2012-12-29 10:30:42 +00:00
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extern void object::Attack( )
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{
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int list[];
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int i;
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object p;
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float dist, prox;
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point dest;
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errmode(0); // ne stoppe pas si erreur
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while ( ismovie() != 0 ) wait(1);
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i = 0;
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list[i++] = WingedGrabber;
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list[i++] = TrackedGrabber;
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list[i++] = WheeledGrabber;
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list[i++] = LeggedGrabber;
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list[i++] = WingedShooter;
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list[i++] = TrackedShooter;
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list[i++] = WheeledShooter;
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list[i++] = LeggedShooter;
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list[i++] = WingedOrgaShooter;
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list[i++] = TrackedOrgaShooter;
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list[i++] = WheeledOrgaShooter;
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list[i++] = LeggedOrgaShooter;
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list[i++] = WingedSniffer;
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list[i++] = TrackedSniffer;
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list[i++] = WheeledSniffer;
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list[i++] = LeggedSniffer;
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list[i++] = Thumper;
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list[i++] = PhazerShooter;
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list[i++] = Recycler;
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list[i++] = Shielder;
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list[i++] = Subber;
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list[i++] = Me;
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list[i++] = Derrick;
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list[i++] = BotFactory;
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list[i++] = PowerStation;
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list[i++] = Converter;
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list[i++] = RepairCenter;
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list[i++] = DefenseTower;
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list[i++] = AlienNest;
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list[i++] = ResearchCenter;
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list[i++] = RadarStation;
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list[i++] = ExchangePost;
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list[i++] = PowerPlant;
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list[i++] = AutoLab;
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list[i++] = NuclearPlant;
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while ( true )
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{
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p = radar(list, 0, 360, 0, 30);
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if ( p == null )
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{
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wait(2);
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}
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else
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{
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dist = distance(p.position, position);
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if ( dist <= 10 )
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{
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fire();
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}
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else
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{
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prox = dist-5;
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if ( prox > 25 ) prox = 25;
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dest.x = (position.x-p.position.x)*prox/dist + p.position.x;
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dest.y = (position.y-p.position.y)*prox/dist + p.position.y;
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dest.z = (position.z-p.position.z)*prox/dist + p.position.z;
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goto(dest);
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}
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}
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}
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}
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