Add Builder documentation
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\b;\button 193; Tracked Builder
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\image botbc 8 8;
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Tracked bot equipped with a neutron gun.
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\button 196; Opens a build menu with the following options :
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\button 160; \c;\l;BotFactory\u object\factory; \n;Robot Factory
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\button 163; \c;\l;ResearchCenter\u object\research; \n;Research Center
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\button 168; \c;\l;RadarStation\u object\radar; \n;Radar
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\button 172; \c;\l;ExchangePost\u object\exchange; \n;Information Exchange Post
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\button 169; \c;\l;RepairCenter\u object\repair; \n;Repair Center
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\button 165; \c;\l;DefenseTower\u object\tower; \n;Defense Tower
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\button 166; \c;\l;AutoLab\u object\labo; \n;Organic Matter Analyzer
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\button 164; \c;\l;PowerStation\u object\station; \n;Power Station
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\button 167; \c;\l;PowerPlant\u object\energy; \n;Power Cell Factory
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\button 170; \c;\l;NuclearPlant\u object\nuclear; \n;Nuclear Plant
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\button 162; \c;\l;Converter\u object\convert; \n;Titanium Converter
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\button 161; \c;\l;Derrick\u object\derrick; \n;Derrick
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\button 174; \c;\l;PowerCaptor\u object\captor; \n;Parabolic Lightning Conductor
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\button 175; \c;\l;Vault\u object\safe; \n;Vault
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Tracked bots can ascend steep inclinations but they are quite slow and use a lot of energy. On flat ground for short distances, a \l;wheeled builder\u object\botbr; is a better option. When it is possible to build \l;winged bots\u object\botbj;, these represent the best solution for long distances.
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\t;Programming
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To program the bot's movements, use the following commands : \c;\l;move\u cbot\move;\n;, \c;\l;turn\u cbot\turn;\n;, \c;\l;motor\u cbot\motor;\n;, \c;\l;goto\u cbot\goto;\n;.
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To program the neutron gun, use \c;\l;build\u cbot\build;\n;.
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\t;Object \l;Category\u cbot\category;
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\c;TrackedBuilder\n;
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\t;See also
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\l;CBOT Language\u cbot;, \l;Variables\u cbot\type; and \l;Categories\u cbot\category;.
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\b;\button 194; Winged Builder
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\image botbj 8 8;
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Jet propelled flying bot equipped with a neutron gun.
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\button 196; Opens a build menu with the following options :
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\button 160; \c;\l;BotFactory\u object\factory; \n;Robot Factory
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\button 163; \c;\l;ResearchCenter\u object\research; \n;Research Center
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\button 168; \c;\l;RadarStation\u object\radar; \n;Radar
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\button 172; \c;\l;ExchangePost\u object\exchange; \n;Information Exchange Post
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\button 169; \c;\l;RepairCenter\u object\repair; \n;Repair Center
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\button 165; \c;\l;DefenseTower\u object\tower; \n;Defense Tower
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\button 166; \c;\l;AutoLab\u object\labo; \n;Organic Matter Analyzer
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\button 164; \c;\l;PowerStation\u object\station; \n;Power Station
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\button 167; \c;\l;PowerPlant\u object\energy; \n;Power Cell Factory
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\button 170; \c;\l;NuclearPlant\u object\nuclear; \n;Nuclear Plant
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\button 162; \c;\l;Converter\u object\convert; \n;Titanium Converter
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\button 161; \c;\l;Derrick\u object\derrick; \n;Derrick
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\button 174; \c;\l;PowerCaptor\u object\captor; \n;Parabolic Lightning Conductor
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\button 175; \c;\l;Vault\u object\safe; \n;Vault
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Winged bots can fly across natural obstacles such as mountains or lakes but their energy supply is used up quickly. They're slow on the ground. To cover a short distance that will not call for flying, it is recommended to use a \l;wheeled builder\u object\botbr; instead.
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\t;Programming
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To program the bot's movements, use the following commands : \c;\l;move\u cbot\move;\n;, \c;\l;turn\u cbot\turn;\n;, \c;\l;motor\u cbot\motor;\n;, \c;\l;jet\u cbot\jet;\n;, \c;\l;goto\u cbot\goto;\n;.
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To program the neutron gun, use \c;\l;build\u cbot\build;\n;.
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\t;Object \l;Category\u cbot\category;
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\c;WingedBuilder\n;
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\t;See also
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\l;CBOT Language\u cbot;, \l;Variables\u cbot\type; and \l;Categories\u cbot\category;.
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\b;\button 192; Wheeled Builder
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\image botbr 8 8;
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Wheeled bot equipped with a neutron gun.
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\button 196; Opens a build menu with the following options :
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\button 160; \c;\l;BotFactory\u object\factory; \n;Robot Factory
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\button 163; \c;\l;ResearchCenter\u object\research; \n;Research Center
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\button 168; \c;\l;RadarStation\u object\radar; \n;Radar
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\button 172; \c;\l;ExchangePost\u object\exchange; \n;Information Exchange Post
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\button 169; \c;\l;RepairCenter\u object\repair; \n;Repair Center
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\button 165; \c;\l;DefenseTower\u object\tower; \n;Defense Tower
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\button 166; \c;\l;AutoLab\u object\labo; \n;Organic Matter Analyzer
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\button 164; \c;\l;PowerStation\u object\station; \n;Power Station
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\button 167; \c;\l;PowerPlant\u object\energy; \n;Power Cell Factory
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\button 170; \c;\l;NuclearPlant\u object\nuclear; \n;Nuclear Plant
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\button 162; \c;\l;Converter\u object\convert; \n;Titanium Converter
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\button 161; \c;\l;Derrick\u object\derrick; \n;Derrick
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\button 174; \c;\l;PowerCaptor\u object\captor; \n;Parabolic Lightning Conductor
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\button 175; \c;\l;Vault\u object\safe; \n;Vault
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Wheels constitute a standard, fast and energy-saving mode of propulsion, which is perfectly adapted for a relatively flat terrain. Whenever the terrain gets sloped, it is advised to use a \l;winged builder\u object\botbj; instead, or, if this is impossible, a \l;tracked builder\u object\botbc;.
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\t;Programming
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To program the bot's movements, use the following commands : \c;\l;move\u cbot\move;\n;, \c;\l;turn\u cbot\turn;\n;, \c;\l;motor\u cbot\motor;\n;, \c;\l;goto\u cbot\goto;\n;.
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To program the neutron gun, use \c;\l;build\u cbot\build;\n;.
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\t;Object \l;Category\u cbot\category;
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\c;WheeledBuilder\n;
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\t;See also
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\l;CBOT Language\u cbot;, \l;Variables\u cbot\type; and \l;Categories\u cbot\category;.
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\b;\button 195; Legged Builder
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\image botbs 8 8;
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Ant-legged creeping bot equipped with a neutron gun.
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\button 196; Opens a build menu with the following options :
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\button 160; \c;\l;BotFactory\u object\factory; \n;Robot Factory
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\button 163; \c;\l;ResearchCenter\u object\research; \n;Research Center
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\button 168; \c;\l;RadarStation\u object\radar; \n;Radar
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\button 172; \c;\l;ExchangePost\u object\exchange; \n;Information Exchange Post
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\button 169; \c;\l;RepairCenter\u object\repair; \n;Repair Center
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\button 165; \c;\l;DefenseTower\u object\tower; \n;Defense Tower
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\button 166; \c;\l;AutoLab\u object\labo; \n;Organic Matter Analyzer
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\button 164; \c;\l;PowerStation\u object\station; \n;Power Station
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\button 167; \c;\l;PowerPlant\u object\energy; \n;Power Cell Factory
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\button 170; \c;\l;NuclearPlant\u object\nuclear; \n;Nuclear Plant
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\button 162; \c;\l;Converter\u object\convert; \n;Titanium Converter
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\button 161; \c;\l;Derrick\u object\derrick; \n;Derrick
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\button 174; \c;\l;PowerCaptor\u object\captor; \n;Parabolic Lightning Conductor
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\button 175; \c;\l;Vault\u object\safe; \n;Vault
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A moving legged builder uses up half as much energy as a \l;wheeled builder\u object\botbr;. A legged bot is also perfectly adapted to climb the steepest slopes.
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\t;Programming
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To program the bot's movements, use the following commands : \c;\l;move\u cbot\move;\n;, \c;\l;turn\u cbot\turn;\n;, \c;\l;motor\u cbot\motor;\n;, \c;\l;goto\u cbot\goto;\n;.
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To program the neutron gun, use \c;\l;build\u cbot\build;\n;.
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\t;Object \l;Category\u cbot\category;
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\c;LeggedBuilder\n;
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\t;See also
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\l;CBOT Language\u cbot;, \l;Variables\u cbot\type; and \l;Categories\u cbot\category;.
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@ -67,6 +67,11 @@ Below are the different categories available:
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\button 155; \c;\l;WingedOrgaShooter\u object\botoj; \n;Winged Orga Shooter
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\button 156; \c;\l;LeggedOrgaShooter\u object\botos; \n;Legged Orga Shooter
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\button 192; \c;\l;WheeledBuilder\u object\botbr; \n;Wheeled Builder
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\button 193; \c;\l;TrackedBuilder\u object\botbc; \n;Tracked Builder
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\button 194; \c;\l;WingedBuilder\u object\botbj; \n;Winged Builder
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\button 195; \c;\l;LeggedBuilder\u object\botbs; \n;Legged Builder
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\button 149; \c;\l;Subber\u object\botsub; \n;Subber
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\button 148; \c;\l;Recycler\u object\botrecy; \n;Recycler
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\button 157; \c;\l;Shielder\u object\botshld; \n;Shielder
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