_custom_target(translate_levels ALL DEPENDS ${CMAKE_CURRENT_BINARY_DIR}/levels_i18n)
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endif()
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file(GLOB levelfiles "${CMAKE_CURRENT_SOURCE_DIR}/*.txt")
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list(REMOVE_ITEM levelfiles "${CMAKE_CURRENT_SOURCE_DIR}/CMakeLists.txt")
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install(FILES ${levelfiles} DESTINATION ${COLOBOT_INSTALL_DATA_DIR}/levels/)
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