Add Builder documentation

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\b;\button 193; Tracked Builder
\image botbc 8 8;
Tracked bot equipped with a neutron gun.
\button 196; Opens a build menu with the following options :
\button 160; \c;\l;BotFactory\u object\factory; \n;Robot Factory
\button 163; \c;\l;ResearchCenter\u object\research; \n;Research Center
\button 168; \c;\l;RadarStation\u object\radar; \n;Radar
\button 172; \c;\l;ExchangePost\u object\exchange; \n;Information Exchange Post
\button 169; \c;\l;RepairCenter\u object\repair; \n;Repair Center
\button 165; \c;\l;DefenseTower\u object\tower; \n;Defense Tower
\button 166; \c;\l;AutoLab\u object\labo; \n;Organic Matter Analyzer
\button 164; \c;\l;PowerStation\u object\station; \n;Power Station
\button 167; \c;\l;PowerPlant\u object\energy; \n;Power Cell Factory
\button 170; \c;\l;NuclearPlant\u object\nuclear; \n;Nuclear Plant
\button 162; \c;\l;Converter\u object\convert; \n;Titanium Converter
\button 161; \c;\l;Derrick\u object\derrick; \n;Derrick
\button 174; \c;\l;PowerCaptor\u object\captor; \n;Parabolic Lightning Conductor
\button 175; \c;\l;Vault\u object\safe; \n;Vault
Tracked bots can ascend steep inclinations but they are quite slow and use a lot of energy. On flat ground for short distances, a \l;wheeled builder\u object\botbr; is a better option. When it is possible to build \l;winged bots\u object\botbj;, these represent the best solution for long distances.
\t;Programming
To program the bot's movements, use the following commands : \c;\l;move\u cbot\move;\n;, \c;\l;turn\u cbot\turn;\n;, \c;\l;motor\u cbot\motor;\n;, \c;\l;goto\u cbot\goto;\n;.
To program the neutron gun, use \c;\l;build\u cbot\build;\n;.
\t;Object \l;Category\u cbot\category;
\c;TrackedBuilder\n;
\t;See also
\l;CBOT Language\u cbot;, \l;Variables\u cbot\type; and \l;Categories\u cbot\category;.

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help/bots/E/botbj.txt Normal file
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\b;\button 194; Winged Builder
\image botbj 8 8;
Jet propelled flying bot equipped with a neutron gun.
\button 196; Opens a build menu with the following options :
\button 160; \c;\l;BotFactory\u object\factory; \n;Robot Factory
\button 163; \c;\l;ResearchCenter\u object\research; \n;Research Center
\button 168; \c;\l;RadarStation\u object\radar; \n;Radar
\button 172; \c;\l;ExchangePost\u object\exchange; \n;Information Exchange Post
\button 169; \c;\l;RepairCenter\u object\repair; \n;Repair Center
\button 165; \c;\l;DefenseTower\u object\tower; \n;Defense Tower
\button 166; \c;\l;AutoLab\u object\labo; \n;Organic Matter Analyzer
\button 164; \c;\l;PowerStation\u object\station; \n;Power Station
\button 167; \c;\l;PowerPlant\u object\energy; \n;Power Cell Factory
\button 170; \c;\l;NuclearPlant\u object\nuclear; \n;Nuclear Plant
\button 162; \c;\l;Converter\u object\convert; \n;Titanium Converter
\button 161; \c;\l;Derrick\u object\derrick; \n;Derrick
\button 174; \c;\l;PowerCaptor\u object\captor; \n;Parabolic Lightning Conductor
\button 175; \c;\l;Vault\u object\safe; \n;Vault
Winged bots can fly across natural obstacles such as mountains or lakes but their energy supply is used up quickly. They're slow on the ground. To cover a short distance that will not call for flying, it is recommended to use a \l;wheeled builder\u object\botbr; instead.
\t;Programming
To program the bot's movements, use the following commands : \c;\l;move\u cbot\move;\n;, \c;\l;turn\u cbot\turn;\n;, \c;\l;motor\u cbot\motor;\n;, \c;\l;jet\u cbot\jet;\n;, \c;\l;goto\u cbot\goto;\n;.
To program the neutron gun, use \c;\l;build\u cbot\build;\n;.
\t;Object \l;Category\u cbot\category;
\c;WingedBuilder\n;
\t;See also
\l;CBOT Language\u cbot;, \l;Variables\u cbot\type; and \l;Categories\u cbot\category;.

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\b;\button 192; Wheeled Builder
\image botbr 8 8;
Wheeled bot equipped with a neutron gun.
\button 196; Opens a build menu with the following options :
\button 160; \c;\l;BotFactory\u object\factory; \n;Robot Factory
\button 163; \c;\l;ResearchCenter\u object\research; \n;Research Center
\button 168; \c;\l;RadarStation\u object\radar; \n;Radar
\button 172; \c;\l;ExchangePost\u object\exchange; \n;Information Exchange Post
\button 169; \c;\l;RepairCenter\u object\repair; \n;Repair Center
\button 165; \c;\l;DefenseTower\u object\tower; \n;Defense Tower
\button 166; \c;\l;AutoLab\u object\labo; \n;Organic Matter Analyzer
\button 164; \c;\l;PowerStation\u object\station; \n;Power Station
\button 167; \c;\l;PowerPlant\u object\energy; \n;Power Cell Factory
\button 170; \c;\l;NuclearPlant\u object\nuclear; \n;Nuclear Plant
\button 162; \c;\l;Converter\u object\convert; \n;Titanium Converter
\button 161; \c;\l;Derrick\u object\derrick; \n;Derrick
\button 174; \c;\l;PowerCaptor\u object\captor; \n;Parabolic Lightning Conductor
\button 175; \c;\l;Vault\u object\safe; \n;Vault
Wheels constitute a standard, fast and energy-saving mode of propulsion, which is perfectly adapted for a relatively flat terrain. Whenever the terrain gets sloped, it is advised to use a \l;winged builder\u object\botbj; instead, or, if this is impossible, a \l;tracked builder\u object\botbc;.
\t;Programming
To program the bot's movements, use the following commands : \c;\l;move\u cbot\move;\n;, \c;\l;turn\u cbot\turn;\n;, \c;\l;motor\u cbot\motor;\n;, \c;\l;goto\u cbot\goto;\n;.
To program the neutron gun, use \c;\l;build\u cbot\build;\n;.
\t;Object \l;Category\u cbot\category;
\c;WheeledBuilder\n;
\t;See also
\l;CBOT Language\u cbot;, \l;Variables\u cbot\type; and \l;Categories\u cbot\category;.

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\b;\button 195; Legged Builder
\image botbs 8 8;
Ant-legged creeping bot equipped with a neutron gun.
\button 196; Opens a build menu with the following options :
\button 160; \c;\l;BotFactory\u object\factory; \n;Robot Factory
\button 163; \c;\l;ResearchCenter\u object\research; \n;Research Center
\button 168; \c;\l;RadarStation\u object\radar; \n;Radar
\button 172; \c;\l;ExchangePost\u object\exchange; \n;Information Exchange Post
\button 169; \c;\l;RepairCenter\u object\repair; \n;Repair Center
\button 165; \c;\l;DefenseTower\u object\tower; \n;Defense Tower
\button 166; \c;\l;AutoLab\u object\labo; \n;Organic Matter Analyzer
\button 164; \c;\l;PowerStation\u object\station; \n;Power Station
\button 167; \c;\l;PowerPlant\u object\energy; \n;Power Cell Factory
\button 170; \c;\l;NuclearPlant\u object\nuclear; \n;Nuclear Plant
\button 162; \c;\l;Converter\u object\convert; \n;Titanium Converter
\button 161; \c;\l;Derrick\u object\derrick; \n;Derrick
\button 174; \c;\l;PowerCaptor\u object\captor; \n;Parabolic Lightning Conductor
\button 175; \c;\l;Vault\u object\safe; \n;Vault
A moving legged builder uses up half as much energy as a \l;wheeled builder\u object\botbr;. A legged bot is also perfectly adapted to climb the steepest slopes.
\t;Programming
To program the bot's movements, use the following commands : \c;\l;move\u cbot\move;\n;, \c;\l;turn\u cbot\turn;\n;, \c;\l;motor\u cbot\motor;\n;, \c;\l;goto\u cbot\goto;\n;.
To program the neutron gun, use \c;\l;build\u cbot\build;\n;.
\t;Object \l;Category\u cbot\category;
\c;LeggedBuilder\n;
\t;See also
\l;CBOT Language\u cbot;, \l;Variables\u cbot\type; and \l;Categories\u cbot\category;.

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\button 155; \c;\l;WingedOrgaShooter\u object\botoj; \n;Winged Orga Shooter
\button 156; \c;\l;LeggedOrgaShooter\u object\botos; \n;Legged Orga Shooter
\button 192; \c;\l;WheeledBuilder\u object\botbr; \n;Wheeled Builder
\button 193; \c;\l;TrackedBuilder\u object\botbc; \n;Tracked Builder
\button 194; \c;\l;WingedBuilder\u object\botbj; \n;Winged Builder
\button 195; \c;\l;LeggedBuilder\u object\botbs; \n;Legged Builder
\button 149; \c;\l;Subber\u object\botsub; \n;Subber
\button 148; \c;\l;Recycler\u object\botrecy; \n;Recycler
\button 157; \c;\l;Shielder\u object\botshld; \n;Shielder