colobot-data/ai/antattaw.txt

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extern void object::Attack( )
{
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int list[], i; // liste des objets cherchés
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object target; // info sur la cible
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point lastPos; // dernière position (pr test si bloquée)
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float distTar; // distance de la cible
float dirTar; // direction de la cible
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float r; // valeur aléatoire
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float mp; // puissance moteur
float tangle; // angle d'esquive en cas d'eau
boolean ifmove; // si on avance en tirant ou pas
errmode(0); // ne stoppe pas si erreur
while ( ismovie() != 0 ) wait(1);
i = 0;
list[i++] = WingedGrabber;
list[i++] = TrackedGrabber;
list[i++] = WheeledGrabber;
list[i++] = LeggedGrabber;
list[i++] = WingedShooter;
list[i++] = TrackedShooter;
list[i++] = WheeledShooter;
list[i++] = LeggedShooter;
list[i++] = WingedOrgaShooter;
list[i++] = TrackedOrgaShooter;
list[i++] = WheeledOrgaShooter;
list[i++] = LeggedOrgaShooter;
list[i++] = WingedSniffer;
list[i++] = TrackedSniffer;
list[i++] = WheeledSniffer;
list[i++] = LeggedSniffer;
list[i++] = Thumper;
list[i++] = PhazerShooter;
list[i++] = Recycler;
list[i++] = Shielder;
list[i++] = Subber;
list[i++] = Me;
list[i++] = Derrick;
list[i++] = BotFactory;
list[i++] = PowerStation;
list[i++] = Converter;
list[i++] = RepairCenter;
list[i++] = DefenseTower;
list[i++] = ResearchCenter;
list[i++] = RadarStation;
list[i++] = ExchangePost;
list[i++] = PowerPlant;
list[i++] = AutoLab;
list[i++] = NuclearPlant;
wait(cmdline(0)); // attend pour entrer en action
lastPos = position; // initialise
ifmove = true;
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while ( true ) // répète à l'infini
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{
target = radar(list);
dirTar = direction(target.position);
distTar = distance(position, target.position);
if(distTar<40)
{
turn(dirTar);
fire(target.position);
target = radar(list);
turn(direction(target.position));
for(int i=0; i<3; i=i+1)
{
if(topo(position)<2 or distance(position, target.position) < 8 or !ifmove)
{
ifmove = false;
}
else
{
lastPos = position;
motor(1,1);
wait(0.5);
if (distance(position, lastPos) < 0.2) ifmove = false;
}
}
}
else
{
ifmove = true;
if (distance(lastPos, position) < 0.2)
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{ //si elle est bloquée par obstacle
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lastPos = position;
turn(rand()*360-180);
motor(1,1);
wait(1);
target = radar(list);
turn(direction(target.position));
}
else
{
lastPos = position;
if (topo(position)>1)
{
mp = direction(target.position)/180;
//if (mp>1) mp = 1;
//if (mp<-1) mp = -1;
if (mp>0)
{
motor(1-mp,1);
}
else
{
motor(1,1+mp);
}
wait(1);
}
else
{
motor (-0.5, -0.5);
wait(1.5);
target = radar(list);
turn(direction(target.position));
tangle = 0;
do
{
tangle = tangle + 22.5;
if (tp(tangle) == 0) break;
tangle = -tangle;
if (tp(tangle) == 0) break;
tangle = -tangle;
if (tangle > 180) break;
}
while (true);
turn(tangle);
motor(1,1);
wait(2);
}
}
}
}
}
int object::tp(float angle)
{
point tpoint;
tpoint.x = position.x + cos(orientation + angle)*10;
tpoint.y = position.y + sin(orientation + angle)*10;
tpoint.z = 0;
if (topo(tpoint) < 1.5) return(1); else return(0);
}