From 01e93d6b53d38fb94e73130326353f4faf2e156d Mon Sep 17 00:00:00 2001 From: Fiftytwo Date: Thu, 30 Nov 2017 18:06:24 +0100 Subject: [PATCH] Add Builder documentation --- help/bots/E/botbc.txt | 32 ++++++++++++++++++++++++++++++++ help/bots/E/botbj.txt | 32 ++++++++++++++++++++++++++++++++ help/bots/E/botbr.txt | 32 ++++++++++++++++++++++++++++++++ help/bots/E/botbs.txt | 32 ++++++++++++++++++++++++++++++++ help/cbot/E/category.txt | 5 +++++ 5 files changed, 133 insertions(+) create mode 100644 help/bots/E/botbc.txt create mode 100644 help/bots/E/botbj.txt create mode 100644 help/bots/E/botbr.txt create mode 100644 help/bots/E/botbs.txt diff --git a/help/bots/E/botbc.txt b/help/bots/E/botbc.txt new file mode 100644 index 00000000..6002852c --- /dev/null +++ b/help/bots/E/botbc.txt @@ -0,0 +1,32 @@ +\b;\button 193; Tracked Builder +\image botbc 8 8; +Tracked bot equipped with a neutron gun. + +\button 196; Opens a build menu with the following options : +\button 160; \c;\l;BotFactory\u object\factory; \n;Robot Factory +\button 163; \c;\l;ResearchCenter\u object\research; \n;Research Center +\button 168; \c;\l;RadarStation\u object\radar; \n;Radar +\button 172; \c;\l;ExchangePost\u object\exchange; \n;Information Exchange Post +\button 169; \c;\l;RepairCenter\u object\repair; \n;Repair Center +\button 165; \c;\l;DefenseTower\u object\tower; \n;Defense Tower +\button 166; \c;\l;AutoLab\u object\labo; \n;Organic Matter Analyzer +\button 164; \c;\l;PowerStation\u object\station; \n;Power Station +\button 167; \c;\l;PowerPlant\u object\energy; \n;Power Cell Factory +\button 170; \c;\l;NuclearPlant\u object\nuclear; \n;Nuclear Plant +\button 162; \c;\l;Converter\u object\convert; \n;Titanium Converter +\button 161; \c;\l;Derrick\u object\derrick; \n;Derrick +\button 174; \c;\l;PowerCaptor\u object\captor; \n;Parabolic Lightning Conductor +\button 175; \c;\l;Vault\u object\safe; \n;Vault + +Tracked bots can ascend steep inclinations but they are quite slow and use a lot of energy. On flat ground for short distances, a \l;wheeled builder\u object\botbr; is a better option. When it is possible to build \l;winged bots\u object\botbj;, these represent the best solution for long distances. + +\t;Programming +To program the bot's movements, use the following commands : \c;\l;move\u cbot\move;\n;, \c;\l;turn\u cbot\turn;\n;, \c;\l;motor\u cbot\motor;\n;, \c;\l;goto\u cbot\goto;\n;. + +To program the neutron gun, use \c;\l;build\u cbot\build;\n;. + +\t;Object \l;Category\u cbot\category; +\c;TrackedBuilder\n; + +\t;See also +\l;CBOT Language\u cbot;, \l;Variables\u cbot\type; and \l;Categories\u cbot\category;. diff --git a/help/bots/E/botbj.txt b/help/bots/E/botbj.txt new file mode 100644 index 00000000..5e025168 --- /dev/null +++ b/help/bots/E/botbj.txt @@ -0,0 +1,32 @@ +\b;\button 194; Winged Builder +\image botbj 8 8; +Jet propelled flying bot equipped with a neutron gun. + +\button 196; Opens a build menu with the following options : +\button 160; \c;\l;BotFactory\u object\factory; \n;Robot Factory +\button 163; \c;\l;ResearchCenter\u object\research; \n;Research Center +\button 168; \c;\l;RadarStation\u object\radar; \n;Radar +\button 172; \c;\l;ExchangePost\u object\exchange; \n;Information Exchange Post +\button 169; \c;\l;RepairCenter\u object\repair; \n;Repair Center +\button 165; \c;\l;DefenseTower\u object\tower; \n;Defense Tower +\button 166; \c;\l;AutoLab\u object\labo; \n;Organic Matter Analyzer +\button 164; \c;\l;PowerStation\u object\station; \n;Power Station +\button 167; \c;\l;PowerPlant\u object\energy; \n;Power Cell Factory +\button 170; \c;\l;NuclearPlant\u object\nuclear; \n;Nuclear Plant +\button 162; \c;\l;Converter\u object\convert; \n;Titanium Converter +\button 161; \c;\l;Derrick\u object\derrick; \n;Derrick +\button 174; \c;\l;PowerCaptor\u object\captor; \n;Parabolic Lightning Conductor +\button 175; \c;\l;Vault\u object\safe; \n;Vault + +Winged bots can fly across natural obstacles such as mountains or lakes but their energy supply is used up quickly. They're slow on the ground. To cover a short distance that will not call for flying, it is recommended to use a \l;wheeled builder\u object\botbr; instead. + +\t;Programming +To program the bot's movements, use the following commands : \c;\l;move\u cbot\move;\n;, \c;\l;turn\u cbot\turn;\n;, \c;\l;motor\u cbot\motor;\n;, \c;\l;jet\u cbot\jet;\n;, \c;\l;goto\u cbot\goto;\n;. + +To program the neutron gun, use \c;\l;build\u cbot\build;\n;. + +\t;Object \l;Category\u cbot\category; +\c;WingedBuilder\n; + +\t;See also +\l;CBOT Language\u cbot;, \l;Variables\u cbot\type; and \l;Categories\u cbot\category;. diff --git a/help/bots/E/botbr.txt b/help/bots/E/botbr.txt new file mode 100644 index 00000000..7aefb169 --- /dev/null +++ b/help/bots/E/botbr.txt @@ -0,0 +1,32 @@ +\b;\button 192; Wheeled Builder +\image botbr 8 8; +Wheeled bot equipped with a neutron gun. + +\button 196; Opens a build menu with the following options : +\button 160; \c;\l;BotFactory\u object\factory; \n;Robot Factory +\button 163; \c;\l;ResearchCenter\u object\research; \n;Research Center +\button 168; \c;\l;RadarStation\u object\radar; \n;Radar +\button 172; \c;\l;ExchangePost\u object\exchange; \n;Information Exchange Post +\button 169; \c;\l;RepairCenter\u object\repair; \n;Repair Center +\button 165; \c;\l;DefenseTower\u object\tower; \n;Defense Tower +\button 166; \c;\l;AutoLab\u object\labo; \n;Organic Matter Analyzer +\button 164; \c;\l;PowerStation\u object\station; \n;Power Station +\button 167; \c;\l;PowerPlant\u object\energy; \n;Power Cell Factory +\button 170; \c;\l;NuclearPlant\u object\nuclear; \n;Nuclear Plant +\button 162; \c;\l;Converter\u object\convert; \n;Titanium Converter +\button 161; \c;\l;Derrick\u object\derrick; \n;Derrick +\button 174; \c;\l;PowerCaptor\u object\captor; \n;Parabolic Lightning Conductor +\button 175; \c;\l;Vault\u object\safe; \n;Vault + +Wheels constitute a standard, fast and energy-saving mode of propulsion, which is perfectly adapted for a relatively flat terrain. Whenever the terrain gets sloped, it is advised to use a \l;winged builder\u object\botbj; instead, or, if this is impossible, a \l;tracked builder\u object\botbc;. + +\t;Programming +To program the bot's movements, use the following commands : \c;\l;move\u cbot\move;\n;, \c;\l;turn\u cbot\turn;\n;, \c;\l;motor\u cbot\motor;\n;, \c;\l;goto\u cbot\goto;\n;. + +To program the neutron gun, use \c;\l;build\u cbot\build;\n;. + +\t;Object \l;Category\u cbot\category; +\c;WheeledBuilder\n; + +\t;See also +\l;CBOT Language\u cbot;, \l;Variables\u cbot\type; and \l;Categories\u cbot\category;. diff --git a/help/bots/E/botbs.txt b/help/bots/E/botbs.txt new file mode 100644 index 00000000..2f3b2cfa --- /dev/null +++ b/help/bots/E/botbs.txt @@ -0,0 +1,32 @@ +\b;\button 195; Legged Builder +\image botbs 8 8; +Ant-legged creeping bot equipped with a neutron gun. + +\button 196; Opens a build menu with the following options : +\button 160; \c;\l;BotFactory\u object\factory; \n;Robot Factory +\button 163; \c;\l;ResearchCenter\u object\research; \n;Research Center +\button 168; \c;\l;RadarStation\u object\radar; \n;Radar +\button 172; \c;\l;ExchangePost\u object\exchange; \n;Information Exchange Post +\button 169; \c;\l;RepairCenter\u object\repair; \n;Repair Center +\button 165; \c;\l;DefenseTower\u object\tower; \n;Defense Tower +\button 166; \c;\l;AutoLab\u object\labo; \n;Organic Matter Analyzer +\button 164; \c;\l;PowerStation\u object\station; \n;Power Station +\button 167; \c;\l;PowerPlant\u object\energy; \n;Power Cell Factory +\button 170; \c;\l;NuclearPlant\u object\nuclear; \n;Nuclear Plant +\button 162; \c;\l;Converter\u object\convert; \n;Titanium Converter +\button 161; \c;\l;Derrick\u object\derrick; \n;Derrick +\button 174; \c;\l;PowerCaptor\u object\captor; \n;Parabolic Lightning Conductor +\button 175; \c;\l;Vault\u object\safe; \n;Vault + +A moving legged builder uses up half as much energy as a \l;wheeled builder\u object\botbr;. A legged bot is also perfectly adapted to climb the steepest slopes. + +\t;Programming +To program the bot's movements, use the following commands : \c;\l;move\u cbot\move;\n;, \c;\l;turn\u cbot\turn;\n;, \c;\l;motor\u cbot\motor;\n;, \c;\l;goto\u cbot\goto;\n;. + +To program the neutron gun, use \c;\l;build\u cbot\build;\n;. + +\t;Object \l;Category\u cbot\category; +\c;LeggedBuilder\n; + +\t;See also +\l;CBOT Language\u cbot;, \l;Variables\u cbot\type; and \l;Categories\u cbot\category;. diff --git a/help/cbot/E/category.txt b/help/cbot/E/category.txt index 4f362c07..408d975c 100644 --- a/help/cbot/E/category.txt +++ b/help/cbot/E/category.txt @@ -67,6 +67,11 @@ Below are the different categories available: \button 155; \c;\l;WingedOrgaShooter\u object\botoj; \n;Winged Orga Shooter \button 156; \c;\l;LeggedOrgaShooter\u object\botos; \n;Legged Orga Shooter +\button 192; \c;\l;WheeledBuilder\u object\botbr; \n;Wheeled Builder +\button 193; \c;\l;TrackedBuilder\u object\botbc; \n;Tracked Builder +\button 194; \c;\l;WingedBuilder\u object\botbj; \n;Winged Builder +\button 195; \c;\l;LeggedBuilder\u object\botbs; \n;Legged Builder + \button 149; \c;\l;Subber\u object\botsub; \n;Subber \button 148; \c;\l;Recycler\u object\botrecy; \n;Recycler \button 157; \c;\l;Shielder\u object\botshld; \n;Shielder