2012-12-29 10:30:42 +00:00
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extern void object::Attack( )
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{
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int enemy;
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object p;
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float dist, prox;
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point dest;
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errmode(0); // ne stoppe pas si erreur
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while ( ismovie() != 0 ) wait(1);
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enemy = WheeledGrabber;
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while ( true )
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{
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p = radar(enemy); // cherche cible
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if ( p == null )
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{
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wait(2);
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}
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else
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{
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dist = distance(p.position, position);
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prox = dist/2; // on se rapproche
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if ( prox < 2.5 ) prox = 2.5; // pas trop tout de même
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dest.x = (position.x-p.position.x)*prox/dist + p.position.x;
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dest.y = (position.y-p.position.y)*prox/dist + p.position.y;
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dest.z = (position.z-p.position.z)*prox/dist + p.position.z;
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goto(dest); // va sur la cible
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}
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}
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}
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