2012-12-29 10:30:42 +00:00
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extern void object::Attack( )
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{
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int list[], i;
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object p;
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float dist, prox;
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point nav1, nav2, dest;
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boolean advance = true;
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errmode(0); // ne stoppe pas si erreur
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while ( ismovie() != 0 ) wait(1);
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i = 0;
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list[i++] = WingedGrabber;
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list[i++] = TrackedGrabber;
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list[i++] = WheeledGrabber;
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list[i++] = LeggedGrabber;
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list[i++] = WingedShooter;
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list[i++] = TrackedShooter;
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list[i++] = WheeledShooter;
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list[i++] = LeggedShooter;
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list[i++] = WingedOrgaShooter;
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list[i++] = TrackedOrgaShooter;
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list[i++] = WheeledOrgaShooter;
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list[i++] = LeggedOrgaShooter;
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list[i++] = WingedSniffer;
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list[i++] = TrackedSniffer;
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list[i++] = WheeledSniffer;
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list[i++] = LeggedSniffer;
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list[i++] = Thumper;
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list[i++] = PhazerShooter;
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list[i++] = Recycler;
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list[i++] = Shielder;
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list[i++] = Subber;
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list[i++] = Me;
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nav1.x = cmdline(0);
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nav1.y = cmdline(1);
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nav2.x = cmdline(2);
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nav2.y = cmdline(3);
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while ( true )
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{
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while ( true )
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{
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p = radar(list, 0, 360, 0, 10);
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if ( p == null ) break;
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fire();
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}
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goto(nav1);
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while ( true )
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{
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p = radar(list, 0, 360, 0, 10);
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if ( p == null ) break;
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fire();
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}
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goto(nav2);
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}
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}
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